ach baron. the heatround works perfectly fine. the "weird" deflection is caused by the explosive charge. but it only hits optics and the barrel, since its outside the tank. the animation only shows shrapnell that hits. the hits with the very big fragmentation are penetrating hits. the shell has a big shell velocity, so sometimes you hit the right spot wih the right angle, so the whole shell enters the tank and go off. and since its technically a HE round, the fragmentation is real.
and to your question about the warheads of the IS4: the game modells ammo inside the the tank in groups. if you use all the ammo from one group, it wont be longer rendered, so its "empty", the enemy cant ammo rack you there anymore
more modern heat rounds have a higher degree of fragmentation ability built in to the design to allow for more multi purpose rounds to engage both soft and hard targets like HEDP or high explosive dual purpose rounds used by the SMAW
J. Brad actually, the HEAT round the M103 used was designed to go through the IS line of tanks. but of course, no historical match making, so it faces things without enough armor to let the fuse go off, so it just over penetrates.
dunboob00 HEAT not going through enough armour for the fuse to go off? the fuse goes off before any penetration happens, its a shaped charge not APHE. The game just models after armour effects really really badly. The game also doesn't model the jet of copper it just makes a fragment with X pen value. Over penetrating with HEAT just shouldn't happen but in WT you can shoot HEAT through multiple tanks.
Gareth Milsom well, i guess its like any of the SU/ISU's, they were designed to kill bunkers and Pill Boxes. yet they one hit tanks. i dont know why they dont just put Pill Boxes/Bunkers around the map in random places for KV-2 and other such tanks. make them worth a lot of credits and RP, and make it so only Bunker Busters can destroy them. and with that out the way, make the pen and fragmentation more realistic
My crew (except the commander you knocked out) thanks you for exposing your side on 11:51. Btw you were right, there is ammo at the back on tiger II's turret, but because I took only 30 rounds, the left side of the back of my turret remains empty (behind the commander) - which is exactly where you shot me. bahahhaha...:D Cheers, Jester.
So the way that the HEAT works is by using a shaped charge to launch a projectile into the tank. The shell itself shoots something else basically. That's why it has the same penetration at any range. At about 2:00 when everyone is saying that its messed up, the shrapnel that hits the barrel is from the actual tanks armour. Not his shell. The shell continues through the tank if you look closely.
A heat shell is a shaped charge, or an efp, explosively-formed projectile. The stream of heated metal from a heat shell can, however run along sloped armor rather than penetrating. This would cause spalling to hit other exterior parts of the tank, and would only create a graze or minor penetration on the point of impact.
Well,I served with CCo 1/35 armor in M60A1's and we used heat rounds all the time,they will penetrate a lot of armor and the trick is to hit the ammo,of course. There is video of a Milan atgm penetrating the turret of a target tank online. Doctrine was to aim for the turret ring for the best chance of penetration. Inside a tank is a crowded place and with tanks like the M-60 ,T-62 and so on back to these it is next to impossible not to hit ammo if penetrated.Use of the sabot round from the M-26 in Korea easily penetrated the T-34 but generally it came out the other side and kept going.The 105mm heat also takes a lot of molten spray inside with it as I have been downrange and looked at the M-47 target tanks,I sure as hell would not want to be inside when that came thru. Another classic example is the Centurion being penetrated by the Bofors BILL atgm,watch that and tell me the ensuing brew up was survivable.
A HEAT round _is_ a shaped charge, you got that part right, but that doesn't mean that all of the explosive power goes in one direction, it just means that it primarily points in one direction, sending a jet of copper from the shell into the tank in that small little stream you see, but keep in mind these shells do explode, and that's why there is shrapnel outside the tank but not inside. Basically, the explosion also breaks apart the case of the HEAT shell and sends it all over the place, destroying things like the observation ports, cannons, or exposed crew, and the jet of metal is the main cause of destruction for the internals of the tank. Basically, a HEAT shell's lethality is like a smaller HE shell and an APCR shell combined into one, minus the internal spalling from fragmented armour that goes along with APCR. In real life combat, HEAT was something of an all-purpose shell, mainly because such drastic effort went into making HEAT shells useless against special armour since it was so effective, which means by the time HEAT shells were widely used in combat, it wasn't the best way to penetrate enemy tanks, so the APDS(Armour Piercing Discarding Sabot) finned shell was the main tank killer, and HEAT was genearlly used to destroy lightly armoured vehicles, however in a pinch against older tanks, HEAT was still effective. The main reason HEAT was reserved for lightly armoured vehicles like BMPs is because not only is there that deadly jet of metal, but also the explosive power of the shell itself wrecking the vehicle and it's insignificant armour, whereas a Sabot style round doesn't contain any explosive and was known for rarely destroying light armoured vehicles because it shot in one side and straight out the other, with minimal spalling and damage. Hope this clears a bit of things up.
HEAT rounds are best used for hitting flat surfaces. From what I see it seems gaijin have done a decent job modeling it. Hitting the angled surface of a tanks armor causes the molten metal to deflect and go in different directions. Think of it as throwing Really hot water through a sloped ice cube at really high speeds. A good deal of the water is going to bounce off or run along the surface of said slope. Can't wait to see how buried this gets.
The frag hitting the barrel is from the shell explosion, only fragments that damage something are shown (that's why we have thoses weird shots where all hatchs are damaged for exemple). Plus, the hitcam is derping from time to time, ricochet often show a non-penetration while the shell ricochet and explode inside the tank.
One thing I've found really helpful: always keep your turret pointed towards the enemy, no matter what direction you're moving. That way they can't get a side shot on your turret, and only on your main tank body.
A HEAT shell stands for high explosive anti tank, so if you nick the tank somewhere small it will have the HE shells fragmentation explosion. The shell of course is anti tank so if you get a good direct hit it will pierce and then explode.
Actually TreeTop64, a heat round is like and HE but an AP at the same time. It has singlulated strike (apart from the little bit of shrap on explosoon), the molten metal in which it launches through the tank has a high chance to light fuel tanks, engine, ETC. on fire
also. the HEAT round at the start of the... well, round, did penetrate but just wen't straight through and missed the ammo and everything else. the thing that damaged the gun barrel was some of the explosive fuse going into it :P
the angle of the tanks front end depends on where the shrapnel will go, same concept with snipers and bullet's through glass... if it's slanted up and the tank is on a hill land leaning left the fragments will go up and left
I think the fragments of the shot at the ferdinand at 28:03 are actually the fragments from the HEAT shot explosion. Though there should probably not be that much fragments from a HEAT shell.
the reason why there is explosion damage outside of the tank hitting the barrel and optics is because a HEAT round detonates outside the tank, sending molten metal through. The barrel and optics are being lightly damaged by the initial blast
Makes perfect sense why the HEAT shells did that they did. At the angle it wouldn't of penned and the charge went off causing a explosion and for the shell to shoot somewhere
The way HEAT rounds are modelled in this game is completely bogus. Basically, a successful penetration should instantly kill everyone inside the tank, whether a vital is directly hit or not. The extreme heat and overpressure, coupled with molten spalling that sprays everywhere inside the tank when penetration occurs, turns the inside of the tank into hell. In this game, penetration of HEAT rounds results in just a little booger going through, rendering only what it comes into physical contact with ineffective out of sheer embarrassment. No one else inside hardy notices...
remember the challenger 2 that got penetrated in the lower plate by a tandem-heat war head of an rpg-29?gess wath only the driver lost the foot,the other crew member bounced the stram of mollten metal with his vest,of curse that is do to the tank having a modern compositve armor and spall liners but still, a succesfull penetration of a heat round will simply go trought dont even bring up the assad babyl dude
The heat shells Rapidly increases the temperature of the air inside the tank causing massive pressure killing crew and most of the time blowing the tank up like an exploding body-spray can. The temperature Alone can literally melt the crew especially in present day. And even back in the time period war thunder is set in. However i can understand why war thunder have toned the shell down in this game. With this penetration if it had it's real effects it would be a one hit kill almost all of the the time. (Almost as in a single crew member may survive, And we know how War Thunder is)
HEAT is a shaped charge Anti-Tank munition. It's designed to impact the target releasing a jet of molten copper which is used to penetrate the armor of the target. That is why it has such great penetration. Now the problem with it is, if it hits anything prior to hitting the intended target, or of it hits a sloped surface it will detonate prematurely causing the jet of copper to lose energy and potentially prevent penetration. You know how you see vehicles like Strykers rolling around with a cage? That Cage is designed to stop a HEAT warhead fired from say, an RPG, causing the RPG to detonate prematurely and dissipating the energy transfer from the copper jet to the hull of the vehicle. Of course there is also HEAT Tandem which detonates on said cage, destroys the cage, and allows the main shaped charge to impact the hull of the vehicle. Then there is a whole slew of different nasty RPG-7 varients, but that's another can of worms. Most modern Anti-Tank weapons are top down attack. Weapons like the NLAW and latest TOW model. It still utilizes a HEAT like shaped warhead, but instead of an impact detonation it flies above the turret of the tank and detonates sending that molten jet of copper down into the top of the turret where is there is little to no protection. I generally avoid HEAT in War Thunder. I find my self in situations that permits it's use rarely. It likes big. flat. untangled, unsloped targets. It's use should really be situational like APCR. Standard APBC or APBCHE is usually enough. Usually...
thespartanmk1 a jet of molten copper to penetrate.. I get that, but what about internal damage? sometimes the shell does alot of internal damage, the game shows it as fragmentation, or is it an HE explosion? or is it shockwave pressure + the stream that kills? and why does it pass through harmlessly sometimes after penetrating? Im so confused :D
RNG mostly. That motel jet of copper is essentially plasma. It's burning at a few thousand degrees in a very constrained stream. Imagine being in a very confined space, surrounded by ammunition. Now imagine a jet of plasma burning a hole into your fighting compartment. Plasma that is burning at thousands of degrees. That' one nasty burn. Also consider that the flash-point of gun powder is around 800 degrees Fahrenheit. It's the makings for a really bad day for the vehicle's crew. War Thunder does not model it well. It should be a very small entry point and exit into the fighting compartment. The crew should not be in good shape after a successful HEAT penetration, nor should be any ammo it passes near. A direct ammunition hit should cook off immediately. I rarely use HEAT because I find it's situational potential to limiting. There are way to many variables to make HEAT useful in any case save for a big fat side of a flat tank. Just my opinion there.
The heat does go straight through, it did pen the jadtiger but it didnt hit anything on the way through. The reason little fragments hit the barrel, optics is because it basically melts its way through and pieces hit the parts of the tank.
Hey, the HEAT works fine the way it should. You only see the fragmentation of HE-Part. If you look closley on the Hit-Cam, you see a tiny thin projectile going straight through you line of fire and e.g. killin the crew. It's hard to see where the jetstream is going on the cam, but it does. Sub.
There is no fragmentation on a HEAT round the HE part liquifies a metal plate often copper at the front of the round. That molten stream is what penetrates and kills crew or internals
Baron, u can turn off all invites from anyone who isnt in your friends list if u go to game options, main parameters, and change the third option down just in case u didnt know.
HEAT was used to penetrate armor and the shaped charge with enter the tank and act like HE , but if it hit angled armor it would Ricochet or bounce into another part of the tank either the barrel, tracks, or a crew member.
yo barron do the SMK or the T-35 and try that tip i suggested before about independently controlling the turrents. go into ur key bindings for tank controls and map out the ones that talk about primary and secondary guns. this will allow u to use those big 12.7 on top of some of the higher tier russian tanks you have been wantin to use but couldnt.
I tried HEAT on my T-34 1942 and the velocity on it seemed so low. I had to aim much higher and moving shots were harder. I used another round and shot with a white crosshair at a brick wall and took out someone's front transmission while he was moving. I have to figure out which 2 are the best to roll with.
Baron are you going to put up any videos of your time at pax south... I watched lordminions video and seen pictures of you and phlydaily at the end... just curious, I enjoyed his video and would enjoy yours to.
9 років тому
It look so easy for you when you aim, I am a total noob and I get the feeling that my aim is all over the place when I am mouse over the tank to find the sweet spot, and when I find it I has been so slow that the target kill me with one shot. I did like to watch you play :-)
the shrapnel u see deflecting in other direction than straight, are actually parts from the destroyed shell itself and the molten copper goes straight.
+casey escobar HEAT shells does not explode inside the tank, those are APHE (armor piercing high explosive). HEAT shells explodes outside the tank, melts the shaped charge copper and send it inside the tank at 25x speed of sound
If a HEAT round goes of, there is no stream of molten metal as every one thinks and says. It is a dart which get formed at the explosion of the round due to the pressure, so its cold formed metal.......
What is happening is part of the Jet IS penetrating but, because you are shooting at an angled thick armor plate some of the jet is not going in DUE to the jet hitting it in a 45o + Angle
HEAT-high explosive anti tank shot has a shaped charge that shoots a molten metal (dont know whitch). if it doesnt penetrate it shouts it in everydirection
Baron you must not understand how a shaped charge works, you have the explosive shell around a copper penetrator in the center, when the shell impacts and the HE charge detonates, the copper penetrator is semi liquefied because of the extreme heat and pressure from the explosion which is then propelled into and through the hull of the tank as a single projectile, the shrapnel you are seeing outside the tank hitting the gun barrel and such is just pits of casing that is around the HE charge being expelled outwards from the explosion, the copper penetrator is a single solid projectile and does not fragment once inside, its traveling so fast and in a semi liquefied state that it basically cuts through the armor.
I've found that when I use the t32 nothing can pen my gun mantlet (Of course the fucking Is 2 rounds bounce off it into my crew compartment) The t32 can be used to ram an enemy and when the gun mantlet is the only target available to the enemy you cannot die so the t32 is good for up close combat. The m103 is a whole nother story. With its powerful gun and decent velocity, it makes a damn good sniper, add in the gun depression in hilly terrain its great, but close up it has a turret with butter for armor compared to the t32. The m103 is best at long range engagements so its harder to hit the sweet spots on it and with its power gun and huge pen put it on a hill with an view of the battlefield and expose only the gun and top of turret, you will decimate the enemy team. I know this from experience. The sad thing I see a lot is that a lot of the people I face in a m103 try to play it like the t32 and its just not going to work that way. It gets me lots of kills but it always hurts me to see a good tank get played wrong. Just like when I see someone try to use a m41a1 as a medium and charge at the enemy. for those of you who play like this, YOUR JUST GONNA KEEP DYING DUMBASSES
in real life HEAT has a really high chance of deflecting on angled armor because the shell in it self is low velocity, but if it hits solid armor the shaped charge will go off and send a stream of metal through the armor at around 25 times the speed of light, which is probably why the fragmentation is so low. Also, HEAT does not melt through even though people believe that because of the name..
baron for a live stream you should get both sides full and have both sides hook their tow cables to each other in a straight line then have both of the tank trains meet some where on the map then have them have a death match and see which train survives
Well I was curious so I looked it up, You said its a shaped charge which is true. BUT If the charge impacts in a very dodgy angle it wont penetrate, it will merely burn a trench into the surface of the armor. IT can also impact spaced armor which greatly decreases its penetration and if you cant aim for shit no metter how good the round is, you wont do any damage. It will just fly harmlessly trough. It's not like the stream of moltenmetal is going to tale a 90° turn inside the tank just because it feels like it.
Jan Sturm didn't know that, i though it will do the amount of penetration that is designed for no matter what, i didn't know that the angle effects , of course it increases the distance a large angle that can make the distance more than 300mm it would be very hard for any charge to penetrate
Baron, can I ask how do you get to play the same tank for more than once in arcade? Because I just started war thunder ground forces and can't seem to do that.. :(
Hey Baron can you please tell me from where can i bind my button for the Xray while im in a game when i press "i" or "o" for the stock bind it does not do anything please someone help me :D btw great vid :)
Hey anyone have tips for playing tanks in high tier games? I like playing as my US tanks. I like using the M4A3 76, but I can not seem to do good in them.
Hey Baron (or anyone), how did you get all of the Golden Eagles? Are you sponsored or gifted them or is there something you can do in game to get them.
He was talking for more than a minute about having to hit the T-54's left side, then shoots at its right side and is happy about hitting all the ammo stored in the left side. xD
he actually shot at the left side. The T-54 had actually turned it's hull to face him, so his shot went into the left of the hull. Baron kinda confused it by saying it wasn't facing him, and then that it turned his turret. In reality, he turned his whole tank as well.
Phoenix jz I think, we are talking about different parts of the video. I mean the part, where he hits the tank's right side of the frontal armor. I am talking about 03:55
I think the button to repair is given to you i cant remember what it was but i remember doing it with airplanes. in the control secton on the first tab youre looking for something called vehicle module status for the xray vision
So I'll be taking the top 3 requests and making them into request tank videos...so feel free to make a suggestion, then uplike somebody else's!
panzer4 f2
Ye Olde StuG-a-chug-a-choo choo!!
panzer4 F2 :))
***** Panzer4 f2
T-54!
ach baron.
the heatround works perfectly fine. the "weird" deflection is caused by the explosive charge. but it only hits optics and the barrel, since its outside the tank. the animation only shows shrapnell that hits.
the hits with the very big fragmentation are penetrating hits. the shell has a big shell velocity, so sometimes you hit the right spot wih the right angle, so the whole shell enters the tank and go off. and since its technically a HE round, the fragmentation is real.
and to your question about the warheads of the IS4:
the game modells ammo inside the the tank in groups. if you use all the ammo from one group, it wont be longer rendered, so its "empty", the enemy cant ammo rack you there anymore
Nebukadnezarthe2nd gnhihih
ich bin überall
ich nichtmehr, banhammer hat zugeschlagen dank exzessiven gore posten
The HEAT round doesnt have fragmentation, to explain it simple, it's like a jetstream of "heat" going through the tank! I hope this helped a litte!
it does a little but not all fragmentation is caused by the tank round some is caused by the armor of the target
more modern heat rounds have a higher degree of fragmentation ability built in to the design to allow for more multi purpose rounds to engage both soft and hard targets like HEDP or high explosive dual purpose rounds used by the SMAW
J. Brad actually, the HEAT round the M103 used was designed to go through the IS line of tanks. but of course, no historical match making, so it faces things without enough armor to let the fuse go off, so it just over penetrates.
dunboob00 HEAT not going through enough armour for the fuse to go off? the fuse goes off before any penetration happens, its a shaped charge not APHE. The game just models after armour effects really really badly. The game also doesn't model the jet of copper it just makes a fragment with X pen value. Over penetrating with HEAT just shouldn't happen but in WT you can shoot HEAT through multiple tanks.
Gareth Milsom well, i guess its like any of the SU/ISU's, they were designed to kill bunkers and Pill Boxes. yet they one hit tanks. i dont know why they dont just put Pill Boxes/Bunkers around the map in random places for KV-2 and other such tanks. make them worth a lot of credits and RP, and make it so only Bunker Busters can destroy them. and with that out the way, make the pen and fragmentation more realistic
My crew (except the commander you knocked out) thanks you for exposing your side on 11:51.
Btw you were right, there is ammo at the back on tiger II's turret, but because I took only 30 rounds, the left side of the back of my turret remains empty (behind the commander) - which is exactly where you shot me.
bahahhaha...:D
Cheers, Jester.
So the way that the HEAT works is by using a shaped charge to launch a projectile into the tank. The shell itself shoots something else basically. That's why it has the same penetration at any range. At about 2:00 when everyone is saying that its messed up, the shrapnel that hits the barrel is from the actual tanks armour. Not his shell. The shell continues through the tank if you look closely.
A heat shell is a shaped charge, or an efp, explosively-formed projectile. The stream of heated metal from a heat shell can, however run along sloped armor rather than penetrating. This would cause spalling to hit other exterior parts of the tank, and would only create a graze or minor penetration on the point of impact.
Well,I served with CCo 1/35 armor in M60A1's and we used heat rounds all the time,they will penetrate a lot of armor and the trick is to hit the ammo,of course. There is video of a Milan atgm penetrating the turret of a target tank online. Doctrine was to aim for the turret ring for the best chance of penetration.
Inside a tank is a crowded place and with tanks like the M-60 ,T-62 and so on back to these it is next to impossible not to hit ammo if penetrated.Use of the sabot round from the M-26 in Korea easily penetrated the T-34 but generally it came out the other side and kept going.The 105mm heat also takes a lot of molten spray inside with it as I have been downrange and looked at the M-47 target tanks,I sure as hell would not want to be inside when that came thru.
Another classic example is the Centurion being penetrated by the Bofors BILL atgm,watch that and tell me the ensuing brew up was survivable.
A HEAT round _is_ a shaped charge, you got that part right, but that doesn't mean that all of the explosive power goes in one direction, it just means that it primarily points in one direction, sending a jet of copper from the shell into the tank in that small little stream you see, but keep in mind these shells do explode, and that's why there is shrapnel outside the tank but not inside. Basically, the explosion also breaks apart the case of the HEAT shell and sends it all over the place, destroying things like the observation ports, cannons, or exposed crew, and the jet of metal is the main cause of destruction for the internals of the tank. Basically, a HEAT shell's lethality is like a smaller HE shell and an APCR shell combined into one, minus the internal spalling from fragmented armour that goes along with APCR.
In real life combat, HEAT was something of an all-purpose shell, mainly because such drastic effort went into making HEAT shells useless against special armour since it was so effective, which means by the time HEAT shells were widely used in combat, it wasn't the best way to penetrate enemy tanks, so the APDS(Armour Piercing Discarding Sabot) finned shell was the main tank killer, and HEAT was genearlly used to destroy lightly armoured vehicles, however in a pinch against older tanks, HEAT was still effective. The main reason HEAT was reserved for lightly armoured vehicles like BMPs is because not only is there that deadly jet of metal, but also the explosive power of the shell itself wrecking the vehicle and it's insignificant armour, whereas a Sabot style round doesn't contain any explosive and was known for rarely destroying light armoured vehicles because it shot in one side and straight out the other, with minimal spalling and damage. Hope this clears a bit of things up.
HEAT rounds are best used for hitting flat surfaces. From what I see it seems gaijin have done a decent job modeling it. Hitting the angled surface of a tanks armor causes the molten metal to deflect and go in different directions. Think of it as throwing Really hot water through a sloped ice cube at really high speeds. A good deal of the water is going to bounce off or run along the surface of said slope. Can't wait to see how buried this gets.
The frag hitting the barrel is from the shell explosion, only fragments that damage something are shown (that's why we have thoses weird shots where all hatchs are damaged for exemple). Plus, the hitcam is derping from time to time, ricochet often show a non-penetration while the shell ricochet and explode inside the tank.
One thing I've found really helpful: always keep your turret pointed towards the enemy, no matter what direction you're moving. That way they can't get a side shot on your turret, and only on your main tank body.
A HEAT shell stands for high explosive anti tank, so if you nick the tank somewhere small it will have the HE shells fragmentation explosion. The shell of course is anti tank so if you get a good direct hit it will pierce and then explode.
Actually TreeTop64, a heat round is like and HE but an AP at the same time. It has singlulated strike (apart from the little bit of shrap on explosoon), the molten metal in which it launches through the tank has a high chance to light fuel tanks, engine, ETC. on fire
glorious Fibre Optic and 1080P baby!! hehe, great video baron :D
also. the HEAT round at the start of the... well, round, did penetrate but just wen't straight through and missed the ammo and everything else. the thing that damaged the gun barrel was some of the explosive fuse going into it :P
I know the feeling, Fiber optics is the shit!
Conner Webb you betcha!!
the angle of the tanks front end depends on where the shrapnel will go, same concept with snipers and bullet's through glass... if it's slanted up and the tank is on a hill land leaning left the fragments will go up and left
I think the fragments of the shot at the ferdinand at 28:03 are actually the fragments from the HEAT shot explosion. Though there should probably not be that much fragments from a HEAT shell.
the reason why there is explosion damage outside of the tank hitting the barrel and optics is because a HEAT round detonates outside the tank, sending molten metal through. The barrel and optics are being lightly damaged by the initial blast
6:25
It not defection, it the spalling from explosion.
Because HEAT round in this game behave as both (mini) explosive round (HE) and APCR round.
Makes perfect sense why the HEAT shells did that they did. At the angle it wouldn't of penned and the charge went off causing a explosion and for the shell to shoot somewhere
The way HEAT rounds are modelled in this game is completely bogus. Basically, a successful penetration should instantly kill everyone inside the tank, whether a vital is directly hit or not. The extreme heat and overpressure, coupled with molten spalling that sprays everywhere inside the tank when penetration occurs, turns the inside of the tank into hell.
In this game, penetration of HEAT rounds results in just a little booger going through, rendering only what it comes into physical contact with ineffective out of sheer embarrassment. No one else inside hardy notices...
Can you give a source?
remember the challenger 2 that got penetrated in the lower plate by a tandem-heat war head of an rpg-29?gess wath only the driver lost the foot,the other crew member bounced the stram of mollten metal with his vest,of curse that is do to the tank having a modern compositve armor and spall liners but still, a succesfull penetration of a heat round will simply go trought dont even bring up the assad babyl dude
The heat shells Rapidly increases the temperature of the air inside the tank causing massive pressure killing crew and most of the time blowing the tank up like an exploding body-spray can. The temperature Alone can literally melt the crew especially in present day. And even back in the time period war thunder is set in. However i can understand why war thunder have toned the shell down in this game. With this penetration if it had it's real effects it would be a one hit kill almost all of the the time. (Almost as in a single crew member may survive, And we know how War Thunder is)
pimptoking Can you give an online source, though?
Search it up.
HEAT is a shaped charge Anti-Tank munition. It's designed to impact the target releasing a jet of molten copper which is used to penetrate the armor of the target. That is why it has such great penetration. Now the problem with it is, if it hits anything prior to hitting the intended target, or of it hits a sloped surface it will detonate prematurely causing the jet of copper to lose energy and potentially prevent penetration.
You know how you see vehicles like Strykers rolling around with a cage? That Cage is designed to stop a HEAT warhead fired from say, an RPG, causing the RPG to detonate prematurely and dissipating the energy transfer from the copper jet to the hull of the vehicle.
Of course there is also HEAT Tandem which detonates on said cage, destroys the cage, and allows the main shaped charge to impact the hull of the vehicle. Then there is a whole slew of different nasty RPG-7 varients, but that's another can of worms.
Most modern Anti-Tank weapons are top down attack. Weapons like the NLAW and latest TOW model. It still utilizes a HEAT like shaped warhead, but instead of an impact detonation it flies above the turret of the tank and detonates sending that molten jet of copper down into the top of the turret where is there is little to no protection.
I generally avoid HEAT in War Thunder. I find my self in situations that permits it's use rarely. It likes big. flat. untangled, unsloped targets. It's use should really be situational like APCR. Standard APBC or APBCHE is usually enough. Usually...
thespartanmk1 a jet of molten copper to penetrate.. I get that, but what about internal damage? sometimes the shell does alot of internal damage, the game shows it as fragmentation, or is it an HE explosion? or is it shockwave pressure + the stream that kills? and why does it pass through harmlessly sometimes after penetrating? Im so confused :D
RNG mostly.
That motel jet of copper is essentially plasma. It's burning at a few thousand degrees in a very constrained stream.
Imagine being in a very confined space, surrounded by ammunition. Now imagine a jet of plasma burning a hole into your fighting compartment. Plasma that is burning at thousands of degrees. That' one nasty burn. Also consider that the flash-point of gun powder is around 800 degrees Fahrenheit. It's the makings for a really bad day for the vehicle's crew.
War Thunder does not model it well. It should be a very small entry point and exit into the fighting compartment. The crew should not be in good shape after a successful HEAT penetration, nor should be any ammo it passes near. A direct ammunition hit should cook off immediately.
I rarely use HEAT because I find it's situational potential to limiting. There are way to many variables to make HEAT useful in any case save for a big fat side of a flat tank. Just my opinion there.
Do you know what button to press to get the X ray vision to see what engine parts were damaged?
"O"
The shell at min 2:00 DIDN'T pen the JGTiger.
It exploded outside and one fragment hit the cannon.
Doesn't make any sense, I hope it's a bug.
Any particular reason (on your M47) that you choose to carry the standard APBC instead of the high explosive variant of APBC? 12:20
The heat does go straight through, it did pen the jadtiger but it didnt hit anything on the way through. The reason little fragments hit the barrel, optics is because it basically melts its way through and pieces hit the parts of the tank.
HEAT is a brass projectile and it shoots through a small amount of metal compared to the size and forces it through with a shaped charge.
Hey, the HEAT works fine the way it should. You only see the fragmentation of HE-Part. If you look closley on the Hit-Cam, you see a tiny thin projectile going straight through you line of fire and e.g. killin the crew. It's hard to see where the jetstream is going on the cam, but it does. Sub.
There is no fragmentation on a HEAT round the HE part liquifies a metal plate often copper at the front of the round. That molten stream is what penetrates and kills crew or internals
what button did you press at 5:55 to bring that thingy that shows your crew and such, never seen it before
5:20 how did you make your bombs explode on impact, mine always has a timer.
You should do a series to teach us how you're so good.
27:50 i think the molten metal projectile thing must of hit something inside the tank that made it bounce up.
The frag stuff is the heatshell exploding on impact the copper goes in and the rest stays out, thats whats hitting the barrel
Baron, u can turn off all invites from anyone who isnt in your friends list if u go to game options, main parameters, and change the third option down just in case u didnt know.
they need to add the sound effects of fury damn loved that tiger 1's 88mm sound when it bounces
HEAT was used to penetrate armor and the shaped charge with enter the tank and act like HE , but if it hit angled armor it would Ricochet or bounce into another part of the tank either the barrel, tracks, or a crew member.
+THE GOLDEN THOMSON no thats not it
0:33 so how do u make all the screen shakes when u shoot the tanks? i play this game on ps4 plz answer me that shaking shit is so damn cool
i play this game on ps4
yo barron do the SMK or the T-35 and try that tip i suggested before about independently controlling the turrents. go into ur key bindings for tank controls and map out the ones that talk about primary and secondary guns. this will allow u to use those big 12.7 on top of some of the higher tier russian tanks you have been wantin to use but couldnt.
I tried HEAT on my T-34 1942 and the velocity on it seemed so low. I had to aim much higher and moving shots were harder. I used another round and shot with a white crosshair at a brick wall and took out someone's front transmission while he was moving. I have to figure out which 2 are the best to roll with.
Baron how do you check your crew at 5:55 I serioesly want to know it. Going to make a comment everytime in your videoes until I get the answer
O or I
it non its not binded and you have to check the options for it
And what is the name for it?!? If I may ask
Peter Do Module Something
Just look for Module Highlights
ok ty
It's not "deflecting". It just has a bit of shrapnel to go with the shaped charge.
5:45 how do you change to that mode in-game?
Someone said to press i, didn't test it yet tho
..and someone said that it's y or o...
i already found out the key, in the first tab of controls it is al the way at the bottom. It hadnt bound to any key in my game for some reason
Oh great, and I noticed that it was 'o' for me as default
[extra functions intensify]
Baron are you going to put up any videos of your time at pax south... I watched lordminions video and seen pictures of you and phlydaily at the end... just curious, I enjoyed his video and would enjoy yours to.
It look so easy for you when you aim, I am a total noob and I get the feeling that my aim is all over the place when I am mouse over the tank to find the sweet spot, and when I find it I has been so slow that the target kill me with one shot. I did like to watch you play :-)
+Jim Engström dude its easy to aim you just need a little traininigi was like you when i begin the game but with some training :) its easy
the shrapnel u see deflecting in other direction than straight, are actually parts from the destroyed shell itself and the molten copper goes straight.
+casey escobar HEAT shells does not explode inside the tank, those are APHE (armor piercing high explosive). HEAT shells explodes outside the tank, melts the shaped charge copper and send it inside the tank at 25x speed of sound
If a HEAT round goes of, there is no stream of molten metal as every one thinks and says. It is a dart which get formed at the explosion of the round due to the pressure, so its cold formed metal.......
What is happening is part of the Jet IS penetrating but, because you are shooting at an angled thick armor plate some of the jet is not going in DUE to the jet hitting it in a 45o + Angle
HEAT-high explosive anti tank shot has a shaped charge that shoots a molten metal (dont know whitch). if it doesnt penetrate it shouts it in everydirection
I'll soon have the pleasure of working on an actual M-103 ( it's an a2, but can't be picky). It's in pretty bad shape, but with enough love.......
5:51, how did you check module damage?
Baron you must not understand how a shaped charge works, you have the explosive shell around a copper penetrator in the center, when the shell impacts and the HE charge detonates, the copper penetrator is semi liquefied because of the extreme heat and pressure from the explosion which is then propelled into and through the hull of the tank as a single projectile, the shrapnel you are seeing outside the tank hitting the gun barrel and such is just pits of casing that is around the HE charge being expelled outwards from the explosion, the copper penetrator is a single solid projectile and does not fragment once inside, its traveling so fast and in a semi liquefied state that it basically cuts through the armor.
That was awesome when you turned your turret lol Can you drive the 2013 Audi A4...please!!!!!!!!!!!!!!
How you can see the inside of youre tank during the battle like at 5:50
at 5:53, he was able to show the damage to the interal of his tank, how can you do that??
I've found that when I use the t32 nothing can pen my gun mantlet (Of course the fucking Is 2 rounds bounce off it into my crew compartment) The t32 can be used to ram an enemy and when the gun mantlet is the only target available to the enemy you cannot die so the t32 is good for up close combat. The m103 is a whole nother story. With its powerful gun and decent velocity, it makes a damn good sniper, add in the gun depression in hilly terrain its great, but close up it has a turret with butter for armor compared to the t32. The m103 is best at long range engagements so its harder to hit the sweet spots on it and with its power gun and huge pen put it on a hill with an view of the battlefield and expose only the gun and top of turret, you will decimate the enemy team. I know this from experience. The sad thing I see a lot is that a lot of the people I face in a m103 try to play it like the t32 and its just not going to work that way. It gets me lots of kills but it always hurts me to see a good tank get played wrong. Just like when I see someone try to use a m41a1 as a medium and charge at the enemy. for those of you who play like this, YOUR JUST GONNA KEEP DYING DUMBASSES
Make more vids, thx. All your vids a awesome! ;)
What is the key for X-Ray view at 11:23 ?
in real life HEAT has a really high chance of deflecting on angled armor because the shell in it self is low velocity, but if it hits solid armor the shaped charge will go off and send a stream of metal through the armor at around 25 times the speed of light, which is probably why the fragmentation is so low. Also, HEAT does not melt through even though people believe that because of the name..
25 times the speed of light huh?
'25 times the speed of light'.... i hope you mean the speed of sound.
25 times the speed of sound. It is impossible to bypass the speed of light.
Perhaps it was hyperbole?
BudderAlphasus it is improbable, not impossible. We know that nothing is ever impossible, all laws, and principles can be broken!
5:54 - How do you enable that X-ray?
angle doesnt affect accuracy. you just need to have your range finder diagonal
You should make a video on the most accurate tanks or one with the biggest guns
Wait how do you turn on the x-ray in-game? (05:52)
letter "o"
Xtremesport95
can you do it on ps4? i couldn't find it in the control panel
grandchamp12345 Nope, PC only.
grandchamp12345 you most likely can if you plug in a keyboard (and switch controls to keyboard and mouse)
***** You can do it in PS4 as WT PS4 is an exact copy from PC
baron for a live stream you should get both sides full and have both sides hook their tow cables to each other in a straight line then have both of the tank trains meet some where on the map then have them have a death match and see which train survives
but use tier one reserves like the M2A1 or BT5 but the tanks need to go fast
5:52 , How do you show X-ray in game like that?
So my only reason to use this ammo now should be to pen a is4 from front or a maus from front ?
The reason the heat round goes up is because it is the explosion that does that damage, not the molten medal of the charge.
Ah, the good old days. When a HEAT round actually killed something you needed dead...
baron what button do you use to get an x-ray vision on your tank in battle
thats a hella fast reload for a 120mm. what's the exact time on it? the d25t is ~21.5 with full crew.
yes heat round is hollow or "shaped charge" it will never bounce when it hit it explode.
+astafzciba
It wont bounce, but its not a guarateed penetration either.
+Jan Sturm yes it may not penetrate but i will never bounce.some can even explode before hitting the armor
+astafzciba it has a huge penetration distance so in ww2 tank it is a guaranteed penetration but not in the game
Well I was curious so I looked it up, You said its a shaped charge which is true. BUT
If the charge impacts in a very dodgy angle it wont penetrate, it will merely burn a trench into the surface of the armor.
IT can also impact spaced armor which greatly decreases its penetration and if you cant aim for shit no metter how good the round is, you wont do any damage. It will just fly harmlessly trough. It's not like the stream of moltenmetal is going to tale a 90° turn inside the tank just because it feels like it.
Jan Sturm didn't know that, i though it will do the amount of penetration that is designed for no matter what, i didn't know that the angle effects , of course it increases the distance a large angle that can make the distance more than 300mm it would be very hard for any charge to penetrate
Baron why havent u or phly done a video on the no hud sim event
Baron, can I ask how do you get to play the same tank for more than once in arcade? Because I just started war thunder ground forces and can't seem to do that.. :(
the case of the shell is what fragmented in to the gun barrel of the heat round
Hey Baron can you please tell me from where can i bind my button for the Xray while im in a game when i press "i" or "o" for the stock bind it does not do anything please someone help me :D btw great vid :)
Hey anyone have tips for playing tanks in high tier games? I like playing as my US tanks. I like using the M4A3 76, but I can not seem to do good in them.
How does he do that X-ray view at 5:54
The HEAT rounds will do bad against sloped/angled and spaced armor, because it lacks the normalization.
Back in the days where CHEAT-FS was something special
Hey Baron (or anyone), how did you get all of the Golden Eagles? Are you sponsored or gifted them or is there something you can do in game to get them.
I need help with Ammo choice. i get hits all the Time but cant kill the enemy. I drive German Tier 3 and US Tier 2. What are my best options?!
I still cry because i choose US tanks...its kind of pain in 6.3 rating with only glass light tanks.
how did you check your damaged modules mid battle?
how did you highlight your damaged components?
what button do you press to do that tank x-ray
I think the idea of the new heat round is allowing you to bite everybody then harvest lots of assists
He was talking for more than a minute about having to hit the T-54's left side, then shoots at its right side and is happy about hitting all the ammo stored in the left side. xD
he actually shot at the left side. The T-54 had actually turned it's hull to face him, so his shot went into the left of the hull. Baron kinda confused it by saying it wasn't facing him, and then that it turned his turret. In reality, he turned his whole tank as well.
Phoenix jz I think, we are talking about different parts of the video. I mean the part, where he hits the tank's right side of the frontal armor.
I am talking about 03:55
is it right if the armor is round it will be harder to penetrate and thickness doesn't play a role?
What button do you press to ses your damaged modules?
I was looking forward to the 103 but from what ive seen its isnt very good in comparison to the rest of the high tiers
How do you display your own armour and damage taken ?
Also, Locust please :)
Gotta love those indestructible buildings in war thunder.
how do you check your crew stats in the battle?
it's the explosive load that drives the shaped charge that acts like HE
From memory, heat doesn't like sloped armour, but don't quote me on that.
how do you check damaged stuff on your tanks?
The M103 just got three .50 cals and two reverse gears on 1.47
Baron how do you turn on screen vibration for when you fire the main gun
+Minato Arisato i think that was what happened on a very old version of war thunder (this video) but not anymore.
derpy derper that's stupid
i know
How do you get that like shockwave effect?
what button do you press to change the camera to X-Ray?
I'd like to know that too
also, how to repair someone else's tank like that? does it only work with squadmates?
I think the button to repair is given to you i cant remember what it was but i remember doing it with airplanes. in the control secton on the first tab youre looking for something called vehicle module status for the xray vision
Apax X The button to repair another person's tank is U by default, but can only be done in close proximatey
press o to see the xray vision of your tank
IS-2 mod 1944 is magic, that's why it fragmented funny, IS-2 magic
what button is he pressing to check damage to crew ant tank parts?