You put a positive spin on what I found to be a very disappointing pact, I still do, but it's certainly not as bad as I first thought. Thanks for this excellent video
I played a Talisman Warlock with the Genie patron recently, and we mildly homebrewed her bottle as being the Talisman which made for a fun interaction.
I just started playing a genie Talisman warlock. Her talisman is a cheap piece of wood on a cord with a symbol carved into it that she’s had for as long as she can remember. She hopes it will one day lead her to a reunion with her birth parents (who sold her into slavery as a toddler for drug money but she doesn’t know that, she believes she was kidnapped). So as you can imagine, you have to solidly earn her respect before she’d consider loaning it to you but out of character, I am all about using it to support allies.
2:25 dammit Fjord! what are you doing fighting a Giant Ape when you need to be fighting Uk'Otoa! Wait, am i the only one that noticed thats a Fjord token?
I'm chocked by the quality of your narration and I'm very glad that UA-cam recommended me this video. With that said, a little detail that I would like to mention is that the common use of the Guidance cantrip is for situations when you can predict an ability check, so, when you are under no pressure, usually during the roleplaying part, you can cast it before the ability check and it works perfectly. However, under pressure, usually during a combat, to be able to spend a reaction after the ability check, instead of an action and concentration before it, is way better. I'm not saying the basic benefit of this pact is good, au contraire, but I would like just to point out that it doesn't work exactly like the Guidance cantrip.
A support based cleric/warlock who works best with providing back line help and saving throw support, along with stacking your team with other saving throw boosts. Strong stuffs all together
A couple of years ago I made a Warlock character who's pact was with the Archdevil Fierna, the pact being meant to grant them the love of the person they themselves loved above all. So I specialized them to focus on charm and enchantment spells, and took the tome boon, because blade didn't fit, and I could get find familiar through an invocation (asked my DM for a Tressym (a tiny CR 0 creature, weaker than an owl) which was an option I liked more (than any chain option) anyway). Also some illusion stuff with mask of many faces, so that they could change outfits every day. Anyway, thematically boon of the Talisman would fit extremly well (even if mechanically it does very little, great for role playing, and also you can use the talisman to trick people), even with the tome their "trinket" was an engagement necklace/pendant that they wore. Their backstory is kind of a tragedy of their own making. They were madly in love but feared rejection (or abandonment) so much they went to Fierna and made a deal, giving them some minor magical powers and a one use charm spell/potion/item that they used on thier love interest, and was then immedetly discovered by the community for having done that and devil worship, being banished as a consequence. Instead of aquring love, they lost everything (likely including their soul), what a great bargain/deal. Now they have magical powers, and no home to return to, oh well, guess adventuring is their only carreer choice left, or maybe they should just start a cult, options...
I had 2 big takeaways from this video that I had not considered before. 1. I wrote off the 1d4 bonus as a less useful guidance, since guidance is infinite, but hadn't considered the possibility of stacking the 2 effects to really bolster someone's checks. 2. I slept on the fact that one of the invocations can give a player who gets hit a lot a reaction option that does reliable damage. That'd be pretty damn good on the right barbarian.
Great video. Your points where laid out cleanly and clearly, in a easy to follow lay out. I'm now subscribed. And I'm sure you will have many subscribers by the time you are done presenting the Tasha's content, and many more once you lay out the basic class options.
Bold of you to assume that I am going to give my talisman to an ally to protect them instead of myself!! I’m playing an undead patron warlock with the talisman boon and it’s VERY fun. The temp HP plus rebuke of the talisman is very handy, and makes me nearly untouchable. Being able to use a bonus d4 whenever I might fall short of a success is almost like a built in lucky feat. It’s very niche in what it does, but I’m quite a fan so far.
First this is my first time finding your vids and I love it. Second Tashas adds a feature when you hit ability score improvements that you can swap one pact for another. I've been playing a fey warlock with pact of the tomb as my character didn't think they'd be with a party ever. More so did they not think they may grow feelings for a fellow party member. And if they do fall in love to a point I'm definitely swapping out for pact of the talisman and giving it to my ic partner
Wintry, I just want to say, I love your videos. The calming tune, soothing voice, and snowy aesthetic, makes me want to have a mug of hot coco in front of a fire place. Stay cool my dude.
Edit: great channel, keep it up man My theory as to why the original UA version war removed was Jack of All Trades. Bardlock is in fact a very common combo, and even without any of it's invocations, it allowed you to have a 1d4+1 to all skill checks with which you had no proficiency, considering a 5th level character (Bard 2 / Warlock 3 to get both Jack and the Talisman), in other words, a +2- +5 range. At 17th, even if almost no campaign will see that level, the range was +4- +7. considering most rolls will come closer to the average result, it meant the character could've had the mathematical equivalent of proficiency in all skills.
I’m glad I got this video on my recommendation it’s very well done and gives some more perspective on the boon than i originally thought. I’ll gladly take the role of subscriber #50 and hope to see you grow beyond that.
This could be a great dip for the Jack of all traits bard peace cleric rune knight minmaxer but I don't think it would do enough so... I'd don't think so... too bad. Still could use magic initiate or artificer initiate to get guidance.
Subscribed 👍 This was really useful. Not only do you give a rundown and a review, but you also offer strategies to make it even better :) I'm looking forward to more
I like the idea of a pact of the talisman warlock joining a college in the strixhaven campaign. It’s a student that has a lucky rabbits foot that it refuses to give up around exams.
Variant Human Celestial Warlock with your Talisman being the simbol of your deity and with Magic Initiate, take the Cleric spell list, Guidance, a cantrip of your choice and Bless. Or a Halfling Archfey Warlock with Bountiful Luck and the Talisman being something like a Lucky Coin.
I mourn that this pact isn't particularly strong mechanically, because flavour wise it's actuallly my favourite pact. For a while I've wanted to make a Fiendlock who was a member of the "demon court", and was in fact the wife of one of the demons. I struggled to decide which pact to take, and as soon as I see this one I know it's perfect for the character. Someone who charms people with the additional d4, keeps enemies at a distance rather than confronting them, and their talisman could be their wedding ring. Also, holy crap this is high quality for your number of subs, and I saw someone mention you only had 50 when you made this. I think this is the first time I've ever subbed after watching only a single video.
Good job. Interesting material! I believe a good way to maximize the Teleportation is to shove allies into a Bag of Holding. Then it counts as luggage and you can all tp.
I wish this pact was just a little stronger and had some more invocations for it because it's so cool but just completely outclassed by all the other options. There should definitely be an invocation that gives you another talisman, that just seems like a no-brainer to me, and I'm kinda baffled that it doesn't already exist. I also really think that it should have an invocation like the one they made for pact of the tome that lets you cast sending to an ally. I really like that invocation, I especially like that you write their name in your tome, but it fits so much better with the pact of the talisman. I'd also consider having the pact give you 2 talismans by default.
I love Rebuke of the Talisman especially against melee multi-attack creatures, they hit you once and puff - pushed back, can't reach you anymore for the other attacks.
Holy smokes that is actually amazing!! Multiattack has always been the most frightening prospect of any combat I've been in, but if you could negate it almost entirely that way your warlock's survivability against boss type foes goes through the roof!
This video randomly popped up on my feed yesterday. Been playing a peace cleric, and have been thinking about making my first real warlock next. Genie pact talisman warlock. This has given me some food for thought on both characters. Thanks for the insight, and I love the idea of showing off the pros of each sub class to show why someone might take it over the usual cookie cutter class builds. Hope to see more. ^_^
@@seanheath711 So for my peace cleric, it's been a lot of fun, and a different direction for one of my favorite characters I've made for 5e. It's a lot of promoting teamwork. It reflects well on my little kobold trying to redeem herself and help others, as well as echoing her two goddesses. As for the warlock, it's one of my first pc in a long time that focus on flavor first, mechanics second. A kenku that makes a deal with a djinn for wishes. He wants to be able to fly, and when he wants to talk, he holds his lantern to his head like a seashell and repeats everything his djinni patron has to say. She, in turn, is a mischievous patron that kind of acts as the real character, while looking at the kenku as a pet or a sibling. Her goal is to get even with the kraken that bound her to the lantern after the spellplague. Function wise, I'm looking at extending the range of eldritch blast as much as possible to snipe people with wind bullets, using wind spells to keep people off of me, and eventually blasting from the sky like a fighter plane.
@@seanheath711 Depends on the situation. I plan on passing it out when needed or directed to by my patron, but plan on holding onto it if I expect combat. I'd be using Rebuke of the Talisman to punish people that came after me, going along with the theme of pushing enemies away so I can stay at a distance. If I get the teleporting invocation later on, then I might even be able to do some funny shenanigans later, if I can come up with a few. Problem is I'm still new to warlock, as they haven't really interested me in the past, so I'm still focusing more on flavor than how it all comes together.
@@hellpenguin3031 I'm choosing the Marid and I'm a wildhunt shifter. I don't really bother my patron, just siphon his abilities. I'm tome right now but can switch with the new options.
Subbed! A very useful and informative video but I can't help being severely underwhelmed by this pact. Although all the pacts require invocations for them to come to life I think these invocations are weak; at early levels when your prof is 2 and you are rolling just a d4 it will be almost ineffectual. Compared to having an imp from chain or 3 extra cantrips from tome, I think Talisman is disappointing. I would still like to play a one-shot with it mostly because Warlock is probably my fav class and I think this pact fits nicely with the Genie subclass, which is badass.
just started a round where another player and i play twins he is a tiefling warrioir and i am an aasimar warlock ginie (the whole character concept is based on opposites). after watching this video ill fedenitly take the pact of the talisman.
I basically picked this for my new character ONLY because of aesthetic reasons. Didn't even read the rest. To learn it is a support build, which is what I wanted for this character from the start, is satisfying.
I always felt like Pact of the Chain gave you a Talisman or some kind of jewelry, but I suppose I just like adding phyical things in for stuff like that
I feel like its a bit too under powered. If it scaled better I might of consider it, but it just can't beet the utility of a familiar. Especially if you take Investment of the Chain Master Eldritch Invocation. Beings able to control it on a battlefield with a with a mostly unused bonus action (or if your concentrating on a spell that doesn't require an action to maintain) to help, attack, or protect someone is jut too good to pass up. Not to mention all the utility outside of combat.
Personally I'd buff the base talisman because it's pretty bad rules as written. I'd probably just make it a d6 and a hands free spellcasting focus. I guess you could give it to a grappler but that's the best I can think of for combat uses.
Here's the biggest boon from it that you've probably already heard about: the 1d4 can be added to your initiative. Some people believe this makes it hands down the best pact, I disagree, I personally think people are a bit too crazy when it comes to initiative bonuses, but it is still probably quite a lot better than any other standard use the pact can give you.
But you can't actually add it, as you have to *fail* an ability check. Honestly, it'd be better if you could use it whenever you wanted, and didn't use a charge if you didn't pass said check or save if you still fail like with the psi rogue
it and it's invocations are notably not as cool or powerful as other pacts. But the sad part is that it by far has the least invocations only 3, and most people would find at least 1 to be sub par
I love the theme of this but the power just isn’t there. If your Talisman abilities recharged on a short or long rest and the die was a d8 I’d take the Talisman without question. As it stands this feel like a trap option that makes your character weaker by denying the their pact boon.
You could've fooled me for a channel with 100K plus subs
When I get there, I'll find this comment and call you a prophet. :P Thanks!
You put a positive spin on what I found to be a very disappointing pact, I still do, but it's certainly not as bad as I first thought. Thanks for this excellent video
Oh certainly! This pact is barely ever the optimal choice, but I try to see the good sides. Thanks for watching!
Quality; this is the first video of yours to pop up on my feed and I am impressed. Continue with this and you ourght to do well.
Same thing happened to me. I look forward to seeing more of their work.
Same here :)
Thank you youtube for this random recommendation. No, I really mean it, I'm really glad this was pushed to me randomly
me too.
I played a Talisman Warlock with the Genie patron recently, and we mildly homebrewed her bottle as being the Talisman which made for a fun interaction.
I just started playing a genie Talisman warlock. Her talisman is a cheap piece of wood on a cord with a symbol carved into it that she’s had for as long as she can remember. She hopes it will one day lead her to a reunion with her birth parents (who sold her into slavery as a toddler for drug money but she doesn’t know that, she believes she was kidnapped). So as you can imagine, you have to solidly earn her respect before she’d consider loaning it to you but out of character, I am all about using it to support allies.
2:25 dammit Fjord! what are you doing fighting a Giant Ape when you need to be fighting Uk'Otoa!
Wait, am i the only one that noticed thats a Fjord token?
Probably
Nah mate i immediately recognized it
As a player who looked over talisman and swiftly gave it a pass.. i really appreciate the hard sell
Thanks! If you're picking talisman, it's definitely not for power purposes :P
I'm chocked by the quality of your narration and I'm very glad that UA-cam recommended me this video. With that said, a little detail that I would like to mention is that the common use of the Guidance cantrip is for situations when you can predict an ability check, so, when you are under no pressure, usually during the roleplaying part, you can cast it before the ability check and it works perfectly. However, under pressure, usually during a combat, to be able to spend a reaction after the ability check, instead of an action and concentration before it, is way better. I'm not saying the basic benefit of this pact is good, au contraire, but I would like just to point out that it doesn't work exactly like the Guidance cantrip.
I like your video. it’s nice and chill, well edited and clearly presented.
A support based cleric/warlock who works best with providing back line help and saving throw support, along with stacking your team with other saving throw boosts. Strong stuffs all together
A couple of years ago I made a Warlock character who's pact was with the Archdevil Fierna, the pact being meant to grant them the love of the person they themselves loved above all. So I specialized them to focus on charm and enchantment spells, and took the tome boon, because blade didn't fit, and I could get find familiar through an invocation (asked my DM for a Tressym (a tiny CR 0 creature, weaker than an owl) which was an option I liked more (than any chain option) anyway). Also some illusion stuff with mask of many faces, so that they could change outfits every day. Anyway, thematically boon of the Talisman would fit extremly well (even if mechanically it does very little, great for role playing, and also you can use the talisman to trick people), even with the tome their "trinket" was an engagement necklace/pendant that they wore.
Their backstory is kind of a tragedy of their own making. They were madly in love but feared rejection (or abandonment) so much they went to Fierna and made a deal, giving them some minor magical powers and a one use charm spell/potion/item that they used on thier love interest, and was then immedetly discovered by the community for having done that and devil worship, being banished as a consequence. Instead of aquring love, they lost everything (likely including their soul), what a great bargain/deal. Now they have magical powers, and no home to return to, oh well, guess adventuring is their only carreer choice left, or maybe they should just start a cult, options...
I had 2 big takeaways from this video that I had not considered before.
1. I wrote off the 1d4 bonus as a less useful guidance, since guidance is infinite, but hadn't considered the possibility of stacking the 2 effects to really bolster someone's checks.
2. I slept on the fact that one of the invocations can give a player who gets hit a lot a reaction option that does reliable damage.
That'd be pretty damn good on the right barbarian.
Great video. Your points where laid out cleanly and clearly, in a easy to follow lay out.
I'm now subscribed. And I'm sure you will have many subscribers by the time you are done presenting the Tasha's content, and many more once you lay out the basic class options.
Bold of you to assume that I am going to give my talisman to an ally to protect them instead of myself!!
I’m playing an undead patron warlock with the talisman boon and it’s VERY fun. The temp HP plus rebuke of the talisman is very handy, and makes me nearly untouchable. Being able to use a bonus d4 whenever I might fall short of a success is almost like a built in lucky feat. It’s very niche in what it does, but I’m quite a fan so far.
First this is my first time finding your vids and I love it. Second Tashas adds a feature when you hit ability score improvements that you can swap one pact for another. I've been playing a fey warlock with pact of the tomb as my character didn't think they'd be with a party ever. More so did they not think they may grow feelings for a fellow party member. And if they do fall in love to a point I'm definitely swapping out for pact of the talisman and giving it to my ic partner
This is a high quality video. Good voice over. Quality aesthetics and visual aids. Love the music.
Yes! I'm so glad you uploaded a new video! You show a lot of promise as a D&D UA-camr!
Glad you enjoyed it! Looking forward to putting out more stuff like this.
Great video thanks.. I love the Talismsn concept and, as my group plays with some homebrew, it is competitive if you are creative
Thanks Wintry, this was very insightful and helpful. A good well made video, I'm glad I found you.
This means a lot, thank you!
Wintry, I just want to say, I love your videos. The calming tune, soothing voice, and snowy aesthetic, makes me want to have a mug of hot coco in front of a fire place. Stay cool my dude.
The algorithm has brought me a channel worth my time
Edit: great channel, keep it up man
My theory as to why the original UA version war removed was Jack of All Trades. Bardlock is in fact a very common combo, and even without any of it's invocations, it allowed you to have a 1d4+1 to all skill checks with which you had no proficiency, considering a 5th level character (Bard 2 / Warlock 3 to get both Jack and the Talisman), in other words, a +2- +5 range. At 17th, even if almost no campaign will see that level, the range was +4- +7. considering most rolls will come closer to the average result, it meant the character could've had the mathematical equivalent of proficiency in all skills.
I’m glad I got this video on my recommendation it’s very well done and gives some more perspective on the boon than i originally thought. I’ll gladly take the role of subscriber #50 and hope to see you grow beyond that.
ayyy the big 50! Thanks so much for stopping by!
This could be a great dip for the Jack of all traits bard peace cleric rune knight minmaxer but I don't think it would do enough so... I'd don't think so... too bad. Still could use magic initiate or artificer initiate to get guidance.
Also, dm can give you magic talismans to attune to that can make it stronger. like a talisman that permanently gives bless to the person wearing it.
Subscribed 👍
This was really useful. Not only do you give a rundown and a review, but you also offer strategies to make it even better :) I'm looking forward to more
Just found your channel. Really good video and I hope to see more from you in the future.
Talented, brilliant, incredible, amazing, show-stopping, spectacular, never the same, totally unique~
Great video! I'm a little bummed the talisman isn't stronger but it narratively fits some of my character ideas really well 😅
alright, you convinced me into making a talisman support warlock
Nice job! Short, sweet, and informative. I've subscribed and eager to watch more of your content.
I like the idea of a pact of the talisman warlock joining a college in the strixhaven campaign.
It’s a student that has a lucky rabbits foot that it refuses to give up around exams.
Variant Human Celestial Warlock with your Talisman being the simbol of your deity and with Magic Initiate, take the Cleric spell list, Guidance, a cantrip of your choice and Bless.
Or a Halfling Archfey Warlock with Bountiful Luck and the Talisman being something like a Lucky Coin.
I mourn that this pact isn't particularly strong mechanically, because flavour wise it's actuallly my favourite pact. For a while I've wanted to make a Fiendlock who was a member of the "demon court", and was in fact the wife of one of the demons. I struggled to decide which pact to take, and as soon as I see this one I know it's perfect for the character. Someone who charms people with the additional d4, keeps enemies at a distance rather than confronting them, and their talisman could be their wedding ring.
Also, holy crap this is high quality for your number of subs, and I saw someone mention you only had 50 when you made this. I think this is the first time I've ever subbed after watching only a single video.
That's a big compliment, thank you! Wedding ring talisman is lovely, just the type of item you might give to someone else. =)
Good job. Interesting material!
I believe a good way to maximize the Teleportation is to shove allies into a Bag of Holding. Then it counts as luggage and you can all tp.
living creatures can't survive in a bag of holding since it's devoid of air
@@charlesnyana for a limited time they can. Unless Wizards changed the rules.
I wish this pact was just a little stronger and had some more invocations for it because it's so cool but just completely outclassed by all the other options. There should definitely be an invocation that gives you another talisman, that just seems like a no-brainer to me, and I'm kinda baffled that it doesn't already exist. I also really think that it should have an invocation like the one they made for pact of the tome that lets you cast sending to an ally. I really like that invocation, I especially like that you write their name in your tome, but it fits so much better with the pact of the talisman. I'd also consider having the pact give you 2 talismans by default.
Amazing! Your video is thorough and clear. Needless to say, your content is impressive and I think you're going to do well. Subscribed.
Seriously love the quality of the video and content!!
Just putting this comment to boost this channel into youtube's algorithm
I love Rebuke of the Talisman especially against melee multi-attack creatures, they hit you once and puff - pushed back, can't reach you anymore for the other attacks.
Holy smokes that is actually amazing!! Multiattack has always been the most frightening prospect of any combat I've been in, but if you could negate it almost entirely that way your warlock's survivability against boss type foes goes through the roof!
5e says you can break up attacks with movement. If the enemy still has movement, it could just move 10ft back toward you, couldn’t they?
@@kendrabell5217 you are totally right, I missed that rule, my plans are ruined ._.
Well done. Great video. 🙂 My talisman pact is a new eye actually.
Me after watching 4 Wintry Wyvern videos in a row:
...
Fine! I'll subscribe!
You've fallen for my trap! >:)
This video randomly popped up on my feed yesterday. Been playing a peace cleric, and have been thinking about making my first real warlock next. Genie pact talisman warlock. This has given me some food for thought on both characters. Thanks for the insight, and I love the idea of showing off the pros of each sub class to show why someone might take it over the usual cookie cutter class builds. Hope to see more. ^_^
Im playing a genie warlock. What are your thoughts for the warlock and how do you like the peace cleric?
@@seanheath711 So for my peace cleric, it's been a lot of fun, and a different direction for one of my favorite characters I've made for 5e. It's a lot of promoting teamwork. It reflects well on my little kobold trying to redeem herself and help others, as well as echoing her two goddesses.
As for the warlock, it's one of my first pc in a long time that focus on flavor first, mechanics second. A kenku that makes a deal with a djinn for wishes. He wants to be able to fly, and when he wants to talk, he holds his lantern to his head like a seashell and repeats everything his djinni patron has to say. She, in turn, is a mischievous patron that kind of acts as the real character, while looking at the kenku as a pet or a sibling. Her goal is to get even with the kraken that bound her to the lantern after the spellplague.
Function wise, I'm looking at extending the range of eldritch blast as much as possible to snipe people with wind bullets, using wind spells to keep people off of me, and eventually blasting from the sky like a fighter plane.
@@hellpenguin3031 how are you using the talisman?
@@seanheath711 Depends on the situation. I plan on passing it out when needed or directed to by my patron, but plan on holding onto it if I expect combat. I'd be using Rebuke of the Talisman to punish people that came after me, going along with the theme of pushing enemies away so I can stay at a distance. If I get the teleporting invocation later on, then I might even be able to do some funny shenanigans later, if I can come up with a few. Problem is I'm still new to warlock, as they haven't really interested me in the past, so I'm still focusing more on flavor than how it all comes together.
@@hellpenguin3031 I'm choosing the Marid and I'm a wildhunt shifter. I don't really bother my patron, just siphon his abilities. I'm tome right now but can switch with the new options.
Subbed! A very useful and informative video but I can't help being severely underwhelmed by this pact. Although all the pacts require invocations for them to come to life I think these invocations are weak; at early levels when your prof is 2 and you are rolling just a d4 it will be almost ineffectual.
Compared to having an imp from chain or 3 extra cantrips from tome, I think Talisman is disappointing. I would still like to play a one-shot with it mostly because Warlock is probably my fav class and I think this pact fits nicely with the Genie subclass, which is badass.
just started a round where another player and i play twins he is a tiefling warrioir and i am an aasimar warlock ginie (the whole character concept is based on opposites). after watching this video ill fedenitly take the pact of the talisman.
Love your content Wintry Wyvern! Amazing avatar as well haha!
Dude your videos are great
Fantastic.
Looking forward to more videos from you. These have all been great and easy to follow, which isn't always a guarantee given how complex D&D can be. ^^
Amazing work! keep it up!
Easy sub my dude. Keep up the good work.
I basically picked this for my new character ONLY because of aesthetic reasons. Didn't even read the rest.
To learn it is a support build, which is what I wanted for this character from the start, is satisfying.
Love the vídeo. Keep up the good work man. +1 sub
An idea for the talisman could be a ring and if another character is your lover you could give the ring to them as a promise or engagement ring
I always felt like Pact of the Chain gave you a Talisman or some kind of jewelry, but I suppose I just like adding phyical things in for stuff like that
Keep up this good work... A1
great video!
Keep up the good job bro
Wonderful channel :)
Yes.
I feel like its a bit too under powered. If it scaled better I might of consider it, but it just can't beet the utility of a familiar. Especially if you take Investment of the Chain Master Eldritch Invocation. Beings able to control it on a battlefield with a with a mostly unused bonus action (or if your concentrating on a spell that doesn't require an action to maintain) to help, attack, or protect someone is jut too good to pass up. Not to mention all the utility outside of combat.
Will you do a video on the drakewarden ranger?
Way to go WotC. You made a fancy brand new subclass that's worse than all the others and nobody will use!
dude this channel deserves more subs. Video format is great! Animation is fun! Sub'd and Bell'd Looking forward to more video and perhaps a collab.
Personally I'd buff the base talisman because it's pretty bad rules as written.
I'd probably just make it a d6 and a hands free spellcasting focus.
I guess you could give it to a grappler but that's the best I can think of for combat uses.
I had a thought that may or may not apply, is the pact of the talisman ability once per turn, or can it be applied multiple times until you succeed?
So u can be just like Yu-Gi-Oh with the Millenium Puzzle:)
Here's the biggest boon from it that you've probably already heard about: the 1d4 can be added to your initiative. Some people believe this makes it hands down the best pact, I disagree, I personally think people are a bit too crazy when it comes to initiative bonuses, but it is still probably quite a lot better than any other standard use the pact can give you.
But you can't actually add it, as you have to *fail* an ability check. Honestly, it'd be better if you could use it whenever you wanted, and didn't use a charge if you didn't pass said check or save if you still fail like with the psi rogue
May algratiom smile on you!
I have Will Wheaten curse kind of dice.... is that a good enough reason?
So it is good for celestial warlock ;)
Here before 100k subscribers 👀
it and it's invocations are notably not as cool or powerful as other pacts.
But the sad part is that it by far has the least invocations only 3, and most people would find at least 1 to be sub par
A Genie Talislock is hella flavourful. Just sayin'.
But a Genie Chainlock is still better at utility, and offers some interesting synergies with the vessel.
Armor of Shadows+Armor of Agathys+Rebuke of Talisman = Don't touch me build?
I love the theme of this but the power just isn’t there. If your Talisman abilities recharged on a short or long rest and the die was a d8 I’d take the Talisman without question. As it stands this feel like a trap option that makes your character weaker by denying the their pact boon.
I think the only reason to take pact of the talisman is rebuke of the talisman.
I plan on using this class on an NPC to get a bad guy into a vault
I hope you consider getting a Vtuber avatar.