The Squad Overhaul is EVEN BETTER Than You Think

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  • Опубліковано 25 січ 2025
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КОМЕНТАРІ • 449

  • @Squiders
    @Squiders Рік тому +375

    Just to clarify, the infantry combat overhaul doesn’t introduce any new deviation to weapons in the way that PR has deviation. Squad’s bullets will still go exactly where the barrel is pointing (with a tiny bit of MOA which is modelled to real barrel tolerances for each weapon, but is a constant not affected by the 2 dots). In fact, the update will make barrels even more realistic:
    in current Squad, bullets spawn from the muzzle’s location, but point towards the centre of the player’s screen
    In new Squad, bullets spawn from the muzzle’s location, and will also point in the direction of the barrel.
    The new ‘deviation’ is actually just an increase in sway - random rotations added to the player’s weapon. Sway and recoil are being entirely reworked for the update, but deviation is not being added.

    • @proximitive3872
      @proximitive3872 Рік тому +2

      hey squiders are u gon drop a video on your gameplay at the beta testing of the infantry overhaul?

    • @TheJubiter
      @TheJubiter Рік тому +1

      Yeah poor choice of words, I knew it wasn't going to happen but I was still worried about bullet bloom

    • @enterprise9001
      @enterprise9001 Рік тому +24

      It’s a different way to achieve the same effect, though it’s a lot less crude than PR’s system

    • @thiefsleef6752
      @thiefsleef6752 Рік тому

      yeah thank the lord, if they added PR's deviation i would've stopped playing SQUAD

    • @barfy362
      @barfy362 Рік тому +5

      In that case I think the 2 bars on the bottom of the screen in Squad are kind of confusing and redundant.

  • @Grimm112
    @Grimm112 Рік тому +162

    playing the newest update just confirmed for me how necessary this change is. a lot of the time, Squad feels more like playing large-scale R6 Siege. people peek you through machinegun fire to onetap you with little to no difficulty. suppression and optic changes can't come soon enough. vehicles should be the next priority after that. the damage models especially are much too arcadey rn.

    • @ic3tope
      @ic3tope Рік тому +6

      imagine hitting the turret bustle of an Abrams with an RPG, NOT AMMO RACKING IT and only to have it turn around and stare you in the face with a 120mm cannon, or EXPLODING THE AMMO RACK of a T-72 with the toasty crew doing just fine inside and being able to return fire

    • @hey_leao
      @hey_leao Рік тому +2

      Since Squad Alpha release, the game is about rush. I really want they Go to the hardcore mode..

    • @chaoswraith
      @chaoswraith Рік тому +5

      LATS should be renamed to TRACKS(ONLY).
      They can't even kill a humvee. Barely a logi. And sometimes even manage to not 1 tap the Toyota trucks

    • @gerfand
      @gerfand Рік тому +3

      I still find funny how the ammo rack mecanic works... yeah its "realistic"
      It also means Leopard 2 Sucks ass in a unrealistic way, meanwhile Abrams has ammo rack for some reason?
      Also it means if you get the first shot but its not on the ammo rack, the same thing happens but vehicle wise, since its basically a headshot (yes it takes 2 shots but still)

    • @Nitrox_909
      @Nitrox_909 Рік тому

      ​@@ic3topethe tank damage System is shit anyways

  • @Oscarmike247
    @Oscarmike247 Рік тому +83

    I love the fact that bullets are emitted from the gun now. Is it harder to aim? yes, but it's nice knowing that your bullet will impact where your sight is pointed at the time the shot is made, not accounting for bullet drop and velocity of course. Much better than a random bullet spread. So, as long as you can drop the trigger right when your sight is on target, you should land the shot. So much of your accuracy is still relying on your skill and ability to fight the deviation to stay on target, just like in the real world. I love it.

  • @jacksonkingdom5367
    @jacksonkingdom5367 Рік тому +357

    Literally the best update squad ever had, best changes, yet people still complain about it, calling in it the worst one and that its gonna kill the game

    • @johanngaiusisinwingazuluah2116
      @johanngaiusisinwingazuluah2116 Рік тому +126

      This is the fault of the Squad devs for attracting that type of players into the playerbase

    • @cameroncrider6970
      @cameroncrider6970 Рік тому +117

      The player base is about to be EXTREMELY split. A ton of og squad players will flood back but the battlefield/cod players will disappear or adapt.

    • @prototypechannel6975
      @prototypechannel6975 Рік тому +5

      This is expected yeah.

    • @Hinokassaudifan1
      @Hinokassaudifan1 Рік тому +55

      I bought squad for the teamwork. Not kills. So this won't affect me much. While yes, kills measure your effectiveness against other players, it's not important in the grand scheme of the match.

    • @danteprietenosu43
      @danteprietenosu43 Рік тому +6

      I dont know if you can understand what im about to say to you, but people are allowed to think otherwise people are calling it the worst one because they dont like it as you call it the "best one" because you like it. Usually in life you will find people that dont think the same as you.

  • @luger700
    @luger700 Рік тому +28

    I think this is a step in the right direction for Squad. Hopefully more aspects from PR make their way into Squad, attack helicopters, jets, breacher class, AA kits, SPAAGs, and more. Things are looking bright!

    • @IbnWobbler
      @IbnWobbler Рік тому +2

      Sometimes I think too much isn’t enjoyable, isn’t it ? I mean mods should do the work, but the game might look less sexy as more stuff gets added 😢 (in graphics) . Hopefully unreal engine 5 will step in to change that

    • @jayjohnson-t2y
      @jayjohnson-t2y Рік тому

      @@IbnWobbler are they going to make it UE5??? that would be crazy, think thats a long way to go tho, how do they make a currant game ontop ue5? is there alot work need to do or farely simple?

    • @the.true.A
      @the.true.A Рік тому

      @@jayjohnson-t2y depends on the game but its usually a pretty big change and itll probably take a ton of work if they do decide to do it (hope they dont tbh)

  • @shadow7988
    @shadow7988 Рік тому +60

    This update got me to reinstall after getting frustrated with the game over the years turning into PUBG with two teams instead of several. Super glad to see Squad going back in the direction it should have always been in. The world has enough laser tag shooters, Squad has an opportunity to fill a gaping niche with this update that no other modern shooter other than ArmA is even remotely trying to currently.

    • @renstillmann
      @renstillmann Рік тому

      Wait, this update is already out now?

    • @Ajee02
      @Ajee02 Рік тому +1

      @@renstillmann There was an open play test (maybe its still going on)

    • @2Meows
      @2Meows Рік тому +1

      @@Ajee02it’s not :( I was there as it was being shut down, the whole server was about to take a group picture but the stupid humveee gunner on our team ruined it

    • @ethanmay5667
      @ethanmay5667 Рік тому +1

      When’s the update go live?

    • @419chris419
      @419chris419 Рік тому

      Arma is nothing compared to new or old squad

  • @cikablyat6943
    @cikablyat6943 Рік тому +30

    2:26 the shot does go on target where the crosshair is just now the crosshair moves a lot when the two dots are not at the center of the screen

    • @TheMulti313
      @TheMulti313 Рік тому

      I think shots may not always go at the dot anymore as theres gonna be a slight misalignment between the eye, dot and the end of the barrel when its this out on the edge of the scope. You are most accurate when the dot is at the center of the scope itself, aligned with the barrel.

    • @pieppy6058
      @pieppy6058 Рік тому

      This is true for Russian optics.
      Us optics are not the same think as far as I’m aware

  • @AzzaRudd
    @AzzaRudd Рік тому +54

    once upon a time my name was R-DEV Rudd, and I left PR behind when Squad was really starting to get interesting, just before vehicles became a thing, and I've picked it up and put it down a few times since. The new overhaul means I am picking it back up, and hopefully holding on to it properly again, squad has pushed alot of amazing boundaries and I thought it had stagnated its gameplay, although new content keeps coming (and all the important new content like factions is free which is mind boggling in this day and age). This looks like a really strong push to keep the gameplay evolving and not just content which is really great.

    • @prototypechannel6975
      @prototypechannel6975 Рік тому +12

      Mr. Rudd.. nice to hear from you. R-Dev Irontaxi here!

    • @The_Dutch_Hammer
      @The_Dutch_Hammer Рік тому

      Hi Nurse ;)

    • @-tr0n
      @-tr0n Рік тому +6

      I do miss running across those dev tags in PR. Thanks for being involved in producing one of the best games in history, IMO anyways!

    • @saxoniPR
      @saxoniPR Рік тому +3

      That's a couple of names I haven't seen for a while, how are you guys? Iron you deserve some credit too, Qwai River is a classic and one of the first to come to mind when thinking of PR.

    • @AfterDune
      @AfterDune Рік тому +1

      Hey Rudd, great to see you!

  • @ExiLeZH
    @ExiLeZH Рік тому +12

    So in simpler words: Bullet deviation got replaced by a new weapon stability mechanic (which is affected by a few factors like stamina and suppression).
    This is a massive improvement and much superior implementation, because bullet deviation isn't all that realistic really, like how can suppression and stamina change the performance/precision of your barrel or the zero of your optic?

  • @rabbitez
    @rabbitez Рік тому +8

    Bought Squad in 2015 for $130. Got 60 hours in it because it let me down so much, never felt like a successor to PR. Probably have over 5k hours in PR. This update has got me very excite. I hope they bring back medic-only reviving too.

    • @frostydrifter
      @frostydrifter Рік тому

      Medic only reviving is a bad thing in my opinion because it stops you from preparing during down time

  • @fahad_hassan_92
    @fahad_hassan_92 Рік тому +108

    Well played devs. You lured in a lot of arcade style run & gun gamers and assimilated them into a milsim community.

    • @s1nek17
      @s1nek17 Рік тому +25

      "the truth is, the game was rigged from the start"

    • @arjentromp12
      @arjentromp12 Рік тому +22

      the 8 year long con development plan to solidify a playerbase, classic.

    • @P3RF3CTD3ATH
      @P3RF3CTD3ATH Рік тому +17

      Lol it was a beautiful ruse. Imagine a bunch of filthy casuals actually using teamwork skills and communication to win matches. That's what Squad is going to be soon.

    • @arjentromp12
      @arjentromp12 Рік тому

      @@P3RF3CTD3ATH its a psyops by the US government to fix the retardation of the western youth of today.

    • @AuntJemimaGames
      @AuntJemimaGames Рік тому

      @@P3RF3CTD3ATH That's what Squad already was, you could just hit what you were aiming at.

  • @wokinstorm2
    @wokinstorm2 Рік тому +7

    as much as i love squad its still just doesn't feel the same as PR.
    PR is just feels more actual war, from the fact that your CAS in PR is not just some of the map arty you call in but another sq that flying the CAS and they need your intel in order to hit targets.
    And I know that its hard to make that in squad but hey a man can dream cant he?

    • @prototypechannel6975
      @prototypechannel6975 Рік тому +1

      Its not an issue of difficulty but time and resources plus how it would fit in the game as it is now. Never know i guess!

    • @wokinstorm2
      @wokinstorm2 Рік тому

      ​@@prototypechannel6975 well i mean difficulty is for sure a big part of it.
      I mean you saw how it went when they added an CAS huey by "accident" lots of bugs.
      Even now the tran heli's are not 100%

    • @parsian5919
      @parsian5919 Рік тому +4

      CAS is coming to Squad. The question is when and not if. The problem the devs has to face is that the desync issue in the game with helis kills anychance to add CAS.

    • @synchc
      @synchc Рік тому

      @@parsian5919 Did a dev confirm this? I'm pretty sure I heard a dev say it wasn't going to happen.

    • @parsian5919
      @parsian5919 Рік тому +1

      @@synchc They after 1.0 confirmed it will happen in a QA session. There was a leak in Skorpo back in Version 3 of the game with a trans heli with CAS capabilities leaked by accident as that build was used for a secret test.

  • @indepthgeopolitics2618
    @indepthgeopolitics2618 Рік тому +1

    8:50 You didnt have to attack me personally man🥲

  • @kind_stone
    @kind_stone Рік тому +5

    The major problem I have with this update is that PiP usually kills performance. Squad already suffers from really, REALLY bad optimization problems and adding proper PiP scopes can make things even worse.

  • @DustinHarms
    @DustinHarms Рік тому +11

    Man, when does this change go live? I'm so hyped. I had lost faith after the acquisition/emotes debacle, but the latest news is blowing me away. Literally the best outcome I could have imagined. I'm gonna reinstall as soon as this update goes live.

    • @2Meows
      @2Meows Рік тому +5

      I’d give it a month, the first play test just ended with more to come

  • @mahdiadib9295
    @mahdiadib9295 Рік тому +12

    I stopped playing squad not knowing exactly why i wasn't enjoying it anymore but after these changes ive come to understand exactly what was wrong with the game

    • @DJJOOLZDE
      @DJJOOLZDE Рік тому +2

      PR had actual Air Support in the form of Attack Heli's and Attack Jets. A critical part that has been missing for the entirety of Squad.
      So when your game is focused on Infantry combat and that is arguably the part of the game that is lacking the most. Yeah... we all suffer through it for unknown reasons.

  • @lucasart328
    @lucasart328 Рік тому +8

    you need to remmeber that pr still has hardcore mechanics from its spawns logis etc which squad doesnt have yet

    • @wrecker4846
      @wrecker4846 Рік тому

      How so? The logi system is honestly pretty comparable. The only difference I see being you can't blow up crates in Squad, but it's a lot easier to remove a Radio in Squad than a FOB in PR, so I'd call it even. The spawns are honestly not that different

    • @dj_vanx
      @dj_vanx Рік тому +1

      @@wrecker4846 i heard people complain about permanent rallies strenghtening the human wave tactics meta

  • @marksmangalactic9050
    @marksmangalactic9050 Рік тому +8

    I think the update it going to be fantastic, I'm just worried that my well trained soldier is going to be handling recoil like his arms are wet noodles. Tarkov has this problem and its extremely frustrating.

    • @JingMitsuyamaCH
      @JingMitsuyamaCH Рік тому +3

      God Tarkov's gunplay sucks so bad because of that. It just ends up being a spray and pray fest.

    • @ZioWillY
      @ZioWillY Рік тому +2

      That’s what I’m afraid of :(
      All this realism fun boys but the game should be playable at least.

    • @OPDaymo
      @OPDaymo Рік тому

      Overhaul was a spray n pray fest lol

    • @saber1885
      @saber1885 Рік тому +4

      The recoil is over exageratted but what really matters is the end result which is that (hopefully) players are more likely to work together.

    • @Go_Coup
      @Go_Coup Рік тому +1

      Git gud

  • @UraniumWolfy
    @UraniumWolfy Рік тому +3

    4:20
    "suppression isn't only something women experience"
    I'm dead

    • @therant311
      @therant311 Рік тому

      I thought I misheard him lol

  • @swafly
    @swafly Рік тому +6

    Great video. Feedback for next video: Increase your voice audio track slightly in volume because often, it starts blending in with the audio of the game or the music.

  • @matstick199
    @matstick199 Рік тому +4

    i wish they would make rocket launchers stay loaded after you load them, using binos to aquire target, then wip out the rpg29 and after loading it you realize the target moved and you cant see it with the irons, so you wip out the binos again to find it, then you gotta load the rpg again every time.

    • @HawooAwoo
      @HawooAwoo Рік тому

      What iron sighted AT weapon are you using that a large vehicle is unseeable without binos but you're still within the effective range of the AT weapon?

    • @D00000T
      @D00000T Рік тому

      @@HawooAwooaverage insurgent LAT player. Tries to take out MRAPs from halfway across the map.

  • @DanceManAlex
    @DanceManAlex Рік тому +2

    The only issue i see and one that might be changed is the gun going from rest or low ready to presentation only when you click the left mouse button as seen at 10:31. Youre sweeping the wall and im not sure thats the effect we want to go for

    • @Echidna23Gaming
      @Echidna23Gaming Рік тому +1

      That's the exact effect they want to go for, the bullets come out of the barrel where the barrel is pointed rather than an unrealistic snap to the center of the screen. If you want to avoid that you have to ADS or use a closer optic for cqb

    • @DanceManAlex
      @DanceManAlex Рік тому

      @@Echidna23Gaming sure I understand that whole thing with the bullet coming out of the barrel which is cool but then there should be an option to keep the gun at presentation and not have it idle into low ready. Cause if I am using a longer optic and I find myself in cqb I want my gun pontes forward and now sweeping. Cause honestly it looks sloppy and half baked.
      But maybe he should have moved first to bring the gun out of idle? But then again that interferes with the whole stability mechanic. :/
      Maybe allowing the player to cant their gun would help with this.
      Anyways im sure things will be tweaked before full release

    • @SnakeHead241
      @SnakeHead241 Рік тому

      @@DanceManAlex Simply increasing the time before your character goes into idle animations would fix this. I'm sure it'll be addressed in further playtests.

    • @HawooAwoo
      @HawooAwoo Рік тому

      having a way to have you guy keep his gun up would be much appreciated

    • @nates9778
      @nates9778 Рік тому +1

      The aiming system in dayz or hunt showdown is a solution to this problem, where you press right click to enter hipfire mode and right click + shift(sprint) allows you to ads. Also you can prevent the player from misfiring if they're in the low ready position which I think is a great feature of this kind of aiming system.

  • @TheShkar
    @TheShkar Рік тому +3

    Awesome. Just awesome.
    If you ask me, Squad at this point lacks only factions and maps from PR. Throw in some variety in weaponry(I'm really waiting for Bundeswehr, Poland Armed Forces), weather conditions, maps from PR, - and it's gonna be gorgeous.

  • @alphenex8974
    @alphenex8974 Рік тому +4

    I am still waiting for the update to be released. Do we have any release dates or smth?

  • @Tribalpotato
    @Tribalpotato Рік тому +3

    Given this changes I think they need to add stabilization mechanic where if you are close to the ground or object you can lean your gun, making it more precise, just like it worked in RS2

    • @raedius_music
      @raedius_music Рік тому

      yeah maybe change your grip from under the barrel to holding the barrel to subtly let you know that your stabilised on something

  • @thomasredmond-kr8ui
    @thomasredmond-kr8ui Рік тому +2

    Slorgs easily the most qualified person out here to be making this video. Thank you

  • @critical035iraqiops5
    @critical035iraqiops5 Рік тому +3

    slorgs is looking like is turning is to squad slowly but surely

  • @Christian_Bagger
    @Christian_Bagger Рік тому +1

    Makes machine gunner a meaningful support role

  • @BeerBarbecueDad
    @BeerBarbecueDad Рік тому +4

    Slorgs, I loved the opening artwork that you included in the beginning of this video! Did you make them yourself?

    • @slorgs
      @slorgs  Рік тому +3

      I'm afraid my friend that artwork is the power of midjourney ai 😄 I suppose technically I made them but I absolutely do not have that watercolour artistic talent with my hands alone

    • @sotemot
      @sotemot Рік тому

      @@slorgs You can really tell by the way the guns look janky as fuck 🤣

    • @slorgs
      @slorgs  Рік тому

      @@sotemot haha yeh just don't look too close 😄

    • @HawooAwoo
      @HawooAwoo Рік тому

      AI is really good for "thumbnail pictures," pictures you only get a glance at and aren't suppose to really analyze in depth. But for anything past that AI art is noticeably subpar.

  • @XxboxodxX-nk4mz
    @XxboxodxX-nk4mz Рік тому +1

    yo i know that this is not very important but karmakut used your footage, that means this video was good enough to actually be noticed!

    • @slorgs
      @slorgs  Рік тому +1

      Lol thanks for the heads up the guy literally robbed me

    • @XxboxodxX-nk4mz
      @XxboxodxX-nk4mz Рік тому

      @@slorgs ey wassup

  • @Osvath97
    @Osvath97 Рік тому +1

    I feel like this will get me to play Squad way more. I have noticed so far, the people who heavily dislike this update seem to be a subset of people who have played the game for years upon years and are annoyed that the skill they have developed now needs to be partially re-developed.

  • @adriannn1180
    @adriannn1180 Рік тому

    It will be sooo cool. An example:
    There's 1 squad on each team on each side of a road inside a town, one of the squads is gonna cross the road and push the enemy squad. So then a MG and prob 1-2 more guys are gonna suppress the enemy squad while the rest of the friendly squad cross the road and get good positions, to then suppress the enemies so that the team mates back on the other side of the road can cross, until then eventually all having crossed over, to then finally push the enemy squad's position...
    It will be sooo freaking cool, it will actually be fun and awarding using tactics now. I just cant wait!

  • @EncartaCDROMBoxset
    @EncartaCDROMBoxset Рік тому +3

    High-effort video man, this is the best one of I've seen about the infantry changes. And seeing as you're the Anti-Squad Propagandist, it's promising that you feel positive about where things are at.

  • @kurshkolo4701
    @kurshkolo4701 Рік тому +2

    A pr yt that has 11 thousands subs now I sub to u since u had only 800 subs and u got to 11k subs so fast keep going and spread more of the true milsim message brother

  • @BrinTheBoy
    @BrinTheBoy Рік тому +1

    8:49 Ok man. You didn’t have to do me like that.

  • @WilliamLaurenson
    @WilliamLaurenson Рік тому +5

    Weapon inertia/misalignment is one of my favorite weapon-handling mechanics! It's so aesthetically pleasing and immersive.

  • @crispy9175
    @crispy9175 Рік тому

    I can't wait. This is EXACTLY what I've been wanting from a shooter since I was a kid playing Medal of Honor on Playstation.

  • @football_Habbibibi
    @football_Habbibibi Рік тому +2

    I really don't Want Pr to die, its been on life support for a while but how long will it take for squad to pull the plug 😢😢. I just have many memories, idk its just me😢

  • @cottonmouth8394
    @cottonmouth8394 Рік тому +4

    “Suppression is not just something woman experience” 💀

    • @tada2231
      @tada2231 Рік тому

      i was looking for this comment lol

    • @norfangl3480
      @norfangl3480 Рік тому

      what does that even mean?

  • @justicier10-7
    @justicier10-7 Рік тому +1

    Once this gets implemented, I may have to re-install. Looks great!

    • @LamproNI
      @LamproNI Рік тому +1

      If you install the public playtest of Squad, you can have access to the betas of the infantry overhaull. There was one last week and they plan to make another in the near future. I totally recommend the playtest ^^

  • @SuperHagrids
    @SuperHagrids Рік тому

    I've had squad from close to when it came out but I only played very rarely until I tried the playtest. As someone who plays Arma weekly, Squad is something I can see myself playing a lot more of when the update drops

  • @FrontierStarterGroup
    @FrontierStarterGroup Рік тому

    Might need to check that music volume next time.

  • @wesleynunes3747
    @wesleynunes3747 Рік тому

    The new optics looks fun, I've held a scoped rifle before and it is literally impossible to precisely aim with a 4x scope if you are standing and not having a way of supporting your weapon

  • @Napswhilewatchin
    @Napswhilewatchin Рік тому +2

    Meanwhile in HLL. "I'am a dolphin."

  • @lantica112
    @lantica112 Рік тому +1

    That's cool and all, but scopes really need some work. Where are backup sights? Where are variable zoom on scopes? Why PSO-1 and such reticle light always turned on?
    Also i find really funny when people say that they moved from BF2 because of limitations because RP on its shitty refractor engine still has way more features (fast ropes, thermals, CAS and etc.) than """modern and cool""" UE4.

  • @CaptainBeano-lz6mm
    @CaptainBeano-lz6mm Рік тому +1

    After playing it, the ONLY gripe I have is the MG spread while Bi-pod is active is a little too extreme. Shooting at 500 metres for 3-5 round bursts shouldnt have rounds landing 10 metres to the left and right of the target.
    Aside from that this shit is just what squad needs

  • @BlueBerry_3
    @BlueBerry_3 Рік тому

    Im preparing to buy Squad on the next sale, will be very interesting to learn the games mechanics!

  • @jackbauer7742
    @jackbauer7742 Рік тому +1

    As soon as this goes life, I will be back in Squad.

  • @pspublic13
    @pspublic13 Рік тому

    I would say that in the current play test 2, suppression was not strong enough to make a massive difference. The devs probably need to up the amount of suppression from incoming fire.

  • @DANTEonPCin240p
    @DANTEonPCin240p Рік тому

    @Slogs the way you described this makes it sound like there's gonna be increased weapon sway AND "PR-style" deviation.
    Shaky weapons as well at shots not landing where the point of aim is at the time of shot.
    @Squiders clarified that's not the case, but without his comment I would think this would be point to never play infantry in Squad ever again.

  • @sefin84
    @sefin84 Рік тому

    I never played PR, but when I see this new squad overhaul it adds my wet dream lol... I always wanted suppression and deviation to simulate the realism.
    Squad with this update will be basically the best tactical shooter on the market :)

  • @reimuhakurei2123
    @reimuhakurei2123 Рік тому +1

    I love playing Project Reality but Deviation is a pet peeve of mine since as you said it looks accurate but you arent, Squad also got better suppression and other mechanics like everyone can revive and etc. but my only problem with Squad was the easier Run n Gun and no overheating guns but this update looks promising
    Also why you gotta hit us with that missed opportunity partner PTSD
    But yeah Project Reality has more content while being free while Squad is pretty expensive but lacking in content and still unoptimized af, the only Squad positives so far are mechanics and mod support

  • @CaPshenanagains125
    @CaPshenanagains125 Рік тому

    Been playing HLL for a couple of years and this new update looks sick and I'll probably take the plunge and try squad

  • @GuloYolo
    @GuloYolo Рік тому

    8:30 that red dot is not PIP, since it has no magnification

  • @Response1980
    @Response1980 Рік тому

    I used to hate the fact that I was born in 1980 but now I'm loving it because I've got to see video game progression since the late 80s into 2020 were now it's just getting crazy 🖤👌

  • @StefanStefan-uv4cc
    @StefanStefan-uv4cc Рік тому

    Alpha Project for Battlefield 2 had PIP scopes like 10 years ago

  • @janedoe3280
    @janedoe3280 Рік тому

    Anyone know when the changes, will be implemented?

  • @TheLegoMaxter
    @TheLegoMaxter Рік тому

    I really didn't liked the technical implementation of Picture to Picture for the scopes. The standard resulotion is really pixelated. Increasing it to 200% does make it better but it is still noticable. Also it has very strong ghosting effects by moving when aiming and I had really bad game lags after I started to shoot. Hopefully they can fix this

  • @SAMPZA1
    @SAMPZA1 Рік тому

    When this update come in to the normal version?

  • @Texshy
    @Texshy Рік тому

    There is a second playtest this weekend.

  • @aken1601
    @aken1601 Рік тому

    8:49 Damn, you didn't have to do me like that 😭

  • @darthtyranus378
    @darthtyranus378 Рік тому

    just gotta ask, does the rpk have more suppression than rifles regular rifles

  • @BryansBones
    @BryansBones Рік тому +3

    the optimization is the biggest thing stopping me from playing squad sadly, been wanting to enjoy it but since they forced shadows on for everyone i barely get playable fps

    • @parsian5919
      @parsian5919 Рік тому +1

      What is your rig if I don't mind ask?

    • @TheSpecialAno
      @TheSpecialAno Рік тому +1

      Owi don't care at all the optimization problems we are facing... Still buggy as hell but "hey look at the new camos and guns, and you re gonna enjoy camping now"

    • @schmid1.079
      @schmid1.079 Рік тому

      I recently got back into it (havent played since 1.0) and I must say the performance is flawless now, even with my medium price pc rig on high settings. Even in large encounters with explosions, the frame rate is still quite stable and playable.
      @TheSpecialAno I havent experienced any major bugs in the last few weeks except for one unspawnable Hub, so I wouldnt say its buggy.

    • @BryansBones
      @BryansBones Рік тому

      @@parsian5919 ryzen 5 2600, rx 580 8GB, 16gb ram

    • @BryansBones
      @BryansBones Рік тому

      @@schmid1.079 i will admit my rig wont take me as far as it used to in 2019, but its ridiculous that im above the recommended requirements LISTED ON STEAM and would only hit about 40 fps on lowest settings (last checked when 3.0 came out, redownloading now to see if it's improved), i yield higher fps in battlefield 2042 which is really pathetic especially cause before v2.12 i got more than double that fps on max settings

  • @NN-lo5fy
    @NN-lo5fy Рік тому +6

    The human wave meta in Squad is likely to stay if they don't overhaul rallies and hubs

    • @cameroncrider6970
      @cameroncrider6970 Рік тому +6

      A fireteam can slap the waves now if they get set in a good position. You will get punished running from spawn to point. If you think bushes were killing you, now you’ll think every blade of grass will kill you. I feel like the casual players will get less and less due to frustration and lack of patience.

    • @idkbad694
      @idkbad694 Рік тому +6

      The bakhmut meta

    • @TUROCK320
      @TUROCK320 Рік тому +1

      In the oldtime the Rally Point was not a "wave" each minutes, but 9 respawn max for the squad - imagine the last "respawn" this is a marksman who spawn ? no SL, no RP, go back to main .
      Actually, when you open your map, it's CHAOS ! people spawn and move. "regroup" "REGOUP"... "REGROUUUUUUUP" ... "disbanding squad"

  • @mo0nbuggy
    @mo0nbuggy Рік тому

    I am SO excited for this.

  • @tyrelitetv1323
    @tyrelitetv1323 Рік тому +1

    With the 4500 hours I've put into the game, I am looking forward to this change in gameplay

  • @uncannyvalley3190
    @uncannyvalley3190 Рік тому

    “Suppression is not just something women experience” 4:24 did I hear that right? 😂 I replayed that part so many times bc it was delivered with so much seriousness out of nowhere I thought he must’ve been saying something else.

  • @va_sirberpasir9708
    @va_sirberpasir9708 Рік тому

    I guess all PR have left now is the Jets and Heli CAS and maybe some new faction (So far I saw Chilean and Indonesian in the forum) before its finally lays to rest.
    i'm avid PR enjoyer, but I finally must admit that I might change to Squad when the time comes.

  • @Australia943
    @Australia943 Рік тому

    When is the update going live?

  • @MadM0nte
    @MadM0nte Рік тому +7

    Perhaps unpopular opinion here but after having played it I have to say that the "flinch" mechanic is a bit too much. It takes a lot away from player skill and agency and makes the player feel like they've been stun locked or have lost control over their character. Overall it's quite frustrating. Now, I'm not saying remove it entirely, it's a terrific feature for simulating the effects of small arms fire on a soldier. However, often the difference between a good solider and a bad solider is their clam under fire. So I am suggesting another feature be implemented into the game along side it that I call either "focus" or "nerve." The way it works is that the player under fire has a small bar (or however you want to implement this visually) that indicates how much nerve they have, nerve allows the player to steady their weapon even under fire by holding the shift key while under fire. However, it only allows about 0.5 second bursts of stability and the player must either break line of sight with the adversary or not have had fire in their direction for 5 whole seconds for it to recharge. This way skilled squads can still return fire with some semblance of accuracy while still having to take the brutal effects of suppression into account. I would hope that with such a change we can still have those awesome moments where your squad is pinned down and all that's between you and a squad wipe is one make it or break it shot.

    • @parsian5919
      @parsian5919 Рік тому +4

      Yeah some of the mechanics needs fine tuning. That is a common complaint people are saying.

    • @-tr0n
      @-tr0n Рік тому +2

      Not a bad idea. Suppression and gun sway are HUGE mechanics that are very difficult to balance, and can be game breaking if done wrong or too over the top...but they need to exist in this style of game IMO.
      Fingers crossed they get it right and are open to change from the entire community.
      That said, I'm no soldier but I have had snaps overhead...and it's certainly a pants shitting experience.

    • @kusugara
      @kusugara Рік тому +3

      This is not cs:go where one player can clutch a squad. This is not a game about players shooting skillz. This is a game about teamwork and coordination. This skill part is measured on how well you can communicate and work as a team, not how well solo players can shoot back in a 1v5.

    • @MadM0nte
      @MadM0nte Рік тому

      @@kusugara I agree. I don't think this idea does that but it allows for some skill expression.

  • @barccy
    @barccy Рік тому

    Do you think Squad, PS, and BTW will share innovations?

  • @HawooAwoo
    @HawooAwoo Рік тому +1

    As a PR vet the deviation was something I hated about that game. It resulted in terrible gunplay and made guns feel awful to use. Its removal and the shift to guns with almost no rng bloom was my favorite change in Squad.
    The reintroduction of deviation into Squad gives me very mixed feelings. They did fix the #1 issue with PR's deviation with the removal of the rng bloom and it feels way better in Squad than it did ion PR. And I like the idea of the gameplay changes it could result in. But I do worry that overall it will make gunplay tedious and unfun which is very bad for a fps. My worries are hopefully unfounded but it is for sure something to keep an eye on.
    I also love the movement speed decrease. Makes positioning feel a lot more weighty and meaningful.

  • @Rawbful
    @Rawbful Рік тому +1

    Squad needs to get rappelling :P

  • @Agalgo88
    @Agalgo88 Рік тому

    can i play squad with ryzen 5600g and 16gb ram? no external gpu. thanks

  • @Cupcake-iv2yr
    @Cupcake-iv2yr Рік тому

    Is it official when the overhaul will drop?

  • @bpgsontz1072
    @bpgsontz1072 Рік тому

    I really hope this patch adds more time to each match. PR matches just lasted so much longer than squad matches, and it was great, you felt like you had time to properly plan for an attack, and execute it, without feeling the need to rush things. If so, now they just need to add attack helicopters or planes, then we can really say that Squad is a complete replacement for PR. Working with pilots in the sky to coordinate an airstrike with a lazer guided bomb, trying to paint a tank without being seen, these are some of my favourite memories of Project Reality.

    • @HawooAwoo
      @HawooAwoo Рік тому

      The shorter matches are a relatively new thing are probably a result of two factors: 1) players getting better and 2) the nerf to the FOB spam meta
      In the pervious meta the best thing to do was to spam FOBs all over the place. This slowed down the match but did so by turning everything into a meat grinder. To kill this meta they made two very important changes:
      1) They made HABs (the spawn building) impossible to solo proxy disable and harder to proxy disable with a small group. This made FOBs more viable to defend and reduced the need to spam HABs everywhere
      2) Losing a FOB now losses the team way more tickets than in the past. This made FOB spam a losing strategy that would bleed all of a team's tickets
      In the new meta now the single most game winning action is for an organized squad to locate and aggressively push and neutralize enemy enemy FOBs. The team that performs this task the better is the one which wins the game. This makes the game more tactical than in the past but does make the matches a lot faster due to how quickly a team can be driven off a point by a singular good push on a defending/attacking FOB.
      How the meta will evolve with the new overhaul I have no idea but I imagine super fobs will be a much more common thing.

  • @kingfisherfishys9272
    @kingfisherfishys9272 Рік тому

    soo.. when is the release date?

  • @vuax
    @vuax Рік тому

    2nd play test this weekend, cant wait

  • @yaboydafish6460
    @yaboydafish6460 Рік тому

    your the reason i have to teach blueberries how to play the game evry day

  • @boogie5
    @boogie5 Рік тому

    how do you get in on the experimental branch Slorgs???
    i go to betas > experimental branch > and it says check code.... is it invite only or something???

    • @slorgs
      @slorgs  Рік тому

      It's called Squad - Public Testing, should appear under Squad in your steam library. Anyone can join, the playtest only runs at certain times/days though, OWI update their discord on dates

    • @parsian5919
      @parsian5919 Рік тому

      There is one announced for this week from Saturday-Monday.

    • @boogie5
      @boogie5 Рік тому

      oh cool thanks d00d! I was wondering because when I tried it seemed like I needed a code... apparently when the test is actually on it wont ask for one.. thanks Slorgs, come play post-scriptum! :D (the daed gaem!)

  • @jackwalters5506
    @jackwalters5506 Рік тому +3

    Funny thing about your section on PiP scopes is that your demonstration of how PiP interacts with the other new mechanics wasn't very good because only magnified optics use PiP. It was actually a demonstration of how bullets actually come out of the barrel of the gun now

    • @pieppy6058
      @pieppy6058 Рік тому

      Eh, red dots have still been affected by this change

    • @jackwalters5506
      @jackwalters5506 Рік тому +1

      @@pieppy6058 red dots are different from before yes, but that has nothing to do with PiP. Picture in Picture is rendering the Gameworld twice and only magnified optics do that

  • @firstgroupoperations8921
    @firstgroupoperations8921 Рік тому

    you need to make a squad server for project reality players to create a driving force to help this change forward

  • @Uberdevice
    @Uberdevice Рік тому

    Literally don't want to start up a game anymore until they'll release this update live.

  • @epicsnake21
    @epicsnake21 Рік тому +4

    Good job on the video. It was really well put together. Anyway, as someone who has played over 1500 hours of Squad, I'm a big fan of these new changes. It will change the game massively for the better! Maybe we can finally get rid of the term blueberry :) (If you know what this means, then great job!)

  • @ScooterBean
    @ScooterBean Рік тому

    This update will %100 bring me back to squad.

  • @youngtilt5506
    @youngtilt5506 Рік тому

    is this a part of 5.0?

  • @lukemennona1689
    @lukemennona1689 Рік тому

    I can't wait for the update to drop.

  • @jordonstewart2092
    @jordonstewart2092 Рік тому

    where does the art come from.

  • @rp-2f
    @rp-2f Рік тому +1

    The people who seem to be mad are the people that play an unrealistic run and gun arcade style. Cannot wait to get on and annihilate them. Finally people that play realistically will have the advantage.

  • @zombiehampster1397
    @zombiehampster1397 Рік тому

    I love the changes and enjoyed the playtest immensely. Definitely slowed things down and I saw a lot of teamwork and suppressing fire. I can't play the released Squad now though... its not the same.

  • @therealspoon69
    @therealspoon69 Рік тому +1

    the gun sounds in PR are still way better than squads.

  • @willowsburg4062
    @willowsburg4062 Рік тому

    Is this update already out with 5.0?

    • @mouth_wash9078
      @mouth_wash9078 Рік тому

      No, not yet. The 5.0 update released two new factions to play as, the Chinese MPLA, and the Russian VDV.

  • @timbo9828
    @timbo9828 Рік тому

    definitely would return to Squad if this went live. I hope they do not diminish the difficulty.

  • @Watthef2024
    @Watthef2024 Рік тому

    Has the overhaul been released already?

  • @biglez32420
    @biglez32420 Рік тому

    Did you switch to squad bcs your PR server failed miserably?

  • @CoreyPlay
    @CoreyPlay Рік тому +3

    The infantry overhaul is a step in the right direction for anyone who loves PR but without a vehicle overhaul, planes and attack helicopters, a proper insurgency game mode and bigger well made maps it's not going to replace PR for a long time. I just play Squad with some friends for 2 hours and get frustrated by not feeling immersed in a combined arms battle. So many bugs, horrible meta, blend and small maps and the average player that don't even know the difference between a tank and a apc. I think Squad will not please the current causal player base nor the people who are more into a realistic tactical game and this may have bad consequences in the long term. I believe OHD will be the game that will kill PR and Squad in the future simple because it has the potencial to replicate both games and even more.

    • @arjentromp12
      @arjentromp12 Рік тому

      I think you are underestimating how much this update changes the meta. And those people that don't know the difference between vehicles will likely leave after this goes live.

  • @blackburn1489
    @blackburn1489 Рік тому +3

    I wish squad has CAS..

  • @vitorossi7839
    @vitorossi7839 Рік тому +1

    This is not aimed specifically at slorgs, rather on an argument as a whole.
    I am still shocked every time i see somebody saying stupid things like the video says starting 0:18. What loopholes people are jumping through to conflate fast & skill-based gameplay with lack of tactics and to call it "devoid of teamwork and meaning"? In (current and previous iterations of) "Squad" If you know how to shoot and just run & gun - you WILL loose to a team with much less "mechanical skill" but somewhat mediocre tactics. The "run and gun with no tactics" NEVER worked in "Squad'. Unless the difference in skill is so vast the one team is actual apes. Then humans can "run and gun with no meaning", yes. I feel like the "solo run and gun" lines are actually camouflage for "i cant shoot for shit and only way i am able to kill somebody is if i lay in a bush for an hour hoping somebody will come near" and actually have 0 to do with tactical element of the game.

  • @Thompson011
    @Thompson011 Рік тому +21

    If you're complaining about this update you're exactly the type of player we're hoping to weed out of the playerbase.

    • @TUROCK320
      @TUROCK320 Рік тому

      RUDE but true !

    • @cmasonw
      @cmasonw Рік тому

      *smugly mouths off about 'weeding out' players*
      (2 weeks after update) "where are all the players??? Why are servers always seeding? Why are they so empty???"

    • @colliebeakers
      @colliebeakers Рік тому +3

      Who is “we?” There are countless people with 3k+ hours in this game who don’t want the update. It’s incredibly insensitive and stupid to just disregard their opinions totally. Especially when most of you and your friends don’t even play this game because prior to this update you felt it was too arcady. You can’t just pretend you’re a part of a “we” because you play[ed] PR and want Squad to be more like PR. That “we” is a lot different than those of us who play Squad consistently. Don’t get me wrong there are a lot of people in that category who like the update too, but at least don’t be rude about it.

    • @Thompson011
      @Thompson011 Рік тому

      @@colliebeakersI play squad consistently every week and despite that I've consistently found the game stale for the last year most of that is down to the consistently worsening playerbase. I've been playing this game from before vehicles we're even added. I'm pretty sure I'm speaking for the majority when I say this update is exactly what this game needs to go back to what made it great 3 years ago.

    • @TUROCK320
      @TUROCK320 Рік тому +1

      ​@@colliebeakers hellow ! i will add to your comment about the expectation from the majority of the players. We could talk about 2 sort of players in SQUAD : the player base between 2015 and 2018 who knew a slowest gameplay (old SQUAD), and the new player base after the released (2018 - 2023) who knew SQUAD like a "fast tactical shooter".
      Of course i knew the 2 periods and can tell you i was waiting an update for have a SQUAD closer of his base conception.
      It's my opinion, from my personnal experiences and the players's experience like me who played at SQUAD from the beginning.
      Also, a part of the SQUAD's playerbase will leave. Combat Overhaul will be a new SQUAD.
      2015 - 2017 : SQUAD alpha V9.7 and V12.2 (revive possible only with the medic / rally point : 9 spawn max only / permadeath : headshot / explosion ; more tactical aspect )
      2018 - after the alpha V12 : Released - SQUAD (more casual, more balance, with a good accessibility, this grew the player base ! a part of the old player left )
      2023 : SQUAD Combat Overhaul (a new SQUAD again - PR players and old SQUAD's players will be back )
      Sorry for the big comentary and bad english, hehe i like SQUAD, and i like talk about SQUAD.
      PS : "We" (thompson011 and me) are a sort of boomer yes sometimes ahah. We give to squad many time of our life ^^. Generally we have 3K / 6K hours in squad, its complicate to be understood by the other players.

      Cheers from France.

  • @amatthew1231
    @amatthew1231 Рік тому

    Honestly if they nail this rework that's the game complete for me. All the content is in, maps are plentiful, we have layers that flex every factions strength. The only thing were missing is fast ropes, an Afghan map, and the breacher kit which I don't see as viable until 120 person servers and that's a Squad 2 thing.