This is probably one of the best, if not THE best, how-to video for a game that I've watched. You made everything easy to understand, and I can't wait to play the game. I just got it today, and everything looks great. :)
I already commented about how well done this video is, but I want to specifically shout out how awesome your explanation of hidden information in coop games - and the reassurance that we can play however we like. =)
Excellent work, Mal! I wish more game producers created such lucid “How To” videos. Love the game design and artwork. As the scenes are shot, the vibrant colors really make for a visually delightful board. Can’t wait to get this to the table!
I thought about hiring out for it, but then I thought - well, as a filmmaker I kinda HAVE to do it myself, right?! And it was harder than I thought for sure! Respect to Rodney and co.
My game arrived today and I am absolutely happy with it’s production!! It looks so cute, can’t wait to play! Learning the rules. Thank you for the amazing job!!
Great video! Got my copy today and I’m very excited to play. If you did hire Rodney, maybe the game got more attention which it deserves. Anyway, you did a fantastic job Mal. Thank you!
Fantastic work Mal! I love the passion you have for this project and the attention to detail :) so hyped for this game and happy to wait as long as it takes
@@keenbeanstudio oh I had no idea you were the designer! I'll be playing roll camera this Saturday, very curious 😊 great that you made such a good instructions video, that will really help with the success of the game :)
Questions: a) -When shooting a scene the pattern doesn't have to be exactly the same as on the card (as seen at --21:00--), but when I have a problem that says that I need an additional light/camera/etc, does this additional crew member need to be on the given blue pattern, or can I place it on one of the extra tiles (meaning, in the example at --21:00--, there would be no place available in the storyboard, so I'd have to resolve the problem first)?- Edit: I just realized there are no storyboard cards with any empty tiles, so there's no other way than having to put additional crew members outside the planned pattern. But what if my set is already full? Can I just add another set piece (if space available), or do I have to get rid off the problem? b) when the problem "at the end of each turn, lose 1 Quality (if the quality marker is below 'start' gain +1 quality instead)" is active, does the quality marker change direction every turn (based on the position; basically oscillating around "Start" each turn), or do you only lose/gain quality based on it's initial value when the problem was first activated? c) when the problem "at the end of each turn, move 1 set piece to a far corner of the set area" is active, can I choose a piece at random or (let's say) always the one that's farthest away, or the one with the least crew members? What if all four corners are already filled? d) when the idea "each player may immediately draw up to 5 idea cards. until the next meeting, everyone's hand size is 5" is played and the next meeting arrives, does everybody throw away idea cards, so everybody has 3 cards again, or do you keep your 5 (or 4 if any played) cards, until they are down to 3 again on its own? e) at 10:35 you say on the "camera only" you can also place the VFX, does the same count for the player boards (or any other blue tile)? Those are all my questions (for now :D ). I really enjoyed our first round of Roll Camera (even though we lost on easy mode with 4 of the 5 scenes, because we run out of time). The quality is just as good as the Itchy Feet Travel Game, and I can't wait for any new game!
Hey! a. If a Problem requires another dice, you can put it anywhere. If there's no space, you can't shoot until you figure that out! Resolving the Problem is one way, but there are other ways. b. It oscillates. It's meant to keep it hovering in the red zone. c. You can choose which one. If they're all filled, the Problem doesn't do anything further. d. The next time you have a meeting, everyone discards back down to 3. e. Yep! They're wild
Great explanation of the rules and the game components are amazing. One question - should you assign all the dice before taking the actions or do you take the action immediately after assigning to a particular spot? Does it matter? Thank you!
thanks for the great vid! One question: at the end, do you count just the top script OR do you need to score the 5 scripts in the stack? In case it's the latter: how can you plan towards working the 5 scripts? Can you look through the decks? In case it's the first: what's the use of the 5 cards in top and bottom script decks? Thanks
Thanks! You just score the top showing Scripts, not all the ones through the stacks. There are Ideas, Problems, and player board actions that can change the Script. When that happens you use the 5 in the stacks.
@@keenbeanstudio I'm going to try Roll Camera! this weekend. Is it possible that all 5 top scripts could be removed? I think I've seen an Idea card in the video that said something like "re-activate every problem on display and then discard them", and problems could remove scripts a few times.
@@keenbeanstudio None that remove scripts. Great. Thanks. I know how I misunderstood that Idea card. It's the card @17:18. It's the word resolve. It says resolve Problem cards. In every other game when the rulebook says resolve a card, resolve an event etc. it means activate it. I always make a 1 page reminder for every game. I wrote down that resolve in this game means the real word ("find a solution") and it means discard the Problem (turn upside down and put in the resolve slot).
Looking forward to playing! A couple questions. When moving set pieces around, do all the blue squares need to touch in any way? And, this might just be me being dumb and possibly mishearing this rule, but when you allocate the rolled dice to resolve problems, build/rearrange sets, shoot scenes, etc., you can't place the dice, do the action, then reallocate the dice until you get to the clear dice spot at the end of the turn, correct?
No, there are no rules for Set Pieces to be touching any particular way (aside from always staying on the grid). You just want to arrange them in a way that will allow you to shoot the Scene. And no, once you place the dice on an action it's done for the turn.
One of The Star action is New Side. It has a note says you may not look through the deck first. What does it mean? Aren't the Script cards placed face up?
Yes, the Script cards are placed face up, but in piles of 5 each (top and bottom). During the game you can change the Script, but this particular action does not let you look through those 5 (or 10 total) Script cards before taking the action. Does that make sense?
Rules query: if I have locked in dice on set, can the next player rearrange the set without removing the dice? Not sure what scenario might require that, maybe a problem card caused us to change tactics. Just wondering if the locked in dice can still contribute to the scene after a set was rearranged or do the dice need to be unlocked and put back into the players pool of dice before rearranging them
No, there's a hard rule that set pieces cannot be moved if they have dice on them. So in that scenario you'd need to unlock and re-roll the locked-in dice to rearrange the set. But it's almost always better to put off shooting to resolve the problem if that's the case.
Dang you cover a lot of interesting talking points in the video production industry! We like what you do, keep going. Anytime you're in Scottsdale reach out. If you can, message us @dmakproductions on Instagram and we can chat. You do really great work.
This is probably one of the best, if not THE best, how-to video for a game that I've watched. You made everything easy to understand, and I can't wait to play the game. I just got it today, and everything looks great. :)
To say the tutorial is great will be a huge understatement. It's perfect.
Best tutorial I have ever watched of a game. Such a great quality game overall.
Glad you found it useful! :D
Just learning the game for our first play. Good video. I laughed so hard when "Sillyness is a serious business" popped up. 🤣
Glad to hear it added some amusement to what surely was otherwise a dry and tedious affair!
I already commented about how well done this video is, but I want to specifically shout out how awesome your explanation of hidden information in coop games - and the reassurance that we can play however we like. =)
Thanks! Yeah it won't break the game to share all the info, but I wanted a way to mitigate it just in case
One of the best „how-to-Play-SceneKits“ i`ve ever seen- Great Job. Got my german copy today and now it`s showtime :)
The game arrived today. The rulebook is written very clear (and with a nice humor). It will get on the table this evening. Thanks for your work!
Awesome! Enjoy
This video is out of the red zone 👍
Good explanation of the game.
It’s so bad it’s great?? 🤩
Thanks for the clear video. After watching it once, it was completely clear to us. What a nice game!!
Thanks!! Great to hear :D
Excellent work, Mal! I wish more game producers created such lucid “How To” videos. Love the game design and artwork. As the scenes are shot, the vibrant colors really make for a visually delightful board. Can’t wait to get this to the table!
I thought about hiring out for it, but then I thought - well, as a filmmaker I kinda HAVE to do it myself, right?! And it was harder than I thought for sure! Respect to Rodney and co.
My game arrived today and I'm beyond excited to play!
My game came today! Very excited. The production quality as I am unpacking is excellent 👍
Have fun!
SO EXCITED!!!! Gutted about the delays but it will be worth it!!!!!!!
My game arrived today and I am absolutely happy with it’s production!! It looks so cute, can’t wait to play! Learning the rules. Thank you for the amazing job!!
So helpful! Thank you! The instruction manual is very difficult to understand. Your video is very clear.
Great video! Got my copy today and I’m very excited to play. If you did hire Rodney, maybe the game got more attention which it deserves. Anyway, you did a fantastic job Mal. Thank you!
Fantastic work Mal! I love the passion you have for this project and the attention to detail :) so hyped for this game and happy to wait as long as it takes
Got our copy! Watched this immediately! So excited! Thanks for a beautiful game. Can’t wait to say a fun one too!
Excellent! Such a nice and clear rules explanation, Rodney Smith would be proud 😉
Can't wait to play it
Thanks!! I can't wait for you to play it either :D
this. is. so. thorough. CAN NOT wait until my copy arrives - thanks!
I'm envious of your great audio.
This game is so well thought out. Would love to play it. Is it available in german?
Excellent video! 5 stars! :)
Got my copy today and really looking forward to playing it. Congrats on such a great game!
Late pledged as well as pnp. The theme and mechanics are a perfect fit.
Great video! Please do more of unknown games/lesser known games. Really liked it 👍
I’ll probably just stick to teaching games that I make! Which hopefully won’t be too unknown for too long 😬
@@keenbeanstudio oh I had no idea you were the designer! I'll be playing roll camera this Saturday, very curious 😊 great that you made such a good instructions video, that will really help with the success of the game :)
@@janahuysmans Hope you have fun!!
Questions:
a) -When shooting a scene the pattern doesn't have to be exactly the same as on the card (as seen at --21:00--), but when I have a problem that says that I need an additional light/camera/etc, does this additional crew member need to be on the given blue pattern, or can I place it on one of the extra tiles (meaning, in the example at --21:00--, there would be no place available in the storyboard, so I'd have to resolve the problem first)?- Edit: I just realized there are no storyboard cards with any empty tiles, so there's no other way than having to put additional crew members outside the planned pattern. But what if my set is already full? Can I just add another set piece (if space available), or do I have to get rid off the problem?
b) when the problem "at the end of each turn, lose 1 Quality (if the quality marker is below 'start' gain +1 quality instead)" is active, does the quality marker change direction every turn (based on the position; basically oscillating around "Start" each turn), or do you only lose/gain quality based on it's initial value when the problem was first activated?
c) when the problem "at the end of each turn, move 1 set piece to a far corner of the set area" is active, can I choose a piece at random or (let's say) always the one that's farthest away, or the one with the least crew members? What if all four corners are already filled?
d) when the idea "each player may immediately draw up to 5 idea cards. until the next meeting, everyone's hand size is 5" is played and the next meeting arrives, does everybody throw away idea cards, so everybody has 3 cards again, or do you keep your 5 (or 4 if any played) cards, until they are down to 3 again on its own?
e) at 10:35 you say on the "camera only" you can also place the VFX, does the same count for the player boards (or any other blue tile)?
Those are all my questions (for now :D ). I really enjoyed our first round of Roll Camera (even though we lost on easy mode with 4 of the 5 scenes, because we run out of time). The quality is just as good as the Itchy Feet Travel Game, and I can't wait for any new game!
Hey!
a. If a Problem requires another dice, you can put it anywhere. If there's no space, you can't shoot until you figure that out! Resolving the Problem is one way, but there are other ways.
b. It oscillates. It's meant to keep it hovering in the red zone.
c. You can choose which one. If they're all filled, the Problem doesn't do anything further.
d. The next time you have a meeting, everyone discards back down to 3.
e. Yep! They're wild
Great explanation of the rules and the game components are amazing. One question - should you assign all the dice before taking the actions or do you take the action immediately after assigning to a particular spot? Does it matter? Thank you!
Thanks! You take the action as soon as the dice is placed on the spot. Hope that helps, have fun!
Just realised you did cover it in the video and I missed it. Really looking forward to playing this one. Thanks again!
thanks for the great vid! One question: at the end, do you count just the top script OR do you need to score the 5 scripts in the stack? In case it's the latter: how can you plan towards working the 5 scripts? Can you look through the decks?
In case it's the first: what's the use of the 5 cards in top and bottom script decks?
Thanks
Thanks! You just score the top showing Scripts, not all the ones through the stacks. There are Ideas, Problems, and player board actions that can change the Script. When that happens you use the 5 in the stacks.
@@keenbeanstudio I'm going to try Roll Camera! this weekend. Is it possible that all 5 top scripts could be removed? I think I've seen an Idea card in the video that said something like "re-activate every problem on display and then discard them", and problems could remove scripts a few times.
@@antgerfitz Mmmm, no there's no Idea that reactivates Problems. And anyway there are no Problems that remove scripts, only shuffle them up randomly.
@@keenbeanstudio None that remove scripts. Great. Thanks. I know how I misunderstood that Idea card. It's the card @17:18. It's the word resolve. It says resolve Problem cards. In every other game when the rulebook says resolve a card, resolve an event etc. it means activate it. I always make a 1 page reminder for every game. I wrote down that resolve in this game means the real word ("find a solution") and it means discard the Problem (turn upside down and put in the resolve slot).
@@antgerfitz Ah yeah, I see what you mean. In this game "Resolve Problem" is a very specific action so in the context of gameplay it makes more sense.
Looking forward to playing! A couple questions. When moving set pieces around, do all the blue squares need to touch in any way?
And, this might just be me being dumb and possibly mishearing this rule, but when you allocate the rolled dice to resolve problems, build/rearrange sets, shoot scenes, etc., you can't place the dice, do the action, then reallocate the dice until you get to the clear dice spot at the end of the turn, correct?
No, there are no rules for Set Pieces to be touching any particular way (aside from always staying on the grid). You just want to arrange them in a way that will allow you to shoot the Scene.
And no, once you place the dice on an action it's done for the turn.
One of The Star action is New Side. It has a note says you may not look through the deck first. What does it mean? Aren't the Script cards placed face up?
Yes, the Script cards are placed face up, but in piles of 5 each (top and bottom). During the game you can change the Script, but this particular action does not let you look through those 5 (or 10 total) Script cards before taking the action. Does that make sense?
Anybody wants to play this game on TTS while we wait for the printed copies to arrive?
Rules query: if I have locked in dice on set, can the next player rearrange the set without removing the dice? Not sure what scenario might require that, maybe a problem card caused us to change tactics. Just wondering if the locked in dice can still contribute to the scene after a set was rearranged or do the dice need to be unlocked and put back into the players pool of dice before rearranging them
No, there's a hard rule that set pieces cannot be moved if they have dice on them. So in that scenario you'd need to unlock and re-roll the locked-in dice to rearrange the set. But it's almost always better to put off shooting to resolve the problem if that's the case.
Love the funny ending. Great how to video (a critical darling), but TBH I think Tarantino's Pulp Fiction is better.
Not a cinematic masterpiece??? :(
@@keenbeanstudio It would definitely win a Golden Globe. :)
😍😍😍
Dang you cover a lot of interesting talking points in the video production industry! We like what you do, keep going. Anytime you're in Scottsdale reach out. If you can, message us @dmakproductions on Instagram and we can chat. You do really great work.