if you kill literally everyone except 1 monster, you buddies with sans. but if you bully everyone, you get trapped in space. Ofc, that makes perfect sense.
Sans in OG UT doesn't even like when u kill monsters. He is actually, pretty upset and mad when u do a decent amount of times when u do kill people (in a lot of neutral routes and endings, I wouldn't really say Sans is buddies/friends w/ the human at all. Like, maybe in some routes/endings. But overall, he only really becomes a more true friend to you in True Pacifist, and in some neutral routes and endings. Like Flawed). And he actually really wants you to fix things, because he holds you to a higher, unfair in a way, but Sans has his logic/reasoning as to why, standard because of ur "Special power". This is a part of his philosophy. Though he can be biased and turn a blind eye at times, if certain people get to live. Like Paps, for example. He is a good judge, but he is a flawed person like any, and can be biased. But yeah, the Bullied Route ending is kind of weird for some characters. Like the point ur brought up with Sans here. Or well, more specifically, PS!OT Sans. Because OG UT Sans won't be friends with you if you kill everyone but 1 monster, except maybe Paps, but that is more him turning a blind eye, than being friends with you. Esp. since other monsters are dead, including other ones he cares about. And it being pretty weird for other monsters too; like Paps for another example.
@@Dragon_Aoi yea sans was lazily written just because he’s too popular, which idk why the hell they made this game, if your gonna make an undertale fangame LIKE OUTERTALE, you should at least make sans in character like in undertale, but NOOOO they straight up downplayed him.
(spoilers!) but in bully route, "Frisk" almost literally kills everyone(asriel dreemurr will die within ONLY ONE more hit, if it happens the whole monsterkind will be eradicated )
@@JollyL1ght you sure? PSOT sans informs others of the danger in chaotic route (though he died soon), finds the truth about humans faster than others and bring undyne and toriel before the force field to resolve misunderstandings in pacifist route, take care of frisk WITHOUT the promise(partly because he finds the truth about humans) and why friendly to frisk in Neutral Genocide? Because its THE PLAYER's choice, he finds it and Frisk is out of the player's control that moment.
@@Dragon_Aoi a problem, PSOT Frisk is actually innocent in Neutral Genocide, its the player that is against Frisk's will and control them kills almost everyone(Frisk can only take charge at the last moment), psot sans finds the truth. besides, frisk is the one who makes phone calls first, they needs to find someone who can understand them to take comfort
I mean, if you load the file, Frisk goes back to the Save Point and gasps for air, so the actual canon ending of the Bully Pacifist Route is you resetting to do another route.
I want to have the alternate ending of the Bullied Pacifist. After reloading from the ending, go to the lab as fast as possible (because the time you sleep, the power of the Core will go in vein). The ending will end that Frisk is trying to construct the spaceship with the remaining power, so they configuring the Core to use its power only gravity field, air control in the lab, and the construction tools. After finishing the ship, Frisk uses the last remaining power to launch the ship into the space. Frisk controls the ship and looks behind them. The shuttle was losing its balance and no longer actived. Frisk has realized that they are free now. They can go to the space and find where the monsterkind could go. They will find them, and f i n i s h w h a t i t h a s t o b e .
That would be interesting because the fallen human child is now actively seeking vengeance (hi uty) and the super nice monsters aren’t so innocent anymore
So let me get this straight, if you nearly kill everyone on the outpost, then the monsters respond by rigging your ship to self destruct. Killing you instantly. But if you just beat up the monsters and not kill them and grant them freedom, they'll leave you behind to slowly rot away? That seems rather unfair.
You almost killed them and DID kill a monster (monster kid.) so your still a threat and you technically dont want freedom. you just fought asriel because you wanted to. HECK, you even try to kill the lost souls in the asriel fight, showing you have no care.
Well to be fair, you did literally just beat up the entire population just for pure enjoyment. Even if you saved their lifes, you literally were just a moron
@@overuseanimations4590Monster kid gets saved tho. And it’s still unfair as you’re literally their savior to at least not make a way for you to live your life
@@aresrivera9744 Asriel is the savior, not you. You just fought asriel and convinced him not to destroy YOU and the whole world. Mk has an option to die or saved. sooooo
It feels odd for papyrus to be fine with leaving you behind to rot away, the guy who's willing to give you a second chance during genocide... being willing to throw a kid who hasnt killed anybody into a purgatory where they're doomed to die... it feels pretty ooc imo, they could've at least made papyrus say something like "I TRIED TO BELIEVE IN YOU, REALLY, I ASKED THEM TO GIVE YOU A SECOND CHANCE, THAT MAYBE YOU WERE SCARED OF US, THAT YOU NEED SOMEBODY TO PUT YOU ON THE RIGHT TRACK! ...BUT THEY DIDNT LISTEN... LOOK, I HATE THE THOUGHT OF YOU HAVING TO SPEND YOUR LAST DAYS ALONE AND ABANDONED, SO THAT'S WHY... I... THERE ARE SOME BLUEPRINTS ON THE BACK OF THE HOUSE, IN SANS'S LAB, THEY'RE FOR A TELEPORTER, I'VE LEFT SOME TOOLS FOR YOU TO FIGURE SOMETHING OUT. IT PAINS ME TO LEAVE YOU LIKE THIS... SO PLEASE, IF YOU EVER MAKE IT OUT, DONT TRY TO FIND US." or whatever, anything works better than papyrus being fully willing to let a child suffer a horrible death
This whole ending is out of character, like Toriel is fine with letting a child die alone??? Asgore too?? I also doubt sans is the type to just let frisk die on their own?
@@TEMP-vm1mt Also the ending is thematically kinda whack. Genocide and Snowgrave are testing what extremes you'll go to in order to see something new, and living with the consequences of those actions, while this ending 's theme is more like "lmao if ur gonna be a violent jerk commit to the bit loser" I think the way you *could* make this work is if it was more like a post-genocide pacifist ending. The monsters maintain enough fragments of their memories to be more afraid and less empathetic to you. You could have a corrupted-total pacfist ending where they abandon you but leave an escape craft, and a corrupted-bully pacifist ending where they don't leave you an escape craft.
@void8027 but studying frisks behavior, they know that frisk won’t kill them. Therefore, nothing happens. And their injuries from the fight heal soon after, since you don’t see anyone permanently damaged.
Bad Geno: Haha ship go “Boom” Bad pacifist: You are all alone, forever, stranded in space. With only limited power left on the CORE, there’s nothing you can do, there’s nobody who will help you, this choice you’ve made has led you to this, and you have to pay the consequences of isolation and slowly impending death… (Pro tip: never leave your targets alive or this could be you :/ “Frisk Outertale, Stardate 2542//08/14, bruv I’ve been stuck here so long help”
"You did the right thing in the worst way possible" is an extremely fascinating concept for an ending. The bully route almost feels like an expansion of og undertale's themes: doing things because you can, or rather must. But that "must" here isn't done out of curiosity, but out of reluctancy. Sure, you've done the necessary things to achieve a "good ending". But if you aren't willing to engage in anything beyond that goal, to the point of actively avoiding positive interaction because you chose the most simple-yet-violent solution to your problems, is it even worth it to see the conclusion at all? Is the bare mininum of being good truly deserving of a happy ending?
This reminds me of a video someone created a long time ago called "Being a jerk in Undertale's Pacifist Route". It's basically an hour long compilation of every mean thing you can do while still getting the pacifist ending. Apparently, you can't get away with as much of that in this game. Who knew there was more to being a good person than not killing people?
I'd like to point out, for LV0. It's not Chara giving *their* SOUL to Asriel. It's that Chara protected *his* SOUL, and is returning it to him. That's why you only see Asriel receive a monster SOUL, and why he talks about having his SOUL but not Chara's.
The Stay With Toriel ending that you got isn't the only version of it. The one you got happens on repeat Neutral Routes, after having completed the Neutral Twinkly fight at least once. If you didn't do that, though, then it varies based on whether you wiped out the Outlands or not. If not, then you just stay living with Toriel, after she destroys the exit. If you did wipe out the Outlands, however, then things are a different story. Toriel finds out about what you did, and, wracked with grief, ends her own life. For the Dark Neutral ending, or more accurately, the LV 20 ending (so called because it's the only way to get LV 20 in this game), there are two main criteria to get it: A: Fought Mettaton SIGMA B: Are LV 15 by the end That being said, the thing you said about how "there is no mention of how things have been going or about monster morale since you left" only applies to this specific ending. If you specifically kill low EXP monsters during your journey, you'd get less than LV 15 and get a new branch of Neutral Ending phone calls that talk about how things are even worse because Mettaton SIGMA almost drained the CORE's power. I don't think the LV 20 ending necessarily needed to say what happened since you were gone. For LV 0, it's not that Chara "sacrificed themselves", but rather, that they were keeping Asriel's own SOUL safe for them to give it back to him later, and the reason Chara wasn't visible before is because they were using most of their energy in keeping Asriel's SOUL safe. Also, for the "Asriel should've interacted with Asgore and Toriel"... he did. In the credits, you can see Asriel hug Asgore. Spacey himself said that dialogue wouldnt've been able to properly convey Toriel and Asgore's reactions to Asriel being alive, so a hug had to do it. And I like that. ...Also, there's an Aborted LV 0 ending you can get by immediately leaving the Outpost instead of backtracking to see Asriel. For Full Chaotic... you've honestly captured the ending perfectly. Asgore realized how far gone Asriel truly was, and left you in a loop of death that you can't break out of. It works. It may not be good, but it works. It's not supposed to be satisfying. For LV 1 Pacifist, I'd still argue that LV 0's better, but it's up to personal preference. I don't really have anything to argue with here, the hangar bay scene with everyone is indeed really good even though the route itself is the most similar to base Undertale's out of all of the others here. I still like LV 0 more, as do most people probably, but I won't argue with you on this one. For Aborted Chaotic, Napstablook didn't really die. They're still in the CORE, operating it themselves, but since no one will ever see them again they are still *effectively* dead. Anyway, more as a reponse to the other commenters, no one knows you killed people in the Ruins yourself and they think Asriel was fully guilty. For Bully, you don't have to not save Monster Kid. In fact, there's a special variation for this route that happens specifically if you're a bully, but saved Monster Kid. (Basically, Undyne is a huge fan of you being an "honorable warrior" and fully respects you even before your hangout.) And doing this doesn't make it impossible to get the final ending to the route, either. In response to the other commenters, it's beating up the Lost Souls and Asriel himself that is what make the other monsters terrified of you. A fear of humanity, instilled long ago, reawakens. If you don't beat up the Lost Souls, then the monsters, despite being afraid of you mostly, will still forgive you because you saved them as well, and most of them have mixed feelings about you. But if you do beat up the Lost Souls, they will be TOO afraid to think rationally because the fear Asriel had for you was internalized in every single other monster. They abandon you in the outpost for the same reason humanity sealed monsterkind away, but more extreme; because of their pure fear. It *is* illogical that they left you to die after you saved them, but their fear of you after you beat up Asriel was too much for them to handle. So they left you.
Actually one of the best analyses. You got me to reconsider the Bully ending. In Chaotic one tho, they still had to at least show you TRYING the possibilities to prevent the ship boom in an ending text where "After everything you tried, all ships are programmed to nuke and Core is self exploding. You can live forever in this N minutes window without any positive end for yourself or die for good with everyone you killed before" or something like that. Maybe this is also in some other branches, but right now it just seems so stupid that Player outside and Chara / Asriel inside the game doing literally nothing. Without a couple lines of dialogue, at least for me, the ending became the "You suck, screw you" type of ending from the devs instead of "You reap what you sow".
i can understand why there isnt any dialogue for asriel and toriel/asgore reuniting in lv0. the pure joy and happiness of a parent reuniting with their previously dead child is EXTREMELY difficult to write and represent imo, so the decision to just make a cutscene of asgore and asriel hugging in the monster credits thingy is fair
Jeez the bully ending is terrifying. Frisk just gets left all alone without a way to leave. They just get stranded, waiting to die. Their only hope is if the player decides to do a true reset.. "It's someone else's choice now." pretty screwed up 😭
The builled ending is kinda sad ngl being a child wanting to make friends yet not knowing how and when they attack you you attack them, until they agree to be your friend so you start to trust them and trust them, yet they just abandon you leaving you alone to go insane
uh no. it was on purpose, leaving monster kid to die and doing it till every monster runs away is not normal. And heck frisk almost killed all of monster kind by almost killing asriel, it wouldve been more then dark neutral or chaotic route frisk killed.
@@vavalaz no its called frisk has something wrong with them yet thats not really Be alone go insane type shit also why are you trying to say a child deserves to die alone? Video game or not people have problems making friends.
@@vavalaz also they almost killed asriel cause bro was trying to erase the timeline that'd be self defense which in most cases (monsters attacked 1st) is.
I feel like the Bully ending is a bit incongruous thematically. Like Genocide/Snowgrave hit hard because they’re a culminations of the extremes you’ll go to for new content, but here it’s more like “if you’re gonna be a violent douche, commit to the bit and kill them lmao bozo” I think it would’ve worked better as a corrupted pacifist sort of deal - like after a genocide run the monsters are instinctively more afraid and less empathetic of you. You could have two corrupted pacifist endings - one where they abandon you but leave you a life boat to escape alone (corrupted pacifist) and one that they don’t (bully pacifist). You could even have it so successfully clearing out an area (even in completely different runs) permanently makes the boss of that area distrustful of you, and they only abandon you when there’s absolutely no-one left in your corner
2:06 you don’t necessarily need to kill all but one monster in the ruins. Alternatively, you can perform a normal neutral route however you want, reset, and then do a genocide route. Doing this will lead to twinkly not even showing up to take toriels soul, and it’ll have the ending you listed in the video.
Another way to get this route is to start a geno run after ruins. I accidentally skipped all of ruins in my first playthrough, and started killing whatever I came across. Turns out this is what happens.
I think the reason me and others dislike the Chaotic ending is cause... well... you SHOULD be able to do something about it. Asgore pops in out of nowhere and blows up the shuttle, but when you reset you should have the knowledge and be able to do something about it but no your character just stands there and lets it play out again. Its the idea of not being able to do something despite CLEARLY being able too. The Genocide ending in Undertale I feel worked because there are points at the game where control is seized from you and hints that you are not 100% in control anymore and when you're face to face with Chara, there is truly nothing you can do at that point. They got you dead to rights and regardless of what their motivation is, they make damn sure you face the consequences of your actions and even say so when you refuse by remarking 'Since when were you the one in control?' There is well and truly NOTHING you can do once you enter Asgore's throne room, the most control you got is how fast the dialogue goes. By reaching LOVE 20, you are no longer yourself. In Outertale you can still control the character and realistically should just stab Asgore in the back (literally) to stop the self-destruct but... you cant??? Despite knowing you should be able to do something. Ya could argue Asriel drags you along but realistically ya should be able to say "Asriel he's about to suicide bomb himself and us." It's the difference between how you lose control.
@@Windon09 It wouldnt matter anyways. Even if he died, the protocol would activate anyways. Its automatic and is built in The only reason why they got off safely in the other genocide ending was because the core restabilized
In the cancelled geno route i think its a bit weird how they basically all go "yeah frisk is actually the hero" even though frisk initiated the route to begin with
They dont know about what happened on the ruins, and Napstablook already sacrificed himself to prevent the outpost from blowing up, so its not like he can tell asgore that frisk murdered his exwife
@@UndertaleScarletDevsTeam That's questionable considering the bully route. Toriel and Papyrus agree to let you die isolated. I doubt that would ever happen with the original cast
@@anon4305 You got a point though it also makes somewhat sense. I was mainly saying about oh Outertale but it's true that this Fangame while good has some questionning choïces.
@@anon4305 I think calmer is a more exact word. It makes them make some less goofy choïces overall as they think things through a bit more. In this way the Bully route makes some sense.
The Bully route truly makes no sense to me. How can you abort a genocide run and the monsters save themselves from the core exploding and Asgore’s like, “welp guess they ain’t so bad, they can live with my psychopath “”son”” for the rest of their days” or kill all monsters but 1 and Sans is your homie. But killing nobody and fighting back(despite everyone fighting YOU first) and suddenly they all and I mean ALL are just fine with leaving you and condemning you to certain death. Even Asriel somehow ghosts you, I don’t know if he snuck on the ship or turned back into a star or just dusted himself, but you don’t kill anyone and get the worst fate the game can offer. Even killing everyone at least grants you a painless death in your sleep, why does technically sparring everyone and granting them freedom get you sentenced to isolation and death. Undyne and Mettaton LITERALLY try to kill you on purpose and Papyrus is supposed to always believe in you but he’s ok with everyone leaving💀
This sure was our OUTERTALE enjoy the solitude!! ALL (major) ENDINGS No matter who you... nearly beat to death. You're so afraid. + HOW TO GET ... do not hesitate put an end to him. Initiating automated self - destruct protocol.
@@brad377 I'm afraid that this is a side-effect of Basedguy being nearly beat to death by Frisk Outertale. He may never say a coherent sentence again. 😔
Putting my frustrations with the final battle aside, I like how Asgore is here. Just like Asriel says, he COULD have just used the SOULs and destroyed you. But he didn't, because that's not like Asgore. Instead, he chose to stay behind in the melting station, ready to go down with his kingdom while letting his "children" leave... Poetic... ... ...Except I don't as he just fucking blows you up instead. I... Why? If he was intending to kill Asriel and Frisk anyway, he could have just used the SOULs. He would have even gotten control of the timeline. But no, he just decides to make the last remaining shuttle self destruct instead. I was in somewhat of a trance after the exhaustion of the Alphys battle, so this ending was even funnier for me.
Finally, someone who also appreciates the fact Asgore is actually smart for doing that in the Chaotic Ending. (spoiler warning) I do also appreciate the fact Chaotic Abort expands on Asgore's opinion on Twinkly Asriel, out-right confirming to you he sees Asriel not as his child but as a psychopath over the phone after aborting the explosion remotely. Although, missed opportunity for Bully Ending to end with the Game Over soul-shatter cutscene, followed by a short breeze ala UT post-Genocide (to REALLY rub in) and then the credits, instead of just the credits. Although, to be honest, it would've had even more impact if it was another Observe-only aftermath (maybe this time observe 'gameplay' would be a glorified lifeless room browser), implying that the death at the end was permanent.
9:14 i love how unintentional the text size feels here but yeah holy shit, being an asshole in true pacifist really makes you feel like a bad person than in genocide
Besides the different quality of ps!outer endings, the fact that you can get THIS MANY ending and all of aren't just phone calls is really fascinating. And this is just a major endings, with all of them have different variations. It's insane. Like, PS!outertale is objectively has the most replayability of all games this fandom ever made. And all of undertale-like RPG's I think
Is it just me or is Papyrus ooc in bully pacifist..? Like he is literally the most innocent one from them all and believes anyone can change no matter what they had done. Like in geno when you kill his brother in front of him, he still welcomes you with open arms. But in this end he just... doesn't try to fight for you? He gives up on you without trying at all. If he atleast mentioned how he tried to talk everyone out of leaving you to die this way but failed cause everyone was afraid of you would make the ending perfect imo.
He maybe did.But…. the Monsters could’ve just say how scary the human is.Plus Undyine was in the call with him … so it can be peer pressure then .. . But overall I can imagine Papyrus deep regret and frustration of him not doing anything.It is truly something all right.
Aborted chaotic ending became one of my favorite endings to anything undertale just because of how insane it is. Like, maybe it doesn't seem that bad when you watch it, but when I tried to describe to my friend what happens in this ending it's an actual miracle he believed this shit's real. I just can't stop laughing about this damn team of Avengers over here, Made out of people who NEVER interacted with each other, popping in to stop the fucking core from exploding
The Bully route ending reminded me of the last 2 pages in "Hulk: The End". Hulk is left as the true last survivor on Earth, even banner's mind has died. With all that is left, Hulk says this "Hulk is... the only one... there is... Only... one... there... is... Hulk Feels... cold." anyways with that out of the way NAPSTABLOOK IS THE GOAT FOR SAVING EVERYONE IN THE CHAOTIC ROUTE 🗣🔥
My favorite route is the lv0 run. I just love wholesome shit like that I get why you’re not a fan but as someone who loves Chara, I feel as though lv0 understands Chara’s character perfectly and that’s why I love it. It’s the most I’ve cried at a video game in a while.
@@MikeJoe-jy5kp you beat up basically a bunch of monsterkind almost to death, then perform a pacifist thinking "oh, they'd forgive me, right?" only for them to leave you behind to die alone, without any way to escape and no contact with your "friends". ...definitely.
Your favorite endings is arguably my least favorite, because it just doesn’t make sense. If someone attacks you, you fight back, not to the death, but you DO fight back. It honestly doesn’t make sense that self defense makes them ABANDON you.
except leaving mosnter kid inst self defense..nor making them all run away, or the fact frisk gets more and more violent (sell option becomes steal, and in ruins you can destroy the pie toriel made, and in the undyne encounter you destroy the vegetables if you punch.) so no, it became pure ego.
@@vavalaz You don't have to leave monster kid, the video is wrong about that. In fact, if you save Monster Kid, Undyne will congratulate you on your choices and challenge you to a unique, harder version of her normal fight. If you don't run away, she'll eventually let you go, telling you that you earned her respect. You also don't need to grind encounters until people evacuate, it's optional. You can easily reach the necessary 30 encounters just by playing the game normally. In fact, you never need to choose any of the rude or aggressive dialogue options. You can be the nicest person who's just willing to fight back in self defense when attacked, and this horrific fate of an ending will still happen.
@@paradoxicaloutcome1007 I know. that reply was ebfore i did it myself without killing monster kid, either way, the game specifically says in the asriel fight that monsters got their fear of human re-awaken, not mentioning the fact you almost killed ALL of them by nearly killing asriel.
@@vavalaz They wouldn't have any opinions on us almost killing Asriel because none of the monsters remember anything about the fight (Other than Frisk's name). Even if they did, so what? They know how you operate by now. They have no reason to believe you'd actually kill Asriel when you haven't gone that far against anyone else. And I'm sorry but the whole "Oh their fear of humans reignited" always felt like a cheap excuse. No amount of fear would make some of these characters agree with what happens in this ending. Papyrus stands infront of you with open arms in runs where you kill everyone, even admitting he was expecting to die if he's spared, for crying out loud! It feels like the developer really wanted to make an ending where you're stranded alone, and just glued it onto the Bully pacifist ending. It doesn't fit well with how the path goes. You get so many cool character differences (ex. Undyne), but you never get to see the interesting interactions it'd have with the True Pacifist ending segment because the game cuts you off at the most interesting moment for cheap shock value.
@ except here they literally do remember, much more than original undertale, not literally everything, but much more than normal. And this is a primal fear, not just fear, and even then, papyrus has a not very seen dialogue that he would’ve blasted us into oblivion had we not spared him, which probably means he would’ve (unwillingly) kill us by using his hypothetical blaster, so if that fear he already had despite not knowing we were killing was nearly enough for him to do that, imagine whatever every monster felt in the bully route.
Woah... I didn't think that one little idea I had to expand upon the beating up monsters to spare them mechanic would go this far. It's awesome seeing that ending sequence in full and how it does so much by simply leaving us to explore an empty outpost after being abandoned by those that we terrorized. The ultimate culmination of the Jerkifist Concept that one could do in UNDERTALE. Aborted Chaotic, Haha I still remember joking about a "Reverse-snowgrave Route" with Monster Kid by sparing everybody with him. Apparently my attempts to spare as many people as possible in that Route inspired this thing too. Really like what Spacey did with it for the ending. There's also Dark Neutral, a Route made in response to the lack of reaction for doing cruel actions outside of the context of Chaotic Route. Surprisingly a lot of UT Programming/Lore Nuts seemed to quite like the LV 20 Ending (Distinct from Dark Neutrals themselves, since it is possible not to accumulate enough EXP for the Ending.), though seeing your opinion contrast with theirs is quite interesting too as the other side of the coin. It's cool seeing people take different things from it good or bad.
but if you dont attack lost souls and asriel, the bully route wont be complete if you really kill asriel in bully route, the whole monsterkind will be wiped out (although in fact, you cant deal the last hit to kill asriel, but its quite near)
The bully route is so terrifying to consider... it's so realistic that the same exact scenarios that played out from when the monsters were afraid of you to completely ditching you and leaving you behind left for dead 2 outerspace style are terrifyingly plausible to believe could actually happen in our world too. It's scary to think about.
Ill be real, that was the original plan, but it wasnt happy enough for me, and I didnt wanna do chara like that in a supossed perfect ending after I built up their character to be so endearing. So I rewrote it to be more wholesome. I just prefer wholesome stuff, I like fluffiness, and hugs and all that, and this is absolutely my favorite route and the reason i made the game. It seems to have touched a lot of people, so for that, I am really happy. Not everyones thing tho and I get that. But the game wouldnt exist without it.
@@spacey_432 Your game may have subverted our expectations in some parts, but, respectfully, I think the game is still overall pretty "weird". Example: Chara saying "When I catch you doing something you don't want me to see!" or maybe the fact that Chara was even in the restroom to begin with. And let's not forget about the option to KISS JERRY. I don't want to go on with this, because I think I've made my point.
I have this idea of 4 alternate timelines (not like an AU, just a hypothetical scenario) both after the Bully Route, 1. The monsters realize what they did was wrong. Even though Frisk was an asshole, they still saved everyone. They still had… a few good moments with you. And leaving behind someone to die just because they used violence, but not to the point of killing. Makes them no better than Frisk. Especially because it was out of fear. So out of guilt, they check the outpost again. This branches off into 3 different outcomes. Either they find you alive, you apologize and they take you with them. Not without some kind of punishment (like Jail Time or something like that). The Redemption Ending. Another where Frisk insists that they deserve this, and Alphys makes some robots that can power the Core forever. “If you can work those escape pods, come to us if you’re willing to repent.” The Self Judgment Ending. And 3, Frisk is already dead. They could just take their corpse and attempt to bring it back from the dead, but the chances of it working are slim to none. They take the ice cube Frisk is in (since that’s kinda what space does), plus some stuff they forgot about (Like Toriel’s furniture, the River Person and some food from the shops), and put’s Frisk’s frozen corpse in the ground for a proper burial, and some apologies. The Guilt Ending. There’s also the possibility that the revival magic does work, but that would be similar to the Redemption Ending, except Firsk would probably be a Skeleton or something like some SkeleChara stuff. And there’s also the possibility of Frisk calling someone years after the Bully Route, right before the Core breaks down. And whoever picks up the phone… actually responds. They didn’t account for the fact that Frisk would die after the Core shuts down, so they put their fear and grudges aside and let them escape. But again this would be similar to the Redemption Ending.
Personally, I like the Chaotic ending because it's different, it goes against what you'd normally except. You DON'T get away with it, and achieve a hollow victory. The lvl0 ending, my first non-neutral ending, wasn't perfect and felt like it made stuff up on the fly to have Chara still be there in the end, but overall I liked it. I do agree, that having more family interactions would be really cool. I feel like a lot of what Outertale does is try to do new, creative things within the story we already know. Like the ghost family subplot, Alphys's altered character, a flirting route, an aborted genocide that requires a little bit of thinking and creativity to accomplish, and an evil pacifist route. I don't think it always hits, (like the alternative to the True Lab segment), but when it does, it does a good job. That's also why the Dark Neutral Ending is so different from what's excepted. Outertale isn't a perfect game by any means, but it is in my opinion an enjoyable one with a lot of love put into it.
I gotta say the ending to the bully route is done really well. I have a fear of getting left behind in a similar manner (though probably not after beating several people up in a space station) and this is spot on. I especially like the way Asriel pretends to care by telling you not to beat yourself up about it but still leaves you to die. The only thing I would change is removing the call from Papyrus.
i think a lot of my issues with the bully route's ending can be solved by having some sort of dialogue that implies leaving the human behind was a difficult decision. Because currently it feels very "yeah i know this kid basically caused us to finally be able to leave the outpost but we don't like 'em so let's leave 'em to die one of the most horrifying, lonely and painful deaths imaginable." Also, initially i didn't really like the chaos route's ending but after some thinking, although agreeing with you that the saved outpost route's ending is better, i DO somewhat find it badass to think that asgore purposefully forces an unsatisfying lose/lose scenario in order to force our hand into resetting the timeline, and the saved outpost ending is him after cancelling the destruction going "alright, fine, it COULD be worse, so keep this instead."
For people who thinks about that Bully ending is unfair: Look, monsters can feel your intentions. It's definitely self defense, you doing it for purpose, which is not about to kill, but to inflict as much pain as you can. Dozens of monsters shared their fear being united in Asriel, it accumulated after getting knowledge about your other actions and decisions, and they decided to ensure you wouldn't hurt anyone again. Killing is also bad, but it means nothing for the dead. The pervert "pacifism" however, does leave victims with scars and memories about you. You broke their lifes, so why they must be merciful?
9:12 Before I was thinking that the text could've been smaller, since it was prior blocking some in-game dialogue at times, but now it's like... c'mon man, why? (Also at times it seems to randomly zoom in, what's with that)
Alright, out of all of these, I'd rank them as the following in terms of how interesting/satisfying they are (short explanations included): 1. lvl0 Pacifist - Hadn't had a smile stuck to my face for so long in a very long time... there was closure and everyone was happy. Also I at one point had an explanation for how Chara's physical return made sense, but have since forgotten... think it had to do with their more powerful soul and how it has been passed around over the years? 2. Chaotic - I was in awe when Asgore self-destructed the escape pod, didn't know he had it in him. Also of course Asgore wasn't gonna talk much, Asriel kept shutting him down, and has proven that he's not gonna listen to his father. 3. Taxi - Uh??? 4. Bully - While more unique, feels only a little less empty than the outpost 5. lvl1 Pacifist - it's the lvl0 Pacifist ending but... less... 6. Dark Neutral - Why is this the only ending where Frisk seems to have a bit more control over their emotion and expressions... it just seems a bit weird... 7. Aborted Chaotic - Napstablook dies, and my other favorite UT character-turned-psychopath is still out there
I have read a comment about why Frisk after the Full Chaotic Ending would just let the circle continue on but I kinda have the feeling, Frisk in this Route is not Frisk anymore. The fact, that there's just "..." when you look into the second Mirror in Asgores House, let's me believe, that "Frisk" is just nothing anymore than a husk following Asriels and the Players Orders. No sign of Chara too. Neither in the Bully-Route. I wonder if Asriel followed the other Monsters to the new Home Planet and if Charas Spirit just disappeared at some point
Okay id argue against your placement of the dark nuetral for one reason, the ending implies that frisk was under our control the whole time and that they break free of it at the end, that is why sans becomes "buddy buddy" with them. This is implied through saks call as he says how they were so cold and emotionless the whoel time but afterwords they stick around the outposts in their ship, and how they are act like a completely different person. Twinkly even says that we lost control of them. So id say for that alone its decently memorable
While the lv0 ending is pretty wholesome, my mind is thinking "hold my SOUL" as it thinks of something better. Something that is wholesome yet bittersweet in a sense. Something that ties up loose ends and gives closure. Something... where everyone involved (especially Asriel) can finally heal.
One of my issues with aborted chaotic route is mostly that Asriel never calls you out, because technically, you still initiated everything. Though he did take your mercy away, you still did kind of start the whole murder spree in the first place, but he never calls you out on it, not even if you do a lv0 route after. Asriel never says anything, he only mentions how he forced you into the whole thing which, kind of? But again you did still start it.
I actually really like the chaotic route lol. I mean, its just funny to see that there is literally no way to win that. Very smart to Asgore as well, and also seems in-character he knows he can't win and even if he can, there is literally no point as everyone he live for is dead(also the core is going to explode anyway). So might as well give his "children" false hope of leaving the outpost and kill them which is a guarantied death.
So, why's the dark neutral (where you basically kill Most of the monsters in underground, leaving outpost in almost irreparable state) is less daunting than bully route (where you kill nobody, safe monster kid and make friends, in the end literally freeing the monsterkind)?.. In both of those variant monsters are starting to feel their old fear of humankind, so it's not the case. Plus, on dark neutral Sans just ignores the fact that: "Yes, some people just want to see the world burn".
SPOILER WARNING Ngl i think the Solitude ending wouldve been way way more creepier and sadder if the human started too go through all 7 stages of grief before they died it wouldve been really fitting for such a tragic fate
So the more of the story is always kill your target instead of sparing when they’re near death. And just don’t kill everyone so you can have a happy ending with your goat bro lol
Funfact, if you do the chaotic route and then reset after getting the ending, Twinkly will be confused and if you do genocide he wont absorb toriel's soul, which then makes your route into dark neutral.
Getting the Lv0 ending my first try, I instantly had a complaint with how long the epilog was (like 30 minutes) and yes, it wasn't that satisfying knowing Chara's sacrifice was nothing
For Genocide route wish that when keeping retrying back after ship self-destruct Asriel realize that Asgore did a trick on Frisk and Asriel, so we have a fight with Asgore with the 6 souls somehow and we have Asriel suddenly become powerful because fighting with 6 souls is kinda tuff just like Omega Flowey.
I find anyone who proudly proclaims their dislike for good endings a weird and unlikable person. Something has to be seriously broken inside your mind to see an ending where everything works out well for protagonists and go "nah, this sucks, it's too good, I need someone, anyone, to be suffering". Especially if we're talking about Undertale of all things. Yes, maybe lv0 ending was too convoluted and bent the rules of how SOULs work a little, but who cares? SOULs lore was always just a convoluted bunch of plot inconveniences to explain why monsters, and especially Frisk, can't just leave. Also, you misunderstood it entirely. Chara's ghost had Asriel's SOUL, not their own, and gave it BACK to him. Keeping it alive was draining them, so when they gave it away, they got enough power to manifest on their own therefore now everyone can see them.
It's just his opinion on things. Who cares if he doesn't like good endings. It's a game, and he has a right to dislike and like whatever he wants. He isn't saying he wants people to suffer in real life, but in the game. It's probably because it has more emotional weight and sadness to him than everything being perfect. But to imply that something is messed up with someone for having an opinion other than yours is kind of too judgemental. You don't know this person yet you're immediately quick to hate him over an opinion. On top of that, he didn't say he hates good endings. I'd consider lv1 route a good ending because monsters go free, and although it is bittersweet with asriel and chara, it's still overall a good ending. He just prefers bittersweet endings i suppose.
In the bully ending you can save monster kid, if you do undyne will say she admires you and calls you a warrior If you later hang out with her she will show up in time vs price instead of sans
Do IDUTSHANE, a unique Dusttale take with an interesting ending and atmosphere. The Sans fight itself is unbalanced, though probably the shortest Sans fangame to make up for that I guess. It has some really cool overworld bits before the fight like the lower town area, graveyard and chapel, and Sans has no edgy monologue, but just says nothing while he kills you.
I feel like ASGORE getting a fight would be cool here. His fight would be a righteous battle against Monsterkind's foe if you've killed enough people to get to one love away from the highest in Waterfall. He'd cut you off alongside Undyne.
I kind of like to separate the dark neutral ending that you get from sparing one monster vs the one that you can do if you reset when asriel realizes that something is wrong in genocide. He wont take toriel's soul and instead tell you that something was wrong and that he needs some more time to think or something. I like to call this the "chaotic neutral" ending because i actually thought it was different, it SHOULD have been different, but it wasnt. I was convinced that in this ending sans would've actually confronted me for my actions, but he didn’t. Thankfully they're gonna release guides to make mods, so that i can make a concept of how it shouldve ended
You've made everyone afraid of you during the bully route. Even your reset button. (Definitely subscribing, and a fangame I would recommend a video on at one point would be Cooler's Distrust {not dusttrust surprisingly})
About the LV0 Ending I Can Understand you dont Like How Asriel doesent get to Interact with Asgore and Toriel But it is Stated in the LV0 Route that Chara was Holding onto Asriel's Soul after they Turned to Dust and Grabbed onto it Before it Shattered, They Only Gave it Back after Holding onto it for 100 Years, They did Not Give Asriel Theirs (Again)
You know I feel like in the bully ending napstablook should come and say he’ll try to guide you to the afterlife or something so at least you get a slightly good ending instead of suffering in space for being a “bit too silly”
While I love lv 0, I understand that's just my bias from pining for a happy ending for everyone talking. While I did get that Chara didn't really sacrifice their soul and that it was just separated from Asriel's original one that had fused with it after death once I figured out that their "death" was a fake out, it could probably have been better explained and like you said, a bit of a shame that we didn't really get to see either of them interact with Toriel/Asgore at all and Chara just being able to manifest themselves by the end is an unexpected and unexplained thing. That aside, I appreciate a video like this going over the endings in pretty good detail since, for someone like me who lacks the stomach to get themselves, it's nice to at least have some kind of idea on where I could've ended up had I made different choices and also just nice to know the other endings are interesting in their own right too.
Youve misunderstood dark neutral. Itss not frisk realising you are controlling them. They know they are not in cintrol of their body. And they are fine with it, you see in game multiple times, (especially in the foundry with monster kid) frisk wont move until a character prompts them to (saying something like "you can step off now you know") frisk is fine with you controlling them normally, but at this point, frisk is all alone, doesnt even have asriel there with them.
So I said to myself that I wasn’t gonna watch any videos on this game until I finished at least 1 ending, and yet, here I am, watching a video on it. Oh well
honestly, there should’ve been a true aborted geno route where you use the thing that lets you spare, instant-kill, something, or steal gold from non-bosses to spare all enemies you can even with asriel around. (please remind me of the name of that item)
Just curious for your lv0 review: did you even exhaust all dialogues in post ending's Eurybia home? there's the area with Napstablook that explains how he regained his ability to visually appear naturally when you talk to them or smth. welp, to each their own tastes I guess. I believe the lv 0 route is best experienced with exhausting dialogues everywhere, from calling Toriel and Papyrus & Undyne per room, then repeatedly interact with anything while Asriel is around, to doing the same in the final room. Heck, I wonder if you got the trashball planet xD
I know this might sound crazy of me to say, but I wish the "chaotic" ending gave the option to kill both asriel and Asgore at the end while their guard is down. Like I was trying to go for a full fledged genocide run which would seemingly end with Chara waking up and erasing the timeline. But instead you're forced to deal with Asriel's nonsense at the end of it all. Which is poetic, because once again Asriel's actions led to both his and chara's death... again. But I guess the reason it never happens is because you never get upto lv20. You can only go upto lv18 after killing Alphys. So Chara cannot take over control fully and obviously you're not strong enough to erase the world.
Chara isn't even active in Chaotic and never takes control of you in the game. Since they never get corrupted by LOVE. (Different lore for game.) Instead on Dark Neutral LV15, the route where you do reach LV20, the LOVE corruption affects Frisk instead and at the same time takes control away from the player.
Ah! I had just remembered! I believe that there is another Major ending that you have missed? I'm not talking about Neutrals, but it is a variation of an existing ending which fulfils your criteria. I believe it has to do with making some different decisions in LV 0. I suppose you will have to call this "PS!OUTERTALE (Almost) ALL Major ENDINGS RANKED (Worst - Best) now. Thankfully you should be able to mention that ending in your review?
bully ending doesn't make sense like i kill everyone except papyrus, muffet, and glad dummy and somehow asgore forgives us and let us live BUT if i let everyone live but i beat them up im somehow worse than a murderer? beats me.
*The Dark Neutral route being ranked near the bottom of the list… I think that was the entire point. Since in the original UNDERTALE, the Genocide route is actively trying to be bad, to encourage you not to do it. All you get out of it are 2 different boss fights, some sad moments, and meeting with Chara. At first I was kinda mixed with the Chaos route since there was alot of extra content for doing it, while cool. Misses the point of the original Genocide route. But Dark Neutral restores that feeling of pointlessness, expecting this big even more climatic route and all you get is a slightly altered Neutral Route with an admittedly kinda interesting ending. It’s disappointing, barely different and nearly pointless. Like a Genocide Route should be.*
My problem with the chaotic ending is asriel remembers loads so why does he keep trying the exact same thing? Sure he was asleep during the explosion but that doesn’t mean he can’t put two and two together and realize that if frisk keeps loading something went wrong.
It’s a shame bc in “neutral but you kill everyone but one monster” in undertale it is the most chilling ending bc you can tell sans is absolutely done with you but in this one he’s just so….mehhhh?
That's only after having already did a Neutral Route, by the way. There are better versions of the Toriel Flee ending if it's on a first playthrough, and they change depending on how many people you killed or bullied.
if you kill literally everyone except 1 monster, you buddies with sans. but if you bully everyone, you get trapped in space. Ofc, that makes perfect sense.
Sans in OG UT doesn't even like when u kill monsters. He is actually, pretty upset and mad when u do a decent amount of times when u do kill people (in a lot of neutral routes and endings, I wouldn't really say Sans is buddies/friends w/ the human at all. Like, maybe in some routes/endings. But overall, he only really becomes a more true friend to you in True Pacifist, and in some neutral routes and endings. Like Flawed). And he actually really wants you to fix things, because he holds you to a higher, unfair in a way, but Sans has his logic/reasoning as to why, standard because of ur "Special power". This is a part of his philosophy.
Though he can be biased and turn a blind eye at times, if certain people get to live. Like Paps, for example. He is a good judge, but he is a flawed person like any, and can be biased.
But yeah, the Bullied Route ending is kind of weird for some characters. Like the point ur brought up with Sans here. Or well, more specifically, PS!OT Sans. Because OG UT Sans won't be friends with you if you kill everyone but 1 monster, except maybe Paps, but that is more him turning a blind eye, than being friends with you. Esp. since other monsters are dead, including other ones he cares about.
And it being pretty weird for other monsters too; like Paps for another example.
@@Dragon_Aoi yea sans was lazily written just because he’s too popular, which idk why the hell they made this game, if your gonna make an undertale fangame LIKE OUTERTALE, you should at least make sans in character like in undertale, but NOOOO they straight up downplayed him.
(spoilers!)
but in bully route, "Frisk" almost literally kills everyone(asriel dreemurr will die within ONLY ONE more hit, if it happens the whole monsterkind will be eradicated )
@@JollyL1ght you sure? PSOT sans informs others of the danger in chaotic route (though he died soon), finds the truth about humans faster than others and bring undyne and toriel before the force field to resolve misunderstandings in pacifist route, take care of frisk WITHOUT the promise(partly because he finds the truth about humans)
and why friendly to frisk in Neutral Genocide? Because its THE PLAYER's choice, he finds it and Frisk is out of the player's control that moment.
@@Dragon_Aoi a problem, PSOT Frisk is actually innocent in Neutral Genocide, its the player that is against Frisk's will and control them kills almost everyone(Frisk can only take charge at the last moment), psot sans finds the truth.
besides, frisk is the one who makes phone calls first, they needs to find someone who can understand them to take comfort
Frisk literally had the worst timing to lose their ability to reset in the bully route
The player left at the worst time
Frisk truly is alone
I mean, if you load the file, Frisk goes back to the Save Point and gasps for air, so the actual canon ending of the Bully Pacifist Route is you resetting to do another route.
If you plan to do the bully route, make a new timeline
I want to have the alternate ending of the Bullied Pacifist.
After reloading from the ending, go to the lab as fast as possible (because the time you sleep, the power of the Core will go in vein). The ending will end that Frisk is trying to construct the spaceship with the remaining power, so they configuring the Core to use its power only gravity field, air control in the lab, and the construction tools.
After finishing the ship, Frisk uses the last remaining power to launch the ship into the space. Frisk controls the ship and looks behind them. The shuttle was losing its balance and no longer actived.
Frisk has realized that they are free now. They can go to the space and find where the monsterkind could go. They will find them, and f i n i s h w h a t i t h a s t o b e .
That would be interesting because the fallen human child is now actively seeking vengeance (hi uty) and the super nice monsters aren’t so innocent anymore
the leave for death was way way too harsh deserved tbh
So let me get this straight, if you nearly kill everyone on the outpost, then the monsters respond by rigging your ship to self destruct. Killing you instantly.
But if you just beat up the monsters and not kill them and grant them freedom, they'll leave you behind to slowly rot away? That seems rather unfair.
You almost killed them and DID kill a monster (monster kid.) so your still a threat and you technically dont want freedom. you just fought asriel because you wanted to. HECK, you even try to kill the lost souls in the asriel fight, showing you have no care.
@overuseanimationsah4590 ah I see. Makes sense then.
Well to be fair, you did literally just beat up the entire population just for pure enjoyment. Even if you saved their lifes, you literally were just a moron
@@overuseanimations4590Monster kid gets saved tho.
And it’s still unfair as you’re literally their savior to at least not make a way for you to live your life
@@aresrivera9744 Asriel is the savior, not you. You just fought asriel and convinced him not to destroy YOU and the whole world. Mk has an option to die or saved. sooooo
It feels odd for papyrus to be fine with leaving you behind to rot away, the guy who's willing to give you a second chance during genocide... being willing to throw a kid who hasnt killed anybody into a purgatory where they're doomed to die... it feels pretty ooc imo, they could've at least made papyrus say something like "I TRIED TO BELIEVE IN YOU, REALLY, I ASKED THEM TO GIVE YOU A SECOND CHANCE, THAT MAYBE YOU WERE SCARED OF US, THAT YOU NEED SOMEBODY TO PUT YOU ON THE RIGHT TRACK! ...BUT THEY DIDNT LISTEN... LOOK, I HATE THE THOUGHT OF YOU HAVING TO SPEND YOUR LAST DAYS ALONE AND ABANDONED, SO THAT'S WHY... I... THERE ARE SOME BLUEPRINTS ON THE BACK OF THE HOUSE, IN SANS'S LAB, THEY'RE FOR A TELEPORTER, I'VE LEFT SOME TOOLS FOR YOU TO FIGURE SOMETHING OUT. IT PAINS ME TO LEAVE YOU LIKE THIS... SO PLEASE, IF YOU EVER MAKE IT OUT, DONT TRY TO FIND US." or whatever, anything works better than papyrus being fully willing to let a child suffer a horrible death
hope they add it in the update, this extra dialogue is pretty much in-character
This whole ending is out of character, like Toriel is fine with letting a child die alone??? Asgore too?? I also doubt sans is the type to just let frisk die on their own?
@@TEMP-vm1mt Also the ending is thematically kinda whack. Genocide and Snowgrave are testing what extremes you'll go to in order to see something new, and living with the consequences of those actions, while this ending 's theme is more like "lmao if ur gonna be a violent jerk commit to the bit loser"
I think the way you *could* make this work is if it was more like a post-genocide pacifist ending. The monsters maintain enough fragments of their memories to be more afraid and less empathetic to you. You could have a corrupted-total pacfist ending where they abandon you but leave an escape craft, and a corrupted-bully pacifist ending where they don't leave you an escape craft.
@void8027 yeah, HALF. By now they’ve seen that frisk will beat up everyone but won’t kill them, so they might as well let the kid go.
@void8027 but studying frisks behavior, they know that frisk won’t kill them. Therefore, nothing happens. And their injuries from the fight heal soon after, since you don’t see anyone permanently damaged.
Its really funny for me how bully pacyfist is more cruel than accual genocide
but you almost kill asriel dreemurr in the complete bully route, if it actually happen, the whole monsterkind will be eradicated
Bad Geno: Haha ship go “Boom”
Bad pacifist: You are all alone, forever, stranded in space. With only limited power left on the CORE, there’s nothing you can do, there’s nobody who will help you, this choice you’ve made has led you to this, and you have to pay the consequences of isolation and slowly impending death… (Pro tip: never leave your targets alive or this could be you :/ “Frisk Outertale, Stardate 2542//08/14, bruv I’ve been stuck here so long help”
the monsters really went “nahhhhhh this child is so scary we’re LEAVING RIGHT NOW
"You did the right thing in the worst way possible" is an extremely fascinating concept for an ending. The bully route almost feels like an expansion of og undertale's themes: doing things because you can, or rather must. But that "must" here isn't done out of curiosity, but out of reluctancy. Sure, you've done the necessary things to achieve a "good ending". But if you aren't willing to engage in anything beyond that goal, to the point of actively avoiding positive interaction because you chose the most simple-yet-violent solution to your problems, is it even worth it to see the conclusion at all? Is the bare mininum of being good truly deserving of a happy ending?
This reminds me of a video someone created a long time ago called "Being a jerk in Undertale's Pacifist Route". It's basically an hour long compilation of every mean thing you can do while still getting the pacifist ending. Apparently, you can't get away with as much of that in this game. Who knew there was more to being a good person than not killing people?
I'd like to point out, for LV0. It's not Chara giving *their* SOUL to Asriel. It's that Chara protected *his* SOUL, and is returning it to him. That's why you only see Asriel receive a monster SOUL, and why he talks about having his SOUL but not Chara's.
The bully route hit harder than any fan game genocide route because the consequences feel far more cruel
The Stay With Toriel ending that you got isn't the only version of it. The one you got happens on repeat Neutral Routes, after having completed the Neutral Twinkly fight at least once. If you didn't do that, though, then it varies based on whether you wiped out the Outlands or not. If not, then you just stay living with Toriel, after she destroys the exit. If you did wipe out the Outlands, however, then things are a different story. Toriel finds out about what you did, and, wracked with grief, ends her own life.
For the Dark Neutral ending, or more accurately, the LV 20 ending (so called because it's the only way to get LV 20 in this game), there are two main criteria to get it:
A: Fought Mettaton SIGMA
B: Are LV 15 by the end
That being said, the thing you said about how "there is no mention of how things have been going or about monster morale since you left" only applies to this specific ending. If you specifically kill low EXP monsters during your journey, you'd get less than LV 15 and get a new branch of Neutral Ending phone calls that talk about how things are even worse because Mettaton SIGMA almost drained the CORE's power. I don't think the LV 20 ending necessarily needed to say what happened since you were gone.
For LV 0, it's not that Chara "sacrificed themselves", but rather, that they were keeping Asriel's own SOUL safe for them to give it back to him later, and the reason Chara wasn't visible before is because they were using most of their energy in keeping Asriel's SOUL safe. Also, for the "Asriel should've interacted with Asgore and Toriel"... he did. In the credits, you can see Asriel hug Asgore. Spacey himself said that dialogue wouldnt've been able to properly convey Toriel and Asgore's reactions to Asriel being alive, so a hug had to do it. And I like that. ...Also, there's an Aborted LV 0 ending you can get by immediately leaving the Outpost instead of backtracking to see Asriel.
For Full Chaotic... you've honestly captured the ending perfectly. Asgore realized how far gone Asriel truly was, and left you in a loop of death that you can't break out of. It works. It may not be good, but it works. It's not supposed to be satisfying.
For LV 1 Pacifist, I'd still argue that LV 0's better, but it's up to personal preference. I don't really have anything to argue with here, the hangar bay scene with everyone is indeed really good even though the route itself is the most similar to base Undertale's out of all of the others here. I still like LV 0 more, as do most people probably, but I won't argue with you on this one.
For Aborted Chaotic, Napstablook didn't really die. They're still in the CORE, operating it themselves, but since no one will ever see them again they are still *effectively* dead. Anyway, more as a reponse to the other commenters, no one knows you killed people in the Ruins yourself and they think Asriel was fully guilty.
For Bully, you don't have to not save Monster Kid. In fact, there's a special variation for this route that happens specifically if you're a bully, but saved Monster Kid. (Basically, Undyne is a huge fan of you being an "honorable warrior" and fully respects you even before your hangout.) And doing this doesn't make it impossible to get the final ending to the route, either. In response to the other commenters, it's beating up the Lost Souls and Asriel himself that is what make the other monsters terrified of you. A fear of humanity, instilled long ago, reawakens. If you don't beat up the Lost Souls, then the monsters, despite being afraid of you mostly, will still forgive you because you saved them as well, and most of them have mixed feelings about you. But if you do beat up the Lost Souls, they will be TOO afraid to think rationally because the fear Asriel had for you was internalized in every single other monster. They abandon you in the outpost for the same reason humanity sealed monsterkind away, but more extreme; because of their pure fear. It *is* illogical that they left you to die after you saved them, but their fear of you after you beat up Asriel was too much for them to handle. So they left you.
Actually one of the best analyses. You got me to reconsider the Bully ending.
In Chaotic one tho, they still had to at least show you TRYING the possibilities to prevent the ship boom in an ending text where "After everything you tried, all ships are programmed to nuke and Core is self exploding. You can live forever in this N minutes window without any positive end for yourself or die for good with everyone you killed before" or something like that. Maybe this is also in some other branches, but right now it just seems so stupid that Player outside and Chara / Asriel inside the game doing literally nothing. Without a couple lines of dialogue, at least for me, the ending became the "You suck, screw you" type of ending from the devs instead of "You reap what you sow".
I’m tryna see the stay with Toriel (w outlands wiped) but I don’t have outertale for myself
@@catreanawilliams350it’s free 🤑
i can understand why there isnt any dialogue for asriel and toriel/asgore reuniting in lv0. the pure joy and happiness of a parent reuniting with their previously dead child is EXTREMELY difficult to write and represent imo, so the decision to just make a cutscene of asgore and asriel hugging in the monster credits thingy is fair
pretty good read
Jeez the bully ending is terrifying. Frisk just gets left all alone without a way to leave. They just get stranded, waiting to die.
Their only hope is if the player decides to do a true reset.. "It's someone else's choice now."
pretty screwed up 😭
The builled ending is kinda sad ngl being a child wanting to make friends yet not knowing how and when they attack you you attack them, until they agree to be your friend so you start to trust them and trust them, yet they just abandon you leaving you alone to go insane
Also why th would they just leave the child that saved them to die like th.
uh no. it was on purpose, leaving monster kid to die and doing it till every monster runs away is not normal. And heck frisk almost killed all of monster kind by almost killing asriel, it wouldve been more then dark neutral or chaotic route frisk killed.
@@vavalaz no its called frisk has something wrong with them yet thats not really Be alone go insane type shit also why are you trying to say a child deserves to die alone? Video game or not people have problems making friends.
@@vavalaz also they almost killed asriel cause bro was trying to erase the timeline that'd be self defense which in most cases (monsters attacked 1st) is.
@@vavalaz so its both self defense and a problem making friends
I feel like the Bully ending is a bit incongruous thematically. Like Genocide/Snowgrave hit hard because they’re a culminations of the extremes you’ll go to for new content, but here it’s more like “if you’re gonna be a violent douche, commit to the bit and kill them lmao bozo”
I think it would’ve worked better as a corrupted pacifist sort of deal - like after a genocide run the monsters are instinctively more afraid and less empathetic of you. You could have two corrupted pacifist endings - one where they abandon you but leave you a life boat to escape alone (corrupted pacifist) and one that they don’t (bully pacifist).
You could even have it so successfully clearing out an area (even in completely different runs) permanently makes the boss of that area distrustful of you, and they only abandon you when there’s absolutely no-one left in your corner
That is actually a really smart idea
2:06 you don’t necessarily need to kill all but one monster in the ruins. Alternatively, you can perform a normal neutral route however you want, reset, and then do a genocide route. Doing this will lead to twinkly not even showing up to take toriels soul, and it’ll have the ending you listed in the video.
Another way to get this route is to start a geno run after ruins. I accidentally skipped all of ruins in my first playthrough, and started killing whatever I came across. Turns out this is what happens.
I think the reason me and others dislike the Chaotic ending is cause... well... you SHOULD be able to do something about it.
Asgore pops in out of nowhere and blows up the shuttle, but when you reset you should have the knowledge and be able to do something about it but no your character just stands there and lets it play out again. Its the idea of not being able to do something despite CLEARLY being able too.
The Genocide ending in Undertale I feel worked because there are points at the game where control is seized from you and hints that you are not 100% in control anymore and when you're face to face with Chara, there is truly nothing you can do at that point. They got you dead to rights and regardless of what their motivation is, they make damn sure you face the consequences of your actions and even say so when you refuse by remarking 'Since when were you the one in control?'
There is well and truly NOTHING you can do once you enter Asgore's throne room, the most control you got is how fast the dialogue goes. By reaching LOVE 20, you are no longer yourself.
In Outertale you can still control the character and realistically should just stab Asgore in the back (literally) to stop the self-destruct but... you cant??? Despite knowing you should be able to do something. Ya could argue Asriel drags you along but realistically ya should be able to say "Asriel he's about to suicide bomb himself and us."
It's the difference between how you lose control.
I'm 99% sure that that asgore's a hologram, and that the actual asgore died in the outpost's explosion
That "Asgore" is literally a hologram. Its just an emergency protocol as the speech blip is different from the real Asgore.
@@bumblebeegamerreal frisk still coulda went and stabbed Asgore BEFORE the hologram, and/or warned Asriel.
@@Windon09 It wouldnt matter anyways. Even if he died, the protocol would activate anyways. Its automatic and is built in
The only reason why they got off safely in the other genocide ending was because the core restabilized
@@bumblebeegamerreal true, but is there more then one ship? Maybe if so, they could taken another ship.
In the cancelled geno route i think its a bit weird how they basically all go "yeah frisk is actually the hero" even though frisk initiated the route to begin with
They dont know about what happened on the ruins, and Napstablook already sacrificed himself to prevent the outpost from blowing up, so its not like he can tell asgore that frisk murdered his exwife
There's the fact Outertale cast is slightly nicer than UT as well
@@UndertaleScarletDevsTeam That's questionable considering the bully route. Toriel and Papyrus agree to let you die isolated. I doubt that would ever happen with the original cast
@@anon4305 You got a point though it also makes somewhat sense.
I was mainly saying about oh Outertale but it's true that this Fangame while good has some questionning choïces.
@@anon4305 I think calmer is a more exact word.
It makes them make some less goofy choïces overall as they think things through a bit more.
In this way the Bully route makes some sense.
>play the game
>enjoy
>dont enjoy
>enjoy
>truly the game ever
The Bully route truly makes no sense to me. How can you abort a genocide run and the monsters save themselves from the core exploding and Asgore’s like, “welp guess they ain’t so bad, they can live with my psychopath “”son”” for the rest of their days” or kill all monsters but 1 and Sans is your homie. But killing nobody and fighting back(despite everyone fighting YOU first) and suddenly they all and I mean ALL are just fine with leaving you and condemning you to certain death. Even Asriel somehow ghosts you, I don’t know if he snuck on the ship or turned back into a star or just dusted himself, but you don’t kill anyone and get the worst fate the game can offer. Even killing everyone at least grants you a painless death in your sleep, why does technically sparring everyone and granting them freedom get you sentenced to isolation and death. Undyne and Mettaton LITERALLY try to kill you on purpose and Papyrus is supposed to always believe in you but he’s ok with everyone leaving💀
This sure was our OUTERTALE enjoy the solitude!! ALL (major) ENDINGS No matter who you... nearly beat to death. You're so afraid. + HOW TO GET ... do not hesitate put an end to him. Initiating automated self - destruct protocol.
Did you have a seizure writting the rest of the comment
@@brad377 I'm afraid that this is a side-effect of Basedguy being nearly beat to death by Frisk Outertale. He may never say a coherent sentence again. 😔
@@zaxentothegreedy7816 Frisk Routertale...
did you become insane halfway through writing this comment
Bro you spoke like paps from glitchtale for a moment 9:13
Putting my frustrations with the final battle aside, I like how Asgore is here. Just like Asriel says, he COULD have just used the SOULs and destroyed you.
But he didn't, because that's not like Asgore. Instead, he chose to stay behind in the melting station, ready to go down with his kingdom while letting his "children" leave... Poetic...
...
...Except I don't as he just fucking blows you up instead. I... Why? If he was intending to kill Asriel and Frisk anyway, he could have just used the SOULs. He would have even gotten control of the timeline.
But no, he just decides to make the last remaining shuttle self destruct instead.
I was in somewhat of a trance after the exhaustion of the Alphys battle, so this ending was even funnier for me.
Finally, someone who also appreciates the fact Asgore is actually smart for doing that in the Chaotic Ending.
(spoiler warning)
I do also appreciate the fact Chaotic Abort expands on Asgore's opinion on Twinkly Asriel, out-right confirming to you he sees Asriel not as his child but as a psychopath over the phone after aborting the explosion remotely.
Although, missed opportunity for Bully Ending to end with the Game Over soul-shatter cutscene, followed by a short breeze ala UT post-Genocide (to REALLY rub in) and then the credits, instead of just the credits. Although, to be honest, it would've had even more impact if it was another Observe-only aftermath (maybe this time observe 'gameplay' would be a glorified lifeless room browser), implying that the death at the end was permanent.
9:14 i love how unintentional the text size feels here
but yeah holy shit, being an asshole in true pacifist really makes you feel like a bad person than in genocide
Besides the different quality of ps!outer endings, the fact that you can get THIS MANY ending and all of aren't just phone calls is really fascinating. And this is just a major endings, with all of them have different variations. It's insane. Like, PS!outertale is objectively has the most replayability of all games this fandom ever made. And all of undertale-like RPG's I think
Is it just me or is Papyrus ooc in bully pacifist..? Like he is literally the most innocent one from them all and believes anyone can change no matter what they had done. Like in geno when you kill his brother in front of him, he still welcomes you with open arms. But in this end he just... doesn't try to fight for you? He gives up on you without trying at all. If he atleast mentioned how he tried to talk everyone out of leaving you to die this way but failed cause everyone was afraid of you would make the ending perfect imo.
He maybe did.But…. the Monsters could’ve just say how scary the human is.Plus Undyine was in the call with him … so it can be peer pressure then .. . But overall I can imagine Papyrus deep regret and frustration of him not doing anything.It is truly something all right.
Aborted chaotic ending became one of my favorite endings to anything undertale just because of how insane it is. Like, maybe it doesn't seem that bad when you watch it, but when I tried to describe to my friend what happens in this ending it's an actual miracle he believed this shit's real. I just can't stop laughing about this damn team of Avengers over here, Made out of people who NEVER interacted with each other, popping in to stop the fucking core from exploding
6:22 Chara and Asriel reuniting with their parents in this route could have been such a good moment.
The Bully route ending reminded me of the last 2 pages in "Hulk: The End". Hulk is left as the true last survivor on Earth, even banner's mind has died. With all that is left, Hulk says this
"Hulk is... the only one... there is... Only... one... there... is... Hulk Feels... cold."
anyways with that out of the way NAPSTABLOOK IS THE GOAT FOR SAVING EVERYONE IN THE CHAOTIC ROUTE 🗣🔥
gotta love the fact that you have no more determination in the bully ending
6:51
I have a theory: It was Asriel’s old soul Chara gave, and they still have their human soul.
19:17
Screw you guys too, then.
0:42 OVER 250 ENDINGS?!?!?!?
My favorite route is the lv0 run. I just love wholesome shit like that I get why you’re not a fan but as someone who loves Chara, I feel as though lv0 understands Chara’s character perfectly and that’s why I love it. It’s the most I’ve cried at a video game in a while.
I have mixed feelings about it...
It's like having your food half perfect, half charred/incinerated
ok i admit it
your favorite ending creeped me out a bit-
Somehow scarier then genocide
@@MikeJoe-jy5kp
you beat up basically a bunch of monsterkind almost to death, then perform a pacifist thinking "oh, they'd forgive me, right?" only for them to leave you behind to die alone, without any way to escape and no contact with your "friends".
...definitely.
being left behind to perish alone hurts WAY more
Your favorite endings is arguably my least favorite, because it just doesn’t make sense. If someone attacks you, you fight back, not to the death, but you DO fight back. It honestly doesn’t make sense that self defense makes them ABANDON you.
except leaving mosnter kid inst self defense..nor making them all run away, or the fact frisk gets more and more violent (sell option becomes steal, and in ruins you can destroy the pie toriel made, and in the undyne encounter you destroy the vegetables if you punch.) so no, it became pure ego.
@@vavalaz You don't have to leave monster kid, the video is wrong about that. In fact, if you save Monster Kid, Undyne will congratulate you on your choices and challenge you to a unique, harder version of her normal fight. If you don't run away, she'll eventually let you go, telling you that you earned her respect.
You also don't need to grind encounters until people evacuate, it's optional. You can easily reach the necessary 30 encounters just by playing the game normally. In fact, you never need to choose any of the rude or aggressive dialogue options. You can be the nicest person who's just willing to fight back in self defense when attacked, and this horrific fate of an ending will still happen.
@@paradoxicaloutcome1007 I know. that reply was ebfore i did it myself without killing monster kid, either way, the game specifically says in the asriel fight that monsters got their fear of human re-awaken, not mentioning the fact you almost killed ALL of them by nearly killing asriel.
@@vavalaz They wouldn't have any opinions on us almost killing Asriel because none of the monsters remember anything about the fight (Other than Frisk's name). Even if they did, so what? They know how you operate by now. They have no reason to believe you'd actually kill Asriel when you haven't gone that far against anyone else.
And I'm sorry but the whole "Oh their fear of humans reignited" always felt like a cheap excuse. No amount of fear would make some of these characters agree with what happens in this ending. Papyrus stands infront of you with open arms in runs where you kill everyone, even admitting he was expecting to die if he's spared, for crying out loud! It feels like the developer really wanted to make an ending where you're stranded alone, and just glued it onto the Bully pacifist ending. It doesn't fit well with how the path goes. You get so many cool character differences (ex. Undyne), but you never get to see the interesting interactions it'd have with the True Pacifist ending segment because the game cuts you off at the most interesting moment for cheap shock value.
@ except here they literally do remember, much more than original undertale, not literally everything, but much more than normal. And this is a primal fear, not just fear, and even then, papyrus has a not very seen dialogue that he would’ve blasted us into oblivion had we not spared him, which probably means he would’ve (unwillingly) kill us by using his hypothetical blaster, so if that fear he already had despite not knowing we were killing was nearly enough for him to do that, imagine whatever every monster felt in the bully route.
Woah... I didn't think that one little idea I had to expand upon the beating up monsters to spare them mechanic would go this far. It's awesome seeing that ending sequence in full and how it does so much by simply leaving us to explore an empty outpost after being abandoned by those that we terrorized. The ultimate culmination of the Jerkifist Concept that one could do in UNDERTALE.
Aborted Chaotic, Haha I still remember joking about a "Reverse-snowgrave Route" with Monster Kid by sparing everybody with him. Apparently my attempts to spare as many people as possible in that Route inspired this thing too. Really like what Spacey did with it for the ending.
There's also Dark Neutral, a Route made in response to the lack of reaction for doing cruel actions outside of the context of Chaotic Route. Surprisingly a lot of UT Programming/Lore Nuts seemed to quite like the LV 20 Ending (Distinct from Dark Neutrals themselves, since it is possible not to accumulate enough EXP for the Ending.), though seeing your opinion contrast with theirs is quite interesting too as the other side of the coin. It's cool seeing people take different things from it good or bad.
The jerkifist run can also be done in essentially every ut fangame where pacifist is possible.
@@dylanzlol7293 Yeah. I think this is the first fangame that fleshes that out with characters reacting negatively.
but if you dont attack lost souls and asriel, the bully route wont be complete
if you really kill asriel in bully route, the whole monsterkind will be wiped out
(although in fact, you cant deal the last hit to kill asriel, but its quite near)
Bruh Bully Frisk basically got the Napoleon treatment like holy shit 💀
21:51 outer frisk tasted murder sans' fate.
The bully route is so terrifying to consider... it's so realistic that the same exact scenarios that played out from when the monsters were afraid of you to completely ditching you and leaving you behind left for dead 2 outerspace style are terrifyingly plausible to believe could actually happen in our world too. It's scary to think about.
I actually really like dark neutral, but mostly because it feels a lot like the most heartbreaking neutral endings in undertale amped up to 11
Kinda wish chara stayed dead after SAVE ASRIEL PERMANENTLY in LV 0 Pacifist. Would’ve made it more impactful.
Ill be real, that was the original plan, but it wasnt happy enough for me, and I didnt wanna do chara like that in a supossed perfect ending after I built up their character to be so endearing. So I rewrote it to be more wholesome. I just prefer wholesome stuff, I like fluffiness, and hugs and all that, and this is absolutely my favorite route and the reason i made the game. It seems to have touched a lot of people, so for that, I am really happy. Not everyones thing tho and I get that. But the game wouldnt exist without it.
@@spacey_432 Your game may have subverted our expectations in some parts, but, respectfully, I think the game is still overall pretty "weird". Example: Chara saying "When I catch you doing something you don't want me to see!" or maybe the fact that Chara was even in the restroom to begin with. And let's not forget about the option to KISS JERRY. I don't want to go on with this, because I think I've made my point.
@@TheGrammarNazi123 I like to imagine Frisk's guilty pleasure is watching those awfully bad dubs of the speed racer anime.
@@spacey_432 And I like to imagine you're a good writer
@@TheGrammarNazi123OH GOD DAMN THAT WAS A GOOD ROAST-
When you review this game, please, show some mercy. Alright?
I have this idea of 4 alternate timelines (not like an AU, just a hypothetical scenario) both after the Bully Route, 1. The monsters realize what they did was wrong. Even though Frisk was an asshole, they still saved everyone. They still had… a few good moments with you. And leaving behind someone to die just because they used violence, but not to the point of killing. Makes them no better than Frisk. Especially because it was out of fear. So out of guilt, they check the outpost again. This branches off into 3 different outcomes. Either they find you alive, you apologize and they take you with them. Not without some kind of punishment (like Jail Time or something like that). The Redemption Ending. Another where Frisk insists that they deserve this, and Alphys makes some robots that can power the Core forever. “If you can work those escape pods, come to us if you’re willing to repent.” The Self Judgment Ending. And 3, Frisk is already dead. They could just take their corpse and attempt to bring it back from the dead, but the chances of it working are slim to none. They take the ice cube Frisk is in (since that’s kinda what space does), plus some stuff they forgot about (Like Toriel’s furniture, the River Person and some food from the shops), and put’s Frisk’s frozen corpse in the ground for a proper burial, and some apologies. The Guilt Ending. There’s also the possibility that the revival magic does work, but that would be similar to the Redemption Ending, except Firsk would probably be a Skeleton or something like some SkeleChara stuff. And there’s also the possibility of Frisk calling someone years after the Bully Route, right before the Core breaks down. And whoever picks up the phone… actually responds. They didn’t account for the fact that Frisk would die after the Core shuts down, so they put their fear and grudges aside and let them escape. But again this would be similar to the Redemption Ending.
8:32 asgore really tricked them😭🙏
And frisk’s last words to asriel at 18:07 were as follows.
“WAS THAT A FRICKING PUN!?!?!?”
Personally, I like the Chaotic ending because it's different, it goes against what you'd normally except. You DON'T get away with it, and achieve a hollow victory. The lvl0 ending, my first non-neutral ending, wasn't perfect and felt like it made stuff up on the fly to have Chara still be there in the end, but overall I liked it. I do agree, that having more family interactions would be really cool. I feel like a lot of what Outertale does is try to do new, creative things within the story we already know. Like the ghost family subplot, Alphys's altered character, a flirting route, an aborted genocide that requires a little bit of thinking and creativity to accomplish, and an evil pacifist route. I don't think it always hits, (like the alternative to the True Lab segment), but when it does, it does a good job. That's also why the Dark Neutral Ending is so different from what's excepted. Outertale isn't a perfect game by any means, but it is in my opinion an enjoyable one with a lot of love put into it.
hop off the archive...
17:16 as a person who fucked up pacifist in original ut 4 times and lost 6 hours of my life for this i think i would enjoy that ending
I gotta say the ending to the bully route is done really well. I have a fear of getting left behind in a similar manner (though probably not after beating several people up in a space station) and this is spot on. I especially like the way Asriel pretends to care by telling you not to beat yourself up about it but still leaves you to die. The only thing I would change is removing the call from Papyrus.
i think a lot of my issues with the bully route's ending can be solved by having some sort of dialogue that implies leaving the human behind was a difficult decision. Because currently it feels very "yeah i know this kid basically caused us to finally be able to leave the outpost but we don't like 'em so let's leave 'em to die one of the most horrifying, lonely and painful deaths imaginable."
Also, initially i didn't really like the chaos route's ending but after some thinking, although agreeing with you that the saved outpost route's ending is better, i DO somewhat find it badass to think that asgore purposefully forces an unsatisfying lose/lose scenario in order to force our hand into resetting the timeline, and the saved outpost ending is him after cancelling the destruction going "alright, fine, it COULD be worse, so keep this instead."
For people who thinks about that Bully ending is unfair:
Look, monsters can feel your intentions. It's definitely self defense, you doing it for purpose, which is not about to kill, but to inflict as much pain as you can. Dozens of monsters shared their fear being united in Asriel, it accumulated after getting knowledge about your other actions and decisions, and they decided to ensure you wouldn't hurt anyone again. Killing is also bad, but it means nothing for the dead. The pervert "pacifism" however, does leave victims with scars and memories about you. You broke their lifes, so why they must be merciful?
9:12 Before I was thinking that the text could've been smaller, since it was prior blocking some in-game dialogue at times, but now it's like... c'mon man, why? (Also at times it seems to randomly zoom in, what's with that)
If you pick continue after you do the bully route, the first piece of dialogue that appears say that you "Catch your breath."
Alright, out of all of these, I'd rank them as the following in terms of how interesting/satisfying they are (short explanations included):
1. lvl0 Pacifist - Hadn't had a smile stuck to my face for so long in a very long time... there was closure and everyone was happy. Also I at one point had an explanation for how Chara's physical return made sense, but have since forgotten... think it had to do with their more powerful soul and how it has been passed around over the years?
2. Chaotic - I was in awe when Asgore self-destructed the escape pod, didn't know he had it in him. Also of course Asgore wasn't gonna talk much, Asriel kept shutting him down, and has proven that he's not gonna listen to his father.
3. Taxi - Uh???
4. Bully - While more unique, feels only a little less empty than the outpost
5. lvl1 Pacifist - it's the lvl0 Pacifist ending but... less...
6. Dark Neutral - Why is this the only ending where Frisk seems to have a bit more control over their emotion and expressions... it just seems a bit weird...
7. Aborted Chaotic - Napstablook dies, and my other favorite UT character-turned-psychopath is still out there
I have read a comment about why Frisk after the Full Chaotic Ending would just let the circle continue on but I kinda have the feeling, Frisk in this Route is not Frisk anymore. The fact, that there's just "..." when you look into the second Mirror in Asgores House, let's me believe, that "Frisk" is just nothing anymore than a husk following Asriels and the Players Orders. No sign of Chara too. Neither in the Bully-Route. I wonder if Asriel followed the other Monsters to the new Home Planet and if Charas Spirit just disappeared at some point
timestamps:
#7 1:06 (arguably not an ending)
#6 1:58
#5 5:58
#4 7:43
#3 11:06
#2 11:54
#1 17:02
Bully pacifist is like UTY flawed pacifist where you kill ceroba. in the ending. also,it kinda justifies the true chaotic route.
Okay id argue against your placement of the dark nuetral for one reason, the ending implies that frisk was under our control the whole time and that they break free of it at the end, that is why sans becomes "buddy buddy" with them. This is implied through saks call as he says how they were so cold and emotionless the whoel time but afterwords they stick around the outposts in their ship, and how they are act like a completely different person. Twinkly even says that we lost control of them. So id say for that alone its decently memorable
my ratings for PS!Outertale 20/10
While the lv0 ending is pretty wholesome, my mind is thinking "hold my SOUL" as it thinks of something better. Something that is wholesome yet bittersweet in a sense. Something that ties up loose ends and gives closure. Something... where everyone involved (especially Asriel) can finally heal.
bad pacifist was geniunely terrifying it was really good wtf
One of my issues with aborted chaotic route is mostly that Asriel never calls you out, because technically, you still initiated everything. Though he did take your mercy away, you still did kind of start the whole murder spree in the first place, but he never calls you out on it, not even if you do a lv0 route after. Asriel never says anything, he only mentions how he forced you into the whole thing which, kind of? But again you did still start it.
I actually really like the chaotic route lol. I mean, its just funny to see that there is literally no way to win that. Very smart to Asgore as well, and also seems in-character he knows he can't win and even if he can, there is literally no point as everyone he live for is dead(also the core is going to explode anyway). So might as well give his "children" false hope of leaving the outpost and kill them which is a guarantied death.
So, why's the dark neutral (where you basically kill Most of the monsters in underground, leaving outpost in almost irreparable state) is less daunting than bully route (where you kill nobody, safe monster kid and make friends, in the end literally freeing the monsterkind)?.. In both of those variant monsters are starting to feel their old fear of humankind, so it's not the case. Plus, on dark neutral Sans just ignores the fact that: "Yes, some people just want to see the world burn".
SPOILER WARNING
Ngl i think the Solitude ending wouldve been way way more creepier and sadder if the human started too go through all 7 stages of grief before they died it wouldve been really fitting for such a tragic fate
But the way it was done here was perfect and I love it honestly it was just dark and sad. Honestly just straight up the best ending in this game
So the more of the story is always kill your target instead of sparing when they’re near death. And just don’t kill everyone so you can have a happy ending with your goat bro lol
Funfact, if you do the chaotic route and then reset after getting the ending, Twinkly will be confused and if you do genocide he wont absorb toriel's soul, which then makes your route into dark neutral.
Getting the Lv0 ending my first try, I instantly had a complaint with how long the epilog was (like 30 minutes) and yes, it wasn't that satisfying knowing Chara's sacrifice was nothing
For Genocide route wish that when keeping retrying back after ship self-destruct Asriel realize that Asgore did a trick on Frisk and Asriel, so we have a fight with Asgore with the 6 souls somehow and we have Asriel suddenly become powerful because fighting with 6 souls is kinda tuff just like Omega Flowey.
I find anyone who proudly proclaims their dislike for good endings a weird and unlikable person. Something has to be seriously broken inside your mind to see an ending where everything works out well for protagonists and go "nah, this sucks, it's too good, I need someone, anyone, to be suffering". Especially if we're talking about Undertale of all things.
Yes, maybe lv0 ending was too convoluted and bent the rules of how SOULs work a little, but who cares? SOULs lore was always just a convoluted bunch of plot inconveniences to explain why monsters, and especially Frisk, can't just leave.
Also, you misunderstood it entirely. Chara's ghost had Asriel's SOUL, not their own, and gave it BACK to him. Keeping it alive was draining them, so when they gave it away, they got enough power to manifest on their own therefore now everyone can see them.
Hearting this is wild ngl
@@verybigman2270he does that to show he read a comment
It's just his opinion on things. Who cares if he doesn't like good endings. It's a game, and he has a right to dislike and like whatever he wants.
He isn't saying he wants people to suffer in real life, but in the game. It's probably because it has more emotional weight and sadness to him than everything being perfect. But to imply that something is messed up with someone for having an opinion other than yours is kind of too judgemental. You don't know this person yet you're immediately quick to hate him over an opinion.
On top of that, he didn't say he hates good endings. I'd consider lv1 route a good ending because monsters go free, and although it is bittersweet with asriel and chara, it's still overall a good ending.
He just prefers bittersweet endings i suppose.
In the bully ending you can save monster kid, if you do undyne will say she admires you and calls you a warrior
If you later hang out with her she will show up in time vs price instead of sans
Remember in Dark Neutral Papyrus is still alive so that’s something
Do IDUTSHANE, a unique Dusttale take with an interesting ending and atmosphere. The Sans fight itself is unbalanced, though probably the shortest Sans fangame to make up for that I guess. It has some really cool overworld bits before the fight like the lower town area, graveyard and chapel, and Sans has no edgy monologue, but just says nothing while he kills you.
I feel like ASGORE getting a fight would be cool here. His fight would be a righteous battle against Monsterkind's foe if you've killed enough people to get to one love away from the highest in Waterfall.
He'd cut you off alongside Undyne.
I kind of like to separate the dark neutral ending that you get from sparing one monster vs the one that you can do if you reset when asriel realizes that something is wrong in genocide. He wont take toriel's soul and instead tell you that something was wrong and that he needs some more time to think or something. I like to call this the "chaotic neutral" ending because i actually thought it was different, it SHOULD have been different, but it wasnt. I was convinced that in this ending sans would've actually confronted me for my actions, but he didn’t. Thankfully they're gonna release guides to make mods, so that i can make a concept of how it shouldve ended
Yeah,I think there should have definitely been a sans fight in that one
Just don't make it out to be definitive. Since it's still your vision for this ending at the end of the day.
@@Turbulation1 I'm a writer before being a spriter, it's just a concept I feel like making
You've made everyone afraid of you during the bully route. Even your reset button.
(Definitely subscribing, and a fangame I would recommend a video on at one point would be Cooler's Distrust {not dusttrust surprisingly})
LMAO
this game kind of reminds me of some thing called outertale.. still, really cool!! 🤯
outtale
úterotale
uterustale
@@marko3866 útgarða-loki?
About the LV0 Ending
I Can Understand you dont Like How Asriel doesent get to Interact with Asgore and Toriel
But it is Stated in the LV0 Route that Chara was Holding onto Asriel's Soul after they Turned to Dust and Grabbed onto it Before it Shattered, They Only Gave it Back after Holding onto it for 100 Years, They did Not Give Asriel Theirs (Again)
You know I feel like in the bully ending napstablook should come and say he’ll try to guide you to the afterlife or something so at least you get a slightly good ending instead of suffering in space for being a “bit too silly”
While I love lv 0, I understand that's just my bias from pining for a happy ending for everyone talking. While I did get that Chara didn't really sacrifice their soul and that it was just separated from Asriel's original one that had fused with it after death once I figured out that their "death" was a fake out, it could probably have been better explained and like you said, a bit of a shame that we didn't really get to see either of them interact with Toriel/Asgore at all and Chara just being able to manifest themselves by the end is an unexpected and unexplained thing. That aside, I appreciate a video like this going over the endings in pretty good detail since, for someone like me who lacks the stomach to get themselves, it's nice to at least have some kind of idea on where I could've ended up had I made different choices and also just nice to know the other endings are interesting in their own right too.
Youve misunderstood dark neutral. Itss not frisk realising you are controlling them. They know they are not in cintrol of their body. And they are fine with it, you see in game multiple times, (especially in the foundry with monster kid) frisk wont move until a character prompts them to (saying something like "you can step off now you know") frisk is fine with you controlling them normally, but at this point, frisk is all alone, doesnt even have asriel there with them.
Asgore on the chaotic route: "BANZAI ‼️‼️‼️🔥🔥🔥🔥"
Asgore is the definition of BOOMER. 💥
So I said to myself that I wasn’t gonna watch any videos on this game until I finished at least 1 ending, and yet, here I am, watching a video on it. Oh well
honestly, there should’ve been a true aborted geno route where you use the thing that lets you spare, instant-kill, something, or steal gold from non-bosses to spare all enemies you can even with asriel around. (please remind me of the name of that item)
6:05 IS THAT SWAPFELL: I HATE YOU OST IM HEARING?!?!?
17:39
isn't this just getting the jerry treatment but worse 💀
4:43 why do you care? There are only 3 left alive
Just curious for your lv0 review: did you even exhaust all dialogues in post ending's Eurybia home? there's the area with Napstablook that explains how he regained his ability to visually appear naturally when you talk to them or smth.
welp, to each their own tastes I guess. I believe the lv 0 route is best experienced with exhausting dialogues everywhere, from calling Toriel and Papyrus & Undyne per room, then repeatedly interact with anything while Asriel is around, to doing the same in the final room. Heck, I wonder if you got the trashball planet xD
I know this might sound crazy of me to say, but I wish the "chaotic" ending gave the option to kill both asriel and Asgore at the end while their guard is down.
Like I was trying to go for a full fledged genocide run which would seemingly end with Chara waking up and erasing the timeline.
But instead you're forced to deal with Asriel's nonsense at the end of it all. Which is poetic, because once again Asriel's actions led to both his and chara's death... again.
But I guess the reason it never happens is because you never get upto lv20. You can only go upto lv18 after killing Alphys. So Chara cannot take over control fully and obviously you're not strong enough to erase the world.
Asriel, Sure but Asgore....definitely not Considering it was heavily hinted he was not actually there, just his hologram
Chara isn't even active in Chaotic and never takes control of you in the game. Since they never get corrupted by LOVE. (Different lore for game.)
Instead on Dark Neutral LV15, the route where you do reach LV20, the LOVE corruption affects Frisk instead and at the same time takes control away from the player.
@@Turbulation1True
@@dynamitoriel9056I don’t think asriel would be able to take an access card from a hologram.
I had
NO idea they actually made a full version of Outertale D8>
Ah! I had just remembered! I believe that there is another Major ending that you have missed? I'm not talking about Neutrals, but it is a variation of an existing ending which fulfils your criteria. I believe it has to do with making some different decisions in LV 0.
I suppose you will have to call this "PS!OUTERTALE (Almost) ALL Major ENDINGS RANKED (Worst - Best) now. Thankfully you should be able to mention that ending in your review?
bully ending doesn't make sense like i kill everyone except papyrus, muffet, and glad dummy and somehow asgore forgives us and let us live BUT if i let everyone live but i beat them up im somehow worse than a murderer? beats me.
You can literally turn frisk into Eric Cartman on the bully route.
*The Dark Neutral route being ranked near the bottom of the list… I think that was the entire point. Since in the original UNDERTALE, the Genocide route is actively trying to be bad, to encourage you not to do it. All you get out of it are 2 different boss fights, some sad moments, and meeting with Chara. At first I was kinda mixed with the Chaos route since there was alot of extra content for doing it, while cool. Misses the point of the original Genocide route. But Dark Neutral restores that feeling of pointlessness, expecting this big even more climatic route and all you get is a slightly altered Neutral Route with an admittedly kinda interesting ending. It’s disappointing, barely different and nearly pointless. Like a Genocide Route should be.*
My problem with the chaotic ending is asriel remembers loads so why does he keep trying the exact same thing? Sure he was asleep during the explosion but that doesn’t mean he can’t put two and two together and realize that if frisk keeps loading something went wrong.
Help how do I get to the annoying dog world I have the grav inverter yet idk what else to do
It’s a shame bc in “neutral but you kill everyone but one monster” in undertale it is the most chilling ending bc you can tell sans is absolutely done with you but in this one he’s just so….mehhhh?
Like he’s way out of character in this ending
He should absolutely roast the fuck out of you
Go check the neutral routes .Bud
Every ending be like: Has interesting scenes and outcomes
Toriel flee ending:
Twinkly: Oops! Your mom died! Womp womp
That's only after having already did a Neutral Route, by the way. There are better versions of the Toriel Flee ending if it's on a first playthrough, and they change depending on how many people you killed or bullied.
I respect your opinion but I think lv0 is better then true pacifist since it’s pacifist but with more on top and has the better ending