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3 Overrated Spells in D&D 5e

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  • Опубліковано 8 сер 2024
  • Are you tired of being Fireballed by your friends when your Barbarian charges into battle.
    Maybe your getting narcolepsy from waiting for a playing to resolve all of their animated objects turns.
    Some of the "best" spells in D&D 5e are a bit overrated. Here's why and maybe a few spells that could take their place and be a bit more fun to play.
    Chapters:
    00:00 - Introduction
    01:00 - Fireball
    04:14 - Haste
    07:53 - Animate Objects
    #dnd #overrated #spells #controversial #ttrpg #dungeonsanddragons #dungeonmaster #criticalrole #roleplayinggames

КОМЕНТАРІ • 15

  • @RingXross
    @RingXross  4 місяці тому +2

    I wonder if I should have put Healing Word on this list? Sometimes it's just better to use the biggest spell you have to finish a fight and then bring your ally back from the dead.

  • @Pre-GenCharacter
    @Pre-GenCharacter 4 місяці тому +10

    Sure animate objects is overrated, but nothing says creative gameplay like turning a handful of gravel into your pet claymore mine

  • @jamestaylor3805
    @jamestaylor3805 4 місяці тому +4

    Haste was severely nuetered in 5e. It is living off of it's past glory. I honestly think it would win back a lot of love if it wasn't concentration.

    • @brandonolar3217
      @brandonolar3217 4 місяці тому

      Ya need glyph of warding and the mini dimensional chest. Modenkainen's chest maybe? Store your glyphs in the chest if it casts concentration spells then they just last the full duration. I ran a wizard that did Nordic rune stuff and glyph of warding was the MVP for that character for sure. That little treasure chest got kinda nuts

    • @jamestaylor3805
      @jamestaylor3805 4 місяці тому

      @@brandonolar3217 leomunds secret chest. 4th level.
      I have a character build I spent a long time playing. Mark of Scribing Gnome, Archeologist, Artificer/Archivist and Wizard/Order of Scribes. Lots of cheap scrolls. But as a gnomish Archeologist he spent a lot of time in ruins with his Familiar, Homunculus Servant and an Unseen Servant loading loot...errr artifacts... into Leomunds Secret Chest sitting on Tenser's Floating Disk while a two Artificial Minds keep watch.

  • @gregorygarrison572
    @gregorygarrison572 4 місяці тому +3

    1. EEEEEEVOKER BAYBEE. But yeah, Fireball is MVP at level 5-7. It loses value in Tier 3. Often games never get to tier three, so it get's its MVP status from being miles better than anything before it.
    2.Haste is ideal for your rogue, or paladin, or even hexblade warlock. If you are doing haste shenanigans, STEP BACK from the fight. Your job is holding that haste, not much else in that fight. Slow is great as well, however in the same vein you don't want to drop the spell so stay out of the fight.
    3. The classic summon 8 creatures take half the combat time for yourself.

  • @michaelwiltbank3619
    @michaelwiltbank3619 4 місяці тому +3

    He I see you have the work to make better content however the thing is is going to elevate your content to the next level is honestly just semi good mic quality. The best way to do this is take the mic hallway down your shirt and just clip it up higher, you may think its not going to get the soundwaves from under your chin but it really will.
    Hope this helps!

  • @Russlem
    @Russlem 4 місяці тому +5

    To me, overrated means that there were other options you could have chosen that filled a similar role nearly as well. Nothing in the 3rd level on any spell list competes with Fireball for instant damage. It takes 2 rounds for Spirit Guardians to catch up and it has less than half the AoE. Fireball's damage isn't good. It's 5th level at the 3rd level. Synaptic Static does 8d6, Dawn does 4d10, Cone of Cold is 8d8. Fireball at two spell levels lower is 8d6, upcasted to 10d6 at the same level. So yes, even upcasting, it's outstripping its competition mightily assuming failed saves... but a lot of its competition runs off of CON saves like Gravity Sinkhole, Cone of Cold, and Dawn. Targeting DEX saves makes Fireball more reliable than its competition in a game filled with hulking, bulky monsters with poor DEX and great CON. Talking about the AoE component of it, essentially unless you have a PAM/GWM or CBE/SS, your martials are going to spend the rest of the *session* catching up to a Wizard who cast Fireball on 2 targets, netting an average single turn DPR of 56 on two-targets. Astonishing damage for a 3rd level spell slot.
    Would you be better off with Hypnotic Pattern? If you're a control caster, probably. I personally take Hypnotic Pattern over Fireball because I play controllers, but that's a comment on how strong the Wizard spell list is, not how overrated Fireball is. If I was running pure optimal/no flavor I'd take both. Fireball is the diamond encrusted VIP card for AoE damage. It's so overtuned it's disgusting. The only spell more OP for damage is Conjure Animals which is the most OP spell until probably Wish and has all of the problems of Animate Objects but significantly worse due to RAW requiring DM to choose the creatures, which means running as intended not only do turns grind to a halt as your player manages 8 potentially large creature tokens with stat blocks that had to be looked up at the DM's whim.

    • @HeavenlyDemonicKid
      @HeavenlyDemonicKid 4 місяці тому +1

      Personally I've always chosen Lightning Bolt over Fireball, it's very much a direct competitor having the same 8d6 damage at 3rd level, both available to wizard + sorc so I disagree that there are no other options. Sure it may not be as good for dealing with a small-to-medium room of full of only enemies, but with proper positioning and communication to your allies you can very much line things up in a way where you avoid the friendly fire and still hit multiple enemies. I find that in open battlefields the shape of the lightning bolt is very helpful if you combo it with some sort of mobility or have the time to hide beforehand in the sidelines so you can snipe a whole 100 foot lineup of enemies.

  • @xiongray
    @xiongray 3 місяці тому +1

    You mean *top 3 spells

  • @anonyme4881
    @anonyme4881 4 місяці тому +1

    As someone says overrated means nothing can remplace that spell
    While animate object is probably overrated, I think its more the damage part that actually is.
    This single lv5 spells can cause tons of super awesome shenaningans for a 120 feet range
    With this spell you can cause mayem while stealing someone key, making everyone prone by animated a carpet, improvise fly with some sofa, transport some super heavy item easely.....
    I agree with how it slows the table, but with dice command its really quick. (We all agreed to use dice command when there is a hord attack)
    Also wall of force is just a way better combat spell that trivialize 80% of any fight that also got some really good out of pocket use. (Like making a bridge or crashing a vehicule)
    And if you look at lv5 spell, nothing beat out animated object damage, and nothing beat out wall of force battle control against multiple ennemy. (But in that case you should just go for the quick kill as action economy is king in 5e)
    As those two spells cover nearly everything you need for battle you just need to take neat potentially out of combat spell to fck up with NPC like dominate person or modify memory for exemple.
    GEAS is a very funny spell tho
    To finish with lv3 spell, yes Haste and fireball are just too overrated.
    Fireball can be really hazardous and has a long history of TPK, so I prefery hypnotic patern for crowd control.
    Its still a tier 3 spell that outdamage pretty much every other spell if you upcast
    Haste is good, but slow can basically haste your whole team against low wisdom ennemy.
    There is also animated dead, counterspell, and dispell magic at third tier..... To many good option

  • @scottburns5049
    @scottburns5049 4 місяці тому +1

    90% of spells are over rated

  • @CatacombD
    @CatacombD 4 місяці тому +2

    Fireball is not overrated.
    Haste is not only overrated, but actually is a bad imo.
    Animate objects (and most other summon spells) are tedious and overrated. Their damage over time is almost never as valuable as dropping an immediately impactful spell, because of the way action economy works. The only "summon spell" that is actually worth it from a power perspective is animate dead, since that doesn't actually require actions in combat. (it is still tedious, tho)

  • @CajinVaren
    @CajinVaren 4 місяці тому +1

    This information is as bad as your mic quality