The Proxy Pattern - Programming Design Patterns - Ep 10 - C++ Coding

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  • Опубліковано 19 січ 2025

КОМЕНТАРІ • 3

  • @gabrielciordas3369
    @gabrielciordas3369 2 роки тому

    Thanks for the explanation.

  • @reverse_shell
    @reverse_shell 2 роки тому

    Well I certainly have a better understanding of the Proxy pattern. PS... please get dark mode setup again. The old theme was so much easier to see. Back to the pattern. I've seen this before I think it was used to manage pointers to maps for ease of use but it's been a while. Each map was an game entity storage such as item, consumable, entity, and so forth. The Proxy class was designed to work with pointers to each map but allowed a single interface to the iterators or something. Bit foggy but I'll have to go look for it again! Thanks for the video and loving the series.

    • @CodeTechandTutorials
      @CodeTechandTutorials  2 роки тому +1

      ah yes dark mode. I'll do that before the next one. Thanks for the comment. Some of these patterns end up being pretty close to each other in form, with a few small differences.