*"KILL ALL" exceptions:* - In the prologue (0:03:19), Jill doesn't have a knife and with only 15 bullets you are not able to kill all the zombies. I waste all my ammo to get as many zombies as I can. - There's a zombie at the window near the pharmacy just for show (0:55:35). I don't think there's any way to kill him as your offenses can't reach him. - In this area (2:06:32), the worms are actually infinite. *Missed Enemies:* There are a couple of enemy triggers I wasn't aware of, and got to know thanks to this website: www.evilresource.com/resident-evil-3-nemesis/guides/gameplay/enemy-encounter-variations 1- There's a fourth wave of enemies in the water pool section of the Dead Factory that triggers after you get the card in the treatment room. It's an enemy layout identical to one of the previous waves. 2- There's an extra dog or two zombies that spawn again in the uptown residential street area if you backtrack only after you kill fire hose Nemesis. If you backtrack to Dario after triggering fire hose Nemesis (picking up the oil), some enemies despawn. So to get all enemies you have to backtrack there twice for this extra spawn in that room which is very redundant. *General Notes:* - I learned a lot of details when it comes to fighting Nemesis after the last run I did without exploits long time ago. Huge shoutout to @ShinyPockets for some ideas I use here. I decided to fight Nemesis in a more minimalist way to showcase better how to deal with him. It makes the run a lot slower than if I were to use the Grenade Launcher and quickly kill him with freeze rounds for example. I tried to fight using some different guns too (regular handgun, Eagle 6.0, enhanced rounds, and Western Custom). - I also tried to showcase some ideas with basic enemies like Drain Deimos, Hunters, dogs and zombies. I probably used the knife a little too much in situations I didn't have to but it was for the sake of showing cases where it's very effective. - Believe it or not but I actually "solve" all of the randomized puzzles normally without a cheat sheet by understanding their logic. 😅 It's one of the little things I appreciate about RE3's puzzles where there are a lot of randomized puzzles and you can quickly get to the solution intuitively without having to memorize all possible outcomes. - Carlos' section becomes severely impacted by kill all as there are a lot of optional enemies you can trigger and you overall have to use the knife quite a lot. - I was initially going to use leg shots (shotgun) to kill zombies (since it's very convenient to use slide shots and get so many at once with one shot at range). It wastes a lot of time and ammo to go for headshots but I figured some people could complain when they survive as crawlers (even if the game despawns them when you leave the room). I made sure to kill any crawlers I triggered. - I edited the intro cutscene into the video for my convenience when running the game. Those two cutscenes don't actually count for IGT so it's no difference. *Bosses:* - Nemesis 1 (RPD Courtyard) (0:16:01) - Nemesis 2 (RPD) (0:23:29) - Nemesis 3 (Restaurant) (0:32:57) - Nemesis 4 (Fire Hose) (1:05:30) - Nemesis 5 (City Hall) (1:14:30) - Gravedigger 1 (1:18:07) - Nemesis 6 (Cable Car) (1:20:26) - Nemesis 7 (Clocktower 2F) (1:29:17) - Nemesis 8 (Clocktower Boss - Rocket Version) (1:35:09) - Nemesis 9 (Type 2 - Carlos) (1:58:00) - Nemesis 10 (Type 2 - Jill) (2:00:49) - Gravedigger 2 (2:10:18) - No Weapon (Lamps) - Nemesis 11 (Waste Disposal) (2:23:39) - Knife Only (Acid Tanks) - I decided to not use the speedrun setup deliberately because I think it's "too scripted" and doesn't properly demonstrate how to setup each acid tank from any situation (especially the second acid tank hit). It turned out to be a good thing that I messed up the first acid tank hit at the beginning so that I could demonstrate how to set it up again. - Nicholai's Chopper (2:28:20) - Nemesis 12 (Final Boss) (2:31:06) - No Weapon (Rail Cannon)
@@EtoDemerzel I picked all of them except for first aid spray kits (since it’s a no damage run) and infinite ammo (because it’s a NG+ drop - normally it’s an assault rifle on NG).
Помню, что в игре было динамическое изменение сцен встреч и диалогов. Надо было добежать до трамвая не подбирая ключевые предметы для ремонта. И изменение заключалось в том, что на складе, где масло, Карлос убегал за помощью, а его укушеннный напарник нападал на Джилл, ещё вариант он сам его убивал при нападении, и третий вариант, когда на складе присутствовал Николай и расправлялся с укушенным до обращения. Ситуация также могла развиваться по разному и в больнице при прохождении за Карлоса. Там, смотря на какой этаж идти в первый раз, тоже по разному развивались события. Ну а сколько вариантов нападения Немезиса, это вообще сказка...😊
After re-watch the Original Classic version, there are so many deleted content and shorten length in the 2020 remake. Many people question why the remake cut so short length compare to this? It is so shame that there is no directors cut or extra DLC for the remake version....
I'll never forget summers as a kid playing this game everytime we got too hot outside. We were young.. probably 8-10 so I had the walkthrpugh guide to help me get through this game but it was still hard for me to beat it. Best years of my life were playing through this and final fantasy 9 for the first time.
Hey Aether, thanks for including original cutscenes to your awesome gameplay, cheers 🎉 Makes it all complete compared to your original gameplay about 2 years ago. Hopefully you could do a similar “Kill all enemies” play through of RE2 Claire and Leon A & B scenarios Sourcenext edition.
I love the routing here and aside from a few early nemesis fights it snot too repetative.this was a real pleasure tow atch, thank you for showing me another great display of your talent :D
I never knew you could shoot the lights at 2:13:40. Another amazing run in the bag, these are so relaxing to watch. Fantastic work, the efficiency of the item route is also really satisfying to see come together throughout the encounters.
43:04 - 44:44 it's likely obvs but just in case , mikhail is a possible fate of jill if she succumbed to guilt and blind anger or resignation to the situation. Similar wounds and similar fears and concern, similarly but skewed relationships with the orders and bodies which they serve under the umbrella of, both sacrifice life and limb but only Jill was afforded a mind and body in flux enough as to adapt whilst staying true to her desired ends. Somewhat unrelated but mikhail is the first in game usage of grenades in the series after they were scrapped from 1.5/2. Somewhat funnily, the musical cue around the time of usage and his sit down is using the same sample or possibly even same "music" of one of 1.5's musical cues either for the rpd2 track or the outer portion of the facility outside rpd leading to umbrella (where dogs are asleep and where the sherry grate and elza dialogue is from a early footage preview from 1996)
RE3 remake could be the best remake if they decided to play by the book, its like 2 diffrent games but Nemesis and Jill on it. I wonder why they changed it so much , RE2R and RE4R was like originals locations, guns , enemies, but in RE3R half stuff is missing and downtown is pretty lame , wasted potential, i wish that they didnt make that game, instead slowly work on it and give fans proper game.
Western Custom, man... What a beauty. So once Nemesis finishes his grab animation, if you are not far from him, he will sprint, but the stop and take a step back? And in the R.P.D., did you shoot him during his second "click-click" wind up animations to make him miss you with rockets? It is interesting that the best way to fight Nemesis without exploits is to use guns with minimal recovery animations, like a handgun or my baby western custom, instead of relying on poweful ones like magnum or the grenade launcher. It is a nice subversion. Nemesis dodging your grenade rounds is such a troll move by the developers and I love it.
Yeah, if you stay close but not directly in front of him (so that he can’t do a running punch from neutral), if he decides to run, he will bump into you and because the grab is on cooldown he will back up. This works better in claustrophobic areas so that you’re at a good angle after dodging the grab easily. In open areas, the angle you have to be at is a bit specific. For the rocket deflection, I usually use visual cues. The timing for hitscan based weapons is pretty late, very close to when the rocket is about to be fired. With the Grenade Launcher, the timing is about when he raises the rocket before firing it. Yeah I really like the weapon progression with fighting him. The rocket version allows you to use magnum/Grenade Launcher safely for a little. Weirdly enough the most dangerous weapon to fight him is the Eagle because you have to be careful with random critical shots. You have to shoot him at mid range (not too far so that he could run for enough steps to be able to do running punch - not too close to the point he might do running punch from neutral since you’d be in front of him after the stagger).
On a side note, Nemesis dodging grenade rounds is actually an interesting design because he can only dodge them when he's in a neutral state. It's one of those little things where the game rewards the player for attention to detail. There's quite a bit of that in this game (how you can consistently stagger Deimos with point blank shotgun blasts aiming downwards, or stagger Brain Suckers by shooting while it's doing its wiggling grab attack, etc). Nemesis is a lot more fair than most people think. He just has quite a lot of nuance but he does follow his rules. The major flaw with fighting Nemesis normally is with his pathing in some rooms. Some areas like the city hall encounter or the clocktower main hall area he tries to go left/right where he could just run straight to get to you and that can make him take extra steps to be able to do attacks you don't want or put him in a bad position. Understanding his pathing in the rooms you encounter him and avoiding these spots will eliminate that problem though.
@@Aether2125 Yeah, knowing his pathing and the camera angles is crucial. The game really rewards for mastering everything, from control to weapons and enemy behaviours. Fantastic title.
this is a great play through!! it’s always entertaining to watch you play!! do you plan on doing code veronica anytime soon? would love to see you play that 😊
Super great game I finished hundreds times - I played 5 weeks ago like that - killing nemesis all the fights , rusty but I he knows me - I will put 6 freeze granades on the chest face to face - 😂
I've played this game for years, it's my favorite RE game, yet i didn't know that grenade launcher with basic ammo can headshot zombies ._. I just never bothered to aim it up like the shotgun.
@@Aether2125 the funny part is I didn’t even get to nemesis it was the zombie, atmosphere and ambience that gave me nightmares lmao I turned it off just before I got to the rpd
also, did you play this game with controller? if so then how did you do that? the last time i installed the game in my pc , the game could not detect my controller (i dont wanna use keyboard&mouse).
I use a PS5 DualSense controller. If you're using the SourceNext version with the Rebirth patch, it should work with pretty much any controller as far as I'm aware.
I readed the description and I still don't get what is Arrange Heavy. Is this mode a version/region exclusive? Does it only change HP or it also change the damage the player takes and/or enemy number?
Arrange and Heavy are separate difficulty options. On Arrange, enemies have a bit more health. Nemesis in particular has 100 more HP in every fight (normally he has 800 on Original, but it's 900 on Arrange). The item/enemy placement is identical so it's only slightly harder. RE1 1996 had something similar with NG+ or US version difficulty where enemies/bosses had a little more health. Heavy is just "hard" mode. In Light mode you start with machine gun, magnum, etc.
As this is source next, original is as per the Japanese release (800 health nemi) Arrange is the EU/US. (900 health nemi) Light is easy and heavy is hard in both versions and as OP mentioned all other things are identical between them
Arrange just gives enemies a little more hp and each Nemesis has 100 extra HP. It's more meaningful for the Nemesis boss fights and Carlos' section on kill all. Spiders will very often resist one acid round, Drain Deimos can survive after 2 close range shotgun blasts too.
Okay wait a second, this run doesn't use save states or editing or anything like that? You just never got hit once on a full play through? What in the... How many tries did this take??
@@jinc.6180 no save states or splicing. The only thing I edited was the initial cutscene for my convenience when going for different attempts as mentioned in the pinned comment. Took me a week or so to get a satisfying run.
@@Aether2125This is some of the most gangster shit I've watched. I can tell you have a pattern when it comes to Nemesis' attacks, but did you crap your pants towards the end because one stray punch could end a run. Great job, man.
*"KILL ALL" exceptions:*
- In the prologue (0:03:19), Jill doesn't have a knife and with only 15 bullets you are not able to kill all the zombies. I waste all my ammo to get as many zombies as I can.
- There's a zombie at the window near the pharmacy just for show (0:55:35). I don't think there's any way to kill him as your offenses can't reach him.
- In this area (2:06:32), the worms are actually infinite.
*Missed Enemies:*
There are a couple of enemy triggers I wasn't aware of, and got to know thanks to this website: www.evilresource.com/resident-evil-3-nemesis/guides/gameplay/enemy-encounter-variations
1- There's a fourth wave of enemies in the water pool section of the Dead Factory that triggers after you get the card in the treatment room. It's an enemy layout identical to one of the previous waves.
2- There's an extra dog or two zombies that spawn again in the uptown residential street area if you backtrack only after you kill fire hose Nemesis. If you backtrack to Dario after triggering fire hose Nemesis (picking up the oil), some enemies despawn. So to get all enemies you have to backtrack there twice for this extra spawn in that room which is very redundant.
*General Notes:*
- I learned a lot of details when it comes to fighting Nemesis after the last run I did without exploits long time ago. Huge shoutout to @ShinyPockets for some ideas I use here. I decided to fight Nemesis in a more minimalist way to showcase better how to deal with him. It makes the run a lot slower than if I were to use the Grenade Launcher and quickly kill him with freeze rounds for example. I tried to fight using some different guns too (regular handgun, Eagle 6.0, enhanced rounds, and Western Custom).
- I also tried to showcase some ideas with basic enemies like Drain Deimos, Hunters, dogs and zombies. I probably used the knife a little too much in situations I didn't have to but it was for the sake of showing cases where it's very effective.
- Believe it or not but I actually "solve" all of the randomized puzzles normally without a cheat sheet by understanding their logic. 😅 It's one of the little things I appreciate about RE3's puzzles where there are a lot of randomized puzzles and you can quickly get to the solution intuitively without having to memorize all possible outcomes.
- Carlos' section becomes severely impacted by kill all as there are a lot of optional enemies you can trigger and you overall have to use the knife quite a lot.
- I was initially going to use leg shots (shotgun) to kill zombies (since it's very convenient to use slide shots and get so many at once with one shot at range). It wastes a lot of time and ammo to go for headshots but I figured some people could complain when they survive as crawlers (even if the game despawns them when you leave the room). I made sure to kill any crawlers I triggered.
- I edited the intro cutscene into the video for my convenience when running the game. Those two cutscenes don't actually count for IGT so it's no difference.
*Bosses:*
- Nemesis 1 (RPD Courtyard) (0:16:01)
- Nemesis 2 (RPD) (0:23:29)
- Nemesis 3 (Restaurant) (0:32:57)
- Nemesis 4 (Fire Hose) (1:05:30)
- Nemesis 5 (City Hall) (1:14:30)
- Gravedigger 1 (1:18:07)
- Nemesis 6 (Cable Car) (1:20:26)
- Nemesis 7 (Clocktower 2F) (1:29:17)
- Nemesis 8 (Clocktower Boss - Rocket Version) (1:35:09)
- Nemesis 9 (Type 2 - Carlos) (1:58:00)
- Nemesis 10 (Type 2 - Jill) (2:00:49)
- Gravedigger 2 (2:10:18) - No Weapon (Lamps)
- Nemesis 11 (Waste Disposal) (2:23:39) - Knife Only (Acid Tanks) - I decided to not use the speedrun setup deliberately because I think it's "too scripted" and doesn't properly demonstrate how to setup each acid tank from any situation (especially the second acid tank hit). It turned out to be a good thing that I messed up the first acid tank hit at the beginning so that I could demonstrate how to set it up again.
- Nicholai's Chopper (2:28:20)
- Nemesis 12 (Final Boss) (2:31:06) - No Weapon (Rail Cannon)
Why you didn't pick the special items from Nemesis?
@@EtoDemerzel I picked all of them except for first aid spray kits (since it’s a no damage run) and infinite ammo (because it’s a NG+ drop - normally it’s an assault rifle on NG).
@@Aether2125 I didn't see you pick the A parts of the handgun.
@@EtoDemerzel I pick it on the way out of the RPD.
@@Aether2125 I didn't know you could pick them later
To be honest it's so good to watch and learn from a professional playing this magnificent serie of games, RE 🔥🗿🐐 🤜🏻🤛🏻
21:57 you know you're a legendary zombie slayer when zombies, who have no survival instinct, start running away from you.
😂
Really appreciate the effort that goes into these. Great stuff man
the one and only re3, Resident Evil: Nemesis
O cara é uma máquina ❤ RE3 is my favorite in the saga and watching you play this masterpiece is a great pastime. Brazil loves you ❤
Opa! 😊
I love watching stuff like this.
Помню, что в игре было динамическое изменение сцен встреч и диалогов. Надо было добежать до трамвая не подбирая ключевые предметы для ремонта. И изменение заключалось в том, что на складе, где масло, Карлос убегал за помощью, а его укушеннный напарник нападал на Джилл, ещё вариант он сам его убивал при нападении, и третий вариант, когда на складе присутствовал Николай и расправлялся с укушенным до обращения. Ситуация также могла развиваться по разному и в больнице при прохождении за Карлоса. Там, смотря на какой этаж идти в первый раз, тоже по разному развивались события. Ну а сколько вариантов нападения Немезиса, это вообще сказка...😊
After re-watch the Original Classic version, there are so many deleted content and shorten length in the 2020 remake. Many people question why the remake cut so short length compare to this? It is so shame that there is no directors cut or extra DLC for the remake version....
Thanks for sharing your passion with us. This is in my top 10 ever, and likely even top 5 if really had to rank my favorites
This is my favorite game of all time tied with RE4 classic.
I'll never forget summers as a kid playing this game everytime we got too hot outside. We were young.. probably 8-10 so I had the walkthrpugh guide to help me get through this game but it was still hard for me to beat it. Best years of my life were playing through this and final fantasy 9 for the first time.
Hey Aether, thanks for including original cutscenes to your awesome gameplay, cheers 🎉
Makes it all complete compared to your original gameplay about 2 years ago.
Hopefully you could do a similar “Kill all enemies” play through of RE2 Claire and Leon A & B scenarios Sourcenext edition.
This was a great watch…very impressive playthrough..i haven’t seen anyone actually fight nemmy and not get him stuck on a corner nice job 👍🏾
Original RE3 still the best❤
I love the eagle handgun🎉
Awww thank you for the door-skipped animation 😆
Short attention span
Woooo!!!! New video! Now to watch and end up falling asleep 10 minutes in😅
Thank you mister Aether for this upload. That was really a stunning run. Good work
28:00 Dog be like : I am just minding my own business i didn't even did anything,, Why you bullying me?
Amazing as usual! Great job and thank you for this awesome gameplay ❤
This is art 🔥
Keep on the YT grind, man. Love your runs!
Yuuurt I've been waiting for this 🎉
I love the routing here and aside from a few early nemesis fights it snot too repetative.this was a real pleasure tow atch, thank you for showing me another great display of your talent :D
Dude you're insane, Great Work
I've seen most no damage run, but this is the most good image quality i've watch, thanks 👊🏻😎👍🏻
God of RE.
I never knew you could shoot the lights at 2:13:40. Another amazing run in the bag, these are so relaxing to watch. Fantastic work, the efficiency of the item route is also really satisfying to see come together throughout the encounters.
There's another spot you can shoot lamps which is in front of city hall, but I couldn't find any effective use case for that.
Proficient in attack skills and making good use of the scene to defeat Nemesis, perfect!👍
The original re2 and re3 are sooo much better than the remakes in my opinion. Happy you're doing this!!!!
You did it again sir! You did it!!
Your "Kill all enemies RE3 Nemesis" indeed very satisfying 👍👌👏
43:04 - 44:44 it's likely obvs but just in case , mikhail is a possible fate of jill if she succumbed to guilt and blind anger or resignation to the situation. Similar wounds and similar fears and concern, similarly but skewed relationships with the orders and bodies which they serve under the umbrella of, both sacrifice life and limb but only Jill was afforded a mind and body in flux enough as to adapt whilst staying true to her desired ends. Somewhat unrelated but mikhail is the first in game usage of grenades in the series after they were scrapped from 1.5/2. Somewhat funnily, the musical cue around the time of usage and his sit down is using the same sample or possibly even same "music" of one of 1.5's musical cues either for the rpd2 track or the outer portion of the facility outside rpd leading to umbrella (where dogs are asleep and where the sherry grate and elza dialogue is from a early footage preview from 1996)
Another great play through thanks for the video
My favorite resident evil youtuber 🎉
Amazing run 👌02:25:16 that was so risky 💀
Another superb run as always. Very, very close to a perfect 300-point rank S as well.
Nice!!! Taking advantage of Nemesis being a lefty.
Gameplay looked so sick I actually spent 5 hours trying to figure out how to set this mod up lmao
Awesome job bro
Crayz play! Good job dude.
Just like always, great👌🏻👏👏👏
GOD Run!
It was really Interesting 😌🙏🏻
Insanely talented 🎉
Magnificent timing 😊
Bro can stand up and say "I am the Resident Evil"
You're amazing!
this is the definitive re3 experience
JILL-The zombie slaughter
This looks really fun
Did you just upload this one? I swear I saw you do this run before! Absolutely love your RE3 runs. They’re my favorite of all time.
Yeah, it’s brand new. You may be mistaking it for my previous all bosses or the remake kill all I uploaded some time ago.
У меня нет слов.Такая превосходная игра.Чертов гений.
I love your videos man , make one of RE5 someday.
I have some RE5 videos. 😅
I admire all of this people who can past the game like this, I couldn’t finish it when I was 6 years old and still but now I have 26 haha 😔
Well done!!
Amazing run!!!
Siempre sera mi RE favorito ❤❤❤❤
Canon Jill
Nicely done Aether 🙂
Raccoon city didn't need to explode .. she can wiped out the entire zombies, strange creatures even bioweapon .. Well-played
RE3 remake could be the best remake if they decided to play by the book, its like 2 diffrent games but Nemesis and Jill on it. I wonder why they changed it so much , RE2R and RE4R was like originals locations, guns , enemies, but in RE3R half stuff is missing and downtown is pretty lame , wasted potential, i wish that they didnt make that game, instead slowly work on it and give fans proper game.
The game’s story is already sick and badass, I dunoo why they had to change it in the movies.
HUNK lived and yet was never really mentioned again outside of the Mercenaries side games.
Western Custom, man... What a beauty.
So once Nemesis finishes his grab animation, if you are not far from him, he will sprint, but the stop and take a step back? And in the R.P.D., did you shoot him during his second "click-click" wind up animations to make him miss you with rockets?
It is interesting that the best way to fight Nemesis without exploits is to use guns with minimal recovery animations, like a handgun or my baby western custom, instead of relying on poweful ones like magnum or the grenade launcher. It is a nice subversion. Nemesis dodging your grenade rounds is such a troll move by the developers and I love it.
Yeah, if you stay close but not directly in front of him (so that he can’t do a running punch from neutral), if he decides to run, he will bump into you and because the grab is on cooldown he will back up. This works better in claustrophobic areas so that you’re at a good angle after dodging the grab easily. In open areas, the angle you have to be at is a bit specific.
For the rocket deflection, I usually use visual cues. The timing for hitscan based weapons is pretty late, very close to when the rocket is about to be fired. With the Grenade Launcher, the timing is about when he raises the rocket before firing it.
Yeah I really like the weapon progression with fighting him. The rocket version allows you to use magnum/Grenade Launcher safely for a little. Weirdly enough the most dangerous weapon to fight him is the Eagle because you have to be careful with random critical shots. You have to shoot him at mid range (not too far so that he could run for enough steps to be able to do running punch - not too close to the point he might do running punch from neutral since you’d be in front of him after the stagger).
On a side note, Nemesis dodging grenade rounds is actually an interesting design because he can only dodge them when he's in a neutral state. It's one of those little things where the game rewards the player for attention to detail. There's quite a bit of that in this game (how you can consistently stagger Deimos with point blank shotgun blasts aiming downwards, or stagger Brain Suckers by shooting while it's doing its wiggling grab attack, etc). Nemesis is a lot more fair than most people think. He just has quite a lot of nuance but he does follow his rules. The major flaw with fighting Nemesis normally is with his pathing in some rooms. Some areas like the city hall encounter or the clocktower main hall area he tries to go left/right where he could just run straight to get to you and that can make him take extra steps to be able to do attacks you don't want or put him in a bad position. Understanding his pathing in the rooms you encounter him and avoiding these spots will eliminate that problem though.
@@Aether2125 Yeah, knowing his pathing and the camera angles is crucial. The game really rewards for mastering everything, from control to weapons and enemy behaviours. Fantastic title.
this is a great play through!! it’s always entertaining to watch you play!! do you plan on doing code veronica anytime soon? would love to see you play that 😊
I’m playing around with it at the moment to see what I want to do with it.
It was funny to see that one zombie trying to run from Jill after she blasts 2 of em in the rpd stairs 😂
Oh he tried to skidaddle 🤣🤣
finallyyyyy some stuff to keep me sane
Maybe the best player ever
С какой попытки прошёл так хорошо?) И много(сколько примерно) раз мог зафэйлить в этом прохождении?
Carci must see this 😮
NEMESIS : COME BACK HERE!!!
JILL : DODGE STEP 🤣🤣🤣
1:54 they here!!! But it was unsuccess they didn’t make it
I've been watching your videos and i just realized that i still haven't subbed, which has been fixed btw
Super great game I finished hundreds times -
I played 5 weeks ago like that - killing nemesis all the fights , rusty but I he knows me - I will put 6 freeze granades on the chest face to face - 😂
I've played this game for years, it's my favorite RE game, yet i didn't know that grenade launcher with basic ammo can headshot zombies ._. I just never bothered to aim it up like the shotgun.
Insane
This game freaked me out when I was a kid lol
It was my first PS1 and Resident Evil game. Nemesis was so scary back then as a kid.
@@Aether2125 the funny part is I didn’t even get to nemesis it was the zombie, atmosphere and ambience that gave me nightmares lmao I turned it off just before I got to the rpd
@@steazfactor3637 When I first got it, my parents actually played it and I just watched it but still got me scared about everything. 😂
@@Aether2125 no you are no save no damaging every resident evil game for revenge for scaring you lmao
@@steazfactor3637 me too 😂😂 . I used to turn it off 😂
Why did I think as soon as she entered the rpd there was going to be a dead by daylight generator right there in the corner
Graphic is so good, which version is it?
2:13:34 Wait what... is that part of the mod or could you shoot those in the original?
Yes you could. There are lamps in front of city hall as well.
muito bom!!!
If we donated, could we convince you to do a record a commentary version too? During or after plays works! thanks either way!!
I'll eventually do one, but I'm working on some things before that.
Where can I downlod this?
Google seems not help
Please do Resident Evil Zero, Hard Mode, No Damage, Kill All Enemies, No Save
did you always use "quickfire exploits" or it just normal shooting ?
the firing speed looks faster or its just my perception being wrong ... ?
I don't use any quickshots. It's the normal speed in this game.
❤❤❤❤❤❤❤❤❤❤
2:02:15
will you take infinite ammo ?
-NO :D
😂
Where i can play original resident evil games?
also, did you play this game with controller? if so then how did you do that? the last time i installed the game in my pc , the game could not detect my controller (i dont wanna use keyboard&mouse).
I use a PS5 DualSense controller. If you're using the SourceNext version with the Rebirth patch, it should work with pretty much any controller as far as I'm aware.
I readed the description and I still don't get what is Arrange Heavy. Is this mode a version/region exclusive? Does it only change HP or it also change the damage the player takes and/or enemy number?
Arrange and Heavy are separate difficulty options. On Arrange, enemies have a bit more health. Nemesis in particular has 100 more HP in every fight (normally he has 800 on Original, but it's 900 on Arrange). The item/enemy placement is identical so it's only slightly harder. RE1 1996 had something similar with NG+ or US version difficulty where enemies/bosses had a little more health.
Heavy is just "hard" mode. In Light mode you start with machine gun, magnum, etc.
As this is source next, original is as per the Japanese release (800 health nemi)
Arrange is the EU/US. (900 health nemi)
Light is easy and heavy is hard in both versions and as OP mentioned all other things are identical between them
You should do the original re2 scenarios
I may do them eventually.
You did not interact with Dario Rosso one more time when he hid in the container 😢
What’s the difference between arrange and normal mode?
Arrange just gives enemies a little more hp and each Nemesis has 100 extra HP. It's more meaningful for the Nemesis boss fights and Carlos' section on kill all. Spiders will very often resist one acid round, Drain Deimos can survive after 2 close range shotgun blasts too.
@@Aether2125 ahhh I see
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JILL ADC
Get a load of this sourcenext enjoyer smh
Okay wait a second, this run doesn't use save states or editing or anything like that? You just never got hit once on a full play through? What in the... How many tries did this take??
@@jinc.6180 no save states or splicing. The only thing I edited was the initial cutscene for my convenience when going for different attempts as mentioned in the pinned comment. Took me a week or so to get a satisfying run.
@@Aether2125This is some of the most gangster shit I've watched. I can tell you have a pattern when it comes to Nemesis' attacks, but did you crap your pants towards the end because one stray punch could end a run. Great job, man.
30:57 How it’s possible?
Not sure what you mean.
@@Aether2125 I played this game for over 20 years and never knew you could kill the draindemos by shooting the airbox
@@heyheyofficial Oh I see. That setup is consistent for the second one.
Rank S is not possible in two hours
@@jillvalentine4447 this run was 290 points, you need 270 for S rank.
Possible if u don't use FAS and saves
cant believe how they butchered the remake of RE3.
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