Hey Wes, I just wanted to tell you how much these videos and streams mean to me. specially when you are open about how even a professional can get some things wrong or misunderstand things. It makes me feel so much better about my own mistakes and misunderstandings. It makes me persevere and not give to the pain of learning. Idk what it is man, just a human thing I guess. Like, YES, its not just me, I'm not the only idiot on the planet (I'm not calling you one btw, far far from it)...but I hope you got what I mean. So, thank you so much for being a very positive part of this journey I'm taking. All my good wishes to you and your family. Much love. Cheers.
Can't believe, someone as skilled as you, and posting for couple of years has such a small audience. Unfair. I just discovered your channel and going to dig in for helpful stuff. I'm a hobbyst artist, and lately feel stuck. Like I'm not improving, even I'm fairly consistent at drawing. And you're just making it look easy!
I’m not an artist or anybody who needs to draw to make a living. However, I’d like to react to something you said about perspective. If you need to draw a city in 1-point perspective, but you are looking to the sky, the perspective point is still on the horizon. You probably need to adjust the scene to account for lens curvature, but that’s not strictly perspective. A perspective point is a convergence point for all the parallel lines in your representation. For a good representation of space, we can use 3 (or get some lens curvature going and add a 4th), but the three you choose are supposed to help you. If you pick 3 points to build a first cube, but all other cubes have sides that share parallels to another set of points, you should be able to triangulate those points. So if we come back to the 1pt perspective, if you are drawing a city made of cubes aligning the same way, flat on a flat floor, but the scene is mostly sky, you still have a point of perspective at the horizon, whether you use that point directly or whether you triangulate it. To drive home, you never really have a point of perspective, you have parallel lines that are represented converging to a perspective point because the eye is a sphere and sight has a conic shape.
Ahh you're so cool. I don't think enough people understand the value of of making yourself interested and having fun with art by trying to accomplish a goal. There are a lot of times where you have to utilize many of the fundamentals at the same time, and you're going to suck at all of them at the same time, but if you have fun, you're more than likely going to have enough skill, experience and motivation down the line to go back and learn (and truly appreciate) the fundamentals and their implimentation. Building an interest in wanting to accomplish a task makes it so much easier to stick with art and keep improving. You really do have all the time in the world to get better, but you won't ever get better if you're going about things in a way that is unfullfiling and makes you want to quit. That is one of the things I try to remember as I am always having to learn and relearn; fail and suck; and I am sure that never really is going to stop, but I keep getting better and I honestly love what do.
First of all, cool Orc. I love the brush strokes. They make the Orc face look very plastic and chiseled like stone. But, dude, I'm not even sure what you're saying for most of the video so I'm going to shoot a little blind thinking that I understand what you're saying. Now, listening to you, I'm left with the impression that you're wondering whether to apply geometrization to your character builds at their initial level, right? That's a strange question. I mean at least for me. How else do you build your mockups/sketches? I do not consider myself an example of support, but I do geometrization of every form that I build, whether it is wood or stone, and I would advise every person, once they have known the contours/silhouette of the body of their character (in fact, once an Artist knows their character or the object of their study and subsequent depiction), to continue to depict it, over and over again, of course it is good for you to use Lumist or whatever other method is convenient for you. 👍
I always thought your noses were a style choice, more than it being an actual mistake. You could've EASILY kept that secret from us, that you got the Loomis method wrong :P
Hey Wes, I just wanted to tell you how much these videos and streams mean to me. specially when you are open about how even a professional can get some things wrong or misunderstand things. It makes me feel so much better about my own mistakes and misunderstandings. It makes me persevere and not give to the pain of learning. Idk what it is man, just a human thing I guess. Like, YES, its not just me, I'm not the only idiot on the planet (I'm not calling you one btw, far far from it)...but I hope you got what I mean. So, thank you so much for being a very positive part of this journey I'm taking. All my good wishes to you and your family. Much love. Cheers.
Can't believe, someone as skilled as you, and posting for couple of years has such a small audience. Unfair. I just discovered your channel and going to dig in for helpful stuff. I'm a hobbyst artist, and lately feel stuck. Like I'm not improving, even I'm fairly consistent at drawing. And you're just making it look easy!
just saw your channel on my feed and i am not disapointed i love how raw and direct you are teaching us on improving our art.
I like to turn fundamental studies into doodle sessions. Makes it much more engaging.
Ohhh that's a great idea. That'll turn two things I have to do/practice into one big mega-session, ha!
Great video Wes! Excellent to see you optimistic.
Really great Rebelle example and insight in the commentary; thank you.
I’m not an artist or anybody who needs to draw to make a living. However, I’d like to react to something you said about perspective. If you need to draw a city in 1-point perspective, but you are looking to the sky, the perspective point is still on the horizon. You probably need to adjust the scene to account for lens curvature, but that’s not strictly perspective. A perspective point is a convergence point for all the parallel lines in your representation. For a good representation of space, we can use 3 (or get some lens curvature going and add a 4th), but the three you choose are supposed to help you. If you pick 3 points to build a first cube, but all other cubes have sides that share parallels to another set of points, you should be able to triangulate those points. So if we come back to the 1pt perspective, if you are drawing a city made of cubes aligning the same way, flat on a flat floor, but the scene is mostly sky, you still have a point of perspective at the horizon, whether you use that point directly or whether you triangulate it. To drive home, you never really have a point of perspective, you have parallel lines that are represented converging to a perspective point because the eye is a sphere and sight has a conic shape.
Ahh you're so cool. I don't think enough people understand the value of of making yourself interested and having fun with art by trying to accomplish a goal. There are a lot of times where you have to utilize many of the fundamentals at the same time, and you're going to suck at all of them at the same time, but if you have fun, you're more than likely going to have enough skill, experience and motivation down the line to go back and learn (and truly appreciate) the fundamentals and their implimentation. Building an interest in wanting to accomplish a task makes it so much easier to stick with art and keep improving. You really do have all the time in the world to get better, but you won't ever get better if you're going about things in a way that is unfullfiling and makes you want to quit. That is one of the things I try to remember as I am always having to learn and relearn; fail and suck; and I am sure that never really is going to stop, but I keep getting better and I honestly love what do.
First of all, cool Orc. I love the brush strokes. They make the Orc face look very plastic and chiseled like stone.
But, dude, I'm not even sure what you're saying for most of the video so I'm going to shoot a little blind thinking that I understand what you're saying. Now, listening to you, I'm left with the impression that you're wondering whether to apply geometrization to your character builds at their initial level, right? That's a strange question. I mean at least for me. How else do you build your mockups/sketches? I do not consider myself an example of support, but I do geometrization of every form that I build, whether it is wood or stone, and I would advise every person, once they have known the contours/silhouette of the body of their character (in fact, once an Artist knows their character or the object of their study and subsequent depiction), to continue to depict it, over and over again, of course it is good for you to use Lumist or whatever other method is convenient for you. 👍
Where did you get those faux-toshop brushes?
They're part of FRENDEN's Brush Pack! I have a whole video about my favorite CLIP brushes here: ua-cam.com/video/Oyr62tfjjFw/v-deo.html
@@ArtOfWesGardneroh thankyou so much!
I always thought your noses were a style choice, more than it being an actual mistake. You could've EASILY kept that secret from us, that you got the Loomis method wrong :P
i am good at drawing cool charcters but bad at putting those people in a cool scne