The Risk vs Reward system significantly broadens the potential range of a player's emotional responses. To put it simply, in a game where everyone is a winner, emotional responses might fluctuate between, let's say, -2 and +2. However, in games like Ashes of Creation, these oscillations will be more extreme, ranging from -10 to +10. Successfully navigating risks, such as delivering a caravan and earning substantial profits, can feel exhilarating. Conversely, spending three days farming only to have your caravan raided can be incredibly disheartening. Some players may not be accustomed to this level of intensity or might not possess a sufficient level of stress tolerance.
Good conversation. Enjoyed the ideas for spicing up the caravan missions if needed. Keep up the content both of you!
The Risk vs Reward system significantly broadens the potential range of a player's emotional responses. To put it simply, in a game where everyone is a winner, emotional responses might fluctuate between, let's say, -2 and +2. However, in games like Ashes of Creation, these oscillations will be more extreme, ranging from -10 to +10. Successfully navigating risks, such as delivering a caravan and earning substantial profits, can feel exhilarating. Conversely, spending three days farming only to have your caravan raided can be incredibly disheartening. Some players may not be accustomed to this level of intensity or might not possess a sufficient level of stress tolerance.
Hey, quick tip, you might want to state what game this is a show about in the title of the video in the future