Congratulations, it looks great! I always love your art style. Definitely one of my favorite developers. Im still waiting for a sequel to Meganoid. Theres something that just pulls me back to that title again and again.
Knowing the life cycle of his games, he'll keep working on it years after it was "finished", but yeah, congratulations on the feature complete and near release
Regulators sounds better to me personally, and if it makes more sense for the game in its current state, all the better. Because it's a little simpler I'd be curious if there are any IP conflicts with other games or media, though.
Congratulations. Hope it succeeds in the market. I think it might do well with retro focused channels, but who are knowledgeable. The game has a retro feel combined with adult complexity. It's nostalgia to earlier times for those who did move with the times. I'm kind of curious to which classic they would compare it too.
4:30 Am not sure about that "you shouldn't add music too early to your game" tip there. I do agree that purchasing/composing a brand new track is a bad move in cases where other aspects of game are still looking their form (graphics, mechanics, feeling etc can change along the development) but i don't think playtesting without any music is a good option either. Firstly it affects your own mentality to go around empty levels that lack any feeling but also others playtesting your prototype/demo/alpha/beta/earlyaccess will not have enjoyable time either. I guess the actual answer to this is to find free placeholder music, possibly multiple tracks and switch it around here and there as development progresses? And only commit to purchasing music or picking final free track (or composing yourself) after the gameplayloop is finalized?
Oh yeah, I meant it in the way of "you shouldn't BUY music too early" 😉 - having some sort of music in there can help the feeling of the game for sure during testing. Not sure how important that really is, as a lot of players just mute the music anyway 😁
@@orangepixelgames That is a big agree with the "shouldn't buy". I guess the muting it depends on a genre and how long the testing sessions are also. Congratz on finishing the game btw! Can't wait what you have planned for future (next games and/or other projects) ^^
The title needs to reflect the environment, why it is toxic, and the players ultimate objective. eg. Toxicity, Detoxicity, Monstroscity😀, etc. For the multiplayer time shift problem maybe you can use it as a feature of the game, and unless the player can get to one of the time sync machines within the game, their health deteriorates slowly to zero, assuming you can actually sync the two player platforms.
You really need a client server model where the server runs the game and is the single source of the truth and the clients send their inputs to the server and the clients simply display the resultant graphics. The other old way was to use one fast device to run the server the clients connect with.
Not sure if that's a me thing or a you thing 🤔 You can just play the demo on Steam, which I mention in the video, AND have a direct link to the Steam page in the description.
I went ahead and did the same. I also watched the video which obviously made everything clear but if I just swipe around until I see gameplay it's still pretty obvious it's a team based top down shooter with mini game elements. I went to your website and regulators is the first thing that pops up along with a bunch of your videos talking about your games. There's also a big "more information" button on your site that explains everything about Regulators. Then I went to your steam page and this may be the one link that is a little confusing. The link shows Gauntlet of Power as the most recent thing but just below that is Regulators. The pages for these games are pretty clear from a glance what they are about and how they play. Just my two cents.
Epic achievement for a solo dev, particularly building and including the level editor! congrats mate...I hope you have HUGE success with this one.
Guess we'll see in 2025!
Send whatever you can to the VCS and we'll throw money at you.
Congratulations on finishing Regulators! Hope you find a good spot on the calendar and it all goes fantastic for you!🎉
🤞
Let me know if you need playtesters!
congrats bro. it's been fun following your updates.
Congratulations, it looks great! I always love your art style. Definitely one of my favorite developers. Im still waiting for a sequel to Meganoid. Theres something that just pulls me back to that title again and again.
Regulators is a great name!
If I'm honest, more catchy than Regularor City
I agree!
Looking forward to it!
Congrats on finishing your game!
Congratulations 🎉
Congratulations 💟
Congratulations!
Congrats !
congrats
Congratulations ! :D
Congrats 🎉🎉❤
congratulations on almost finishing the game! hopefully a successful release in 2025!
Knowing the life cycle of his games, he'll keep working on it years after it was "finished", but yeah, congratulations on the feature complete and near release
Let's hope it does well! :)
Congrats!!
The game looks amazing but the level editor too!? Incredible work.
Thanks :)
This looks great! Congrats on coming along this far!!
Thanks!
4 years I can feel your frustrations and joy 😂 good luck with the release!
So much frustrations... 😁 But yeah, the joy is here now.. and finally get to move on to new things! (and not work on those for 4 years)
Regulators sounds better to me personally, and if it makes more sense for the game in its current state, all the better. Because it's a little simpler I'd be curious if there are any IP conflicts with other games or media, though.
Don't think there are any big game-related-media-type-things named Regulators (strangely) so I'm taking the gamble on it ;)
@@orangepixelgames Nice! Good luck!
Congrats. I used to watch your videos like many years ago. Today I was like what happened to you and I am happy to hear your news
Haha, still uploading a video every Thursday !
after all these years watching your videos... I think you deserve a lot of more subscribers
I agree, but the UA-cam algo doesn't seem to favor my vids as much as some other channels 😎
Congratulations. Hope it succeeds in the market.
I think it might do well with retro focused channels, but who are knowledgeable. The game has a retro feel combined with adult complexity. It's nostalgia to earlier times for those who did move with the times. I'm kind of curious to which classic they would compare it too.
We'll see!
Congratulations Pascal, super gedaan🎉
Dankje!
4:30 Am not sure about that "you shouldn't add music too early to your game" tip there. I do agree that purchasing/composing a brand new track is a bad move in cases where other aspects of game are still looking their form (graphics, mechanics, feeling etc can change along the development) but i don't think playtesting without any music is a good option either. Firstly it affects your own mentality to go around empty levels that lack any feeling but also others playtesting your prototype/demo/alpha/beta/earlyaccess will not have enjoyable time either. I guess the actual answer to this is to find free placeholder music, possibly multiple tracks and switch it around here and there as development progresses? And only commit to purchasing music or picking final free track (or composing yourself) after the gameplayloop is finalized?
Oh yeah, I meant it in the way of "you shouldn't BUY music too early" 😉 - having some sort of music in there can help the feeling of the game for sure during testing. Not sure how important that really is, as a lot of players just mute the music anyway 😁
@@orangepixelgames That is a big agree with the "shouldn't buy". I guess the muting it depends on a genre and how long the testing sessions are also. Congratz on finishing the game btw! Can't wait what you have planned for future (next games and/or other projects) ^^
Gefeliciteerd!
Bedankt!
Available during switch 2 launch?
Hopefully.. probably not on the Switch 2 tho :P but who knows!
The title needs to reflect the environment, why it is toxic, and the players ultimate objective. eg. Toxicity, Detoxicity, Monstroscity😀, etc.
For the multiplayer time shift problem maybe you can use it as a feature of the game, and unless the player can get to one of the time sync machines within the game, their health deteriorates slowly to zero, assuming you can actually sync the two player platforms.
I think the name Regulators covers your actions more than anything to do with Toxic ;)
You really need a client server model where the server runs the game and is the single source of the truth and the clients send their inputs to the server and the clients simply display the resultant graphics. The other old way was to use one fast device to run the server the clients connect with.
You make it sound so easy :)
i poked around on your website and scrubbed the video and have no idea what kind of game youve made
Not sure if that's a me thing or a you thing 🤔 You can just play the demo on Steam, which I mention in the video, AND have a direct link to the Steam page in the description.
I went ahead and did the same. I also watched the video which obviously made everything clear but if I just swipe around until I see gameplay it's still pretty obvious it's a team based top down shooter with mini game elements.
I went to your website and regulators is the first thing that pops up along with a bunch of your videos talking about your games. There's also a big "more information" button on your site that explains everything about Regulators. Then I went to your steam page and this may be the one link that is a little confusing. The link shows Gauntlet of Power as the most recent thing but just below that is Regulators.
The pages for these games are pretty clear from a glance what they are about and how they play.
Just my two cents.
4 years working on a project wow! You must HATE the game!! I hate my own projects when it takes longer than usual
Haha actually I don't hate it now, but I had some times during development that the game certainly wasn't my favorite thing in the day 😁
Release the game on the Atari VCS first...
Only if Atari pays me for that :) It's a tiny market!