explained very well, i understand everything and gives me an idea where i will be stick in one kind of workflow. thank you so much, now i didn't need to always trial and error when drafts render. keep going dude!
It depends on the 3D software you're using, but the process should be the same for most. You need to find each image's Gamma setting (usually in the properties for each image). Then work out the 'de-Gamma' value: 1.0 / TARGET GAMMA, so for a Gamma correction of 2.2 it would be: 1.0 / 2.2 = 0.4545 You then enter that number into the image's Gamma setting. I do mention this in the video, but as it's a general overview it doesn't go into any specific packages.
Nothing is wrong with you, Even I personally liked the image with no gamma corrected. there was a problem with texture colors itself. that's why it looked nice.
Thank you very much for excellent explanation. Your videos are still useful even after 5 years of publishing.
Thank you again.
Thank you very much :) Gamma correction is a very difficult subject to explain and you did great
Thanks a lot - very well explained - I'll now definitely be able to take advantage of this, cheers!
Thanks for a great video, super introduction... now for a week of study.
Thanks man for sharing this great knowledge.
Thank you!!! i finally understand, was allways a hassle to get this done!
Excellent explanation.
explained very well, i understand everything and gives me an idea where i will be stick in one kind of workflow. thank you so much, now i didn't need to always trial and error when drafts render. keep going dude!
Thank you Sir. That was enormous help . It would take month or so to find out what gamma exactly is if wasn't that explanation .
Very good lecture
Thank you very much. Lovely diagrams and slides. Great presentation and pace.
Great video, but i do wish a demonstration within LW was shown.
holy shit i finally get it.. after so much googling, this is it. Thanks a lot :D
It depends on the 3D software you're using, but the process should be the same for most.
You need to find each image's Gamma setting (usually in the properties for each image).
Then work out the 'de-Gamma' value: 1.0 / TARGET GAMMA, so for a Gamma correction of 2.2 it would be: 1.0 / 2.2 = 0.4545
You then enter that number into the image's Gamma setting.
I do mention this in the video, but as it's a general overview it doesn't go into any specific packages.
@thomps333 - Thanks, I do need to update this video, as some of the slides had some minor errors, but it still gets the message across hopefully!
Good
thanks for this it really heps :D
Personally, i like the uncorrected render more than the image with the gamma correction. Is there something wrong with me?
Nothing is wrong with you, Even I personally liked the image with no gamma corrected. there was a problem with texture colors itself. that's why it looked nice.
Hi whoever you are. Thank you.
so how do you de-gamma textures?
What do you mean apply gamma at 'the end'? You are doing it in post to the final image? Or it is part of your render settings?
I had the THIS stupid problem for years and i would always fuck around in photoshop or as you said add lights which will make it weard and washed out
Thank you very much! - Is this information still relevant?
It is.
mind = blown
I always thought gamma was just colour correction as oppose to values and shit
Excellent explanation.