The music. I'm on an android phone. And it sounds great. I'm nitpicking a lot. But if anything can be improved you should have less progression in your music. Keep it muzak simple. The flavour is perfect though.
This build is perfect for the little old lady I want to make, lol. A grandmother from a small village who only has 1 level of cleric because as the oldest person in the town, she sorta just performs all the marriages. She heals people by licking her finger and wiping their wounds off and kissing them on the forehead. She's a bard though because she tells thrilling stories to inspire people and has amazing charisma checks. Persuasion especially. It's hard to say "no" to granny. ^_^ But she can also scold enemies for debuffs and psychological damage, and can be very intimidating when she's berating you.
I'm surprised you didn't mention Counterspell. Not only cancelling a spell from an enemy can save a lot of damage, the Lore Bard is the best at doing it since it can add its Jack of All Trade bonus when a spell casting ability check is required to counter spells of higher levels.
This is a very different build than your others and I love to see it. Talking about damage is an important and easy thing but optimizing for other styles of play is fun as well. I look forward to seeing more of your videos.
1. I like the music. I didn't know I was missing it till it was there. 2. Magical secrets I would take over some of the heals (you only need so many healing spells): A) Counter spell - preventing damage is the best heal after all B) Simulacrum - now you have 2 healers! C) I'm not sure how I don't take Wish with magical secrets...it's every spell of 8th level or lower in the game once per day. SO MUCH UTILITY.
Not to mention the Jack of All Trades bonus adds to Counterspell, making bards the second best counterspellers in the game (second only to Abjuration wizards)
@@kori9779 Sorcerer is always the best at counterspell, due to a Subtle Spelled Counterspell being un-Counterspell-able. Doesn't matter how good your ability to counter higher level spells is if the BBEG just counters your counter, which they can do by RAW>
Leomunds Tint Hut is a must when you get 3rd level spells. can be (and probably will be) cast as a ritual so you can provide shelter for your party every night that you are away from a town.
@@danieljames7629 I just find this whole comment section hilarious in retrospect because D4 ended up doing a twilight cleric, stars druid multi-class build.
Holy cow this is EXACTLY the class I'm trying to build, a support healing Bard! I always play Cleric because I LOVE being the tie that keep my party members from death, but I have always wanted a Bard, so I was looking for a way to marry the role to the Bard of Lore. I can't wait to watch through and see what you came up with!
i know this is late to your reply, but you are really lucky..im fortunate if i can get my group of 3 people to show up once a sunday..at most ill get 2 out of the 3. which is fine, i can dm for 2 people, throw in a dmpc but...still not ideal
I'm playing in one group rotating between four games of dnd and one of planet mercenary. We play every Tuesday and Friday. And if too many drop out we play board games instead. On a Sunday I play in a separate group rotating two dnd campaigns. And on a Monday I play pathfinder. I'm probably a good target for hate. Far too lucky. Very grateful to my dms and fellow players.
If you go Half Elf is a great chose for Lore Bard you can start with a 16 16 14 12 10 8 stat array and still pick up Half Drow Variant to get a free casting of fairy fire or High for a free wizard cantrip.
Cutting Words can debuff ability checks. Initiative is an ability check. Winning initiative keeps your front liners from taking damage and using resources. In TCE bards get Aid now. At 3rd level with an 18 charisma and inspiring leader and Aid is super helpful
I'm starting my first campaign in over a decade tomorrow. This looks like such a great and fun build! I'm going to be heavily influenced by this guide.
If you splash life cleric, healing spirit is better than aura of vitality for the following reasons: yes it's only five times healing (with 18 cha, six with 20 cha) but is a second level spell, has meaningful upcast, triggers for free freeing your bonus action the turn after you cast it and can trigger multiple times per turn if your companions move in the sphere. Also, literally frees up your aura of life if the spirit is sharing the space of the party member going down. Thus, 5d6+20 effective healing for a second level spell slot and only a single bonus action assuming you place it correctly, 10d6+25 if upcast to level 3.
Bards Cutting Words is an amazing "heal" especially when you do your math&feel right. Cumulated with Bane with high DC. Just Wow. I loved playing Grave Cleric for Bless and crit-cancel and Max-heal-on-unconscious. Both are outstanding. I have yet to try many more =]
I always prefer proactive play over reactive. There is more value in giving temporary hit points, increasing hp (Aide), and giving a Bless/Bane/Farie Fire all to increase the team's overall lethality or damage/effect mitigation, rather than waiting to be in a pinch and spending the whole time doing some form of just trying to get back in a neutral state, before finally turning the tide in the team's favor. A good video game example is Darkest Dungeon; things go down hill fast, and terribly, if just a few things or one big thing goes wrong for the party.
same. i take it a step further, and subscribe to alpha strike philosophy in my builds. the goal is to always kill or incapacitate the enemy on round 1-2 before they can do anything to threaten you.
I actually played a lore bard healer in a campaign that ended a little over a year ago and it was awesome to see how similar we built it. I went with a lot more control with things like hypnotic pattern which allowed us to really spread out the damage by taking on a lot few enemies at at time. Counterspell was another one that got A LOT of use. Great video, I have enjoyed many that you have put out and can't wait to try out the Armorer in my next campaign. Cheers!
Ah, I used a divine soul sorcerer dip instead of cleric for my bard. Mainly for bless and better damage cantrips that scale off charisma (and shocking grasp), the 2d4 to saves for extra durability and medium armor from dwarf was good enough for AC, for me personally, but great build! Appreciate the breakdown of spells from level to level
Great video! One suggestion, it would be great to see an example character sheet in D&D beyond of the build, or have a list of the spells chosen in the description. Thanks and well done!
Thanks! Yeah, I definitely need to up the production value and content... the challenge is finding the time for all the little things. Will add this to the list of ways to improve :).
Found you through dungeon dudes and you are great. Getting rdy to start a new campaign and was looking for a good bard support guide. Thanks so much!!!
I think an interesting change to this build would be to base it on the Mark of Hospitality Halfling. In exchange for giving up the Custom Lineage feat, you get several things: - You get Goodberry right from level 1, instead of level 7. And the free 1/day Unseen Servant can deliver goodberries as a bonus action. - You get an extra ability +1. Since Resilient Con is in the build, the best option might be Wis 14, which gives you an extra Cleric prepared slot. - Taking Goodberry early frees up a magical secret. The support Bard might want to look at Revivify or Counterspell. In fact, although it wouldn't juice our TCH numbers, Revivity+Counterspell at Bard level 6 is tempting. - Halflings' Luck trait is nice, and Bountiful Luck is a very support-y feat option. - A d4 bonus to Persuasion checks.
I used a 2 level Hexblade dip for my support Bard. Hexblade 2/ Lore Bard 18. I took Agonizing Blast and Devil's Sight. Along with the Armor & Shield proficiency, the Shield Spell as well as the Hex feature and the spell. This character was effective at all levels. Great support caster with the Dependable souped up Eldritch Blast for offense when needed. (I use the Life Cleric Dip in conjunction with a Divine Soul Sorcerer for my Battle Mage / reluctant Healer)
You didn’t mention Hypnotic Pattern among the third level Bard spells. It offers some fantastic control for just a 3rd level slot and is well worth considering if you want to reduce damage by controlling the battlefield. Also, Forcecage is very strong and is a Bard spell. Kind of expensive since it’s a 7th level spell, but the control is stupid good. No save, doesn’t require concentration, have to make a Charisma saving throw to be able to teleport or planar travel out, crazy stuff.
With mass suggestion I would suggest: “Stay where you are, close your eyes, and cover your mouth with both hands.” Then you have the ability to deal with them one at a time. And because they can’t see they would be attacked with advantage at least on the first round and without being able to speak or use their hands for somatic components of a spell or the verbal ones.
Thanks! Finally someone gave me feedback on the music! And yeah, I'm just pulling stuff from UA-cam's free library and crediting in the vid description where required. Glad you liked it!
If I'm playing a Bard, my Magical Secrets at level 10 will always include Steel Wind Strike or Conjure Volley. Too cool and too good not to take at least one of them.
A sorcerer that has goodberry as a class spell (most likely through multiclassing druid or bard) would be able to heal (out of combat) 5 hp per spell point plus 10 hp per 1st and 2nd level slot. And unused spell slots from the previous day can be converted into berries that last 24 hours, so you could heal twice that amount every other day.
re 1st level spell choices (20:30): I'm a big fan of Dissonant Whispers, Faerie Fire, Healing Word, and Silvery Barbs. Dissonant Whispers with 3d6 psychic (scalable) damage and triggering attacks of opportunity is awesome imo...especially in a pally and melee rogue party. Faerie Fire in a party that rolls to hit a lot (I'm in a near all caster party with my druid, so don't use this one there). Silvery Barbs is bonkers imo and makes use of the bards reaction. For Bard 2 I normally go with Sleep; no concentration (only Faerie Fire is) and no save. As Sleep can be overcast and takes into account the enemy's remaining HPs, it is often a combat ender in the right hands...
Only issue with sleep in the long run is you want to retrain it over time (every 4 lvls I believe there's an optional feature at ASI milestones). Reason being is sleep gets less useful as you lvl due to growing hp pools (less armies of low hp enemies). Albeit sleep can be used to down a low hp enemy so theres some use to it.
This was super helpful to me! I’m fine tuning my bard who wants to tell the stories of heroes but doesn’t consider herself powerful enough to be one. Instead she helps from the sidelines without realizing just how much she is contributing. Thanks for the tips!!
I already play a Bard/Life Cleric and it was amazing. My character was an Priest that like singing during is ceremony (like Gospel in american church). With my DM, I got the idea that I will create sacramental bread instead of Good Berry with the spells. So my character always have a bag full of sacramental bread to help the poor or help is ally. I really like the mix between Cleric and Bard as a religious character that speak a lot and sing instead of playing an instrument. He was really fun to Roleplay, have a lot of potential and really strong as a character.
Heroes’ Feast is a great candidate for a late level magical secrets pick. It is one of the best support spells in the game if you have a party of at least 4 or more IMO. 2D10 max hit points (not temporary; real hit points), advantage on WIS saves (amongst the most common to face) and immunity to poison for everybody in your party (upto 12, so you can give it to some NPCs too). The only drawback is 1,000GP material component which limits value for very small parties, otherwise it is a great use of a level 6 spell slot.
I think simulacrum is an amazing option for the high level magical secrets spell and wish is always awesome,even if you save it for the clone/resurrection & I was wandering about 2 levels in grave domain cleric for better heals on downed allies & the path to the grave giving an Allie a massive boost in damage when you need it.
The grave cleric and the life cleric are very even at this. Personally I'd love to see you both, a life cleric and a grave cleric both running support with an understand that the GC heals.thw downed party and the LC heals the ones who are almost down
I wanted to say, thanks for the video. I am currently playing my first bard in CoS. I did take lore bard, I am a support but I opted for the warlock approach. I found that using Blindness/Deafness is so powerful. More often than not I find myself casting it almost every combat. Another person suggested counterspell. I agree with them 100% the best way to heal a party is to stop the damage from ever happening.
Great video, really inspiring (+1d12 )! I was always hesitant of playing a healer/support as it felt too weak compared to damage dealers, but this video gave me some great ideas. Really excited to try them out, thanks! Keep making more videos please!
Peace cleric + Glamor bard ..... killer to-hit Bonus for your allied & insane saving throws (emboldening bond + bless + bardic inspiration) + constant repositioning (Mantel of Inspiration) during the fights.... and you run arround unhitable ( Sanctuary + Mirror image, both no concentration thus combinable with bless) ...
One spell I recommend is Silvery barb. Being able to stuff an attack (AFTER the attack roll. Make your DM re roll that crit!), and then giving an ally advantage is HUGE.
Just found you through the algorithm - solid content. I know I'm late to the party. Got a new player in my campaign and they are rolling up one of these tonight. This is exactly the video I need. Thanks, rock on.
I played this build only until about Level 5 (had a newbie DM run some sessions while I had to step out of the DM chair), but it went amazingly! Due to good tactics and all the right spells in place, no player rolled a death saving throw the entire campaign. I did switch the Inspiring Leader feat for the Chef feat (as I mentioned in a previous comment), but it still worked super super well! Thanks again, Colby, for the insight! The next big campaign is coming up in a few weeks, and, since you haven't steered me wrong, I'm going to try the updated Hexblade Warlock (the Yin). We'll see how it goes!
Background music paired with a bard video was a welcome touch! Also, bards don’t pump out big damage numbers, but damn are they fun to have around and role play with. My first character was a bard, and we had a blast rolling dice and being ridiculous.
Polymorph suggestion (semi-situational) As big of a whale as you can manage. The sheer size means you might be able to ping down an additional enemy or two plus they are air breathers, no suffocation damage and they have a ton of hit points. A few days later they may die of dehydration or starvation unless you care, the situation seems pretty handled at that point. ;)
This is how i handle polymorph as well. it's a combat ender. well this or the whole polymorph into a small turtle and put into the 2 bag of holding combo.
7:36 thank you for this part. I cannot tell you enough how much I heard this exact sentiment when looking into a cleric build, yet no one would explain WHY; how exactly is it more effective to let someone drop and then get them back up. But with you explaining it, it makes so much sense. And waiting to revive depending on initiative order could be tactful to make it appear as if your back line is open when your tank goes down, thus possibly tricking the enemy to move in, to a position that once the tank is back up, will have them surrounded. It also gets the enemy to spread dps among the rest of the party who probably still have most of their health, so you can get the most out of the healing you gave to your tank when they get back up (since they were down, most likely, no one was attacking the tank).
Happy UA-cam put you on my page, exactly the conversation I didn't know I needed lol. Excellent work on the video and the music is nice. 👏👏 You got a new subscriber 😁
Magical Secrets * (Slow)... it'll stop more attacks than you could ever have healed. The Wis save is one of the better saves in the game so its moderately reliable. Even if you only slowed them for a couple of turns at the start of the fight that's pushing the action economy in your groups favour at a pivotal point in the battle. * (Mass Cure Wounds)... You can't heal the party in combat more quickly than this. It's a total fight momentum changer. * (Counterspell)... a spell countered is a spell you don't have to heal for.
Hi. I’m very late to the table, I know. But, I’ve recently made a character that is inspired by this build. I’d like to point out a few observances that work for me. 1) Life Domain Clerics automatically get Bless and Cure Wounds as domain spells. This allows you more spell choices for known and prepared spells. 2) At a point, you recommended Cure Wounds and Healing Word as bard spells only because of the greater ability mod added to healing. I argue that this (at most) will be 4 points, assuming a 20 Cha vs 13 Wis. But, you get Cure Wounds free with Life Domain, and taking Healing Word as a cleric frees up your precious spells known for Bard for something more versatile. I opted to learn Healing Word as a cleric. (This let me pick up Faerie Fire and Feather Fall as a bard. Moreover, I can drop either/both those spells and repurpose them for higher level spells in the future if I choose. I also had a 14 Wisdom, granted, which gives me an extra prepared spell, so I could still grab Detect Magic, Healing Word and alternate between Purify Food & Drink and Sanctuary.) 3) Speaking of cleric, consider Sanctuary. Sure, the DC is based on your cleric spell save DC, but Sanctuary lasts a minute with no concentration providing you’re not attacking or affecting enemies with your spells. This can run the whole combat while you’re healing and buffing others. If/when enemies target you, they still need to pass a saving throw, which will increase in higher levels due to your proficiency mod increasing. 4) As for feat choices, I am lucky. Our DM started everyone off with a free feat at L1, and I took the half-elf race and Inspiring Leader here. My L4(L5) choice is most likely going to be Fey Touched, which will round out my odd-numbered CHA score and give me wonderful mobility options with Misty Step. I expect, at L8(L9), I’ll be picking Resilient-Constitution (over War Caster. Though both are attractive, I can keep a hand free for somatic components [my shield becomes a drum in combat, which I slap rhythmically and I use as a spell focus, thanks to a liberal DM who liked the idea. My reaction can be devoted to Cutting Words over the opportunity-cast of a spell I might get from the WC feat.] At L12(L13), I’m looking at Alert, and I will deal with other options later. But, an increase in Wisdom is tempting (skill use, saving throws, cleric spell DC for Sanctuary, an extra prepared spell, and +1 healing for Cure Wounds & Healing Word.. seem collectively worth the boost in Wisdom!) (Btw, I was introduced to your channel after your collaboration with Treantmonk and the Dungeon Dudes. I enjoyed your rp and playstyle.)
Counterspell and some way to address the lack of darkvision are the only gaps i can see in this being the ultimate support character. Great theorycraft!
I’ve played a whole bunch of bards in a few different editions. There’s a special place in heaven for people that willingly play support ❤️ the 5e bard is a boss tho. 5e has gotta be the strongest iteration of the bard to date
I really enjoy having a music background. I would like it turned up a little - it's at that strange point where I keep thinking I hear something and looking for it, forgetting it's on the video
a bit late but a DS sorc lvl 1/19 lore bard really put in work too, con prof is huge, saves a feat for resilient (con). plus DS sorc gives 2d8 on failed saves and attacks...including death saves at lvl 1, plus you still get the cleric spells. get moderately armored asap and be reeeeal smart for tier 1 play.
My rogue/fighter just died in last night's campaign (sacrificed to save the wizard, only at lvl 5 so not terribly sad at the loss.) I went Halfling on your build here because I seem to roll a lot of 1s. Excited to test your build out!
Love the content! Could you optimize a melee spell caster that buffs itself with magic, if that’s arcane trickster, melee cleric, blade singer, ek, etc. ?
check out my episode 7 - Bladesinger. I think you'll like it - it seems to be my most popular vid so far, and is definitely *my* favorite character to play so far :).
@@DnDDeepDive Is the upcoming (awesome) change to Bladesinger worth talking about? Does the attack/cantrip combo indicate a move away from Shadow Blade or not? Would love to know what you think.
@@DrBeerface Definitely worth discussing. I think I'm either going to have to have an entire episode on the way Tasha's changes all of my previous episodes, or (more painful) go in and edit every single video to account for the changes :). As for the Bladesinger, I see this as a straight buff, and would keep Shadow Blade (unless I'm misreading it), since there's no reason you couldn't Booming/Green Flame blade as your cantrip, which just gives you even more damage per round. The bad news for Bladesingers is that they won't get to use their Bladesong as often (unless you're taking frequent long rests) - especially at early levels. And the slight nerf to the Warcaster/Booming/Green Flame blade combo, which admittedly was more of a "nice to have when you actually get an opportunity attack" as opposed to something the build was heavily dependent on...
Like you mentioned at the beginning of the video, healing is overrated, but you leaned into it so heavily. Healing word and leomund’s tiny hut are more than enough. I know Tasha’s came out after this video, but 1 level of peace domain cleric for emboldening bond and bless and you’re already the best support character in the game because the majority of your party can now add 2d4 to all attacks and saving throws. That’s so big it’s broken. You could even take one more cleric level for balm of peace, a get-out-of-tpk-free card. Then, I’d go college of eloquence all the way. Finally, consider 3 levels of rogue for the soulknife. You’ll have near limitless telepathy with psychic whispers, and with psi-bolstered knack plus emboldening bond and guidance, you’ll never fail an ability check again.
Great video, thanks! I am making a character for my first DnD campaign ever, and basically will be using this build. One change I am making is to go ahead and drop some utility to take Inflict Wounds. By level 3, and as really your only way to deal significant damage to something in melee range, a +3 to hit and rolling a 3d10 (1st lvl) or a 4d10 (2nd lvl) for damage seems really nice. Damage can be a most useful utility, after all. BTW, my DM asked what a bard/cleric looks like. I didn't have an immediate answer, but upon reflection, an answer became obvious; I am a devotee of Dionysius! Now to sell him on the idea I carry a wineskin around everywhere because that is my holy symbol.
I adore the show, the length is never a problem, and the preamble/final thoughts are great. I wasn’t a fan of music being added but cest la vie. Watching your show has inspired me to write a Muscle Mage. Path of the Beast barbarian with dips into Clockwork soul sorcerer and paladin.
It is worth pointing out that Irresistible Dance does not allow for a saving throw when the spell is cast. You get a saving throw only if you take an action to do so.
I've been running this for our party. Went dexterity role. I love how the character feels as I always have a answer for almost situations. Currently at 8/1 as of last night.
Mass suggestion idea: "you are all REALLY tired, you all should go to sleep for a few hours." Enough time to either get away, bound all the enemies, or have everyone attack each enemy one at a time.
@@TheRobversion1 not quite that strict. Look at the RAW example in the Suggestion spell. A knight would never do that "normally" especially considering the cost of their warhorse +barding and other costs and their status symbol.
@@gmorf33 again this is up to the DM. Going to sleep for a few hours in the middle of a battle is not as reasonable (this is life threatening) compared to asking someone to give their horse to someone else and leave the battle. The latter could be seen as beneficial as it saves them from possible death.
I've been working on a Sorcerer 1 / Bard 19 support build recently - less about raw healing, so no Life Domain Cleric dip, and more about debilitating enemies. The go-to strategy is to cast Bane and then swap between Vicious Mockery and Mind Sliver as needed for a 1d4 to 2d4 penalty on attack rolls and saving throws, available as early as level 1 or level 2! This is arguably as effective as healing, but it's less reliable because of the saving throw the enemy gets to make, BUT you also deal damage via the cantrips every action, so maybe that's okay. Start with Fey Touched to get an extra use of Bane and an extra spell known out of the gate, and an 18 in Cha. Note starting as a Divine Soul gets you Con proficiency (important for maintaining Bane!) and Favor of the Gods, which is always excellent. You might consider taking the Chef feat for some extra short rest healing, getting 1d6 from song of rest, plus 1d8 from Chef, plus 1 per hit die spent from Chef's Utensils proficiency, not to forget the treats for some THP. Dinner and entertainment! That's usually at least an extra 10 hit points recovered each rest. Not sure if that will overshadow Inspiring Leader (probably not) but I really like the aesthetic of a sweet old grandma baking cookies for the party between fights or something and singing little hymns while they eat, and then shouting every profanity under the sun at those hooligans who dare touch her little angels. The Fey Touched feat can play into her bipolar-esque temperament since the Fey are known to go through wild mood swings at times over seemingly nothing.
"Damit Jim, I'm a flautist, not a doctor!" (Kirk takes 1D4 psychic damage.) I did 1 lv Life Cleric first, then went Lore Bard. You get the heal spells first, plus heavy armor. Then you go all Bardy and be an insult comic. You can RP looking/acting like the foulest-mouth cleric they've ever seen with an awful bedside manner.
Healing Spirit is a pretty good Magical Secrets pick for a dedicated healer, especially with the Life Cleric dip. As long as you have a minute to stand around it’s a 2nd level spell slot for 10d6+40 healing to all party members, so strong that DM’s have been complaining about it since its release.
@@Chewbaci47 Prayer of healing can ONLY be done outside combat and at 3rd levels heals around 15HP per party member. AoV can be used both in and out and heals on avgerage 70HP distributed however you want. Healing Spirit cast at 3rd can heals as low as 14 HP (Ranger with 13 Wis or up to 40 HP for a 20 Wis Druid); AoV is not dependent on the spell modifiers. Sure, I see the benefit of not tying up your bonus action, but remember that you do need to use a bonus action to move the spirit, so if you want to target a different character, you have to use it. Paladins are (were) the only class that could cast AoV and the usual way they use a bonus action is to cast a smite or other buffs, which are ALL concentration spells anyway, so couldn't be combined with either spells. AoV can't be upcasted however, which is a strike against it, but I'm sticking with it being a superior spell to the nerfed version of Healing Spirit.
@@Chewbaci47 That is the best case scenario. If you are scattered or there is enough enemies in melee to prevent free runs around a target, then you'll have to move it.
I'm currently playing a Cleric 1 (Peace)/ Bard 7 (Lore) in Storm King's Thunder and I'm a support GOD! Emboldening Bond is incredible! I picked up Doss Lute and now Hypnotic Pattern just ENDS combats (I honestly feel bad using it). Oh yeah, my AC is 21 (+1 Shield and +1 Half Plate)! I picked up Counter Spell and Conjure Animal as my first magical secrets, and I've yet to use them. Highly recommend the build, super fun.
A slower build but boy would it be fun to roleplay and the I can just see this as an ambusher. The passed out drink waiting on the corner or learned up agai st the side of a tree next to the trail who explodeds in a whirling flurry when an enemy approaches and then passes out again after the battle to take a nap.
Tbh the character i have in mind probably won't multiclass that early, for role-playing purposes. But. Maybe a couple levels in. Besides that this is awesome
Something I like to do when I'm the bard and the party healer is to take find greater steed (griffon) as a magical secret. What I then do, is if a gang of baddies bully a squishy to death, I then heal them, and tell the griffon to pick them up and fly them further away from the battle. For 14th level, Plane shift both boosts our defense and our offense, allowing us to just send someone poor sap to the elemental plane of water (make them drown), fire (make them burn to death), air (make them fall for a VERY long time), or earth (make them die of boredom). Lastly, for final level, I would take animal shapes. It's the same thing as polymorph, but when their new shape is about to die, you just turn them into a new beast.
My current character, the support healer and de-buffer: Lore Bard 4/Divine Soul Sorcerer 1. I picked up Bane instead of Bless (Paladin in group has it covered). Combat Medic to say the least.
You sell Otto’s Irresistible Dance a little short. There is no save to resist it (the first turn happens automatically) and it’s an action to try to save against it. The first turn they can’t move at all unless they dash (and even that is debatable). Do at worst the enemy can’t move for one turn and wastes one action breaking out. It’s basically budget Maze. Speaking of Maze, possibly best control in the game (especially if the monster has a negative Int mod in which case they’re gone until your concentration breaks) so could be a great pick for Magical Secrets.
I think that dip in 1 lvl cleric, the order domain is better, and the lvl 1 feat of maneuvers of the battlemaster for the maneuver that let a companion atack in your turn. is almost like a warlord in 5e
Looked it up cuz this sounded great but unfortunately this would use up your action and bonus action on the same turn. It's not bad but maybe not as good as I first thought
a multiclass option at high level that could be interesting would be to multiclass 11rogue, and 9 lore bard for a counterspell monster. as the rogue ability, the jack of all trades stack, to interact with the counterspell mechanic to allow you to just say no to spells upto 8th level without even having to roll. but I am sure that it could be improved on.
Hi Colby Imo you could get goodbery via magic initiate later. It seems like a waste using a magical secret on it. If out of combat healing is what's needed, healing spirit or aura of vitality are better. I'd also like to add that the best way to "HEAL" is to prevent that dmg from occurring in the 1st place with just a few out of combat healing spells. I think a support role should be focused on doing the 5 following things combat wise: 1. control 2. buffs to increase dmg 3. debuffs to increase dmg/penalize saves 4. teleport options that can get endangered party members out of sticky situations 5. buffs that increase survivability Here's tips on playing multiple builds (unless you're the type that likes long campaigns or early level play) since like you i also like theorycrafting so many builds (I have 21 core ones at the moment lol): 1. Talk with your DM and co-players and ask if campaigns could be shorter or episodal (like movie trilogies or tv series) so you could pass the baton from one of your heroes to the other (basically having different main protagonists in each movie trilogy) 2. Have more one-shots between campaigns to test drive the build before deciding if it's a build you'd enjoy playing in a long campaign 3. Start at higher levels. This helps avoid the drudgery of early level play, allow you create backstories for multiclass/how the party members met and gaining actual useful magical items. Like for example at my table if the DM says the campaign will end around level 13-16, we start at level 9-10. 4.To avoid exp grinding, we do milestone/session levelling. This makes sure we get to experience our builds faster and prevents hunting for combats for exp . Like a "long" campaign for us that uses session levelling follows this levelling scheme regardless of what was accomplished during the sessions (as long as it's clear the session wasn't cut too short): a. tier 1-1 session=1 level b. tier 2-2 sessions=1 level c. tier 3-3 sessions=1 level d. tier 4-4 sessions=1 level A session is typically 1.5-2 hours so if we play long enough on 1 day then it would count as multiple sessions.
For the Swiss army knife type of build as support: lv1 rogue 4 skills+2backstory+2half elf, lv2 bard+1lore bard lv4+3, with the dip in life cleric for heavy armor and ability bonus to heals. Yes you'll only be an lv18 bard at best of times but hey that's still very useful and you get a ton of skills to boot. This build of only recommend if you're sub 4 players as you need to fulfill more roles...like in most of my games lol.
Instead of life domain cleric, order domain and grave domain are also great dips. Grave will give you a ranged spare the dying and better healing when they are unconscious. Order will give you an extra skill and Voice of Command which means that when you target an ally with a leveled spell they can make an attack as a reaction.
Right - I did an Order Domain Cleric coupled with a Rogue in this team up build here... ua-cam.com/video/w-haeMbseQ4/v-deo.html have yet to incorporate a Grave Cleric though!
Come join the conversation at reddit.com/r/DnDoptimized/
Found a Lore Bard build that has Proficiencies in 17 to all 18 skills hit me up if you're interested in my thinking lol...
The music. I'm on an android phone. And it sounds great. I'm nitpicking a lot. But if anything can be improved you should have less progression in your music. Keep it muzak simple.
The flavour is perfect though.
Don't mess with the mix. It's solid as.
@@danrudge5997 Thanks!
How does a hard get into clerical work? Thematically i mean
This build is perfect for the little old lady I want to make, lol. A grandmother from a small village who only has 1 level of cleric because as the oldest person in the town, she sorta just performs all the marriages. She heals people by licking her finger and wiping their wounds off and kissing them on the forehead. She's a bard though because she tells thrilling stories to inspire people and has amazing charisma checks. Persuasion especially. It's hard to say "no" to granny. ^_^ But she can also scold enemies for debuffs and psychological damage, and can be very intimidating when she's berating you.
I love this with all of my heart.
Come back with some stories of this character please, this looks epic.
Love this concept! NPC or PC?
Wow, this is an epic character! I'd love to play with her!
Re'flavour' Goodberries to Goodcookies.
Level 1:(see above) [bard 1 & race]
Level 2:(@21:57) [cleric 1 & sub-class]
Level 3:(@27:01) [bard 2]
Level 4:(@29:17) [bard 3 & sub-class]
Level 5:(@32:08) [bard 4 & ASI]
Level 6:(@32:31) [bard 5]
Level 7:(see above) [bard 6]
Level 8:(@42:42) [bard 7]
Level 9:(@45:22) [bard 8 & ASI]
Level 10:(see above) [bard 9]
Level 11:(@49:11) [bard 10]
Level 12:(@56:05) [bard 11]
Level 13:(@58:42) [bard 12 & ASI]
Level 14:(see above) [bard 13]
Level 15:(@1:02:57) [bard 14]
Level 16:(@1:04:28) [bard 15]
Level 17:(@1:06:14) [bard 16 & ASI]
... Level 18+:(@1:07:50) [bard 17+] ...
you are the best
I'm surprised you didn't mention Counterspell. Not only cancelling a spell from an enemy can save a lot of damage, the Lore Bard is the best at doing it since it can add its Jack of All Trade bonus when a spell casting ability check is required to counter spells of higher levels.
Definitely worth taking!
And later in life glibness all but ensure charisma checks succeed. And after all counterspell is a charisma check for bards.
@@iancunningham9297 Truth!
@@iancunningham9297 Glibness is definitely one of the weirdest spells in 5e. It's either completely useless or auto-wins you the campaign.
@Professor Thinker I'm surprised it took 10 months for someone to say this. Nobody beats Sorcerer at counterspelling, Bards are pretty good though.
This is a very different build than your others and I love to see it. Talking about damage is an important and easy thing but optimizing for other styles of play is fun as well. I look forward to seeing more of your videos.
Thanks!
No one ever mentions the best level 10 magical secrets pick up, Find Greater Steed from the Paladin. Every bard needs a Griffon!!
1. I like the music. I didn't know I was missing it till it was there.
2. Magical secrets I would take over some of the heals (you only need so many healing spells):
A) Counter spell - preventing damage is the best heal after all
B) Simulacrum - now you have 2 healers!
C) I'm not sure how I don't take Wish with magical secrets...it's every spell of 8th level or lower in the game once per day. SO MUCH UTILITY.
Not to mention the Jack of All Trades bonus adds to Counterspell, making bards the second best counterspellers in the game (second only to Abjuration wizards)
@@DJWidget actually, the lore bard is the best counterspeller in the long run.
@@kori9779 Sorcerer is always the best at counterspell, due to a Subtle Spelled Counterspell being un-Counterspell-able. Doesn't matter how good your ability to counter higher level spells is if the BBEG just counters your counter, which they can do by RAW>
@@DragonKingSkye just take meta magic adept and beat the Sorcerer
Or just be invisible
Leomunds Tint Hut is a must when you get 3rd level spells. can be (and probably will be) cast as a ritual so you can provide shelter for your party every night that you are away from a town.
“You can never really outheal the damage that a character in your party will take in a round.”
Twilight Cleric: “Hold my beer.”
Twilight has nothing that makes clerics heal more. Maybe you mean life domain.
@@flips9208 they don't, but twilight sanctuary gives enough party-wide temp hp that enemies will have a difficult time touching your actual HP
Yea I don’t know about twilight… stars Druid tho….
@Professor Thinker It gets burned through... and then it gets refreshed
@@danieljames7629 I just find this whole comment section hilarious in retrospect because D4 ended up doing a twilight cleric, stars druid multi-class build.
Holy cow this is EXACTLY the class I'm trying to build, a support healing Bard! I always play Cleric because I LOVE being the tie that keep my party members from death, but I have always wanted a Bard, so I was looking for a way to marry the role to the Bard of Lore. I can't wait to watch through and see what you came up with!
Another Tuesday, you best believe I’ve been checking my subscriptions for this.
Yusss
I spend a minimum of 8 hours a week playing dnd. With an upper regular playtime of 12-16 hours in a week. I feel blessed.
So lucky
i know this is late to your reply, but you are really lucky..im fortunate if i can get my group of 3 people to show up once a sunday..at most ill get 2 out of the 3. which is fine, i can dm for 2 people, throw in a dmpc but...still not ideal
I'm playing in one group rotating between four games of dnd and one of planet mercenary. We play every Tuesday and Friday. And if too many drop out we play board games instead. On a Sunday I play in a separate group rotating two dnd campaigns. And on a Monday I play pathfinder. I'm probably a good target for hate. Far too lucky. Very grateful to my dms and fellow players.
I DM for my 8 and 11 year old niece and nephew, respectively. Its fun but it doesn't quite scratch the itch.
Man, that's a dream, I don't play that much IN A MONTH
If you go Half Elf is a great chose for Lore Bard you can start with a 16 16 14 12 10 8 stat array and still pick up Half Drow Variant to get a free casting of fairy fire or High for a free wizard cantrip.
I went full Drow, and got Drow High magic, atop of fey touched for Gift of Alacrity.
Also went full support with very little healing.
Cutting Words can debuff ability checks. Initiative is an ability check. Winning initiative keeps your front liners from taking damage and using resources. In TCE bards get Aid now. At 3rd level with an 18 charisma and inspiring leader and Aid is super helpful
I'm starting my first campaign in over a decade tomorrow. This looks like such a great and fun build! I'm going to be heavily influenced by this guide.
Welcome back! :) Hope you enjoy!
If you splash life cleric, healing spirit is better than aura of vitality for the following reasons: yes it's only five times healing (with 18 cha, six with 20 cha) but is a second level spell, has meaningful upcast, triggers for free freeing your bonus action the turn after you cast it and can trigger multiple times per turn if your companions move in the sphere. Also, literally frees up your aura of life if the spirit is sharing the space of the party member going down. Thus, 5d6+20 effective healing for a second level spell slot and only a single bonus action assuming you place it correctly, 10d6+25 if upcast to level 3.
Bards Cutting Words is an amazing "heal" especially when you do your math&feel right. Cumulated with Bane with high DC. Just Wow. I loved playing Grave Cleric for Bless and crit-cancel and Max-heal-on-unconscious. Both are outstanding. I have yet to try many more =]
I always prefer proactive play over reactive. There is more value in giving temporary hit points, increasing hp (Aide), and giving a Bless/Bane/Farie Fire all to increase the team's overall lethality or damage/effect mitigation, rather than waiting to be in a pinch and spending the whole time doing some form of just trying to get back in a neutral state, before finally turning the tide in the team's favor. A good video game example is Darkest Dungeon; things go down hill fast, and terribly, if just a few things or one big thing goes wrong for the party.
same. i take it a step further, and subscribe to alpha strike philosophy in my builds. the goal is to always kill or incapacitate the enemy on round 1-2 before they can do anything to threaten you.
I actually played a lore bard healer in a campaign that ended a little over a year ago and it was awesome to see how similar we built it. I went with a lot more control with things like hypnotic pattern which allowed us to really spread out the damage by taking on a lot few enemies at at time. Counterspell was another one that got A LOT of use. Great video, I have enjoyed many that you have put out and can't wait to try out the Armorer in my next campaign. Cheers!
Thanks! Glad you’re enjoying :)
Ah, I used a divine soul sorcerer dip instead of cleric for my bard. Mainly for bless and better damage cantrips that scale off charisma (and shocking grasp), the 2d4 to saves for extra durability and medium armor from dwarf was good enough for AC, for me personally, but great build! Appreciate the breakdown of spells from level to level
Great video! One suggestion, it would be great to see an example character sheet in D&D beyond of the build, or have a list of the spells chosen in the description. Thanks and well done!
Thanks! Yeah, I definitely need to up the production value and content... the challenge is finding the time for all the little things. Will add this to the list of ways to improve :).
Shape change as my second 9th level magical secret. Remember that unicorn you saved. now their healing is ours lol
Now I wish I had a unicorn. Darn
Found you through dungeon dudes and you are great. Getting rdy to start a new campaign and was looking for a good bard support guide. Thanks so much!!!
Barding intensifies - BARDS FOR LIFE! 😁
I think an interesting change to this build would be to base it on the Mark of Hospitality Halfling. In exchange for giving up the Custom Lineage feat, you get several things:
- You get Goodberry right from level 1, instead of level 7. And the free 1/day Unseen Servant can deliver goodberries as a bonus action.
- You get an extra ability +1. Since Resilient Con is in the build, the best option might be Wis 14, which gives you an extra Cleric prepared slot.
- Taking Goodberry early frees up a magical secret. The support Bard might want to look at Revivify or Counterspell. In fact, although it wouldn't juice our TCH numbers, Revivity+Counterspell at Bard level 6 is tempting.
- Halflings' Luck trait is nice, and Bountiful Luck is a very support-y feat option.
- A d4 bonus to Persuasion checks.
I used a 2 level Hexblade dip for my support Bard. Hexblade 2/ Lore Bard 18. I took Agonizing Blast and Devil's Sight. Along with the Armor & Shield proficiency, the Shield Spell as well as the Hex feature and the spell. This character was effective at all levels. Great support caster with the Dependable souped up Eldritch Blast for offense when needed.
(I use the Life Cleric Dip in conjunction with a Divine Soul Sorcerer for my Battle Mage / reluctant Healer)
What magical secrets did you pick? Could you please share? I'm playing the same multiclass as well and I could use some advice.
just getting back into D&D after a 20+ year break playing other rpg's and mmo's. I have learned so much from your videos. Thank you!
You didn’t mention Hypnotic Pattern among the third level Bard spells. It offers some fantastic control for just a 3rd level slot and is well worth considering if you want to reduce damage by controlling the battlefield. Also, Forcecage is very strong and is a Bard spell. Kind of expensive since it’s a 7th level spell, but the control is stupid good. No save, doesn’t require concentration, have to make a Charisma saving throw to be able to teleport or planar travel out, crazy stuff.
With mass suggestion I would suggest: “Stay where you are, close your eyes, and cover your mouth with both hands.”
Then you have the ability to deal with them one at a time. And because they can’t see they would be attacked with advantage at least on the first round and without being able to speak or use their hands for somatic components of a spell or the verbal ones.
Probably won't use the build word for word, but you've definitely given me an excellent framework for my next character. Much appreciated. 😁
That's my hope! Explore what's possible, give people ideas, and let them make it their own :).
Musics a good touch. Run with it, but find non copyrighted music and always point back to the artist :) if you don’t, the grief fairy will find you
Thanks! Finally someone gave me feedback on the music! And yeah, I'm just pulling stuff from UA-cam's free library and crediting in the vid description where required. Glad you liked it!
If I'm playing a Bard, my Magical Secrets at level 10 will always include Steel Wind Strike or Conjure Volley. Too cool and too good not to take at least one of them.
Dude steel wind strike is awesome. Thanks for the heads up. I might take this on my Bard!
glad he kept the music!
A sorcerer that has goodberry as a class spell (most likely through multiclassing druid or bard) would be able to heal (out of combat) 5 hp per spell point plus 10 hp per 1st and 2nd level slot. And unused spell slots from the previous day can be converted into berries that last 24 hours, so you could heal twice that amount every other day.
re 1st level spell choices (20:30): I'm a big fan of Dissonant Whispers, Faerie Fire, Healing Word, and Silvery Barbs. Dissonant Whispers with 3d6 psychic (scalable) damage and triggering attacks of opportunity is awesome imo...especially in a pally and melee rogue party. Faerie Fire in a party that rolls to hit a lot (I'm in a near all caster party with my druid, so don't use this one there). Silvery Barbs is bonkers imo and makes use of the bards reaction. For Bard 2 I normally go with Sleep; no concentration (only Faerie Fire is) and no save. As Sleep can be overcast and takes into account the enemy's remaining HPs, it is often a combat ender in the right hands...
Only issue with sleep in the long run is you want to retrain it over time (every 4 lvls I believe there's an optional feature at ASI milestones). Reason being is sleep gets less useful as you lvl due to growing hp pools (less armies of low hp enemies). Albeit sleep can be used to down a low hp enemy so theres some use to it.
This was super helpful to me! I’m fine tuning my bard who wants to tell the stories of heroes but doesn’t consider herself powerful enough to be one. Instead she helps from the sidelines without realizing just how much she is contributing. Thanks for the tips!!
I already play a Bard/Life Cleric and it was amazing. My character was an Priest that like singing during is ceremony (like Gospel in american church). With my DM, I got the idea that I will create sacramental bread instead of Good Berry with the spells. So my character always have a bag full of sacramental bread to help the poor or help is ally. I really like the mix between Cleric and Bard as a religious character that speak a lot and sing instead of playing an instrument. He was really fun to Roleplay, have a lot of potential and really strong as a character.
Love it!
Heroes’ Feast is a great candidate for a late level magical secrets pick. It is one of the best support spells in the game if you have a party of at least 4 or more IMO. 2D10 max hit points (not temporary; real hit points), advantage on WIS saves (amongst the most common to face) and immunity to poison for everybody in your party (upto 12, so you can give it to some NPCs too). The only drawback is 1,000GP material component which limits value for very small parties, otherwise it is a great use of a level 6 spell slot.
Combo this with aid and it gets really upserd.
If you spend 3 hours a week playing, and 10 hours thinking about d&d
Er... i kinda spend longer... 😂
Yeah... these days it’s closer to 20 😋
LOL I spend about 25 hours a day thinking of it, and about 2 hours playing *if* enough players show up
I think simulacrum is an amazing option for the high level magical secrets spell and wish is always awesome,even if you save it for the clone/resurrection & I was wandering about 2 levels in grave domain cleric for better heals on downed allies & the path to the grave giving an Allie a massive boost in damage when you need it.
The grave cleric and the life cleric are very even at this. Personally I'd love to see you both, a life cleric and a grave cleric both running support with an understand that the GC heals.thw downed party and the LC heals the ones who are almost down
That would be a sick combo,especially with some running around with “beacon of hope” on.
I wanted to say, thanks for the video.
I am currently playing my first bard in CoS. I did take lore bard, I am a support but I opted for the warlock approach. I found that using Blindness/Deafness is so powerful. More often than not I find myself casting it almost every combat.
Another person suggested counterspell. I agree with them 100% the best way to heal a party is to stop the damage from ever happening.
You’re welcome and glad you’re enjoying it :). Thanks for the feedback!
Great video, really inspiring (+1d12 )! I was always hesitant of playing a healer/support as it felt too weak compared to damage dealers, but this video gave me some great ideas. Really excited to try them out, thanks! Keep making more videos please!
Thanks - Glad you enjoyed!
This is the youth pastor, that just wants to play his guitar.
ha ha yes!
I have never played DnD before but use this to help me plan for my BG3 Tav character. TYSM for this ASMR video
I like the music! Just found your channel on reddit. Love hopping on a new channel as early as I can!
Thanks friend! Hope you enjoy :)
Peace cleric + Glamor bard ..... killer to-hit Bonus for your allied & insane saving throws (emboldening bond + bless + bardic inspiration) + constant repositioning (Mantel of Inspiration) during the fights.... and you run arround unhitable ( Sanctuary + Mirror image, both no concentration thus combinable with bless) ...
One spell I recommend is Silvery barb. Being able to stuff an attack (AFTER the attack roll. Make your DM re roll that crit!), and then giving an ally advantage is HUGE.
Came for the bard. Stayed for the amazing audio. How are you achieving this level of clarity and balance?
Just found you through the algorithm - solid content. I know I'm late to the party. Got a new player in my campaign and they are rolling up one of these tonight. This is exactly the video I need. Thanks, rock on.
Your voice is literally so calming, you should narrate audiobooks! Also great video, will love to do this
Love these support/tank builds, keep 'em coming!
i never considered "good berries" and "aura of life" for magical secrets but this video has opened my eyes, thank you very much
You're welcome!
Me: For magical secrets, I really should take a powerful CC spell or a buff spell to help my party whenever they need
Also me: ELDRITCH BLAST!!!
1:04:30 Level 15 (Bard 15)
You can still do it
"Your Bard’s name is Brad?"
"Yep."
"Huh. Sounds a lot like bard."
"Maybe that’s why he became a bard."
I played this build only until about Level 5 (had a newbie DM run some sessions while I had to step out of the DM chair), but it went amazingly! Due to good tactics and all the right spells in place, no player rolled a death saving throw the entire campaign. I did switch the Inspiring Leader feat for the Chef feat (as I mentioned in a previous comment), but it still worked super super well! Thanks again, Colby, for the insight!
The next big campaign is coming up in a few weeks, and, since you haven't steered me wrong, I'm going to try the updated Hexblade Warlock (the Yin). We'll see how it goes!
Background music paired with a bard video was a welcome touch! Also, bards don’t pump out big damage numbers, but damn are they fun to have around and role play with. My first character was a bard, and we had a blast rolling dice and being ridiculous.
Polymorph suggestion (semi-situational) As big of a whale as you can manage. The sheer size means you might be able to ping down an additional enemy or two plus they are air breathers, no suffocation damage and they have a ton of hit points. A few days later they may die of dehydration or starvation unless you care, the situation seems pretty handled at that point. ;)
Ha!
This is how i handle polymorph as well. it's a combat ender. well this or the whole polymorph into a small turtle and put into the 2 bag of holding combo.
7:36 thank you for this part. I cannot tell you enough how much I heard this exact sentiment when looking into a cleric build, yet no one would explain WHY; how exactly is it more effective to let someone drop and then get them back up. But with you explaining it, it makes so much sense. And waiting to revive depending on initiative order could be tactful to make it appear as if your back line is open when your tank goes down, thus possibly tricking the enemy to move in, to a position that once the tank is back up, will have them surrounded. It also gets the enemy to spread dps among the rest of the party who probably still have most of their health, so you can get the most out of the healing you gave to your tank when they get back up (since they were down, most likely, no one was attacking the tank).
Happy UA-cam put you on my page, exactly the conversation I didn't know I needed lol. Excellent work on the video and the music is nice. 👏👏 You got a new subscriber 😁
Woo hoo! Thanks and welcome :)
Magical Secrets
* (Slow)... it'll stop more attacks than you could ever have healed. The Wis save is one of the better saves in the game so its moderately reliable. Even if you only slowed them for a couple of turns at the start of the fight that's pushing the action economy in your groups favour at a pivotal point in the battle.
* (Mass Cure Wounds)... You can't heal the party in combat more quickly than this. It's a total fight momentum changer.
* (Counterspell)... a spell countered is a spell you don't have to heal for.
Hi. I’m very late to the table, I know. But, I’ve recently made a character that is inspired by this build. I’d like to point out a few observances that work for me.
1) Life Domain Clerics automatically get Bless and Cure Wounds as domain spells. This allows you more spell choices for known and prepared spells.
2) At a point, you recommended Cure Wounds and Healing Word as bard spells only because of the greater ability mod added to healing. I argue that this (at most) will be 4 points, assuming a 20 Cha vs 13 Wis. But, you get Cure Wounds free with Life Domain, and taking Healing Word as a cleric frees up your precious spells known for Bard for something more versatile. I opted to learn Healing Word as a cleric. (This let me pick up Faerie Fire and Feather Fall as a bard. Moreover, I can drop either/both those spells and repurpose them for higher level spells in the future if I choose. I also had a 14 Wisdom, granted, which gives me an extra prepared spell, so I could still grab Detect Magic, Healing Word and alternate between Purify Food & Drink and Sanctuary.)
3) Speaking of cleric, consider Sanctuary. Sure, the DC is based on your cleric spell save DC, but Sanctuary lasts a minute with no concentration providing you’re not attacking or affecting enemies with your spells. This can run the whole combat while you’re healing and buffing others. If/when enemies target you, they still need to pass a saving throw, which will increase in higher levels due to your proficiency mod increasing.
4) As for feat choices, I am lucky. Our DM started everyone off with a free feat at L1, and I took the half-elf race and Inspiring Leader here. My L4(L5) choice is most likely going to be Fey Touched, which will round out my odd-numbered CHA score and give me wonderful mobility options with Misty Step. I expect, at L8(L9), I’ll be picking Resilient-Constitution (over War Caster. Though both are attractive, I can keep a hand free for somatic components [my shield becomes a drum in combat, which I slap rhythmically and I use as a spell focus, thanks to a liberal DM who liked the idea. My reaction can be devoted to Cutting Words over the opportunity-cast of a spell I might get from the WC feat.] At L12(L13), I’m looking at Alert, and I will deal with other options later. But, an increase in Wisdom is tempting (skill use, saving throws, cleric spell DC for Sanctuary, an extra prepared spell, and +1 healing for Cure Wounds & Healing Word.. seem collectively worth the boost in Wisdom!)
(Btw, I was introduced to your channel after your collaboration with Treantmonk and the Dungeon Dudes. I enjoyed your rp and playstyle.)
I enjoy your format! Excellent guide!
Also, it's good that you make time for two of your 15 children every now and then.
Thank you! Whew... up to 37 children now! I need, like, a vasectomy or something.
Counterspell and some way to address the lack of darkvision are the only gaps i can see in this being the ultimate support character. Great theorycraft!
I’ve played a whole bunch of bards in a few different editions. There’s a special place in heaven for people that willingly play support ❤️ the 5e bard is a boss tho. 5e has gotta be the strongest iteration of the bard to date
I really enjoy having a music background. I would like it turned up a little - it's at that strange point where I keep thinking I hear something and looking for it, forgetting it's on the video
What a great multi class! I really like the flexibility of the Lore Bard, and this is a great example of that
Loving the background music!
Playing Kingmaker as a Satyr Bard. Had to create the race myself. Now im here for more inspiration. Love your vids
a bit late but a DS sorc lvl 1/19 lore bard really put in work too, con prof is huge, saves a feat for resilient (con). plus DS sorc gives 2d8 on failed saves and attacks...including death saves at lvl 1, plus you still get the cleric spells. get moderately armored asap and be reeeeal smart for tier 1 play.
My rogue/fighter just died in last night's campaign (sacrificed to save the wizard, only at lvl 5 so not terribly sad at the loss.) I went Halfling on your build here because I seem to roll a lot of 1s. Excited to test your build out!
R.I.P. Rogue/Fighter! :)
F for Fighter
Love the content! Could you optimize a melee spell caster that buffs itself with magic, if that’s arcane trickster, melee cleric, blade singer, ek, etc. ?
check out my episode 7 - Bladesinger. I think you'll like it - it seems to be my most popular vid so far, and is definitely *my* favorite character to play so far :).
@@DnDDeepDive Is the upcoming (awesome) change to Bladesinger worth talking about? Does the attack/cantrip combo indicate a move away from Shadow Blade or not? Would love to know what you think.
@@DrBeerface Definitely worth discussing. I think I'm either going to have to have an entire episode on the way Tasha's changes all of my previous episodes, or (more painful) go in and edit every single video to account for the changes :). As for the Bladesinger, I see this as a straight buff, and would keep Shadow Blade (unless I'm misreading it), since there's no reason you couldn't Booming/Green Flame blade as your cantrip, which just gives you even more damage per round. The bad news for Bladesingers is that they won't get to use their Bladesong as often (unless you're taking frequent long rests) - especially at early levels. And the slight nerf to the Warcaster/Booming/Green Flame blade combo, which admittedly was more of a "nice to have when you actually get an opportunity attack" as opposed to something the build was heavily dependent on...
You have such a relaxing voice! 🤗 Thank you for these videos!
Thanks, and you're welcome :)
Like you mentioned at the beginning of the video, healing is overrated, but you leaned into it so heavily. Healing word and leomund’s tiny hut are more than enough. I know Tasha’s came out after this video, but 1 level of peace domain cleric for emboldening bond and bless and you’re already the best support character in the game because the majority of your party can now add 2d4 to all attacks and saving throws. That’s so big it’s broken. You could even take one more cleric level for balm of peace, a get-out-of-tpk-free card. Then, I’d go college of eloquence all the way. Finally, consider 3 levels of rogue for the soulknife. You’ll have near limitless telepathy with psychic whispers, and with psi-bolstered knack plus emboldening bond and guidance, you’ll never fail an ability check again.
Great video, thanks! I am making a character for my first DnD campaign ever, and basically will be using this build. One change I am making is to go ahead and drop some utility to take Inflict Wounds. By level 3, and as really your only way to deal significant damage to something in melee range, a +3 to hit and rolling a 3d10 (1st lvl) or a 4d10 (2nd lvl) for damage seems really nice. Damage can be a most useful utility, after all. BTW, my DM asked what a bard/cleric looks like. I didn't have an immediate answer, but upon reflection, an answer became obvious; I am a devotee of Dionysius! Now to sell him on the idea I carry a wineskin around everywhere because that is my holy symbol.
Sounds awesome - have fun!
I adore the show, the length is never a problem, and the preamble/final thoughts are great.
I wasn’t a fan of music being added but cest la vie.
Watching your show has inspired me to write a Muscle Mage. Path of the Beast barbarian with dips into Clockwork soul sorcerer and paladin.
Thanks! Also, sounds fantastic :)
The one level of cleric would be good as a peace cleric as well, for a support character. The faster stuff dies, the less healing you do.
It is worth pointing out that Irresistible Dance does not allow for a saving throw when the spell is cast. You get a saving throw only if you take an action to do so.
I've been running this for our party. Went dexterity role. I love how the character feels as I always have a answer for almost situations.
Currently at 8/1 as of last night.
I like how this idea came on the bard build xD
Circle of Magic is the perfect pick. Giving EVERYONE evasion against spells.
Mass suggestion idea: "you are all REALLY tired, you all should go to sleep for a few hours." Enough time to either get away, bound all the enemies, or have everyone attack each enemy one at a time.
you'd need a very cooperative DM for this. suggestion isnt mind control. It's doing something you would've done normally anyway if asked by a friend.
@@TheRobversion1 not quite that strict. Look at the RAW example in the Suggestion spell. A knight would never do that "normally" especially considering the cost of their warhorse +barding and other costs and their status symbol.
@@gmorf33 again this is up to the DM. Going to sleep for a few hours in the middle of a battle is not as reasonable (this is life threatening) compared to asking someone to give their horse to someone else and leave the battle. The latter could be seen as beneficial as it saves them from possible death.
I've been working on a Sorcerer 1 / Bard 19 support build recently - less about raw healing, so no Life Domain Cleric dip, and more about debilitating enemies. The go-to strategy is to cast Bane and then swap between Vicious Mockery and Mind Sliver as needed for a 1d4 to 2d4 penalty on attack rolls and saving throws, available as early as level 1 or level 2! This is arguably as effective as healing, but it's less reliable because of the saving throw the enemy gets to make, BUT you also deal damage via the cantrips every action, so maybe that's okay. Start with Fey Touched to get an extra use of Bane and an extra spell known out of the gate, and an 18 in Cha.
Note starting as a Divine Soul gets you Con proficiency (important for maintaining Bane!) and Favor of the Gods, which is always excellent.
You might consider taking the Chef feat for some extra short rest healing, getting 1d6 from song of rest, plus 1d8 from Chef, plus 1 per hit die spent from Chef's Utensils proficiency, not to forget the treats for some THP. Dinner and entertainment! That's usually at least an extra 10 hit points recovered each rest. Not sure if that will overshadow Inspiring Leader (probably not) but I really like the aesthetic of a sweet old grandma baking cookies for the party between fights or something and singing little hymns while they eat, and then shouting every profanity under the sun at those hooligans who dare touch her little angels. The Fey Touched feat can play into her bipolar-esque temperament since the Fey are known to go through wild mood swings at times over seemingly nothing.
"Damit Jim, I'm a flautist, not a doctor!" (Kirk takes 1D4 psychic damage.) I did 1 lv Life Cleric first, then went Lore Bard. You get the heal spells first, plus heavy armor. Then you go all Bardy and be an insult comic. You can RP looking/acting like the foulest-mouth cleric they've ever seen with an awful bedside manner.
Healing Spirit is a pretty good Magical Secrets pick for a dedicated healer, especially with the Life Cleric dip. As long as you have a minute to stand around it’s a 2nd level spell slot for 10d6+40 healing to all party members, so strong that DM’s have been complaining about it since its release.
Healing Spirit was nerfed.
@@isaachoffman6450 Yes, it was broken before (too strong) but now it is worst than Aura of Vitality
@@Chewbaci47 maybe in combat but not out of combat.
@@Chewbaci47 Prayer of healing can ONLY be done outside combat and at 3rd levels heals around 15HP per party member. AoV can be used both in and out and heals on avgerage 70HP distributed however you want. Healing Spirit cast at 3rd can heals as low as 14 HP (Ranger with 13 Wis or up to 40 HP for a 20 Wis Druid); AoV is not dependent on the spell modifiers. Sure, I see the benefit of not tying up your bonus action, but remember that you do need to use a bonus action to move the spirit, so if you want to target a different character, you have to use it. Paladins are (were) the only class that could cast AoV and the usual way they use a bonus action is to cast a smite or other buffs, which are ALL concentration spells anyway, so couldn't be combined with either spells. AoV can't be upcasted however, which is a strike against it, but I'm sticking with it being a superior spell to the nerfed version of Healing Spirit.
@@Chewbaci47 That is the best case scenario. If you are scattered or there is enough enemies in melee to prevent free runs around a target, then you'll have to move it.
I'm currently playing a Cleric 1 (Peace)/ Bard 7 (Lore) in Storm King's Thunder and I'm a support GOD! Emboldening Bond is incredible! I picked up Doss Lute and now Hypnotic Pattern just ENDS combats (I honestly feel bad using it). Oh yeah, my AC is 21 (+1 Shield and +1 Half Plate)! I picked up Counter Spell and Conjure Animal as my first magical secrets, and I've yet to use them.
Highly recommend the build, super fun.
A slower build but boy would it be fun to roleplay and the I can just see this as an ambusher. The passed out drink waiting on the corner or learned up agai st the side of a tree next to the trail who explodeds in a whirling flurry when an enemy approaches and then passes out again after the battle to take a nap.
Tbh the character i have in mind probably won't multiclass that early, for role-playing purposes. But. Maybe a couple levels in. Besides that this is awesome
Something I like to do when I'm the bard and the party healer is to take find greater steed (griffon) as a magical secret. What I then do, is if a gang of baddies bully a squishy to death, I then heal them, and tell the griffon to pick them up and fly them further away from the battle. For 14th level, Plane shift both boosts our defense and our offense, allowing us to just send someone poor sap to the elemental plane of water (make them drown), fire (make them burn to death), air (make them fall for a VERY long time), or earth (make them die of boredom). Lastly, for final level, I would take animal shapes. It's the same thing as polymorph, but when their new shape is about to die, you just turn them into a new beast.
find greater steed is one of the best find magical secrets picks.
My current character, the support healer and de-buffer: Lore Bard 4/Divine Soul Sorcerer 1. I picked up Bane instead of Bless (Paladin in group has it covered). Combat Medic to say the least.
I would like it if you could record maybe one of your dnd campaign session, it'd be so fun to watch
Hey thanks! I'll have to clear that with my friends but we might try and put that together sometime :).
@@DnDDeepDive good plan 🤘
Sidenote: best race would be mark of healing BUT that assumes you're allowed to use Eberron.
You sell Otto’s Irresistible Dance a little short. There is no save to resist it (the first turn happens automatically) and it’s an action to try to save against it. The first turn they can’t move at all unless they dash (and even that is debatable). Do at worst the enemy can’t move for one turn and wastes one action breaking out. It’s basically budget Maze. Speaking of Maze, possibly best control in the game (especially if the monster has a negative Int mod in which case they’re gone until your concentration breaks) so could be a great pick for Magical Secrets.
This charakter sounds like so much fun, everyone would love you man this is great :)
I think that dip in 1 lvl cleric, the order domain is better, and the lvl 1 feat of maneuvers of the battlemaster for the maneuver that let a companion atack in your turn. is almost like a warlord in 5e
Looked it up cuz this sounded great but unfortunately this would use up your action and bonus action on the same turn. It's not bad but maybe not as good as I first thought
at level 4 you can also take chef from tasha's, which is a REALLY strong supporting feat
a multiclass option at high level that could be interesting would be to multiclass 11rogue, and 9 lore bard for a counterspell monster. as the rogue ability, the jack of all trades stack, to interact with the counterspell mechanic to allow you to just say no to spells upto 8th level without even having to roll. but I am sure that it could be improved on.
I’m studying for my first dnd game tomorrow, this is the set im leaning towards im excited to see what you came up with (love the background music)
Thanks! Excited for you - have fun!
@@DnDDeepDive question though, my party has a rogue already would it be better to put points into wisdom or con over dex?
@@austindyer2144 I probably go con for HP and concentration saves...
Hi Colby
Imo you could get goodbery via magic initiate later. It seems like a waste using a magical secret on it. If out of combat healing is what's needed, healing spirit or aura of vitality are better.
I'd also like to add that the best way to "HEAL" is to prevent that dmg from occurring in the 1st place with just a few out of combat healing spells. I think a support role should be focused on doing the 5 following things combat wise:
1. control
2. buffs to increase dmg
3. debuffs to increase dmg/penalize saves
4. teleport options that can get endangered party members out of sticky situations
5. buffs that increase survivability
Here's tips on playing multiple builds (unless you're the type that likes long campaigns or early level play) since like you i also like theorycrafting so many builds (I have 21 core ones at the moment lol):
1. Talk with your DM and co-players and ask if campaigns could be shorter or episodal (like movie trilogies or tv series) so you could pass the baton from one of your heroes to the other (basically having different main protagonists in each movie trilogy)
2. Have more one-shots between campaigns to test drive the build before deciding if it's a build you'd enjoy playing in a long campaign
3. Start at higher levels. This helps avoid the drudgery of early level play, allow you create backstories for multiclass/how the party members met and gaining actual useful magical items. Like for example at my table if the DM says the campaign will end around level 13-16, we start at level 9-10.
4.To avoid exp grinding, we do milestone/session levelling. This makes sure we get to experience our builds faster and prevents hunting for combats for exp . Like a "long" campaign for us that uses session levelling follows this levelling scheme regardless of what was accomplished during the sessions (as long as it's clear the session wasn't cut too short):
a. tier 1-1 session=1 level
b. tier 2-2 sessions=1 level
c. tier 3-3 sessions=1 level
d. tier 4-4 sessions=1 level
A session is typically 1.5-2 hours so if we play long enough on 1 day then it would count as multiple sessions.
For the Swiss army knife type of build as support: lv1 rogue 4 skills+2backstory+2half elf, lv2 bard+1lore bard lv4+3, with the dip in life cleric for heavy armor and ability bonus to heals.
Yes you'll only be an lv18 bard at best of times but hey that's still very useful and you get a ton of skills to boot.
This build of only recommend if you're sub 4 players as you need to fulfill more roles...like in most of my games lol.
Instead of life domain cleric, order domain and grave domain are also great dips. Grave will give you a ranged spare the dying and better healing when they are unconscious. Order will give you an extra skill and Voice of Command which means that when you target an ally with a leveled spell they can make an attack as a reaction.
Right - I did an Order Domain Cleric coupled with a Rogue in this team up build here... ua-cam.com/video/w-haeMbseQ4/v-deo.html have yet to incorporate a Grave Cleric though!