Insights From the First Great Open World VR Game - Inside XR Design

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  • Опубліковано 11 лип 2024
  • ⭐ More Episodes of Inside XR Design: geni.us/ixrd
    VIDEO LINKS
    Stormland (only on Oculus PC) - geni.us/stormland
    Inside XR Design #2 - Stormland
    00:00 - Intro
    00:37 - Weapons
    03:23 - Multi-modal Locomotion
    05:17 - VR-centric Open World
    Music courtesy Survios, Spencer Kitagawa. Get the Sprint Vector soundtrack: geni.us/sprintvectorOST
    Thumbnail image courtesy Insomniac Games
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КОМЕНТАРІ • 12

  • @Mimmi_Nordic
    @Mimmi_Nordic 2 роки тому +5

    Stormland is one of my fav games, it is very well made. I just wish they would keep developing it, it could have become something really big in vr.

  • @EmmaZhao
    @EmmaZhao 2 роки тому +2

    How did I not hear about this game before!!? Amazing VR design in this game. Thanks for the breakdown. Loved the video. Esp. like your attention to every design piece, even the locomotion

  • @CasandChary
    @CasandChary 2 роки тому +1

    Great overview once again Ben! Huge fans of Stormland here.

  • @meowmix705
    @meowmix705 2 роки тому +2

    Love this game ! Even though it released in 2019 and hasn't seen any major updates in a few years, I still regularly go back and play it; especially since the gameworld changes every week ! My playtime for HL Alyx ? 17 hrs. My playtime for Stormland ? 40 hrs.

  • @BaseRealityVR
    @BaseRealityVR 2 роки тому

    Breakdown of game design and VR methods are always my favorite

  • @deadlocked5337
    @deadlocked5337 2 роки тому +1

    Insomniac:
    • Resistance 3 (2011)
    • Edge of Nowhere (2016)
    • Spider-Man (2018)
    • Stormland (2019).

  • @Snipergen
    @Snipergen 2 роки тому

    Lovely video, hope to see more of this!

  • @user-hk5fo1nm9h
    @user-hk5fo1nm9h 2 роки тому +1

    One way to do the mag thing imo is to expand the interaction zone and have ammo work by bullets fired rather than discrete mags. So if you drop a mag you just pull out another. Also like most things with guns I think complications are irrelevant because all gun games would have the same mechanic so the skills transfer as much as controller familiarity does. Stormland's was fun but could have used an alyx grab to get all the enemy weapons without running around to pick them all up. Maybe a drone in the later parts that'll do it for you. Grabbing was good, but I did accidentally grab rocks or the ground and that seemed silly.

  • @deepdivevr7244
    @deepdivevr7244 2 роки тому

    please part2

  • @x32i77
    @x32i77 2 роки тому

    Yes but you need an RTX 5090 for this game

  • @user-hk5fo1nm9h
    @user-hk5fo1nm9h 2 роки тому

    Who's talking? Ben or Scott?

    • @RoadtoVR
      @RoadtoVR  2 роки тому +1

      Ben is narrating