I actually counted up the names in the credits shown at the end, there are 184 names there, and out of those 184 people, only 7 of them had anything to do with Back 4 Blood. Yep, it says it's made by the creators of Left 4 Dead, and yet it only consists of roughly 3.8% of Left 4 Dead's creators.
@@GorTheMovieGod That's because of the way Valve is structured, all current employees will be listed on projects regardless of involvment since staff members are free to work on various projects at different times, but still, it's disappointing to see.
@@brosef256 at that point valve had hundreds of employees, so no, they didn’t list everyone and two from my knowledge actually a lot of people on that list decided to move to valve after l4d from turtle
I remember the backlash at the announcement. I can't say i didn't roll my eyes either. it came so soon after L4D1's release. alot of people genuinely felt it was going to basically be back 4 blood. a weak, low effort cash grab. it would kill l4d, kill hope for dlc (esp on console). thank god we were all wrong.
Now, they don’t need to worry about that… not even in the opposite! I both want and DON’T want them to make any sequels to their early franchises, as well as just new concepts…
Pretty sure the main point Crowbcat is trying to make is the reason a lot of people found Back 4 Blood lacking despite not thinking it was bad were the smaller things. The animations, the sound design, the aesthetic of the world, the design of characters, much better dialogue to make you connect with survivors. All of it seems small but when there are so many small things done so much better they become a much bigger deal.
the point is, they rode on "creators of the CRITICALLY ACCLAIMED L4D" when they're not even close to the original team, then made an inferior version of L4D while also marketing it as "more, better"
Valve said themselves in HL2 commentary that the worst part about slaving over facial animations was, at best, players simply wouldn't notice. They would only take notice if things were wrong.
mostly because it became the standard that we expected, and when we noticed it isn't then we called them out which is like really the nature of ourselves.
Valve let one of the creators of The Boycott L4D2 group on steam play the demo version of L4D2... and let's just say The group became very quiet after that
Yeah. I understand that. I don't think Back 4 Blood not having that and many other things that L4D had makes B4B a bad game though. A very mediocre one maybe.
@@Burger19985 I can't say anything about that because I don't know how much and in what way you enjoy games. I picked it up because I like picking apart game mechanics and overanalyzing design decisions, and there's a lot of value discovering how to play along with everyone else, but that's not what everyone looks for. Pirate or steam refund it to learn as much of the game as you need to make that decision, but it's good if you play it so we can talk about it.
When you nostalgia bait your audience by claiming yourselves to be the creators of the Left 4 Dead franchise, even going so far as to appropriate the gameplay, story elements, character traits and even title of said franchise to use your game you better fucking deliver. They deliberately set themselves up to be directly compared to Left 4 Dead and failed so yeah I'd say Back 4 Blood is a 'TERRIBLE' game.
While I'm not comfortable with saying it's a "terrible" game, I would definitively call it "inferior". It's basically L4D without any of the polish. Edit: Which is really f***ing damning when, as you said, they market it so heavily as being a spiritual sequel to L4D.
@@Tzilandi what’s even worse is that their dev studio only had 3% of the actual l4d dev team, that’s right only 7 PEOPLE and none of them where the important ones like gameplay designers or the actual computer engineers that made l4d the way it is today, they are all part of the guys that made the art for l4d which explains why b4b has similar style but none of the gameplay.
@@jizinga8418 Wait, these guys are the artists? ... if anything I would expect the game to at least LOOK as good as L4D did, but... just look at it! It's a flagrant downgrade on that front too! How?!
@@Tzilandi my bet is on that they just weren’t given enough time to really make it a “true spiritual successor of l4d” and the guys mentioned aren’t even head artists or long time artists except for one most were new guys at the time l4d and 2 was made so it’s really only one or two guys that had any real experience with the art direction of l4d the rest are assisting or proxy’s pretty much. Even then it should not look this bad…
@@jizinga8418 ye they can't use that excuse when you see valve making l4d2 in less than a year, they innovated so much with the little they had with l4d, b4b devs could've used the old games as inspiration too, and if they get inspiration, man did they do an awful job.
@@niks660097 Yeah, but *Mostly* L4D1. and all the L4D2 clips were things that they enhanced. New zombies based on where they are, new maps with new things to do, and new killing animations with body damage (mostly).
The thing about the little details in Left 4 Dead that's so great is specifically that you don't notice them; they just look like they belong and you don't question it. It's exactly what you'd expect. It's only when those details are taken away where you realize its importance, it's small but it's something that adds up and kills your investment. You don't notice these "minor" details until they're not there.
It's literally the uncanny valley You don't think about how often somebody blinks until they straight up stop for 2 minutes, at which point it becomes a major problem
(Speaking in relatives here since game dev is hell. Anyone who has ever worked on a game can and will tell you that.) It's not hard to make a functional, alright game. Turtle Rock proved that recently. It's hard to make a game that will be replayed for years. Valve proved that in 2008. 13 years ago.
I know it's probably because I was a kid back then, but I remember feeling pitty for zombies in l4d. And now I think about it, it was partly contributed by their death animation and idle animation. There death animations felt real, especially when you shot them in the belly and they just drop down slowly trying to touch their belly. Like if they felt that pain. And their idle animation, wandering aimlessly, vomiting out of sickness, just lying their without any future. made them look like victim of the virus
That's because they are. They are sick with the green flu. Nauseous, delirious, dizzy, feverish, tired, confused. Then they see you and get enraged, charging with no self preservation, even ignoring an arm being blown off. Then they, a sick person, die, stumbling to the ground.
Not to add, despite being, well, zombies in a zombie shooter game, _those did still look like fresh infected people_ unlike B4B zombie- ekhem, infecte- *_ekhem_* ridden which all look like same _mutant,_ which only has barebones clothing left to really tell you that "Yes this was a human once" Also the fact that L4D infected actually feel like a _threat._ That those same infected overwhelmed the world, the military, that nowhere but sea is safe, even other survivors aren't because some may be carriers of the virus which rapidly evolves rendering making a cure impossible. While B4B "ridden" outside of special infected feel _so damn terrible_ that it makes you wonder "How in the everloving _fuck_ did those things ruin the world _this badly?!"_
Your comment at 12:30 , "It's gonna take them an hour to make that explodable" is sadly not going to work for Back 4 Blood. That is simply because, as you've seen and pointed out yourself, Back 4 Blood is largely based on animations, animation cycles and a world that is an indestructible "unit" you manoeuvre through. When the zombies burned you can see them snap and "rubberband" into the starting frame of the "Burn To Death" animation cycle which causes them to jiggle around harder the more they were "away" from the starting pose for that cycle. By comparison, Left 4 Dead 2 (and all Source Games) exist not just within a "premade map", but a fully simulated physics environment: Every prop not bolted down or part of boundaries is actually an object with weight, shape and material, allowing pans and pots to be tossed about just as a vase may break from gunfire. Zombies too are "ragdolls" in an environment and each limb can flail about freely, only further enhanced by the mo-cap work put into them. Even without the mo-cap work though the skeletons and joints of the ragdolling zombies look and "feel" much more realistic than Back 4 Blood's. Back 4 Blood looks and feels like you're shooting walking flesh balloons in a single "plastic cast" of a world whereas Left 4 Dead 1 + 2 have you explore realistic environments where the danger of hordes of infected is compounded by every possible "cinematic tool": Lighting, Music and Atmosphere. Ultimately and ironically both games advertised themselves truthfully: Back 4 Blood really is as "video-game"-y and "shooter-like" as it says it is and the Left 4 Dead games are the movies they make you an actor of.
That's a great point! Thanks for letting me know the problem is way more in the skeleton of the game. I hope they can work on it and make it better. Or Valve finally says screw it and makes a third game.
TBF; the gas station explosion in particular seems to be pre-simulated, similar to the HL2E2 bridge, or the various final points for TF2's Payload maps.
@@imlegos2153 yes, they are built into the models themselves. you can load those models into source filmmaker and actually see the animations of each individual element. but so what? that only makes it easier to have them. the station explosion, like the plane crash, is a triggered event. the fact they are premade just makes it worse that b4b doesn't have them.
The little details shows the passion of the team, like chess, you can have dots on a screen of different colors who work as intended but the one who has the figures modeled has more heart into it, and in a game were inmersion is important, it can make a game be better or worse, back for blood looks like its made with assets even if its not.
Interesting fact about the construction zombies in L4D2, the ones wearing ear muffs wont be drawn to pipe bombs or gunshots, because they can’t hear it
What I never liked about Back4blood was the characters and their designs, like people trying desperately to relive their long gone youth. I’m not a fan of the level design, and the zombies looked really boring, even the giant ones. I don’t hate Back4Blood, but seeing it get mixed reviews just feels appropriate. It could’ve been more, maybe if the people who made Left 4 Dead actually made this game
Characters were always a minor detail about left 4 dead. In fact, the reason why we cared about the characters was because of the modding community and the funny community videos and parodies that were made about them since their facial animations and expressions are fucking hilarious. I think what people hate is that the game is not really difficult because of the innate mechanics of the game. It’s difficult because the level of on-the-spot bullshit that is thrown at you(especially on nightmare)makes it so you just feel like you were robbed. If you get an unlucky spawn selection of special ridden(like multiple crushers or Hockers)there is almost nothing you can do if you get caught indoors. And the nature of the spawns makes it hard to anticipate, and therefore adjust/improvise, to the upcoming threat.
i hate B4B it's so horribly bad. it's litteraly insulting. mod zombie in old call of duty is better than this sh1t. they made it really fast for sell it with the L4D nostalgic hype because they know a lot of peoples are dreaming of a L4D3. Even the lead Dev know it's shit and he is not happy with ie's own game, you can see it when he talk about it, he do the minimum. This game is basically a nostalgia scam. Evolve was "correct" at least, this is not. Even 10 years ago it would be a bad game. Some peoples are saying it's because of the engine but it's not. It's just a fast scam game.
@@davidjeanmichel8358 I think if you paid 60.00 for a game during a financially-oppressing time, then you have credence for being upset. But if you got it discounted or free with Game Pass, most will be satisfied. It’s not a 60$ game at all , but it’s still a decent game, and it does play better than left 4 dead. People are just getting mad at minor issues. The most infuriating part is that Turtlerock used the hype for the Left4Dead series to it’s advantage for game sales. It’s a black sheep of the franchise and plays much differently than the L4D franchise. They shouldve been honest on how different back 4 blood is to it’s predecessors.
@@jacobmcguire9174 "it does play better than left 4 dead" and "people are just getting mad at minor issues" no offense but dont those to statements contradict? ofc graphic textures are better in back 4 blood, but its not like left 4 dead is hard to look at, and based on what ive seen left 4 dead runs and plays far better.
@@jacobmcguire9174 nah I'd rather play l4d2 any day than this even if someone gifted me the game. I feel more heart and passion from l4d2 than b4b did. It's just depressing to look at b4b along with many recent games that are being cash grab. Heck, I might've played minecraft instead over b4b. Especially after the hype of saying that b4b is a spiritual successor of l4d feels like a big joke and a big disappointment.
Realm Lovejoy really is a badass name. In all seriousness, love the developers for making L4D such a legendary game. I also want to replay it again now lol.
I agree, the little detailed animations that L4D has doesnt make B4B a bad game. However when you market it as practically the next L4D, expectations rise.
I just don't see how Vermintide or Back 4 Blood could dethrone Left 4 Dead if they don't have a versus campaign. For me playing the campaigns solo or co-op is just like the introduction to the main gameplay which is versus.
Yeah, and you're honestly not far off. Valve started L4D with Versus being the only mode, and balanced around that, then added campaign later in development
Honestly, I've putted a few hundred hours in vermintide 2, and I dont really think the game needs a versus mode : some day perhaps, sure, it will be a great addition, but dont have your expectations for something overshadowing the amazing work put on this game : its probably one of the most satistfying game on a ragdoll/physics standard, and it make sense considering its much more meelee focused than L4D. As for Back 4 Blood...what a shame...
The infected are much more aggressive than any other zombies, this is true for the special infected, which are mutated to murder you, so it’s more like they are animal instincts rather than hungry monsters, so yes, they do want to kill you, but it’s more like they want everything to die that moves, not just the ones who are immune.
I think what makes those details missing detrimental to B4B (alongside other issues from the game) is that it's missing so much details from the game it's trying to be that it ends up feeling incomplete, lacking or unpolished to us compared to a game from 2008 (and the sequel on 2009), even though they say they created it
10:06 slash down at their back *entire torso becomes skinned pink meat and their right arm falls off* That doesn't look alright, that looks awful for what you actually did.
the left 4 dead bots were still good actually, welll servicable, replayed l4d2 a few days ago to test out the single player before i install the "improved bots" mod and yeah i still had some good ol fun except for when i was caught by a special infected and accidentally played for over an hour lol (talking about the vanilla bots) i recommend the improved bots btw, the mod makes em very reliable
The improved bots actually can occasionally have moments where they end up dumber than the regular ones. For some reason it messes up their AI with target priorities so they tend not to shoot commons all that often
The issue with the bots is that they are, i want to say nerfed, but probably more accurate to say, restrained. they have complex sets of limiters placed on them to make them act closer to what a real person is capable of. and those limiters are likely insanely hard to get right. you can see this if you ever have the chance to spectate a bot thru their eyes. their tracking systems are f***ing INSANE. they have the capability of tracking everything from anywhere on the map no matter the distance or speed (or no matter what is in the way) with absolute precision. when you see them lock a target, like for example a hunter, and track it perfectly, the reticule remaining on the head, even as its leaping full speed over their heads, you can't help but be impressed (and a bit nauseated from the constant quick movements). they could one bot slaughter houses wiping out entire zombie hordes solo, but have been toned down significantly for the benefit of the players. they delay before doing anything.
i suppose one of the things that's helping left 4 dead too is that it's presented as a movie almost, the climaxes, the credits, and most importantly the posters at the beginning of every campaign it makes left 4 dead just that little bit more unique
@@GorTheMovieGod I don't think the lack of little details makes B4B bad, but it's the fact that B4B lacks many small details that L4D & L4d2 had that further degrades B4B's overall quality.
My issue with B4B aside from the Nostalgia bait is that this game literally was made with basically the lowest possible effort with an awful progression system that is unfriendly to solo players. Just wow, you can't even SNIFF the passion from the devs.
Usually I don't love watching reactions to things, but I've watched both this and the original video separately and the commentary was good enough on it's own to keep me entertained lol.
It's like watching ice skating and you're watching the first couple out on the ice and you're like "Wow, that was great!" And then the masters step onto the ice, and it's a whole different level of skating.
Bronwen Grimes keeps getting missed by reactors. They didn't have a bazillion faces for commons. They could take *one* face, have randomized blood splats and grime, and it looks so god damn different. Just look at the panel.
02:31 That reminded me how the Tank in L4D 2 constantly charges me backwards lmao I look at him and think "oh that's great, he's focusing my teammates, let me put 12 hundred shells in his back" and then he starts floating towards me at mach 3 speeds, still facing away, I'm like BRUH
"i think people enjoy back 4 blood for the most part" also "i played the beta i just didn't really care for it" lol yeah no, the game is on life support already. player numbers are drastically down already. oh and "i wanna give it a chance and play it in the future" well assuming you don't mean just single player and want to do multiplayer, then you might want to hurry... cause there won't be many players soon.
Me not liking it and the overall consensus aren't the same thing. There's a lot of games I don't like that people enjoy. I'd play with people I know also so I don't need to worry about playing with randoms.
Valve _is_ passionate about their games is the thing. Was there _really_ a game made by Valve that wasn't polished to tip-top state, delivered at the launch how you would expect a _gull, complete game made to be enjoyed by the player_ to launch? All their games one way or another were made out of passion and enjoyment (believe it or not those games started as mods, and mods are usually done and finished when you really like that idea) _for_ enjoyment of another human being behind the monitor, not _just_ to rack up sales.
@@simplysmiley4670 Yeah lots of valve games are from mods. Team fortesss being mod for half life Counter strike being mod for half life L4D's initial design coming from modified counter strike Dota 2 being mod in warcraft 3. Underlords based on dota2 autochess mod Half life originally based on modified quake enigne(Not sure if it counts as mod) I guess only games that were not mods are portal and ... Artifact.
My biggest gripe with B4B is the special infected. I'm honestly not a fan of shooters, but I've noticed that the shooters I enjoy most have guns where you point it at the enemy, press a single button, and the enemy stops moving. In L4D2, if you aim just right with a shotgun, you can one shot every single infected except for the tank. Almost every single special infected in B4B requires a minimum of a full mag dump. That problem is compiled with the lack of audio cues, the shared silhouettes for enemies, and the completely asinine quantity of special infected spawning simultaneously (at least around release). All the little touches like inferior animations pile onto it too, but I could have overlooked most of those if the game itself at least made it fun to shoot the zombies.
The audacity to say "form the creators of left 4 dead" when the development of left 4 dead was not even the majority of turtle rock studio crew. Honestly that was a freaking bait people to think that B4b was gonna be the "spiritual successor", of left 4 dead
Yeah, I didn't care about the new stuff, I wanted what was promised to me, more than just 4 campaigns I wanted to see new finales with cool new escapes, etc.. I waited three years before I got L4D2
The first time I played Back 4 blood I got 4 levels in than had to stop because of how much I disliked it was I have played Left for for over 2-3 years than I played Back for blood and I saw how bad the death animations and the faces and all of the other animations that do not hold a candle to either of the Left for dead games. So I started playing Left for dead 2 and did 3 chapters. TLDR Back 4 blood bad. Left for dead good.
when a game small details become noticeable by the casual, thats when you know it is bad design. people dont tend to notice natural stuff and thats what make it good
I was in the boycott group and it was about Valve making a sequel rather than added new content to the original, it was killing it just a year after launch. After CS2 and Overwatch 2 I'm proud to say I was wrong, never upgrade the original game, always keep it as two separate releases just in case the sequel sucks.
L4D2 was boycotted because they released it a year later AFTER promising they were going to actively update the first one and support it and instead just released another after that promise.
Yeah, Turtle Rock just doesn't know wha they're doing, and it's clear they're surviving as a studio solely on "Did you guys know once upon a time like 3 of us worked minorly on Left 4 Dead?"
What I meant is that it was quite an understatement. It's like saying "shooting cowboys was already fun, now we just have to make it look good" and boom! : Red Dead Redemption 2
It's soo simple. New triple a games lack soul. That's it. Sure these details might go unnoticed but they are the soul of the game. Once they're not here, you immediately notice
I gonna ... well call my homie to play L4D again , everytime I play l4d I discovery more new "stuff" and thing I never seen before , what a masterpiece
The more you know - The Witch is considered a special infected, same way Jockey, Hunter and such are. Explosive Ammunition causes _Special Infected_ to fall back and stumble around effectively stunning them which means it stuns The Witch completely which in turn can save your or your teammate's bacon if Witch gets alerted or you jsut want to kill her just because with less risk.
Nobody would even say a thing if it wasn’t for those false claims of being a spiritual “sUccESsOr” and “from the creators of L4D”… Also the price tag and the micro transactions and the fact that Evolve existed, as an example… that Turtle Rock studios CANNOT be the game developers OR the creators of fully functional games that are fun to play.
We need 3 remastered for left 4 dead, grand theft auto 4 and fallout new vegas or at least play this 3 games in Ps4 and Ps5 with no remastered only original don't forget about what happend to gta trilogy the definitive edition. But yes we need this 3 games with all the same and 0 changes only good things about those games.
and this ladies and gentlemen, why you should ask for better, AND also play old games. while the graphics might be outdated, but they will still surprise you.
Evolve was a far more interesting game than Back 4 Blood and then they ruined it with a patch that took away what made it unique.... So not only did the original fans of Evolve get turned away, but it failed to attract any new ones too.
Don't defend mediocrity. Back 4 Blood is mediocre at best. It's clear to see from the video that it's exactly what the title says. Valve carried L4D1+2, Turtle Rock has concepts, but put no love into B4B. It's clear to see with how many small details went into everything about L4D. To be fair, B4B has some things I like, like weapon add-ons to add customization to weapons, but the card system is dumb, having weapon rarity is dumb, so much of it feels lackluster. Always needing to be online is dumb, no split screen co-op is dumb. I could go on, but I think I made my points so.
I'm not the biggest L4D fan because I'm single-player orintated and I find the special infected a bit annoying but I really do appreciate it a heck of a lot for it's creative integrity and how well it holds up to scrutiny.
Left 4 Dead 2 supports 4k on xbox one X, game gets higher fps on xbox series as well. Don't know about the Playstation or PC versions but I'm sure the PC has mods for all the graphical updates you could want. The game is the GOAT. Back4blood is like a cheap knock-off made by imitators and con-artists.
When Source Engine is better than Unreal Engine ... (In L4D2 bunny hopping is just so much fun to do B4B .... you just jump like no gravity on the moon)
Games back then were made with true passuon and care by companies gave a crap about their fans. Eveyone from Valve, Rockstar Games, Ubisoft, Bethesda, 2k Czech Games, Bio-ware, Dice, Activision, EA (yes despite they did the promote the whole "surprise mechanics microtransactions" too) and others. Now it's all about releasing an unfinished, unpolished, full of microtransactions, dull, boring, only giving actual effort into the graphics, cringy characters and of course dIvErSiTy just to get the maximum amount of profit possible from their fans or consumers as they would really say. That's why I always adore my PS2, OG Xbox games and old PC titles to this day just because of this.
That moment when graphics movements and animation are better in 2009 than 2022 with upgraded unreal engine 🫣. If I were them I'd be embarrassed like how can you not even nail the facial expressions or graphic gore? It's what made the 2nd and more popular of the 2 (imo) game so great (more gore and animations). They really messed up by continuously saying it was a spiritual successor (press y to shame). If they haven't and just made it while saying it has the same sense as lfd, it mightve been better.
This whole video is just Gor likes Gore. I'm not complaining. Edit: 26:02 I have the same last name as her. I wish I had Realm as my first name but it wouldn't make as much sense as my initials spelling LEL. A satirical abbreviation of a word I use a lot "LOL"
To be honest Some videogames companies just wants money Activision, Behaviour offers us a incomplete game, 100% will be enjoyable if you bought the 40 DLCs Collection Editions are the same thing, steel book, cards, rushed artwork, a CD with 10 songs of the game, codes, and a cheap statue Evolve with a rushed game sold as "Creators of L4D" and it's worst than a 2008 game, but more expensive as Valve's Ubisoft creating games full of bugs, lack story narrative The only game i think is underrated made by fans and a remake of Half Life is Black Mesa 2020, it's the only game after Portal 2, that i could enjoy more than twice, that how games should be done again, dedication,. easter eggs, completed, enjoyable, details, amazing soundtrack free, and approved by the original company, not just censor it (Nintendo)
Everyone’s saying “nobody’s gonna notice this!” But like, dude, you just said “that game just felt boring”. You did notice. Everyone noticed. Stop lying to yourselves when you say “who would even notice that”.
@@GorTheMovieGod they don’t consciously notice, but I’m very sure that those details are still noticed on some level. How else do you explain the enduring quality that valve’s games have? What do you even think “Valve quality” means? It’s right there in front if you but you’re dismissing it out of hand. Please give me evidence that people don’t notice.
This just makes me wanna play Left 4 Dead. I`m so glad the XBOX has backwards compat. So I can play this game again on my XBOX Series X. I have to install Left 4 Dead 1 & 2 cause both games were so much fun. I played Back 4 Blood on Gamepass and I have to say I would`ve been pissed if I bought the game, thank God for Gamepass.
The small details shouldnt be small details if it works and idk its not like a game like Red Dead 2 is super beloved due to its insane detail it puts into its game while again so much thought and care was put into it, what im saying is if l4d worked and people want 'to make copies' of a game why not pretty much retexture and add to it, the eevs in the games the video is giving all the points of why l4d is better than b4b and the numbers show l4d2/1 is stil going strong and idk never heard anyone talk about b4b like people talk about l4d
I actually counted up the names in the credits shown at the end, there are 184 names there, and out of those 184 people, only 7 of them had anything to do with Back 4 Blood. Yep, it says it's made by the creators of Left 4 Dead, and yet it only consists of roughly 3.8% of Left 4 Dead's creators.
WOW! That's actually insulting tbh.
@@GorTheMovieGod Capitalism.
@@GorTheMovieGod That's because of the way Valve is structured, all current employees will be listed on projects regardless of involvment since staff members are free to work on various projects at different times, but still, it's disappointing to see.
@@brosef256 at that point valve had hundreds of employees, so no, they didn’t list everyone and two from my knowledge actually a lot of people on that list decided to move to valve after l4d from turtle
it's even more embarrassing when you see how they also leaned on "the creators of L2D" bs when promoting the catastrophe that is Evolve
Oh my god, I forgot about the L4D2 boycott. It's almost unbelievable that people once thought Valve were releasing games *too* often.
Yeah people had no idea how bad it would really get.
Valve listened
I bet they shut the fuck up when they saw how good the game was
I remember the backlash at the announcement. I can't say i didn't roll my eyes either. it came so soon after L4D1's release. alot of people genuinely felt it was going to basically be back 4 blood. a weak, low effort cash grab. it would kill l4d, kill hope for dlc (esp on console). thank god we were all wrong.
Now, they don’t need to worry about that… not even in the opposite!
I both want and DON’T want them to make any sequels to their early franchises, as well as just new concepts…
Pretty sure the main point Crowbcat is trying to make is the reason a lot of people found Back 4 Blood lacking despite not thinking it was bad were the smaller things. The animations, the sound design, the aesthetic of the world, the design of characters, much better dialogue to make you connect with survivors. All of it seems small but when there are so many small things done so much better they become a much bigger deal.
the point is, they rode on "creators of the CRITICALLY ACCLAIMED L4D" when they're not even close to the original team, then made an inferior version of L4D while also marketing it as "more, better"
It's like cooking a sunny side up without salt and pepper. It looks fine until you take a bit of it and then realize it taste fcking bland
People may not consciously see good art, however, they damn sure will see, point out, and laugh at bad art
Holy crap that’s a good quote
Valve said themselves in HL2 commentary that the worst part about slaving over facial animations was, at best, players simply wouldn't notice. They would only take notice if things were wrong.
mostly because it became the standard that we expected, and when we noticed it isn't then we called them out which is like really the nature of ourselves.
Genius quote
You do things right and no one notices but when things are done piss poor everyone can tell somethings wrong.
Valve let one of the creators of The Boycott L4D2 group on steam play the demo version of L4D2... and let's just say The group became very quiet after that
lmao
Gaben even game them pizzas during their sit-in lol
The creators just fr said “ok never mind this game slaps, everyone go home now”
@@RetryOfHealGuy those were "Release half life 3" protestors, maybe 4 of them, they even spent some time with placards at the Valve HQ.
Having great animations means you don't need feedback shortcuts like hitmarkers. The damage you cause speaks for itself.
Yeah. I understand that. I don't think Back 4 Blood not having that and many other things that L4D had makes B4B a bad game though. A very mediocre one maybe.
@@GorTheMovieGod Nah, I liked B4B. It's got it's own ideas, but shouldn't have tried to pull the "From the maker's of." It's a fun trip.
@@michaeldiamante244 cope
@@michaeldiamante244 but like why would I pay 89.95$ AUS FOR THIS MEDIOCRE ASS GAME WHEN L4D2 IS 14$AUS??????
@@Burger19985 I can't say anything about that because I don't know how much and in what way you enjoy games. I picked it up because I like picking apart game mechanics and overanalyzing design decisions, and there's a lot of value discovering how to play along with everyone else, but that's not what everyone looks for.
Pirate or steam refund it to learn as much of the game as you need to make that decision, but it's good if you play it so we can talk about it.
Honestly it hurts seeing how old games have more features, details, and how well made they were than most games nowadays...
ahem. Rockstar
@@Deezsirrer yeah, their new remasters aren't a good example
I wouldn’t say ‘features’ per say, rather; meaningful details for the sake of cleaner gameplay.
@@Deezsirrer the remasters suck
@@siddiq069 well complain to groove street games
When you nostalgia bait your audience by claiming yourselves to be the creators of the Left 4 Dead franchise, even going so far as to appropriate the gameplay, story elements, character traits and even title of said franchise to use your game you better fucking deliver. They deliberately set themselves up to be directly compared to Left 4 Dead and failed so yeah I'd say Back 4 Blood is a 'TERRIBLE' game.
While I'm not comfortable with saying it's a "terrible" game, I would definitively call it "inferior". It's basically L4D without any of the polish.
Edit: Which is really f***ing damning when, as you said, they market it so heavily as being a spiritual sequel to L4D.
@@Tzilandi what’s even worse is that their dev studio only had 3% of the actual l4d dev team, that’s right only 7 PEOPLE and none of them where the important ones like gameplay designers or the actual computer engineers that made l4d the way it is today, they are all part of the guys that made the art for l4d which explains why b4b has similar style but none of the gameplay.
@@jizinga8418 Wait, these guys are the artists? ... if anything I would expect the game to at least LOOK as good as L4D did, but... just look at it! It's a flagrant downgrade on that front too! How?!
@@Tzilandi my bet is on that they just weren’t given enough time to really make it a “true spiritual successor of l4d” and the guys mentioned aren’t even head artists or long time artists except for one most were new guys at the time l4d and 2 was made so it’s really only one or two guys that had any real experience with the art direction of l4d the rest are assisting or proxy’s pretty much. Even then it should not look this bad…
@@jizinga8418 ye they can't use that excuse when you see valve making l4d2 in less than a year, they innovated so much with the little they had with l4d, b4b devs could've used the old games as inspiration too, and if they get inspiration, man did they do an awful job.
The thing that makes this video extra sad is that for about 90% of the video, the comparisons were between B4B and L4D1 not even L4D2…
man, this is a real sad moment
lol, some of clips were from l4d 2..
@@niks660097 Yeah, but *Mostly* L4D1. and all the L4D2 clips were things that they enhanced. New zombies based on where they are, new maps with new things to do, and new killing animations with body damage (mostly).
L4D2 it's just valve, nothing of turtle.
@Ale literally only 7 turtle rock employees, the same ones that worked on Evolve and made back 4 blood
The thing about the little details in Left 4 Dead that's so great is specifically that you don't notice them; they just look like they belong and you don't question it. It's exactly what you'd expect.
It's only when those details are taken away where you realize its importance, it's small but it's something that adds up and kills your investment. You don't notice these "minor" details until they're not there.
It's literally the uncanny valley
You don't think about how often somebody blinks until they straight up stop for 2 minutes, at which point it becomes a major problem
(Speaking in relatives here since game dev is hell. Anyone who has ever worked on a game can and will tell you that.)
It's not hard to make a functional, alright game. Turtle Rock proved that recently.
It's hard to make a game that will be replayed for years. Valve proved that in 2008. 13 years ago.
I know it's probably because I was a kid back then, but I remember feeling pitty for zombies in l4d. And now I think about it, it was partly contributed by their death animation and idle animation. There death animations felt real, especially when you shot them in the belly and they just drop down slowly trying to touch their belly. Like if they felt that pain. And their idle animation, wandering aimlessly, vomiting out of sickness, just lying their without any future. made them look like victim of the virus
That's because they are.
They are sick with the green flu. Nauseous, delirious, dizzy, feverish, tired, confused.
Then they see you and get enraged, charging with no self preservation, even ignoring an arm being blown off. Then they, a sick person, die, stumbling to the ground.
Not to add, despite being, well, zombies in a zombie shooter game, _those did still look like fresh infected people_ unlike B4B zombie- ekhem, infecte- *_ekhem_* ridden which all look like same _mutant,_ which only has barebones clothing left to really tell you that "Yes this was a human once"
Also the fact that L4D infected actually feel like a _threat._ That those same infected overwhelmed the world, the military, that nowhere but sea is safe, even other survivors aren't because some may be carriers of the virus which rapidly evolves rendering making a cure impossible.
While B4B "ridden" outside of special infected feel _so damn terrible_ that it makes you wonder "How in the everloving _fuck_ did those things ruin the world _this badly?!"_
And sometimes they drop dead for no reason after vomiting, or they attack each other for no absolute reason
and one of them ends up dead
also, if you shoot a common and they haven't seen you, they'll just clutch their wound and yell in pain
Your comment at 12:30 , "It's gonna take them an hour to make that explodable" is sadly not going to work for Back 4 Blood. That is simply because, as you've seen and pointed out yourself, Back 4 Blood is largely based on animations, animation cycles and a world that is an indestructible "unit" you manoeuvre through. When the zombies burned you can see them snap and "rubberband" into the starting frame of the "Burn To Death" animation cycle which causes them to jiggle around harder the more they were "away" from the starting pose for that cycle.
By comparison, Left 4 Dead 2 (and all Source Games) exist not just within a "premade map", but a fully simulated physics environment: Every prop not bolted down or part of boundaries is actually an object with weight, shape and material, allowing pans and pots to be tossed about just as a vase may break from gunfire. Zombies too are "ragdolls" in an environment and each limb can flail about freely, only further enhanced by the mo-cap work put into them. Even without the mo-cap work though the skeletons and joints of the ragdolling zombies look and "feel" much more realistic than Back 4 Blood's.
Back 4 Blood looks and feels like you're shooting walking flesh balloons in a single "plastic cast" of a world whereas Left 4 Dead 1 + 2 have you explore realistic environments where the danger of hordes of infected is compounded by every possible "cinematic tool": Lighting, Music and Atmosphere. Ultimately and ironically both games advertised themselves truthfully: Back 4 Blood really is as "video-game"-y and "shooter-like" as it says it is and the Left 4 Dead games are the movies they make you an actor of.
That's a great point! Thanks for letting me know the problem is way more in the skeleton of the game. I hope they can work on it and make it better. Or Valve finally says screw it and makes a third game.
TBF; the gas station explosion in particular seems to be pre-simulated, similar to the HL2E2 bridge, or the various final points for TF2's Payload maps.
@@GorTheMovieGod Or we can just continue playing L4D2, no reason to throw money at a worse game.
@@imlegos2153 yes, they are built into the models themselves. you can load those models into source filmmaker and actually see the animations of each individual element. but so what? that only makes it easier to have them. the station explosion, like the plane crash, is a triggered event. the fact they are premade just makes it worse that b4b doesn't have them.
All in all Source engine is just peak
The little details shows the passion of the team, like chess, you can have dots on a screen of different colors who work as intended but the one who has the figures modeled has more heart into it, and in a game were inmersion is important, it can make a game be better or worse, back for blood looks like its made with assets even if its not.
Interesting fact about the construction zombies in L4D2, the ones wearing ear muffs wont be drawn to pipe bombs or gunshots, because they can’t hear it
What I never liked about Back4blood was the characters and their designs, like people trying desperately to relive their long gone youth. I’m not a fan of the level design, and the zombies looked really boring, even the giant ones.
I don’t hate Back4Blood, but seeing it get mixed reviews just feels appropriate. It could’ve been more, maybe if the people who made Left 4 Dead actually made this game
Characters were always a minor detail about left 4 dead. In fact, the reason why we cared about the characters was because of the modding community and the funny community videos and parodies that were made about them since their facial animations and expressions are fucking hilarious. I think what people hate is that the game is not really difficult because of the innate mechanics of the game. It’s difficult because the level of on-the-spot bullshit that is thrown at you(especially on nightmare)makes it so you just feel like you were robbed. If you get an unlucky spawn selection of special ridden(like multiple crushers or Hockers)there is almost nothing you can do if you get caught indoors. And the nature of the spawns makes it hard to anticipate, and therefore adjust/improvise, to the upcoming threat.
i hate B4B it's so horribly bad. it's litteraly insulting. mod zombie in old call of duty is better than this sh1t. they made it really fast for sell it with the L4D nostalgic hype because they know a lot of peoples are dreaming of a L4D3. Even the lead Dev know it's shit and he is not happy with ie's own game, you can see it when he talk about it, he do the minimum. This game is basically a nostalgia scam. Evolve was "correct" at least, this is not. Even 10 years ago it would be a bad game. Some peoples are saying it's because of the engine but it's not. It's just a fast scam game.
@@davidjeanmichel8358 I think if you paid 60.00 for a game during a financially-oppressing time, then you have credence for being upset. But if you got it discounted or free with Game Pass, most will be satisfied. It’s not a 60$ game at all , but it’s still a decent game, and it does play better than left 4 dead. People are just getting mad at minor issues.
The most infuriating part is that Turtlerock used the hype for the Left4Dead series to it’s advantage for game sales. It’s a black sheep of the franchise and plays much differently than the L4D franchise. They shouldve been honest on how different back 4 blood is to it’s predecessors.
@@jacobmcguire9174 "it does play better than left 4 dead" and "people are just getting mad at minor issues"
no offense but dont those to statements contradict? ofc graphic textures are better in back 4 blood, but its not like left 4 dead is hard to look at, and based on what ive seen left 4 dead runs and plays far better.
@@jacobmcguire9174 nah I'd rather play l4d2 any day than this even if someone gifted me the game. I feel more heart and passion from l4d2 than b4b did. It's just depressing to look at b4b along with many recent games that are being cash grab. Heck, I might've played minecraft instead over b4b. Especially after the hype of saying that b4b is a spiritual successor of l4d feels like a big joke and a big disappointment.
Realm Lovejoy really is a badass name. In all seriousness, love the developers for making L4D such a legendary game. I also want to replay it again now lol.
been playing L4D again these past few days. No tank can stop me from it.
Everyone's reaction upon seeing those credits at the end is priceless.
l4d is a prime example of how when shit works well, you don't notice... but when shit does NOT work well, you can't ignore it like b4b
I agree, the little detailed animations that L4D has doesnt make B4B a bad game. However when you market it as practically the next L4D, expectations rise.
Even if they didn’t market it that way, the game would have flopped
@@jamesedleymusic I agree, but it doesnt help lol
most of these are default UE4 animations, this is worst than some scamwares.
So they went from actual characters, to lazy, uninspired caricatures.
gen z fighters
@@AndyZULUL millenials
I just don't see how Vermintide or Back 4 Blood could dethrone Left 4 Dead if they don't have a versus campaign. For me playing the campaigns solo or co-op is just like the introduction to the main gameplay which is versus.
Vermintide does have versus campaign recently like last year or so they added it
L4D1&2 are always number 1, Vermintide is second, B4B is a four.
Yeah, and you're honestly not far off. Valve started L4D with Versus being the only mode, and balanced around that, then added campaign later in development
Honestly, I've putted a few hundred hours in vermintide 2, and I dont really think the game needs a versus mode : some day perhaps, sure, it will be a great addition, but dont have your expectations for something overshadowing the amazing work put on this game : its probably one of the most satistfying game on a ragdoll/physics standard, and it make sense considering its much more meelee focused than L4D.
As for Back 4 Blood...what a shame...
Verminitide is fun because th e universe is deffrent warhammer is badass
The infected are much more aggressive than any other zombies, this is true for the special infected, which are mutated to murder you, so it’s more like they are animal instincts rather than hungry monsters, so yes, they do want to kill you, but it’s more like they want everything to die that moves, not just the ones who are immune.
I think what makes those details missing detrimental to B4B (alongside other issues from the game) is that it's missing so much details from the game it's trying to be that it ends up feeling incomplete, lacking or unpolished to us compared to a game from 2008 (and the sequel on 2009), even though they say they created it
10:06
slash down at their back
*entire torso becomes skinned pink meat and their right arm falls off*
That doesn't look alright, that looks awful for what you actually did.
It looks nice actually but it doesnt make any sense considering what you actually did. I agree
the left 4 dead bots were still good actually, welll servicable, replayed l4d2 a few days ago to test out the single player before i install the "improved bots" mod and yeah i still had some good ol fun except for when i was caught by a special infected and accidentally played for over an hour lol (talking about the vanilla bots)
i recommend the improved bots btw, the mod makes em very reliable
Simple or Advanced?
The improved bots actually can occasionally have moments where they end up dumber than the regular ones. For some reason it messes up their AI with target priorities so they tend not to shoot commons all that often
The issue with the bots is that they are, i want to say nerfed, but probably more accurate to say, restrained. they have complex sets of limiters placed on them to make them act closer to what a real person is capable of. and those limiters are likely insanely hard to get right.
you can see this if you ever have the chance to spectate a bot thru their eyes. their tracking systems are f***ing INSANE. they have the capability of tracking everything from anywhere on the map no matter the distance or speed (or no matter what is in the way) with absolute precision. when you see them lock a target, like for example a hunter, and track it perfectly, the reticule remaining on the head, even as its leaping full speed over their heads, you can't help but be impressed (and a bit nauseated from the constant quick movements).
they could one bot slaughter houses wiping out entire zombie hordes solo, but have been toned down significantly for the benefit of the players. they delay before doing anything.
i suppose one of the things that's helping left 4 dead too is that it's presented as a movie almost, the climaxes, the credits, and most importantly the posters at the beginning of every campaign
it makes left 4 dead just that little bit more unique
"I don't think these little details make a game like B4B bad." They literally do.
They don't though
@@GorTheMovieGod It's the accumulation of little details. Not 1 or a couple little details.
@@GorTheMovieGod I don't think the lack of little details makes B4B bad, but it's the fact that B4B lacks many small details that L4D & L4d2 had that further degrades B4B's overall quality.
It doesn't make it bad, but makes the quality lower being an AAA game
@@9another632 I thought B4B is alpha stage or something >.>
B4B devs shot themselves in the foot with the "from the creators of L4D" marketing bullshit.
Tbh if they were to say the truth "From creators of Evolve" nobody sane would of ever bothered to look at B4B.
Fuck them for this despite that doe.
My issue with B4B aside from the Nostalgia bait is that this game literally was made with basically the lowest possible effort with an awful progression system that is unfriendly to solo players. Just wow, you can't even SNIFF the passion from the devs.
"Shes being hentaied right now, help her"
Legendary
Hehehehehe
Usually I don't love watching reactions to things, but I've watched both this and the original video separately and the commentary was good enough on it's own to keep me entertained lol.
It's like watching ice skating and you're watching the first couple out on the ice and you're like "Wow, that was great!" And then the masters step onto the ice, and it's a whole different level of skating.
I love how games get bigger budgets but yet they get worse and worse lol
The sad state of gaming. Honestly Crowbcat could make a video like this about most games that come out now.
I don't know about you guys, but I noticed a lot of the details in L4D games.
I noticed them but it's been a long time since I've played them so having a visual reminder really helped to show how little B4B gave a shit.
Bronwen Grimes keeps getting missed by reactors.
They didn't have a bazillion faces for commons.
They could take *one* face, have randomized blood splats and grime, and it looks so god damn different. Just look at the panel.
I didn’t know you wanted those posters. I spent like 2 years selling them and finally sold them about 6 months ago lol.
02:31 That reminded me how the Tank in L4D 2 constantly charges me backwards lmao
I look at him and think "oh that's great, he's focusing my teammates, let me put 12 hundred shells in his back" and then he starts floating towards me at mach 3 speeds, still facing away, I'm like BRUH
One of the most satisfying things in L4D2 was blowing holes in zombies with the desert eagle
Or blasting one off with a shotgun.
Damn, guns in Left 4 Dead actually felt like they had any impact at all.
“This is not good for my stress levels”
Yeah, a lot of this we don't normally notice, but we do notice it when it is missing.
"i think people enjoy back 4 blood for the most part"
also
"i played the beta i just didn't really care for it"
lol
yeah no, the game is on life support already. player numbers are drastically down already.
oh and
"i wanna give it a chance and play it in the future"
well assuming you don't mean just single player and want to do multiplayer, then you might want to hurry... cause there won't be many players soon.
Me not liking it and the overall consensus aren't the same thing. There's a lot of games I don't like that people enjoy. I'd play with people I know also so I don't need to worry about playing with randoms.
Valve when they're passionate can make REALLY GOOD games.
Valve _is_ passionate about their games is the thing.
Was there _really_ a game made by Valve that wasn't polished to tip-top state, delivered at the launch how you would expect a _gull, complete game made to be enjoyed by the player_ to launch?
All their games one way or another were made out of passion and enjoyment (believe it or not those games started as mods, and mods are usually done and finished when you really like that idea) _for_ enjoyment of another human being behind the monitor, not _just_ to rack up sales.
@@simplysmiley4670 Yeah lots of valve games are from mods.
Team fortesss being mod for half life
Counter strike being mod for half life
L4D's initial design coming from modified counter strike
Dota 2 being mod in warcraft 3.
Underlords based on dota2 autochess mod
Half life originally based on modified quake enigne(Not sure if it counts as mod)
I guess only games that were not mods are portal and ... Artifact.
Little details are what make games immersive. and immersion is an important part of a game.
My biggest gripe with B4B is the special infected. I'm honestly not a fan of shooters, but I've noticed that the shooters I enjoy most have guns where you point it at the enemy, press a single button, and the enemy stops moving. In L4D2, if you aim just right with a shotgun, you can one shot every single infected except for the tank. Almost every single special infected in B4B requires a minimum of a full mag dump.
That problem is compiled with the lack of audio cues, the shared silhouettes for enemies, and the completely asinine quantity of special infected spawning simultaneously (at least around release). All the little touches like inferior animations pile onto it too, but I could have overlooked most of those if the game itself at least made it fun to shoot the zombies.
B4B is souless cashgrab.
The audacity to say "form the creators of left 4 dead" when the development of left 4 dead was not even the majority of turtle rock studio crew.
Honestly that was a freaking bait people to think that B4b was gonna be the "spiritual successor", of left 4 dead
Yeah, I didn't care about the new stuff, I wanted what was promised to me, more than just 4 campaigns I wanted to see new finales with cool new escapes, etc.. I waited three years before I got L4D2
Bruh i wanted to replay all original campaigns in l4d series but the custom campaigns tickles me everytime
The first time I played Back 4 blood I got 4 levels in than had to stop because of how much I disliked it was I have played Left for for over 2-3 years than I played Back for blood and I saw how bad the death animations and the faces and all of the other animations that do not hold a candle to either of the Left for dead games. So I started playing Left for dead 2 and did 3 chapters. TLDR Back 4 blood bad. Left for dead good.
I want them to like give us a choice to remaster or to stick with the original with a click of a button
Such a melancholy feeling...
when a game small details become noticeable by the casual, thats when you know it is bad design. people dont tend to notice natural stuff and thats what make it good
Holy fuck this vid gives me 2016 vibes
"oh" "mhm" "yeap"
10/10 transformative content btw.
Thanks! Took me a long time to make it.
4:48 because its not "them" anymore, this time a team of pretender doin it
I was in the boycott group and it was about Valve making a sequel rather than added new content to the original, it was killing it just a year after launch. After CS2 and Overwatch 2 I'm proud to say I was wrong, never upgrade the original game, always keep it as two separate releases just in case the sequel sucks.
Scary soundtrack is major reason.
L4D2 was boycotted because they released it a year later AFTER promising they were going to actively update the first one and support it and instead just released another after that promise.
Valve may not know how to count to 3, but they DAMN WELL KNOW THE MEANING OF QUALITY!!!
Back 4 blood is now proved a cashgrab.
Once I get a PC I'm immediately playing left 4 dead 2
I hope this Crowbcat video sees an increase of L4D players.
This and portal I really want to play
"the game is already fun, now we just have to make it look good" You are making it sound like all the game needed was HD Textures.
The game is fine the way it is honestly but updating the graphics to make it look more modern would be cool.
Yeah, Turtle Rock just doesn't know wha they're doing, and it's clear they're surviving as a studio solely on "Did you guys know once upon a time like 3 of us worked minorly on Left 4 Dead?"
@@GorTheMovieGod Isnt there a HD texture pack on the workshop? It makes the textures look modern which is great for you.
What I meant is that it was quite an understatement. It's like saying "shooting cowboys was already fun, now we just have to make it look good" and boom! : Red Dead Redemption 2
It's soo simple. New triple a games lack soul. That's it. Sure these details might go unnoticed but they are the soul of the game. Once they're not here, you immediately notice
i dont think they go unnoticed, i love savoring the details in left 4 dead while i play, just to solidify how good it is
I gonna ... well call my homie to play L4D again , everytime I play l4d I discovery more new "stuff" and thing I never seen before , what a masterpiece
The more you know - The Witch is considered a special infected, same way Jockey, Hunter and such are. Explosive Ammunition causes _Special Infected_ to fall back and stumble around effectively stunning them which means it stuns The Witch completely which in turn can save your or your teammate's bacon if Witch gets alerted or you jsut want to kill her just because with less risk.
Well I been playing left for dead 2 since I got it on my 18th birthday on May 10 2021 before the video came out
This is how you make a classic game popular again. L4D back on the shelves.
Nobody would even say a thing if it wasn’t for those false claims of being a spiritual “sUccESsOr” and “from the creators of L4D”…
Also the price tag and the micro transactions and the fact that Evolve existed, as an example… that Turtle Rock studios CANNOT be the game developers OR the creators of fully functional games that are fun to play.
We need 3 remastered for left 4 dead, grand theft auto 4 and fallout new vegas or at least play this 3 games in Ps4 and Ps5 with no remastered only original don't forget about what happend to gta trilogy the definitive edition. But yes we need this 3 games with all the same and 0 changes only good things about those games.
Back 4 blood is like. A bad Call of Duty zombie, but at the price of a good game
and this ladies and gentlemen, why you should ask for better, AND also play old games. while the graphics might be outdated, but they will still surprise you.
18:14 being hentaid - to be hentaid = the act of being assaulted by a hen with a tie
2022 GorTheMovieGod
This is true.
It almost like good graphics doesn’t make a good game
Evolve was a far more interesting game than Back 4 Blood and then they ruined it with a patch that took away what made it unique.... So not only did the original fans of Evolve get turned away, but it failed to attract any new ones too.
What nobody understands about Left 4 Dead is that Turtle Rock invented the Idea, Valve perfectioned the Idea and forged it into L4D1 and 2.
I just gave this game a try last week and uninstalled it after the first act . Even cooperatively it’s just not that fun ..
If b4b dont bring that "creator of left 4 dead" branding, it wont be as worse as now
Don't defend mediocrity. Back 4 Blood is mediocre at best. It's clear to see from the video that it's exactly what the title says. Valve carried L4D1+2, Turtle Rock has concepts, but put no love into B4B. It's clear to see with how many small details went into everything about L4D. To be fair, B4B has some things I like, like weapon add-ons to add customization to weapons, but the card system is dumb, having weapon rarity is dumb, so much of it feels lackluster. Always needing to be online is dumb, no split screen co-op is dumb. I could go on, but I think I made my points so.
10:55, I think this pretty much sums up Back 4 Blood's biggest flaw. It just makes you want to play Left 4 Dead instead
Hmm? No, no, that's its _best feature,_ friend.
Left 4 Dead 2 Best and B4B not bad
I'm not the biggest L4D fan because I'm single-player orintated and I find the special infected a bit annoying but I really do appreciate it a heck of a lot for it's creative integrity and how well it holds up to scrutiny.
Left 4 Dead 2 supports 4k on xbox one X, game gets higher fps on xbox series as well. Don't know about the Playstation or PC versions but I'm sure the PC has mods for all the graphical updates you could want. The game is the GOAT. Back4blood is like a cheap knock-off made by imitators and con-artists.
When Source Engine is better than Unreal Engine ...
(In L4D2 bunny hopping is just so much fun to do B4B .... you just jump like no gravity on the moon)
im so glad i refunded this game
Back 2 Drawing Board
Back4Blood alone would be tolerable, I guess.
But in comparison with its PREDECESSOR from over a DECADE ago it is just complete and utter garbage…
L4D's A.I Director > entire b4b programming
Games back then were made with true passuon and care by companies gave a crap about their fans. Eveyone from Valve, Rockstar Games, Ubisoft, Bethesda, 2k Czech Games, Bio-ware, Dice, Activision, EA (yes despite they did the promote the whole "surprise mechanics microtransactions" too) and others. Now it's all about releasing an unfinished, unpolished, full of microtransactions, dull, boring, only giving actual effort into the graphics, cringy characters and of course dIvErSiTy just to get the maximum amount of profit possible from their fans or consumers as they would really say. That's why I always adore my PS2, OG Xbox games and old PC titles to this day just because of this.
Poeple nowadays just cannot make a good quality game anymore, this trash is not even close to l4d, altough it has a somewhat good atmosphere
That moment when graphics movements and animation are better in 2009 than 2022 with upgraded unreal engine 🫣. If I were them I'd be embarrassed like how can you not even nail the facial expressions or graphic gore? It's what made the 2nd and more popular of the 2 (imo) game so great (more gore and animations). They really messed up by continuously saying it was a spiritual successor (press y to shame). If they haven't and just made it while saying it has the same sense as lfd, it mightve been better.
i can understand b4b can be a "not really good game", but this bad...
Makers of Evolve not left 4 dead.
This whole video is just Gor likes Gore. I'm not complaining.
Edit: 26:02 I have the same last name as her. I wish I had Realm as my first name but it wouldn't make as much sense as my initials spelling LEL. A satirical abbreviation of a word I use a lot "LOL"
I am pround im part of this team!
I like Back 4 Blood 🩸 idc what anyone says. However left 4 dead is a classic 🐐
To be honest
Some videogames companies just wants money
Activision, Behaviour offers us a incomplete game, 100% will be enjoyable if you bought the 40 DLCs
Collection Editions are the same thing, steel book, cards, rushed artwork, a CD with 10 songs of the game, codes, and a cheap statue
Evolve with a rushed game sold as "Creators of L4D" and it's worst than a 2008 game, but more expensive as Valve's
Ubisoft creating games full of bugs, lack story narrative
The only game i think is underrated made by fans and a remake of Half Life is Black Mesa 2020, it's the only game after Portal 2, that i could enjoy more than twice, that how games should be done again, dedication,. easter eggs, completed, enjoyable, details, amazing soundtrack free, and approved by the original company, not just censor it (Nintendo)
No mods consider the game already dead
Everyone’s saying “nobody’s gonna notice this!” But like, dude, you just said “that game just felt boring”.
You did notice. Everyone noticed. Stop lying to yourselves when you say “who would even notice that”.
Sure I noticed but I'm talking about the casual gamer. Most of them won't notice those little details which is upsetting but you know it's true.
@@GorTheMovieGod they don’t consciously notice, but I’m very sure that those details are still noticed on some level. How else do you explain the enduring quality that valve’s games have? What do you even think “Valve quality” means? It’s right there in front if you but you’re dismissing it out of hand. Please give me evidence that people don’t notice.
Left 4 dead 2 has more players than Back 4 blood.
This just makes me wanna play Left 4 Dead. I`m so glad the XBOX has backwards compat. So I can play this game again on my XBOX Series X. I have to install Left 4 Dead 1 & 2 cause both games were so much fun. I played Back 4 Blood on Gamepass and I have to say I would`ve been pissed if I bought the game, thank God for Gamepass.
I paid 100$ worst mistake in my life 😭😭😭😭
The small details shouldnt be small details if it works and idk its not like a game like Red Dead 2 is super beloved due to its insane detail it puts into its game while again so much thought and care was put into it, what im saying is if l4d worked and people want 'to make copies' of a game why not pretty much retexture and add to it, the eevs in the games the video is giving all the points of why l4d is better than b4b and the numbers show l4d2/1 is stil going strong and idk never heard anyone talk about b4b like people talk about l4d