I'm an Unreal beginner, so thank you for this series of tutorials. But I had a problem, when I held down Alt and dragged the left mouse button, the spline wall created was always smooth curves, and I couldn't create an angled polyline wall. Looking forward to your reply, thank you very much.
i want to create walls that stay flat/horizontal on the top and adjust to the terrain going down. Any idea how I could do this? I plan to use this for houses and walls (perhaps with different materials for the houses. Appreciate if someone could help out.
This series is criminally underrated.
Realy fascinatinng, Thanx!
Everything worked out and everything is clear. Thank you.
such amazing skills. i have been learning so much about splines, you explane it so understandably. thanks for the series!
Mind blown. I learned so much. AND I have a really useful tool. Thank you!
Thank you for these fantasic tutorial. They have completely changed how i build in UE. Love it
Love this series!
Collision problem solution: Click on the add spline mesh component node in Blueprint, set the collision presets as you wish.
I'm an Unreal beginner, so thank you for this series of tutorials. But I had a problem, when I held down Alt and dragged the left mouse button, the spline wall created was always smooth curves, and I couldn't create an angled polyline wall. Looking forward to your reply, thank you very much.
The best tutorial to create a fence ;)
I'm testing tessellation/displacement with 5.3. Do you know why it works with the pillar but not with the wall?
I'm guessing because the pillar is an instanced static mesh component whereas the wall is a spline mesh component.
i want to create walls that stay flat/horizontal on the top and adjust to the terrain going down. Any idea how I could do this? I plan to use this for houses and walls (perhaps with different materials for the houses. Appreciate if someone could help out.