I’m very confused where to animate cameras, lights or materials.. What should you do in obj level and what should you do in the stage, in therms of animation?
Great stuff! 2 Q's: 1) is Karma render engine basically the equivalent of C4D physical? 2) is there a way to set up 2 viewports, 1 with cam view 1 with stage view? Thanks so much! Looking forward to more and 100% going to check out your Redshift course next.
Hey Logan, I'd say Karma is the equivalent only in the sense that it's a built in renderer. Houdini's older engine, Mantra, is probably a closer analogy to physical render. Karma is much newer and much more modern as it serves as a USD hydra delegate and it can use the power of both the CPU and GPU at the same time. It's very bleeding edge! Regarding the 2 viewports, if you look at the upper right hand of the scene view pane, you will see a little white square dropdown menu, this will allow you several split view options. A two view split will allow you to use one of the views as your karma view and then you can use the other in perspective mode to tumble around your scene. Hope this helps!
Great to see you posting Tutorials on UA-cam man. Your stuff and teaching is amazing
cheers man! Nice touch with the window! I added mountain and distorted bars which made cool "sun rays through the trees" effect :)
You're so very intelligent mate, thank you for teaching us all.
Thanks for the comments and kind words. Much appreciated and glad you found it helpful!
@@MarkFancherFX I did, thanks again 😇
I’m very confused where to animate cameras, lights or materials..
What should you do in obj level and what should you do in the stage, in therms of animation?
Amazingly great series. Thanx a million 🙏👍
Great stuff! 2 Q's:
1) is Karma render engine basically the equivalent of C4D physical?
2) is there a way to set up 2 viewports, 1 with cam view 1 with stage view?
Thanks so much! Looking forward to more and 100% going to check out your Redshift course next.
Hey Logan, I'd say Karma is the equivalent only in the sense that it's a built in renderer. Houdini's older engine, Mantra, is probably a closer analogy to physical render. Karma is much newer and much more modern as it serves as a USD hydra delegate and it can use the power of both the CPU and GPU at the same time. It's very bleeding edge!
Regarding the 2 viewports, if you look at the upper right hand of the scene view pane, you will see a little white square dropdown menu, this will allow you several split view options. A two view split will allow you to use one of the views as your karma view and then you can use the other in perspective mode to tumble around your scene. Hope this helps!
Thank for sharing
Great tutorials! Thank you