DESTRUCTION in Unity (FREE OpenFracture Tutorial)
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- Опубліковано 5 жов 2024
- Ever wanted to DESTROY 3D objects in Unity? Now you can, with this awesome free plugin for Unity. Prefracture, facture or slice entire meshes with this easy to use system. Follow a few simple steps and turn any piece of geometry into a fracturable object!
➡️OpenFracture: github.com/dgr...
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#SpeedTutor #Unity #Destruction
I actually LOVED destroying 3D objects and you can too! Let me know what you could do with it.
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This is so good it's surprising it's free. Been considering assets like this for a while but they're always out of my budget range.
I think it's great that some amazing developers do give away this sort of thing for free, maybe they develop something for themselves but like to give it out to others.
Looks like a very powerful asset to be for available for free. Would be awesome to see what creative things people do with this 👍
Giant monsters made a lego? :o
@@SpeedTutor That would be cool. Or maybe having parts of the game environment be destructible for puzzle solving or making new paths or something.
I suppose you could quit easily make some destructible walls that are blocked your way with this type of thing! :)
Exactly what I need, short and simple, and you gave creds to the github creator.
Subbed. Cheers mate
You're very welcome, my friend! I'm glad you found it useful! :)
This is SUPER 👍🏻
Thank you for sharing your Wisdom, and a Great Thank You to the Developer of this Gem 🎮👍🏻🙏🏻
Thanks for checking it out! I think it's really awesome too! :D
ive worked with voxel destruction before so this isnt really exciting but it will be amazing to use for quick destruction!
This aint voxel.
This is great find, definitely gonna try that out when i finish with my never ending top-down game, fully 2D destruction is my top thing in my game so might do something in 3D later :D
Hahaha! I feel the ambition, Brani!
Second
Edit: can feel the power
THE POWER is flowing through YOU!
I wonder if this could be used to fire actual bullet holes into enemies
That's a good question, it might be possible!
Thanks Matt, I'll have a look at that. I'm using one in the last video I posted ..operation wolf..I was using destroy it(I think )
I'll check it out, thanks for watching Roy! :)
@@SpeedTutor I put it on your discord as well I think.
ua-cam.com/video/rdLmLJM9_vk/v-deo.html
Third, can slightly feel the power boost
I hope you use it wisely! I'm trusting you on this.
Can you please do a video explaining behind the scenes code?
I'll see what I can do! :)
@@SpeedTutor Thanks a ton!
And from here, I'll make sure to tell all my friends to subscribe to you even if they were uninterested in programming!
does it affect the performance of the game? I think i saw scene lagging a bit but really good job!
I think it's going to be very dependant on high polygon your meshes are and what ways you can optimise performance. There are some details on the github page about it! :)
nice video my friend thx
Thanks for the visit, my friend! :D
will it work with consoles as the target ? Rayfire will not work with videogame consoles such as PS4, PS5, XBox One etc
I have no idea on this matter, it's not my asset and I don't know if it's been tested as such but it might be worth checking out if you do have access to dev kits and what not :)
Hey, Matt! Have you tried Rayfire? This looks like an earlier version of it
Hey man, I've not tried it. I've wanted to but it's a pretty expensive asset. Have you tried it?
I have it. From what I can see here, this really looks like a less developed Rayfire. For simple destruction, this can't be beat given it's free. My own WIP game needs some features of RF (which has it's own limitations, of course) but I'd say in most cases there'd no need to go with something as expensive. I wish there were a destruction asset as advanced as the one in the game Breakdown or Abriss (ua-cam.com/video/84mNBs8GAAY/v-deo.html) but not even RF is quite there yet
Oh yes, I've seen that game before. It looks awesome, although it's too much for my feeble brain! Haha. What sort of things have you created with Rayfire?
@@SpeedTutor Frankly, I'm very much underusing RF. Basically, I'm just using it to stitch meshes together to act as one mesh so I can control their destruction. Here's a link to one of my level tests, if you care to look:
ua-cam.com/video/r1GsX_Vv3Mg/v-deo.html
So you vould do this with wooden pirate ships?
You're asking if you could use it for a pirate ship?
It wouldn’t open in untiy, I did what you should but other assets should up
Do you think it could work on a mobile device? Or will there be a performance issue?
I suppose it's possible but it's probably more efficient to use the prefractured demo scripts with a lower poly object. Then again, it depends how mobile handles rigidbodies anyway.
Does it work in vr?:]
That's not something I could advise you on, sadly. You'd have to test it and see! :)
@@SpeedTutor alr
is it mobile friendly have you test it on mobile device?
That depends how well mobile handles default physics in Unity. :)
Will this work with unity 5?
It's possible, but I really couldn't say.
@@SpeedTutor okay ima find out. Thank you though for telling us about this.
First
So FASTTT!
I am trying to apply it to the walls of a simple castle and keep getting this error: I don't understand why I am getting these errors while you have letters like P and F in your sample scene. The castle wall is just another F with more holes.
IndexOutOfRangeException: Index was outside the bounds of the array.
FragmentData..ctor (UnityEngine.Mesh mesh) (at Library/PackageCache/com.dgreenheck.openfracture@7edc606bae/Runtime/Scripts/Fragment/FragmentData.cs:114)
Fragmenter.Fracture (UnityEngine.GameObject sourceObject, FractureOptions options, UnityEngine.GameObject fragmentTemplate, UnityEngine.Transform parent, System.Boolean saveToDisk, System.String saveFolderPath) (at Library/PackageCache/com.dgreenheck.openfracture@7edc606bae/Runtime/Scripts/Fragment/Fragmenter.cs:32)
Fracture.ComputeFracture () (at Library/PackageCache/com.dgreenheck.openfracture@7edc606bae/Runtime/Scripts/Fracture.cs:164)
Fracture.OnCollisionEnter (UnityEngine.Collision collision) (at Library/PackageCache/com.dgreenheck.openfracture@7edc606bae/Runtime/Scripts/Fracture.cs:79)
is this still working? the git url does not do anything in the backage manager
You might want to install this manually, by downloading the package from the Git page?