Goat and pre goat are notorious for being the least diverse format ever. Some might not know this because they never peaked at the early competitive scene but basically every deck had the same 32-45 cards far less then half. I do forget what the typical deck size was as there wasn’t a max limit but it wasn’t over 50 I don’t think. Yeah you have some formats where nearly everything is the same archetype now but not one with the exact same card lists
@@FrostReave That's the issue right now, especially with masterduel. Every deck has to run a ton of the exact same cards. The only difference is that in goat, the extra deck didn't matter. Now they play the same handtraps and non engine as each other, and the extra decks are almost always half identical at least, and are often even more identical.
Master Duel is lot of things, a bad sim is not one of them. Id go so far as to say its one of, if not the best out there. Its clean, barely ever bugs in PvP, and is insanely ftp friendly for a konami game.
Is a terrible sim. No face to face interactions which are important, no side decking which is key, fake format, etc. Is a decent game, which is different.
Side decking isn’t needed for bo1. If its like a bo3 though i wish there was a chat box. Bo1 is not a fake format though, just a less competitive one. I wish people could understand that bo1 is made for people who don’t have time and just want to play a game before they have to leave. But i agree Md is not the best simulator out there. As bland and uninspiring the ptcg(pokemon trading game) looks its client is spotless.
@@easyygo3008delusional, i tried mtg arena and played healthstone years before, mtg arena is so badly made, ITS BEEN YEARS AND THERE IS STILL NO ACTION LOG, NO ONE HAS ANY IDEA WHAT EFFECTS RESOLVED BEFORE LMAO. ALSO STILL NO WAY TO DISENCHANT CARDS OR CRAFT THEM 😂😂😂
the MD team have now consistently shown that they know the problem cards and are always banning them during their events. So it is not an issue of competency, but intended game design.
Events are not made to be the standard game experience. A suite of cards that are typically banned in them does not make them problem cards because they irritate you. Banning all the ones you don't like isn't going to magically make the format better overnight, it's just going to make it TurdCG
@@ram_apologist Are you saying the game is better when there are a set of cards players universally find irritating? If a card is so irritating that to make events more fun they ban it, that card is a problem.
@@definitelynotmany4972 it would just promote tear or horus or bystial piles, which isnt really varied deckbuilding, it would be the same degen combos over and over
It's funny how every time someone says Yugioh is dying or will be killed soon, the most YCS entrants of all time. We are all a group with Stockholm syndrome and instead of losing cult members, we somehow gain them.
YCS numbers aren't a good metric for overall players though... one quick look at MTG and you'll see the big national-level tournaments for standard are always full, but good luck trying to find a local FNM running standard (or even a locals with people regularly playing it)
alright the duel links take is just objectively incorrect. the speed of power creep in that game is astronomical. in a span of around a year we went from cards like fiendish chain and canadia being popular playable cards to IDP, crackdown, and compulse being the only playable traps. 2 years ago, rose dragon was tier 1 for consistently setting up 3 interruptions going first. now phantoms knights can set up 4+ interruptions and it's not even tiered. when links got introduced, the only playable generic link monster was brute enforcer. 3 months later, we got the knightmares. the power level of the game increases like clockwork almost every single month. there have literally been cases where new decks go from being tiered to being unplayable when the next box comes out (solfachords, chronomaly). as in, you invest like 10k gems into a deck and literally 4 weeks later it's obsolete. duel links is genuinely one of the *worst* examples of how to handle power creep in *any* game i've ever played.
Not to mention the less talked about Skill powercreep that tends to dictate the meta. Pretty much the Main reason decks like Fleur and Star Seraph dominated.
Yup, it's why I got sick of it. It essentially became my full time job, that I also had to pay into to stay relevant. I think my steam page alone, *so not including my mobile play time* I ended up with like 2300 hours 😂
my controversial take is archetypal cards should have a huge power boost but always have a lock to either archetypal or specific attributes or something i also think archetypes should have their own in engine hand traps (havnis, fluffals, spirit of yubel, galactikuriboh) cause it feels better to have cards like that that are also in theme for the archetype using them rather than the non engine you usually see (however this would kinda make the non engine we been collecting for so long become useless)
@@stefanokic406 I like playing against evil twin and had alot of good back and forth in games with them but then get hit with the reality of the usual meta decks and then get sad again.
If anything master duel should do what Pokémon and mtg do. After opening a pack you get some type of compassionation like mtg they give you a point to the highest rarity rate or mythic then open 8 packs and you get that. Also in packs you randomly can open a wildcard whereas pokemon does what master duel does but they reward dust with each pull.
@@definitelynotmany4972 like the only way it could be nearly as powerful as if it was Tearlament level excavating and shifting every excavated pendulum monster to the ED Face Up and set themselves as an activated quick effect
Abyss Actor is one of the best designed and relevant decks. It has: 1. Enough lines to breakthrough interuptions 2. Enough endboard to OTK 3. Enough disruption and "semi-negates" 4. Versatility in offense and defense 5. Good xenolock to prevent OP generic boss monsters
My controversial take: I think the current Master Duel format is better than it's ever been and I don't even play Tenpai, I've been having way more fun playing against Tenpai than any of the previous meta super powers like Snake eye or Yubel, because I can actually play Yugioh. Rather than watch either of those previous decks combo off for 10 minutes setup a 10 disruption board and auto lose because I didn't have enough handtraps. I've been beating Tenpai with Centurion, Salamangreat and even Galaxy Photon (it's great when they try to raigeki and lightning storm an untargetable and indestructible board). I actually got a 5 game winstreak against Tenpai using Salamangreat until I got red rebooted, but that's moreso losing to non-engine than Tenpai itself. In fact I'd say Ritual Beasts is an infinitely more toxic deck because they're essentially just floodgate turbo and now some of them are even blind calling fire which kills salamangreat.
The fact that Yu-Gi-Oh cards are a different size compared to other TCGs is unbelievably frustrating. Why do I have to buy a separate set of sleeves for just my Yu-Gi-Oh cards? Also frustrating that due to text bloat on cards, you need a magnifying glass just to read what a card does. God forbid that card is a QCR or something; good luck reading a card that looks like it fell into a bucket of glitter.
Alright how about some potentially controversial rule changes: 1. Add a turn 0 where both players may simultaneously set spells and traps from the opening hand of 5 but not activate any of them until the first standby phase 2. All draw phases is excavate 2, add one to hand and the other to the bottom of the deck. Then ban all pot cards. 3. Ace deck of 5 with the following rules - any main deck card can be in it, but can not be in your main deck if it is an Ace, once per your turn treat one ace card like its in your hand 4. Add all staple hand traps to a limit pool - 6 (up to 10?). Meaning you can only have up to 6 (10?) of cards on this list in your deck My goals are to add interactivity without needing to play a turbo interactable, all in hand, all in one modern archetypes by letting traps be that generic going second interaction. Then I want consistency for older decks that relied on pot cards. I believe that this will help the inconsistent decks more than it helps the already crazy consistent decks. The Ace deck is to solve archetypes that live and die on getting one specific card in hand just to play. Potentially forbid anything on the limit-6 from being in the Ace deck. Last change is to complement the 2nd and 3rd changes, where removing consistency cards doesn't mean you can load up a shotgun of 20 hand traps. I look forward to hearing why I'm wrong and dumb in colorful detail
1 and 2 make perfect sense to me. 3 is just complicating the game for no reason. The game already confuses players enough. Besides the excavate rule already balanced the luck side of things more then enough
A testing mode would be a welcome addition, where you can pick which cards you open with to practice specific combos, and have the choice to give the CPU hts or cards in general to test interactions and match ups.
While I do agree with this, in my experience the Single Player Mode actually works really well for practice. It's quick and easy to end or restart a game if you messed up or completed your combo, there are different levels of interruptions to deal with based on which deck and difficulty you decide to play against, and you can easily change or switch out decks without having to leave the Single Player Mode. For what it is, I actually quite enjoy testing new decks in it.
I fully agree with the take that MD does a really bad job of teaching you the game, the tutorials teach you normal summoning and the Battle Phase and then you play the game vs handtraps and Runick, which are completely overwhelming. When sitting down with someone they can actually introduce you to a deck, explain what is happening and work through some test games with you, it's true that Yu-Gi-Oh is extremely complicated, but it is also true that the tutorials and the solo modes could do a much better job of explaining the main mechanics to you. There isn't even a tutorial on handtraps, one of the most important aspects of the game nowadays. Like when I got back into the game I got out of the tutorial, crafted Dragon Maids, and got queued vs Runick game 1, quit for a couple months and then really got back in, most people won't do that.
They should just import the *Legacy of the Duelist* single player into MD. It would probably take 1 day. It’s as simple as translating the UI, AI, and the redirect to game.
No Farfa, Masterduel IS bad at teaching. One of the exam questions I got was asking about 'Rodenut' like really? This is suppose to teach people how to play?
My take that I don't know the temperature of: All of the following, without exception, should be banned and/or errata'd to be removed from the game, and never be used on any new card ever again: Missing the timing, "unaffected by", "ignoring the summoning conditions", things that can't be responded to (Super Poly, Droplet, etc), lingering effects (VFD, Droll, etc), Link 1s that search, floodgates (TCBOO, Gozen, Rivalry, Skill Drain (including in-archetype ones like Rexterm), Anti-Spell, Mystic Mine, Kaiser Colosseum, Secret Village, etc) Also: Free Pends from MR4, none of the decks are doing anything anyway. Errata as many generic ED monsters as possible to have archetypal restrictions on them; either require archetypal materials, have them apply an archetype lock, have their effects only apply to in-archetype cards, etc. (Ex. Baronne now requires a Fleur tuner, Halq requires a Crystron as material and can only summon a Crystron from deck, activating Verte now Predap locks you for the turn including while resolving its own effect, Auroradon now requires exactly "2+ Mecha Phantom Beast monsters", Accesscode Talker requires at least one Code Talker material and can only target/banish Code Talkers to activate either of its effects, Borreload Savage can only equip a Borrel link and can only negate while it has that equip still attached, etc) Stop designing one card combo archetypes and decks. Full stop. All new archetypes and decks are all 2 card starters, at bare minimum. Never 1.5, and NEVER one card starter.
ignoring summoning conditions is a thing stapled to cards to fix previous half-baked design ideas that make a theme totally unplayable. For example neos fusion says because for some reason they forgot to make all the neos fusion able to be summoned normally like any other fusion.
@@angelswarz8995 Why is that a problem for the fusion deck that was getting there anyway? Verte improves consistency for a lot of these decks. If Dragoon or DPE is such a problem (X to doubt), then ban their respective fusion spells.
what?? how is that deserved? and what do u mean desperate to win?? i get that the point of playing yugioh is having fun, but guess what is not fun at all... losing, so can u really blame people for trying to win?
@@adammorin2955besides broadbull everything is legal in MD. It does nothing, absolutely nothing. I play zoo and it really sucks. Pop one ore the option for Zeus turbo which needs 6 extra deck slots? That’s not good.
i think there should be something similar to a standard format akin to mtg and hearthstone or atleast some way of set rotation to see more different stuff and more creativity
Nintendo and Konami should trade their respectives card games, so Yu-Gi-Oh can have cheap and high quality cards, and Pokemon TCG can design a complex gameplay.
Yugioh gameplay is way more complex then Pokémon. But Pokémon is more balanced by far. At that point just give card design to the Yugioh TCG. Look at every TCG exclusive there weren’t any that were problematic for their time. Unless you count the accidental Danger FTK
@@FrostReave , that's what I've implied with my comment... Yu-Gi-Oh gets the printing manufacture from Pokemon, and Pokemon gets the gameplay design from Yu-Gi-Oh.
honestly my biggest issue with master duel is how it deals with responses, like i hate having to minmax click speed and holding left click at the right time to avoid revealing exactly what i have. i know theres not a real way to fix this it just bothers me
An actual fun line I found playing against stun: Gravekeeper’s Trap and Time Thief Redoer. Bro had every floodgate continuous trap under the sun plus Necrovalley against me and between Redoer spinning his cards back and then calling them with Gravekeeper’s Trap and yoinking one of his cards every standby phase with Redoder, I was able to dismantle his stupid toxic stun board by essentially stunning his draw phase. This was only possible because his deck was packed with traps. Legitimately one of the more fun games of Yu-Gi-Oh! I played, but I still hate stun. Don’t play stun.
I will play them for fun, stun burn decks are fun especially when I can Obliterate all your LP on a single card flip 😉 also ever think maybe just maybe your combo decks are toxic and degenerate generating +10 card advantage hmm? I feel stun decks that generate very little advantage are very fair I'm comparison. It takes skill to run mostly older cards in special summon. Whore Meta and secure wins. PS no I'm not a runick player.
@@Citizen_Nappa23 Stunning each other with counters to one degree or another is part of the game. My combo decks only go completely off if I’m able to go entirely uninterrupted, and if I’m anticipating interruptions then I’m changing how I play out my hand even if my opponent drew none. Set 3 to 5 plus Barrier Statue of the least-Meta Attribute isn’t fun to play against even when I win. Certainly it can be skillful to win with the deck in a combo-heavy meta, but when the game boils down to can I draw into the removal I budgeted in my deck before you can drain me of my life, it just kinda sucks. Conversely the combo for ten-minutes to end on nothing also kind of sucks, but I think my ideal game of Yugioh is the one where we both get to play our cards and outmaneuver each other. Turn 1 I’m setting up layered interactions, or turn 2 I’m tackling the labyrinth my opponent setup with their cards. Either is fine with a deck that can do both and theoretically go for the win regardless of how the game actually finishes.
I think the reason people didn' t play dragoon when it was legal next to DPE was simply because dpe had it's own fusion spell which you could resolve in any build, while for dragoon you either had to play red-eyes fusion (alongside 2 bricks) and that would be your only card on field or you needed to go out of your way to make it. Like in Branded Predaplants dragoon was actually better as it allowed to dodge ash.
Yugioh duels irl are awful to watch Replays on Master Duel, Dueling Book and such? Good. A broadcast on an event? Good. But 'john doe' recording of a duel in a locals or regionals? Absolute garbage, unwatchable
dragoon would be more played if it had a better fusion spell that doesnt totally lock you out of more summoning, the fact dpe and in the same vein albaz can just fuse from deck without issue is the kicker
13:46 Quick logic check. The number of players at a YCS (or even a trend of them for that matter) says very little about the game. Annecdotally, I know my locals shut down over the past year. There was another card shop that hosted unofficial tournaments and they shut down too. It's the product sales that matter, and while I haven't seen any stats about this particularly, but from my perspective things look a little grim. Reprint sets are increasingly trash (way too large of a card pool, strange reprint choices, etc). The barrier for entry into the comp scene is high rn, and it has been for awhile. Tear was expensive, Kashtira was expensive, snake eyes is expensive. Very few real players can afford to buy 8 boxes to try to pull the core of one deck. On top of that, I think casual-somewhat competitive players are getting sick of us getting fucked over on pull rates, poor card quality, and nerfed product releases compared to the OCG for seemingly no good reason, other than a double standard for what can be considered exploitative. Though, I would say, even if tournament attendance is up, the lackluster prize support isn't a huge draw, and I don't think those numbers would be necessarily stable going forward. But instead of upgrading the tournament support, or finally choosing to treat OCG and TCG players more equally, Konami would rather pay for celebrity endorsements. These celeb endorsements can help draw in new players, attempting to address the new player problem, but they do nothing to help these new players actually stick with the game. I don't think things will get better. If I had to guess (again I don't have stats on this) I think profits are probably shrinking for Konami outside of Japan. The reason that I don't think it will get better, is because I think Konami is more interested in coming up with ways to trick the player base into buying bad products in order to make up the difference, rather than just making shit like the duel devastator which people actually want to buy...
No one plays Bystials anymore because they don’t do anything against Fire.dek. Latest Light and Dark decks are also designed with Bystials in mind, so they barely use the GY like Centurion, or they do not target cards in the GY and allow them to retrieve from banish as well like Yubel. I’ve rarely seen people used in Bystials in MD, and no one is going Verte -> DPE.
A duel links type ban list I believe would help yugioh as a whole and there should be multiple different formats on master duel and official events would grant players a massively increased in variety of decks and cards to play at a competitive level.
I think Speed Duels failed because they weren't different enough from the base game to be seen as properly their own thing. At its core a Speed Duel game will play out like a TCG or OCG game, except with a smaller field and the occasional skill interaction. Just like in their home media, VRAINS, they were basically interchangeable with Master Duels. Rush Duels, despite similarities, tend to play out completely differently. Because of the hand refill, you end up doing things like setting spell cards you can't use hoping for more draws. The lack of Quick-Play Spells and opposing turn monster effects makes Traps have a place by making them your one true avenue for interaction. So I think it has a chance at succeeding in the TCG. Especially since there's Rush anime and associated archetype advertising there that you can't just... play in a Master Duel. Like if you wanted to play Kaiba in Speed Duels, you could just play Blue-Eyes in a Master Duel. If you want to roleplay Yuga Ohdo you can't exactly tribute summon your Sevens Road Magician vs Tenpai to get run over.
Maybe not commons, but I really like the silver letter rares. Always did. I think we used to get one every pack or so. Card curling is a real issue in the EU, especially with randoms on cardmarket storing their "NM" cards with their British 120% humidity in shoeboxes unsleeved. There isn't even a real way to uncurl the cards permanently, especially the badly bent ones. (Tried quite literally every method and brute force counter-curl is the only one that works somewhat...)
11:20 As much as I broadly agree with this take, those are *not* the floodgates you want to highlight to prove it lol You want to see floodgates that don't ever just stop a deck from playing, but instead change how it interacts with the rest of the board/gamestate, and ideally help out their own parent deck more than every other deck Skill Drain and Summon Limit kill freaking Kuriboh, those are way too broad Think more like Convulsions Of Nature, or Sennet Switch. Ideally you see cards that give you *new* avenues of playing the game. Or, floodgates that *only* affect yourself, like if there was a macro cosmos for Thunder Dragon but that only affected your thunder dragons
Unpopular opinion when it comes to Tenpai: They should ban Fadra since its what enables them to attack into opponents monsters for free without any problems of your monsters being destroyed by battle. That way they'll have to use more resources into either board wipes or damage step cards in order to survive battle.
Or Paidra. Being able to avoid battle damage from one card is one thing, but giving it to the entire deck is absurd. Tenpai should just auto lose to Yubel because yubel counters everything they do. but this card along with the 20+ staples they're able to run let them stomp a deck that they have no business stomping in the first place.
The "all monsters don't get destroyed" and "you take no battle damage" effects on Fadra and Paidra are definitely bs, but considering the engine literally is just those three dragons, you can't really ban any of them outright. And frankly, putting Fadra at 1 would change nothing about the deck.
Chaos ruler should be unbanned because it is mechanically fun to resolve effects like that and both players have fun when going to the casino is a core mechanic of your deck.
My hot take: Sky Striker is the most well-designed archetype of the past decade. Its play style is totally unique compared to almost everything else out there (primarily a going 2nd deck but usually doesn't OTK and relies on a grind game), it's incredibly versatile and toolbox-y but has a lower overall power ceiling (which is the opposite of most combo decks that have a high ceiling but aren't very flexible), the deck is mostly xenophobic and generally doesn't mix well with monsters from other archetypes or summoning types, and even in its prime years when it was the best deck it was never overwhelmingly better than everything else. The only time Sky Striker ever caused problems was when people realized it worked well with Mystic Mine and Kaiser Colosseum, but that's an issue with the floodgates and not the deck.
Sky striker is the most annoying deck and i rather go against runick. Sky strikers style of deck is amazing i love it but the fact you play with floodgates and stall mechanics like stun is just bad
I played Lair of Darkness for a long time and playing under the opponent's floodgates was fun, which was the complete opposite of playing against combo.
Mystic Mine is fine :) The real problem is that the game has strayed so far away from spells and traps that remove spells and traps are just bad in most matchups.
True! I'm not pro-floodgate, I'm pro-backrow removal. I unironically think the game is healthiest when people are maindecking s/t removal. But people whine about having to include handtraps, much less backrow hate. They just want to play 40 cards of pure gas to summon the same extra deck endboard every time and get mad when anything happens to interfere with that.
I think master duel should just become the official client of the tcg/ocg and have one banlist and have sn actually worlds in japan with western players or the western with Japanese players so its outsourced world wide
Also that guy complaining about the runick banish mechanic is 100% right. They can functionally banish 1/4th of your deck every turn while playing stun. Kash’s banish face down and macro cosmos is similarly egregious.
It’s mill. It’s been a play style in every card game ever. It’s just that in Yugioh, it needs to be banish or else it probably helps the opponent instead.
Buff normal traps, add a climax phase from Weiss/Vanguard. Banish the top cards from your deck depending on the attack [3000=>banish 3 cards, hit a normal trap after damage step.] Also life points to 12000-16000. Idk kinda wanna recapture the ol' days of flipping mirror force/magic cylinder.
Block Dragon is largely fine at 1. Is used almost exclusively by an archetype that ends on boards equivalent to several other legal decks, with the difference of dying to a single Ash more often than not. The issue is more how painfully slow Adam is at its turn. (Excavate animation seriously needs to be sped up)
Toon decks would be almost broken if not for the fact that the majority can't attack the turn they're summoned. Hand rip, draw 1's, some of the best in-archetype searchers (one of which acts as a destruction negate), easy access to battle and card destruction protection, banishment, ability to attack directly... it'd probably not be tier 1, but it'd definitely be a *far* more common rogue pick.
Nope. You can easily kill toon kingdom with literally anything and they fold. Cosmic cyclone ehich banish’s makes toon’s ultimaty fold because you don’t get the destroyed effects
The point about banning hand traps and making decks less about one or two card combos is actually a great take, how about we start with maxx c for example?
Also make it so you get locked into say you can do your combo lines with Snake Eye's but can only summon those archetype monsters for the rest of the turn. I really want to see "engine" playstyles go away because nothing needs to be an "engine" it needs to be its own unique thing and if it can't then it was badly designed.
Personally Maxx C, Malchummy’s, Shifter, and maybe Droll are the only handtraps I want gone. Because they aren’t handtraps they are floodgate handtraps. 1 for 1 handtraps are fine with me personally
Cold take: bring back the banlist having a set date like back in the day. We always had one early March, then again in early Sept, with emergency lists sprinkled in when needed. Hot take: The Mulcharmies are fine and not anywhere close to Maxx C in power.
Maxx C is starting to lose it's power. With more people playing control and decks that play on the opponent's turn, more often than not, Maxx C is starting to just turn into an Upstart Goblin. I personally still think it needs a ban because seriously, anything reaching an above 60% play rate really should be looked at, and it's at 90% in MD.
My opinion about yugioh speed is one and is always the same OUR turn and turn 30 duels are WAAAYY more fun than the current yugioh where you just compare hands and handtraps
They should add a new mechanic like extra-link but it lets you just wrap your combo around to your opponents board. I just wanna build the fabled donut-link.
As for Maxx C coming back, picture this: Your local Runick Stun player plays one copy of it in his deck. On his turn, he summons hugin with a Runick card then activates Mutamorphosis, tagging out hugin for Maxx c. In the end phase, he adds that Maxx c to his hand. On top of runick stun board, he searched Maxx c.
Konami should use Master Duel as a method of testing Errata Texts on Cards to balance broken decks. Cards like Verte or Halq getting Erratas to require Archetype Materials like a Predaplant Monster or Crystron Monster to see if that helps balance many Generic Monsters abused. It also lets them play with Banned Cards to try and fix problem interactions and cards.
Bring on Electrumite to Duel Links! All of the pend support links are hindered by their arrows so it can be added. This can possibly apply to Verte too.
Personally I think MD should stay how it actually is but they really should add some sort of TCG/OCG banlist mode for players who want to play in there can. Stuff like that and the lack of a test zone is what pretty much separates MD from being a full on simulator to just being a video game like it is currently
I know the new blue eyes stuff only just came out in OCG...but I need it now....been messing around with them in edopro and they're fantastic fun....wonder how long it'll take before it comes to master duel...I imagine it'd come out in tcg first
My hot take: the fact that Yigioh is hard to play is 100% fine. It requires a lot of time and dedication, as most hobbies do, and it's not for everyone. Not in the sense that not everyone has the brain capacity to play, just the will to sit across hours of youtube videos and lost matches to fully understand what every card does and how specific mechanics work. I absolutely love opening a yugioh video or playing a match and discovering something new every day, it makes it super stimulating and it guarantees that the fun will basically never end. "But all of this makes it inaccessible for a lot of people" and? This should not be a problem of the community, so stop pretending you work at Konami while trying to find ways to "fix the game". The fact that not everyone wants to play it doesn't make it a card game for a few members of the elite, as well as it doesn't make it a bad game. I personally could never get into Pokemon TCG because i didn't like how the game played, does that make it a bad game? Of course not. Another shorter take: we don't need more Havnis like cards, we just need more interactable decks. The fact that a lot of people feel like we need more cards to play turn 0 is due to the fact that a lot of decks can build unbreakable boards if uninterracted. This is the real flaw in my opinion. What we need mor of are decks like the newly released Ryzeal, Swordsoul or like lock-less Branded, consistent mid range decks with a pretty high floor but a not too high ceiling, that can play really well into handtraps and interactions and that can put up respectable, but interactable and beatable, boards.
3:53 What on earth is this dude smoking, Duel Links has had DIRE power creep in the past few years. We literally went through multiple tier 0 formats in a row, and the current metagame is borderline unplayable.
Generic extra deck *end board* monsters (like Baronne and Borrelload Savage Dragon) are bad as they make decks feel like "Here's the best way to make this monster." Archetype, type, and attribute support should be better, and generic stuff should be far less powerful. More good xenolock stuff so decks feel more distinct.
Best of 1 only works for a online format where you can get top rank by grinding a deck with 51% win rate this only works when getting a match is instant and fast
Do I even need to say it? I already lived through this shit a year ago and learned my lesson. I'm definitely a better person for having been wrong for once, lol.
Agreed, but we could also use a couple more gay guys too. There's like... Libromancer, some possible Visas selfcest, some loose "shonen rival" sexual tension between Albaz and Aluber in the Branded lore (and even then Albaz gets with Ecclesia in the end), and that's about it.
as a kind of new player i agree with the take that every deck looks samey... the fact the game have generic shells/engines (kash, horus, etc) and extra deck monsters (barone, codetalker, apollousa, s:p, i:p, etc) doenst help
the reason master duel is its own thing is bc master duel is BO1 rather than BO3 where you get a side deck, so them kinda being their own thing just makes sense
Having 3 monster and spell/trap zones instead of 5 zones is better. Also more cards needs to be designed without immunities to destruction or targeting, but is given effects in the grave or banishement.
5:29 I am a common enjoyer 8:25 Yeah but imagine a world where every dark mageckian silver/gold player turn one play is dragoon pass. What a miserable fate.
As an Insect enjoyer, Maxx C should come back but only with a errata that hard lock you into special summoning insects for the whole game. Please give back the roach just for insect ;_;
fiber jar's power level is fine to exist. the problem is there will be dumb LVK-replay decks that will loop you and reset the game forever. people will cook.
Albion take is diabolical. Nobody is summoning gimmick puppet nightmare to your opponents field without Albion 😭😭 and they didn’t even ban any floodgates for it either!
I miss playing Duel Links honestly. I stopped playing it because I couldn't keep up with new main/mini boxes that we got EVERY month. Plus all the events that they did. All the events got repetitive. I do like how Duel Links made non-meta decks like Cyber Angels & Darklords meta in game. They're weren't meta here in the TCG. Also, the power creep in Duel Links is fast af
Alright, here I go: Ancient Gear shouldn't run raigeki and dark hole because they can't reliably otk an empty board (or rather, no one plays the necessary garnets to do it). Interrupted Kaiju Slumber does the same thing but leaves a monster on their field so you can combo and the garnets it requires are non-reactable outs to literally almost any monster.
The opinion about decks feeling like reskins is one I feel alot. It's why I personally liked rikka alot cause it was pretty unique I how it played with alot of unique interaction points like princess.
9:55 I disagree with Farfa's response completely. Ignoring glaring issues with the game and refusing to implement changes that can fix them simply because(to paraphrase) "it's always been like this so why change it?" is how games like YuGiOh stagnate and fall behind newer games with better ideas. While I don't agree with the Duel Links system for a game with larger decks like the main YGO game has, I have to point out that other games have figured out more elegant and forgiving ways to use a ban list to not only balance the game, but also prevent unwanted collateral damage that one-and-done blanket bans can cause. I am a huge fan of the Banned Pairs/Groups system that both Digimon TCG and Cardfight Vanguard use, where in some cases they may, instead of outright banning a card, specifically prevent certain cards from being used in conjunction with other cards that create unintended, broken synergies. Like, imagine if instead of outright banning Beatrice, they put her in a Banned Group so she could not be used in the same deck as Transaction Rollback/Fiendsmith Engraver? That way you cleanly eliminate the 2 biggest problems that Beatrice caused this year, while also not completely kneecapping Burning Abyss decks by letting them keep their boss monster. I also love how Elestrals is handling their banned list; if a card gets banned, they quickly announce a rebalanced retrain of that card that keeps the spirit of the original while also being significantly harder to break. And by printing a brand new card, they don't destroy their game's history by errating the old card. And this goes beyond ban lists. There are so many other defining features of YGO that have stood by us for years, despite the fact that they're outdated, and changing them would be an objective net positive. Card layout is a huge one; cards should have their effects numbered/bullet-pointed, or at least separated from each other. And why do we still have to stop and count out the number of stars a monster has to represent its level? Why can't a Level 4 monster just have a big (*)4 in the corner? Why can't we finally find a way to short-hand hard once per turn card text when 99% of relevant cards have it? Be okay with breaking precedents if it creates a better product.
Modern decks are just Pre-Goat decks, half is must-plays and then you choose what else you could find under the kitchen sink.
I've been saying this for a long time, thanks for making me feel less alone
Yeah, archetypes got us out of that hell by limiting the most powerful cards to their specific decks, but now the generic stuff is too powerful again
that's why I pivoted to playing 60 card piles!
Currently rocking a infernoble mikanko deck and I love it
Goat and pre goat are notorious for being the least diverse format ever. Some might not know this because they never peaked at the early competitive scene but basically every deck had the same 32-45 cards far less then half. I do forget what the typical deck size was as there wasn’t a max limit but it wasn’t over 50 I don’t think.
Yeah you have some formats where nearly everything is the same archetype now but not one with the exact same card lists
@@FrostReave That's the issue right now, especially with masterduel. Every deck has to run a ton of the exact same cards. The only difference is that in goat, the extra deck didn't matter. Now they play the same handtraps and non engine as each other, and the extra decks are almost always half identical at least, and are often even more identical.
Master Duel is lot of things, a bad sim is not one of them. Id go so far as to say its one of, if not the best out there. Its clean, barely ever bugs in PvP, and is insanely ftp friendly for a konami game.
Is a terrible sim. No face to face interactions which are important, no side decking which is key, fake format, etc.
Is a decent game, which is different.
@@easyygo30081) face to face isn't required
2) Fake format?
3)Side decking is a fair point
Side decking isn’t needed for bo1. If its like a bo3 though i wish there was a chat box. Bo1 is not a fake format though, just a less competitive one. I wish people could understand that bo1 is made for people who don’t have time and just want to play a game before they have to leave.
But i agree Md is not the best simulator out there. As bland and uninspiring the ptcg(pokemon trading game) looks its client is spotless.
@@easyygo3008get a life😂
@@easyygo3008delusional, i tried mtg arena and played healthstone years before, mtg arena is so badly made, ITS BEEN YEARS AND THERE IS STILL NO ACTION LOG, NO ONE HAS ANY IDEA WHAT EFFECTS RESOLVED BEFORE LMAO. ALSO STILL NO WAY TO DISENCHANT CARDS OR CRAFT THEM 😂😂😂
the MD team have now consistently shown that they know the problem cards and are always banning them during their events. So it is not an issue of competency, but intended game design.
Events are not made to be the standard game experience. A suite of cards that are typically banned in them does not make them problem cards because they irritate you. Banning all the ones you don't like isn't going to magically make the format better overnight, it's just going to make it TurdCG
@@ram_apologist that is not what they said tho
@@ram_apologistnothing you say should ever be taken seriously lol
Nice numbers man I like them
@@ram_apologist Are you saying the game is better when there are a set of cards players universally find irritating?
If a card is so irritating that to make events more fun they ban it, that card is a problem.
Sekka’s Light and Grass should be permanently at three because they promote varied deckbuilding.
Hear hear
If by varied you mean "graveyard piles"
@@TheRoseReaperi mean, lets be honest, is it any different then toolbox decks?
@@definitelynotmany4972 it would just promote tear or horus or bystial piles, which isnt really varied deckbuilding, it would be the same degen combos over and over
@@rafi...___ Admittedly no, but I don't believe that you should be able to activate chain link 18 after resolving one card.
It's funny how every time someone says Yugioh is dying or will be killed soon, the most YCS entrants of all time. We are all a group with Stockholm syndrome and instead of losing cult members, we somehow gain them.
YCS numbers aren't a good metric for overall players though... one quick look at MTG and you'll see the big national-level tournaments for standard are always full, but good luck trying to find a local FNM running standard (or even a locals with people regularly playing it)
alright the duel links take is just objectively incorrect. the speed of power creep in that game is astronomical.
in a span of around a year we went from cards like fiendish chain and canadia being popular playable cards to IDP, crackdown, and compulse being the only playable traps.
2 years ago, rose dragon was tier 1 for consistently setting up 3 interruptions going first. now phantoms knights can set up 4+ interruptions and it's not even tiered.
when links got introduced, the only playable generic link monster was brute enforcer. 3 months later, we got the knightmares.
the power level of the game increases like clockwork almost every single month. there have literally been cases where new decks go from being tiered to being unplayable when the next box comes out (solfachords, chronomaly). as in, you invest like 10k gems into a deck and literally 4 weeks later it's obsolete.
duel links is genuinely one of the *worst* examples of how to handle power creep in *any* game i've ever played.
Yeah anyone saying Duel Links power creep was balanced wasn't there when the game exploded lol
Not to mention the less talked about Skill powercreep that tends to dictate the meta. Pretty much the Main reason decks like Fleur and Star Seraph dominated.
Yup, it's why I got sick of it. It essentially became my full time job, that I also had to pay into to stay relevant. I think my steam page alone, *so not including my mobile play time* I ended up with like 2300 hours 😂
I miss duel links when it was in its first couple years. Before xyz synchro and link were in the game it was more fun.
I always hate pk setting up more negate than casual can handle. How is it allowed in dl?
my controversial take is archetypal cards should have a huge power boost but always have a lock to either archetypal or specific attributes or something
i also think archetypes should have their own in engine hand traps (havnis, fluffals, spirit of yubel, galactikuriboh) cause it feels better to have cards like that that are also in theme for the archetype using them rather than the non engine you usually see (however this would kinda make the non engine we been collecting for so long become useless)
Really good take and i always have this example. Why do the evil twins lock but snake eyes dont
Wouldn't even be mad if they spent the next year exclusively printing hand traps for each and every archetype.
@@stefanokic406 I like playing against evil twin and had alot of good back and forth in games with them but then get hit with the reality of the usual meta decks and then get sad again.
@@stefanokic406 or even things like raidraptors
@@purifire honestly yeah especially if theyre in the same art style or are like really good monsters too to give more decks a chance to shine
Not so hot take: MD needs a conversion for rarities. Like 50 SR = 10 UR.
I think it would need to be like 100 SR since you get too many SRs
Even terrible rate of 50 SR to 1 UR would still be worth it lol
Doubt we ever will. No tcg simulators like mtg, ptcg etc have them and i doubt they will because they’re making more money this way
converting everybody's 99k N into UR is a pretty lukewarm take, yeah
If anything master duel should do what Pokémon and mtg do. After opening a pack you get some type of compassionation like mtg they give you a point to the highest rarity rate or mythic then open 8 packs and you get that. Also in packs you randomly can open a wildcard whereas pokemon does what master duel does but they reward dust with each pull.
Controversial opinion: pop the baby (please laugh I am unwell)
🤣🤣🤣
NOW
😂 HE SAID POP 😂 AND THEN THE BABY 🤣🤣🤣🤣🤣
AHAHAHAHAHAHAHHAHAHAH
HES ACTIVATING BABY CERASAURUS BY DESTROYING IT😂😂😂😂
Metamorphosis could 100% come back to 3 if it was errata'd to only summon non-effect fusion monsters.
Pendulum nerf should be reverted; they are too engine-heavy to be played in the current meta.
Absolutely! There is not a single pendulum archetype that'll benefit that crazily from it in the first place to take over Azamina.
Also unban Electrumite
@@Zoomy
That needs to stay gone... Electrumite, Halq and Verte are all problems.
@@definitelynotmany4972 like the only way it could be nearly as powerful as if it was Tearlament level excavating and shifting every excavated pendulum monster to the ED Face Up and set themselves as an activated quick effect
@@Rain593 we need Electrumite back to fix Flamberge Dragon clogging our corner S/T zone
Abyss Actor is one of the best designed and relevant decks. It has:
1. Enough lines to breakthrough interuptions
2. Enough endboard to OTK
3. Enough disruption and "semi-negates"
4. Versatility in offense and defense
5. Good xenolock to prevent OP generic boss monsters
My controversial take: I think the current Master Duel format is better than it's ever been and I don't even play Tenpai, I've been having way more fun playing against Tenpai than any of the previous meta super powers like Snake eye or Yubel, because I can actually play Yugioh. Rather than watch either of those previous decks combo off for 10 minutes setup a 10 disruption board and auto lose because I didn't have enough handtraps. I've been beating Tenpai with Centurion, Salamangreat and even Galaxy Photon (it's great when they try to raigeki and lightning storm an untargetable and indestructible board). I actually got a 5 game winstreak against Tenpai using Salamangreat until I got red rebooted, but that's moreso losing to non-engine than Tenpai itself. In fact I'd say Ritual Beasts is an infinitely more toxic deck because they're essentially just floodgate turbo and now some of them are even blind calling fire which kills salamangreat.
Yeah tenpai unironically saved the game since it prevents combo decks from going strong due to them all going blind second otk
The fact that Yu-Gi-Oh cards are a different size compared to other TCGs is unbelievably frustrating. Why do I have to buy a separate set of sleeves for just my Yu-Gi-Oh cards? Also frustrating that due to text bloat on cards, you need a magnifying glass just to read what a card does. God forbid that card is a QCR or something; good luck reading a card that looks like it fell into a bucket of glitter.
fun fact: MtG cards have more text space and less text
@@falscher2 fun fact: you have not seen the recent sets and the cards in it then
@@falscher2incorrect, some of the recent cards including the quest cards the rooms or the planeswalkers literally have more text than master endymion
The strongest card in Yu-Gi-Oh shouldn't be a credit card
Toughen up! Tcg ocg yugioh, mtg, Pokemon no matter tcg your playing will cost you money. How the digital platforms handle it yes i understand
Alright how about some potentially controversial rule changes:
1. Add a turn 0 where both players may simultaneously set spells and traps from the opening hand of 5 but not activate any of them until the first standby phase
2. All draw phases is excavate 2, add one to hand and the other to the bottom of the deck. Then ban all pot cards.
3. Ace deck of 5 with the following rules - any main deck card can be in it, but can not be in your main deck if it is an Ace, once per your turn treat one ace card like its in your hand
4. Add all staple hand traps to a limit pool - 6 (up to 10?). Meaning you can only have up to 6 (10?) of cards on this list in your deck
My goals are to add interactivity without needing to play a turbo interactable, all in hand, all in one modern archetypes by letting traps be that generic going second interaction. Then I want consistency for older decks that relied on pot cards. I believe that this will help the inconsistent decks more than it helps the already crazy consistent decks. The Ace deck is to solve archetypes that live and die on getting one specific card in hand just to play. Potentially forbid anything on the limit-6 from being in the Ace deck. Last change is to complement the 2nd and 3rd changes, where removing consistency cards doesn't mean you can load up a shotgun of 20 hand traps.
I look forward to hearing why I'm wrong and dumb in colorful detail
For the type of game that modern yugioh is, I feel like those changes would be fire.
Honestly yugioh is the only tcg that doesn’t interact on someones turn
1 and 2 make perfect sense to me. 3 is just complicating the game for no reason. The game already confuses players enough. Besides the excavate rule already balanced the luck side of things more then enough
2:04 literally every Vayu list plays Gale,wtf? Free special, broken effect, a goddamned tuner on top of it.
A testing mode would be a welcome addition, where you can pick which cards you open with to practice specific combos, and have the choice to give the CPU hts or cards in general to test interactions and match ups.
While I do agree with this, in my experience the Single Player Mode actually works really well for practice. It's quick and easy to end or restart a game if you messed up or completed your combo, there are different levels of interruptions to deal with based on which deck and difficulty you decide to play against, and you can easily change or switch out decks without having to leave the Single Player Mode. For what it is, I actually quite enjoy testing new decks in it.
I fully agree with the take that MD does a really bad job of teaching you the game, the tutorials teach you normal summoning and the Battle Phase and then you play the game vs handtraps and Runick, which are completely overwhelming. When sitting down with someone they can actually introduce you to a deck, explain what is happening and work through some test games with you, it's true that Yu-Gi-Oh is extremely complicated, but it is also true that the tutorials and the solo modes could do a much better job of explaining the main mechanics to you. There isn't even a tutorial on handtraps, one of the most important aspects of the game nowadays. Like when I got back into the game I got out of the tutorial, crafted Dragon Maids, and got queued vs Runick game 1, quit for a couple months and then really got back in, most people won't do that.
They should just import the *Legacy of the Duelist* single player into MD. It would probably take 1 day. It’s as simple as translating the UI, AI, and the redirect to game.
2:03 is actually sacrilegious. It should be there. It should always be played. This is not debatable
10:15 The blue eyes structure has made them meta in the OCG. Not the top of the top, but hovering about 6th best deck in tier lists
No Farfa, Masterduel IS bad at teaching. One of the exam questions I got was asking about 'Rodenut' like really? This is suppose to teach people how to play?
My take that I don't know the temperature of:
All of the following, without exception, should be banned and/or errata'd to be removed from the game, and never be used on any new card ever again:
Missing the timing, "unaffected by", "ignoring the summoning conditions", things that can't be responded to (Super Poly, Droplet, etc), lingering effects (VFD, Droll, etc), Link 1s that search, floodgates (TCBOO, Gozen, Rivalry, Skill Drain (including in-archetype ones like Rexterm), Anti-Spell, Mystic Mine, Kaiser Colosseum, Secret Village, etc)
Also:
Free Pends from MR4, none of the decks are doing anything anyway.
Errata as many generic ED monsters as possible to have archetypal restrictions on them; either require archetypal materials, have them apply an archetype lock, have their effects only apply to in-archetype cards, etc. (Ex. Baronne now requires a Fleur tuner, Halq requires a Crystron as material and can only summon a Crystron from deck, activating Verte now Predap locks you for the turn including while resolving its own effect, Auroradon now requires exactly "2+ Mecha Phantom Beast monsters", Accesscode Talker requires at least one Code Talker material and can only target/banish Code Talkers to activate either of its effects, Borreload Savage can only equip a Borrel link and can only negate while it has that equip still attached, etc)
Stop designing one card combo archetypes and decks. Full stop. All new archetypes and decks are all 2 card starters, at bare minimum. Never 1.5, and NEVER one card starter.
ignoring summoning conditions is a thing stapled to cards to fix previous half-baked design ideas that make a theme totally unplayable. For example neos fusion says because for some reason they forgot to make all the neos fusion able to be summoned normally like any other fusion.
Nothing kills my yugiboner more than seeing a Hero deck play verte, or some interesting achetype end on apo and baron.
You hate seeing the fusion deck go into a fusion support card?
THANK YOU! I am so happy that appo and Baron are gone! Heck, Baron should of been locked into the Fleur deck it was meant for!
Tbf, verte is a combo ender or plan Z.@@GaussianEntity
@@angelswarz8995 Why is that a problem for the fusion deck that was getting there anyway? Verte improves consistency for a lot of these decks. If Dragoon or DPE is such a problem (X to doubt), then ban their respective fusion spells.
@@GaussianEntity verte is a predaplant card. Thats like calling beatrice a fiendsmith support card, when shes a BA card
If you are so desperate to win that you spend thousands of dollars on cards and then lose that value, you absolutely deserve it
what?? how is that deserved? and what do u mean desperate to win?? i get that the point of playing yugioh is having fun, but guess what is not fun at all... losing, so can u really blame people for trying to win?
Must be a whale lol@@aquaenjoyer1612
You heard it here first folks! Wanting to win is now evil!
How dare you not enter a competition with the intention of losing!
See, this one doesn't make sense... who do you think is beating those people??
@@aquaenjoyer1612 I won't say it is deserved but their is a cycle when it comes to Yu-Gi-Oh and if you get upset about that then it's your own fault
Ratpier to 3, Drident to 3, Barrage to 3, errata Broadbull to add a zoo
I think bro likes zoo
well that would fix zoo.
Yeah
Zoo would be tier 0 going in every deck again. Unban double hexlis and quick fix to 3
@@adammorin2955besides broadbull everything is legal in MD. It does nothing, absolutely nothing. I play zoo and it really sucks. Pop one ore the option for Zeus turbo which needs 6 extra deck slots? That’s not good.
i think there should be something similar to a standard format akin to mtg and hearthstone or atleast some way of set rotation to see more different stuff and more creativity
Nintendo and Konami should trade their respectives card games, so Yu-Gi-Oh can have cheap and high quality cards, and Pokemon TCG can design a complex gameplay.
Yugioh gameplay is way more complex then Pokémon. But Pokémon is more balanced by far. At that point just give card design to the Yugioh TCG. Look at every TCG exclusive there weren’t any that were problematic for their time. Unless you count the accidental Danger FTK
@@FrostReave , that's what I've implied with my comment...
Yu-Gi-Oh gets the printing manufacture from Pokemon, and Pokemon gets the gameplay design from Yu-Gi-Oh.
@@Timeater but pokemon being the fairest tcg there is honestly the biggest thing about Pokemon i appreciate
Also wotc pushed yugioh or yugioh pushed mtg to have power creep through the roof
@@adammorin2955 I agree.
honestly my biggest issue with master duel is how it deals with responses, like i hate having to minmax click speed and holding left click at the right time to avoid revealing exactly what i have. i know theres not a real way to fix this it just bothers me
it still doesn’t even register every phase of the combat step
An actual fun line I found playing against stun: Gravekeeper’s Trap and Time Thief Redoer. Bro had every floodgate continuous trap under the sun plus Necrovalley against me and between Redoer spinning his cards back and then calling them with Gravekeeper’s Trap and yoinking one of his cards every standby phase with Redoder, I was able to dismantle his stupid toxic stun board by essentially stunning his draw phase. This was only possible because his deck was packed with traps. Legitimately one of the more fun games of Yu-Gi-Oh! I played, but I still hate stun. Don’t play stun.
I would say you found a loophole
I will play them for fun, stun burn decks are fun especially when I can Obliterate all your LP on a single card flip 😉 also ever think maybe just maybe your combo decks are toxic and degenerate generating +10 card advantage hmm? I feel stun decks that generate very little advantage are very fair I'm comparison. It takes skill to run mostly older cards in special summon. Whore Meta and secure wins. PS no I'm not a runick player.
@@Citizen_Nappa23 Stunning each other with counters to one degree or another is part of the game. My combo decks only go completely off if I’m able to go entirely uninterrupted, and if I’m anticipating interruptions then I’m changing how I play out my hand even if my opponent drew none. Set 3 to 5 plus Barrier Statue of the least-Meta Attribute isn’t fun to play against even when I win. Certainly it can be skillful to win with the deck in a combo-heavy meta, but when the game boils down to can I draw into the removal I budgeted in my deck before you can drain me of my life, it just kinda sucks. Conversely the combo for ten-minutes to end on nothing also kind of sucks, but I think my ideal game of Yugioh is the one where we both get to play our cards and outmaneuver each other. Turn 1 I’m setting up layered interactions, or turn 2 I’m tackling the labyrinth my opponent setup with their cards. Either is fine with a deck that can do both and theoretically go for the win regardless of how the game actually finishes.
My worst opinion is that every zoodiac besides ratpier can come to 3. Even broadbull(i like searching more fire fists).
rat to 2 is ok :)
I always believed broadbull was the issue, not drident
I'd argue that full power Zoo can come back.
Nah all of them at 3, a one card UDF isn’t too big an issue
@@TheRoseReaper yea the powercreep now is just crazy
I think the reason people didn' t play dragoon when it was legal next to DPE was simply because dpe had it's own fusion spell which you could resolve in any build, while for dragoon you either had to play red-eyes fusion (alongside 2 bricks) and that would be your only card on field or you needed to go out of your way to make it. Like in Branded Predaplants dragoon was actually better as it allowed to dodge ash.
Dragoon is a better card, but DPE is almost as good and comes with better garnets. That's why people played it more.
Yugioh duels irl are awful to watch
Replays on Master Duel, Dueling Book and such? Good.
A broadcast on an event? Good.
But 'john doe' recording of a duel in a locals or regionals? Absolute garbage, unwatchable
Thats every card game though.
dragoon would be more played if it had a better fusion spell that doesnt totally lock you out of more summoning, the fact dpe and in the same vein albaz can just fuse from deck without issue is the kicker
13:46 Quick logic check. The number of players at a YCS (or even a trend of them for that matter) says very little about the game. Annecdotally, I know my locals shut down over the past year. There was another card shop that hosted unofficial tournaments and they shut down too. It's the product sales that matter, and while I haven't seen any stats about this particularly, but from my perspective things look a little grim.
Reprint sets are increasingly trash (way too large of a card pool, strange reprint choices, etc).
The barrier for entry into the comp scene is high rn, and it has been for awhile. Tear was expensive, Kashtira was expensive, snake eyes is expensive. Very few real players can afford to buy 8 boxes to try to pull the core of one deck.
On top of that, I think casual-somewhat competitive players are getting sick of us getting fucked over on pull rates, poor card quality, and nerfed product releases compared to the OCG for seemingly no good reason, other than a double standard for what can be considered exploitative.
Though, I would say, even if tournament attendance is up, the lackluster prize support isn't a huge draw, and I don't think those numbers would be necessarily stable going forward.
But instead of upgrading the tournament support, or finally choosing to treat OCG and TCG players more equally, Konami would rather pay for celebrity endorsements. These celeb endorsements can help draw in new players, attempting to address the new player problem, but they do nothing to help these new players actually stick with the game.
I don't think things will get better. If I had to guess (again I don't have stats on this) I think profits are probably shrinking for Konami outside of Japan. The reason that I don't think it will get better, is because I think Konami is more interested in coming up with ways to trick the player base into buying bad products in order to make up the difference, rather than just making shit like the duel devastator which people actually want to buy...
just unban maxx c and every single floodgate so these players who want to use more than 5 cards in a turn suffers more
@@yagizozkan8074 ban zeus. Unban every floodgate ban every hand trap
Put every handtrap to 1. That can fix everything.
@@adammorin2955Banning Zeus would be smart.
Isn’t DPE not being played because of things like Bystials, it just gets hard countered.
No one plays Bystials anymore because they don’t do anything against Fire.dek. Latest Light and Dark decks are also designed with Bystials in mind, so they barely use the GY like Centurion, or they do not target cards in the GY and allow them to retrieve from banish as well like Yubel. I’ve rarely seen people used in Bystials in MD, and no one is going Verte -> DPE.
Knightmere goblin can come back and no one would play it
A duel links type ban list I believe would help yugioh as a whole and there should be multiple different formats on master duel and official events would grant players a massively increased in variety of decks and cards to play at a competitive level.
I think Speed Duels failed because they weren't different enough from the base game to be seen as properly their own thing. At its core a Speed Duel game will play out like a TCG or OCG game, except with a smaller field and the occasional skill interaction. Just like in their home media, VRAINS, they were basically interchangeable with Master Duels. Rush Duels, despite similarities, tend to play out completely differently. Because of the hand refill, you end up doing things like setting spell cards you can't use hoping for more draws. The lack of Quick-Play Spells and opposing turn monster effects makes Traps have a place by making them your one true avenue for interaction. So I think it has a chance at succeeding in the TCG. Especially since there's Rush anime and associated archetype advertising there that you can't just... play in a Master Duel. Like if you wanted to play Kaiba in Speed Duels, you could just play Blue-Eyes in a Master Duel. If you want to roleplay Yuga Ohdo you can't exactly tribute summon your Sevens Road Magician vs Tenpai to get run over.
Maybe not commons, but I really like the silver letter rares. Always did. I think we used to get one every pack or so.
Card curling is a real issue in the EU, especially with randoms on cardmarket storing their "NM" cards with their British 120% humidity in shoeboxes unsleeved.
There isn't even a real way to uncurl the cards permanently, especially the badly bent ones. (Tried quite literally every method and brute force counter-curl is the only one that works somewhat...)
11:20 As much as I broadly agree with this take, those are *not* the floodgates you want to highlight to prove it lol
You want to see floodgates that don't ever just stop a deck from playing, but instead change how it interacts with the rest of the board/gamestate, and ideally help out their own parent deck more than every other deck
Skill Drain and Summon Limit kill freaking Kuriboh, those are way too broad
Think more like Convulsions Of Nature, or Sennet Switch. Ideally you see cards that give you *new* avenues of playing the game. Or, floodgates that *only* affect yourself, like if there was a macro cosmos for Thunder Dragon but that only affected your thunder dragons
Unpopular opinion when it comes to Tenpai:
They should ban Fadra since its what enables them to attack into opponents monsters for free without any problems of your monsters being destroyed by battle. That way they'll have to use more resources into either board wipes or damage step cards in order to survive battle.
Shut up PLEASE
Or Paidra. Being able to avoid battle damage from one card is one thing, but giving it to the entire deck is absurd. Tenpai should just auto lose to Yubel because yubel counters everything they do. but this card along with the 20+ staples they're able to run let them stomp a deck that they have no business stomping in the first place.
@@Earthbound524 u need to shut up
Need to ban zeus.
The "all monsters don't get destroyed" and "you take no battle damage" effects on Fadra and Paidra are definitely bs, but considering the engine literally is just those three dragons, you can't really ban any of them outright. And frankly, putting Fadra at 1 would change nothing about the deck.
Chaos ruler should be unbanned because it is mechanically fun to resolve effects like that and both players have fun when going to the casino is a core mechanic of your deck.
My hot take: Sky Striker is the most well-designed archetype of the past decade. Its play style is totally unique compared to almost everything else out there (primarily a going 2nd deck but usually doesn't OTK and relies on a grind game), it's incredibly versatile and toolbox-y but has a lower overall power ceiling (which is the opposite of most combo decks that have a high ceiling but aren't very flexible), the deck is mostly xenophobic and generally doesn't mix well with monsters from other archetypes or summoning types, and even in its prime years when it was the best deck it was never overwhelmingly better than everything else. The only time Sky Striker ever caused problems was when people realized it worked well with Mystic Mine and Kaiser Colosseum, but that's an issue with the floodgates and not the deck.
I love TOSS
Sky striker is the most annoying deck and i rather go against runick. Sky strikers style of deck is amazing i love it but the fact you play with floodgates and stall mechanics like stun is just bad
Hottest take ever:
I find yugioh fun 😮
I played Lair of Darkness for a long time and playing under the opponent's floodgates was fun, which was the complete opposite of playing against combo.
A big part about Verte/DPE not being impactful is the Celestial ban.
Destiny Hero Celestial is banned in MD.
5:02 Good take 👍
And I‘m not bias…
Mystic Mine is fine :)
The real problem is that the game has strayed so far away from spells and traps that remove spells and traps are just bad in most matchups.
True! I'm not pro-floodgate, I'm pro-backrow removal. I unironically think the game is healthiest when people are maindecking s/t removal. But people whine about having to include handtraps, much less backrow hate. They just want to play 40 cards of pure gas to summon the same extra deck endboard every time and get mad when anything happens to interfere with that.
Gale is easily in at least 95% of Vayu Turbo decklists, pretty much a staple auto-include, but okay Farfa LOL
i used strg+f to search for a vayu comment like this lol
Nadir calling himself barfa, my brother what do you mean😂
Dude dropped the best possible video you could drop after breaking up with Konami 😂
I think we need the 3rd pend scale like on that old video.
What does that even do though
Ppl need to forget pendulums exhist. Because the TCG definitely has.
"Strike me down, and I shall become more powerful than you can possibly imagine."
- Farfa Kenobi
Master Duel should not be its own format, it should literally be Worlds banlist which means OCG banlist + TCG banlist combined.
I think master duel should just become the official client of the tcg/ocg and have one banlist and have sn actually worlds in japan with western players or the western with Japanese players so its outsourced world wide
And have a way to regulate worlds with rulings and cheating
Also that guy complaining about the runick banish mechanic is 100% right. They can functionally banish 1/4th of your deck every turn while playing stun. Kash’s banish face down and macro cosmos is similarly egregious.
That’s what their deck does? Get over it
It’s mill. It’s been a play style in every card game ever. It’s just that in Yugioh, it needs to be banish or else it probably helps the opponent instead.
Buff normal traps, add a climax phase from Weiss/Vanguard. Banish the top cards from your deck depending on the attack [3000=>banish 3 cards, hit a normal trap after damage step.]
Also life points to 12000-16000. Idk kinda wanna recapture the ol' days of flipping mirror force/magic cylinder.
Block Dragon is largely fine at 1. Is used almost exclusively by an archetype that ends on boards equivalent to several other legal decks, with the difference of dying to a single Ash more often than not. The issue is more how painfully slow Adam is at its turn. (Excavate animation seriously needs to be sped up)
“I’ve downgraded my collection” ahhh, the life of a father. Must make sacrifices
Gale is an absolute staple in Vayu turbo.
Toon decks would be almost broken if not for the fact that the majority can't attack the turn they're summoned. Hand rip, draw 1's, some of the best in-archetype searchers (one of which acts as a destruction negate), easy access to battle and card destruction protection, banishment, ability to attack directly... it'd probably not be tier 1, but it'd definitely be a *far* more common rogue pick.
Nope. You can easily kill toon kingdom with literally anything and they fold. Cosmic cyclone ehich banish’s makes toon’s ultimaty fold because you don’t get the destroyed effects
Toons relay on toon kingdom and that’s the biggest thing
The point about banning hand traps and making decks less about one or two card combos is actually a great take, how about we start with maxx c for example?
Also make it so you get locked into say you can do your combo lines with Snake Eye's but can only summon those archetype monsters for the rest of the turn. I really want to see "engine" playstyles go away because nothing needs to be an "engine" it needs to be its own unique thing and if it can't then it was badly designed.
Ban ash blossom if you ban maxc c. Oh wait then no reason for called by then
Personally Maxx C, Malchummy’s, Shifter, and maybe Droll are the only handtraps I want gone. Because they aren’t handtraps they are floodgate handtraps. 1 for 1 handtraps are fine with me personally
@@FrostReave LOL say that to ghost ogre
@@adammorin2955 Ghost ogre has literally done nothing wrong. It only recently gotten used because it’s good against current threats/problems.
Cold take: bring back the banlist having a set date like back in the day. We always had one early March, then again in early Sept, with emergency lists sprinkled in when needed.
Hot take: The Mulcharmies are fine and not anywhere close to Maxx C in power.
Anytime a deck has an Earth I'm like "🤔🧐 is there an easy Earth tuner to make level 5 that works?" 🤣😅
Maxx C is starting to lose it's power. With more people playing control and decks that play on the opponent's turn, more often than not, Maxx C is starting to just turn into an Upstart Goblin.
I personally still think it needs a ban because seriously, anything reaching an above 60% play rate really should be looked at, and it's at 90% in MD.
My opinion about yugioh speed is one and is always the same
OUR turn and turn 30 duels are WAAAYY more fun than the current yugioh where you just compare hands and handtraps
They should add a new mechanic like extra-link but it lets you just wrap your combo around to your opponents board. I just wanna build the fabled donut-link.
My Wish - They should make an actual Gorz archetype that focuses on summoning tokens in response to certain effects
As for Maxx C coming back, picture this:
Your local Runick Stun player plays one copy of it in his deck. On his turn, he summons hugin with a Runick card then activates Mutamorphosis, tagging out hugin for Maxx c. In the end phase, he adds that Maxx c to his hand. On top of runick stun board, he searched Maxx c.
What is he going to draw with that Maxx C to interact with you other than Runick cards? Stun decks power plays come from their backrow.
@@ak47dragunov my brother in Christ. Drawing runick cards is how the deck progresses. So drawing more runick cards is fantastic.
Konami should use Master Duel as a method of testing Errata Texts on Cards to balance broken decks. Cards like Verte or Halq getting Erratas to require Archetype Materials like a Predaplant Monster or Crystron Monster to see if that helps balance many Generic Monsters abused.
It also lets them play with Banned Cards to try and fix problem interactions and cards.
Bring on Electrumite to Duel Links! All of the pend support links are hindered by their arrows so it can be added. This can possibly apply to Verte too.
VERTE IS FINE THE LITERAL TWO AND A HALF TIMES IT'S BEEN RELEVANT IT'S BECAUSE OF A FUSION SPELL THAT ALLOWED USE OF MATERIALS FROM DECK
Personally I think MD should stay how it actually is but they really should add some sort of TCG/OCG banlist mode for players who want to play in there can.
Stuff like that and the lack of a test zone is what pretty much separates MD from being a full on simulator to just being a video game like it is currently
I know the new blue eyes stuff only just came out in OCG...but I need it now....been messing around with them in edopro and they're fantastic fun....wonder how long it'll take before it comes to master duel...I imagine it'd come out in tcg first
6 months possibly? Not sure though but since they nerfed branded into the ground playing a engine that helps Blue Eyes consistency is difficult.
My hot take: the fact that Yigioh is hard to play is 100% fine. It requires a lot of time and dedication, as most hobbies do, and it's not for everyone. Not in the sense that not everyone has the brain capacity to play, just the will to sit across hours of youtube videos and lost matches to fully understand what every card does and how specific mechanics work. I absolutely love opening a yugioh video or playing a match and discovering something new every day, it makes it super stimulating and it guarantees that the fun will basically never end. "But all of this makes it inaccessible for a lot of people" and? This should not be a problem of the community, so stop pretending you work at Konami while trying to find ways to "fix the game". The fact that not everyone wants to play it doesn't make it a card game for a few members of the elite, as well as it doesn't make it a bad game. I personally could never get into Pokemon TCG because i didn't like how the game played, does that make it a bad game? Of course not.
Another shorter take: we don't need more Havnis like cards, we just need more interactable decks. The fact that a lot of people feel like we need more cards to play turn 0 is due to the fact that a lot of decks can build unbreakable boards if uninterracted. This is the real flaw in my opinion. What we need mor of are decks like the newly released Ryzeal, Swordsoul or like lock-less Branded, consistent mid range decks with a pretty high floor but a not too high ceiling, that can play really well into handtraps and interactions and that can put up respectable, but interactable and beatable, boards.
The amount of times I’ve massacred dragon army in solo mode to test my decks would have me tried for war crimes
Special summoning from the extra in the opponent's turn should just never be allowed, it make for a huge chunk of completely bullshit play states.
3:53
What on earth is this dude smoking, Duel Links has had DIRE power creep in the past few years. We literally went through multiple tier 0 formats in a row, and the current metagame is borderline unplayable.
They just got every true Draco
Generic extra deck *end board* monsters (like Baronne and Borrelload Savage Dragon) are bad as they make decks feel like "Here's the best way to make this monster." Archetype, type, and attribute support should be better, and generic stuff should be far less powerful. More good xenolock stuff so decks feel more distinct.
A good take but it is also so cold it belongs to the north pole.
Copy and paste opinion
My pitchfork has never been sharper
Best of 1 only works for a online format where you can get top rank by grinding a deck with 51% win rate this only works when getting a match is instant and fast
Says no one plays DPE
Me over here playing DPE in my Branded Shaddoll list: 🧍♂️
Do I even need to say it? I already lived through this shit a year ago and learned my lesson.
I'm definitely a better person for having been wrong for once, lol.
Yugioh should add more lesbians
More than every female archetype in the last few years?
@@pyrotempestwing a lot more
We need at least 1 lesbian archetype every set
Agreed, but we could also use a couple more gay guys too. There's like... Libromancer, some possible Visas selfcest, some loose "shonen rival" sexual tension between Albaz and Aluber in the Branded lore (and even then Albaz gets with Ecclesia in the end), and that's about it.
@@pyrotempestwing
Yes, next question
as a kind of new player i agree with the take that every deck looks samey... the fact the game have generic shells/engines (kash, horus, etc) and extra deck monsters (barone, codetalker, apollousa, s:p, i:p, etc) doenst help
1:20 Nerd Factor once again is 100% correct on everything.
the reason master duel is its own thing is bc master duel is BO1 rather than BO3 where you get a side deck, so them kinda being their own thing just makes sense
Having 3 monster and spell/trap zones instead of 5 zones is better. Also more cards needs to be designed without immunities to destruction or targeting, but is given effects in the grave or banishement.
No that be more busted to a format thats broken
5:29 I am a common enjoyer
8:25 Yeah but imagine a world where every dark mageckian silver/gold player turn one play is dragoon pass. What a miserable fate.
As an Insect enjoyer, Maxx C should come back but only with a errata that hard lock you into special summoning insects for the whole game.
Please give back the roach just for insect ;_;
my unpopular opinion: negates and ftk burn/deckout was a mistake.
Fiber Jar should be unbanned look at Cyber Jar that card does nothing!
fiber jar's power level is fine to exist. the problem is there will be dumb LVK-replay decks that will loop you and reset the game forever.
people will cook.
Albion take is diabolical. Nobody is summoning gimmick puppet nightmare to your opponents field without Albion 😭😭 and they didn’t even ban any floodgates for it either!
I miss playing Duel Links honestly. I stopped playing it because I couldn't keep up with new main/mini boxes that we got EVERY month. Plus all the events that they did. All the events got repetitive. I do like how Duel Links made non-meta decks like Cyber Angels & Darklords meta in game. They're weren't meta here in the TCG. Also, the power creep in Duel Links is fast af
Alright, here I go: Ancient Gear shouldn't run raigeki and dark hole because they can't reliably otk an empty board (or rather, no one plays the necessary garnets to do it). Interrupted Kaiju Slumber does the same thing but leaves a monster on their field so you can combo and the garnets it requires are non-reactable outs to literally almost any monster.
The opinion about decks feeling like reskins is one I feel alot. It's why I personally liked rikka alot cause it was pretty unique I how it played with alot of unique interaction points like princess.
Dig deep and rikka is literally like any other deck eventually
@@adammorin2955 if you dig deep enough any deck is like all others, since they are all done for the same game
We need more space on the board i play aroma on the one hand and ceasefire burn stuff on the other ah and duellinks sometimes xX
2:30 I think you forgot mind hacker.
9:55 I disagree with Farfa's response completely. Ignoring glaring issues with the game and refusing to implement changes that can fix them simply because(to paraphrase) "it's always been like this so why change it?" is how games like YuGiOh stagnate and fall behind newer games with better ideas.
While I don't agree with the Duel Links system for a game with larger decks like the main YGO game has, I have to point out that other games have figured out more elegant and forgiving ways to use a ban list to not only balance the game, but also prevent unwanted collateral damage that one-and-done blanket bans can cause. I am a huge fan of the Banned Pairs/Groups system that both Digimon TCG and Cardfight Vanguard use, where in some cases they may, instead of outright banning a card, specifically prevent certain cards from being used in conjunction with other cards that create unintended, broken synergies. Like, imagine if instead of outright banning Beatrice, they put her in a Banned Group so she could not be used in the same deck as Transaction Rollback/Fiendsmith Engraver? That way you cleanly eliminate the 2 biggest problems that Beatrice caused this year, while also not completely kneecapping Burning Abyss decks by letting them keep their boss monster. I also love how Elestrals is handling their banned list; if a card gets banned, they quickly announce a rebalanced retrain of that card that keeps the spirit of the original while also being significantly harder to break. And by printing a brand new card, they don't destroy their game's history by errating the old card.
And this goes beyond ban lists. There are so many other defining features of YGO that have stood by us for years, despite the fact that they're outdated, and changing them would be an objective net positive. Card layout is a huge one; cards should have their effects numbered/bullet-pointed, or at least separated from each other. And why do we still have to stop and count out the number of stars a monster has to represent its level? Why can't a Level 4 monster just have a big (*)4 in the corner? Why can't we finally find a way to short-hand hard once per turn card text when 99% of relevant cards have it?
Be okay with breaking precedents if it creates a better product.