Ghost Recon Wildlands: Operation Kingslayer - Ghost Mode Extreme No Hud Immersive Part 45
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- Опубліковано 26 сер 2024
- Welcome to a unique and immersive playthrough of Ghost Recon Wildlands. This isn’t your average run-through. We’re taking things to the next level with Extreme difficulty settings, Ghost Mode with enforced permadeath, and no HUD for a truly immersive experience.
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Our rules of engagement are designed to enhance the realism and challenge:
Skills and Gear: Our gear usage is tied to our skill progression. For example, bullet resistance allows us to equip heavier vests for added protection. Night vision and drone usage are unlocked with the corresponding skills, enhancing the game’s immersive experience.
Camo and Clothing Strategy: We adjust our attire and camouflage to match the environment, considering factors like weather and climate for optimal concealment and protection.
Drone Retrieval: The drone must be manually returned. If left elsewhere, it must be retrieved. However, with the Scout Headset or Tactical FPV Goggles, the drone can autonomously return. If destroyed or not retrieved, it’s lost until we restock at our base.
Drone Usage and Carry Limit: Our drone is a valuable asset. It’s deployed only when a drone backpack is equipped. Using the explosive drone destroys it, making it unusable until we restock. The number of drones depends on the number of drone backpacks equipped across the squad.
Parachute: A life-saving tool for high-altitude jumps without damage. It’s useful for quick escapes or air infiltrations. However, it’s deployable only if the CamelBak backpack is equipped.
Rebel Support: This feature, usable only with a radio backpack equipped, allows calling in rebel reinforcements.
Night Vision: This feature, activatable only with Night Vision Goggles equipped, allows seeing in low light or darkness. It’s crucial for stealth and nocturnal operations.
Base of Operations: Our team operates from a specific safe house. This is where we rest, change gear, clothes, weapons, upgrade skills and more. If we decide to move our base, all four team members must equip the big Hiking backpack and travel to the new location, temporarily losing the ability to use the drone, rebel support and parachute.
Dirt Accumulation: If we spend more than 2 days without returning to the base, we start to accumulate dirt, adding to the realism of our journey.
Backpack Capacity: The capacity of your character’s backpack determines how many items they can carry. Items can only be equipped/removed outside of combat. The size of the backpack affects its capacity:
- Small Backpack: Can hold 1 additional accessory, excluding helmets, vests and ghillie suits, saved over 2 special outfits. Ideal for short missions where minimal equipment is needed. All functional backpacks (parachute, drone and radio) are small backpacks.
- Medium Backpack: Can hold 1 additional clothing item and 2 additional accessories, excluding helmets, vests and ghillie suits, saved over 3 special outfits. This offers a balance between mobility and equipment capacity.
- Large Backpack: Can hold 2 additional clothing items and 3 additional accessories, excluding vests, saved over 5 special outfits. Perfect for long missions where you need to carry more equipment. All Hazards Prime pack is a large backpack.
- Hiking Backpack: Allows you to save all 6 different special outfits and change between them (and mix and match their items individually) freely. The only exclusion is vests, which can't be carried and needs to be the same in all 6 outfits. Additionally, allows you to carry additionally hygienic products, doubling the time required for the user to accumulate dirt.
Backpack Exchange: You can exchange backpacks with your AI teammates. This allows you to utilize the equipment in their backpacks, such as a drone from a Drone backpack. However, this can only be done when you’re not in combat. After the exchange, you’ll be able to use the drone, but you won’t be able to change your equipment until you re-equip your main backpack. This adds an extra layer of strategy, as you’ll need to plan your equipment usage and backpack exchanges carefully. Remember, the carrying capacity of your AI teammates is limited to the size of their backpacks.
Vehicle Drop-Off: This feature, available only at the base of operations, allows requesting a vehicle delivery. We will only utilize vehicles that are realistically obtainable by rebel forces.
No Fast Travel: To maintain authenticity and immersion, we will not utilize any fast travel mechanisms. All movements and journeys must be carried out in real-time, using available in-game transportation or on foot.
Additional Immersion: I am dedicated to creating a truly immersive experience. As such, I will be incorporating various subtle details to enhance the realism and depth of the gameplay.
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Join us as we navigate the treacherous terrains and face off against formidable foes in this ultimate test of strategy and survival.