I like the production, art and the insert. I do like how much customization there is. It's a little too complex for the people who I play with, but it looks like a very nice game.
Played this one yesterday and had a terrific time. I liked it a lot! I like a game where I get to make choices, and my choices get me to where I want to go, and this game is exactly that!
I love the insert. I'll never understand people who get rid of them when they are this well done. I want every game to come with a nice insert like this.
I like good inserts like this one too, but I also like to sleeve the cards in games I believe I will keep for a long time. Frequently, sleeved cards won't fit in the insert, so I'm forced to choose between the insert and sleeving the cards.
It looks nice, but if you store your games vertically, those small bits will fly around the box. Reminds me of the insert for Lords of Waterdeep, which is also very detailed, but not that practical.
It depends. The insert for Coimbra (same company) also had me excited --at first. And then I realized that it saves time to bag the starting elements for each player separately instead of storing all the elements separately as the insert intended. So now half the insert goes unused.
@@Arjay82 My experience was not that. Having to squize the coins and VP tokens into those designated places was always annoying for me. I ended up throwing the insert away and replacing it with a Folded Space foam core insert, which also fits the components of the expansion.
Kingdomino is a great game and won the Spiel des Jahres three years ago... but nobody talks about it anymore. I’m not saying that this should win or even be nominated for the same award, just that’s a really weird metric to use for this or any game.
No... judgement for heavier strategic games is different, when nobody talks about it in a few years, it is usually a failure。Take a look at Coimbra, Terra Mystica, Terraforming Mars, Last Will, Caylus, Puerto Rico, Power Grid, Caverna, Feast of Odin, Blood Rage, Gloomheaven, Kemet, Dead of Winter, People are still playing and talking about them in year 2020。
Thanks for your sharing your thoughts - looks neat but after going through how the game plays, it doesn't seem seem too exciting, would rather play Lorenzo or Coimbra.
Is this something new that a lot of games use the exact same colour scheme and art resources? I see this with Architects, paladins, valeria etc and now with Coimbra and this game. I understand that artists and designers have a certain art style and some things are recycled, but the exact same colour scheme and exact same faces of characters put me off while the games themselves can be totally different.
Since the Garphill games are a series/family, having them look the same makes sense to me. Raiders of Scythia is a re-implement of North Sea. Had they gone with the same art and design I think "recycled" would apply.
@@TheClyd3Man I agree that it is good to make them have distinct features but a different colour pallet and redrawing some characters in a different outfit or with a different facial expression would have helped.
I've never understood what people see in Lorenzo. It's good, but really nothing special. Coimbra, however was really fantastic and if this game is half as good as that then I'll be delighted.
Lorenzo forces you to play strategically, but the distribution of cards is random and can sometimes conflict with your ideas. In other words, you take part in a rally on a track you don't know, choose a car, and then you find out you're going off-road and you've chosen F1. Whoever bets on a good strategy at the beginning will win. This is the game for tactical players only.
The game is enjoyable but very unforgiving. Make a mistake and you will regret it for a while. It’s important to tell players as well that the research track is paramount to the game. If you ignore the track and try to do other things, you will lose outright because your books won’t be worth squat to anyone and even though you can get your own easily, they won’t help when acquiring students. This makes the research track an essential path to go for which means the only other variance in paths to victory is a focus on students or professors.
THIS should be called COIMBRA, not the other game! Coimbra has one of the oldest Universities in the World with almost 7 centuries.... just shows they dont care abou the theme of their own games
Cluttered mess of a board with way too many symbols. Coimbra seems more streamlined and interesting. Theme feels tacked on. Another one that will get lost in the shuffle.
@Tom what's the main difference in the new Smallworld WarCraft from other games that can make it stand out? Answer: none, yet a seal of excellent was given 🤮
I'll never really understand these "gotcha" comments. Maybe he thought it was excellent? Small World of Warcraft is a unique iteration on a unique game which Tom and many other people like.
A eurogame that has a pasted-on theme, you say? Never! 😱 I'm sorry, these are economic logic puzzles with pretty pictures printed on them. Fun for some. Not for me.
Missed the opportunity early in the video to say that the theme doesn't 'Mater'
I laughed, thank you
I like the production, art and the insert. I do like how much customization there is. It's a little too complex for the people who I play with, but it looks like a very nice game.
Played this one yesterday and had a terrific time. I liked it a lot! I like a game where I get to make choices, and my choices get me to where I want to go, and this game is exactly that!
I love the insert. I'll never understand people who get rid of them when they are this well done. I want every game to come with a nice insert like this.
I like good inserts like this one too, but I also like to sleeve the cards in games I believe I will keep for a long time. Frequently, sleeved cards won't fit in the insert, so I'm forced to choose between the insert and sleeving the cards.
It looks nice, but if you store your games vertically, those small bits will fly around the box. Reminds me of the insert for Lords of Waterdeep, which is also very detailed, but not that practical.
It depends. The insert for Coimbra (same company) also had me excited --at first. And then I realized that it saves time to bag the starting elements for each player separately instead of storing all the elements separately as the insert intended. So now half the insert goes unused.
@@blackjack2150 The Waterdeep insert is pretty much the gold standard.
@@Arjay82 My experience was not that. Having to squize the coins and VP tokens into those designated places was always annoying for me. I ended up throwing the insert away and replacing it with a Folded Space foam core insert, which also fits the components of the expansion.
The red is much deeper than the green, so I doubt those with red/green colorblindness will have trouble with it.
Can't wait for this to arrive. The interactivity in this game seems to be through the roof!
Looks like a really nice package. Grand Austria Hotel and Lorenzo il magnifico seem to be the very best these designers have put out so far
Symbolclutterific, is that word in one of those yellow dictionaries? Definitely a great word!
Seems like a combination of mechanisms that I like combined.
Kingdomino is a great game and won the Spiel des Jahres three years ago... but nobody talks about it anymore. I’m not saying that this should win or even be nominated for the same award, just that’s a really weird metric to use for this or any game.
No... judgement for heavier strategic games is different, when nobody talks about it in a few years, it is usually a failure。Take a look at Coimbra, Terra Mystica, Terraforming Mars, Last Will, Caylus, Puerto Rico, Power Grid, Caverna, Feast of Odin, Blood Rage, Gloomheaven, Kemet, Dead of Winter, People are still playing and talking about them in year 2020。
@@ks3333 Subjectivity dressed up as objectivity is annoying and frustrating.
I swear I played this in prototype and it had a modern theme, I could be wrong but than the game was very similar.
Thanks for your sharing your thoughts - looks neat but after going through how the game plays, it doesn't seem seem too exciting, would rather play Lorenzo or Coimbra.
Is this something new that a lot of games use the exact same colour scheme and art resources?
I see this with Architects, paladins, valeria etc and now with Coimbra and this game.
I understand that artists and designers have a certain art style and some things are recycled, but the exact same colour scheme and exact same faces of characters put me off while the games themselves can be totally different.
Since the Garphill games are a series/family, having them look the same makes sense to me. Raiders of Scythia is a re-implement of North Sea. Had they gone with the same art and design I think "recycled" would apply.
@@TheClyd3Man I agree that it is good to make them have distinct features but a different colour pallet and redrawing some characters in a different outfit or with a different facial expression would have helped.
Thank you for sharing! Though it sounds like something is chewing on your lapel mic (?).
I've never understood what people see in Lorenzo. It's good, but really nothing special. Coimbra, however was really fantastic and if this game is half as good as that then I'll be delighted.
@AjamlouBijan Nah, it's a very one-dimensional game. It's just a pure, themeless, soulless engine builder, which is not very exciting.
@AjamlouBijan I own the game, I've played it many times. I'm not saying it's bad... It just pales in comparison to the fantastic Coimbra.
Lorenzo forces you to play strategically, but the distribution of cards is random and can sometimes conflict with your ideas. In other words, you take part in a rally on a track you don't know, choose a car, and then you find out you're going off-road and you've chosen F1. Whoever bets on a good strategy at the beginning will win. This is the game for tactical players only.
What solution for storing is your coice if you do not use this insert?
Are there videos about from the dicetower members?
I just put everything in bags/containers.
Not bothered by repeated card art?
The game is enjoyable but very unforgiving. Make a mistake and you will regret it for a while. It’s important to tell players as well that the research track is paramount to the game. If you ignore the track and try to do other things, you will lose outright because your books won’t be worth squat to anyone and even though you can get your own easily, they won’t help when acquiring students. This makes the research track an essential path to go for which means the only other variance in paths to victory is a focus on students or professors.
What in gods name are the 9 price tiles for?!
It allows you to change the price of your books for sale.
I do not know why but I always get the feeling Tom does not like rping one bit, and murders it completely.
THIS should be called COIMBRA, not the other game! Coimbra has one of the oldest Universities in the World with almost 7 centuries.... just shows they dont care abou the theme of their own games
Waiting on that Marvel Villainous review
the audio on this episode is so distracting :(
Cluttered mess of a board with way too many symbols. Coimbra seems more streamlined and interesting. Theme feels tacked on. Another one that will get lost in the shuffle.
@Tom what's the main difference in the new Smallworld WarCraft from other games that can make it stand out? Answer: none, yet a seal of excellent was given 🤮
I'll never really understand these "gotcha" comments. Maybe he thought it was excellent? Small World of Warcraft is a unique iteration on a unique game which Tom and many other people like.
A eurogame that has a pasted-on theme, you say? Never! 😱
I'm sorry, these are economic logic puzzles with pretty pictures printed on them. Fun for some. Not for me.
Economic logic puzzle with pretty pictures? I'm in! 🤤