@@Shilsey my theory on it is that asgore recognises you as a monster for murdering everyone, mostly because he himself has had to do the same (having to kill humans or at least order people to kill them) making him recognise that murderers are monsters too (even if not literal, given the context of the game)
@@TheSpicyDeveloper no, chara is a representation of the players will to always 100% a game and go to the next one, they do not posses frisk and neither the player, the player just teach them the way things are in a game
I also love how Flowey says that the ones that just look at others doing the genocide run are cowards, referring to the people who don't want to kill anyone and watch a gameplay in UA-cam. Dude, Toby is a genius.
I originally had this in the script as a funny joke haha, but I decided to remove it cause it kind of ruined the vibe, but yeah that's such a great moment haha
I was once doing a genocide run with a friend next to me, he wasn’t feeling really good (was the first time he was watching this run and he even asked for it) and this sentence absolutely destroyed him mentally 😂
The Flowey monologue really resonated with me. I find it really sad that he found this one person that he thinks can understand him, only to have that person turn on him. A lot of the characters in the genocide route end up becoming the best versions of themselves, which makes it even sadder when you kill them.
Yes. It's so cruel, but so clever, that this route is where the characters are at their most brave, heroic, cunning. It always gets me. In both pacifist and geno we out-Flowey Flowey. We out-willpower a god and we out-evil a devil.
To be fair, you only kill Flowey because HE ruined the plan that you both plotted: killing everything. He destroyed Asgore's SOUL, so you had no way to leave, and there was nothing left for you to do except kill him. Maybe out of anger, maybe because you were already planning to kill him from the start, but he could've prevented his own death if he didn't destroy Asgore's SOUL, trapping both of you there until, eventually, you reach the conclusion that the only monster left to kill is yourself. So you do. But maybe, after you kill Flowey, you use the information Asriel gave you about Chara in the Pacifist route to subconsciously hallucinate that Chara is there with you. You're clearly already insane long before this point, so hearing voices would make sense. *Chara* probably isn't the one who kills you, but while you hallucinate, you imagine that they're the one stabbing you, not realizing that you've actually stabbed yourself. Then, you die. The game closes, and you get another chance to reset. Chara doesn't take Frisk's in-game SOUL, but you sold your *actual* SOUL to them the moment you decided to take a life. You were already long gone at that point, you just didn't know it yet.
This is random, but I something I didn't really think about in Undertale until recently was the fact that Sans is a character foil to Flowey. While Sans has a more traditionally frightening character design with his skeletal features, he actually tries to help you out in a way and only attacks you when you're beyond saving. Meanwhile Flowey has a more cute and appealing design (not including Photoshop Flowey) but tries to hurt you quite often and attacks you when you don't kill or save everyone. He only helps you when you become soulless like him. Even in this video at 3:04 when both these characters are mentioning that you're not human, they're starring in the opposite directions.
Yep, and their introductions illustrate this too. Flowey starts off acting nice but then reveals his cruel nature, while Sans starts off stalking you and being creepy only to pull a silly prank on you and quickly befriends you.
It’s also good to point that both of them are the ones who judge you and your actions. Flowey judges you at the end of The Ruins, pretty much at very early beginning of the game, depending of what you did and if you killed monsters or not. Meanwhile Sans judges you at the Judgement Hall, the very end of the game, by how many monsters or LOVE you have gained through your journey.
Flowey is a character I boomeranged so hard when I learned about context to him in game. Going from hatred to pity. Especially since, I usually give merit to characters or folks who TRY to be better. And to Flowey's credit, he tried in the beginning to FEEL something, ANYTHING and hell in Genocide HE'S the one to feels like this is overkill and doesn't need to happen on the surface as well. Flowey, in any run I feel has something about him I can't help but feel something for in a positive light. That detail in the Genocide route to the Neutral Route where you learn he talks to Papyrus a lot. Sure maybe it's manipulation but even though he says he saw the world as effectively as a game at this point, why still make the effort for Papyrus in particular? Or a better example, dialogue from the canceled app. Where Toriel gets drunk off her ass during a holiday party and Flowey, predictably, describes how pathetic she was but yet, still helped her home and even put water at her bedside. I don't know if Flowey was puzzled as to why he did so or was a tsundere about it but Flowey despite the shit he's done is not all bad. He as Asriel (and imo Chara) tried to do good but it ended so, so badly. Hell in the end of True Pacifist when Flowey BEGS you not to reset the world and if you do, take his memories too, that says a lot. It felt like due to you in that run, Flowey got much needed closure and maybe would've lived on as a mischievous flower or a atoning one or so but, we won't know but have to let everyone live their lives and to move on to our next journey.
Flowey is my favourite character in all of gaming, and i didnt even get to talk about him too much in this video, since i wasnt trying to create a character analysis, but i very much agree with your point that, Asriel is still trying to do good, but eventually he just cant anymore.
@@Shilsey i love him so much bro the fact that hes so misunderstood byt the fandom and gets overshadowed by sans in terms of popularity hurts me so much. people vastly miss the point of his character constantly trying to separate "asriel" and "flowey" as two different entities when they just arent. asriel didnt become "flowey", asriel created flowey as a persona. functionally to hide his identity and also as a coping mechanism, since its less painful for him to dissociate himself from his identity
Great video, very well put together! I think you're very right about the commentary the Genocide route provides and how it makes us almost not human. Like, fighting Undyne the Undying or Sans, for example; it reaches a point where I'm not even thinking about the fact that I'm trying to kill a character I once loved... I'm just laser-focused on beating the boss and progressing in the game. The way the game flips on it's head is really amazing.
Yea I literally didn’t even think about killing Undyne and sans as killing Sans ans Undyne, but just… Getting… Stronger… Oh yea and beating the hardest boss fight I have ever played.
For when I did the Geno route, I can’t remember feeling remorse at killing any of the characters. I’ve seen people say that they’ve aborted it at Papyrus, but I don’t think I ever felt the urge to. I’m not sure why I’m telling you this, I suppose I just wanted to tell someone
Another thing very interesting is how Chara reacts when you try multiple Genocide, at this point even Chara is shocked by your actions, saying that you're wraxked with a perverted sentimentality that even her can't understand anymore, as you kill everyone, and then beings them back to kill them again and again. Litterally what Flowey becomes progressively through the game
I hate how people ignore this when they paint Chara as a genocidal maniac. In reality, they don't enjoy killing everyone over and over, and they urge you to do literally anyhting else besides this run
@@minicrushies Even if it's true that they are non-binary, that's not that important here, I don't know why people insist so much on something that doesn't even have a huge impact on the game
@@ChildOfCosmos The whole point of Frisk's name reveal is that the human characters *aren't* blank slates, but instead their own characters with their own identities. The game constantly plays with expectations, and having you name the fallen human that turns out not to even be the character that you're playing is just one of the expectations played with. To make you project yourself onto Frisk before realizing, whoop, they're not me at all. But the greater implications of this momentary identity crisis that the player is meant to experience doesn't seem to reach everyone. Even Chara's own adoptive brother refers to them with neutral pronouns multiple times. For a game with multiple queer themes, including trans ones, especially including the number of characters who are referred exclusively to with neutral pronouns (because Toby has attention to detail to well beyond just game mechanics and music), there's no reason to think that Asriel was repeatedly using neutral pronouns just so that you could re-imagine his dialogue with whatever gender you want for Chara.
And that's why I never ever started a Genocide run. I never killed a single monster, except for Toriel the very first time because I didn't know how to spare her, but I came back and figured it out immediatly after. I wish I understood english the way I do now back then (I'm french) because then I would have understood that Flowey called me out for going back. Maybe I understood but probably not fully, because I don't remember this moment affecting me, even though it would have if I fully understood. And it's a shame that this moment didn't affect me the way it could have because I didn't understand english very well at the time.
This is exactly how things happened for me (except English is my first language). It's so clever (/evil, lol) how we're set up to perform an accidental kill on Toriel and then immediately get mocked for it.
I remember my playthrough of the genocide run. I've known about Undertale for 8 years up until this point and watched so many playthroughs of the game, mainly of this run in particular. I knew what I had to do, but I guess I glossed over some of the dialogue because when I got to the part where Sans said "my brother'd really like to see a human... so y'know, it'd really help me out if you kept pretending to be one" hit me like a truck.
ah no don't worry, whatever your experience is will always be special, since it is yours. my first playthrough I also did not go this into depth, partly because I was 10 years old and partly because while playing normally you don't think about stuff like this as much :)
Never had enough money to play the game, but I was always a huge fan in the back Watching gameplays, animations,memes etc. But I eventually stumbled onto Chara at the end of Genocide routes, at first I thought she was the "big bad" or something,the "reason" why we did the genocide route but after rewatching and seeing some analysis videos I realized that Chara is the true mirror of us and is just simply following what you're doing If you do a Pacifist route? She will narrate in the text box in a friendly way In a genocide route? She will narrate as soulless as possible. Yet still up until today some people think Chara is the "big bad" the "reason". I hope that after you read this, you'll realize that Chara is just following what you're doing, assisting you because after all You're human right?
Exactly Chara (which is just a fancy way of saying playername) is a reflection of us Chara is more or less the player's avatar, even though we play as frisk
In my opinion the BEST scene is when the monsters tells you the story of asriel for the first time. Its so damn enotional. And the ost is just on point for the moment..
@@rosykindbunny1313 I can't stand that channel's content. They do this annoying thing where every single syllable of the lyrics is 1:1 with the melody, resulting in really unnatural-sounding lyrics. They never leave a measure unsung or sing counter-melody; it's complete amateur hour from a music theory perspective. That, and every time they make any alteration to the source material to adapt it to musical format, it's almost always for the worse; for example, having Flowey suddenly make a cameo in Spider Dance, even though that completely undermines the reveal after the Asgore fight, when you should have forgotten about him. It doesn't help that he has about the same level of media literacy as CinemaSins, taking everything at face value and incorporating crack fan theories that aren't supported by the text.
4:57 when you consider that she's stated to be the hero of the monsters, their last hope, and you, you're another type of monster. While other monster have a soul made of HOPE, LOVE and COMPASSION, you're a type of monster without soul at all, filled with murder, carnage and destruction, so much that even the true hero can't save them. But on the same time, related to Gerson's stories, as cruel as you are, as Heartbreaking as it is to see them die, you're their Angel of death, here to free their soul from this prison. And that's also an aspect interesting of the game, while it is obviously a morally bad way to do it, in a sense, you incarnate a twisted Hope of the monsters, who held for so long to a fake Hope of seeing the surface again
Its so good because you realized that you are not playing the game, the game plays you somehow, it knew from the start, every possibility, every path, every reactions from YOU, the flowey cutscene is so good is because it can "read your mind" somehow, "I dont like this", "Im just doing this to know" You get my point
I have a very emotional attachment to the characters, I just "beat" genocide after 7 years. Reset after sans. I have completed true pacifist 4 times, never reset. I played on different playstation accounts and PC's. I love undertale and it's characters ❤
A lot of people like to assume Humans in Undertale are evil cause we are, but that's a bad comparison. That's like saying the Monsters are evil cause Monsters are evil in another world. Plus there'd be no barrier if that was the case, the humans would have just killed them all like fish in a barrel, heck any time after Asgore said his announcement humans could have nuked them. All we have for humans being evil in Undertale are like 2 kids with clear biases.
My favorite moment is pretty similar, it comes later. VERY later. After massacring everyone in the Underground, you feel bad. You want to go back. So you reset, and you do it all again. You do a true pacifist run, just like the first time you played. But when it ends, you see that CHARA's spirit (Not Chara, the first fallen human. , the spirit you awakened after doing a geno run), has possessed you. But that's not the best part. The best part is that you can undo that. It takes work. You have to destroy your Steam Cloud data, but if you want to, if you're DETERMINED enough, you can fix it. You can make the world go back to how it's supposed to be. I've seen a lot of people saying that when Toby Fox made it so difficult, he was saying "after you did this, it can never be undone." But I've never read it that way. When Toby Fox made it near-impossible to reset, he was saying "You can change, you can fix everything, but if you really want to, it won't be easy." Anyone change, but not everyone .
looking back on undertale... it's been the reason I've really gained a love for music and making games... I can make pretty good music... I've already been learning how to make games... I have a set of characters... a storyline... deep personalities... pretty distinguishable designs... inspired by undertale, yet not of it... near same concept... yet not of it... passion, one word... one idea... one abission... wether to bless or dishearten.... weather to socialize or roll along.... the decisions we make... all matter... Undertale is a great game... though toby said he knows some kid who played undertale will surpass it in the next ten years... its been 8 yet no one has seemed to come close... maybe... maybe not.
The fact that if you really looked throughly deep into this, notice how during the new home dialouge with flowey, he says "I ran away from home.", he doesnt mention asgore being his father (as flowey is really just asriel to my knowledge), but he remembers what his home is.
I just realized something. So, Chara says that she'll bring your world back, but you'll have to give them your SOUL, and so, after that, you do other runs, but soulless. Flowey said that he couldn''t feel anything for anyone, nor did he feel compasion or love. He doesn't say he didn't feel "any emotion", he just mentions love, compasion, and the happiness of being with other. Flowey also says that he realized how pointless the world was after having the ability to reset and try any route or thing possible, since he realized that, by doing all those things, the underground monsters just become series of codes and dialogues The thing I'm trying to say is: Flowey didn't feel any love or happiness to be with the monsters being soulless, since he did no longer held those feelings and seeing how everyone acted as codes and dialogues made him realize how pointless they were. This represents what happens to us after Chara resets the world, we don't feel anything for those characters since we already know that nothing will change from them, they are just non-existing characters from a game, and getting a happy ending doesn't seem appealing or something that matters anymore. So yes, Chara taking our soul represents what happens to the player in real life, no longer holding feelings of love to those who we once loved.
Never really heard somebody else talk about how making AUs is similar to Flowey/Asriel not wanting to let go and recreate that original spark they loved. That’s something to chew on. Probably even further enhanced by the “don’t reset” request. Undertale blends the line between taking itself seriously in world and tapping on the window of meta so well. I love it.
That has always hit so hard for me, with flowey saying you could destroy everything after a pacifist run. I have done 3 pacifist runs in total, 1 on pc and 2 and my ps4, I have also done several neutral runs and unfortunately 1 genocide run. I did the genocide run not to long after my first pacifist run, and the run… it broke me, with everyone being gone and the sad music to add on to that, when I eventually came to fight Sans I just felt like shit. It took me so many tries to beat him, and I eventually had to restart the run since I didn’t have enough healing items. And in the second run I felt like flowey, soulless I just saw every encounter as an obstacle every monster as a few pixels I didn’t care. When I eventually fought Sans again I would win, (even though it took a while). And the events that followed both with flowey and Chara really hit hard and shook me. I felt so bad over what I did so I got the game for ps4 and played pacifist there, and when the game was complete Flowey talked about the thing, how I could destroy everything and so I didn’t. I let the game be and let that world live on until today. I later started another pacifist run on another profile on the ps4 and did the same thing with not resetting that file either So yeah this video was… really good great with the vid 👏
I'm used to just smashing opponents to get stringer and stronger, but.. I don't think I ever played a game that made me feel bad for doing that. This is a gem among games because it shakes you up inside, and it hits hard. Thank you, Sans, and goodbye 😢
I thought of it differently. It's them realizing Frisk isn't Frisk, it's us. We aren't human, not how they know humans. We're a god to them. Sans is asking us to act like we aren't omnipotent, act like Frisk would. Because we aren't human.
Ive seen this interpretation around and think it would be really cool, but it would also imply Asgore and Undyne are very meta, which i dont quite buy. If it was just sans and flowey, id agree with you 100%
@@Shilsey while yes that is true, deltarune makes it clear that the vessels have some amount of agency while being possessed. Perhaps Frisk looked afraid whilst murdering, or Toriel could tell they were walking strangely, or something. Then again, she might not've known and only Sans and Flowey knew that, or something of that manner.
Althought that would make sense, frisk is actually said to have a scary impression just before fighting monster kid, probably because they are not just being posessed by us, but also by Chara. You are still controlling Frisk, but Chara is in some way also possesing Frisk in some head
Couldn't agree more! Undertale was not just a 6 hour long game, it freaking changed my perception of life! Also, I mostly agree with your fav game list as mine ie 1 Undertale 2 Omori 3 Celeste 4 Oneshot 5 Deltarure
the undyne part is so relatable. i was playing this before school one day, and i was so close to winning, and my mom threw a sock at me, destroying my focus, causing me to lose. i have beaten her now and am now at sans.
@@Shilsey And in fact, Flowey probably would have done the same thing, but since he went through all that and was bored with everything, he wouldn't wanted to see the reset after this ending anymore.
Great video ! I really enjoyed it, everything you said was interesting. One of the reasons why Undertale is so unique is the fact that the player is a really important part of the game. The game is not only telling you a story, it is questioning you about your actions, your feeling, and your approach toward games and fiction itself.
you should of mentioned before papyrus sans tells you if you keep going the way you are now… YOURE GONNA HAVE A BAD TIME. *teleports* and the sans fight
My favorite part of Undertale is the risks it takes and its uniqueness for example if you don’t have any emotional attachment to the characters, you just keep killing and killing till you get to Papyrus who you first start to see the consequences when you kill him. Then when you face Undyne it makes it clear that Undyne is the hero and that makes you wonder what are you? You’ve been a murderer but you did it because of… what exactly? Then you proceed to start to feel guilt as all the monsters start to mourn for each other. Keep going to the end and karma starts to build up. And at that point instead of wondering “why am I murdering all the monsters?” You instead think “how should I murder all the monsters?” And one more thing, all the monsters don’t show that much killing intent and unless aggravated, you can befriend them, even after killing many of their friends
@@Shilsey i'll take a challenge as long as it's a *fun* challenge, take cuphead for example - you got good game mechanics and music? yeah i can go through a hard game if its got that
my favorite scene is when youre doing a normal playthrough (killing some, not killing others) but get to the Toriel fight and kill her, only to regret it and restart the game to spare her, then see Flowey come up and say something like "You killed her!" and more
Just after watching this video I noticed that I lost empathy woth the characters after doing the genocide route. Undyne deserves that music, she is a true hero
@@Shilsey Oh gosh tbh I can't actually rank mine, and I have quite a few...but notable ones to me are Deltarune (was honestly surprised that I could like it better than UT) and Undertale, Omori, the Portal games, Okami, Minecraft, The Kitten and The Magic Hat (localized in America as Catz Petz 2, very special to me as it's a childhood game which really fueled my love of gaming and stories), and Minecraft Story Mode by Telltale (controversial I know but I do genuinely really enjoy it). There's a crapton more I could talk about if I were reminded of them but this is off the top of my head.
Its funny that this video was recommended to me a couple days after getting the True Pacifist ending and a few weeks after finishing a Neutral ending for the first time. Both times I expressed never going Genocide/No Mercy. Having seen this, it just cemented my logic for why. There just is no point. No reward. No goal (except to kill everyone). No logic. No soul. No secrets. The longer it goes the more the music goes funny or just disappears entirely. Even Flowey knows you’re just doing it for the 100% factor.
I am so sad one of my favorite bossfights ever is locked behind killing toriel, I want to nohit undying but I can't break the promise I made to myself to NEVER do a genocide in ANY CAPACITY EVER AGAIN. I stopped at sans last time before I reset because I realized what had become of what once was my love for UNDERTALE. Not because I couldn't beat sans, I have beaten much harder bosses in terraria for example, no, it was just a matter of time. But thankfully I realized before it happened.
Omori on 2nd best game is very good. I personally like that one more (Until DR fully releases, which I think will be better) 0:24 Real classics. I recommend you Ghost Trick if you haven't played it :) 1:23 I absolutely love this scene. Flowey is the embodiment of the Average Player. And as such he knows that if you booted up the game again... Well, why would you do that if not to Turn Back Time? 2:34 The average genocide run player that quits, quits at Papyrus. That was gathered from over two hundred genocide run stories Only a minority go back and spare Toriel. 4:41 Fun fact: Neutral Undyne death is widely voted as the saddest scene in the whole game. At least here she dies smiling. There she _just_ misses the second wind and just... Melts. 5:12 This is the area where the music slowdown changes. Now it's a melodious lament for your actions, instead of trying to scare you off of the route. Now the game just wants to bore you out while making it clear this is the worst possible outcome. 5:52 If anyone doubted that Flowey is supposed to be The Player mirror, this is where that notion is made unambiguous and objective. 7:13 That actually comes later in the scene. He read every piece of dialogue, did all the nice options, then killed when there were no more. Only he couldn't pass Asgore or Sans. 9:25 Not quite. This is still YOU doing the actions. Chara will let you go scot-free right up and until you hit ENTER at Flowey's last line. You can even kill Sans 50 times, or Kill Asgore Once, and they'll let you go, just like that. If you don't quit, that's a you problem, they say. 10:16 You are also an eldritch, red being. Very much unlike the other humans. But yes, you earn Level Of Violence right along the two humans. 11:01 Not really. Some stuff like FMA:B and Ghost Trick are enjoyed Once by most people.
@@ravenb3048 Thank you! I have a bad memory so I usually just post and edit timestamped comments as the video goes along, with any corrections kept to a minimum. Also prevents spoilers. I learned this from Anistuffs, an obscure channel that used to comment on FTL: Faster Than Light gameplay. Give it a try sometime! It's great for dense video essays (like the DDLC one by AsukkaTV, or the UT is good one from Andrew Cunningham) or EXTENSIVE videos (like Homestuck reads)
I love reading these comments lmao, for the point where I say chara will not let you go off scot free I meant that you don't at that point still get an option for a good ending without resetting. anyway thanks for writing this comment I love reading other peoples thoughts while watching my videos :)
@@Shilsey Ah, I see. Still, given what Sans says if you spare him, that is still a fully obvserved and expected outcome XD. I love writing them as much as creators love reading them!
Just like sans said… the more you gain… the more you distance yourself you first try the genocide route and you kill every monster, just to feel emotional and not wanting to do this. Once you kill toriel, its all over, no one can stop you from progressing. When you get to snowdin, all that emotion just starts to fade… like sans said, you kept killing, and your emotion keeps fading. When it comes to waterfall, you lost it all, theres no coming back unless you STILL have that tiny bit of good inside of you. Once you kill undying, and you celebrate, Its all gone… all that caring you did back in the ruins, GONE. Yet sans tried to warn you multiple times, be honest… you liked killing them all after you got past snowdin.
Great video! Your top 5 is very interesting btw. But while I'd understand why not everyone would put Minecraft on top like me, for me Omori barely surpasses Undertale because of it's also superb soundtrack, active and somewhat realistic battle mechanics and good characters. Jk the thing with Omori is not only all of that, but the huge, HUGE emotional overflow and the massive plot twist at the end of the game that made it the first game to make me cry that easily. It doesn't break the fourth wall like UT or DDLC, but still, it's simply perfect. Also indie games better than AAA games. And dw Undertale is third I didn't let it down.
I wish I could somehow go in blind to replay, because the narrative hit all the right notes, but I played them in the wrong key. My own genocide route playthrough was after a particularly bad experience with the fandom. Because of that, a lot of the subtleties escaped me and I didn't get the intended experience, because I did something the game didn't expect. I _hadn't actually_ fallen quite as far as Flowey; I still had emotional attachment to the game's world, it just happened to be the _wrong_ emotion. I didn't attack everyone out of a detached sense of completionism-Heck, I hadn't even beaten the pacifist route (and still haven't); I attacked everyone out of active, genuine _hatred._ The scenes that were supposed to hit me and make me rethink how I viewed the game instead only reinforced how my rage-addled, fandom-tainted self _already_ viewed the game back then: a preachy, holier-than-thou guilt trip that needed to be silenced, just like its fandom at the time. That was eight years ago, and of course I've considerably calmed down since then. But unless something can make me actually forget what's there, I'm pretty much locked out of the experience I was supposed to get which made the game mean so much to so many people.
1:42 I just want you to know my genuine reaction, because i'm wheezing right now and i want to "give back" in a way :D So, after Flowey's speech, were the "instructions" followed, i was confused as to wtf you're playing at. And then timecode above. My sides just went into the stratosphere, while i broke down repeating "YOU F*CK" because it blindsided me this hard. I cannot believe you have done this. Have an amazing day. And a sub.
I have 2 all time favorite scenes in this game: 1.) The one you mentioned with Flowey telling his story and becoming afraid of the monster you have become 2.) the post Omega Flowey scene where you either kill or spare him (particularly the latter).
I went through the entire genocide route, but at the end, after I killed Sans... ... I couldn't do it. I couldn't finish it. I felt so awful that I erased the save and did a few pacifist routes in a row, as if that would clean away my sins, but... I was still tainted.
i unironically have a similar trajectory than the one showed in this video but with a very crucial difference:i don't have undertale for context: i met undertale back when i was 10/11, at the time i didn't had the money to buy the game so i just watched core(a brazilian youtuber)'s videos about the game and i got addicted to it to the point where i started scouring youtube for more of the game lore and when i eventually learned everything there was to know i still thirsted for more wich eventually led me to meet the AUs that the community created wich led to fangames wich eventually led to the realization that a lot of UT fangames based on AUs don't do just to the game's story being just a fight against a sans that doesn't even feel like himself and while i did remain a undertale fan i started to neglect a lot of the impact this game had on me, a lot of my drive to learn complicated lore for games(wich would eventually draw me to kirby and KH) comes from this era and i just associated it to liking kirby lore instead of undertale essentially removing the world from myself without even noticing... until this year my physics teacher and i were talking about things that didn't had anything to do with the class(as we usually do sometimes because of our mutual love for popculture usually leads us to do before retuning to class) and he knowing that i'm an undertale fan asked me about the lore of the game wich i then spend the next half an hour explaining to him even as i was responding the questions, and it was then when i noticed how much i had neglected this side of myself
I think it's interesting that even in friendlier routes, most monsters have forgotten what humans look like. It's been so long since one fell down that entire generations have grown up without ever seeing one outside of "human history tapes" (movies) that occasionally fall underground from the dump. In a sense, the monsters have de-humanized the human race not by choice but by separation. So, when something hellbent on destroying all the monsters comes down in an already unfamiliar form, why WOULDN'T they see that as some kind of eldritch horror? Especially with the prophecy in mind, the monsters now see you as the grim reaper or an angel of death. Sans already knew you were a time/space anomaly, but even the monsters who know what humans look like pick up on the fact that something beyond Frisk (the player) is in control here, and it's completely alien to them.
I can't do the murder route. It's not the skill gates. It's not Papyrus who stops me. It's not Tori. I can't get as far as First Froggit. I'm ridiculously soft, lol. But Flowey even savages people like me, who won't play murder route but watch someone else do it. Truly none of us is safe from that flower!
so you mentioned how flowey, sans and undyne all say youre not a human, asgore takes it one step further by asking "what kind of monster are you?"
yeah, I wanted to talk about this more but I couldn't quite think of something, I put like 1 sentence in the video about it though haha
@@Shilsey my theory on it is that asgore recognises you as a monster for murdering everyone, mostly because he himself has had to do the same (having to kill humans or at least order people to kill them) making him recognise that murderers are monsters too (even if not literal, given the context of the game)
@@wypmangames If I recall, it was also (or actually) because Flowey was CALLING you a Monster.
i think it is because you are slowly being possessed by chara the demon
@@TheSpicyDeveloper no, chara is a representation of the players will to always 100% a game and go to the next one, they do not posses frisk and neither the player, the player just teach them the way things are in a game
Photoshop Flowey being all like; "Would you STOP that?" When you run. into. the. BULLETS. friendliness pellets.
such a funny detail
8:41
PHOTOSHOP
@@RealWateMelon yes, that's Omega Flowey's alt name, but who cares! neither of them are confirmed by THAT DAM ANNOYING DOG
"But you told me to!"
I also love how Flowey says that the ones that just look at others doing the genocide run are cowards, referring to the people who don't want to kill anyone and watch a gameplay in UA-cam.
Dude, Toby is a genius.
I originally had this in the script as a funny joke haha, but I decided to remove it cause it kind of ruined the vibe, but yeah that's such a great moment haha
Woaa I did that HAHA I just knew that i wouldn't handle it :( I love every character, but I feel curious about fighting everyone hdjs
A 5th wall break
I was once doing a genocide run with a friend next to me, he wasn’t feeling really good (was the first time he was watching this run and he even asked for it) and this sentence absolutely destroyed him mentally 😂
is this a personal attack
The Flowey monologue really resonated with me. I find it really sad that he found this one person that he thinks can understand him, only to have that person turn on him.
A lot of the characters in the genocide route end up becoming the best versions of themselves, which makes it even sadder when you kill them.
Yes. It's so cruel, but so clever, that this route is where the characters are at their most brave, heroic, cunning. It always gets me.
In both pacifist and geno we out-Flowey Flowey. We out-willpower a god and we out-evil a devil.
To be fair, you only kill Flowey because HE ruined the plan that you both plotted: killing everything.
He destroyed Asgore's SOUL, so you had no way to leave, and there was nothing left for you to do except kill him. Maybe out of anger, maybe because you were already planning to kill him from the start, but he could've prevented his own death if he didn't destroy Asgore's SOUL, trapping both of you there until, eventually, you reach the conclusion that the only monster left to kill is yourself. So you do. But maybe, after you kill Flowey, you use the information Asriel gave you about Chara in the Pacifist route to subconsciously hallucinate that Chara is there with you. You're clearly already insane long before this point, so hearing voices would make sense. *Chara* probably isn't the one who kills you, but while you hallucinate, you imagine that they're the one stabbing you, not realizing that you've actually stabbed yourself.
Then, you die. The game closes, and you get another chance to reset. Chara doesn't take Frisk's in-game SOUL, but you sold your *actual* SOUL to them the moment you decided to take a life. You were already long gone at that point, you just didn't know it yet.
(Addendum, not that I disagree: Toriel's soul would have worked just fine, but we never seem to think of nabbing that.)
I also love how Flowey takes a shot at players who wouldn’t do the genocide run themselves and would rather watch other people online do it
originally had this in my script, but took it out haha, its such a cool mention
@@Shilseyalso when does that happen?
Damn HE GOT ME! That's exactly what i was going to do with Undertale Yellow! That's why Flowey is my favorite character!
I think it means more the player themselves
This is random, but I something I didn't really think about in Undertale until recently was the fact that Sans is a character foil to Flowey. While Sans has a more traditionally frightening character design with his skeletal features, he actually tries to help you out in a way and only attacks you when you're beyond saving. Meanwhile Flowey has a more cute and appealing design (not including Photoshop Flowey) but tries to hurt you quite often and attacks you when you don't kill or save everyone. He only helps you when you become soulless like him. Even in this video at 3:04 when both these characters are mentioning that you're not human, they're starring in the opposite directions.
Yep, and their introductions illustrate this too.
Flowey starts off acting nice but then reveals his cruel nature, while Sans starts off stalking you and being creepy only to pull a silly prank on you and quickly befriends you.
@@johnbacchus6169 Good point!
ah true, that's so interesting to look at
It’s also good to point that both of them are the ones who judge you and your actions. Flowey judges you at the end of The Ruins, pretty much at very early beginning of the game, depending of what you did and if you killed monsters or not. Meanwhile Sans judges you at the Judgement Hall, the very end of the game, by how many monsters or LOVE you have gained through your journey.
Flowey is a character I boomeranged so hard when I learned about context to him in game. Going from hatred to pity. Especially since, I usually give merit to characters or folks who TRY to be better. And to Flowey's credit, he tried in the beginning to FEEL something, ANYTHING and hell in Genocide HE'S the one to feels like this is overkill and doesn't need to happen on the surface as well. Flowey, in any run I feel has something about him I can't help but feel something for in a positive light. That detail in the Genocide route to the Neutral Route where you learn he talks to Papyrus a lot. Sure maybe it's manipulation but even though he says he saw the world as effectively as a game at this point, why still make the effort for Papyrus in particular?
Or a better example, dialogue from the canceled app. Where Toriel gets drunk off her ass during a holiday party and Flowey, predictably, describes how pathetic she was but yet, still helped her home and even put water at her bedside. I don't know if Flowey was puzzled as to why he did so or was a tsundere about it but Flowey despite the shit he's done is not all bad. He as Asriel (and imo Chara) tried to do good but it ended so, so badly.
Hell in the end of True Pacifist when Flowey BEGS you not to reset the world and if you do, take his memories too, that says a lot. It felt like due to you in that run, Flowey got much needed closure and maybe would've lived on as a mischievous flower or a atoning one or so but, we won't know but have to let everyone live their lives and to move on to our next journey.
Flowey is my favourite character in all of gaming, and i didnt even get to talk about him too much in this video, since i wasnt trying to create a character analysis, but i very much agree with your point that, Asriel is still trying to do good, but eventually he just cant anymore.
@@Shilsey i love him so much bro the fact that hes so misunderstood byt the fandom and gets overshadowed by sans in terms of popularity hurts me so much. people vastly miss the point of his character constantly trying to separate "asriel" and "flowey" as two different entities when they just arent. asriel didnt become "flowey", asriel created flowey as a persona. functionally to hide his identity and also as a coping mechanism, since its less painful for him to dissociate himself from his identity
Amazing no matter how many times I would try to do a genocide run I would have my sins crawl up my back lol
Yeah its really well made
*You felt sans crawl up your back. You politely ask him to get off.*
lmfao..@@stunkeez
@@stunkeez LOLOLOLOLOLOL
@@stunkeezomg that is funny 😂
Great video, very well put together! I think you're very right about the commentary the Genocide route provides and how it makes us almost not human. Like, fighting Undyne the Undying or Sans, for example; it reaches a point where I'm not even thinking about the fact that I'm trying to kill a character I once loved... I'm just laser-focused on beating the boss and progressing in the game. The way the game flips on it's head is really amazing.
Yea I literally didn’t even think about killing Undyne and sans as killing Sans ans Undyne, but just… Getting… Stronger… Oh yea and beating the hardest boss fight I have ever played.
ty ty, this game really is something completely special :)
For when I did the Geno route, I can’t remember feeling remorse at killing any of the characters. I’ve seen people say that they’ve aborted it at Papyrus, but I don’t think I ever felt the urge to. I’m not sure why I’m telling you this, I suppose I just wanted to tell someone
@@elstarnor4628 feel the same..
@@elstarnor4628 I did my first time. I reset. But curiosity killed me. I had to know… and well. They were all dead.
Another thing very interesting is how Chara reacts when you try multiple Genocide, at this point even Chara is shocked by your actions, saying that you're wraxked with a perverted sentimentality that even her can't understand anymore, as you kill everyone, and then beings them back to kill them again and again. Litterally what Flowey becomes progressively through the game
I hate how people ignore this when they paint Chara as a genocidal maniac. In reality, they don't enjoy killing everyone over and over, and they urge you to do literally anyhting else besides this run
they*, chara is nonbinary :) /nm
@@minicrushies Even if it's true that they are non-binary, that's not that important here, I don't know why people insist so much on something that doesn't even have a huge impact on the game
@@minicrushies Actually, Chara be whatever the player wants them to be. So Chara can be a female if you want them to/nm
@@ChildOfCosmos The whole point of Frisk's name reveal is that the human characters *aren't* blank slates, but instead their own characters with their own identities.
The game constantly plays with expectations, and having you name the fallen human that turns out not to even be the character that you're playing is just one of the expectations played with. To make you project yourself onto Frisk before realizing, whoop, they're not me at all. But the greater implications of this momentary identity crisis that the player is meant to experience doesn't seem to reach everyone.
Even Chara's own adoptive brother refers to them with neutral pronouns multiple times. For a game with multiple queer themes, including trans ones, especially including the number of characters who are referred exclusively to with neutral pronouns (because Toby has attention to detail to well beyond just game mechanics and music), there's no reason to think that Asriel was repeatedly using neutral pronouns just so that you could re-imagine his dialogue with whatever gender you want for Chara.
And that's why I never ever started a Genocide run. I never killed a single monster, except for Toriel the very first time because I didn't know how to spare her, but I came back and figured it out immediatly after.
I wish I understood english the way I do now back then (I'm french) because then I would have understood that Flowey called me out for going back.
Maybe I understood but probably not fully, because I don't remember this moment affecting me, even though it would have if I fully understood. And it's a shame that this moment didn't affect me the way it could have because I didn't understand english very well at the time.
This is exactly how things happened for me (except English is my first language). It's so clever (/evil, lol) how we're set up to perform an accidental kill on Toriel and then immediately get mocked for it.
I remember my playthrough of the genocide run. I've known about Undertale for 8 years up until this point and watched so many playthroughs of the game, mainly of this run in particular. I knew what I had to do, but I guess I glossed over some of the dialogue because when I got to the part where Sans said "my brother'd really like to see a human... so y'know, it'd really help me out if you kept pretending to be one" hit me like a truck.
It is the little things in the genocide run that really get you deep down
I always end up finding new perspectives on games, makes me feel like I’m experiencing them wrong sometimes lol
ah no don't worry, whatever your experience is will always be special, since it is yours.
my first playthrough I also did not go this into depth, partly because I was 10 years old and partly because while playing normally you don't think about stuff like this as much :)
Never had enough money to play the game, but I was always a huge fan in the back
Watching gameplays, animations,memes etc.
But I eventually stumbled onto Chara at the end of Genocide routes, at first I thought she was the "big bad" or something,the "reason" why we did the genocide route but after rewatching and seeing some analysis videos I realized that Chara is the true mirror of us and is just simply following what you're doing
If you do a Pacifist route?
She will narrate in the text box in a friendly way
In a genocide route?
She will narrate as soulless as possible.
Yet still up until today some people think Chara is the "big bad" the "reason".
I hope that after you read this, you'll realize that Chara is just following what you're doing, assisting you because after all
You're human right?
Exactly
Chara (which is just a fancy way of saying playername) is a reflection of us
Chara is more or less the player's avatar, even though we play as frisk
RIGHT?
I really like all the visuals and cross-referencing in this video. I like aesthetics where everything ties together into a unified system of affairs
ty ty!
In my opinion the BEST scene is when the monsters tells you the story of asriel for the first time. Its so damn enotional. And the ost is just on point for the moment..
fair enough, that's an absolute monster scene
The Man On The Internet lyrics for that part messed me up so hard I cry every time I hear the song
@@rosykindbunny1313 man on the internet has a lot of good stuff. I only listen to the deltarune and undertale ones tho. But they do a great job
@@jorgexd8385 Same here. Those and the A Hat In Time ones. And the Psychonauts one. But that's really it.
@@rosykindbunny1313 I can't stand that channel's content. They do this annoying thing where every single syllable of the lyrics is 1:1 with the melody, resulting in really unnatural-sounding lyrics. They never leave a measure unsung or sing counter-melody; it's complete amateur hour from a music theory perspective.
That, and every time they make any alteration to the source material to adapt it to musical format, it's almost always for the worse; for example, having Flowey suddenly make a cameo in Spider Dance, even though that completely undermines the reveal after the Asgore fight, when you should have forgotten about him. It doesn't help that he has about the same level of media literacy as CinemaSins, taking everything at face value and incorporating crack fan theories that aren't supported by the text.
4:57 when you consider that she's stated to be the hero of the monsters, their last hope, and you, you're another type of monster. While other monster have a soul made of HOPE, LOVE and COMPASSION, you're a type of monster without soul at all, filled with murder, carnage and destruction, so much that even the true hero can't save them.
But on the same time, related to Gerson's stories, as cruel as you are, as Heartbreaking as it is to see them die, you're their Angel of death, here to free their soul from this prison. And that's also an aspect interesting of the game, while it is obviously a morally bad way to do it, in a sense, you incarnate a twisted Hope of the monsters, who held for so long to a fake Hope of seeing the surface again
All I wanted was SOULS, you have shown me true soullessness.
Its so good because you realized that you are not playing the game, the game plays you somehow, it knew from the start, every possibility, every path, every reactions from YOU, the flowey cutscene is so good is because it can "read your mind" somehow, "I dont like this", "Im just doing this to know"
You get my point
7:20
"Almost instantly removing any emotional attachment to these characters."
Papyrus: I HAVE NO SKIN!
Very good video essay! The editing and commentary is incredible, and i think anyone no matter if they know undertale, would love this video
ty ty! I really appreciate it!
I have a very emotional attachment to the characters, I just "beat" genocide after 7 years. Reset after sans. I have completed true pacifist 4 times, never reset. I played on different playstation accounts and PC's. I love undertale and it's characters ❤
It's amazing how Undertale can still inspire so much to talk about even this many years later
A lot of people like to assume Humans in Undertale are evil cause we are, but that's a bad comparison.
That's like saying the Monsters are evil cause Monsters are evil in another world. Plus there'd be no barrier if that was the case, the humans would have just killed them all like fish in a barrel, heck any time after Asgore said his announcement humans could have nuked them. All we have for humans being evil in Undertale are like 2 kids with clear biases.
My favorite moment is pretty similar, it comes later. VERY later.
After massacring everyone in the Underground, you feel bad. You want to go back. So you reset, and you do it all again. You do a true pacifist run, just like the first time you played. But when it ends, you see that CHARA's spirit (Not Chara, the first fallen human. , the spirit you awakened after doing a geno run), has possessed you. But that's not the best part.
The best part is that you can undo that. It takes work. You have to destroy your Steam Cloud data, but if you want to, if you're DETERMINED enough, you can fix it. You can make the world go back to how it's supposed to be.
I've seen a lot of people saying that when Toby Fox made it so difficult, he was saying "after you did this, it can never be undone." But I've never read it that way. When Toby Fox made it near-impossible to reset, he was saying "You can change, you can fix everything, but if you really want to, it won't be easy." Anyone change, but not everyone .
looking back on undertale... it's been the reason I've really gained a love for music and making games... I can make pretty good music... I've already been learning how to make games... I have a set of characters... a storyline... deep personalities... pretty distinguishable designs... inspired by undertale, yet not of it... near same concept... yet not of it... passion, one word... one idea... one abission... wether to bless or dishearten.... weather to socialize or roll along.... the decisions we make... all matter... Undertale is a great game... though toby said he knows some kid who played undertale will surpass it in the next ten years... its been 8 yet no one has seemed to come close... maybe... maybe not.
3:03 I know what you meant, but that sounded like you implied killing 21 people was perfectly humane.
haha I hadn't thought about it like that but I kinda do hear it yeah
The fact that if you really looked throughly deep into this, notice how during the new home dialouge with flowey, he says "I ran away from home.", he doesnt mention asgore being his father (as flowey is really just asriel to my knowledge), but he remembers what his home is.
I just realized something.
So, Chara says that she'll bring your world back, but you'll have to give them your SOUL, and so, after that, you do other runs, but soulless.
Flowey said that he couldn''t feel anything for anyone, nor did he feel compasion or love. He doesn't say he didn't feel "any emotion", he just mentions love, compasion, and the happiness of being with other. Flowey also says that he realized how pointless the world was after having the ability to reset and try any route or thing possible, since he realized that, by doing all those things, the underground monsters just become series of codes and dialogues
The thing I'm trying to say is: Flowey didn't feel any love or happiness to be with the monsters being soulless, since he did no longer held those feelings and seeing how everyone acted as codes and dialogues made him realize how pointless they were. This represents what happens to us after Chara resets the world, we don't feel anything for those characters since we already know that nothing will change from them, they are just non-existing characters from a game, and getting a happy ending doesn't seem appealing or something that matters anymore.
So yes, Chara taking our soul represents what happens to the player in real life, no longer holding feelings of love to those who we once loved.
that's why I keep saying that Chara is more of an embodiment of a concept
I legitimately thought you had over 50k subs with the writing and editing in this video. Keep up the good work.
Gonna do a genocide run 🙂
haha thank you lad :)
=)
I never actually made it past sans. Not because of the challenge, but literally just because i felt bad. I think im the only one.
wow I've never heard that one before haha
Never really heard somebody else talk about how making AUs is similar to Flowey/Asriel not wanting to let go and recreate that original spark they loved. That’s something to chew on. Probably even further enhanced by the “don’t reset” request. Undertale blends the line between taking itself seriously in world and tapping on the window of meta so well. I love it.
Nice editing, glad the algorithms are pushing the video into reccomendations!
thank you!
That has always hit so hard for me, with flowey saying you could destroy everything after a pacifist run.
I have done 3 pacifist runs in total, 1 on pc and 2 and my ps4, I have also done several neutral runs and unfortunately 1 genocide run. I did the genocide run not to long after my first pacifist run, and the run… it broke me, with everyone being gone and the sad music to add on to that, when I eventually came to fight Sans I just felt like shit. It took me so many tries to beat him, and I eventually had to restart the run since I didn’t have enough healing items. And in the second run I felt like flowey, soulless I just saw every encounter as an obstacle every monster as a few pixels I didn’t care. When I eventually fought Sans again I would win, (even though it took a while). And the events that followed both with flowey and Chara really hit hard and shook me.
I felt so bad over what I did so I got the game for ps4 and played pacifist there, and when the game was complete Flowey talked about the thing, how I could destroy everything and so I didn’t. I let the game be and let that world live on until today. I later started another pacifist run on another profile on the ps4 and did the same thing with not resetting that file either
So yeah this video was… really good great with the vid 👏
amazing video! you're really underrated man!! keep up the good work ^^
Thanks a ton!
👏👏 Bravo! Always up for an UT analysis.
Glad you enjoyed it!
I'm used to just smashing opponents to get stringer and stronger, but.. I don't think I ever played a game that made me feel bad for doing that. This is a gem among games because it shakes you up inside, and it hits hard. Thank you, Sans, and goodbye 😢
I thought of it differently. It's them realizing Frisk isn't Frisk, it's us. We aren't human, not how they know humans. We're a god to them. Sans is asking us to act like we aren't omnipotent, act like Frisk would. Because we aren't human.
Ive seen this interpretation around and think it would be really cool, but it would also imply Asgore and Undyne are very meta, which i dont quite buy. If it was just sans and flowey, id agree with you 100%
@@Shilsey idk I think I'd be able to tell if someone's being possessed, wouldn't you?
On second thought, Deltarune makes me doubt that a bit
Maybe, but at the start of genocide no one knows that frisk used to be good, so they just seem like a murderous kid
@@Shilsey while yes that is true, deltarune makes it clear that the vessels have some amount of agency while being possessed. Perhaps Frisk looked afraid whilst murdering, or Toriel could tell they were walking strangely, or something. Then again, she might not've known and only Sans and Flowey knew that, or something of that manner.
Althought that would make sense, frisk is actually said to have a scary impression just before fighting monster kid, probably because they are not just being posessed by us, but also by Chara.
You are still controlling Frisk, but Chara is in some way also possesing Frisk in some head
i think it was the first flowey cutscene. it completely catches everyone off gaurd immediately, making you realize the game is special.
Ngl, the genocide route really shows the 2 sides of every person.. it allows you to see a perfect world or a world you kill all who dare face you.
Me just tryna get every ending except genocide then get true pacifist to finish it all off
This is so well edited! Also, we literally have the same favourite games. New to this channel, but it seems awesome!
thanks! you have great taste in games haha
Couldn't agree more! Undertale was not just a 6 hour long game, it freaking changed my perception of life! Also, I mostly agree with your fav game list as mine ie
1 Undertale
2 Omori
3 Celeste
4 Oneshot
5 Deltarure
Expect for omori almost the same
@@BrokenVessel_riphave you played omori?
Deltarune should be at the top! DISLIKED!!!
@@RalseiDRsocoolWOWchill 😨
that's a great list as well haha, OneShot just falls out of mine but its still a great game
7:29 I know this is an emotional moment, but I’m taking that Sprite sheet, thanks
the undyne part is so relatable. i was playing this before school one day, and i was so close to winning, and my mom threw a sock at me, destroying my focus, causing me to lose. i have beaten her now and am now at sans.
9:32 Well, maybe it's because you literally can get any ending you want at will? Then what's so scary in reseting the ending if you can get it again?
good point actually!
@@Shilsey And in fact, Flowey probably would have done the same thing, but since he went through all that and was bored with everything, he wouldn't wanted to see the reset after this ending anymore.
Great video ! I really enjoyed it, everything you said was interesting.
One of the reasons why Undertale is so unique is the fact that the player is a really important part of the game. The game is not only telling you a story, it is questioning you about your actions, your feeling, and your approach toward games and fiction itself.
Great shit mate, really enjoyed it
ty lad!
"Instead of removing ourselves from the world, *we removed the world from ourselves.* "
And I felt that.
I have no words to describe how good your taste in games are
This is def one of my fav scenes but my top favorite of all time is definitely... "Despite everything its still you"
fair enough, thats an amazing scene aswell
Yeah, this one just hits home in every single way possible.
you should of mentioned before papyrus sans tells you if you keep going the way you are now… YOURE GONNA HAVE A BAD TIME.
*teleports* and the sans fight
sure thing channel named sans
My favorite part of Undertale is the risks it takes and its uniqueness for example if you don’t have any emotional attachment to the characters, you just keep killing and killing till you get to Papyrus who you first start to see the consequences when you kill him. Then when you face Undyne it makes it clear that Undyne is the hero and that makes you wonder what are you? You’ve been a murderer but you did it because of… what exactly? Then you proceed to start to feel guilt as all the monsters start to mourn for each other. Keep going to the end and karma starts to build up. And at that point instead of wondering “why am I murdering all the monsters?” You instead think “how should I murder all the monsters?”
And one more thing, all the monsters don’t show that much killing intent and unless aggravated, you can befriend them, even after killing many of their friends
as someone who's never played celeste i am VERY tempted to considering your other top 5 gaems
If you enjoy a challenge, i think Celeste will be a blast to play, it is quite different from the other 4 though
@@Shilsey i'll take a challenge as long as it's a *fun* challenge, take cuphead for example - you got good game mechanics and music? yeah i can go through a hard game if its got that
@@snakesbakecookies IMO, its got some of the crispiest gameplay in platformer history, with fantasticlevel design and a great soundtrack
@@Shilsey *i'm in.*
this is my favorite scene in undertale too! I am glad someone made a whole video for it, this scene is way too overlooked
0:01 wow this is the first time I've seen someone with top games are that similar to my top games lol
you have great taste haha
10:51 now that’s a fun background
haha its literally a spreadsheet with every single obtainable line of text in undertale someone made, crazy
The first sentence is def true for me, as well as many other things.
my favorite scene is when youre doing a normal playthrough (killing some, not killing others) but get to the Toriel fight and kill her, only to regret it and restart the game to spare her, then see Flowey come up and say something like "You killed her!" and more
Yeah that is incredible, i sadly never got to fully experience it because i watched my first playthrough, but its so cool
amazing video. your channel definetly deserves more subs for that nice but also not overloaded editing. keep up the good work :D
Thanks a ton!
Just after watching this video I noticed that I lost empathy woth the characters after doing the genocide route. Undyne deserves that music, she is a true hero
how to get asriel voice. download toriel's voice and set the pitch to 50
Ooh I like the updated list of favorite games!
haha thanks, what is ur top 5?
@@Shilsey Oh gosh tbh I can't actually rank mine, and I have quite a few...but notable ones to me are Deltarune (was honestly surprised that I could like it better than UT) and Undertale, Omori, the Portal games, Okami, Minecraft, The Kitten and The Magic Hat (localized in America as Catz Petz 2, very special to me as it's a childhood game which really fueled my love of gaming and stories), and Minecraft Story Mode by Telltale (controversial I know but I do genuinely really enjoy it).
There's a crapton more I could talk about if I were reminded of them but this is off the top of my head.
Damn you have a great top 5
Mine is probably:
5: Oneshot
4: Cuphead
3: Celeste
2: Omori
1: Hollow knight
that's a great top 5 as well probably, I haven't played cuphead nor hollow knight
@@Shilsey Well you definitely have to play those two. They have some of the best bosses in all of video games.
this is why i'm doing every neutral run.
Am I the only one who felt like the biggest piece of sh*t human being, after finishing the genocide route?
haha not really, that's kind of the point
Its funny that this video was recommended to me a couple days after getting the True Pacifist ending and a few weeks after finishing a Neutral ending for the first time. Both times I expressed never going Genocide/No Mercy. Having seen this, it just cemented my logic for why. There just is no point. No reward. No goal (except to kill everyone). No logic. No soul. No secrets. The longer it goes the more the music goes funny or just disappears entirely. Even Flowey knows you’re just doing it for the 100% factor.
I am so sad one of my favorite bossfights ever is locked behind killing toriel, I want to nohit undying but I can't break the promise I made to myself to NEVER do a genocide in ANY CAPACITY EVER AGAIN. I stopped at sans last time before I reset because I realized what had become of what once was my love for UNDERTALE. Not because I couldn't beat sans, I have beaten much harder bosses in terraria for example, no, it was just a matter of time. But thankfully I realized before it happened.
You've made have so many chills so fast, never have I thought I'll feel so much from a video.
oh ya great video aswell but still
Omori on 2nd best game is very good. I personally like that one more (Until DR fully releases, which I think will be better)
0:24 Real classics. I recommend you Ghost Trick if you haven't played it :)
1:23 I absolutely love this scene. Flowey is the embodiment of the Average Player. And as such he knows that if you booted up the game again... Well, why would you do that if not to Turn Back Time?
2:34 The average genocide run player that quits, quits at Papyrus. That was gathered from over two hundred genocide run stories Only a minority go back and spare Toriel.
4:41 Fun fact: Neutral Undyne death is widely voted as the saddest scene in the whole game. At least here she dies smiling. There she _just_ misses the second wind and just... Melts.
5:12 This is the area where the music slowdown changes. Now it's a melodious lament for your actions, instead of trying to scare you off of the route. Now the game just wants to bore you out while making it clear this is the worst possible outcome.
5:52 If anyone doubted that Flowey is supposed to be The Player mirror, this is where that notion is made unambiguous and objective.
7:13 That actually comes later in the scene. He read every piece of dialogue, did all the nice options, then killed when there were no more. Only he couldn't pass Asgore or Sans.
9:25 Not quite. This is still YOU doing the actions. Chara will let you go scot-free right up and until you hit ENTER at Flowey's last line. You can even kill Sans 50 times, or Kill Asgore Once, and they'll let you go, just like that. If you don't quit, that's a you problem, they say.
10:16 You are also an eldritch, red being. Very much unlike the other humans. But yes, you earn Level Of Violence right along the two humans.
11:01 Not really. Some stuff like FMA:B and Ghost Trick are enjoyed Once by most people.
This is the exact sort of comment I would have wanted to post. 10/10 IMO
@@ravenb3048 Thank you! I have a bad memory so I usually just post and edit timestamped comments as the video goes along, with any corrections kept to a minimum. Also prevents spoilers. I learned this from Anistuffs, an obscure channel that used to comment on FTL: Faster Than Light gameplay. Give it a try sometime! It's great for dense video essays (like the DDLC one by AsukkaTV, or the UT is good one from Andrew Cunningham) or EXTENSIVE videos (like Homestuck reads)
I love reading these comments lmao, for the point where I say chara will not let you go off scot free I meant that you don't at that point still get an option for a good ending without resetting.
anyway thanks for writing this comment I love reading other peoples thoughts while watching my videos :)
@@Shilsey Ah, I see. Still, given what Sans says if you spare him, that is still a fully obvserved and expected outcome XD. I love writing them as much as creators love reading them!
@@gabrote42 I simply didn't post a comment like this because I lack expertise in the subject.
So I learned smth after doing the genocide route 3 times in a row (shhh Ik), Chara went and told me I should try the other paths.
Just like sans said… the more you gain… the more you distance yourself you first try the genocide route and you kill every monster, just to feel emotional and not wanting to do this. Once you kill toriel, its all over, no one can stop you from progressing. When you get to snowdin, all that emotion just starts to fade… like sans said, you kept killing, and your emotion keeps fading. When it comes to waterfall, you lost it all, theres no coming back unless you STILL have that tiny bit of good inside of you. Once you kill undying, and you celebrate, Its all gone… all that caring you did back in the ruins, GONE. Yet sans tried to warn you multiple times, be honest… you liked killing them all after you got past snowdin.
That's it!
I'm doing the geno first and RESETTING it right before getting to Chara
If i ever get to play the game at all
The scene where you brutally murder Flowey wasn’t mentioned, but still great
yeah, I couldn't find a good way to fit it in unluckily enough
Great video, only complaint I have is the dialogue sound effects are really loud
Noted, I often have audio issues, for next videos I will definitely triple check lmao
Great video! Your top 5 is very interesting btw. But while I'd understand why not everyone would put Minecraft on top like me, for me Omori barely surpasses Undertale because of it's also superb soundtrack, active and somewhat realistic battle mechanics and good characters.
Jk the thing with Omori is not only all of that, but the huge, HUGE emotional overflow and the massive plot twist at the end of the game that made it the first game to make me cry that easily. It doesn't break the fourth wall like UT or DDLC, but still, it's simply perfect.
Also indie games better than AAA games.
And dw Undertale is third I didn't let it down.
I wish I could somehow go in blind to replay, because the narrative hit all the right notes, but I played them in the wrong key.
My own genocide route playthrough was after a particularly bad experience with the fandom. Because of that, a lot of the subtleties escaped me and I didn't get the intended experience, because I did something the game didn't expect. I _hadn't actually_ fallen quite as far as Flowey; I still had emotional attachment to the game's world, it just happened to be the _wrong_ emotion. I didn't attack everyone out of a detached sense of completionism-Heck, I hadn't even beaten the pacifist route (and still haven't); I attacked everyone out of active, genuine _hatred._ The scenes that were supposed to hit me and make me rethink how I viewed the game instead only reinforced how my rage-addled, fandom-tainted self _already_ viewed the game back then: a preachy, holier-than-thou guilt trip that needed to be silenced, just like its fandom at the time.
That was eight years ago, and of course I've considerably calmed down since then. But unless something can make me actually forget what's there, I'm pretty much locked out of the experience I was supposed to get which made the game mean so much to so many people.
-Undertale's memory never being forgotten has filled you with DETERMINATION -
8:36 that is what LV is in Undertale the distancing of the soul from the body
9:58 The OMORI OST is perfect here oh my god
1:42
I just want you to know my genuine reaction, because i'm wheezing right now and i want to "give back" in a way :D
So, after Flowey's speech, were the "instructions" followed, i was confused as to wtf you're playing at.
And then timecode above. My sides just went into the stratosphere, while i broke down repeating "YOU F*CK" because it blindsided me this hard.
I cannot believe you have done this. Have an amazing day. And a sub.
This editing is soo awesome
Glad you think so!
I have 2 all time favorite scenes in this game:
1.) The one you mentioned with Flowey telling his story and becoming afraid of the monster you have become
2.) the post Omega Flowey scene where you either kill or spare him (particularly the latter).
This is why I didn't justify my geno route. I wanted to fight them up to sans and beat him.
If you’ve tried Undertale, I’d highly recommend also trying Oneshot if you haven’t already.
I went through the entire genocide route, but at the end, after I killed Sans...
... I couldn't do it. I couldn't finish it.
I felt so awful that I erased the save and did a few pacifist routes in a row, as if that would clean away my sins, but... I was still tainted.
its amazing that even in the genocide route, tobys storytelling is amazingly well done. and you wont even think of it well until afterwards
I once wanted to see mettaton neos attacks because everyone just kills that in one hit but mettaton neo doesnt even have attacks😢
i unironically have a similar trajectory than the one showed in this video but with a very crucial difference:i don't have undertale
for context: i met undertale back when i was 10/11, at the time i didn't had the money to buy the game so i just watched core(a brazilian youtuber)'s videos about the game and i got addicted to it to the point where i started scouring youtube for more of the game lore and when i eventually learned everything there was to know i still thirsted for more wich eventually led me to meet the AUs that the community created wich led to fangames wich eventually led to the realization that a lot of UT fangames based on AUs don't do just to the game's story being just a fight against a sans that doesn't even feel like himself and while i did remain a undertale fan i started to neglect a lot of the impact this game had on me, a lot of my drive to learn complicated lore for games(wich would eventually draw me to kirby and KH) comes from this era and i just associated it to liking kirby lore instead of undertale essentially removing the world from myself without even noticing... until this year my physics teacher and i were talking about things that didn't had anything to do with the class(as we usually do sometimes because of our mutual love for popculture usually leads us to do before retuning to class) and he knowing that i'm an undertale fan asked me about the lore of the game wich i then spend the next half an hour explaining to him even as i was responding the questions, and it was then when i noticed how much i had neglected this side of myself
I think it's interesting that even in friendlier routes, most monsters have forgotten what humans look like. It's been so long since one fell down that entire generations have grown up without ever seeing one outside of "human history tapes" (movies) that occasionally fall underground from the dump. In a sense, the monsters have de-humanized the human race not by choice but by separation.
So, when something hellbent on destroying all the monsters comes down in an already unfamiliar form, why WOULDN'T they see that as some kind of eldritch horror? Especially with the prophecy in mind, the monsters now see you as the grim reaper or an angel of death. Sans already knew you were a time/space anomaly, but even the monsters who know what humans look like pick up on the fact that something beyond Frisk (the player) is in control here, and it's completely alien to them.
Undertale is such a great game can't wait to see how Deltarune turns out.
to this day undertale still has secrets we don't know about
I can't do the murder route. It's not the skill gates. It's not Papyrus who stops me. It's not Tori.
I can't get as far as First Froggit.
I'm ridiculously soft, lol. But Flowey even savages people like me, who won't play murder route but watch someone else do it. Truly none of us is safe from that flower!
0:02 ainoway you literally just picked my fav games as well
well id put hollow knight there too but BASED
great editing, other than that I dont know what your talking about hahhahaha. looks like a cool game tho might give it a try
hahaha thank you man :)
Bro, if you’ve never played Undertale please give it a try! Undertale fans would KILL to play this game for the first time again.
Not gonna lie, Deltarune is just the groovier younger brother to Undertale.
Personally, asgore not seeing you as human should totally be in deltarune
3:45 I mean I wouldn’t call them innocent they were simply in my way
Ok that has got to be the ultimate top 5 games list ever
"Despite everything, it's still you."