Loved this concept and video. I know there's a lot of content around D&D 5e, but it's great seeing content relevant to MoSh in particular. I'd love to see more videos, especially as a fledgling Warden, and would love if they were even longer in the future!
I do love a good breakdown of design! I like the added thinking beyond just “monster” for Threat, and the emphasis on Timer. Also, a narrative Treat can be just as satisfying as long as you serve it up well for the players; especially in a game like Mothership where I feel story reigns supreme.
What about the 6th T - "Twist". This is the counter to the Trick. It's something that reveals itself midway, making the combat more threatening than initially thought. Maybe the monster can regenerate. Stab the spider and a bunch of babies come out, etc.
Love the new serie. Mothership is BY FAR my fav role playing game, so simple and fun! Thank you for all the hard work you put on the channel, best wishes from Argentina!
This was wonderful to watch! Thank you so much for making a breakdown of your design thought process. I would love to see more design ideas and some examples of the in practice or prepped for a session?
@@professorpsych it’s cool to see how they morph over time as well. I like how you expanded on the idea. Check out Runehammer’s video on the three D’s to expand your thinking further!
This is awesome. I immediately wanted to see this 5 T system in use. Maybe seeing how this could be used to create encounters for Mothership would make this even more helpful in showcasing how your ideas can be used in your games. Ya know tie the Design Diary to the games you're promoting. :)
Sometimes I give them a nudge. For example, “You notice a giant stalactite dangling loosely above,” or, “A single grenade dangles from the mutants bandolier.”
@@professorpsych I find that might lead to underwhelming victory if not used correctly. I'd add that if there were to be a one shot victory option, then it's okay if they've 'earned' it by previous play and discovery (eg. reading research notes left by the scientists), or work to utilise it correctly (eg. shooting the creature makes it charge that player, so work to do it so it runs over the crumbling ground). Alternatively, use it not to kill the enemy, but to provide a (temporary) weakened state to either do more damage than usual, or escape.
I really liked the “punish players” part. I’m not being sarcastic, just like (I believe) Alan put it. It’s stated as if we’re all past the “GM vs. players” argument. If a GM is impartial (or attempting to be) then some sort of punishment for mistakes must be made. Earnestly attempting to kill PCs, while sounding vindictive or petty, is part of the job.
Tedious, repetitive, never ending combat is the reason why I only played DnD 5e once. Even though I really like the gm´s portrait of the Npc, the world, story and the group per se. But I just couldn't force myself through this again. I can´t explain to myself how this game is so popular. compared to many other tarps like Numenera, Dungeon World, Call of Cthulhu, basically every powered by the Apocalypse game etc...
Bit confused about this praise for Professor Dungeon Master.. Your Mothership box Kickstarter was supposedly inspired by the original D&D box set, not woke 5e Clown D&D.. Thought this was going to be an old school style.. This is very disappointing if it's like 5e Clown D&D..
I really like the "Trick" aspect to a monster fight! It really let's the players feel like geniuses for figuring things out!
Says the guy who wanted to throw silver into the Big Bad Wolf’s mouth while he was inhaling before he blew the house down.
Alan you're enthusiasm is infectious, every time I watch a video of you I'm craving for more mothership :) Thanks!
Thank you! I appreciate it.
Loved this concept and video. I know there's a lot of content around D&D 5e, but it's great seeing content relevant to MoSh in particular. I'd love to see more videos, especially as a fledgling Warden, and would love if they were even longer in the future!
I do love a good breakdown of design! I like the added thinking beyond just “monster” for Threat, and the emphasis on Timer. Also, a narrative Treat can be just as satisfying as long as you serve it up well for the players; especially in a game like Mothership where I feel story reigns supreme.
What about the 6th T - "Twist". This is the counter to the Trick. It's something that reveals itself midway, making the combat more threatening than initially thought. Maybe the monster can regenerate. Stab the spider and a bunch of babies come out, etc.
Love the new serie. Mothership is BY FAR my fav role playing game, so simple and fun! Thank you for all the hard work you put on the channel, best wishes from Argentina!
This was wonderful to watch! Thank you so much for making a breakdown of your design thought process. I would love to see more design ideas and some examples of the in practice or prepped for a session?
Great bitesized content! One thing to note is that Professor Dungeonmaster took that concept from Index Card RPG. Looking forward to the next episode!
Yeah, this is pulled primarily from Runehammer ideas.
Good to know! Paying it forward and giving credit when and where we can is a worthy endeavor.
@@professorpsych it’s cool to see how they morph over time as well. I like how you expanded on the idea. Check out Runehammer’s video on the three D’s to expand your thinking further!
This is awesome. I immediately wanted to see this 5 T system in use. Maybe seeing how this could be used to create encounters for Mothership would make this even more helpful in showcasing how your ideas can be used in your games. Ya know tie the Design Diary to the games you're promoting. :)
I’ll be sure to give Mothership examples in future episodes.
pffff this type of quality content and dumb jokes + awesome ICRPG-adyacent references I TOTALLY GET TYSM! yes please bring more love this ffs.
Okay! More coming.
Thanks Alan! As a new gm, this was definitely helpful. I'm excited to see what's next
Love the 5 T's, though I'd say they generalize to all encounter types, even social and environmental! Even better!
and here i was thinking to myself that it's due for another cool Mothership video. Thanks as always!
Thanks so much for watching! It's good to be back.
Love it! Very helpful for new GMs like me. Keep it coming!
This was very helpful I’m going to use this for a slasher one-shot I’m working on
Useful design videos are appreciated
This is good for encounters in general!
I dig it.
Truly Tantalizing Tidbits To Try!
The trick is the most challenging, most players get tunnel vision and descend into chaotic patterns moving miles away from a sensible solution.
Sometimes I give them a nudge. For example, “You notice a giant stalactite dangling loosely above,” or, “A single grenade dangles from the mutants bandolier.”
@@professorpsych I find that might lead to underwhelming victory if not used correctly.
I'd add that if there were to be a one shot victory option, then it's okay if they've 'earned' it by previous play and discovery (eg. reading research notes left by the scientists), or work to utilise it correctly (eg. shooting the creature makes it charge that player, so work to do it so it runs over the crumbling ground).
Alternatively, use it not to kill the enemy, but to provide a (temporary) weakened state to either do more damage than usual, or escape.
I really liked the “punish players” part. I’m not being sarcastic, just like (I believe) Alan put it. It’s stated as if we’re all past the “GM vs. players” argument. If a GM is impartial (or attempting to be) then some sort of punishment for mistakes must be made. Earnestly attempting to kill PCs, while sounding vindictive or petty, is part of the job.
Exactly.
another banger albo!
I was told to leave a comment
Tedious, repetitive, never ending combat is the reason why I only played DnD 5e once. Even though I really like the gm´s portrait of the Npc, the world, story and the group per se. But I just couldn't force myself through this again. I can´t explain to myself how this game is so popular. compared to many other tarps like Numenera, Dungeon World, Call of Cthulhu, basically every powered by the Apocalypse game etc...
Will 2 rooms and a boom be in stock anytime soon?
Not for at least six months.
@@professorpsych Okay thanks for letting me know
Bit confused about this praise for Professor Dungeon Master.. Your Mothership box Kickstarter was supposedly inspired by the original D&D box set, not woke 5e Clown D&D.. Thought this was going to be an old school style.. This is very disappointing if it's like 5e Clown D&D..
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