Datamosh Effect Plugin

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 23

  • @hazebanga
    @hazebanga 6 днів тому

    would love a tutorial on this

  • @cryingpsycho
    @cryingpsycho 4 місяці тому +2

    This is one of the best things I have ever seen. Holy shit

  • @user-mo3zy9mq3r
    @user-mo3zy9mq3r  6 місяців тому +1

    The plugin is already in early access.
    Itch.io - petyu.itch.io/uedatamosh
    Unreal Marketplace - www.unrealengine.com/marketplace/en-US/product/c640e7f0548c40adbfa09d3358334ad7

  • @artofminh
    @artofminh 5 місяців тому +1

    Hey! Was thinking of having a data mosh effect for a CG movie I am making.
    1. I was curious if there's a way of having elements stay unaffected by the datamoshing like for example the characters are walking through an environment and only the environment gets affected or vice versa?
    2. If an updated version will be released soon for the latest UE 5.4.3.
    Many thanks and great work it looks amazing!
    EDIT: Just saw you're working on the update and "isolate" feature. Super cool. I am subscribed and will keep an eye out for release!

    • @user-mo3zy9mq3r
      @user-mo3zy9mq3r  5 місяців тому +2

      Hi, thank you so much! I updated the plugin to the latest version yesterday.
      This is definitely possible and has already been partially implemented in the latest plugin update. The only thing missing is reading the custom stencil value for more flexible control of the effect's behavior when using custom depth, and I'll try add that soon.

  • @SyntasLevel788
    @SyntasLevel788 6 місяців тому

    very good keep going

  • @SyntasLevel788
    @SyntasLevel788 6 місяців тому

    I tested it, and it works well, it has some bugs but it would be interesting to have the effect in post-processing and have some way to work as if it were from a video, not very strong but present in the image, because the effect is very strong in every way, even changing the settings

    • @SyntasLevel788
      @SyntasLevel788 6 місяців тому

      but it looks like a datamosh, congratulations

    • @SyntasLevel788
      @SyntasLevel788 6 місяців тому

      and also have an option, for example in 'Pseudo-random cubic noise function' mode, to be able to choose a percentage of the blocks that will have the dadamosh effect
      (example) 50% - half of the blocks will have the effect

    • @user-mo3zy9mq3r
      @user-mo3zy9mq3r  6 місяців тому +1

      thanks a lot for the feedback, I really appreciate it! ❤
      have you tried using the Set Datamosh Factor and Set Datamosh Noise Intensity nodes? (or console commands)
      setting the Datamosh Factor to around ~0.9 will give a milder overall effect, so the Datamosh Noise Intensity to around ~0.75 should give more weaken noise

    • @SyntasLevel788
      @SyntasLevel788 6 місяців тому

      @@user-mo3zy9mq3r Yes, I changed it on the console, but my game cannot be played because it scrambles the image too much

  • @antonkasianedberg2095
    @antonkasianedberg2095 5 місяців тому

    Hello how do i get started with this effect , tutorial plz

    • @user-mo3zy9mq3r
      @user-mo3zy9mq3r  5 місяців тому +1

      Hi!
      The effect is pretty easy to use. After installation, you just need to activate it using the Toggle Datamosh blueprint function or by using the console command r.Datamosh 1. The rest of the functions are described in the documentation - docs.google.com/document/d/1By_e7WcgavQYuscnc3StirpjPEhltuXiff9-FEz8W0I/edit?usp=sharing

    • @antonkasianedberg2095
      @antonkasianedberg2095 5 місяців тому

      @@user-mo3zy9mq3r thankssss

  • @kaustub6049
    @kaustub6049 4 місяці тому

    can you make a video on how can we use your plugin in UE5?

    • @user-mo3zy9mq3r
      @user-mo3zy9mq3r  4 місяці тому

      Yes, new update is ready, so I'm recording footage and preparing the script for the tutorial

    • @kaustub6049
      @kaustub6049 4 місяці тому

      @@user-mo3zy9mq3r thanks buddy, planning to make a game using this stuff 🔥

  • @j.thomaswilson3543
    @j.thomaswilson3543 5 місяців тому

    Hi! I am interested in this plugin, but I'm wondering if it can be used to create a persistent echo effect rather than specifically datamoshing. I'd like an effect that essentially creates a smearing light effect like film with light streaks at a low shutter speed. So essentially active constantly, but always blending off the frames on top of the regular scene color?

    • @user-mo3zy9mq3r
      @user-mo3zy9mq3r  5 місяців тому

      Hey!
      Hmm, I think I got your idea. Is this - ua-cam.com/video/YE4r-0PGrCU/v-deo.html similar to what you have in mind?

  • @SyntasLevel788
    @SyntasLevel788 6 місяців тому

    Does this datamosh use render target?

    • @user-mo3zy9mq3r
      @user-mo3zy9mq3r  6 місяців тому

      yep. it's like we copy SceneColor, perform our magic, and then copy the result back to SceneColor, which is then used by all the other passes in the pipeline

    • @SyntasLevel788
      @SyntasLevel788 6 місяців тому +1

      @@user-mo3zy9mq3r Will the render target with lumen cause a big loss of performance?

    • @user-mo3zy9mq3r
      @user-mo3zy9mq3r  6 місяців тому

      @@SyntasLevel788 well I’m not very familiar with the technical aspects of lumen gi, but no, I don't think so. here’s a test - ua-cam.com/video/CdLl6bi1JAs/v-deo.html