UnrealityBites
UnrealityBites
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UE5: FREE Simple Structures Plugin - V2 Bug Fixes and Migrating to 5.4
V2 of this UE5 plugin is now available, adding buildings, multi-level structures, pitched roofs and unlimited mesh variations among many other new features. The plugin lets you create walls, roads, tunnels, bridges and buildings with floors, staircases and roofs. Also includes a non-destructive landscape deformer for fitting your creations perfectly into your levels.
Download the plugin from ko-fi.com/s/f6a0679f3d
In this video, I'll describe the two major bug fixes of V2 plus an important description of how to migrate landscape deformers to UE5.4
00:00 - Intro
00:50 - Bug Fix 1 - Stretched Meshes on Angled Corners
02:51 - Bug Fix 2 - Handles on Landscape Deformers
04:05 - IMPORTANT - Migrating to UE5.4
06:34 - Coming Up - Mesh Generators Tutorial
Переглядів: 308

Відео

UE5: FREE Simple Structures Plugin - V2 RELEASE
Переглядів 948Місяць тому
V2 this UE5 plugin is now available, adding buildings, multi-level structures, pitched roofs and unlimited mesh variations among many other new features. The plugin lets you create walls, roads, tunnels, bridges and buildings with floors, staircases and roofs. Also includes a non-destructive landscape deformer for fitting your creations perfectly into your levels. Download the plugin from ko-fi...
UE5: FREE Simple Structures Plugin | V2 Coming Soon - Top 3 Features
Переглядів 732Місяць тому
V2 of my Simple Structures plugin for UE5 is coming very soon. Here are the top three features of the new release. 00:00 - Intro 00:22 - #1 - BUILDINGS 00:51 - #2 - UNLIMITED MESHES & VARIATIONS 01:10 - #3 - MESH GENERATORS 01:42 - V2 Out Soon
UE5: FREE Simple Structures Plugin - v1.1 Released for Packaging Bug
Переглядів 4622 місяці тому
Download this UE5 plugin to create walls, roads, tunnels, bridges and rooms with staircases and roofs. Also includes a non-destructive landscape deformer for fitting your creations perfectly into your levels. Download the plugin from ko-fi.com/s/f6a0679f3d There was a major bug with the plugin that prevented packaging of external builds. I have addressed this in v1.1 but make sure to follow the...
UE5: FREE Simple Structures Plugin - Double Sided Materials
Переглядів 5153 місяці тому
Download this UE5 plugin to create walls, roads, tunnels, bridges and rooms with staircases and roofs. Also includes a non-destructive landscape deformer for fitting your creations perfectly into your levels. Download the plugin from ko-fi.com/s/f6a0679f3d In this video, I'll show how to create double sided materials. Two techniques will be described; a manual method for walls, doors and window...
UE5: FREE Simple Structures Plugin -Texture Alignment & Variation
Переглядів 9433 місяці тому
Download this UE5 plugin to create walls, roads, tunnels, bridges and rooms with staircases and roofs. Also includes a non-destructive landscape deformer for fitting your creations perfectly into your levels. Download the plugin from ko-fi.com/s/f6a0679f3d In this video, I'll show how to use world aligned textures to create materials with evenly spaced textures across your structure. And also h...
UE5: FREE Simple Structures Plugin - Landscape Hints & Tips
Переглядів 1,3 тис.5 місяців тому
Download this UE5 plugin to create walls, roads, tunnels, bridges and rooms with staircases and roofs. Also includes a non-destructive landscape deformer for fitting your creations perfectly into your levels. Download the plugin from ko-fi.com/s/f6a0679f3d In this video, I'll share various hints and tips for working with the landscape deformer: 00:00 - Intro 00:21 - 1. Use Blur to Soften Landsc...
UE5: FREE Simple Structures Plugin - Creating Tunnels
Переглядів 1,1 тис.5 місяців тому
Download this UE5 plugin to create walls, roads, tunnels, bridges and rooms with staircases and roofs. Also includes a non-destructive landscape deformer for fitting your creations perfectly into your levels. Download the plugin from ko-fi.com/s/f6a0679f3d Let's look at two ways to create tunnels, by deforming the landscape or by drilling through the landscape 00:00 - Intro 00:21 - 1. Tunnels w...
UE5: Building Structures - #18 Room Override Materials
Переглядів 1,7 тис.8 місяців тому
In this tutorial, we'll add the option to override the staircase, side wall and roof materials to give better control of the room appearance. In this series, we're looking at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques. You can catch up so far by following the playlist ua-cam....
UE5: Building Structures - #17 Staircase Side Walls
Переглядів 1 тис.8 місяців тому
In this tutorial, we'll add side walls to our staircase to provide support for our ceiling, prevent players from falling to the floor and just general artistic appeal. In this series, we're looking at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques. You can catch up so far by foll...
UE5: Building Structures - #16 Multi-section Staircase into Roof
Переглядів 9889 місяців тому
In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques. In this tutorial, we'll expand our room staircase to be multi-section, including cutting holes for all the stair sections in the roof so that the player can get to the next floor. You can catch up so ...
UE5: Building Structures - #15 Going UP in the World (Automatic Roof Holes)
Переглядів 1,3 тис.9 місяців тому
In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques. In this tutorial, we'll add our staircase to the Spline Wall system, including the ability to punch a staircase-shaped hole in our roof so that we can traverse between levels. You can catch up so far ...
UE5: Building Structures - #14 Modular, Procedural Staircase using Geometry Script
Переглядів 2,8 тис.10 місяців тому
In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques. In this tutorial, you'll create a fully procedural staircase generator using Geometry Script. If you want to convert to static mesh and add collisions, be sure to see how to do that in the GS Tunnel e...
UE5: Building Structures - #13 Add Roof to Spline Wall Part 2
Переглядів 2,1 тис.10 місяців тому
In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques. In this two part tutorial, we'll add a roof (and floor) to our spline wall system using Geometry Script to generate the roof mesh and incorporate it with our existing wall shape. You can catch up so f...
UE5: Building Structures - #12 Add Roof to Spline Wall Part 1
Переглядів 2,8 тис.10 місяців тому
In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques. In this two part tutorial, we'll add a roof (and floor) to our spline wall system using Geometry Script to generate the roof mesh and incorporate it with our existing wall shape. You can catch up so f...
UE5 | Get Better Looking Megascans Foliage with this QUICK FIX
Переглядів 7 тис.11 місяців тому
UE5 | Get Better Looking Megascans Foliage with this QUICK FIX
UE5: Building Structures - #11 Our First GEOMETRY SCRIPT
Переглядів 3,4 тис.11 місяців тому
UE5: Building Structures - #11 Our First GEOMETRY SCRIPT
UE5: Building Structures - #10 Convert to Static Meshes (inc. NANITE)
Переглядів 6 тис.Рік тому
UE5: Building Structures - #10 Convert to Static Meshes (inc. NANITE)
UE5: Building Structures - #9 Enclosed Rooms
Переглядів 2,5 тис.Рік тому
UE5: Building Structures - #9 Enclosed Rooms
UE5: Building Structures - #8 Creating Tunnels
Переглядів 11 тис.Рік тому
UE5: Building Structures - #8 Creating Tunnels
UE5.2: PCG - Using Landscape Layers
Переглядів 11 тис.Рік тому
UE5.2: PCG - Using Landscape Layers
UE5.2: PCG - Apply TRUE Density Scaling
Переглядів 11 тис.Рік тому
UE5.2: PCG - Apply TRUE Density Scaling
UE5: Building Structures - #7 Creating Staggered (Level) Walls
Переглядів 2,7 тис.Рік тому
UE5: Building Structures - #7 Creating Staggered (Level) Walls
UE5.2: PCG - Adding Weight to Mesh Sets
Переглядів 3,4 тис.Рік тому
UE5.2: PCG - Adding Weight to Mesh Sets
UE5: Building Structures - #6 Deform/Conform to Landscape
Переглядів 8 тис.Рік тому
UE5: Building Structures - #6 Deform/Conform to Landscape
UE5.2: PCG - Mesh Sets As Variables
Переглядів 8 тис.Рік тому
UE5.2: PCG - Mesh Sets As Variables
UE5.2: PCG - SIMPLER Static Mesh as a Variable
Переглядів 7 тис.Рік тому
UE5.2: PCG - SIMPLER Static Mesh as a Variable
UE5.2: PCG - Static Mesh as a Variable
Переглядів 12 тис.Рік тому
UE5.2: PCG - Static Mesh as a Variable
UE5: Building Structures - #5 Spline Walls (Doors)
Переглядів 4,2 тис.Рік тому
UE5: Building Structures - #5 Spline Walls (Doors)
UE5: Building Structures - #4 Spline Walls (Pillars)
Переглядів 5 тис.Рік тому
UE5: Building Structures - #4 Spline Walls (Pillars)

КОМЕНТАРІ

  • @oleg_kishinskii
    @oleg_kishinskii 21 годину тому

    14:26 - I have Error message "No Property Normal"

  • @pierrebeneby4120
    @pierrebeneby4120 День тому

    Wow this got real complicated real fast. I know all I have to do is just copy what he says but I am really debating whether to use just regular separate wall meshes, merge them together, and just export them. I dunno.

  • @ancientbug5511
    @ancientbug5511 2 дні тому

    Thank you so much!!!

  • @istealpixel7371
    @istealpixel7371 3 дні тому

    A complete tutorial from start to finish, e.g. two different types of houses (medieval, modern) would be cool so that you can see what you can do with the tool and where the limits are. I'm not the brightest candle on the cake :) I plan to use your tool very hard and very often in the near future^^

  • @Grumbledookvid
    @Grumbledookvid 3 дні тому

    Why is this so complicated? Why isn't it just inbuilt into the engine as a feature?

  • @Sapix_
    @Sapix_ 4 дні тому

    The "intersectWithTaggesActorGeo" does not excist anymore, how do we do this in 5.4? edit: found a solution - ua-cam.com/video/_g0FVprxtH8/v-deo.html

  • @ThatDamnedGamer1
    @ThatDamnedGamer1 5 днів тому

    Still the best tutorials out there, not where near enough subs for what you are giving us even far into the future. For those using 5.4+ they changed out extending the in, so you just need to use "Get Landscape Data" and everything works.

  • @chromatiCityGame
    @chromatiCityGame 6 днів тому

    Just bought the asset from Ko-Fi, seems really useful! Wow :)

  • @LFA_GM
    @LFA_GM 6 днів тому

    This plugin looks fantastic. I really want to give it a try as soon as I progress with my prototype. Keep up the great work.

  • @Tapolcsanyi1
    @Tapolcsanyi1 6 днів тому

    dude. I have been lookng for something like this for a while and this blew my expectations right out of the water. I am dumbfounded that don't have to pay money for this pls keep ths up

  • @abfdeveloper5701
    @abfdeveloper5701 7 днів тому

    will it work for vehicles like car? i really need that...

  • @gatOlegat
    @gatOlegat 7 днів тому

    Better way to handle this is just to manipulate UVs lol, you could very easily get away with having 1 mesh per segment, but then updating uvs accordingly, to make up for crazy stretching, i tested it, result is amazing

  • @nusamedia
    @nusamedia 8 днів тому

    Super useful tutorial.. Really appreciate this.. TQ sir

  • @ProrokLebioda
    @ProrokLebioda 10 днів тому

    Would this work 'in-game' at runtime or does it require Editor .dll? I want to create wall behind player at runtime, in BP or C++, but I only heard about ProceduralMeshComponent and RuntimeMeshComponent.

  • @TheBubbajuju
    @TheBubbajuju 10 днів тому

    Thank you.

  • @bytheformula
    @bytheformula 12 днів тому

    Great job on the plugin I have a question about the widths of things like roads when using the landscape deformer, it doesn't seem to alter the width of the road to match the width of the deformation and was wondering how to fix this and would appreciate the help thanks!

  • @PhilHarland-hz1pm
    @PhilHarland-hz1pm 12 днів тому

    Nice, very useful!

  • @abuaysam6459
    @abuaysam6459 13 днів тому

    hello , is this work with any static mesh . i mean it can make a car trail for example !

  • @peter486
    @peter486 14 днів тому

    final content thats like a box with another box ontop of a box lol

  • @93Nishi
    @93Nishi 15 днів тому

    Hi, once i Generate the Static Mesh I see the mesh iin the Static Mesh slot but not in the folder I choosed and if I open the SM and manually save, it doesn't allow me to do it. Does anyone encountered this issue before?

  • @totheknee
    @totheknee 15 днів тому

    11:35 - Blender!!!

  • @totheknee
    @totheknee 15 днів тому

    How does this compare to PCG?

  • @EzFAST
    @EzFAST 16 днів тому

    For some reason i cannot get walls, pillars, doors collision enabled. i tried many ways to enable it... but only roof collision works.

  • @davesturchcgi
    @davesturchcgi 18 днів тому

    The intersect with tagged actors node seems to be missing from 5.4? Any idea what has replaced it?

  • @dwiz
    @dwiz 19 днів тому

    Does this work with Nanite Tessellation ? If so what do you change

  • @arminpurkrabek5313
    @arminpurkrabek5313 20 днів тому

    Hello & thanks for this tutorial! The illusion of the first methode (Fake Displacement) does not work in World Partition Levels. Anyone has experienced that? The Footsteps are not visible. I can't figure out why/what's the problem. I hope somebody can help or explain about that. Thanks, A

  • @dougpd4310
    @dougpd4310 22 дні тому

    Hey I found a solution to not having collision turned on in the spline tunnel you have to click on add spline mesh component then go to collision presets change that to pawn then the collisions will work

  • @lsheldondesigns
    @lsheldondesigns 23 дні тому

    Thank you for making this! Super helpful

  • @PhilHarland-hz1pm
    @PhilHarland-hz1pm 24 дні тому

    Absolutely awesome, needed this as just today started to use foliage and had an awful FPS drop from 60 fps (limited) to 22 fps or less! Now fixed! Thanks! :o)

  • @DerekSeguin
    @DerekSeguin 24 дні тому

    Great job teaching, thank you very much!

  • @luiytheninja3655
    @luiytheninja3655 25 днів тому

    I needed this like a year ago. This will save me soooooo much time. Thanks dude!

  • @metinbatuhanozucan5358
    @metinbatuhanozucan5358 26 днів тому

    In the shape section If you select line you can't adjust depth (width) of the line spline. So ı can't change the width of the roads and bridges.

  • @albertusbodenstein1976
    @albertusbodenstein1976 26 днів тому

    Does this work with mega scan tree leaves as well? I find the translucency of leaves also lacks.. thanks for the tutorial!

  • @Skyrim973
    @Skyrim973 26 днів тому

    It is the textures and shadows that consume performance and the distance at which they disappear. You can set size textures to 512x512, The player will not notice the difference. Also the leaves of the trees 512x512. Unless he's a botanist. The ground at 2k, and the tree trunks at 2k. That would be the default version, then you can add the ability for the player to change the textures and distance.

  • @DeutschlandsBurgen
    @DeutschlandsBurgen 27 днів тому

    Unfortunately this tutorial is no longer up to date. The Intersectwithtaggedactorgeo node has been removed in Unreal 5.4. But still a great tutorial. Thank you very much!

    • @davesturchcgi
      @davesturchcgi 18 днів тому

      Any ideas what has replaced it? Wish they wouldn't just remove things randomly on new releases. It's really annoying!

  • @Ethel511
    @Ethel511 27 днів тому

    man I really love ur tutorials! thank you !

  • @aznmike2904
    @aznmike2904 27 днів тому

    Hey man this is really good and it works nicely but one thing im struggling with is offsetting the meshes, like for example the UB_Fence im creating a barbed wire fence, I add in the main fence in the "Main Mesh" section and my barbed wire on the "Rooftop Mesh" section its lined up but the barbed wire is floating too high up. Im not seeing any options that change that offset please help

  • @ActivateBeastMode1
    @ActivateBeastMode1 28 днів тому

    Will this also work for mobile?

  • @mohabichan
    @mohabichan Місяць тому

    Thank you so mush , i finish this one lets go to another video 😎

  • @Tensh0O-i1c
    @Tensh0O-i1c Місяць тому

    THANK U FOR THIS VIDEOS very good videos some time i don 't undestand ur wat u do but it work well ! so thnk again !

  • @ParikshitBhujbal
    @ParikshitBhujbal Місяць тому

    Thank You

  • @bluesjinsoo
    @bluesjinsoo Місяць тому

    Very good!! Thx 😊

  • @metinbatuhanozucan5358
    @metinbatuhanozucan5358 Місяць тому

    This is just great. I was working on procedural building with pcg a few days ago I saw your video and blow my mind. Thanks for leaving this plugin for free. I will definitely pay when I am ready to pay. like&sub😊

  • @istealpixel7371
    @istealpixel7371 Місяць тому

    big thx for this!

  • @emilerodriguez2376
    @emilerodriguez2376 Місяць тому

    great

  • @Historymotion
    @Historymotion Місяць тому

    What a great work as usual. Thank you for sharing not only your knowleage but also your works

  • @cobra6879
    @cobra6879 Місяць тому

    Hi the tutorial was good but how can i turn on collision ?

  • @ven0m0us
    @ven0m0us Місяць тому

    I have been learning so much following your videos, can't wait for this plugin to be released, this is going to improve my workflow so much! I know its free but what can we do to support you?

  • @peacesells2847
    @peacesells2847 Місяць тому

    Your tutorials are very high quality, thank you so much for making these!

  • @jeffcampbell7717
    @jeffcampbell7717 Місяць тому

    This helped me alot. thanks!