You are really improving over time. Congrats. I think there is too much graphic "noise" during the briefing, but still really like the initiative. Once again, thank you for all those super cool videos : it's a ton of work and a great gift to the community !
Hahaha!! Ahhh Cox was SO close! I loved how he bravely followed his mate in "no you first, you charge the flame thrower!" :D Great game, really enjoyed it!
A great introduction. It was only missing the burning fuse and the voice over "This battle report will self destruct in five seconds". It also reminds me of the Tom Clancy novel Clear and Present Danger.
Hi Travis, i am not a fan of Spectre, but this one was great. Thanks for putting it together. You should do a game with Andre just to proof you are right.
LOVE THE BREIFING< LOVE THE DESCRIPTIONS, wish you had a tripod or somehow to have fixed shots, and clean it up so its almost a movie rather than you explaining alot(like dont get me wrong this is top stuff) please upload more operations !
What’s going on with those dice you’re rolling for scatter? I thought it was template based. Great report by the way! Was captivating and kept me interested the whole time! I liked the backstory and all of that too!
Please do a walk through of all of your beautiful minis. Not just Spectre [please do spectre im struggling with mine] but all of them they all have their own charm. The Stonewall Brigade looks amazing so far. Long time fan. Yall are great
I'm completely new to the game, and i am just about to order my first minis. Where did you get yours? Some of them, like the chemical guys i've already seen on the spectre website. But what about the rest?
@@tabletopcp Great, thank you! My concerns were, that the Empress minis may not fit together with the spectre guys. But they both look great and similar enough to combine them! But I have another question. I played my first game today with 12 militias against 6 elites. The elites wiped my boys in the blink of an eye. In the 2nd edition rule book they say, there are no point costs for any equipment or soldiers. But on the spectre website you can download a point list for the 2nd ed. Do you guys play with, or without point cost? Because In our case, it was a 389 to 104 point massacre...
I like this game, but it seems hitting targets is REALLY easy. Even if you’re in cover. I think mainly if an Elite soldier is shooting.You’ve got a guy three stories up in a building in cover and if an elite trooper fires there’s a very good chance you getting hit no matter what you do. Hard to simulate a sustained firefight or to hold a position…if as soon as your enemy’s elite or professional troops fire they pick you off through the slit in your bunker with impunity. I think it’s just me, gotta get used to the system.
Yes. It is very easy for elite and even professionals to hit their targets. Especially with all the attachments. The defense of most models is pretty low too which makes it possible. This can be adjusted though by reducing attachments and using cover and tactical movement. And of course by having the elites heavily outnumbered.
@@tabletopcp I agree. The Tac site and laser are brutal. I did read one house rule that limited you to the laser site or Tac sight. Tactical maneuvering and cover were a given. What I found was once you poked your head out and fired you were done if you didn’t take out your target(elite/professional). It got me frustrated. I’d set up an LMG(trained) use cover and the range advantage, fire and then be promptly killed with impunity by my older sons Spetsnaz operator. I have read that house ruling in this game is encouraged to some degree.
You are really improving over time. Congrats. I think there is too much graphic "noise" during the briefing, but still really like the initiative. Once again, thank you for all those super cool videos : it's a ton of work and a great gift to the community !
Loving the briefing, very Call of Duty😂😂
Awesome....great table, miniatures and atmosphere
You got me into spectre! Thanks!
Hahaha!! Ahhh Cox was SO close! I loved how he bravely followed his mate in "no you first, you charge the flame thrower!" :D
Great game, really enjoyed it!
😄 Cox was no dummy. Let the other guy make the flamethrower waste his overwatch on him, then charge in a grab the glory!
@@tabletopcp Not just a pretty face :D
A great introduction. It was only missing the burning fuse and the voice over "This battle report will self destruct in five seconds". It also reminds me of the Tom Clancy novel Clear and Present Danger.
the briefing was awesome
Hi Travis, i am not a fan of Spectre, but this one was great. Thanks for putting it together. You should do a game with Andre just to proof you are right.
Brilliant game and finale to the campaign. Love these games Travis. Keep em comin!
Those Cigar box maps are good. I got some smaller mats for skirmish games. A quick Iron and the creases faded away.
LOVE THE BREIFING< LOVE THE DESCRIPTIONS, wish you had a tripod or somehow to have fixed shots, and clean it up so its almost a movie rather than you explaining alot(like dont get me wrong this is top stuff) please upload more operations !
The briefing was great. The table looks fantastic and it was a great game. 👍
Fantastic briefing, great graphics, love the production. #inspiring.
Really good game! Loved watching it and I loved the Intro! Keep it up guys.
Now I want to paint a shipping crate with “MacGuffin” logos on the sides
What’s going on with those dice you’re rolling for scatter? I thought it was template based.
Great report by the way! Was captivating and kept me interested the whole time! I liked the backstory and all of that too!
There are templates but there is also scatter for those templates
Very nice battle report. Great job.
The campaign should not end here. The 'biological doomsday device' forces you to play a ZOMBIE scenario.. 😁
That would be pretty bad ass!
@@tabletopcp Commander, order 'CONOP 8888' must be executed immediately.
Wow!! Who makes the buildings and vehicles? What are their scales Sir? Everything is amazing Sir. Thank you Sir.
Buildings and walls are mostly Charlie Foxtrot Pantile buildings. A couple of Black Site Studio shacks thrown in. The tank was 3d printed. All 28mm
@@tabletopcp Are those just toy cars?
@@MC-pt8kv a couple of them are die fast toys. Others are from the walking dead miniatures game terrain pack
What is the scale of the toy die cast cars Sir?
@@rcorrea1567 I believe they are 1/50
The wait is over. Been wondering about Padilla and Cerebro and the rest of the boys...
Spoiler alert.
Soooo... Now I'm looking forward to seeing your next Specter Ops game. You know, the one set in a post-apocalyptic setting. Gah.
Please do a walk through of all of your beautiful minis. Not just Spectre [please do spectre im struggling with mine] but all of them they all have their own charm. The Stonewall Brigade looks amazing so far.
Long time fan. Yall are great
Thanks man. Appreciate it! 🍻
Really enjoyed the briefing. Would love to see a rules video showing off example scenarios. Im new to the game.
Love it!
I'm completely new to the game, and i am just about to order my first minis. Where did you get yours? Some of them, like the chemical guys i've already seen on the spectre website.
But what about the rest?
The operators came from spectre. The Shadowspear guys are from empress. And the red hats, Mexican army and federales are from eureka.
@@tabletopcp Great, thank you! My concerns were, that the Empress minis may not fit together with the spectre guys. But they both look great and similar enough to combine them!
But I have another question. I played my first game today with 12 militias against 6 elites. The elites wiped my boys in the blink of an eye. In the 2nd edition rule book they say, there are no point costs for any equipment or soldiers. But on the spectre website you can download a point list for the 2nd ed. Do you guys play with, or without point cost? Because In our case, it was a 389 to 104 point massacre...
where is tank from guys ? Awesome vids
It’s a 3d print
Too much briefing visual blinking noise messes the eyes.
I like this game, but it seems hitting targets is REALLY easy. Even if you’re in cover. I think mainly if an Elite soldier is shooting.You’ve got a guy three stories up in a building in cover and if an elite trooper fires there’s a very good chance you getting hit no matter what you do. Hard to simulate a sustained firefight or to hold a position…if as soon as your enemy’s elite or professional troops fire they pick you off through the slit in your bunker with impunity.
I think it’s just me, gotta get used to the system.
Yes. It is very easy for elite and even professionals to hit their targets. Especially with all the attachments. The defense of most models is pretty low too which makes it possible. This can be adjusted though by reducing attachments and using cover and tactical movement. And of course by having the elites heavily outnumbered.
@@tabletopcp I agree. The Tac site and laser are brutal. I did read one house rule that limited you to the laser site or Tac sight. Tactical maneuvering and cover were a given. What I found was once you poked your head out and fired you were done if you didn’t take out your target(elite/professional). It got me frustrated. I’d set up an LMG(trained) use cover and the range advantage, fire and then be promptly killed with impunity by my older sons Spetsnaz operator. I have read that house ruling in this game is encouraged to some degree.
wheres the rules?
NM this is too Clunky!