I HATE PYROLYSIS FOR A DUMB REASON
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- Опубліковано 25 сер 2024
- I am happy to be playing a hard map again, but I can't like it, for the dumbest of reasons.
I'm not proud of myself, but I'm even less proud of HG's decisions.
Other than that, the event isn't perfect, but CC was never perfect too, so it's fine, at the end of the day.
#arknights
CN Player here. I do want to point out if you are new or miss any of the prior CC operator/Skin. HG is adding them (gradually) to the side story event(not retro/rerun keep in mind) reward prior to permanently adding them to the yellow certs.
So you still have ways to acquire them for free without spending yellow certs. If you miss them again then it will be yellow certs
I dunno really, the fact that this rebranding works is hilarious to me, and as a player that joined after CC ended and experienced Pinch Out I would like to say that the only thing I dont like about Pyrolysis is the low amount of rewards, like id love to suffer and then be showered with resources so I can upgrade operators that work well with my strategy in Pyrosis and try even harder risks
Completely agree, I like the struggle but at least make it worth it.
Yea, compare to the original CC with its true daily stages (13 total), I don’t think 300 Contract Bounty is enough, especially when there is only 4 “daily” stages for this CC where the reward each last for 3~ days.
If anything, they should’ve granted more currency based on the number of score similar to the permanent stage so that it’s is possible for player to also get stuff from the Permanent Trade Center.
Veterans player can afford skipping the farmable materials in the Battleplan Store to buy anything that they’ve missed in the old CC, but new player would either be forced to skip the materials or having to stock up on the new CC Currencies till they can purchase the old CC stuff.
My calculation might be wrong, but I believe you would need 3,285 to yet everything in the Battleplan, and assuming the other 3 locked “daily” stages are also 300 Bounty, that means the cap is 3600 Bounty.
(2400 from permanent, 300x4 from the 4 daily stages)
That compare to the old CC which I believe had over 10k Total Bounty, due to having way more available tag combo and additional rewards in the permanent store.
@@Zack_Zanderwym tho I had more than enough to get a whole set of new royal tokens, there isn’t as much currency true but stuff is cheaper
@@voltrixgames4375
Pretty sure there aren’t any “new” tokens. Those are the old ones from the original CC that you’re likely spending the new CC currency on.
@@voltrixgames4375
Plus, Royal Tokens are worth 2000 (500 each) Old Bounty while 3000 (750) New Bounty. They are not cheaper.
The tags in this CC is a mixed bag for me.
It has unique tags: like adding and swapping mobs to add more challenge; adding mechanics that is not present in previous CCs; adding buff tags for allies; and many unique tags that makes the challenge refreshing.
The only thing I hate is the placement of tags. There is no more mix and match for tags to suit the desired combinations. So many requisites and so many restrictions that the challenge is not fun anymore. The best thing in older CC is the mix and match combination that can be exploited with the roster you have and the solution you want or need.
This CC just says get better ops or should have levelled these ops to clear this which the older players have and the newer players don't.
Fully agree, heck this one doesn't have a caster clear as of yet.just get the OP ops or phys DMG is not it for me
yeah, I hate how limited the choice of tags is. I normally like taking the 1 hp one, but I also don't like the fireball guys. Why do I need to have them on the map if I want to take the 1hp challenge? They aren't even thematically similar at all!
Hot take but I prefer this method, it forces you to actually build characters that you would have overlooked otherwise. A lot of events in arknights I feel don't use operator abilities like silence or invis reveal to their fullest potential.
And besides, CC is basically an endgame event. New players trying to play it should know what they're getting themselves into.
I think the impact difterence between the tag categories is bad, burning grass does almost absolutely nothing and the upgraded swordsmen can't hide in grass, but cars and stronger cars result in having to stall them like you're trying to beat SN-10 with a 3 star team
I agree, the mandatory must pick this tag if you want to use the harder tag branching thing sucks
Minor correction, I believe you don't need to do the tag that makes the drones invisible. This is because to get the reward, you only need the last sections fully completed.
to get the flag you don't need the invis drones, but for one of the missions you do
I have mixed feelings about this. A lot of minor points that I don't like (weird mandatory tags branching, a little too much difficulty for the trim, mode being a lot like Pinch Out more than CC, the invisible drone making Ines madatory for many of us...) but there are good points too. The UI is great, having 4 mini perma map instead of daily rotating, missions to get awards are easier to understand. Also I like the fact that some tag line straight up make some ennemies appear or not, changing the map. It's definitely an improvement from Pinch Out even if it's hiding behind CC name. My main problem with this kind of events now is that everyone makes it look solvable easily, okay it's not hard enough then ? But you think at the average person who doesn't copy homework (like me), and there is less and less room for strategy in there. You kinda feel forced to use the best options or watch guides which isn't fun and soulless to me. There can always be more tags to add to increment difficulty but it should be an option.
you can unlock easier tags later on for the main map and swap around depend on your team but in general i agree its too much for the trim at least the map is pretty straight forward
I feel like getting the trimmed metal is going to be easier compared to the previous CC. Getting it on Day 1 is definitely harder, but unlike before, it's still available to obtain on the last day after unlocking more tags.
Compare this to the previous CC where if the player can't get the metal trimmed with the tags they have to pick in the first week, it’s now impossible to obtain it during the second week after they get more tags.
Still, I would prefer there to be more tags option.
I HATE hate hate how they made the tagging system bad ,like in the old CC you can choose freely, now you gotta chain them ,and the cap from R18to 600 is not it for me ,atleast i got the skin but it feels also underwhelming:(,i remember how excited i was to get broca's skin in CC10 ,like YES i earned it
feels like new system is just completely devoid of choice and different strategies at high risk levels ten times more than old CC because of the whole "if you remove one tag from a group you miss out on the group bonus" thing, most high risk clears are just: take all the grouped tags; take all the mass stat up tags besides health up and only THEN do you get choices with the daily risks because they can be interchanged without loosing group bonus. this is made even worse by the fact that despite challenge nodes allowing you to *sometimes* choose risks not connected to the origin point of the line, most risks and more importantly most dangerous risks are still super early in these group lines so that if you want to not take it you cant take like 8 other bloody risks. The biggest example of this is the reeds sp generation risk, it costs 50 which is a huge blow already but all the risks to the right of it are basically free, and guess what? you cant have those free risks without choosing the reeds risk so if you dont want the reeds risk at all good luck loosing like 100+ risk level for not wanting one (1) [Singular] risk.
You said to not laugh at you but I totally agree tbh, they toke back Pinch out and decided to name it CC again, it's the same format pain tags at the start with less liberty of choice but it get easier with time.
I gotta say tho, imo it's bring something positive because there is no more fomo to get the trimmed medal week 1 and there is no more dailies stage FOMO that you can miss replaced by rotations stage who stay for the whole event and you have 3 days to do the rewards each.
And there is no bullshit like +1000% hp tag
@@egorbessonow2121 Instead there are hilarious amounts of stat bloat buffs that you cant even easily track tough
@@kyarumomochi5146 Well, tracking in this pinch out system was always a problem
I'm not the only that can't stand the fact that they rebranded POO as CC. Oh, and also, GIVE ME BACK EAST ARMORY
Although I would still prefer more tag options, the fact that anyone can just focus on the “daily” stages to unlock the extra tags so that they can get a higher score and still get everything (even the trimmed medal, which makes it lose its uniqueness)
i just want to note that the closed captions rendered "powerful ops" as "power flops" and this made me giggle
they really shoulda added "the flying seeds they spawn don't drop life points" to the invis to make it like, doable, to get the completion rewards without needing invis reveal. Or more like, an extra tag on top of the invis or in place of the invis that makes the drones invincible outright, the seeds ignore camo, but they and the seeds don't take any life points? right?
*Edit:* Just realized after watching someone elses clear that you can just, place a defender at the exit to eat the seeds, ahah...
also. It's weird that there isn't any more burning reed tags. like c'mon, "we're used to marching on scorched ground"?!
And a smaller thing, they *could've* split the "no SP in the reeds" and "the reeds are on fire" into one "pick one" set so it's like, "No SP in the reeds or no HP in the reeds?" lol.
I do like the gimmick of completing objectives to unlock more flexibility though, BUT they should've integrated more of it into each set, so it's like you're "unlocking the gates of flexibility to reach 620" y'know. I mean the flow of starting simplified as "take the whole set first" and *then* picking and choosing using new starting nodes, is something I really like but wasn't taken *full* advantage of
Somehow pinchout did the "unlocking new starting points in the risks" better than ccbp#1. Like... 2 new starting points in the stat buff/debuff categories? Really??? Why not let us avoid the reeds sp gen debuff or avoid some of the car buffs? Kinda lame hg...
I was one of those victims of the drones spawning seeds inside the blue box.
I finally managed to successfully leak them by having Bassline block some of the Reed guys right next to the box when it was entering the box so the seeds will target him. I saw someone else managed to split box the rovers into a defender so that they'd reveal units next to the box (they normally don't) to bait the seeds as well.
One thing I like is how I don't have to do the "daily" stages every day, because I'm actually really busy with work right now, I only have to do it on the days I have off.
This CC lack choices because tags are most likely blocked behind tags and the one you don't want and the one you want are likely to intertwined. Take for example the bush 50/90% SP gen down, the worst tags ever made in a CC period, but you will have to have them on to even remotely reach 620 because the tags behind them aren't that hard but give alot. Meanwhile in older CC, you can essentially nitpick what aspects you want to be strong and what aspects you want to be normal to suit your team. This CC just force you have specific ops to have a good time playing because without them, you need alot of micro to bait the enemies invis out. For example, Ines and Silverash for every enemies because of the stupid bush, Eyja alter if you want to 2 ops lane holding the right lane with a lord,... If you want something to get stronger so you can obtain more points, you have to buff everything instead of individually picking like before.
My issue is with the point system. That you need to pick certain risks in order to then choose others. And it is very restricting. What if I don't want to have casters on both sides but want a tileban? Too bad. Or if I don't want to hyperbuff the seeds of withering of the drone but I wanna access the tags after? Cant do, have to pick that and THEN you can choose others. Also the +10 points for a complete category have been pissing me off cuz I will have the perfect amount of points and then be a bit over and remove one tag and that then undoes the category and essentially I lose -20 instead of the -10 I wanted to lose
After get Flamebringer skin
I abandoned this stage and continue to rock farming
Personally, I would at least complete the mission from the“daily” test site and maybe attempt the permanent stage after unlocking all of the extra tags to make it easier to not miss out on the rewards.
@@Zack_Zander I know
That's why I said this stage
Not this event
The main test is insanely hard
Even my highest score is just 390
@@Therestrial205
I see, still could maybe reattempt it later once the other tags are released. Although it’s hard to see 5 new tags making a difference, it could still help.
when you fulfill certain task, you get a reward, then task node becomes a new starting point where you can select the tags. My opinion they should just give more those nodes, we got more rewards, and get more starting points, and we have more versatile way to pick our tags, win win for everyone.
The thing I hate the most about this new CC is yep... it is not CC, it's Pinch-Out. I agree with him... in CC, I always avoid hard tags like but now, I can't seem to avoid it to get the trimmed medal
already got the medal trip, but if there is even one thing i remotely loved about CC is the fact i follow the vocalist of this season's CC theme
I MISS the old free rotating site. I miss the music too tbh hah
Tbh the rotational map we got felt like it came from cc with a ui from po not sure how this’ll stand for the later maps but just saying. It’s not even the invis it just doesn’t feel like the damn hp bloat of scraps called the po mechs for all I care they turned into Terra’s transformers and decided to turn into the Dublinn buggies.
Trick learned from eckogen, you can clear the tags on their own, and then once you try for the challenge you can leave out the invis tags and still unlock the reward. The challenge doesn't require you to max out the risk on the lower set of tags
As i heard cc 1 is coming back i got really hyped, because i never had the ability to play the old cc´s because i wasn´t playing at that point yet or just hadn't enough op´s. so i only got to do the last two cc´s to 18 and 20. So this one is kind of a big disappointment, if they had calld it somthing else and just put the ccs in a similar place to the sidestorys where you get the Banner and skins after completing or so i would be happy.
What is the point of discontinuing CC and replacing it with POO, then changing POO's name to CC? Who do they think they're fooling? I totally agree with you and hate it for the same reason (I also hate it because it is POO)
CC is honestly just not for me I think. I tried the last one before this, did relatively okay, and stopped playing, and for this one, I literally just got Flamebringer's skin and logged off. It's just too tough for me, even with meta ops, and I don't want to HAVE TO use meta ops anyway. I prefer the easier content where I can do more fun strategies
...also, youre totally right, this is not CC at all. It's literally just Pinch-Out again.
I like the new CC format, my only issue is the SSS-rank threshold is set way too high. Bump it down to, say, 450-500 and it will suddenly feel much better to play
That seems reasonable, but first maybe wait to see how manageable it can be once the locked tags are available.
Unlike the previous CC, the trimmed medal is not locked behind Week 1 attempt and that any player will get the same reward from the permanent stage on the first day or the last day.
The only thing that’s time limited are some of the rewards from the so-called “daily” stages, which are like ~3 days each.
Oddly enough I realised something was going to be different during the reveal of pyrolisis back in cn when it was called a "battleplan" instead of the usual "operation". Which is why I've been calling old CC "CCO" and this one "CCB".
CC Gigachad version vs CC Scamming version
The goalpost moving is what's taken me out of it too. Pinch-Out I got to 550something, and Pyrolysis I hit 515 before it just was too excessive to be fun to optimize further. The fact those were both still not far enough to get the medal, and with my full meta comp, not even my actual niche, is really disappointing, and I hope for the next one after Underdawn or whatever it's called HG fixes that to 400 or so
Hate to be a bearer of bad news, but CCB Underdawn still got horrendous 620 trim medal. And oh, when in Pyrolisis it's phys damage and Arts damage not viable, in Underdawn it's all about ranged ops because melee ops is not viable AT ALL. So yeah, we're fucked.
Protip: find urself friends with raised Lin so your life isn't complete HELL in CCB Underdawn
Some people are complaining about chained risks, and I can understand them.
I didn't play old CCs, but I can feel a lack of variability, because harder risks are tied with lower ones and most of the time you'll chose the same risks over and over again.
Next CCB gonna have a little more variability, but you'll probably be forced to use Lin in that case.
At least all rotating site maps (even durning POO) were good.
Honestly, Pyrolysis is the only CC I’ve tried to get the SSS Medal (what some people consider Max Risk instead of every single Risk on at once) but I played Pinch Out and Basepoint and I have to say, it honestly doesn’t really matter about the name. Both are the same, Pinch Out was just more of seeing if way more variety in Risks can work which it did, I enjoyed Pinch Out as much as Basepoint to be completely honest, but Pyrolysis is peak for me.
However I don’t like the Swamp Rovers, I don’t have Ceobe and I need to borrow an Ifrit already so it sucks but I have to avoid the Risks there and wait for more additional Risks to get SSS Rank
Just finished my 620 run last night, to leak the 2 drones, you need cardigan (preferably or another defender with high hp but low attack) + a healing defender (like saria or nearl), use cardigan to block the last ground unit going left (right out of blue box) which let it remain visible in the reed tile and saria to keep the unit alive.
The seeds from drone entering blue box is a bit of luckiness. Unless it spawns when the drone near the center, an operator standing outside the reed can take all 3
This is CC because Pinchout is CC, Pinchout was just a bad CC and this shifts the whole perspective of people, if this one was the Beta for the new model (which isn't very different than the previous one in any actual meaningful level) instead of Pinchout, the whole discussion would be different. Most of the issues are community sentiment related, because of the proximity of Pinchout DOS and this, with all 3 being operator restrictive events designed for high end accounts. Pinchout didn't feel very like CC to most people because most people experience is Risk18, and the difficulty for the new "RISK 18" is more like old 24~28, which would be a problem if the rewards were locked behind it, like how it was on DoS, but this time around, the only sole reason to push 620 is the medal, this is exactly the correct type of reward to be locked behind the crazy clear, my own complaint is that the gap should be higher between medal and trim, the trim should be slightly higher, while the base medal should be slightly lower.
On a random note, are you brazilian? Your accent really gives me brazillian vibes
6:15 I haven't realized till you pointed it out, I also called this event as Pyrolysis because I refused to call it CC#1
I miss the flexibility of tags and hate the new UI. The challenges were fun to beat but 620 points is not for me. It’s like the devs are trying to tell me, “why didn’t you build that operator? Just spend tons of resources for this event to get the Royal token you want.”
Agreed on the new player comments too. I don’t want new players to get screwed out of content that was free for everyone else.
I can't help but agree. Also thanks for putting a video on something that was disturbing me about this event. It is clearly Pinch Out.
the ui is really confusing as well
100% agree. Even though so far I'm having a lot more fun with this than POO, this is POO
Talking about leaking the two drones, its possible to not leak the spawned drones by placing a op in the non camouflage and to also have a vanguard who can attack air right next to the blue box, that's what I did with ines
makes u wonder why they had to take out something that worked so well in the first place.
also i really really hate figuring out the different categories for the points
I just pivot and call it ConPINCHency Contract.
I hate this map because its so laggy on my phone, i get like 5 - 10 fps even worse when the fire start spreading
7:30 About the reward and new player not being able to get them for free anymore, I see where you're coming from, but I think you forget something important, the old CC store was ACTIVELY punishing new players for not starting the game years earlier, each CC had a limited amount of currency, new players ALREADY couldn't get the old CC reward, I know peoples who started right before CC10 and there's no way they could ever buy all the wellfare+pots in 3 CC in adition to other rewards, and the issue was getting worse and worse, if I had to chose ONE reason why CC had to go, the store would be the one.
Also I personaly disagree, they didn't moved away from the CC formula, it's still the same, the tag system is the same , the mechanic are the same, it's the same old car but they changed a few pieces that REALY needed it and gave it a new coat of pain.
They could've given two different methods to acquiring them: either CC shop, or some other shop.
But anyways, I assume Kuma is talking about the daily CC maps that are available even when CC isn;t, which basically give new players free access to stuff from the CC shop. Removing this definitely harms progression, albeit, not much
If you think Pinch-out is the same as CC but with minor changes that makes it better.
It's obvious you didn't play a lot of older CC.
If you did, well...lmao
@@doktahsnotes3436 In no world you believe POO is CC but with better mechanics. its litterally a mess of bad UI and horrible stat bloat risks that make max risking stale. any body with eyes could understand what risks were chosen and what was going on in old CCs. this CC is just mess of numbers buttons and words thats hardly trackable
@@doktahsnotes3436 I started the game 3 days after launch, I played every single CC on 2 accounts, what did they change? how how much some tag are worth, it's called a balance patch, because "these type of elite enemie have +50%atk, 10res and are invisible" and "operator HP-35%" both being worth 2point was stupid to begin with. The new system alow a bit more nuance for how much a tag is worth.
CC alway where considered a dead week was for a reason, it's a 1day even folowed by 13days of boting chore (daily maps), POO at least tryed to change that by having the D1 map being the chore, and the rotating map opening more contract at multiple points to make the thing more graduate.
Peoples also where complaining that old CC where harder (coping BS btw), so guess what, POO requirement to get all the reward was a bit more demanding, more or less equivalent to risk 22-23 with the right tags, and I REALY whant to emphasys THE RIGHT TAGS, because just as with CC, where some risk 8 combo asked for the mission where harder than your typical R18, POO with the wrong tags made it way harder than it should have been, but since in POO you are required to get higher risk compared to CC, Day1 didn't had the wiggle room to make it trivial, hense the importance of the aditional tags from the rotating maps, compared to CC where the only reason to play the week2 risk was the missions that came with it.
And the rotating maps thyemself where far more interesting, like the one massively reducing redeployment but reducing your deploy limit to 1, introducing the concept of 1P relay to a lot of peoples that wouldn't care otherwise.
And as I said in the original comment, the store made it so unfriendly toward new player who would NEVER be able to catch up, ence why POO's ONLY reward was Friston and a skin, Friston you can get in recruitement, and missed skin if far less impactfull than taking a full year to obtain Bibeak and Scene with their pots (and missing a huge quantity of mats or other reward for it), and they where probably thinking about what to do with the old reward.
But HG had to backpaddle on ALL of this because the AK community is a buch of impatient whiners that can't stand any gange in a gamemode that gathered too much dust over the years...
Sorry for the wall of text, but IMO that's a better argumentation than "LMAO", but if you still think I'm wrong, feel free to use actual argument to explain how it's "SO DIFFERENT", cause I still haven't see anyone provide any.
@@byeguyssry I sorta agree, but at the same time, the off season system was so poorly design I'm sure it's better this way, first, it almost didn't give anything, and second, the most important one, it was messy as hell, do you realize how many map there was?
It was over 30... that mean new players had to manualy check every day to see if it was a new one or one they did already, without anything helping them keeping track of how many there were and how many they already completed.
Ive seen the 4 star clears so i wont complain about difficulty but if you arent using monthly pass to get extra sanity, growing your account in arknights is very painful if you joined within the past year or less. and you will of course want to dump resources into your cool 6 and 5 stars more than the core 4 stars.
As one of the few people who liked Pinch-Out (and I liked it more then CC), I also dislike Pyrolysis because I feel it's taking the worst aspects of CC and Pinch-Out.
They even take out my beutiful cc daily! and make it once every 3 day, It was really fun for me when I tried to actually play daily max risk and after I did it I went to check on youtube to see how smart people did it and confirm how meat head I am, Rest In Peace my Real chalenge.
something id like to see moving foward is the ability to use support squads, the reward track being medal or lmd or whatever has never reflected what it is the people who max risk mas risk for, SO make it so the clears with the highest score those squads becomes the support squad with an auto deploy everyone can watch and a wall of fame that everyone can see.
asking everyone to lvl 90 all their ops is insane let along roll them all!! instead let people who want to max risk but cant use a support squad so they can and people who max risk for the glory get immortalized in the game, it allows everyone the option while still preserving the "i can keep growing my account and get on that wall of fame"
I made some weird setup with Elisium and a bunch of snipers clustered together only for Kuma to just level up Totter
The problem with Pinch Out (and this new "CC") imo is the tag system.
Yeah we got more of them, sure, but it feels so weird to use and not that flexible to pick :(
Also, ops like Ines, Elysium and Totter became a must build and none of them are welfares.
I will say, while Totter isn't Welfare, Scene is. I used her though for harder content I ended up needing to use SA which, yea not welfare but there is an option. Elysium can be replaced with Myrtle and I don't see where Ines would be needed?
Edit: Didn't know that Ines allowed you to see Invis.
It would have been cool for them to call it CC again if they actually did like, 12 Pinch Out maps or something. But it feels really weird that we just celebrated/mourned CC leaving, then they decided to give us Walmart CC.
Also, on this map specifically, I felt like it was really annoying. Invis enemies with a lot of hard-to-avoid damage (burning reeds, Seeds of Withering, the Fireballs), and I can't do something like take the movement speed up buff for the Rovers but not take the +100% HP buff, which would make them much more manageable. Also feels very weird that the base map is so barebones and you have to spend 10 points to add very strong enemies. And if I took Sniper ban, I can't deal with the low DEF enemies. If I took Specialist ban, I lose two Swiss Army Knives
Personally, I'm just going to wait and see how easier it would get when the other locked tags are available.
Unlike the previous CC, nothing is lost if you don't get the score on Day 1 or Week 1.
The only thing that is time-limited are the “daily” stages, which rotate a little longer than a day.
Therefore, anyone who aren't aiming to get everything on Day 1 for personal reasons can just focus on getting everything in the “daily” stage and attempt the permanent with the new tags after completing the last “daily” stages.
HGs ego got hurt when they realized all of their FOUR attempts at replacing CC was hated so they went with bringing CC back and forcing POOs stupid UI into it for no reason whatsoever. i cant understand the reason to cancel CCs at all lmao
@@kyarumomochi5146 This is what happens when the playerbase complains when an event is getting easy. Players complain Under Tides is easy, HG made Stultifera Navis. Players complain the CC is getting stale and easy, HG made POO.
@@ThaDude People hated CC for it becoming more and more braindead dps orianted instead of strategy. HG "fixed" this by giving the single most braindead dps orianted game modes known to man with DOS and POO lol
@@kyarumomochi5146 This is what happens when HG release stronger and stronger dps. Then they give utility and support ops restricted or conditional utility.
I'm someone who never really liked CC. I'm not a huge fan of hard content but it was manageable. What I disliked the most was the missions with specific tags. They where very restrictive.
I did actually like Pinch Out, it gave a lot more wiggle room and choice.
This new CC is lika a bastard child of both where you do have some choice but very minimal. It's not amazing.
And yes, i do agree this feels different than CC. Yet again, we're robbed by HG 😔
Pinch out had completely cluttered risk list, this is an improvement but still a massive downgrade to how it was
I feel like there are less to choose from
And old CCs had tags that opened later in the event, this one doesn't seem to have that aside from ones you get from side maps and on that note i kinda don't like that instead of daily maps it's one every 3-4 days, feels like this new thingy has alot less content than what cc offered, less intentive to come back to try a new strategy, you just finish it all on day one and come back for side maps
2:50 , i could be wrong or missing something cause im an en player, but i turned off the -75% dp risk and replaced it with another and was still able to still get the banner.
same man i miss arena 8
Here's the invisible wraith I was asking for 3 years ago in cc haha
Yeah, it's more pinch-out than it is CC, but then again, pinch-out was obviously just CC with a reworked risk system. Maybe it'll feel less like a rug-sweep if we treat pinch-out as CCBattleplan#0? I prefer the original system's freedom, but I've missed CC, so I'm just happy to get some more.
I hope newer players can still buy Scene and the other CC ops. They don't appear in the already-bought items for me. IIRC Scene is the only welfare option for invis reveal.
except POO was an absolute dog food on its risk rework. HG shouldnt have stopped old CCs at all
Scene and the other CC ops do seem to be in the shop, theres 3 or 4 opers, a few skins, and TONS, and TONS, of material.
Weirdly, I have a 125 risk clear and no ... tokens. I dont know how to get them.
@@Nazuiko in the permanent map menu, there's a clipboard beside your best score. You have to complete the clipboard missions. You can only get a limited amount of currency each CC. The time-gated maps also have their own missions.
At this point, I would like to call it CC Season 2
Ah yes the time of year I remember how terrible i am at arknights
You don't actually need to take the invisible drone if you just want the flag, it's not the main path
I very much disagree with the generalisation that "stat bloat gamemodes" are all CCs. A lot of what makes CC what it is, and why I feel like Pinch Out was the same formula revived, is the fact that you can create your own challenge by using the right tags.
Personally, my only gripe with it is the linearity of tags for some things, yet can be started from a different point in other things. Take the rover's and drones for example; it makes sense that you'll need to add them to the stage to get their related nodes, but past that I wish they were more non-linear. Have it go into a togglebox or something.
Pinch-Out was an awful name, but they should have made some changes and renamed it to something other than Contingency Contract for sure.
CC Operation is gone , CC Battleplan is Stepping up
🇧🇷 🇧🇷 🇧🇷 BRAZIL MENTIONED 🇧🇷🇧🇷 🇧🇷
WTF IS TRANSLATION
the entire UI of new CCs is just a stupid mess. why did they even change the old UI?? every risk is harder to track and there are WAY too much bloat buffs going on side by side to keep track of. its just a litteral world vomit compared to old CC. also the weird "strategy" axis thing is so stupid
It became more complex than the past CC
honestly rather than being tough the tags with invis are just annoying and force you to use a set of operators, completely voiding nicheknights. the rewards just feel like an afterthought, and its just a pathetic way of rebranding something the community loved so much.
remember 1000% mech gundam hp tag? what a shit stall time that is
Wait Toter see camo guys?
I tougth Silver Ash was the only way to deal with this bullshit of enemy, well guess I will build Toter then
Wait there were rewards across the different CC events that remained so you couldn't miss them, and now they're gone?
They should still be obtainable (at least some of them) within the Permanent Trade Center.
Everything new are the set amount of materials in the Battleplan Store below while the Permanent Trade Center seems to only have some of the limited reward from the old CC aside from the materials, abide at a readjusted cost.
@@Zack_Zander thank u for ur response the UI was a bit too confusing for me to go looking myself as a new player
@@tunamayo586
The store is pretty much similar to the original CC, it’s just the page to select the stages and the tags that are new.
There’s also a third permanent shop for players who still have the old currency from the previous CC which is basically the same as the Permanent Trade Center but different cost.
At least there are no mechs with 3 trillion HP this time.
But that's still the problem with these new "CC"s, it was also extremely evident with Design of Strife, the stat powercreep is fucking real and too extreme. Don't get me wrong I know past CCs buffed enemies to their peak but it didn't really feel unfair. I had fun fighting Red Avenger CC#12 despite having massive exclusive buffs + global buffs, now everything after that CC favors stalling way too much... Yes I hated the prison map, easily the worst contracts yet.
I still cannot forgive those Dublinn Knights being more dangerous than fucking PATRIOT.
I hate this btw.
Oh you want to increase enemy atk by 100%? Well you must increase their hp by 50% too. Obviously, it is not like this, but the fact remains. You can't always choose what you want without taking something that hurt your strategy.
i could understand your point about the invisible drones being annoying, but the fact that characters like Totter which is a 4 star can deal with it means that it's not unfair, quite the opposite
if only characters like silverash and ines could deal with him then that would be unfair, because it would force player to either have pulled them or take from support units, there would be an issue in accessibility
but since there is a 4 star option that everyone has (or at least everyone that could actually face the CC stages at higher difficulty) then it's not really unfair
you could say "well not everyone has built him" but that is a fault on the players side since building him or not is their choice
True true
I thought it was still fun, but I dislike that it feels too operator specific how before you could use different 6* operators to clear all rewards. for CC1 if you are lacking a specific 6* operator then you are screwed. I had to use support unit for this event unlike previous ones I used my own operators and had fun making it work.
HG will do anything but bring back CC 😂😂😂
are you brazilian?
Why does even the community likes CC so much? Its just a single complex map or is it the music?
Its the fact that you can customize your challenge and difficulty level; If you cant do Risk 33 youre allowed to farm lower risks, and even once youve cleared it you can try different challenges. That said im a newer player and have never played a CC and no idea what pinch out or POO even is
Both for me, granted I'm far into end game. CC adds a huge difficulty spike which is really nice to attempt to beat. That said, I know a lot of people like to just cheat with guides but I find it fun trying to figure out a solution with what I have. Also the music is fire.
Indeed
The UI is still bad. That is my only problem.
Invisible drones are not a problem, really.
You can use: Silverash, Ines, Tsukinogi, and most importantly, SCENE, who is a welfare from old CC, who I think you can STILL buy with the new CC tokens. Just bring one of them along and all it takes is to setup a nuking spot. The way I've seen people do this is put, for example, both Mlynar and Silverash s3 near their spawn and wait for the first drone to complete the first circle and come into their range at about the same time as the second drone spawns, after which both skills are activated and both of the drones are eliminated nigh-simultaneously.
You can probably come up with a similar setup using other revealers and your own DPS, I've also seen someone use invis revealing zone from Ines in combo with Arturia S3 above the central bottom red box.
Its a shame that we don't have Sentinel modules just yet, though, as they would give us even more options for such situations. IIRC all sentinels got the same module that makes reveal invis in their attack range, which could be paired well with both Jessicalter and Liskarm.
Bro proceeded to say you can just deal with invisibility by using a bunch of gacha ops whose ownership is purely RNG and a welfare operator that requires being able to deal with the invisible drones in order to get the tokens to buy (assuming you can, she doesn't appear in my shop despite every other past purchase showing up there.) Invisibility is a problem because it's an arbitrary limit on team composition and strategies. Like no one was complaining about the drones because they could just borrow an Ines, they were complaining because you _had_ to take an Ines. It's like the current problem with most modern content requiring you to _have_ to take a Mlynar or stall for hours because enemies are now balanced around the idea that they will be taking high amounts of true damage and have ludicrous stats to compensate.
How about people who got none of those operators in their account? Sure, You can borrow one of them from support but you can only borrow one.
This is the problem with this event. If you have the certain specific operators in your account then it's easy but if you don't then it's an absolute torture or borderline impossible to clear.
And that's the main reason why I think this event is bad. It isn't a challenge that test the player's skill like it's supposed to be. It's just an operator check.
@@Cr3zant wrong, you don't have to deal with drones to get Scene, because drones is only one of like 8 other challenges on the board that you can do for tokens, including the side stages too. You don't even need to have her full pot or E2 for this.
EVERYBODY has scene, just actually use your brains for once.
@@crazy_man7578 Again, everybody has scene, you can get her before doing the invisible drones challenge, just come up with your own setup and dps.
Pimch out was literally just cc so saying that pyrolysis is not cc but instead poo is a weird take to me.
Kinda yeah. Same concept crazy different execution
@@swift-pawedteif386 the only real difference to me is an improvement of the ui.