Major update as of game update 9.0!! We can now control click on different islands in order to select them and compare their statistics. This makes managing multiple islands so much easier!! Give it a try and game and see how great it is!
those graphs "Storage over time" are really important. When you are importing goods from other islands, you can see if you are running too low on them, so the island consumes more over time than what the Imports add, all the time when the ship is in port. Also, a great indicator if your trade routes are efficient.
I knew I had to look at the statistics pane, but every time I opened it I would get overwhelmed and close it, and go back to mass-creating way more of whatever than I really needed. This has given me a lot of clarity. THANK YOU!
Awesome. Been in a coop with my bud the last week wasting all godly hours avail playing this game. Your guide vids are now the most collective ahhhhhhhh's I have said in a row in one sitting. Thanks for making these!
Four years later, your video is still very useful! This is the first game of its genre that I have given an actual try and it's got me hooked. Thank you for shedding on what looked to me absolutely illegible at first. Hope you're doing well.
Finally a video that properly explained the entirety of the screen... For someone like me who cant spare much time due to work this is a time saver in learning these very helpful screens in 1800
I've started to use this the last couple of days and it has been very helpful and so has this video to help reassure me that I am not only reading it correctly but getting what I need out of it. And the tip of building only 1 instead of like 5 extra production buildings of a type. When I first played I went crazy on that and saw some really awful numbers. I will also note that I still read the production times and figure that out quickly in my head how many chains I need etc. Also, the Anno wikia is very useful for production layouts. One thing I will say though about those layouts is they tend to over produce, so only using those when you want to overproduce a little can then be useful. (I am sure you knew this, I am kind of looking for a conversation sorry! haha. Crap and I just watched your production video so this covers that.) As always thanks again for the videos. Cheers!
I find that most of the anno wiki layouts only really works untill u start adding tractors/silos on to them. There are layouts including tractors and silos but they are far fewer and your options of the design of the layouts are mutch more limited at that point. Also when u wanna start mass producing something on an island using specialists u rarely wanna have several production chains within the range of 1 trade union, At that point u wanna space them out so u can use each specialist to its max potential.
Thank you for your advice dude. Helped take me from being frustrated at early engineers to a thriving metropolis of investors. So much of this game is just not letting yourself feel overwhelmed.
Thank you, I never venture beyond balance tab so I didn't know about this thus relying only on anno calculator online and basically overproducing anything which drives my balance into the red then to try to remedy it by selling any excess stuffs and spam clippers and sell it, thus for the entirety of my playtime I'm basically teetering between bankruptcy crisis and record profit then back to bankruptcy crisis and repeat
i was way tooo lazy to figure this out myself, although its not that hard, its just so much better when someone eloquently explains it to me. Plus you can always learn something new that you wouldnt on your own. Thank you mate.
This was such an amazingly helpful video. Along with the pocketwatches "tip" (read, as TSB: perfectly balanced with no exploits), this has utterly changed my gameplay. Yeah, I'm still on the basic level difficulty (it's my 4th attempt at the story campaign, after all), but I now have a game gone into 4 different regions, having finished the main campaign and close to finishing LoL, where not one time has my income bottomed out into the negative. Briefly dipped early on, but that was more of an establishing colonies a little too quickly problem that I managed to get straightened out easily. Watches definitely made things easier... or quicker, rather. But not pulling a negative income constantly has been crucial. Not having to build ships to sell off. Not having to sell off goods... I still sell them, I just don't have to, big difference. So yeah, inestimatably valuable information.
nice vid, the one thing i found and not sure if it was mentioned but in the production tab and you can hold down the "Control" key and left click the island you want, it will hightlight them such as 1 island from Cape Trelawney and 1 from The new world it will show you just those 2 islands.
16:20 You can select specific islands or a group of islands with ctrl + click / shift + click on the islands' names. I don't know if that wasn't in game at the time of the video or not, but it is extremely useful to know.
I honestly haven't played 1800 since the Arctic came out (November-ish?), I knew it was something to be added, but I had no clue about it. Great video!
Me: spends 31 minutes and 07 seconds taking meticulous notes on production chains, rates, and calculators, then scroll down to see this updated video!! hahaha, love your work, keep doing it because it is SO helpful!!!
One thing I've found really frustrating about the production screen is this: If 100% of the source of a product is import from other islands, it doesn't show up on the production window. So I have to calculate it by placing a charcoal kiln on the island, opening the production screen, then look at all my islands that I get coal from to see if I break even Am I missing something?
@@TakaUA-cam I have one question! could you possibly make a 'How to connect trains properly' I've been trying to get 2 power plants w/ 1 harbor and having such a hard time lol
Just a tip for calculating production lines if you dont want to minimize the game to look up a guide: Just look at what number the production timers of different buildings "meet" Example Cannery: Artisanal Kitchen produces 1 Goulash every 2min Cannery produces 1 Canned Food every 1:30min Both timers meet at 6min. Until then, Artisanal Kitchen produced 3 Goulash. Cannery produced 4 Canned Food. Now you just swap those numbers: You need 4 Artisanal Kitchen and 3 Canneries.
I thought I knew all I needed to know about this menu....I was wrong. A lot more great features that I never noticed. I have a lot of time in this game. Their is always something to learn
I just read in a guide that you can see the statistics for a session by clicking on the corresponding title (e.g. "Cape Trelawney") and that you can shift+click to group several islands. Can't confirm it though, because I just started the game ;-) Great video btw!
Great help. I continue to have the same problems (I guess I am a newbie) I have started a dozen times, and my cash flow hits a certain place, and then always goes down so fast, I can't get back to positive. I have never made it to engineer! I sell ships, set my goods to be sold...bankrupt again. I have listened to UA-cam videos on how to make money...on and on. Would you have any suggestions on how to get a city to engineer? Or do I just give up after a dozen tries?
My productivity page is jumping all over the place no matter how I sorted everything. I'm looking at seems to bounce from up at the top of the list to down at the bottom of the list and then back again.I definitely have not done something right as I have major fluctuations going on despite understanding the supply and demand concept.
I completely missed that this was introduced and it brought me back to the game. However early/mid game I find that many of these are just plain wrong, I noticed that in many cases my supply vs demand would be perfect yet my stock would still be plummeting like David Caruso's career.
It's not wrong but it can be a little difficult to look at and see the problem... What I mean by that is if you look at the bars and compare them to the numbers sometimes they're off but it's because of rounding. Your supply could show 10 and demand show 10 but the supply bar itself could be a little less than the demand bar. this is because the screen only shows whole numbers whereas the bars will give you a true picture of what's going on.
hi! i got some dumb questions!... 1) How can you possibly know how much of certain material you need if the population keeps growing? 2) I always have trouble with the pigs related stuff...i have pig farms, i have the thing for the soaps and the sausages right next to pigs farms but some are not working as intended...most of the pigs go to a warehouse instead of going to the soap building or to the slaughter house, so i end up with the warehouse full of pigs, and a demand of sauseges and soaps thats never really satisfied.
1. It's really hard to explain that because you just keep an eye on this statistics screen and see when your supply and demand is about to be out of balance and you expand your production in order to be sure you're making enough. I'm really not sure how else to explain it if it's not making sense. This isn't really about pre-planning... It's about real time data that your current population needs. 2. Soap factories don't process pigs.. tallow maker does. So I'm not sure which building you're talking about. if you have a soap factory right there then yes it's not going to accept pis because that's not the right building. As far as the slaughterhouse not accepting pigs... Are you saying they're not accepting them at all? It doesn't sound like you're even producing enough pigs.
@@TakaUA-cam first of all thanks for the answer!...It might be hard to understand me because english its not my first language but really, thank you!. So, i think i solve it. It was more a problem of warehouse delay i believe...like, when you got 3 full chains of production all using the same warehouse it turns intuo a clusterf***. And apparently i was producing too many pigs for not that many "tallow building" so most of the pigs ended up in the warehouse...i realize that many of my problems in the city is because of a warehouse thats taking a lot of time to take other products because its full...
fark man i only just bought the game got up to the explosives kept saying my storage was full but couldnt do anything so got as learning curve just restarted games hell detailed my first anno im overwhelmed
great video, so in the statistics screen where you see a production line and there is a negative instead of a profit, there is nothing we can do about that correct? some production items will cost and some will profit?
I think the production isn't quite the problem, it's the distribution of goods, you have to basically calculate how many ships you need on a single route and exactly how much needs to be distributed to each of your islands and calculating how many ships you need is quite hard if you can never exactly tell the time each route takes for delivery and every ship with differing item sets can affect this, so I always end up with more ships than I'd probably need
Yeah trying to figure out the logistics of trade is something you just have to learn on your own really. They hold your hand in many ways in game but also expect you to think for yourself... It's the fun challenge of the game
@@TakaUA-cam Ah, my bad I missed it! Do you have any guides on management of small islands? I find it anoying to build a small population within the small space just to produce on a small island.
Only do farmers and workers but don't give them anything beyond what they initially have to upgrade from, fish and clothes, and wait until you get to engineers and can use commuter piers for workforce without needing residents. There is also the influence expansion category reward that gives you free workforce on an island by spending influence on things like settling islands or building those commuter piers
That’s all well and good… but what if I want to meet demand by trade instead? How do I calculate how many of a good is needed in my storage to meet that demand? @Taka
Do the Food & Drink venues demands are included in the statistics screen (production)? I've noticed that my restaurant consumes pig but there is no pig need on the screen. (My island has engineer, investor, and tourist population)
amazing informative video! can you please make one about transporting materials from one world to other? i can't decide how much to put on a transport ship, i always go into positive when the ship arrives at port, but before it goes back to bring more stuff, i am back into negative again for that good. please help and keep making these awesome videos.
The fixes are simple, supposing that you already balanced your production and consumption: You need to (in this order) either put more stuff on the ship, or, if the ship is already full, put more ships on the trade route. Of course when you add more ships you need to make sure that both islands have sufficient storage capacity, no use unloading 600 goods into 200 total storage or trying to load 400 goods from 150 total storage. An additional tip: You can put multiple goods on one ship on a trade route and that works in the beginning when you have only one or a few ships, but sooner or later it will break down because the ship is full of one item and won't move the others any more, unless you make it throw excess overboard. You can do that, but usually you need more than one ship per good anyway and it is not worth the trouble so try to stick to one good per trade route only and simply add ships to that route as you need later on. Will save you a lot of work fixing it up later. :)
Hi, great video. I’m still learning anno and this has helped. I’ve a feeling I’m overproducing goods on my island and they aren’t being sold. Should I just decrease productivity on those good until it balances out or should I remove some of the production buildings? Is there a way from the stats menu to alter production rates or is that done from the actual production building?
Amazing tutorial, this was just what I was hoping for. Got some questions though: 1. Do the production & demand -bars work with imported goods from a traderoute? Like I'm ordering chocolate to crown falls which is made in the new world. The ship drops off 6 stacks of 50t at once. Will this show as supply and be calculated down to the "x tons / minute"? 2. Are items included, like townhalls automatically supplying an area with luxury goods. I assume they'd ideally just reduce the islandwide demand?
1. No only locally produced goods affect the supply bar for that island. You have to compare the production on one island to the supply on another to be sure they are balanced. Imported goods, those bought from a trader, are not included at all... you just have to sort of watch your stock manually to see what the incoming supply is doing. 2. They aren't part of the actual supply, but they do reduce consumption which lowers demand overall.
This was so good explaination but there was 1 thing i think u forgot to mention. ppl may notice this or they may not but any goods u import will not show up in this production chart. Ofc i wont as its not produced on that island, But It will still show that u are missing all of it even though your ppl have all they need of those goods. Beer and Soup i noticed u are importing but the chart still show there goods as if u dont have any of it. My way to solve this is that if the island i am exporting set goods from also need it then i set a minimum limit of those goods so any trade ship cant take set goods below this limit and should your trade ship have a problem loading up u know u need to produce more. Another easy way can be to look up the supply value on that island u are producing from. If the supply value is lower then the demand value on the importing island u need to add more production. Also take into account if your main island need 20 beer and u produce 24 u may think u are in the clear but the production island also drink up 6 beer u are running a -2 in beer and the chart dosent show that. So take a closer look to importing/exporting goods as the chart dosent reflect that untill we can get a full region chart..
@@joha4574 I think u refer to the trade limit if i unbderstand u right. U can click on any warehouse and select any type goods u have and at the bottom there is a small lock with the number 0 next to it. If u change that number to lets say 10 and click on the lock if i remember correct. If u have any trade route that export this goods it will guarante that this island will never fall below 10 of this goods are being picked up or sold by a trade route. For example the prison buys soap for a very good price. U can setup a trade route to take 50 soap and sell at the prison. But ofc your ppl need it to so by setting this minium limit this trade route will only take soap above 10 and nothing more. So if u have 30 soap trade wanna pick up 50 but u have 10 reserved. This way the trade will only pick up 20. It´s a very useful way to support more then 1 island and at the same time making sure that not everything is being taken by the trade routes. I hope this made sense it was alot longer then it first sounded like.
How come so many of your productions have an excess demand, like sausage, bread, soap etc? Do you get that from your other islands? How do you calculate that, in that case? :) Thank you for great vid!
@@TakaUA-cam Well thats what you said in the timer section, starting at 20:00. I think you were just talking about the rum production chain and meant that if you built 1 lumberjack hut + the rest of the production line, you can still supply another production line of rum with the same lumberjack hut, but you mixed that up with the sawmill :)
Hello Taka, I'm on vacation right now, I can't play Anno 1800, but I may have some bad news, I think my coffee production consumes faster, because 1 coffee gets consumed every second, isn't that bad?
@@TakaUA-cam oh right, but look I have for example I have 200 coffee and I said I consumes 1 Coffee Per second, so that means 200 seconds later, I have no more coffee!!!
Is there a way to change a production lines drop off supply? Like instead of grain going to the mill, i can direct it to the warehouse. Or do i have to put the mill far away from the grain fields in order to do that and have the mill pick up supplies from warehouse? I have two grainfields that both drop off grain at one mill.
Well that is correct because it takes 2 grain farms to supply 1 mill. However, raw/intermediate goods production do not deliver to their "next in line" buildings. Factories (either end product (like a rum distillery) or intermediate (a glassmaker for instance) pick up goods needed from the raw production (farms, etc). Raw ouput and intermediate only deliver to a warehouse. They will do this if they get too much output storage in their building and it is not being picked up for processing.
Hi do you have a video or know or one that shows the basic stuff like hotkeys that help you move building, copy and paste a block of house etc: I can't even spin a building around if I want it to face a specific way on the street. I've seen it done in videos but mo idea how people do it. It's pathetic there is no manual for the game, they have no problem taking your money . cheers
I miss the sector balance overview box from 2205. Much more info dense and the info stayed at the same place. Plus no need to switch to another screen.
I know I'm many months behind, but if anyone reads this and can answer, I'd genuinely appreciate it! What do the darker colors mean? And why is it that sometimes the top or bottom bar has no color but the other bar is completely full?
Darker color means you have the potential to produce at that rate, but it's currently not being utilized, most likely because storage is already full - another reason mentioned in the video is because you just added a new production chain and it hasn't started producing fully yet (but it has the potential to do so) When the bars are empty, it's because there's no production or consumption of that specific good on that specific island - you'd often get this when producing goods one place and consuming them in another place.
There are few "Specialists" or special coffee seeds that might help quite allot.. but bare in mind you need to sort out the coffee very good to be produced on those islands were it show what goods that particulate island excels, also for example you need fast an great amount and your production isn't ready to produce by lack or other missing stuff the coffee & chocolate you can also buy it specially from Madame Kaheena or Isabel from new world.. ;0)
I've noticed that there is no way to track income from trade, either at your warehouse or others. Can't even see how much a ship on a steady trade route with neutrals earns at the neutral warehouse. You can only see the goods loaded and unloaded. Disappointing.
Very true... it is something that has been requested is a running screen of active trade income/expenses. You can see passive trade at least in the statistics screen, but being able to see how much you're spending on other trade routes would be useful.
So why use this and not calculators? I ask because so far I find this screen great but people online are always talking about needing online calculators. I’m still a noob so I don’t get it
Online calculators USED to be super popular but it's not as common anymore... I would check the dates of when people were talking about them for sure. If it was more than a year ago, probably old info you should disregard. Some people still say they use one though and honestly I think it is because they are stubborn or just want their hand held by subpar data that spells out "Build 3 Fisheries now". The in-game tools are FAR more accurate than any calculator will ever be and are all you need once you learn how to use it.
@@TakaUA-cam yeah that’s what I was thinking. That production bar is the correct data. Probably were older posts. So the production tab never used to work like it does now?
It was just never there when the game first came out.. they didn't add the statistics screen and all of the tabs in it until much later. For a good year or so the only way we had to figure up our supply and demand calculations was with a calculator.
@@TakaUA-cam ok this makes so much sense now. I was wondering why you’d use a calculator whrn the tools in game were great. That must’ve been quite a challenge without that production tab. Even with calculators once you add trade unions would’ve been a nightmare to try and calculate.
Shit I still cant get past producing oil even on the easiest settings, no matter how many videos i watch ....this game makes me wanna jump through a damn window
Major update as of game update 9.0!! We can now control click on different islands in order to select them and compare their statistics. This makes managing multiple islands so much easier!! Give it a try and game and see how great it is!
Also, it is possible to select one island and then shift click another island. It will select all islands in between.
those graphs "Storage over time" are really important. When you are importing goods from other islands, you can see if you are running too low on them, so the island consumes more over time than what the Imports add, all the time when the ship is in port. Also, a great indicator if your trade routes are efficient.
I knew I had to look at the statistics pane, but every time I opened it I would get overwhelmed and close it, and go back to mass-creating way more of whatever than I really needed. This has given me a lot of clarity. THANK YOU!
Sounds like me lol
Exactly ! ...
Awesome. Been in a coop with my bud the last week wasting all godly hours avail playing this game. Your guide vids are now the most collective ahhhhhhhh's I have said in a row in one sitting. Thanks for making these!
Just found this game a few days ago and im addicted!! Thanks for sharing the information. It's a dense game
Four years later, your video is still very useful! This is the first game of its genre that I have given an actual try and it's got me hooked. Thank you for shedding on what looked to me absolutely illegible at first. Hope you're doing well.
Finally a video that properly explained the entirety of the screen...
For someone like me who cant spare much time due to work this is a time saver in learning these very helpful screens in 1800
Your presentation is superb! Thanks for the time you spent on it, it will really help me going forward in my game.
Glad to hear it!
I've started to use this the last couple of days and it has been very helpful and so has this video to help reassure me that I am not only reading it correctly but getting what I need out of it. And the tip of building only 1 instead of like 5 extra production buildings of a type. When I first played I went crazy on that and saw some really awful numbers. I will also note that I still read the production times and figure that out quickly in my head how many chains I need etc. Also, the Anno wikia is very useful for production layouts. One thing I will say though about those layouts is they tend to over produce, so only using those when you want to overproduce a little can then be useful. (I am sure you knew this, I am kind of looking for a conversation sorry! haha. Crap and I just watched your production video so this covers that.)
As always thanks again for the videos.
Cheers!
I find that most of the anno wiki layouts only really works untill u start adding tractors/silos on to them. There are layouts including tractors and silos but they are far fewer and your options of the design of the layouts are mutch more limited at that point. Also when u wanna start mass producing something on an island using specialists u rarely wanna have several production chains within the range of 1 trade union, At that point u wanna space them out so u can use each specialist to its max potential.
Thank you so much for this. It has helped me to be a better player. I love playing this game!!!!
I just finished my first campaign in endless financial woes until late game. I did not know this screen existed. Thank you lol!
Thank you for your advice dude. Helped take me from being frustrated at early engineers to a thriving metropolis of investors. So much of this game is just not letting yourself feel overwhelmed.
Really appreciate this, surprised this does not have more views
The guide is fairly new still and UA-cam and Google like to recommend the 12 month old videos with 100k views on them still haha
Thank you, I never venture beyond balance tab so I didn't know about this thus relying only on anno calculator online and basically overproducing anything which drives my balance into the red then to try to remedy it by selling any excess stuffs and spam clippers and sell it, thus for the entirety of my playtime I'm basically teetering between bankruptcy crisis and record profit then back to bankruptcy crisis and repeat
Best video I've found so far 🙏🙌
i was way tooo lazy to figure this out myself, although its not that hard, its just so much better when someone eloquently explains it to me. Plus you can always learn something new that you wouldnt on your own. Thank you mate.
newish to the game. LOVING these tutorials. great job!
Best tutorial I have seen in production tab❤
Very good! I love this video! It really helped me out 🍀☺️👍
This was such an amazingly helpful video. Along with the pocketwatches "tip" (read, as TSB: perfectly balanced with no exploits), this has utterly changed my gameplay. Yeah, I'm still on the basic level difficulty (it's my 4th attempt at the story campaign, after all), but I now have a game gone into 4 different regions, having finished the main campaign and close to finishing LoL, where not one time has my income bottomed out into the negative. Briefly dipped early on, but that was more of an establishing colonies a little too quickly problem that I managed to get straightened out easily. Watches definitely made things easier... or quicker, rather. But not pulling a negative income constantly has been crucial. Not having to build ships to sell off. Not having to sell off goods... I still sell them, I just don't have to, big difference. So yeah, inestimatably valuable information.
nice vid, the one thing i found and not sure if it was mentioned but in the production tab and you can hold down the "Control" key and left click the island you want, it will hightlight them such as 1 island from Cape Trelawney and 1 from The new world it will show you just those 2 islands.
You can shift click as well to select the range of islands. Click on top island in an area then shift click the last island.
16:20 You can select specific islands or a group of islands with ctrl + click / shift + click on the islands' names. I don't know if that wasn't in game at the time of the video or not, but it is extremely useful to know.
That functionally wasn't implemented at the time. I talk about it in later guides after they put it in.
I honestly haven't played 1800 since the Arctic came out (November-ish?), I knew it was something to be added, but I had no clue about it. Great video!
Helped a lot, thank you!
Excellent video great explanations just started couple days ago lots to learn !!!
Me: spends 31 minutes and 07 seconds taking meticulous notes on production chains, rates, and calculators, then scroll down to see this updated video!! hahaha, love your work, keep doing it because it is SO helpful!!!
Thanks for taking time to do that. Appreciated!
This should be retro-added into every anno game, it is what was missing from all past titles. It was all guess work before.
As much as people hate on anno 2205, that's why I loved it, because I knew how much of everything I needed.
Come back to 1800 after a while away, had no idea this screen existed. Thanks for the info.
A LOT of people had no idea! It's a terrific tool!
One thing I've found really frustrating about the production screen is this:
If 100% of the source of a product is import from other islands, it doesn't show up on the production window. So I have to calculate it by placing a charcoal kiln on the island, opening the production screen, then look at all my islands that I get coal from to see if I break even
Am I missing something?
Oh m GGG this was so helpful!! THANK YOU
You can also access the statistics screen from any warehouse on your island.
Yeap!! I didn't really mention that since I wanted to show how to quickly get to the exact screen I wanted, but there are lots of ways to get there!
6:06 "Statisticky" or "Status-sticky" are perfectly cromulent words.
Thanks a lot for this.
Great video. I must admit that I have been a little confused as to it's meaning. Keep up the good work.
Man, this is a great guide. I semi Knew what i was doing but this for sure now gives me a reason to go back and double check all my supplies.
Great to hear!
@@TakaUA-cam I have one question! could you possibly make a 'How to connect trains properly' I've been trying to get 2 power plants w/ 1 harbor and having such a hard time lol
Yeah that's been a much requested one... It's on the list!
Bless other people know how to play this game thank you
I have finally found someone who explains how this tool works.
Like and thanks from Spain
New to Anno here. My dumb brain appreciates "keep green bar bigger than blue bar". Thank you.
Very well spoken and explained. A fantastic video. Thank you for making it! Edit: Liked and Subscribed.
Just a tip for calculating production lines if you dont want to minimize the game to look up a guide:
Just look at what number the production timers of different buildings "meet"
Example Cannery:
Artisanal Kitchen produces 1 Goulash every 2min
Cannery produces 1 Canned Food every 1:30min
Both timers meet at 6min.
Until then, Artisanal Kitchen produced 3 Goulash.
Cannery produced 4 Canned Food.
Now you just swap those numbers: You need 4 Artisanal Kitchen and 3 Canneries.
I thought I knew all I needed to know about this menu....I was wrong. A lot more great features that I never noticed. I have a lot of time in this game. Their is always something to learn
thanks a lot for this video it helped me a lot in improving my game in a really short time
Good to hear!
I found this screen while utterly failing to balance the production in Embessa. Complete game changer :D
I just read in a guide that you can see the statistics for a session by clicking on the corresponding title (e.g. "Cape Trelawney") and that you can shift+click to group several islands. Can't confirm it though, because I just started the game ;-)
Great video btw!
This video was made a long time ago.. they just added the ability to select individual Islands to compare to one another yesterday actually lol
@@TakaUA-cam Ah, ok. Thank you for your guides! They are very helpful.
Wow! So happy I found this video, thank you.
Bro....i thank u...i was always confused on this screen thank u soo much for this video.
love this.. new be for anno 1800
Thanks a lot for this video, I will use it
Great help. I continue to have the same problems (I guess I am a newbie) I have started a dozen times, and my cash flow hits a certain place, and then always goes down so fast, I can't get back to positive. I have never made it to engineer! I sell ships, set my goods to be sold...bankrupt again. I have listened to UA-cam videos on how to make money...on and on. Would you have any suggestions on how to get a city to engineer? Or do I just give up after a dozen tries?
Have you looked at my video titled "How to Get to Engineers Without Going Broke" heh
Hi Taka! your game looks way more beautiful and sharper than mine, are you playing in 4k? do you mind sharing your PC specs ? the gpu at least
Hi , thanks for this really usefull and instructive video...and greetings to your cat too ..ah ah !
My productivity page is jumping all over the place no matter how I sorted everything. I'm looking at seems to bounce from up at the top of the list to down at the bottom of the list and then back again.I definitely have not done something right as I have major fluctuations going on despite understanding the supply and demand concept.
THANK YOU!
I completely missed that this was introduced and it brought me back to the game. However early/mid game I find that many of these are just plain wrong, I noticed that in many cases my supply vs demand would be perfect yet my stock would still be plummeting like David Caruso's career.
It's not wrong but it can be a little difficult to look at and see the problem... What I mean by that is if you look at the bars and compare them to the numbers sometimes they're off but it's because of rounding. Your supply could show 10 and demand show 10 but the supply bar itself could be a little less than the demand bar.
this is because the screen only shows whole numbers whereas the bars will give you a true picture of what's going on.
hi! i got some dumb questions!...
1) How can you possibly know how much of certain material you need if the population keeps growing?
2) I always have trouble with the pigs related stuff...i have pig farms, i have the thing for the soaps and the sausages right next to pigs farms but some are not working as intended...most of the pigs go to a warehouse instead of going to the soap building or to the slaughter house, so i end up with the warehouse full of pigs, and a demand of sauseges and soaps thats never really satisfied.
1. It's really hard to explain that because you just keep an eye on this statistics screen and see when your supply and demand is about to be out of balance and you expand your production in order to be sure you're making enough. I'm really not sure how else to explain it if it's not making sense. This isn't really about pre-planning... It's about real time data that your current population needs.
2. Soap factories don't process pigs.. tallow maker does. So I'm not sure which building you're talking about. if you have a soap factory right there then yes it's not going to accept pis because that's not the right building. As far as the slaughterhouse not accepting pigs... Are you saying they're not accepting them at all? It doesn't sound like you're even producing enough pigs.
@@TakaUA-cam first of all thanks for the answer!...It might be hard to understand me because english its not my first language but really, thank you!. So, i think i solve it. It was more a problem of warehouse delay i believe...like, when you got 3 full chains of production all using the same warehouse it turns intuo a clusterf***. And apparently i was producing too many pigs for not that many "tallow building" so most of the pigs ended up in the warehouse...i realize that many of my problems in the city is because of a warehouse thats taking a lot of time to take other products because its full...
Brilliant video. Thank you!
You're welcome!
Thanks great video.
Great vid, I put a thumbs up. Do you have a best seed?
Oooooohhhhhh that makes since why I didn’t know about the production menu I didn’t play for a while
fark man i only just bought the game got up to the explosives kept saying my storage was full but couldnt do anything so got as learning curve just restarted games hell detailed my first anno im overwhelmed
Pretty helpful video. Thank you
great video, so in the statistics screen where you see a production line and there is a negative instead of a profit, there is nothing we can do about that correct? some production items will cost and some will profit?
Wow this menu was not available at all for quite some time? I'm happy I just got the game now then...
Thank you very much!!
Do you know that you replace the missing "Help"-button of the game?
Thank you so much for making all your videos.
I think the production isn't quite the problem, it's the distribution of goods, you have to basically calculate how many ships you need on a single route and exactly how much needs to be distributed to each of your islands
and calculating how many ships you need is quite hard if you can never exactly tell the time each route takes for delivery and every ship with differing item sets can affect this, so I always end up with more ships than I'd probably need
and yes I just saw that you have an additional video on that too ;P
Yeah trying to figure out the logistics of trade is something you just have to learn on your own really. They hold your hand in many ways in game but also expect you to think for yourself... It's the fun challenge of the game
3:14 Just hold control key and select the specific islands. i.e. only islands in New world.
That function was only added recently to that screen... see my pinned comment. :)
@@TakaUA-cam Ah, my bad I missed it!
Do you have any guides on management of small islands? I find it anoying to build a small population within the small space just to produce on a small island.
Only do farmers and workers but don't give them anything beyond what they initially have to upgrade from, fish and clothes, and wait until you get to engineers and can use commuter piers for workforce without needing residents. There is also the influence expansion category reward that gives you free workforce on an island by spending influence on things like settling islands or building those commuter piers
@@TakaUA-cam Awesome! Thanks for the tips! Kudos to you for actively reaching out to help us beginners!
That’s all well and good… but what if I want to meet demand by trade instead? How do I calculate how many of a good is needed in my storage to meet that demand? @Taka
Thank you for this. Just bought the game and been getting my butt kicked with my income. This will help alot
Thumbnail is epic.
Do the Food & Drink venues demands are included in the statistics screen (production)? I've noticed that my restaurant consumes pig but there is no pig need on the screen. (My island has engineer, investor, and tourist population)
It's bugged at the moment and not showing up in the statistics screen
Very good vid.. Many cheers
Hey just wanted to know if your Disccord was still available and active, if so i'd appreciate and inv :)
amazing informative video! can you please make one about transporting materials from one world to other? i can't decide how much to put on a transport ship, i always go into positive when the ship arrives at port, but before it goes back to bring more stuff, i am back into negative again for that good. please help and keep making these awesome videos.
The fixes are simple, supposing that you already balanced your production and consumption: You need to (in this order) either put more stuff on the ship, or, if the ship is already full, put more ships on the trade route. Of course when you add more ships you need to make sure that both islands have sufficient storage capacity, no use unloading 600 goods into 200 total storage or trying to load 400 goods from 150 total storage.
An additional tip: You can put multiple goods on one ship on a trade route and that works in the beginning when you have only one or a few ships, but sooner or later it will break down because the ship is full of one item and won't move the others any more, unless you make it throw excess overboard. You can do that, but usually you need more than one ship per good anyway and it is not worth the trouble so try to stick to one good per trade route only and simply add ships to that route as you need later on. Will save you a lot of work fixing it up later. :)
Trade routes is on my list for videos to do so keep an eye out!
Nice video man.
Do you know when dlc 3 land of lions release?
Hi, great video. I’m still learning anno and this has helped. I’ve a feeling I’m overproducing goods on my island and they aren’t being sold. Should I just decrease productivity on those good until it balances out or should I remove some of the production buildings? Is there a way from the stats menu to alter production rates or is that done from the actual production building?
Amazing tutorial, this was just what I was hoping for. Got some questions though:
1. Do the production & demand -bars work with imported goods from a traderoute? Like I'm ordering chocolate to crown falls which is made in the new world. The ship drops off 6 stacks of 50t at once. Will this show as supply and be calculated down to the "x tons / minute"?
2. Are items included, like townhalls automatically supplying an area with luxury goods. I assume they'd ideally just reduce the islandwide demand?
1. No only locally produced goods affect the supply bar for that island. You have to compare the production on one island to the supply on another to be sure they are balanced. Imported goods, those bought from a trader, are not included at all... you just have to sort of watch your stock manually to see what the incoming supply is doing.
2. They aren't part of the actual supply, but they do reduce consumption which lowers demand overall.
Hi! What map seed are you using in this video? Thanks much apprecieted!
I have no idea this video is almost 2 years old and I generally don't keep map seeds as it doesn't really matter.
0ver 400K in profit??? Wow, I didn't even imagine those numbers were possible. My mind is blown.
Dam I put almost 50 hours into this game and I had no idea how powerful this is
This was so good explaination but there was 1 thing i think u forgot to mention. ppl may notice this or they may not but any goods u import will not show up in this production chart. Ofc i wont as its not produced on that island, But It will still show that u are missing all of it even though your ppl have all they need of those goods. Beer and Soup i noticed u are importing but the chart still show there goods as if u dont have any of it. My way to solve this is that if the island i am exporting set goods from also need it then i set a minimum limit of those goods so any trade ship cant take set goods below this limit and should your trade ship have a problem loading up u know u need to produce more. Another easy way can be to look up the supply value on that island u are producing from. If the supply value is lower then the demand value on the importing island u need to add more production. Also take into account if your main island need 20 beer and u produce 24 u may think u are in the clear but the production island also drink up 6 beer u are running a -2 in beer and the chart dosent show that. So take a closer look to importing/exporting goods as the chart dosent reflect that untill we can get a full region chart..
Ah yes good catch! I actually meant to talk about that and must have forgotten. I will make mention of it in my next video on trade. Thanks!!
how can you set a fixed limit?
What do you mean by fixed limit?
@@joha4574 I think u refer to the trade limit if i unbderstand u right. U can click on any warehouse and select any type goods u have and at the bottom there is a small lock with the number 0 next to it. If u change that number to lets say 10 and click on the lock if i remember correct. If u have any trade route that export this goods it will guarante that this island will never fall below 10 of this goods are being picked up or sold by a trade route. For example the prison buys soap for a very good price. U can setup a trade route to take 50 soap and sell at the prison. But ofc your ppl need it to so by setting this minium limit this trade route will only take soap above 10 and nothing more. So if u have 30 soap trade wanna pick up 50 but u have 10 reserved. This way the trade will only pick up 20. It´s a very useful way to support more then 1 island and at the same time making sure that not everything is being taken by the trade routes. I hope this made sense it was alot longer then it first sounded like.
Very useful.
If I have a ship trading in Soap for example because that ship is expecting (50) soap at the docks will that be calculated into the demand figures?
How come so many of your productions have an excess demand, like sausage, bread, soap etc? Do you get that from your other islands? How do you calculate that, in that case? :) Thank you for great vid!
Yes, a lot of stuff is imported. You can Ctrl select multiple islands, added in a recent game update, to view supply/demand for separate islands.
@@TakaUA-cam Aight, thanks!
sick video!
How come 1 lumberjack (15 sec) is enough for sawmill (15secs) and distellary (30). Isn't that consumed by sawmill when it's produced?
It's not I don't know what you're talking about... One lumberjack is not enough for both of those.
@@TakaUA-cam Well thats what you said in the timer section, starting at 20:00. I think you were just talking about the rum production chain and meant that if you built 1 lumberjack hut + the rest of the production line, you can still supply another production line of rum with the same lumberjack hut, but you mixed that up with the sawmill :)
Hello Taka, I'm on vacation right now, I can't play Anno 1800, but I may have some bad news, I think my coffee production consumes faster, because 1 coffee gets consumed every second, isn't that bad?
That would be normal..... not sure why you're panicking. More population = more consumption.
@@TakaUA-cam oh right, but look I have for example I have 200 coffee and I said I consumes 1 Coffee Per second, so that means 200 seconds later, I have no more coffee!!!
So make more coffee
@@TakaUA-cam yes sir
Is there a way to change a production lines drop off supply? Like instead of grain going to the mill, i can direct it to the warehouse. Or do i have to put the mill far away from the grain fields in order to do that and have the mill pick up supplies from warehouse?
I have two grainfields that both drop off grain at one mill.
Oh, and thanks for great video! It explains it all very well and im not at -1000 anymore. :D
Well that is correct because it takes 2 grain farms to supply 1 mill. However, raw/intermediate goods production do not deliver to their "next in line" buildings. Factories (either end product (like a rum distillery) or intermediate (a glassmaker for instance) pick up goods needed from the raw production (farms, etc). Raw ouput and intermediate only deliver to a warehouse. They will do this if they get too much output storage in their building and it is not being picked up for processing.
@@TakaUA-cam
Ahh, i see. Thank you very much for explaining.
Your balance... holy dooly
my population keeps fluctuating
Hi do you have a video or know or one that shows the basic stuff like hotkeys that help you move building, copy and paste a block of house etc: I can't even spin a building around if I want it to face a specific way on the street. I've seen it done in videos but mo idea how people do it. It's pathetic there is no manual for the game, they have no problem taking your money . cheers
You don't need a video guide for that. You can find all of that info in the keybind settings. You can also modify them all from there if you need to.
@@TakaUA-cam Thank you I just found it. Still very poor instructions and help with getting started lucky for people like you.
I miss the sector balance overview box from 2205. Much more info dense and the info stayed at the same place. Plus no need to switch to another screen.
I know I'm many months behind, but if anyone reads this and can answer, I'd genuinely appreciate it!
What do the darker colors mean? And why is it that sometimes the top or bottom bar has no color but the other bar is completely full?
Darker color means you have the potential to produce at that rate, but it's currently not being utilized, most likely because storage is already full - another reason mentioned in the video is because you just added a new production chain and it hasn't started producing fully yet (but it has the potential to do so)
When the bars are empty, it's because there's no production or consumption of that specific good on that specific island - you'd often get this when producing goods one place and consuming them in another place.
@@shaun314 you sir are a gentleman and a saint! Thank you kindly
COFFEE
Always the coffee!!
There are few "Specialists" or special coffee seeds that might help quite allot.. but bare in mind you need to sort out the coffee very good to be produced on those islands were it show what goods that particulate island excels, also for example you need fast an great amount and your production isn't ready to produce by lack or other missing stuff the coffee & chocolate you can also buy it specially from Madame Kaheena or Isabel from new world.. ;0)
I didn't know this existed!
You're not alone! Many people are amazed by this tool when I tell them
I've noticed that there is no way to track income from trade, either at your warehouse or others. Can't even see how much a ship on a steady trade route with neutrals earns at the neutral warehouse. You can only see the goods loaded and unloaded. Disappointing.
Very true... it is something that has been requested is a running screen of active trade income/expenses. You can see passive trade at least in the statistics screen, but being able to see how much you're spending on other trade routes would be useful.
So why use this and not calculators? I ask because so far I find this screen great but people online are always talking about needing online calculators. I’m still a noob so I don’t get it
Online calculators USED to be super popular but it's not as common anymore... I would check the dates of when people were talking about them for sure. If it was more than a year ago, probably old info you should disregard. Some people still say they use one though and honestly I think it is because they are stubborn or just want their hand held by subpar data that spells out "Build 3 Fisheries now". The in-game tools are FAR more accurate than any calculator will ever be and are all you need once you learn how to use it.
@@TakaUA-cam yeah that’s what I was thinking. That production bar is the correct data. Probably were older posts.
So the production tab never used to work like it does now?
It was just never there when the game first came out.. they didn't add the statistics screen and all of the tabs in it until much later. For a good year or so the only way we had to figure up our supply and demand calculations was with a calculator.
@@TakaUA-cam ok this makes so much sense now. I was wondering why you’d use a calculator whrn the tools in game were great. That must’ve been quite a challenge without that production tab. Even with calculators once you add trade unions would’ve been a nightmare to try and calculate.
Will this game ever be DRM free?
Shit I still cant get past producing oil even on the easiest settings, no matter how many videos i watch ....this game makes me wanna jump through a damn window