i have a bundle with the code to my unity tutorials on sale for a limited time, happy holidays! sam-yam.itch.io/samyam-full-source-code-to-all-videos Wishlist my new game on Steam! store.steampowered.com/app/2862470/BUMBI/
I'm glad that Unity is not only walking back that terrible policy, but hired a guy that knew what went wrong. I'll return to Unity in a while, I got started on other projects and the Unity controversy took a lot of motivation for learning about Unity. I hope Unity will continue the comeback and improve.
I’m still cautiously optimistic. I think a lot of us are waiting to see how everything pans out. I’ll still use the engine but I don’t think it’ll be for any serious projects in the future. Can’t promise anything though. 😅
look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.
I personally will be using Godot personally going forward. Seems like a much better engine for for my projects, 2D is good, very fast, good support and open source, and lots of new love because of the Unity stuff. Here's hoping Unity keeps going in a good direction though!
@@scotmcpherson The few things that I've noticed that are missing are being actively worked on, like multi pass, stencil buffer access and such. And mostly you can do workarounds with Viewports or the RenderEngine if you need it.
Probably they will not just forget about AI as it is -the next thing everybody has to jump into- but I agree that more key features might come too. And will be more than welcome.
why forget about AI? tools like Muse will be really helpful for people who aren't intrested in the artistic side of things, so it's a key feature we NEED
That works but it can get expensive to hire other people for the job, AI tends to be cheaper to work with, and it's just gonna get better and better, we're probably gonna get high quality art from AI in the near future, so it's definately worth investing into for Unity
Thanks for your honest comments on unite, I personally moved to unreal for my non gaming projects after the whole fiasco and I don't see myself going back yet, but it's good to see maybe they will be taking the release schedule more seriously.
I have used Unity since it first started. I have been able to do great things with it for years but noticed over the years that it got bloated. Hopefully, it will be able to "right the ship". Godot feels like Unity 20 years ago at a fraction of the install size. Unity came to be because there was a desire for "Flash 3D." Godot may be the new Flash and rightly so.
I've kept saying this like a broken records in other talks, that Java did a similar stunt and was phased out by Unity. It was such a simple but not forgotten story . We should continue the tradition of losing trust to these kind of moves.
I feel like Unity's leadership is blind to what their target client is. They want to compete with Unreal and be on the cutting edge, but in reality, they are an engine for smaller studios and indie devs. The way unity works makes it easy to quickly iterate on ideas (in relative game dev terms) and is really approachable since C# is the language of choice. I just hope the new CEO sees this and steers the engine in the right direction.
Unity is definately a competitor to Unreal, sure it has advantages for smaller studios but there have been many good looking triple AAA games made in Unity and some very Ugly AAA games made in Unreal, Unity has many tools that Unreal doesn't, so which has the most "cutting edge" technology is subjective
Adobe/ Autodesk enforced their subscription-based monetization models to please their stockholders and slow down their technological development after going public on the stock market. I wouldn't be surprised if Unity will follow suit, after making bad billion-dollar acquisitions
look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.
@@DigitalCanineGames_ What's that got anything to do with trust? Doesn't matter if they got the best magic in the world, those are made pointless if they made you go bankrupt
I'm cautiously optimistic, as well. As an inspiring game dev who loves the Unity game engine, I really hope that things turn around for the better. Thanks for providing such an informative video!
look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.
Thanks Samyam for the video, Unity seems like it has a better future but i feel like its been going down hill for too long for it to be able to catch up.
I don't know man, the board that allowed all that to happen didn't change right? So in the future, it's possible that they might try again, one way or another. Remember when horse armour came out for Elder scrolls? There was an uproar and look where we are now.
Great video! I am not sure if you are interested in Unreal Blueprints but I would love to see you do a Unreal Engine 5 Blueprints video. And to hear your thoughts about the feature. I have been trying to learn more about Blueprints myself as I am more of a game designer than a programmer and the visual node system has been a bit easier to wrap my head around than writing things in C++. Although I hope to learn C++ eventually as well.
I started learning C++ because Unity made that mistake and I have to say, Unreal is really Unreal, for one MetaHuman you need 2GB space, if you are going to create a Game do it on a new drive with 1TB or more. Blueprints are nice and easy going but I had sometimes the feeling, when you create a recoil or CameraShaker it's not the same, a explosion for a Barrel or Earthquake, Motionsickness. Yes you can adjust it but it feels somehow weird for me.
I am grateful to unity for all the free training courses and i have a stack of assets off the unity store. For now I am enjoying learning godot and trying to write a game. I may return to unity sometime In the future.
Cool projects, but would be better if they focus more on the core things unfinished, like the new UI system, the new input system being more intuitive and improve the new sprites features or at least better documentation
I think that fixing things don't make money or serve as marketing. So why bother? Instead Unity be like: "Look! A new shiny feature! Give us you money!"
Telling investors they're following the new trends every time brings more money. CEO's and board directors doesn't even bother checking up with the old features they bragged about last year.
I do really hope they put attention on Mixed Reality platforms and more tools for beginners and non-coders. probably this could help them gather more users.
I've only came back to Unity for a year since like Unity 3 when I was in college. To be honest, I was excited with the improvements along the way. Until I found out that Unity is full of half-baked solutions. Sadly, the game I've been working on with my team is already 80% and to switch towards other game engines means we have to redo everything. I was pretty disappointed with Unity 6 announcement, was expecting better UGS and UI Toolkit and yet they are promoting Muse and Sentis.
The Runtime Fee does not apply to any games created with any currently supported Unity versions. It only applies to games created with or upgraded to the LTS version releasing in 2024 (currently referred to as the 2023 LTS) or later. : copied
I don't get why so many people dunk on Generative AI, as a solo dev in a third world country I HAVE learned how to do everything on my own (from game design to coding to 3D modeling, texturing, animation, music composition, etc) but I AM ONE MAN, and 99.9% of the time I can't pay other people or buy assets, so I think generative AI is a godsend to speed up work. Similar to using premade assets, if you just use them as they are you are likely to end up with some cookie cutter asset flip stuff. If you are not lazy you will use AI to create material you can further edit/customize to what you really need (and in some cases you'll have tools like ControlNet available which can mitigate randomness if you have some technical skills). There are also official models made with only free/MIT content. It's honestly really annoying that there's always people really rude to you just for getting excited for new tools.
Unity could be everything i wanted. But ever since i started using it a short while back they have made such drastic damned changes (not to the engine itself, but monetisation and those things) and honestly, its a dickrning amount of drama. I really like Unity engine and the Unity community, but regardless of their new (and i kinda like the guy) Ceo. But imma use Godot & other engines for the coming year(s) intill i feel i can be confident that Unity wont screw people over & then walk back when they get called out. Stability comes in many forms, i request proof of a stable business model for users from the company.
Yeah. Unity engine is great, but the company has turned banana republic. It seems stable now but you don't know when the next Riticello will pop up and start the crazy back up. Then again, that describes OpenAI too these days. xD
Im still finishing my current commissioned works in Unity but already porting all my tools to Flax, Stride and Godot. Mainly because the tech for the runtimefee is already in place deep into the game engine files. Which makes me wonder, what other things beside counting installs, is doing. Looking back to Unity's recent history, it wouldn't surprise me if in the next 1 to 3 years, players or devs start discovering that games made with Unity are collecting data to sell to ad companies. Like I said, the tech of the runtime to count installs is already in place. God Knows what other things do that we devs don't know and don't have control over it. Unity 6 looks... somewhat solid. But like I said, the runtime fee repercussions is beyond the licensing. And I don't want any more drama.
Have you heard of the story Java was phased out by Unity and Java lost devs over time(not saying they all transferred to unity, that would be presumptuous ), Cause Java did the exact same stunt. For noble reasons or not they can't just change ToS fees as an afterthought. Cause for many that's 99% of the reason why they used something.
I did learn unreal after the runtime fee was announced and followed the situation closely, although I only did a few projects with unreal over the course a month, I continued my unity project. Unreal is nice, I can see working with it in the future. But I would really hate to stop using Unity, let's hope the new Unity management takes care of their platform.
Its going to be difficult to go from Unreal back to Unity now. They still don't even offer as much as Unreal and putting too much focus on AI. I'd rather them put that on advancing the tools that we've complained about. I just miss C#.
Good video! It's very interesting to see what Unity does to try and steer itself back. I suspect most devs that left will stay gone as they've put in the effort to move, but for those that stuck around it will hopefully benefit them, assuming they're okay with the new pricing structures and whatnot.
When Unity was starting they're also not that feature riched or as popular but luckily for Unity Java didn't get a good foundation in the gaming industry, and they were like on par, so it was very simple for people to just jump ship. Now it's not too simple cause for some it's been around circa a decade, but I bet they're trying a different engine as a backup plan.
Unity still hasn't fixed their money issue. Unity has around 7000 employees. Unreal, which is doing more, has less than half that. Why do they need more than double the staff of Epic? This tells me that they aren't serious yet. When they start firing all their cousins, nephews and nieces that they hired in 2021, then I'll start taking them serious again.
On this new year i had two choice to decide for what i will focus - start game developing or learn to making nice and super picture. Because i had only experience in unity then i definetely decide to not start game developing because of unity. Thanks unity for helping me not choice you. (by the way i made a nice video with AI on my channel)
I started out making games in Flash ActionScript 2, the Flash AS3, then spent a fair share of time with UDK (Unreal Development Kit or UE3 back in the day). Then I absolutely fell in love with Unity for a good 4 years or so before the following happened: Other Game Engines: Here's 5 new jaw-droppingly amazing features for you to check out in this new release. Unity: We have finally made dark skin UI accessible to Free users.
im 16 and i've used unity for about a year until i stopped cu i didn't have much to do and then they announced the pricing system and it made me not want to go back to unity like many other game devs and i started learning unreal but with all the changes i really don't mind going back to unity
Unity has a habit of moving on to the next big thing while their engine and its users suffer. I think it will always be this way because they have shareholders to appease and new and exciting technologies look a lot better on paper to investors than user experience. I'm not buying their spin.
So, just a small point, Red Hat Linux isn't totally open source. It is the enterprise version of Linux and requires an enterprise license and then you can request the code and are not allowed to share it with anyone. I only point this out because Unity's scandals have been about their enterprise license pricing and it is interesting that the new CEO comes from Red Hat. I don't know a lot about him but it might be interesting to look into.
Honestly you did a great job covering this which for me to use unity it would have to be as easy to use as RPG maker and as light yet prenty powerfull like goDot... I bounced off Unity because I could not get anything to work yet can easly in goDot and RPG maker. Which the Runtime fee just made me upset as Press and gamer not that it effected me personally at all out side of those two communities. Still I hope that Unity can make a great comeback and be an engine for everones needs.
It did tho for the past CEO's and board directors, to the point and beyond that it was now just giving their wants -- more *MONEY* Was a home a car and eating 3 meals a day not enough for them?
Brilliant roundup, Sam! Completely agree with your assertions. I think they had nothing engine wise to show at Unite because they hadn't really been working on engine tech. Hopefully the new CEO will rectify that - I have good vibes from him too. Happy New Year to you! Let's hope for 2024
That's very hard, they had to put all ROI to the remaining investors plus they have to get ROI from all the companies they bought. Their "amazing" features of Unity 6 looks like was what's par for the course for their future updates if the John Icci debacle did or didn't happen.
Bottom line, it was a very underwhelming update. Really almost nothing caught my eye. A couple of interesting things, but they are still behind the curve even if they get them in time.
As long as we rely on proprietary software, we will always be at the mercy of the companies. It is not a Unity Game Engine problem, as much as it is a reliance on proprietary engines' problem. If people donated to small free software organizations, we would have great alternatives.
It's nice to see you be direct & blunt about the trepidation & the lack of tact from Unity still. Honestly to me, I don't feel a lot of confidence, because the more 'positive' talk seems just like talk while they're still chasing features more intended to impress investors than give devs actual improvement on our tools. I'm installing Godot today.
I'll be honest: a few weeks ago, I didn't think I would be as optimistic about the future of Unity as I am today. Thanks for the video, Sam. Let's hope for the best in 2024 :)
Those features was already par for the course, John Icci debacle happened or not. Also they yet to get ROI for all the company acquisitions they got and investors.
At the moment I am sticking with Unity because it still has a combination of factors which make it better than Godot or UE5 for me. But the second either A) Godot evolves it's ecosystem or B) UE5 gets first class text based scripting that isn't C++ then Unity is going to start slipping further for me.
I'm gonna stick with unity 2023 and earlier versions until I get a grasp on how game development works. After that I might switch to Godot if the c# scripting is good or maybe unreal and learn c++
curious to see what will happen to unity I work professionally with unreal engine, but I like using unity for smaller hobby projects. I hope unity can recover
I really hope the runtime fee going forward doesn't get Unity 6 flagged as malware or something bad due to installcore. I'm having difficulty understanding people say they "walked back" or "reverted" just because it won't apply to previous versions. Eventually you'll have to update if you stick with Unity. So it's not reverted in any capacity. It's just wont bite you... yet. Anyone who focus too much on "wait but you'll wont have to pay a dime until X, Y or Z" is failing to understand there's far more problems with this fee and I really do hope they don't surface.
Cautious optimism isn't an option for me personally. That whole Unity fiasco revealed Unity to be an Advertising company who started out as a video game engine. (Remember Boo script?) The question to ask yourselves is that if you had known that Unity would be in the business of Advertisement, would you still have chosen it as your engine? Are you making games because games make money or are you making games because you love making games? Unity is the engine to choose if you want to maximize your chances of making as much money as you possibly can. If you just want to make games, pick a different engine.
I think that the moment godot has a better ecosystem and physics, many of us will abandon unity. Godot has its core complete and also starts to resemble blender's growth. I started some UA-cam godot tutorials and the input system had such a small learning curve compared to unity's input system.
Unity is too bloated and filled with corporate junkies that have absolutely no idea about video games. Was good when starting out but there are much better alternatives now.
I have no faith in Unity as a company and all the best addons are basically not being updated anymore, which was one of the biggest draws to the engine, a community of developers. Without them they have basically nothing.
I just found them mandating online to be annoying more than anything. Regardless while it's nice to hear about they are taking the game development side of things seriously this seems to be really superficial. Or rather Unity Engine may be too large for them to maintain? It may be good for them to finish parts of the engine completely. For example Cinemachine is very close to being in a near perfect state (Relative to Unity's competition). So tightening up the workflow on that would be the easiest. If they said they were going down the line and wrapping up each one of these different parts to make the work flow faster then I'd say yes they are back on the right track... With this it just seems like they are doing the same old but you're doing a good job of presenting it with a smile and optimism that makes me kind of get distracted from that point. I'm going to be working with some small things in godot today at some point XD but man I made this crazy event based state machine that can double as a FSM and triple as a GOAP all with a 0,1 system for data retrieval making it super fast. It even batches goap BB automatically!
Not a fan of the online requirement either, but I do believe it’s previously been 30 days and the new policy is still 30 days offline before needing to log in (Unity Personal only has this limit I believe )
@@samyam Yeah it was annoying, I think like others what lit the fire under my arse to learn a different engine was the uncertainty that came with the whole retroactive thing. Right if they were capable of doing that, then what else was possible for them? As Vader once said: "I am altering the deal. Pray I don't alter it any further."
I would be amazed if $30 a month for the AI stuff will do well at all. Game devs are very technical and will just use other tools or local models most likely. I do like the engine but there is no way I'm going to pour more time into it.
Hi Samyam, can you tell unity team to allow us to emit particle in multiple positions with only 1 particle system please ? If we could edit unity engine components (exemple particle system) it would be awesome! But for now we can't. Nice video btw!
Lol I’m the opposite to most people. I was writing my 2D engine with C++ and SDL but then woke up depressed and said “F it, I want to make a game, not and engine” and went back to Unity (after probably 4 years of not touching it… btw during those 4 years I went hardcore into 3D art and was occasionally working with Unreal which is my default engine for 3D, but wanted to make some classic arcade 2D games which is why I went to write my engine). I’m still a bit skeptical about fully returning to Unity tho, which is why I’m in this video but I’m remembering how stuff works in unity while I decide if I stay there for my 2D stuff or go back to write my own engine
Can you make a video about? Displaying inputs. But when the game starts there’s a timer and it shows you when the input was made in game time pls i need it
Not excited to start any sizeable Unity projects anytime soon, but i'm glad that I don't feel the need to 100% ditch Unity atm. I'm gonna continue to slowly learn Unreal and maybe make a lil thing in Unity here and there.
Gods, the lack of clapping during that Unity 6 reveal is pretty telling. I mean, unless you were just grabbing the very end of it, it sounds pretty lacklustre!
It's evident that Unity has taken significant steps to address the fallout from their recent mistakes. great coverage of Unity's recent developments👍Thank you!
still amazes me that we're talking about AI like it's bread at the grocery store when literally a handful of years ago it was the craziest shit you could even imagine in the creepiest anticipation movies people couldn't even comprehend.. 🤯
I still don't trust Unity anymore & I don't like that they are focusing on things like Muse & AI rather than fixing the core things in Unity that they have ignored over the years. I have tried Godot, but it is very heavy in coding & I am not a coder, so I like Unreal because the nodes are more my kind of coding.
Sorry for my inpropper english, From a porfessional pov, the way unity has proven to be able to change things first to one extream licenceing situation and then to a entirely different one, makes them unreliable and unpredictable when calculating future financial charts. And for that reason unity is no longer a option for a probaly run buisnes
Ricitiello stepped down, this is the guy from EA that wanted to charge gamers for weapon reloads midgame, and w/o explicitly saying he was the one responsible for the pricing changes in Unity, that he is no longer CEO says plenty. It will take a long time before Unity rebuilds dev trust again but at least they're headed in the right direction. Except for the massive layoffs -_-. Game engine devs: don't nickel and dime us anymore. It's either Unity fixing its issues or Godot making itself better than Unity, but from what I hear Godot as good as it is, it's still lacking when compared to Unity. Edit: Commented before watching, I guess it was explicitly mentioned Ricitiello was the one for the install fees.
@@samyam I want to become mobile 3d open world game developer... Iam already have experience in c# backend web development so, I already related to c# dotnet. Unity have c#... but, unreal don't that's the main problem I have. I just want to build mobile high graphics open world 3d games... Which one you suggest for me unity or unreal.???
Puppy eyes, introverted playfulness, and warm level of coolness...Those are your superpowers! You gained a subscriber...quite a refreshing way to keep up with game development scene. Keep up the good work!
"ALMOST cost them all of their developers" Oh no. Devs have left them in the absolute dust/rear-view mirror. I switched awhile ago to Unreal, and will I will always have a soft spot for Unity, I have never looked back. I wish them the best, I'm just hoping they right the ship. I still won't ever go back, nor will most designers/systems devs, but there are a few 2D designers I know that would still enjoy using Unity. I just don't want this video to be a mouthpiece for Unity (when you said they sponsored your trip, I definitely noticed a rather positive, almost pre-written corporate script-like delivery to your dialogue. I'm hoping that's not the case though! There was still plenty of positive, unbiased insights. Here's hoping for a good year for the game industry ALL AROUND! God know we need it (despite it still being mostly successful). 😅😂😊
I have created two canvas in unity the keyboard nav works on the main menu canvas perfectly but When i enter the options canvas no button is selected and i cant nav without mouse. what i should do ?
i have a bundle with the code to my unity tutorials on sale for a limited time, happy holidays! sam-yam.itch.io/samyam-full-source-code-to-all-videos
Wishlist my new game on Steam! store.steampowered.com/app/2862470/BUMBI/
I'm glad that Unity is not only walking back that terrible policy, but hired a guy that knew what went wrong. I'll return to Unity in a while, I got started on other projects and the Unity controversy took a lot of motivation for learning about Unity. I hope Unity will continue the comeback and improve.
I’m still cautiously optimistic. I think a lot of us are waiting to see how everything pans out. I’ll still use the engine but I don’t think it’ll be for any serious projects in the future. Can’t promise anything though. 😅
look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.
I personally will be using Godot personally going forward.
Seems like a much better engine for for my projects, 2D is good, very fast, good support and open source, and lots of new love because of the Unity stuff.
Here's hoping Unity keeps going in a good direction though!
Same here but for 3d. 3d support in Godot 4 is SOOO good.
@@scotmcpherson The few things that I've noticed that are missing are being actively worked on, like multi pass, stencil buffer access and such. And mostly you can do workarounds with Viewports or the RenderEngine if you need it.
Godot4Life
Yeah exactly. But nice try Unity for putting their influencer soldier on the job. Not gonna happen.
>I will be using godot from now on
>never made a commercial game
godot is the year of linux on pc all over again...
Im cautiously optimistic for Unity, I REALLY wish they forgot about AI and used their resources on more key features
Probably they will not just forget about AI as it is -the next thing everybody has to jump into- but I agree that more key features might come too. And will be more than welcome.
Unity will never change, it's all about adding random new features which they will immediately abandon
why forget about AI? tools like Muse will be really helpful for people who aren't intrested in the artistic side of things, so it's a key feature we NEED
@@DigitalCanineGames_ Then work with an actual artist.
That works but it can get expensive to hire other people for the job, AI tends to be cheaper to work with, and it's just gonna get better and better, we're probably gonna get high quality art from AI in the near future, so it's definately worth investing into for Unity
Thanks for your honest comments on unite, I personally moved to unreal for my non gaming projects after the whole fiasco and I don't see myself going back yet, but it's good to see maybe they will be taking the release schedule more seriously.
I have used Unity since it first started. I have been able to do great things with it for years but noticed over the years that it got bloated. Hopefully, it will be able to "right the ship". Godot feels like Unity 20 years ago at a fraction of the install size. Unity came to be because there was a desire for "Flash 3D." Godot may be the new Flash and rightly so.
I've kept saying this like a broken records in other talks, that Java did a similar stunt and was phased out by Unity.
It was such a simple but not forgotten story . We should continue the tradition of losing trust to these kind of moves.
I feel like Unity's leadership is blind to what their target client is. They want to compete with Unreal and be on the cutting edge, but in reality, they are an engine for smaller studios and indie devs. The way unity works makes it easy to quickly iterate on ideas (in relative game dev terms) and is really approachable since C# is the language of choice. I just hope the new CEO sees this and steers the engine in the right direction.
Unity is definately a competitor to Unreal, sure it has advantages for smaller studios but there have been many good looking triple AAA games made in Unity and some very Ugly AAA games made in Unreal, Unity has many tools that Unreal doesn't, so which has the most "cutting edge" technology is subjective
@@DigitalCanineGames_ it used to be one. Now the market is moving away from each other.
And I wonder what kind of "tools" that Unreal doesn't have.
Adobe/ Autodesk enforced their subscription-based monetization models to please their stockholders and slow down their technological development after going public on the stock market. I wouldn't be surprised if Unity will follow suit, after making bad billion-dollar acquisitions
look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.
@@DigitalCanineGames_ What's that got anything to do with trust? Doesn't matter if they got the best magic in the world, those are made pointless if they made you go bankrupt
I'm cautiously optimistic, as well. As an inspiring game dev who loves the Unity game engine, I really hope that things turn around for the better. Thanks for providing such an informative video!
look what they did with electronic arts, raped games, stopped to develop them, made them expensive as hell. CEO is gone his disease is now inside Unity.
I don't care about unity anymore to be honest, I'm waiting for godot 5 !
Thanks Samyam for the video, Unity seems like it has a better future but i feel like its been going down hill for too long for it to be able to catch up.
As someone who's learning Unity with no game design experience, I really appreciate this feedback!
I don't know man, the board that allowed all that to happen didn't change right? So in the future, it's possible that they might try again, one way or another. Remember when horse armour came out for Elder scrolls? There was an uproar and look where we are now.
Thats what i was thinking
That kind of moves aint just made by a ceo by itself, i suppose
Make a video on UNITY removing their runtime fee :)
Great video! I am not sure if you are interested in Unreal Blueprints but I would love to see you do a Unreal Engine 5 Blueprints video. And to hear your thoughts about the feature.
I have been trying to learn more about Blueprints myself as I am more of a game designer than a programmer and the visual node system has been a bit easier to wrap my head around than writing things in C++. Although I hope to learn C++ eventually as well.
Thanks! Yes I’ve tried them before they are awesome 😄 Maybe something for the future!
I started learning C++ because Unity made that mistake and I have to say, Unreal is really Unreal, for one MetaHuman you need 2GB space, if you are going to create a Game do it on a new drive with 1TB or more.
Blueprints are nice and easy going but I had sometimes the feeling, when you create a recoil or CameraShaker it's not the same, a explosion for a Barrel or Earthquake, Motionsickness.
Yes you can adjust it but it feels somehow weird for me.
I am grateful to unity for all the free training courses and i have a stack of assets off the unity store. For now I am enjoying learning godot and trying to write a game. I may return to unity sometime In the future.
Cool projects, but would be better if they focus more on the core things unfinished, like the new UI system, the new input system being more intuitive and improve the new sprites features or at least better documentation
I think that fixing things don't make money or serve as marketing. So why bother?
Instead Unity be like: "Look! A new shiny feature! Give us you money!"
it will be done, in 45 years (and same for DOTS)
Telling investors they're following the new trends every time brings more money. CEO's and board directors doesn't even bother checking up with the old features they bragged about last year.
I'm particularly excited about Sketch (for UXR purposes) and the WebGPU stuff!
didn't know we had so many unity developers who make 1 million dollars each year
I do really hope they put attention on Mixed Reality platforms and more tools for beginners and non-coders. probably this could help them gather more users.
I've only came back to Unity for a year since like Unity 3 when I was in college. To be honest, I was excited with the improvements along the way. Until I found out that Unity is full of half-baked solutions. Sadly, the game I've been working on with my team is already 80% and to switch towards other game engines means we have to redo everything.
I was pretty disappointed with Unity 6 announcement, was expecting better UGS and UI Toolkit and yet they are promoting Muse and Sentis.
Merry Christmas and happy new year 🙂🎉
The Runtime Fee does not apply to any games created with any currently supported Unity versions. It only applies to games created with or upgraded to the LTS version releasing in 2024 (currently referred to as the 2023 LTS) or later. : copied
@glitch6107 it's not about that it's about trust which they broke. What if they lower it
I don't get why so many people dunk on Generative AI, as a solo dev in a third world country I HAVE learned how to do everything on my own (from game design to coding to 3D modeling, texturing, animation, music composition, etc) but I AM ONE MAN, and 99.9% of the time I can't pay other people or buy assets, so I think generative AI is a godsend to speed up work. Similar to using premade assets, if you just use them as they are you are likely to end up with some cookie cutter asset flip stuff. If you are not lazy you will use AI to create material you can further edit/customize to what you really need (and in some cases you'll have tools like ControlNet available which can mitigate randomness if you have some technical skills). There are also official models made with only free/MIT content. It's honestly really annoying that there's always people really rude to you just for getting excited for new tools.
Great video, thanks Sam
Unity could be everything i wanted.
But ever since i started using it a short while back they have made such drastic damned changes (not to the engine itself, but monetisation and those things) and honestly, its a dickrning amount of drama.
I really like Unity engine and the Unity community, but regardless of their new (and i kinda like the guy) Ceo. But imma use Godot & other engines for the coming year(s) intill i feel i can be confident that Unity wont screw people over & then walk back when they get called out. Stability comes in many forms, i request proof of a stable business model for users from the company.
Yeah. Unity engine is great, but the company has turned banana republic. It seems stable now but you don't know when the next Riticello will pop up and start the crazy back up. Then again, that describes OpenAI too these days. xD
Great video! keep it up
the dog is so cute i cannot look somewhere else in this video
😂
Really nice overview. I died at the end because it was too cute, awawawa. Enjoy the holidays/New Year's~
Thank you happy holidays ❤️
Im still finishing my current commissioned works in Unity but already porting all my tools to Flax, Stride and Godot. Mainly because the tech for the runtimefee is already in place deep into the game engine files. Which makes me wonder, what other things beside counting installs, is doing. Looking back to Unity's recent history, it wouldn't surprise me if in the next 1 to 3 years, players or devs start discovering that games made with Unity are collecting data to sell to ad companies. Like I said, the tech of the runtime to count installs is already in place. God Knows what other things do that we devs don't know and don't have control over it.
Unity 6 looks... somewhat solid. But like I said, the runtime fee repercussions is beyond the licensing. And I don't want any more drama.
Have you heard of the story Java was phased out by Unity and Java lost devs over time(not saying they all transferred to unity, that would be presumptuous ), Cause Java did the exact same stunt. For noble reasons or not they can't just change ToS fees as an afterthought. Cause for many that's 99% of the reason why they used something.
I'm very optimistic right now, really hope that the new CEO will push the future of Unity in the right direction, considering his past experience.
Well I'm sticking for my current game. If I decide to make more, we'll see.
Nice summary on Unite! It was great to meet you😁
(also you have a very cute dog!!!)
nice to meet you as well 😄
Th sprite generator has nothing on Bing Image generator but the Muse chat and material creator was really good from my experience
I did learn unreal after the runtime fee was announced and followed the situation closely, although I only did a few projects with unreal over the course a month, I continued my unity project. Unreal is nice, I can see working with it in the future. But I would really hate to stop using Unity, let's hope the new Unity management takes care of their platform.
Its going to be difficult to go from Unreal back to Unity now. They still don't even offer as much as Unreal and putting too much focus on AI. I'd rather them put that on advancing the tools that we've complained about. I just miss C#.
Unity is still better in 2D and mobiles games.
If you like unreal engines blueprints for coding then there are some very good ones for unity that are very similar toe blueprints
We moved to unreal, but I hope Unity will become better. They still have runtime fee, which sucks hard.
Good video! It's very interesting to see what Unity does to try and steer itself back. I suspect most devs that left will stay gone as they've put in the effort to move, but for those that stuck around it will hopefully benefit them, assuming they're okay with the new pricing structures and whatnot.
When Unity was starting they're also not that feature riched or as popular but luckily for Unity Java didn't get a good foundation in the gaming industry, and they were like on par, so it was very simple for people to just jump ship.
Now it's not too simple cause for some it's been around circa a decade, but I bet they're trying a different engine as a backup plan.
i wont use a new unity product for at least 2 years and then see after this if they really have changed
Unity still hasn't fixed their money issue. Unity has around 7000 employees. Unreal, which is doing more, has less than half that. Why do they need more than double the staff of Epic? This tells me that they aren't serious yet. When they start firing all their cousins, nephews and nieces that they hired in 2021, then I'll start taking them serious again.
They flew you out there so I don't think you can make an unbiased review
Yup.
On this new year i had two choice to decide for what i will focus - start game developing or learn to making nice and super picture. Because i had only experience in unity then i definetely decide to not start game developing because of unity. Thanks unity for helping me not choice you. (by the way i made a nice video with AI on my channel)
Not gonna lie, pretty excited for Unity's future now
Wish I could have been there with the rest of the insiders, maybe another time! Great video though, things are certainly looking a bit brighter.
I started out making games in Flash ActionScript 2, the Flash AS3, then spent a fair share of time with UDK (Unreal Development Kit or UE3 back in the day). Then I absolutely fell in love with Unity for a good 4 years or so before the following happened:
Other Game Engines: Here's 5 new jaw-droppingly amazing features for you to check out in this new release.
Unity: We have finally made dark skin UI accessible to Free users.
im 16 and i've used unity for about a year until i stopped cu i didn't have much to do and then they announced the pricing system and it made me not want to go back to unity like many other game devs and i started learning unreal but with all the changes i really don't mind going back to unity
Unity has a habit of moving on to the next big thing while their engine and its users suffer. I think it will always be this way because they have shareholders to appease and new and exciting technologies look a lot better on paper to investors than user experience. I'm not buying their spin.
Well, if the shareholders are pleased with the Riticello era, they deserve what's coming to them. 😂
It's always like this, non-investors supports them and made them grow, until investors ROI is the only thing that matters to them.
So, just a small point, Red Hat Linux isn't totally open source. It is the enterprise version of Linux and requires an enterprise license and then you can request the code and are not allowed to share it with anyone. I only point this out because Unity's scandals have been about their enterprise license pricing and it is interesting that the new CEO comes from Red Hat. I don't know a lot about him but it might be interesting to look into.
Gotcha, thanks for the clarification!
Honestly you did a great job covering this which for me to use unity it would have to be as easy to use as RPG maker and as light yet prenty powerfull like goDot... I bounced off Unity because I could not get anything to work yet can easly in goDot and RPG maker. Which the Runtime fee just made me upset as Press and gamer not that it effected me personally at all out side of those two communities. Still I hope that Unity can make a great comeback and be an engine for everones needs.
It did tho for the past CEO's and board directors, to the point and beyond that it was now just giving their wants -- more *MONEY*
Was a home a car and eating 3 meals a day not enough for them?
Brilliant roundup, Sam! Completely agree with your assertions. I think they had nothing engine wise to show at Unite because they hadn't really been working on engine tech. Hopefully the new CEO will rectify that - I have good vibes from him too.
Happy New Year to you! Let's hope for 2024
Thank you! Hopefully 2024 will mark a turning point for the engine, we’ll see. Happy New Years as well! 😄
That's very hard, they had to put all ROI to the remaining investors plus they have to get ROI from all the companies they bought. Their "amazing" features of Unity 6 looks like was what's par for the course for their future updates if the John Icci debacle did or didn't happen.
I hope for the best for unity, but if it no happen, I am already learning unreal
I don’t want to use Unreal if they are going to force me to censor myself and games/films. I hope Unity doesn’t do the same
Bottom line, it was a very underwhelming update. Really almost nothing caught my eye. A couple of interesting things, but they are still behind the curve even if they get them in time.
I'll be sure never to use companies that i don't like (if i can help it). And since this is about games, yeah.
every Samyam video contains some kind of veiled humor, you just have to find it
I will never forget what they did with Weta Studio.
I loved it. 😍 Thanks for your great content.
As long as we rely on proprietary software, we will always be at the mercy of the companies. It is not a Unity Game Engine problem, as much as it is a reliance on proprietary engines' problem.
If people donated to small free software organizations, we would have great alternatives.
It's nice to see you be direct & blunt about the trepidation & the lack of tact from Unity still. Honestly to me, I don't feel a lot of confidence, because the more 'positive' talk seems just like talk while they're still chasing features more intended to impress investors than give devs actual improvement on our tools.
I'm installing Godot today.
I'll be honest: a few weeks ago, I didn't think I would be as optimistic about the future of Unity as I am today. Thanks for the video, Sam. Let's hope for the best in 2024 :)
it comes from not wanting to learn other engine
Those features was already par for the course, John Icci debacle happened or not.
Also they yet to get ROI for all the company acquisitions they got and investors.
As someone who used Unity for 10+ years I no longer trust Unity. It's good but there is no trust.
At the moment I am sticking with Unity because it still has a combination of factors which make it better than Godot or UE5 for me. But the second either A) Godot evolves it's ecosystem or B) UE5 gets first class text based scripting that isn't C++ then Unity is going to start slipping further for me.
Thanks to unity for contributing to the open source community (in a special way)
I’ve always loved the vibe but it’s about the journey
I was waiting for your video.
I'm gonna stick with unity 2023 and earlier versions until I get a grasp on how game development works. After that I might switch to Godot if the c# scripting is good or maybe unreal and learn c++
C# is good and even GDScript tutorials can be useful since the only thing that really changes in the API between the two is capitalization.
curious to see what will happen to unity
I work professionally with unreal engine, but I like using unity for smaller hobby projects. I hope unity can recover
I really hope the runtime fee going forward doesn't get Unity 6 flagged as malware or something bad due to installcore. I'm having difficulty understanding people say they "walked back" or "reverted" just because it won't apply to previous versions. Eventually you'll have to update if you stick with Unity. So it's not reverted in any capacity. It's just wont bite you... yet. Anyone who focus too much on "wait but you'll wont have to pay a dime until X, Y or Z" is failing to understand there's far more problems with this fee and I really do hope they don't surface.
Oh, I get it. I'm still sticking with Godot for the moment.
@@mikicerise6250 Godot is very promising I have no doubt it will be very mature in the near future
Wow , excellent video ! ❤
Thank you!
Cautious optimism isn't an option for me personally. That whole Unity fiasco revealed Unity to be an Advertising company who started out as a video game engine. (Remember Boo script?) The question to ask yourselves is that if you had known that Unity would be in the business of Advertisement, would you still have chosen it as your engine? Are you making games because games make money or are you making games because you love making games? Unity is the engine to choose if you want to maximize your chances of making as much money as you possibly can. If you just want to make games, pick a different engine.
I think that the moment godot has a better ecosystem and physics, many of us will abandon unity. Godot has its core complete and also starts to resemble blender's growth. I started some UA-cam godot tutorials and the input system had such a small learning curve compared to unity's input system.
Unity is too bloated and filled with corporate junkies that have absolutely no idea about video games.
Was good when starting out but there are much better alternatives now.
I have no faith in Unity as a company and all the best addons are basically not being updated anymore, which was one of the biggest draws to the engine, a community of developers. Without them they have basically nothing.
I just found them mandating online to be annoying more than anything.
Regardless while it's nice to hear about they are taking the game development side of things seriously this seems to be really superficial. Or rather Unity Engine may be too large for them to maintain?
It may be good for them to finish parts of the engine completely. For example Cinemachine is very close to being in a near perfect state (Relative to Unity's competition). So tightening up the workflow on that would be the easiest. If they said they were going down the line and wrapping up each one of these different parts to make the work flow faster then I'd say yes they are back on the right track...
With this it just seems like they are doing the same old but you're doing a good job of presenting it with a smile and optimism that makes me kind of get distracted from that point. I'm going to be working with some small things in godot today at some point XD but man I made this crazy event based state machine that can double as a FSM and triple as a GOAP all with a 0,1 system for data retrieval making it super fast. It even batches goap BB automatically!
Not a fan of the online requirement either, but I do believe it’s previously been 30 days and the new policy is still 30 days offline before needing to log in (Unity Personal only has this limit I believe )
@@samyam Yeah it was annoying, I think like others what lit the fire under my arse to learn a different engine was the uncertainty that came with the whole retroactive thing. Right if they were capable of doing that, then what else was possible for them? As Vader once said: "I am altering the deal. Pray I don't alter it any further."
I would be amazed if $30 a month for the AI stuff will do well at all. Game devs are very technical and will just use other tools or local models most likely. I do like the engine but there is no way I'm going to pour more time into it.
Hi Samyam, can you tell unity team to allow us to emit particle in multiple positions with only 1 particle system please ? If we could edit unity engine components (exemple particle system) it would be awesome! But for now we can't. Nice video btw!
Lol I’m the opposite to most people. I was writing my 2D engine with C++ and SDL but then woke up depressed and said “F it, I want to make a game, not and engine” and went back to Unity (after probably 4 years of not touching it… btw during those 4 years I went hardcore into 3D art and was occasionally working with Unreal which is my default engine for 3D, but wanted to make some classic arcade 2D games which is why I went to write my engine). I’m still a bit skeptical about fully returning to Unity tho, which is why I’m in this video but I’m remembering how stuff works in unity while I decide if I stay there for my 2D stuff or go back to write my own engine
Subscribed beautiful game dev 🙂
Thank you!
Can you make a video about? Displaying inputs. But when the game starts there’s a timer and it shows you when the input was made in game time pls i need it
Not excited to start any sizeable Unity projects anytime soon, but i'm glad that I don't feel the need to 100% ditch Unity atm. I'm gonna continue to slowly learn Unreal and maybe make a lil thing in Unity here and there.
Unity competition is also the godot game engine which is free open source mit license software were the developer don't have to pay a fee to use it
good covering of the situation, subscribe added > _
thanks!
Great Engine, arguably the best out there, withs dots, web etc. They're just truly terrible at marketing and telling people how much better they are.
RedHat doesn't seem to be as open source friendly anymore
Gods, the lack of clapping during that Unity 6 reveal is pretty telling. I mean, unless you were just grabbing the very end of it, it sounds pretty lacklustre!
Imaging fucking up so hard that they have to pay lovely devs to control damage
Crazy that people are so easily fooled by people who proved that they can’t be trusted. You all bring it on yourselves.
It's evident that Unity has taken significant steps to address the fallout from their recent mistakes. great coverage of Unity's recent developments👍Thank you!
still amazes me that we're talking about AI like it's bread at the grocery store when literally a handful of years ago it was the craziest shit you could even imagine in the creepiest anticipation movies people couldn't even comprehend.. 🤯
I still don't trust Unity anymore & I don't like that they are focusing on things like Muse & AI rather than fixing the core things in Unity that they have ignored over the years. I have tried Godot, but it is very heavy in coding & I am not a coder, so I like Unreal because the nodes are more my kind of coding.
Sorry for my inpropper english, From a porfessional pov, the way unity has proven to be able to change things first to one extream licenceing situation and then to a entirely different one, makes them unreliable and unpredictable when calculating future financial charts. And for that reason unity is no longer a option for a probaly run buisnes
Ricitiello stepped down, this is the guy from EA that wanted to charge gamers for weapon reloads midgame, and w/o explicitly saying he was the one responsible for the pricing changes in Unity, that he is no longer CEO says plenty. It will take a long time before Unity rebuilds dev trust again but at least they're headed in the right direction. Except for the massive layoffs -_-. Game engine devs: don't nickel and dime us anymore. It's either Unity fixing its issues or Godot making itself better than Unity, but from what I hear Godot as good as it is, it's still lacking when compared to Unity.
Edit: Commented before watching, I guess it was explicitly mentioned Ricitiello was the one for the install fees.
Hey Sam! Will you still be covering Unity engine stuffs in the future or maybe Godot? Hehe
I'll still be using Unity and probably some projects with Godot and Unreal! All of the above haha
@@samyamis it possible to make a game like red dead redemption 2 in unity engine.
Iam really confused what engine to learn unity or unreal?
@@IM.AJ. I wouldn't make your first game Red Dead Redemption... but you can do anything in both. For 3D open worlds Unreal has more built in features
@@samyam I want to become mobile 3d open world game developer...
Iam already have experience in c# backend web development so, I already related to c# dotnet.
Unity have c#... but, unreal don't that's the main problem I have.
I just want to build mobile high graphics open world 3d games...
Which one you suggest for me unity or unreal.???
I hope there will be a version 6.66
I never liked the change to year instead of number and it really made no sense considering how irregular their release schedule is.
The Ai tools sound great, but $30 is a bit much… for me at least…
Yo fk unity because runtime fees they are tricking us they probably still got runtime fees
Puppy eyes, introverted playfulness, and warm level of coolness...Those are your superpowers! You gained a subscriber...quite a refreshing way to keep up with game development scene. Keep up the good work!
"ALMOST cost them all of their developers"
Oh no. Devs have left them in the absolute dust/rear-view mirror. I switched awhile ago to Unreal, and will I will always have a soft spot for Unity, I have never looked back. I wish them the best, I'm just hoping they right the ship. I still won't ever go back, nor will most designers/systems devs, but there are a few 2D designers I know that would still enjoy using Unity. I just don't want this video to be a mouthpiece for Unity (when you said they sponsored your trip, I definitely noticed a rather positive, almost pre-written corporate script-like delivery to your dialogue. I'm hoping that's not the case though! There was still plenty of positive, unbiased insights. Here's hoping for a good year for the game industry ALL AROUND! God know we need it (despite it still being mostly successful). 😅😂😊
I have created two canvas in unity the keyboard nav works on the main menu canvas perfectly but When i enter the options canvas no button is selected and i cant nav without mouse. what i should do ?