It works only if you are whole life living in place where is blue sky and sun. I’m from north and see blue sky rarely, less than 1 month per year, sometimes don’t see at all, sun not more often (it exist somewhere, most time of year, but you never or rarely see it). So, as for me, gray day is natural and can’t scary, while blue - strange exotic, after southern countries (where in most cases are pretty dangerous due to hight criminal rates) you are returning to gray skies as to sweet calm home where fell safety, unlike places with blue skies :)
Maybe not, the subanticia team was having trouble making things far away underwater seem massive so what they did was actually make everything absolutely huge like the reaper doesn’t look like it but it could fit the seamoth into its mouth with room to spare easily
I think the issue is that the AI has been trained with real life objects/creatures from Earth and it doesn't understand that it's dealing with fictional creatures that are much larger than the things in our oceans here in real life. Most of the underwater footage the AI uses has been scraped from real-life dive footage with divers who tend to get up close with the fish/eels they're filming. So it's interpreting this gameplay footage of faraway, large creatures through that same lens and it processes the final product according to what it 'believes' it's looking at.
That would be pretty awesome. Definitely possible but, we need better AI and software first. The hardware is probably already good enough to do that, though.
@@tarrker Hardware probably exists but probably not available to the public at a reasonable price and probably too big for the average consumer to want in our homes. At least a server rack size at the moment I bet. I'm playing Cyberpunk in VR with a RTX4090 and that can't run at max settings let alone run the ultra-realism mods. Can do it flat screen, but not VR.
@@abmong for the ultra realistic stuff, maybe. That's really more of a software thing than it is hardware, though. Like, you just need it to be properly optimized. For example, Unreal 5 runs just fine on most, current hardware and the visuals from that engine look like friggin photographs. That's kinda the point but, I digress. You were talking about enhancing older games which, wouldn't take much. Personally, I think today's gamers care too much about "GRAPHIX!", if you know what I mean. There's a huge difference between well designed art assets and just having tons of lighting rigs or anisotropic filtering. I mean, I love Jet Moto but just looking at that game now makes me feel cross-eyed. Meanwhile, FF9 is absolutely beautiful if you just play it at a higher resolution.
Some of the scenes look great, and then some look like some actual fever dreams I’ve had lmao. The way some of the static objects move around is strange and dream like, plus some of the scenes look like they have a filter over them or something.
@@SenGaming-105 lol nah, literally just combining the ideas of eccentric underwater enthusiasts & bad acid trips. i wish it was as layered as you thought it was. i mean yes. yes it is.
Looks like you are not fan of literature and read not a lot in own life. You will be surprised, but already in 1800s existed incredible fiction literature which described future even more fictional that it is still is. As example plastic bank cards described in 1820s, century before Alan Turing invented conception of computers; space ships arrived much later (1880s), but
Yes show it to them on their 1800 TV's, lol. I think they'll freak that you can show them moving images before they worry about the future. Prepare to get burnt at the stake.
My boy showed everything we would lile to see in that quality; Bases, the Reaper, the Lost River fossils, the Cyclops, everything, at least i apreciate that
It is still clear that the neural network was trained on footage of filming at a shallow depth. Here 2:28, for example, it should be very dark. But it looks pretty good.
@@runnergo1398it just depends. It’s like fear of heights or fear of snakes, some have it some don’t Deep murky waters are a big fear inducer for me but I lack the fear of heights or blood I’ve noticed many people I know have. It’s kinda a instinct thing
I have thalassaphobia and this game has helped me fear the ocean a little less and more in some cases. With this photorealistic look, I wouldn't play it
@@MystaCinaCiramic maybe ark but subnuata uses pretty flat bright saturated colors which doesn't fit with realism so no matter what version of subnuata you play as long as it has the same art style it won't look right with realism
This could actually happen one day, games using AI videos instead of graphics processing. Simple graphics being fed into an AI to be hyper realistic, and then fed back as images.
The true effect that acid muschrooms give you 💀💀💀💀 Edit: Yoo i want to make IT stable in here, THE ACID MUSHROOMS IS A ITEM IN THE GAME I KNOW THAT ACID AND MUSHROOMS ARE DIFFRIEND THINGS. THATS A JOKE.
Lol, something I'd like to watch on 1 of those things, tho. This was so bizarre. It would scare me that ai might be smart enough to lie to us and then put its real plan into action once it's gained our trust.
@@jassisingh333 We got a "realism" taste of what it was like for some of the survivors to encounter this beast in the water, unable to do anything and just seeing that coming towards you would be extremely terrifying indeed.
Very amazing, but I think it is a good idea to at least occasionally cut to an unfiltered version so we can see the difference. Perhaps 2-3 times per video a quick cut to compare to the original feed. It is going to be amazing when tech like this is applied directly to gameplay. I can't wait. I could see a scenario where in the base game engine and graphics are PS2 era quality low level of detail and the rest of the rendering power is spent on an A.I. filter.
That was a pretty and already nostalgic adventure in a way i never thaught i would experience it. Thank you so much for this project, my heart really wants to visit the stars again. Like i used to dream about when i was a child.
Playing this would genuinely rekindle the fear when playing the game I think. After having played it for as long as I have, the fear factor ain’t there so much anymore 😅
Despite some scaling issues, this is a really awesome idea and I think you pulled it off well. Maybe there’s a way to make something like this an actual shader pack
The possibility of this technology is really interesting, a lot of other people talking about real time realistic gameplay, but now when you want to make a realistic video in blender, you could just create a low poly video and use Ai to scale it up, of course it’s not perfect now but in the future this has huge potential for animation and filmmaking.
You dont use this AI for "scale it up" you use it to rebuild the image based on the trained model... This also has the cons of actually turn things into more generic... To give a simple example you may get the recording of a city and then pretend to use it on a batman movie as background, uet most probably that gothan build by IA will lack much if not all of the art deco details unless a very specific AI gets done for it.
Subnautica would be badass if AI could constantly manage all of the particles needed to make a lifelike scale and behavior of a massive body of water like that. You'd probably need a quantum computer powered by its own nuclear reactor to do it, but it would be an amazing feat.
It doesn't need it. The only thing would be to get the normal image, process it, and send the ai one to the user. Fun thing is that it can already be done in real time if you get hold of the runway model and get a 30k H100 or rent it for 2 bucks an hour.
@@suspicioussand yeah but it also has to remember what it dreamt up and where it put everything. Since these generative models just predict the next frame based on the last one, you're not going to get a game that's actually fun out of this
the aroura looked FANTASTIC! and the explosion looked incredible! you can tell that the AI struggled really badly with the scaling of the creatures when they were moving left or right of the camera but boy howdy that reaper attack freaked me out. it also looked to struggle with rapid movement so i would say that if you played this with the sensitivity turned way down to be slower and more smooth it could likely handle rendering the new textures much better. it also looked like it couldnt figure out what to do with that little outcrop at about 1:07 as it kept moving it around. overall this was really really good and i would LOVE for someone to remake this game with a closer photorealism graphic setting. and in VR because i hate myself and need to be immersed!
Oh man, this is amazing! The Crabsquid looks much more scary with it's full-blue eyes. Definitely would like to play the game like that, maybe in some mode in future.
The parts of Subnautica that are supposed to be the most cinematic and spooky are way better with this method than modern 3D Rendering. It feels like the threat of survival is more immersive because it looks so familiar to what our eyes see in the non-digital world.
It looks a little off but I really like how good it looks for what it is. AI has a lot of problems especially when it comes to legalities and morals but this is the stuff I point to when people complain it's nothing but slop. The AI generation we have now is the equivalent of the first CGI they had in movies- even to us it looks sloppy but over the next couple decades we're going to have games that run better local. I can't wait, I just hope we get that without the whole art and games industry imploding in on itself.
would be soo cool to see a mod that does graphical tweaks to look like this, imagine a crab looking reaper leviathan like in the video, a darker tone of water and always a gray sky, and a more green "dirty" ocean below
This is basically what my nightmares looked like when I used to have nightmares of the reaper leviathan for some reason. I feel like I'm high watching this.
honestly, there needs to be a mod like this for subnautica where it reimagines the graphics and makes it realistic..except it actually looks good at all times and not just a few frames.
i have nothing against improved graphics for games, but when it comes to subnautica, even though this looks great, i'd prefer to stick to how it is right now, as higher graphics would slightly kill the nostalgia and such, but cool video none the less!
So if I’m getting this right, the aurora looks fucking amazing, the bases look like they were made out of soda cans, the underwater sections either look like miniatures up close, and the floating islands look like handheld camera footage from the late 90s/early 2000s, very cool.
I honestly love the take on the Crab squid. Its what it should’ve been. Nearly no lighting except raw ultraviolet fluorescence from the surrounding environment amidst the vast dark within that biome. I wish the bulb zone in game looked more purple like the actual trailer when part says “we shouldn’t have gone so deep. They DO NOT want us down there..” that scene should’ve stuck in the actual game and used that for the reference in the deep bulb zone. Would’ve been awesome to see that crab squid crawling on its legs and blending in with the bulbs more. Still wish the crab squid and deep bulb zone would’ve been more purple/ultraviolet and dark with only that light being florescent in game. If you know you know, if not check out one of the official subnautica trailers.
When AI gets more refined this will probs be in like graphics cards in 10 or so years. Which kinda scares me, because AI is very unpredictable and unreliable at times.
That first scene of the Aurora looked superb. Dark water on a grey day scarier than sun and blue sky.
I’d love to see it with weather like kamino when it’s stormy. Huge waves and everything.
It works only if you are whole life living in place where is blue sky and sun. I’m from north and see blue sky rarely, less than 1 month per year, sometimes don’t see at all, sun not more often (it exist somewhere, most time of year, but you never or rarely see it).
So, as for me, gray day is natural and can’t scary, while blue - strange exotic, after southern countries (where in most cases are pretty dangerous due to hight criminal rates) you are returning to gray skies as to sweet calm home where fell safety, unlike places with blue skies :)
I think this is a real live scene, live camera!!!
@@juliap.5375 amazing insight, thank you
it would be fantastic if they introduced a weather system with occasional gloomy, harsh storms in subnautica 2
felt like a real footage of a diver with GoPro on an alien planet
fr
A24 presents Subnautica
Game is clearly less scary
Could you make outer wild
You watched that video and thought it felt like real footage?
@@atypicalelectronics you trying to downplay the fact that it is, i think almost 3k people that liked the comment agree with me so yeah 😂
The Ai seems to have a problem with creature scaling.
It's even worse at keeping the relative size of the mushroom forest (1:19) 😅
Maybe not, the subanticia team was having trouble making things far away underwater seem massive so what they did was actually make everything absolutely huge like the reaper doesn’t look like it but it could fit the seamoth into its mouth with room to spare easily
I think the issue is that the AI has been trained with real life objects/creatures from Earth and it doesn't understand that it's dealing with fictional creatures that are much larger than the things in our oceans here in real life.
Most of the underwater footage the AI uses has been scraped from real-life dive footage with divers who tend to get up close with the fish/eels they're filming. So it's interpreting this gameplay footage of faraway, large creatures through that same lens and it processes the final product according to what it 'believes' it's looking at.
its an easy fix in the future with a depth buffer
@@kittybossatronmost players’ first experience with the reaper involves seeing it put their seamoth into its mouth lmfao
whoever is getting to play this in VR rn is living one of humanities peaks
Facts. Unless he/she has thalassophobia… in that case it’s peak nightmare 💀
I would try it:)
Did that. Still had dreams about it for 1 month after, and I barely dream. It was crazy, it sometimes feels like you are actually there.
As someone who started supporting the game back when it still looked like play-dough, this is fascinating.
+
The base at 0:55 gave me flashbacks to playing this game on my dads laptop before the cyclops even had a proper model.
0:08 Suddenly I realize how I in fact would NOT be able to make myself jump in the water...
Внезапно я понимаю что у меня закрыта игра
Me neither 😂
Me neither
I realised it in first seconds of the game
I hope I'm still alive when AI filters can be used as mods to enhance older games' graphics in playable realtime.
No. That will never happen
@@NACHO55G Why not?
That would be pretty awesome. Definitely possible but, we need better AI and software first. The hardware is probably already good enough to do that, though.
@@tarrker Hardware probably exists but probably not available to the public at a reasonable price and probably too big for the average consumer to want in our homes. At least a server rack size at the moment I bet.
I'm playing Cyberpunk in VR with a RTX4090 and that can't run at max settings let alone run the ultra-realism mods. Can do it flat screen, but not VR.
@@abmong for the ultra realistic stuff, maybe. That's really more of a software thing than it is hardware, though. Like, you just need it to be properly optimized. For example, Unreal 5 runs just fine on most, current hardware and the visuals from that engine look like friggin photographs. That's kinda the point but, I digress.
You were talking about enhancing older games which, wouldn't take much. Personally, I think today's gamers care too much about "GRAPHIX!", if you know what I mean. There's a huge difference between well designed art assets and just having tons of lighting rigs or anisotropic filtering.
I mean, I love Jet Moto but just looking at that game now makes me feel cross-eyed. Meanwhile, FF9 is absolutely beautiful if you just play it at a higher resolution.
Felt like watching one of those underwater documentaries
Some of the scenes look great, and then some look like some actual fever dreams I’ve had lmao.
The way some of the static objects move around is strange and dream like, plus some of the scenes look like they have a filter over them or something.
It's probably due to how the AI is trained off real world images/ videos and doesn't have enough data for the more alien aspects.
its like a lucid dream. Imagine how good of a horror you could create with AI
subnautica 2 leaks looking crazy
So true!
True!!
They already released subnautica 2
@@chefffs Below Zero is not 2. Look it up they announced 2 recently.
Unreal engine 5 go brrrrrr
This looks like a fever dream
Jacques Cousteau going through ego death
@@drednorztego? is that a Project Moon reference? sleeper agent activated?
@@SenGaming-105 lol nah, literally just combining the ideas of eccentric underwater enthusiasts & bad acid trips. i wish it was as layered as you thought it was.
i mean yes. yes it is.
@@drednorzt it will always be
Life is a fever dream.
Imagine showing this to every important person in, like, 1800 and telling them it's real footage from the future
Looks like you are not fan of literature and read not a lot in own life. You will be surprised, but already in 1800s existed incredible fiction literature which described future even more fictional that it is still is.
As example plastic bank cards described in 1820s, century before Alan Turing invented conception of computers; space ships arrived much later (1880s), but
Yes show it to them on their 1800 TV's, lol. I think they'll freak that you can show them moving images before they worry about the future. Prepare to get burnt at the stake.
@@fakecrusader Just show it to them from a distance lol
@@juliap.5375 a hole. he meant the ai video.
@@juliap.5375looks like you have 0 text interpretation
real video footage ≠ fictional books
My boy showed everything we would lile to see in that quality; Bases, the Reaper, the Lost River fossils, the Cyclops, everything, at least i apreciate that
My computer is burning while watching this. (i play subnautica at 512 x 384 resolution and lowest details to run smooth)
@@Divine_Edits-iv7ck my first time was like that too
1:47
This is honestly just a trip on LSD lmao
My exact thought. The sharp contrast and colour saturation is spot on.
4:44 leaving the planet in tshirt and jeans, that's cool
AI made good hands for this one, it's like real hands tho
For once, hands doesn't have 7 fingers lol
I felt my GPU dying while watching this..
Legit
Your GPU has to be underwater to run this game
(Sniff)
What's that smell?
I think it's Burning electroni-
it wouldnt be that bad of a load dude
I believe this is rendered after gameplay, not during it
0:57 ah yes. The texture of cyberpunk 2077 on release
is also a good representation of how much liquid coolant you would need on your computer to run this without it bursting into flames
It feels almost like a fever dream when you play Subnautica a little too much
У меня было такое 😂
It is still clear that the neural network was trained on footage of filming at a shallow depth. Here 2:28, for example, it should be very dark. But it looks pretty good.
The aurora's insides looked like the daylight was reaching it
Most likely because compared to shallow water footage, deep sea footage is rare and in lower quality.
Хорошо подметил
The game is already terrifying i did not need to see it in real life gopro footage style... I feel queasy
I didn't. Why are there so many people feeling that way? I don't get it.
@@runnergo1398thalassaphobia
@@runnergo1398it just depends. It’s like fear of heights or fear of snakes, some have it some don’t
Deep murky waters are a big fear inducer for me but I lack the fear of heights or blood I’ve noticed many people I know have. It’s kinda a instinct thing
I have thalassaphobia and this game has helped me fear the ocean a little less and more in some cases. With this photorealistic look, I wouldn't play it
Looks neat and certainly photo realistic at moments, but I think this has made me realize I don’t want true photo realistic games.
It works with some games just not games that are meant to look somewhat cartoony
I feel like this realism would work great with something Subnautica-esc and ARK
@@MystaCinaCiramic maybe ark but subnuata uses pretty flat bright saturated colors which doesn't fit with realism so no matter what version of subnuata you play as long as it has the same art style it won't look right with realism
@@R1ze_humorous fair I guess. But that's why I said Subnautica-esc. I'd love something like Subnautica in that hyperrealistic style.
For background effects and environments it looks great
This could actually happen one day, games using AI videos instead of graphics processing.
Simple graphics being fed into an AI to be hyper realistic, and then fed back as images.
Awesome ! I prefer the games graphics, can't wait to see Subnautica 2 in Unreal Engine 5 !
The true effect that acid muschrooms give you 💀💀💀💀
Edit: Yoo i want to make IT stable in here, THE ACID MUSHROOMS IS A ITEM IN THE GAME I KNOW THAT ACID AND MUSHROOMS ARE DIFFRIEND THINGS. THATS A JOKE.
Bro is speaking from experience
@@fabakart the footage from my eye contacts is craaazy
@@fabakart No he isn't lol Acid, and mushrooms are two different psychedelics.. and you don't take them at the same time lol
Natures AI
Lol, something I'd like to watch on 1 of those things, tho. This was so bizarre. It would scare me that ai might be smart enough to lie to us and then put its real plan into action once it's gained our trust.
1:02 that would happen to my GPU if i've loaded this
Я за тобой
Dear Friend I think its Gameplay reworked by AI♥️✝️
real
HOLY SHIT THE REAPER LEVIATHAN PART WAS FUCKING CRAZY.
I never knew Yellow reaper would be so terrifying
@@jassisingh333 We got a "realism" taste of what it was like for some of the survivors to encounter this beast in the water, unable to do anything and just seeing that coming towards you would be extremely terrifying indeed.
stinky yeen
@@NAVOJJ I bathe tho.
@@yeenato80085 >:3
Man, that was actually scary ngl. BUT IT LOOKED SO REAL
0:53 Lego Star Wars tcs silver bricks:
1:09 that shit is crazy bro wtf
everything in that AI looks great, except Ai still cant figure out how our hands work lmao.
They're quickly getting better at it.
The AI had a seizure with the island and grass and sky
Very amazing, but I think it is a good idea to at least occasionally cut to an unfiltered version so we can see the difference. Perhaps 2-3 times per video a quick cut to compare to the original feed. It is going to be amazing when tech like this is applied directly to gameplay. I can't wait. I could see a scenario where in the base game engine and graphics are PS2 era quality low level of detail and the rest of the rendering power is spent on an A.I. filter.
on the other hand that could break an immersion :)
That was a pretty and already nostalgic adventure in a way i never thaught i would experience it. Thank you so much for this project, my heart really wants to visit the stars again. Like i used to dream about when i was a child.
Playing this would genuinely rekindle the fear when playing the game I think. After having played it for as long as I have, the fear factor ain’t there so much anymore 😅
Despite some scaling issues, this is a really awesome idea and I think you pulled it off well. Maybe there’s a way to make something like this an actual shader pack
I would do anything to have this in realtime
Fr that would be so cool but glitchy and probably weird 😂
@ this would make subnautica an actual horror game
Your games will probably be generated like this in real time in the next 40 years.
@ did you see the Fortnite realtime overlay video? If u got a strong gpu u can do the same thing
@@0heck probably < 5 years given the accelerated progress and thriving space of AI
2:09 Looks like a godamn old sci fi movie, pretty cuul
Slightly corrupted animation I think 🤔
Literally came here just to say that. It's giving 1970s early CG
Looks like an acid trip inside an analog horror game
this vid felt like a dream tbh
the crab squid and reaper were fucking nightmare fuel
I didn't find the reaper that scary in this tbh
I love the skeletons of garg and that armored thingy
The possibility of this technology is really interesting, a lot of other people talking about real time realistic gameplay, but now when you want to make a realistic video in blender, you could just create a low poly video and use Ai to scale it up, of course it’s not perfect now but in the future this has huge potential for animation and filmmaking.
god forbid
@@lansvans3553 what?
@@lansvans3553 ?
You dont use this AI for "scale it up" you use it to rebuild the image based on the trained model... This also has the cons of actually turn things into more generic... To give a simple example you may get the recording of a city and then pretend to use it on a batman movie as background, uet most probably that gothan build by IA will lack much if not all of the art deco details unless a very specific AI gets done for it.
Subnautica would be badass if AI could constantly manage all of the particles needed to make a lifelike scale and behavior of a massive body of water like that. You'd probably need a quantum computer powered by its own nuclear reactor to do it, but it would be an amazing feat.
The AI doesn't need to process every single water particle if it can already create a good enough illusion of it
Maybe in the future
It doesn't need it. The only thing would be to get the normal image, process it, and send the ai one to the user. Fun thing is that it can already be done in real time if you get hold of the runway model and get a 30k H100 or rent it for 2 bucks an hour.
@@suspicioussand yeah but it also has to remember what it dreamt up and where it put everything. Since these generative models just predict the next frame based on the last one, you're not going to get a game that's actually fun out of this
@@Nictator42yes dude we’ve all seen ai Minecraft
The reaper , sea trader and sea emperor still looked a lil cartoony but besides that everything looked perfect
Also why is bro wearing Jeans?? xD
the aroura looked FANTASTIC! and the explosion looked incredible! you can tell that the AI struggled really badly with the scaling of the creatures when they were moving left or right of the camera but boy howdy that reaper attack freaked me out. it also looked to struggle with rapid movement so i would say that if you played this with the sensitivity turned way down to be slower and more smooth it could likely handle rendering the new textures much better. it also looked like it couldnt figure out what to do with that little outcrop at about 1:07 as it kept moving it around. overall this was really really good and i would LOVE for someone to remake this game with a closer photorealism graphic setting. and in VR because i hate myself and need to be immersed!
That reaper looked like it was in freshwater. That’s a nightmarish thought.
It's the murky water behind the aurora, same brownish color, from all the sediment kicked up by the crash
Oh man, this is amazing! The Crabsquid looks much more scary with it's full-blue eyes. Definitely would like to play the game like that, maybe in some mode in future.
The parts of Subnautica that are supposed to be the most cinematic and spooky are way better with this method than modern 3D Rendering. It feels like the threat of survival is more immersive because it looks so familiar to what our eyes see in the non-digital world.
You explained it perfectly
This has a surreal quality to it, feels like I’m remembering Subnautica through a dream.
(4:32) This looks like footage from nasa in the 1960s.
the bit at the end with rylie wearing jeans sent me
2:37 Just WOW
1:01 My pc trying to run this mod
True)
Lmfao nailed it
Its not a mod. Its a post-processing AI filter. We cant run it in real time.
its ai generated, not a mod, also kids like you are the reason AI will evolve so **** you.
@@_TheDoctoryet
The lighting off the ship, the water dripping from the aurora hull damn some really good stuff.
A remaster in this form would be genius
The mushroom forest is so cool, its like some haunted forest where your being circled by huge ghost rays, i need it
It looks magical
That looks amazing as if a 4546b is something real
Wait this is actually cool.
Gargantuan Leviathan with these kinds of graphics would probably make my heart stop
normally I dislike anything to do with AI but this is just beautiful
1:27 : Wild mushroom just wants to sail away
lol
Interesting - the underwater sections seem to look much more realistic than the above water sections, imo.
🔃
They both look realistic
I think the first shot from the escape pod looks best
1:39 HOLY F..... SH..... 😱
That is propably the least changed part of the video
Damn when he got out of the lifepod. Its 10 times scarier. It really gives the "alone in a planet" vibes
Showcased most of the important things. Good video.
It looks a little off but I really like how good it looks for what it is. AI has a lot of problems especially when it comes to legalities and morals but this is the stuff I point to when people complain it's nothing but slop.
The AI generation we have now is the equivalent of the first CGI they had in movies- even to us it looks sloppy but over the next couple decades we're going to have games that run better local. I can't wait, I just hope we get that without the whole art and games industry imploding in on itself.
It's awesome and I would love to play this so much, but the hands at 0:47 cracked me up
Amazing job. Damn i want a Subnautica remake so bad now!!
would be soo cool to see a mod that does graphical tweaks to look like this, imagine a crab looking reaper leviathan like in the video, a darker tone of water and always a gray sky, and a more green "dirty" ocean below
This is basically what my nightmares looked like when I used to have nightmares of the reaper leviathan for some reason. I feel like I'm high watching this.
honestly, there needs to be a mod like this for subnautica where it reimagines the graphics and makes it realistic..except it actually looks good at all times and not just a few frames.
2:39 best fire 🔥 animation ever😮😮
guess you could say that animation is fire
The first scene with Aurora reminded me of the movie Interstellar where they landed on the planet Miller
Truly beautiful. Amazing. I hope you continue to make these.
i have nothing against improved graphics for games, but when it comes to subnautica, even though this looks great, i'd prefer to stick to how it is right now, as higher graphics would slightly kill the nostalgia and such, but cool video none the less!
It looks like a type of found rotate or something like that
Bro is playing real life subnautica
I can see this being an excellent step in AI video game post processing, with the right models, it could be insane
This could easily be an amazing horror movie
3:06 lol
This is how I want to see subnautica 2 graphics:
If this were a mod id play the hell out of it
makes me excited for the future of gaming and realistic graphics. just hopefully we can figure out how to make it not take 400g
So if I’m getting this right, the aurora looks fucking amazing, the bases look like they were made out of soda cans, the underwater sections either look like miniatures up close, and the floating islands look like handheld camera footage from the late 90s/early 2000s, very cool.
Seeing the aurora like that gave me the chills... Leaving the lifepod would be a hard NOPE
Omg. Look so natural and plausible. I want to see Mass Effect with this.
Looks amazing
this is so amazing, please make another subnautica videos like this
I would play Subnautica again if it looked like this lol
In the future we're gonna be able to apply these realistic AI filters live. Like the GeForce Experience Freestyle filters.
2:53 Why do I have the feeling that if I let that thing touch my spine I will become huge?
Hmm… I COULDN’T guess
I don't know, maybe you can also use sunlight as energy
thats pretty cool
This just goes to show how dope a realistic subnautica game could be
This is jaw dropping. It's not perfect of course, but it makes me excited for what may come
I honestly love the take on the Crab squid. Its what it should’ve been. Nearly no lighting except raw ultraviolet fluorescence from the surrounding environment amidst the vast dark within that biome. I wish the bulb zone in game looked more purple like the actual trailer when part says “we shouldn’t have gone so deep. They DO NOT want us down there..” that scene should’ve stuck in the actual game and used that for the reference in the deep bulb zone. Would’ve been awesome to see that crab squid crawling on its legs and blending in with the bulbs more. Still wish the crab squid and deep bulb zone would’ve been more purple/ultraviolet and dark with only that light being florescent in game. If you know you know, if not check out one of the official subnautica trailers.
Not bad, even AI artifacts look suitable, because, come on - it's alien world
Imagine a mod that run this AI in real time
Wait a few years
This makes subnautica look like something I would dream about
When AI gets more refined this will probs be in like graphics cards in 10 or so years. Which kinda scares me, because AI is very unpredictable and unreliable at times.
This is literally thalassophobia's worst NIGHTMARE