Gamma Correction & Linear Workflow Part 2 of 2

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  • Опубліковано 25 чер 2024
  • A beginner's explanation of gamma correction and linear workflow for 3D applications.
    Part 2 of 2.

КОМЕНТАРІ • 27

  • @nilupulperera
    @nilupulperera 9 років тому +4

    Thank you very much for excellent explanation. Your videos are still useful even after 5 years of publishing.
    Thank you again.

  • @AbuTheEvil
    @AbuTheEvil 14 років тому +2

    Thank you very much :) Gamma correction is a very difficult subject to explain and you did great

  • @Lucas3D
    @Lucas3D 14 років тому +2

    Thanks a lot - very well explained - I'll now definitely be able to take advantage of this, cheers!

  • @AlanEddie
    @AlanEddie 9 років тому +4

    Thanks for a great video, super introduction... now for a week of study.

  • @eulersson
    @eulersson 10 років тому +3

    Thanks man for sharing this great knowledge.

  • @janwiedemeijer
    @janwiedemeijer 11 років тому +1

    Thank you!!! i finally understand, was allways a hassle to get this done!

  • @LaughingPsycho
    @LaughingPsycho 14 років тому

    Excellent explanation.

  • @pawpotsRS
    @pawpotsRS 11 років тому

    explained very well, i understand everything and gives me an idea where i will be stick in one kind of workflow. thank you so much, now i didn't need to always trial and error when drafts render. keep going dude!

  • @nwakolpo
    @nwakolpo 10 років тому +1

    Thank you Sir. That was enormous help . It would take month or so to find out what gamma exactly is if wasn't that explanation .

  • @shatouri5920
    @shatouri5920 2 роки тому

    Very good lecture

  • @BillyBones4747
    @BillyBones4747 12 років тому

    Thank you very much. Lovely diagrams and slides. Great presentation and pace.

  • @xevious2501
    @xevious2501 5 років тому

    Great video, but i do wish a demonstration within LW was shown.

  • @Fricetix
    @Fricetix 11 років тому

    holy shit i finally get it.. after so much googling, this is it. Thanks a lot :D

  • @pixsimdesign
    @pixsimdesign  14 років тому

    It depends on the 3D software you're using, but the process should be the same for most.
    You need to find each image's Gamma setting (usually in the properties for each image).
    Then work out the 'de-Gamma' value: 1.0 / TARGET GAMMA, so for a Gamma correction of 2.2 it would be: 1.0 / 2.2 = 0.4545
    You then enter that number into the image's Gamma setting.
    I do mention this in the video, but as it's a general overview it doesn't go into any specific packages.

  • @pixsimdesign
    @pixsimdesign  12 років тому

    @thomps333 - Thanks, I do need to update this video, as some of the slides had some minor errors, but it still gets the message across hopefully!

  • @shatouri5920
    @shatouri5920 2 роки тому

    Good

  • @Deathrideroriginal
    @Deathrideroriginal 14 років тому

    thanks for this it really heps :D

  • @The1987Julian
    @The1987Julian 9 років тому +2

    Personally, i like the uncorrected render more than the image with the gamma correction. Is there something wrong with me?

    • @ismyalak1419
      @ismyalak1419 7 років тому

      Nothing is wrong with you, Even I personally liked the image with no gamma corrected. there was a problem with texture colors itself. that's why it looked nice.

  • @prydama
    @prydama 7 років тому +1

    Hi whoever you are. Thank you.

  • @tmcthree
    @tmcthree 14 років тому

    so how do you de-gamma textures?

  • @trick29420
    @trick29420 11 років тому

    What do you mean apply gamma at 'the end'? You are doing it in post to the final image? Or it is part of your render settings?

  • @Rebassed
    @Rebassed 10 років тому

    I had the THIS stupid problem for years and i would always fuck around in photoshop or as you said add lights which will make it weard and washed out

  • @bl4ck1c32k8
    @bl4ck1c32k8 7 років тому

    Thank you very much! - Is this information still relevant?

  • @dannywithnuggets
    @dannywithnuggets 9 років тому +1

    mind = blown
    I always thought gamma was just colour correction as oppose to values and shit

  • @LaughingPsycho
    @LaughingPsycho 14 років тому

    Excellent explanation.