Wow, that is a LOT of work to create all of the art that works together, but a really cool idea. A very interesting experience of what different perspectives are like.
Thank you so much for your review. I love your question about the leftover cards and "cheating". It was 100% a design choice to give you a clue about how much things is left for you to find. I play a lot of exploration video games and I find out, most of the time, that the hint system is lacking...so it's a way physical boardgames can give you hints without pointing directly at something. And yes, I learned to do 3D models with Cinema 4D expressly to design this game. Glad you enjoyed !!
Wow, that is a LOT of work to create all of the art that works together, but a really cool idea. A very interesting experience of what different perspectives are like.
Agreed! I wonder if maybe they used 3D modeling software to help.
Thank you so much for your review. I love your question about the leftover cards and "cheating". It was 100% a design choice to give you a clue about how much things is left for you to find. I play a lot of exploration video games and I find out, most of the time, that the hint system is lacking...so it's a way physical boardgames can give you hints without pointing directly at something. And yes, I learned to do 3D models with Cinema 4D expressly to design this game. Glad you enjoyed !!
Thanks for stopping by and giving us a look behind the curtain. Glad you enjoyed the video! Very interested to see what's been added/changed in Lucy.