UE5: Building Structures - #7 Creating Staggered (Level) Walls

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 12

  • @jadetech
    @jadetech 4 місяці тому +2

    This series is criminally underrated.

  • @motorbikehead970
    @motorbikehead970 5 місяців тому +1

    Realy fascinatinng, Thanx!

  • @HelenLateral
    @HelenLateral 5 місяців тому +1

    Everything worked out and everything is clear. Thank you.

  • @MrComputerneard1
    @MrComputerneard1 9 місяців тому

    such amazing skills. i have been learning so much about splines, you explane it so understandably. thanks for the series!

  • @Flowerpot2905
    @Flowerpot2905 7 місяців тому

    Mind blown. I learned so much. AND I have a really useful tool. Thank you!

  • @BrianSmithgrumpygit
    @BrianSmithgrumpygit Рік тому

    Thank you for these fantasic tutorial. They have completely changed how i build in UE. Love it

  • @SuperMontana2008
    @SuperMontana2008 Рік тому

    Love this series!

  • @AkanNota
    @AkanNota Місяць тому

    Collision problem solution: Click on the add spline mesh component node in Blueprint, set the collision presets as you wish.

  • @user-lsAlice
    @user-lsAlice 7 місяців тому

    I'm an Unreal beginner, so thank you for this series of tutorials. But I had a problem, when I held down Alt and dragged the left mouse button, the spline wall created was always smooth curves, and I couldn't create an angled polyline wall. Looking forward to your reply, thank you very much.

  • @snickerweb
    @snickerweb 10 місяців тому

    The best tutorial to create a fence ;)
    I'm testing tessellation/displacement with 5.3. Do you know why it works with the pillar but not with the wall?

    • @unrealitybites763
      @unrealitybites763  9 місяців тому

      I'm guessing because the pillar is an instanced static mesh component whereas the wall is a spline mesh component.

  • @H0lyFr0ggy
    @H0lyFr0ggy Рік тому

    i want to create walls that stay flat/horizontal on the top and adjust to the terrain going down. Any idea how I could do this? I plan to use this for houses and walls (perhaps with different materials for the houses. Appreciate if someone could help out.