DESTRUCTION in Unity (FREE OpenFracture Tutorial)

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  • Опубліковано 5 жов 2024
  • Ever wanted to DESTROY 3D objects in Unity? Now you can, with this awesome free plugin for Unity. Prefracture, facture or slice entire meshes with this easy to use system. Follow a few simple steps and turn any piece of geometry into a fracturable object!
    ➡️OpenFracture: github.com/dgr...
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    #SpeedTutor #Unity #Destruction

КОМЕНТАРІ • 56

  • @SpeedTutor
    @SpeedTutor  2 роки тому +3

    I actually LOVED destroying 3D objects and you can too! Let me know what you could do with it.
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  • @CRUMVIII
    @CRUMVIII 2 роки тому +13

    This is so good it's surprising it's free. Been considering assets like this for a while but they're always out of my budget range.

    • @SpeedTutor
      @SpeedTutor  2 роки тому +4

      I think it's great that some amazing developers do give away this sort of thing for free, maybe they develop something for themselves but like to give it out to others.

  • @licencetocalvin8658
    @licencetocalvin8658 2 роки тому +7

    Looks like a very powerful asset to be for available for free. Would be awesome to see what creative things people do with this 👍

    • @SpeedTutor
      @SpeedTutor  2 роки тому +1

      Giant monsters made a lego? :o

    • @licencetocalvin8658
      @licencetocalvin8658 2 роки тому

      @@SpeedTutor That would be cool. Or maybe having parts of the game environment be destructible for puzzle solving or making new paths or something.

    • @SpeedTutor
      @SpeedTutor  2 роки тому +2

      I suppose you could quit easily make some destructible walls that are blocked your way with this type of thing! :)

  • @jao6824
    @jao6824 Рік тому +3

    Exactly what I need, short and simple, and you gave creds to the github creator.
    Subbed. Cheers mate

    • @SpeedTutor
      @SpeedTutor  Рік тому

      You're very welcome, my friend! I'm glad you found it useful! :)

  • @alec_almartson
    @alec_almartson 2 роки тому +2

    This is SUPER 👍🏻
    Thank you for sharing your Wisdom, and a Great Thank You to the Developer of this Gem 🎮👍🏻🙏🏻

    • @SpeedTutor
      @SpeedTutor  2 роки тому +1

      Thanks for checking it out! I think it's really awesome too! :D

  • @boggo9061
    @boggo9061 2 роки тому +2

    ive worked with voxel destruction before so this isnt really exciting but it will be amazing to use for quick destruction!

    • @ryudious
      @ryudious 4 місяці тому

      This aint voxel.

  • @branidev
    @branidev 2 роки тому +2

    This is great find, definitely gonna try that out when i finish with my never ending top-down game, fully 2D destruction is my top thing in my game so might do something in 3D later :D

    • @SpeedTutor
      @SpeedTutor  2 роки тому +1

      Hahaha! I feel the ambition, Brani!

  • @spongey5926
    @spongey5926 2 роки тому +2

    Second
    Edit: can feel the power

    • @SpeedTutor
      @SpeedTutor  2 роки тому

      THE POWER is flowing through YOU!

  • @TheIndieGamesNL
    @TheIndieGamesNL 2 роки тому +3

    I wonder if this could be used to fire actual bullet holes into enemies

    • @SpeedTutor
      @SpeedTutor  2 роки тому +1

      That's a good question, it might be possible!

  • @random_precision_software
    @random_precision_software 2 роки тому +1

    Thanks Matt, I'll have a look at that. I'm using one in the last video I posted ..operation wolf..I was using destroy it(I think )

    • @SpeedTutor
      @SpeedTutor  2 роки тому

      I'll check it out, thanks for watching Roy! :)

    • @random_precision_software
      @random_precision_software 2 роки тому

      @@SpeedTutor I put it on your discord as well I think.
      ua-cam.com/video/rdLmLJM9_vk/v-deo.html

  • @shijinmohammed448
    @shijinmohammed448 2 роки тому +1

    Third, can slightly feel the power boost

    • @SpeedTutor
      @SpeedTutor  2 роки тому +1

      I hope you use it wisely! I'm trusting you on this.

  • @hajjex_9086
    @hajjex_9086 2 роки тому +2

    Can you please do a video explaining behind the scenes code?

    • @SpeedTutor
      @SpeedTutor  2 роки тому +1

      I'll see what I can do! :)

    • @hajjex_9086
      @hajjex_9086 2 роки тому +1

      @@SpeedTutor Thanks a ton!
      And from here, I'll make sure to tell all my friends to subscribe to you even if they were uninterested in programming!

  • @alixcod96
    @alixcod96 2 роки тому +1

    does it affect the performance of the game? I think i saw scene lagging a bit but really good job!

    • @SpeedTutor
      @SpeedTutor  2 роки тому +3

      I think it's going to be very dependant on high polygon your meshes are and what ways you can optimise performance. There are some details on the github page about it! :)

  • @gmangman123
    @gmangman123 2 роки тому +1

    nice video my friend thx

    • @SpeedTutor
      @SpeedTutor  2 роки тому +2

      Thanks for the visit, my friend! :D

  • @davedogge2280
    @davedogge2280 Рік тому +1

    will it work with consoles as the target ? Rayfire will not work with videogame consoles such as PS4, PS5, XBox One etc

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      I have no idea on this matter, it's not my asset and I don't know if it's been tested as such but it might be worth checking out if you do have access to dev kits and what not :)

  • @Norbingel
    @Norbingel 2 роки тому +2

    Hey, Matt! Have you tried Rayfire? This looks like an earlier version of it

    • @SpeedTutor
      @SpeedTutor  2 роки тому

      Hey man, I've not tried it. I've wanted to but it's a pretty expensive asset. Have you tried it?

    • @Norbingel
      @Norbingel 2 роки тому +2

      I have it. From what I can see here, this really looks like a less developed Rayfire. For simple destruction, this can't be beat given it's free. My own WIP game needs some features of RF (which has it's own limitations, of course) but I'd say in most cases there'd no need to go with something as expensive. I wish there were a destruction asset as advanced as the one in the game Breakdown or Abriss (ua-cam.com/video/84mNBs8GAAY/v-deo.html) but not even RF is quite there yet

    • @SpeedTutor
      @SpeedTutor  2 роки тому

      Oh yes, I've seen that game before. It looks awesome, although it's too much for my feeble brain! Haha. What sort of things have you created with Rayfire?

    • @Norbingel
      @Norbingel 2 роки тому

      ​@@SpeedTutor Frankly, I'm very much underusing RF. Basically, I'm just using it to stitch meshes together to act as one mesh so I can control their destruction. Here's a link to one of my level tests, if you care to look:
      ua-cam.com/video/r1GsX_Vv3Mg/v-deo.html

  • @Tyhoot
    @Tyhoot 8 місяців тому

    So you vould do this with wooden pirate ships?

    • @SpeedTutor
      @SpeedTutor  8 місяців тому

      You're asking if you could use it for a pirate ship?

  • @RexSmithII
    @RexSmithII 2 роки тому

    It wouldn’t open in untiy, I did what you should but other assets should up

  • @heizygamedev
    @heizygamedev 2 роки тому

    Do you think it could work on a mobile device? Or will there be a performance issue?

    • @SpeedTutor
      @SpeedTutor  2 роки тому +1

      I suppose it's possible but it's probably more efficient to use the prefractured demo scripts with a lower poly object. Then again, it depends how mobile handles rigidbodies anyway.

  • @Pro-xm8jb
    @Pro-xm8jb Рік тому +1

    Does it work in vr?:]

    • @SpeedTutor
      @SpeedTutor  Рік тому

      That's not something I could advise you on, sadly. You'd have to test it and see! :)

    • @Pro-xm8jb
      @Pro-xm8jb Рік тому

      @@SpeedTutor alr

  • @abudriaz9678
    @abudriaz9678 2 роки тому

    is it mobile friendly have you test it on mobile device?

    • @SpeedTutor
      @SpeedTutor  2 роки тому

      That depends how well mobile handles default physics in Unity. :)

  • @DarthTrae
    @DarthTrae 2 роки тому

    Will this work with unity 5?

    • @SpeedTutor
      @SpeedTutor  2 роки тому

      It's possible, but I really couldn't say.

    • @DarthTrae
      @DarthTrae 2 роки тому

      @@SpeedTutor okay ima find out. Thank you though for telling us about this.

  • @devtherapy4624
    @devtherapy4624 2 роки тому +3

    First

  • @musazenbilci1979
    @musazenbilci1979 2 роки тому

    I am trying to apply it to the walls of a simple castle and keep getting this error: I don't understand why I am getting these errors while you have letters like P and F in your sample scene. The castle wall is just another F with more holes.
    IndexOutOfRangeException: Index was outside the bounds of the array.
    FragmentData..ctor (UnityEngine.Mesh mesh) (at Library/PackageCache/com.dgreenheck.openfracture@7edc606bae/Runtime/Scripts/Fragment/FragmentData.cs:114)
    Fragmenter.Fracture (UnityEngine.GameObject sourceObject, FractureOptions options, UnityEngine.GameObject fragmentTemplate, UnityEngine.Transform parent, System.Boolean saveToDisk, System.String saveFolderPath) (at Library/PackageCache/com.dgreenheck.openfracture@7edc606bae/Runtime/Scripts/Fragment/Fragmenter.cs:32)
    Fracture.ComputeFracture () (at Library/PackageCache/com.dgreenheck.openfracture@7edc606bae/Runtime/Scripts/Fracture.cs:164)
    Fracture.OnCollisionEnter (UnityEngine.Collision collision) (at Library/PackageCache/com.dgreenheck.openfracture@7edc606bae/Runtime/Scripts/Fracture.cs:79)

  • @virtual.life.03
    @virtual.life.03 9 місяців тому

    is this still working? the git url does not do anything in the backage manager

    • @SpeedTutor
      @SpeedTutor  9 місяців тому +1

      You might want to install this manually, by downloading the package from the Git page?