@@dean8525 Stalingrad = Stuttergrad, maybe that is why the jerries lost so many men - it wasn't the winter, getting surrounded and running out of ammo, it was the lag!
The secret is to not go to the very top because that can give away your position as enemies will see your silhouette. Do what I did and peak from behind the crane at your targets.
PS is better in just about every objective way and I can easily break it down for you point by point if you’d like. The main thing is that they fucked the pooch with the engine update and it screwed performance for a lot of people. The only upside of HLL is the player pop. It’s why people gravitate toward it.
@@corerampage7587 there is no objectivity- that is nonsensical bro Everyone’s taste in games is subjectively oriented to the experience they want to have.
@@Chakra_kingThere is no objectivity? Nonsensical? That is false. Objective things such as audio design (being able to differentiate each gun - you can't even tell enemies apart from allies based on gun sounds in HLL), ballistics (being able to see bullet drop - it doesn't exist in HLL and good luck firing past 150m consistently), buildings you can enter (can't enter 90% of buildings in HLL), no semi auto in HLL, no zeroing in HLL, hedges you can walk through in PS, walls you can vault in PS (no invisible walls such as HLL), tanks with actual components on every part are just some of the OBJECTIVE reasons why PS is superior. PS also has way more tactical play because of its offensive game mode and the way the spawn systems work (fobs/msps/rallies), allowing you to concave around objectives in a 360 manner. Whereas HLL is a meatgrinder where players are forced into frontline funnels to simulate inorganic battles by blocking you using invisible walls and hedges, the spawn system also doesn't allow the same flexibility as PS. A subjective experience would be saying "I think the game is better because I find it more fun". There are objective things you can separate between the two games which makes PS the actual superior game for various reasons. HLL figuratively has things in it that stop it from being the better game. If it had the above, it would be superior to PS and I would play it, because then you can objectively argue that it has a higher player population, a team that cares more/updates the game more and has more financial backing, fewer bugs. and better optimization because as I said the PS devs fucked the optimization/bugs after switching the game engine to 4.27 from 4.21
You can crouch while on the 50. Cal machine gun - the gunner can also rotate 360 degrees using the A an D keys. You can also crouch on the MG-42 of the German halftrack but you can’t rotate 360 degrees.
3:47 So many enemies lined up .. what a dream
So many enemies, so little frames.
@@dean8525 Stalingrad = Stuttergrad, maybe that is why the jerries lost so many men - it wasn't the winter, getting surrounded and running out of ammo, it was the lag!
I've never once stayed alive that long on a crane. Great gameplay!
The secret is to not go to the very top because that can give away your position as enemies will see your silhouette. Do what I did and peak from behind the crane at your targets.
This game has so many reasons why i love it, defiently captured some of the moments in the video, great stuff!!
9:25 Lmao @ the guy in the doorway
Can imagine when they add the Japanese just to spray through the jungle while they banzai charge
If they add the Japanese I’m going to make a 15 min video of me just trying to chop down marines with a samurai/officer’s sword lol
Why did I pick post scriptum
Both Hell Let Loose and Post Scriptum are fantastic games in their own right Sqysh
PS is better in just about every objective way and I can easily break it down for you point by point if you’d like.
The main thing is that they fucked the pooch with the engine update and it screwed performance for a lot of people.
The only upside of HLL is the player pop. It’s why people gravitate toward it.
Save up and get both of the games so you can have the best of both of them
@@corerampage7587 there is no objectivity- that is nonsensical bro
Everyone’s taste in games is subjectively oriented to the experience they want to have.
@@Chakra_kingThere is no objectivity? Nonsensical? That is false.
Objective things such as audio design (being able to differentiate each gun - you can't even tell enemies apart from allies based on gun sounds in HLL), ballistics (being able to see bullet drop - it doesn't exist in HLL and good luck firing past 150m consistently), buildings you can enter (can't enter 90% of buildings in HLL), no semi auto in HLL, no zeroing in HLL, hedges you can walk through in PS, walls you can vault in PS (no invisible walls such as HLL), tanks with actual components on every part are just some of the OBJECTIVE reasons why PS is superior.
PS also has way more tactical play because of its offensive game mode and the way the spawn systems work (fobs/msps/rallies), allowing you to concave around objectives in a 360 manner. Whereas HLL is a meatgrinder where players are forced into frontline funnels to simulate inorganic battles by blocking you using invisible walls and hedges, the spawn system also doesn't allow the same flexibility as PS.
A subjective experience would be saying "I think the game is better because I find it more fun".
There are objective things you can separate between the two games which makes PS the actual superior game for various reasons.
HLL figuratively has things in it that stop it from being the better game. If it had the above, it would be superior to PS and I would play it, because then you can objectively argue that it has a higher player population, a team that cares more/updates the game more and has more financial backing, fewer bugs. and better optimization because as I said the PS devs fucked the optimization/bugs after switching the game engine to 4.27 from 4.21
Alamo Drafthouse (movie theatre chain) uses the same intro music before their movies start. Very cool :-)
I think I pulled my intro music/jingle from UA-cam’s audio studio
Nice gameplay 😁😅
Thanks!
love a good crane kill streak ;)
Haha it always seems to take them a while before the look up
How can I submit clips 😂 just hit a 330m bazooka kill shot on a tank
Yo, how’d you take cover in the half track?
You can crouch while on the 50. Cal machine gun - the gunner can also rotate 360 degrees using the A an D keys. You can also crouch on the MG-42 of the German halftrack but you can’t rotate 360 degrees.
Can you please let me know your graphic configuration( AA, etc) in the case you are playing in Pc?
Fullscreen
2560x1440
Resolution scale 100%
Vertical sync off
Brightness 100%
Texture quality Epic
Shadow quality High
Anti-aliasing method Community TAA
AA quality Epic
FX quality Epic
View distance Epic
Foliage quality Epic
Post Processing quality Epic
SSAO High
Motion blur Off
Aspect ratio constraint mode - Maintain x-axis fov
Hey do u play on PC?
Yes
Is this game worth it?
Yes, if you like WW2 themed tactical shooters which rely heavily on good communication and teamwork.
@@IronHeartGamingYT Thank you! I'll give a try then
@@Takilot Good luck on the battlefield! Check out my guide for new players ua-cam.com/video/5D1BDrqn0to/v-deo.html
@@IronHeartGamingYT Thank you again for the recommendation!