Amazing release guys, good job! The great thing about Copernicus is that now it is possible to create 100% procedural assets in Houdini, including textures. That was the final piece we needed for such level of proceduralism.
My third time watching the video, dang, H20.5 has seen more development in 8 months than Blender in the last 5 years, you guys are incredible, real legends!
the animation context from H20 and these new updates, make Houdini the reasonable place to do all character animation. 🎉 very intuitive. job well done. 🙇🏾♂️
So many great features are coming, I'm glad to have made the decision to start learning Houdini about half a year ago. Hopefully Copernicus will also work with other render engines like Redshift and Octane, etc.
Really interested to see the viewport performance of those tools. Especially the viewport texture painting and sculpting tools. So many possibilities and so many questions!
the character animation tools are insane. realtime wrinkles too? APEX is finally here to kill. i love that it is physics based as well. MPM + vellum + rbd seem like a very psychopathic combination, moving forward. and COPS upgrade + OFX in COPS? man we are blessed
@@gcharb2d blender is free and open source. And it is not financed like a Houdini. Incorrect comparison. But if change Blender to Maya or Max it is will be a true and correct comparison.
I remember in the early 2000s doing an entire vfx shot from start to finish in Houdini using cops. The studio I was at used cops as the main comp package. Always wondered why SideFX didn’t continue to dev cops earlier and let the foundry take over. So much easier to work in one software. Glad they’re back on track.
I think my favorite thing is being able to put the properties panel in a windo wich should stop m,y window manager from being unable to display it for seemingly 0 reason.
@@MrJemabaris Hi everyone, Od Studios here... This was apparently a post processing issue when the clip was uploaded to UA-cam. It was awesome live. Maybe in the near future, we'll have the clip up on it's own for all to enjoy. But for now, enjoy the visuals! We hope to show you more of the of the Luchador and Chicken in the near future!
@szymonsniegocki528 I need to try it because I try to compare it with the current workflow and I don't understand how it fits and changes between maybe larger clusters up to grain particles. houdini magic
Btw since everyone here is probably listening. I was wondering if you could somehow automatically adjust your Texel density ov UV`s to where details get smaller when you are sculpting behind the scenes to reduce memory footprint when sculpting. And then every so much time store some of the height field as deformed geometry on the mesh to save memory. But what do I know, you’re probably already doing awesome things.
This is how a subscription service should be, amazing updates!
Congratulations to the Houdini devs for achieving to new heights again.
Amazing release guys, good job! The great thing about Copernicus is that now it is possible to create 100% procedural assets in Houdini, including textures. That was the final piece we needed for such level of proceduralism.
I'm calling the COPs!
Please, do it, KAREN
I see what you did there...
Houdini is a sofware engineering as an artform. Just beautiful. Thank you SideFX 😊
buckle upppp !
Wow...... finally finished watching this whole video. So much to take in, so many new stuff.....wow
HOLY MOLY.
These dynamics are just gorgeous.
As a comper who dabbles in Houdini... I'm in heaven. So many opportunities to have a proper blend of the two worlds.
Hhahaha like me 9 years as nuke comp , and now with houdini . Side fx is fucking love
What a great speaker Cristin Barghiel is! I love listening to him.
I can't believe it... Sooo cool so many new things to learn and use
Man, that was actually exhausting, so thrilled, can't wait to get my hands on H20.5!!!
@@gcharb2d when it will be out?
@@emimeemio In July!
You killed substance! ❤
Not yet🤨
There's instaMAT for that. Much more powerful and has many more things to offer.
This is literally the coolest thing and most exciting thing. I am speechless
Have it open now, can we just take a moment to appreciate how incredible useful the Node Info panel has become.
My third time watching the video, dang, H20.5 has seen more development in 8 months than Blender in the last 5 years, you guys are incredible, real legends!
Good lord this is all so incredible.
This is so amazing man. Great jobs, Houdini devs.
every update of houdini comes WITH so so much!! stuff is incredible
insane stuff nice work
Houdini tutorials soon? 👀
This is amazing! I don't think I've ever been this excited about a release!
Honestly, what an amazing software this is!!! SideFX puts the bar soooo high every time! Thank you guys! Can't wait to use it!!!
Congrats SideFX! This 0.5 is epic in scale, and addressed a lot of pain points that take things up to the next level 😎👍
the animation context from H20 and these new updates, make Houdini the reasonable place to do all character animation. 🎉 very intuitive. job well done. 🙇🏾♂️
So many great features are coming, I'm glad to have made the decision to start learning Houdini about half a year ago. Hopefully Copernicus will also work with other render engines like Redshift and Octane, etc.
So so hyped for almost everything in this release. it's really impressive.
Really interested to see the viewport performance of those tools. Especially the viewport texture painting and sculpting tools.
So many possibilities and so many questions!
the character animation tools are insane. realtime wrinkles too? APEX is finally here to kill. i love that it is physics based as well. MPM + vellum + rbd seem like a very psychopathic combination, moving forward. and COPS upgrade + OFX in COPS? man we are blessed
Great presentation! The work that was accomplished since version 20 release is incredible! Thank you SideFX!
fingers crossed for mid year christmas 🎉
Mind blowing! This is high end SFX at your fingertips!
Unbelievable update! SideFX for president!!
The MPM examples look really pleasant
Insane stuff. Absolute Magic
Thank you so much for making me excited about CGI again!
1:19:40 omg i needed this so much god damn it , sick and tired of tying all my stuff to a null node
Reinventing the +0.5 Industry Standards and expectations. I Feel sorry for the other devs. 🤣
Especially Maya, or Max... Many years no massive upgrades.
@@iam_niam , Bifrost is updated every month.
@@iam_niam , Bifrost update every month.
H20.5 has seen more development in 8 months than Blender in the last 5 years, these guys are incredible!
@@gcharb2d blender is free and open source. And it is not financed like a Houdini. Incorrect comparison. But if change Blender to Maya or Max it is will be a true and correct comparison.
Wow.. Really great stuff, cant wait to learn all this!!! You guys are amzing!
incredible job on the mpm solver i've been really missing it
Legends
Amazing release !
Great big-big work done! As always!
Cheers guys! Wonderful stuff!
Amazing , Congrat to SideFX team ✌️
Just woooow, this is amazing, can't wait to start to play with this stuff!!! Very nice presentation.
How did I not get a notification for this? Was totally going to put it on while at work.
Get notification on phone. That seems to work.
An absolute gobsmack.. well done team!
This is what I wanted from summer vacation!
Really great news. Plan to spend the next few months playing with the animation tools and ML🥰
EXCELENT! copernicus ROX Whooohooo!
I remember in the early 2000s doing an entire vfx shot from start to finish in Houdini using cops. The studio I was at used cops as the main comp package. Always wondered why SideFX didn’t continue to dev cops earlier and let the foundry take over. So much easier to work in one software. Glad they’re back on track.
Amazing! Could of done with some of these tools on our last couple projects! Cant wait for release...
Awsome release. Thanks for all this amazing stuff .
Awesome!
Absolutely insane update! Proper destructive modeling tools would be the only thing remaining for me to remove Maya completely from my workflow.
😍😍😍
so you're telling me that I don't need to fix topology of a model to avoid all sorts of fracture problems?
That is amazing.
Did Substance Designer just go obsolete?
You are the best. Can’t wait to use it.
Wow you guys ROCK!
Incredible job, really amazing stuff !
I need to have a lie down! how do ye guys do it. Every god damn time.
I think my favorite thing is being able to put the properties panel in a windo wich should stop m,y window manager from being unable to display it for seemingly 0 reason.
i3?
@@olexp9017 I havent used i3 in a while.
I`m a leftwm guy,
woah awesome stuff! Super exciting.
this release is nuts, and it is only a XX.5 release.
Meanwhile, 3dsmax upgrades the bevel modifier in the +0.5 update
Very cool! Can't wait to use some of the new features!
Just insane. Especially the cops. Would love to hear more about Vulkan but there's only so much time :)
Respect to the Side FX team
Lets go... Please sidefx slow abit down 🙂 is too much guys Keep up the good work
I love u guys. keep rocking!!
This is amazing!
Whoah. 20 was a huge update, but Copernicus alone is bind-moggling.
Wow.
outstanding, as always
Okay, what the hell was that audio with the chicken vs lucha animation 😂
questions... (maybe they had to filter some copy righted song out?)
@@MrJemabaris Hi everyone, Od Studios here... This was apparently a post processing issue when the clip was uploaded to UA-cam. It was awesome live. Maybe in the near future, we'll have the clip up on it's own for all to enjoy. But for now, enjoy the visuals! We hope to show you more of the of the Luchador and Chicken in the near future!
So excited for this release
Copernicus comes just at the right time to kick Adobe, with its ToS, to the lunchbox!
Adobe isn't sleeping either.
I don't know if they have keynotes,
@@xl000adobe steal and copy so you’re probably right
I am overwhelmed :D
For the rigging, I’m happy to see It Is Looking more like Maya, i think you should also change the look of those lines bones
if it isnt prefactured, how do you bind the simmed mpm grain to the original geo, and then reap apart ? 🙌🙌😍😍
It does like you are "fracturing" but per material, not per piece
@szymonsniegocki528 I need to try it because I try to compare it with the current workflow and I don't understand how it fits and changes between maybe larger clusters up to grain particles. houdini magic
Excited!
Love it guys haha, but picking COPernicus as a code name was funny 😂
mindblowing SIDEFX
Amazing!
SESI added a lot of firepower to the latest version of Houdini, and that's not even the full version! 🤗
Btw since everyone here is probably listening.
I was wondering if you could somehow automatically adjust your Texel density ov UV`s to where details get smaller when you are sculpting behind the scenes to reduce memory footprint when sculpting. And then every so much time store some of the height field as deformed geometry on the mesh to save memory. But what do I know, you’re probably already doing awesome things.
Impressive!
cool stuff 🎉🎉🎉🎉
Love SideFX! Is there a release that won't blow us away?
Pretty awesome love finally going towards Cops
Really curious about Copernicus!
Looks like an update to COPS, really thrilled to see the Houdini compositing tools get some love!
Will Copernicus be included as part of Houdini Core ? or only in full Houdini FX?
It should be in all version, from Apprentice to FX, I have an Indie license here, and I get all the FX stuff!
Let’s goooooo🎉🎉
Incredible
breaks my mind thinking of all the new things to try out... I need a second lifetime to be able to learn all this haha
I'm speechless
I checked on the homepage and saw that version 20.5 has been uploaded. By the way, when will the Steam Indie version be updated?
Can we use Copernicus to bake info from high poly to low poly. That would be greate because current baking solution is very slow in high res baking.
Not right now - but it is a workflow we will look into for the future
THIS. IS. TOP.
MVPs!!!!!