I'm watching these stapler videos not in order (because I missed initially they were a complete project). I think you're making a great series showcasing lots of different workflows and blender tips. The Shrink/Fatten after the temporary extrusion was really smart
If you’re flipping a value from positive to negative, you don’t actually need to click on the field. Just pressing - when hovering over a field will make it negative (or positive if it’s already negative)
Your videos are great, discovered them the other day. You definitely know your stuff. It's crazy how different people's workflows can be in Blender. I don't use a lot of gizmos, but it's interesting to see how you use them. It really paints a different visual understanding of how some of the operations work in Blender. You blew my mind with the bevel shaping, I never thought to set a bevel shape of 1 to do boundaries along edges, but now I use them all the time. Lol. One thing I like to do for arrays and mirrors is to use an empty as the origin point. That way I can edit individual components with geometric origins without having to mess with the 3D cursor or pivot points as much. Not necessarily better, just different!
25:16 You can make the loop slide have an even offset by pressing the “e” key. From the Docs: Even E Forces the edge loop to match the shape of the adjacent edge loop. You can flip to the opposite vertex using F.
Great video! Would love to have a tutorial on how to improve lighting skills to look more realistic besides the basics of HDRI or 3 lights set up that doesn’t really bring realistic rendering. Thanks
setup snap on vertex on and automerge on and shift d and middle mouse to contraint movement to z then box select and delete half of the circle then box select the 2 verts and extrude below. all done and it auto merge also to get that capsule shape. all done in vertex mode and box selection window mode.
Inches are bad in real life where unit translations are necessary, but online (especially for less professional renders) you can get away with approximating it, or just using 0.9 meters instead of 0.9 inches and just scaling it around in the final render to be about right.
As always, love your tuts! One thing I suggest to be mindful about is when you pre-create objects there might be some parameters that your audience will miss. For instance your initial circle object had 20 vertices. That's different than Blender's 32 vertex default and was never noted in your video. So anyone following along would have been in a dilemma to follow along. You are always so good at explaining the process and I see how easy it would be to overlook scene elements created before hand. cheers!
5 місяців тому
I liked the video but i got lost with subdivision/crease stuff. I do not see why there was even a need for subdivision.
I'm watching these stapler videos not in order (because I missed initially they were a complete project). I think you're making a great series showcasing lots of different workflows and blender tips. The Shrink/Fatten after the temporary extrusion was really smart
The whole pivot snapping workflow is great, totally gonna use that, thanks.
If you’re flipping a value from positive to negative, you don’t actually need to click on the field. Just pressing - when hovering over a field will make it negative (or positive if it’s already negative)
Your videos are great, discovered them the other day. You definitely know your stuff. It's crazy how different people's workflows can be in Blender. I don't use a lot of gizmos, but it's interesting to see how you use them. It really paints a different visual understanding of how some of the operations work in Blender. You blew my mind with the bevel shaping, I never thought to set a bevel shape of 1 to do boundaries along edges, but now I use them all the time. Lol.
One thing I like to do for arrays and mirrors is to use an empty as the origin point. That way I can edit individual components with geometric origins without having to mess with the 3D cursor or pivot points as much. Not necessarily better, just different!
Yes, empties can be a great way to control mirror operations. Thanks for the comment.
@@christopher3d475 thanks for the great videos! been watching them every time I see them go up.
shift tab to activate that snap op as you are in vertex mode already to snap to vertex easily and snap off to toggle it.
Yep, there are a billion keyboard commands in Blender.
25:16 You can make the loop slide have an even offset by pressing the “e” key.
From the Docs:
Even E
Forces the edge loop to match the shape of the adjacent edge loop. You can flip to the opposite vertex using F.
Great tip, thanks.
Wonderful Sir
Great video! Would love to have a tutorial on how to improve lighting skills to look more realistic besides the basics of HDRI or 3 lights set up that doesn’t really bring realistic rendering. Thanks
setup snap on vertex on and automerge on and shift d and middle mouse to contraint movement to z then box select and delete half of the circle then box select the 2 verts and extrude below. all done and it auto merge also to get that capsule shape. all done in vertex mode and box selection window mode.
I record on a laptop with a trackpad so I don't show middle mouse button actions that typically aren't available with that hardware.
Inches are bad in real life where unit translations are necessary, but online (especially for less professional renders) you can get away with approximating it, or just using 0.9 meters instead of 0.9 inches and just scaling it around in the final render to be about right.
A lot of work doesn’t even need unit translations. For example, carpentry can be done quite easily with imperial measurements.
you can actually set blender to use inches and feet if you want
Wasn't there a way to edit modifiers for multiple objects at the same time or is that going to be a feature in 4.2, I can't remember.
It's a shame we can't use the shrink/fatten tool on edges only. But that temporary geometry solution seems to work for every case, right?
You should be able to use it on edges alone.
As always, love your tuts! One thing I suggest to be mindful about is when you pre-create objects there might be some parameters that your audience will miss. For instance your initial circle object had 20 vertices. That's different than Blender's 32 vertex default and was never noted in your video. So anyone following along would have been in a dilemma to follow along.
You are always so good at explaining the process and I see how easy it would be to overlook scene elements created before hand. cheers!
I liked the video but i got lost with subdivision/crease stuff. I do not see why there was even a need for subdivision.
You could have used direct polygon modeling or subdivision. I'll try and do a video showing why I like SDS in this case.
file download not working..any help to work it out please
I just tried the download and it worked for me. Have you tried a different browser for the download?
@@christopher3d475 i do the download but the file is empty ...only 1% is downloaded ..basically I cannot open it