New Warbond & SHIP MODULES! Testing Everything In HUGE Helldivers 2 Content Drop | Update Review
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- Опубліковано 30 тра 2024
- This video covers everything you need to know about the NEW WARBOND AND SHIP MODULES in todays content drop!
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Chapters:
00:00 Intro
00:28 New Ship Modules
04:10 R-36 Eruptor vs Bots
07:55 BR-14 Adjudicator vs Bots
10:15 G-123 Thermite vs Bots
12:46 R-36 Eruptor vs Bugs
14:19 BR-14 Adjudicator vs Bugs
15:01 G-123 Thermite vs Bugs
16:13 Warbond Page 3
17:45 Armour Sets
20:06 Expert Extraction Pilot - Ігри
Now I can Tesla shock my whole team!
My whole team was crawling on the ground to get by one the other day and we all still got zapped. It was fkn hilarious.
It says it chains to 'one more enemy'. Hopefully that means no added friendly fire (but not sure about that).
@@DJChamber Let me teach you a thing my fellow Helldiver, we don't have friendly fire when out in the wild spreading democracy, if it moves, it's an enemy.
- Tesla Tower, 2024.
@@RamonAlek"Remember, friendly fire isn't."
@@therealsabwen9241 tell that to the tesla tower...seems like they might be automaton propaganda to me, which is why i don't trust them enough to use them!
Thermite can actually destroy the Factory, you have to throw it into the vent but it's a bit finiky, the explosion at the end can blow it up
Yup and bug holes too
@@TheIvanMilky Standard grenades can do the same job.
That sounds obnoxious, rather just bring a strat then or use the grenade pistol.
or into the open door
I struggle even doing this with impact grenades lol
i don't get the opinion of the heavy armor, WE ALREADY HAVE THAT! There's already a heavy armor with 50% explosive resistance and recoil. IF this was 200 armor rating and 50% resistance, i'd understand, but it's not, so its literally just cosmetic. Also the packaging module doesn't work right now, so DONT get that one! And thermite CAN destroy cargo containers, i've seen it! Also the extraction booster is kinda useless? I mean theres so many boosters that helps the team DURING the combat, I feel it's better to survive the missions, than get a slightly reduced wait time for shuttle.
Yeah. We have three heavy suits with that perk already. The new one is basically just a cosmetic. I totally agree on the extraction boost. It knocks 20 seconds off of the normal extract timer. That's nothing. You will save way more than 20 seconds on your mission time with something like the stamina boost.
-The plate that cover a bit of the helmet count as "body" armor, not head.-
-So against bots. They'll headshot you less often !-
Edit : An other armor with a small "neck plate" did prevent the neck from getting "headshotted".
but apparently the huge plate here doesn't protect de head After testing.
That's a shame, sorry guys.
For the extraction booster, helps for when you are farming and trying to boost planet%. 20 seconds on a 3 minute mission is decent. 20 seconds on a 40 minute mission is nothing.
@@Weathnarh If that is true that is a MASSIVE difference. Headshots are your bane against bots
"Also the packaging module doesn't work right now, so DONT get that one' Was that coment true and correct. inquiring minds want to know :)
One thing i notice is bots may have less health then the bugs but the bots bring a whole arsenal with them to use on you, granted bugs are annoying as is swarming
Most of the bots also don't have to chase you around and just shoot you from a distance compared to the bugs so their less health makes sense.
For basic Automatons, you can 1 shot them in the head or 3 body shot Troopers and Commissar bots with just your basic secondary but you need to unload an entire magazine of secondary to kill just a Warrior Terminid and even need 2-3 head shots to kill a light-armored bugs like Hunters.
@chocobanana5262 feeds gas into the flame of conversation tho, why do some people say bugs are harder then bots? Idk about the bug people but a random rocket to the back of the head and getting jumped/dropped on by a swarm of hulks and rocket devastators vs pouncers and hunters while dodging bile titans
With the eruptor tho... that means... stalwart is back as a primary in a sense??
Hell yeah it is, exactly what I was thinking
Yes, works very well....what I was running
Or the team killing rover😂
yeah, with eruptor for factories/bug holes, you dont need to use a slot for autocannon, and prob with the grenade pistol or thermite, u can take out hulks and tanks. And then you use stalwart for the smaller targets, it's the perfect combo!
That or a rover guard dog. Shoots the smaller enemies and you never run out of ammo.
Shooting the Eruptor at an incoming bot dropship hauling infantry and striders is capable of wiping all of them in a single shot before they drop
great info
Bro what 🤯
Thank you just wanted to know this!
Fun fact: CE-27 Ground Breaker is DLC armour from first game. It comes in with several weapons and stratagems such as TOX (toxinthrower) which shoots acid that applies DoT on biological targets and slows them down like hunters and bile spitters do.
Yeah it make sense to use back the DLC armours as warbond armours.
I'm just waiting for the Tanto, Ninja and healing gun/drone.
The new marksman can 2-3 shot devastators... if it hits their face.
Literally every weapon can do that
@@xanderlaskey2753 facts lol
The dominator only needs 1
yeah he said in the vid it didnt matter where you hit them...But if you hit them in the back, it takes like 2 mags lol. So you gotta hit in the front, not the side or back.
It's a better liberator mp imo
The Thermite grenade actually CAN destroy bot fabricators. You just have to angle it just right, and get it as deep into the vent as it will go. It’s hard to get used to, but once you get the hang of it, you can destroy those factories.
im guessing similar to the spot where you need to hit with the autocannon except you need to account for the lob arc
Why not just wait till the fabricator doors open and toss it right in there
Sigma chad style
The Grenade Pistol actually has two rounds loaded when you spawn in. Will prob be patched at some point.
I have to respectfully disagree with your initial assessment of the barrage area reduction. I think the narrower they are the more useful they are. The 380 was reduced in area to cover a bit more than the pre-first-patch 120 size. With this new buff, the 380 becomes a *slightly* wider area 120 but with *significantly* increased damage potential, this seems a worthy trade-off to me as enemies tend to group up as they move closer to the player. This also allows the 120 to shift towards a new use-case, being far more viable for taking out smaller encampments and patrols! It's less effective at that role but the trade-off is it retains some ability to hit larger encampments for longer, relative to airstrikes and such. I think it's currently completely nonviable against even the largest patrols at higher difficulties so any reduction in area makes the strat way more useful in my opinion. Hard to say this early though! Good video btw
It's simple I want the funny friendly fire stratagem for funny friendly fire if it's bigger its more random and that's good
I only use walking barrage, against bots camps, it is priceless
I love the barrages but 3 directed airstrikes will always be better at half the cooldown. not sure how to make it competitive. once I get the upgrade I'll try it again
The dispersion radius of an artillery barrage is subject to whatever the context of its use is trying to achieve. But artillery being tighter in its dispersion isn't necessarily an upgrade as its just a modification that changes its purpose. This makes it a stupid thing to have added as a ship module. It's like adding a module that changes normal grenades into impact grenades permanently once you unlock it.
15:34 it took you 4 thermites to kill that one charger, not 6. Your first throw didn’t stick or you missed. You can literally be seen running by it. And the last thermite you threw, the charger was already dead.
Even still, I feel it sucks
Making 2 thermite grenades to kill a charger, and Hulk, I think it would be a solid option as a grenade.
Not too broken! As two charger kills isn't that much on the harder dives, same with hulks.
Unless you restocked all four grenades from a single supply drop, needing all four of your grenades to kill one charger, it's just not that good.
@@everfreesnarrations35 I’ve heard it weakens heavy armour, so you’re meant to just throw one at a charger’s leg or a hulk’s face for example, then you can damage it with normal weapons
@@ReyFelipe00 this requires testing, ill let you know if someone dosnt already ❤️
@@ReyFelipe00 that would make it really good actually if that is the case!
@@kalkkar if it doesn't, it needs to do that, it's what it feels like what it should do
To anyone that only follows this channel I recommend you watch other channels or just go into the game. These day 1 tests are always a little funky, I just saw another channel show that the Thermite can destroy factory bots and some other things so just keep your eyes open guys
The 380s AOE is still massive. I think the 15% would just make it better.
yeah thats a 15% higher chance to hit factories, hulks or tanks. I feel the reason to use it, is to take out targets like factories or tanks/hulks. If the stratagem hits everything BUT the ones you care about, it'd feel pretty wasted. So thats pretty huge.
Lol nothing is more more disappointing than having to turn back around and run and clear the base because every single fucking artillery shell missed 🤣
I tried it on big and huge factories with improved throwing distance and as artillery for the final stand. Pretty happy with the results.
Multiples kills and by the time we circled the base it was just a light clean up.
Fuck yeah. It’s 120 and 380 time
I think the 380 gunner is just trolling us. Why hit anything when you can easily just miss?
I currently have THREE heavy with that passive and now THREE lights with the same passive. The only difference is slightly adjusted stats in the breaker is the "lightest" at lowest armor rating
I just want that pistol grenade launcher. I love the grenade launcher but hate having to sacrifice my support weapon slot for something i use mostly for bug holes and bot barracks
Edit: its awesome for its utility and can also provide enough dmg to finish off something you didnt get a perfect shot on with your quasar or rocket.
As long as you use it for closing holes and fabricators it's fine. Otherwise it does half as much damage as the grenades from the full sized grenade launcher which makes it useless in combat
The crossbow has heavy drop-off of its arrows. Can't even shoot straight for 20m.
Hitting a devestator not in the head can take up to 4 shots.
The weapon feels kinda OK, but except for shooting close range into bot factories, I have yet to find the perfect playstyle for it.
It also has 5*12 ammo
Can it even destroy bot factories?
Its perfect for those that love walking dead or rambo lol
If it blows up big shit, you'll learn the arc of the shot.
@@s2wuolf508 no, the arrow is not considered as a bomb. The primary damage is direct hit unlike Erupter.
@@projectunknown5159 damn
The adjucator would probably work better if they made it a true burst rifle with a very fast, 1 trigger pull, 3 bullet burst that has a delay between them.
The current burst system that requires you to hold the trigger to get the full burst that is no different than just releasing full auto every 3 shots isn't appealing.
Ong, it should be a halo BR equivalent
I've seen a short video of the Crossbow gameplay. That thing is completely broken. The splash damage is massive, and you can destroy outposts by shooting them from the back. You don't even need to get to the vents or doors. The only downside compared to the eradicator, since it's not a projectile, the arrow drops off when shot from a distance (makes sense), so it's great only at mid-range.
That was pre release leaked version. Its broken, but other way. It cant brake anything, even a cargo container. It may only kinda fast clean chaff enemies.
So it's basically a primary grenade launcher ?
Can you ficking people stop woth the "iTs bRoKeN" shit please? It's seriously every fucking new weapon that gets released. Shit like that is the reason there are so many games that USED to be great.
I just used the crossbow and COULD NOT destroy fabs no matter where I shot it
@@PonsterMenis98 then they quickly fixed it. It would've been too broken if that possibility remained
I like how we can have all explosives or all flame or all electric or kinda ammoless. Or all the ammo builds. Smoke build.
i like that the new light armor has those hybrid stats. more war bond armor should come like that. also i wonder if that face plate on the heavy armor actually covers the lower half of your head. less area for head shot maybe?
None of the armor has a single new stat. He just has no idea what he's rambling about.
@@25xxfrostxx the new light armor has 64 armor 536 speed and 118 stamina compared to most light armor that has 50 armor 550 speed and 125 stamina. so what are you rambling about?
@@ernestgibson8792 The CE-67 has 79 armor, 521 speed and 111 stamina. It's close enough to not matter. The armor is a cosmetic difference in the real world. It is nothing new.
The Devastators armor is really good! I tanked a CRAZY amount of damage vs bots on Helldive with a supply pack + HMG.
Direct hit rockets don’t kill you anymore so they will instead ragdoll you. But you can get up and keep moving instead of just dying. And if you are stimming at the proper times you can survive for a very long time out in the open against bots
Nice video. Good job!
Extremely informative. Great video!
What I found with targeting:
Use third person view to line up target with reticle. When ready to fire ADS and aquire crit area and fire.
Then reverse back to third person view during reload and reposition.
Rinse and repeat. You have to keep the range to the enemy. That’s where it shines. Use the x200 scope. Keep the distance during reposition.
This guns slays from a distance. Very very effective. Highly recommend.
Yes. I hated it at first but as I got more accurate I started one shotting everything and anything.
I run eagle airstrike, eagle rocket pods, jetpack, quasar cannon, contact grenades, eruptor, mp9
For hulks I quasar one of their legs and basically disable them. For tanks I throw one contact and one rocket pod near or just one rocket pod on top. I am now well rounded finally after the railgun patch.
For the defend 8 rockets mission I keep spawning EATs on the 3rd door stairs and the quasar. I run eagle 500kg, EATs, quasar, jetpack. I pick up the EATs and drop them on a pile on top of the stairs on the 3rd door. By dropping the EATs i can rapidly kill 3 dropships in seconds and the devastators pile up and start trying to shoot you even though you you are behind cover at the top of those stairs. When 8 or more devastators pile up they prevent the hulks and tanks from advancing since they remain locked on you so long as your at the top of the stairs. Me and one other guy beat it at difficulty 7 using this method. Once you want to wipe the devastators just throw a 500kg.
Thanks for this. 🎉
The impact grenade can one shot a heavy devestator, but takes 2 to take down a regular or rocket one.
These days, it's my go to.
They're dangerous as hell, but once you get used to them, they're great.
It's good, not break the game good... staggering even a little will ruin your shots with the eruptor. Cooldown time between shots is as much as some supports if not worse. It just allows you to change up your support strat.
It actually plays like the arc shotgun against the bugs where you run away and shoot
14:17 That Spewer got spewed!
love your benny hill runn around with the charger
This format is much better. Great choice
I agree on the adjudicator. Was using it last night, and I found I had to shoot SO MANY ROUNDS before I dropped anything. The medium armor pen didn't matter, since the damage was so miniscule. Didn't seem to get through the upper or lower armor on the striders, didn't do anything to spewer heads. I dumped the whole mag into a spewer's side and it didn't die. I was so ineffective that drop
Thermite nades can take out fabricators, you have to throw it through the open door though.
Like any nade
The thermite can open cargo crates as well as the erupter. And they can take out bug holes, but you have to be much closer
You can blow up factories with thermites but you have to throw from slightly higher ground or far away to get the nade deep in the hatch
Just want to add a small correction - the thermite grenades can indeed destroy fabricators, but the only reliable way I found is by throwing it through the open door and waiting for it to detonate. I'm unsure about but needs though
I think Eruptor and any of the 3 maschineguns together with the FS-55 would be amazing, maybe using Grenade Pistole too
Thanks for doing the ship module's first mine's been full for age's now
The eruptor is a perfectly balanced weapon. Strong in the hands of a skilled user, useless in everyone else's. In addition, it doesn't ever overstep its role by focussing on counter elite while the shotguns and laser take out the rest. So play it while you got it as I predict the fun will be nerfed soon.
god i hope not
did no factory front door atempt with thermite? looked more like you can't get it in the tube because of the stick nature but the front door seems maybe
The thermite grenade LOWERS THE TARGET LOCATION ARMOR RATING. not intended for killing, it's in a similar Vien as the stun grenade by making difficult things more manageable
erupter can kill cannon turrets from the front if you aim for the gap between the base and the actual turret, it just takes a lot of shots
One thing to note about the Eruptor, it can very well take down hulks and tanks. I've 3 shot its rear vents. Also its scope is slightly higher than your shot so you'll need to aim a bit higher when shooting a hulk's face.
The FS-55 Devastator is the exact same stats and passive as the free warbond FS-05 Marksman(page 2) and FS-23 Battle Master(page6).
Yep. There are already three heavy armors with the same stat in game and two of the light armor that he thinks will "change the meta".
The thermite grenade does break bug nests. You just throw it at the top of the bug nest where it’s still a little glow and when it explodes it destroys the bug nest. I haven’t tested factories yet, but I’m guessing if you throw it on the front door it’ll probably destroy the factory, like impact grenades
The Adjudicator can be thought of less like a weak marksman rifle and more like an armor piercing assault rifle with a good scope. I'd say it still comes up short against the AP Liberator, so it needs some sort of buff, either increasing its damage slightly or reducing the recoil.
The thermites if you use a technician suit and throw all of them on a bile titan it sometimes will die with no other help
There are a few weapons that can punch through a Container that can't punch through a Factory or Bug hole like the Anti-Materiel rifle
Correction: the thermite does cause an explosion. The fuse goes off after 2.5sec, causes flame damage for 8sec, then causes enough explosive damage to blow cargo containers and blow factories & bug holes. It's enough AOE to blow bug holes right next to the entrance too which means it'll kill whatever is coming out of the hole. It's tricky on factories though.
For me the big question is about the Enhanced Combustion ship module. Is it just an extra 25% for the initial damage, or does it also affect the burning damage over time too?
The description makes me think that it *might* just buff the initial damage, which might benefit the flamethrower more (due to it being a continuous stream). But if I'm wrong and it benefits the DOT as well then this would be a very powerful upgrade. I would like to see some testing to verify what the Enhanced Combustion actually does.
I manage to destroy a fabricator with a thermite grenade. You have to aim a the bottom of the hatch and with the right angle, the final explosion at the end of the thermite penetration will blow the factory.
Using the Eruptor in conjunction with the Quasar cannon, one shot from each takes out the Automaton big stationary autocannons.
Jar 5 + Thermite + Autocannon is serving me pretty damn well rn against the Automaton menace
I’m rocking the Eruptor and the Stelward as my primary, insanely good load-out
The new heavy Devastator armor is a reskin of the FS-23 Battle Master armor available on page 6 of the first(free) warbond. Same passive.
With the explosive sniper rifle, now you can technically run the steward as support and use your main for AOE.
The biggest issues with the Eruptor are the time between shots and the reload time. Its usefulness will definitely depend on the Support it's paired with.
I think it'd be neat if the packing module also came with a full resupply of grenades and stims, or at least 1 extra.
the thermite nade can blow the door of containers , i just tested it today , it will burn for a few sec and then finish with an explosion which will blow the container, its not immediate
I've found the thermite to be quite lackluster for actual use against units like meatsaws and devastators. On another note you can use them for fabricators and nests, just have to have good aim, they do work on the doors of cargo containers.
11:49 I have used thermite grenade to destroy factories. You just have to toss them from above further down into the vent.
Another negative on the eruptor is that the shot explodes at a certain range and won't hit targets that are really far away.
The adjudicator is being underrated, honestly its accuracy and damage make it pretty good, it also takes out brood commanders pretty well, its the best assault rifke now besides Sickle.
One shot and one shot only to take out tanks and hulks if you hit them in the vent with the Eruptor. It's become my go to rifle when fighting Automatons.
I want that Crossbow so looks like I'm grinding out the new War Bond
The thermite grenade CAN actualy destroy bug holes. did it a lot today. you just have to throw them RIGHT in the middle of the hole and wait untill they explode :D
When you immediately try to start farming the purple samples and get matched with randos who call in a airstrike directly on the launch pad 10 seconds before it lands, jumping off with literally ALL the samples to ultimately be left behind by them :,3
It’s amazing how vastly different this review is compared to takibo. I mean vastly different for the thermite
@Doms Roundtable, i still see the 360 used where the number of kills aren't high enough to register in an area and take out completely nothnig ergo a large nest yesterdaydidn't get any registarable kills and all the bug holes were still in place so yeah it has potential but usually as a diver killer ( it did kill at least 1 diver every time it was dropped
The thermite grenade can blow up a factory you have to get it in the vent I did it last night.
I personally think that thermite doing amazing damage to bots but lackluster damage to bugs is perfect. As Bug armor would likely be chitin which would be far less susceptible to it, while bot armor would be metal which it would melt straight through.
This might even suggest that while their are different armor ratings for enemies their might also be different armor types with different strengths and weaknesses.
As a Helldiver, I find irritating and unnecessary.
But as a Gamer I find it fucking amazing and am in love with the logical world building.
you can blow up bug nests, you just have to wait for the blow up at the end
The adjudicator seems like a pseudo marksman rifle. Haven't tried it though, maybe later after work, but If you are using it against bugs, try bringing a Rover for the small ones, and just focus shooting the medium enemies since those are what it's made for. Bring support weapon/orbitals/eagles for heavies like Rocket Pods and ORC Strike so you have better coverage. You can also do the same for bots, but you can replace Rover with Shield Gen if you prefer that.
Downside is that you have low efficiency when it comes to clearing nests/bases.
I've definitely killed bug nests with the thermite grenade.
The eruptor can kill chargers in a shot or 2 to the rear, lol take titans down shooting Thier underside or inside Thier cracked shell, you can shoot a illigel broadcast in two shops, a spore spawer in 2 and any and all bug holes. It's very powerful
The thermite grenades do open containers, destroy bug nests and fabricators. It just takes a very long time since 2.4 seconds to detonate and then the real detonation doesn't happen for several seconds after that.
I already run a grenade launcher so honestly I wouldn’t waste em on a fab 😅
Cant wait to get full ammo replenished on my quasar cannon
Thermite can destroy both Nests and Fabricators, you just need to be really accurate because it will stick to the outside and the explosion is quite small.
So I got the XXL for Eagle and Superior packing and with AMR I still only get 3 mags from resupply crate ): going to test with other Support Weapons to see if bug persists
About time they made the ships useful
Honestly im hyped for the arc module, i recently picked up the arc thrower because i couldnt use my favorite sickle on hot planets and oh boy, its not great vs striders but everything else gets zipiity zapped begone pest!
when you shoot a mob up close the explosion pulls you in in my opinion just stick to the laser rifle and a auto cannon
Eruptor, and mg is my new favorite lodout for bots if you ad a guard dog and an heavy armour you became mor or less unstoppable, probably the dominator is steel bether but the eruptor is a lott of fun to use.
Soldier 76. Thats what the adjuticator is like..Soldier 76's weapon. You have to think outside the box. The adjuticator isnt being utilized correctly yet imo. The clues are its specs. The highest capacity of the dmr's. Has a full-auto setting. Has a laser sight. Doesnt have the best scope. And it has the lowest dmg of the dmr's. Imo, and from testing, its meant to be used as a close to medium range assault weapon that "has long range capability". Basically you use the laser sight 3rd person, on full-auto, and crouch. This allows you to control groups or single targets at close to med range. The med armor pen and stagger with fullauto gets shit done. Then..if you NEED that longer feature...set it to semiauto and prone. This allows you to take those med to long range shots. I dont think its meant to be used at a primary "sniper" dmr. Maybe run this with the amr or the new r36 or 63 whatever the bolt gun explosive rnd one is. Or run this with one of the machine guns and an e.a.t. and use it as a "assault" class. Its versatile, and i think with time we'll start to see its value within squads that have roles assigned.
Interesting
You can throw the thermite straight through the door and blow it up with a single grenade.
one thing i found out that the thermite can oneshot a bile titan if you throw it underneath its head
the jar5 feels like a mini autocannon
the eruptor feels like a mini recoilless
Do the supply boxes from the backpack count too? cuz that'd be even more crazy
at 4:57 that bot hit the dance floor lol
Lmfaooo
Extra tip: Eruptor can be bolt-actioned with weapon swap, just like AWP in CS :)
BTW the awp switch doesn't actually do anything and in most cases it's slower
@@B1inded the awp swap was to unscope yourself so you could see more area before taking your next shot
@@thesuperleprechaun233 I'm saying isn't faster that's all
@@B1inded I agree not faster, but you said it doesn’t do anything and it does.
@@thesuperleprechaun233 Tru mb
Adjudicator 2 taps devastators if you use semi and hit the heads...
Quick PSA: The grenade CAN blow up fabricators, I've managed to do it. It's just not practical. You basically need an evevated position and/or the right angle. It's tricky to get it inside, because if it gets stuck on the lid or the upper walls of the vent, it will not do damage. However, if you manage to throw it inside in an arc or from above, it will stick to the interior and blow it up.
No clue about bug nests.
alternatively you can just wait till the door opens
I could not kill a berzerker with 1 thermite grenade. I keep hearing about some kind of DOT bug. Could it be effected by that? I read it was something to do with not working correctly unless your the host.
Unless you are the network host damage over time is currently bugged and does not work. Even if you are the game host (everyone is on your ship) that doesn't necessarily mean you are also the network host. So any fire damage or the gas strike are thrash right now since they have a 3/4 chance of being useless.
Throw the termite granade when the factories are with the door open
Thermite can definitely destroy fabricators and bug nests lol, it will also kill a Charger in just two grenades if you hit them on the exposed back (under the armor)
i love the adjudicator its my go to for the bugs its on full auto for me and i use it as an assault rifle and i have a machingun or stallwart for the smaller guys i play a more support charracter
warbond already done. :P And 3 ship modules left.
thermite granades can actually take out fabricators. you just need to hit it far down
Thermite grenade can destroy cargo containers, but they are so slow.
New granade actually do close bug holes, I've tried myself. Not sure about fabricator, havet tried but it should be the same? :)