Thanks for another great and informative video on Autodrive. The other day I did a huge potatoeharvest and used 2 tractors to unload and sell the harvest while I was enjoying running the harvester. No problems at all... Happy new year.
I didn't see no one say it in the comments and it's something that I accidentally made a mistake and didn't realize is if your unloader is completely off from the pipe make sure if its a left-handed pipe harvester you have the offset for the tractor to being in the negative. It's something I forgot about doing when I played fs19 and couldn't figure out why he wouldnt line up correctly
Is there any command or setting to tell the ad worker that you are about to make a turn? I was doing some silage and, when the ai worker is driving the forager, it sends a command to ad that it's making a turn (tractor shows waiting for combine to turn). I would like to tell him the same if I am driving the forager myself, ad stays by my side and i have to then waut for him to change sides
i just noticed that AD also uses turn signals, makes it so much better to see some tractors driving around the map in the harvest season while you are doing field work. Altough you own all the tractors, it makes the maps so much more alive if other fields are done by CP + AD :D
I have enjoyed this series I'll put my findings with autodrive here and probably on the first vid. So in setting up your route to silo, you'll probably want to join to the road network. That will have been generated by autodrive when you first played with the mod. First of all. Whenever you add small routes on, remember to open edit and save your routes when you make it. on a couple of occasions I've had the mod crash and delete my network. On the second and third time I was able to load from the save. Second thing, every junction on the auto generated routes I've found needs a small edit in each direction. Say you have a T junction with each direction on the straight, then the two turns off on a right turn. Check the nodes where the routes join by right clicking and moving them slightly. On the side where there is a straight on, check that same nexus of nodes on the opposite side of the road, even if you think it looks straight. It doesn't always join those. You'll find that the auto generate doesn't connect nodes where the routes come together and you probably have to manually do it. The other way you can test this is a mysterious "driver can't navigate to waypoint" error. On those probably 3 nodes that all get placed over one another, make sure you dont have the middle one go backward against the direction of route either, that can mess it up.
I hope you might know the answer to my questien. When the Field is finshed and the combine has completed the Couseplay course. The Autodrive Trailer wont move and will just stand still and "wait for call" so i have to press continue for it move on. Should't it see that the field is done and move to next point?
HI, i've just started using autodrive and am having some troubles, how do i delete a full course? like your tutorials on both cp and auto-drive. Cheers
Could you show how to 2 carters unload 1 harvester, pls. Where we should park 2nd carter at? Same wait point or we need 2nd wait point ? And for example we have 2 fields side by side, we have 1 carter for each combine how we tell carters to go which combine?
Question!! For all you autodrive guys Is it possible to run trailers on autodrive while a hire worker is on the forager, So I can level and compact my self. I have tryed but autodrive workers get tied up on the turns. Many tnx
Any tips in downloading it and getting it show up in game? Downloaded from Github to my mods folder like I've done with some others but this mod won't show up for some reason. Might have to wait for a new version
Please for the love god, I need help. I want to make them both my combine and unloader to stop while unloading. My combiner stops but my unloader just keeps driving forwards, unloading it by a few liters for my combiner to then start harvesting again because he's 0.1% below the threshold of unloading. Then he harvest a few liters and the process starts again. I can't figure out why my unloader won't stop. In every other video I watch it works.
Hello everyone, I enjoyed the tuto about CP & AD. But I have one small trouble, in fact, my unload trailer never stop alongside the combine, it just drive through ans make Infinite loop. Do toi have any advice ?
Amazing! Never used auto drive before & only limited use on courseplay. You made it easy! Had a very successful harvest n Calmsden where I just sat back & watched the fun. I have a question! Is it possible to follow & unload a forage harvester, ie the Krone big X with auto drive? Thanks for your tuition & great video’s! 👍🏻👍🏻
I’ve had issues where the unloader tractor won’t drive beside me and also drives off before the combine is empty 😂 and I checked the trailer hadn’t reached its unload level
Nice! You shold add that for a bigger map you better make that as secondary routes ore your tractors will go in there all the time even if the could go straight.Or is it just me game? Because i have to do it again all because I did not know...
Thanks... maybe you can tell me why the path finding by AD, is a freaking train wreck. Large field, harvester on courseplay, set all the settings you said, but the trailer has the worst time ever finding the harvester. It's standing still on the other side of the field, while the harvester is full, waiting. Frustrating......
You only have a tip point at Silo 3 for a large trailer. So what if you were also using the short, single wheeled Strautman or a longer trailer hauled by a truck? Can you add more tip points such as short, medium and long, and name them as such?
I have found on huge modded maps the auto driver will goto the combine fine but can't find their way back to the course. Do you have any suggestions or tips that could help with that?
I can tell this is gunna be one of them that will take me a bit to get figured out. But it'll be worn it. I'm hoping that it'll still do all that even if I have a worker running the harvester?
Once the job is done you can send the unloader to unload, all you need to do is click the double arrow heads, what this does is advance to next destination.
Thanks for this video. I was wondering why the harvester wasn't calling the unloader. It's all cause I didn't have the wait point set up. Soon as I set that the unloader came along side!
Hi Scroft. I really like your videos about how to guides. When I do this harvest - empty - deliver to silo a simply course I belive, then I have this issue when the tractor get to the silo its gonna stop and turn of the engine just before the silo, when I then start the engine my self and drive the tractor up and empty to the silo, AD takes over and drive back to wait point.
@@Scroft tjat did not help, it is on No Mans land (my testmap) but I deleted the course og sold the silo, then I placed a new silo and maked a new course and its working like a charme 😊🤙
Hey scroft. I have downloaded an autodrive file for elmcreek, but on some roads the autodrive path is brown instead of the usual green or purple/blue. I also can't create a brown route myself as displayed. What is the difference between those 2 colours, and why does the brown route exist?
For the algorithm. Likes, comments, shares, and subscriptions help your content creators more than you realize. Keep it up Scroft!
OMG I wanted this so bad in fs19. I wanted to harvest the field myself, but i didn't want to unload it. Yay! This is amazing!
it was available in 19, both in courseplay and autodrive
Thanks for another great and informative video on Autodrive.
The other day I did a huge potatoeharvest and used 2 tractors to unload and sell the harvest while I was enjoying running the harvester. No problems at all... Happy new year.
Well I love doing sugarcane and poplar would that work too ? It in both cases you need someone to drive next to you like a forager
@@spatrompete2601 Yes, it will work together.
Excellent Video Scroft. Really enjoying this series.
Thank you, man! You helped me a lot! I'm on a potato contract with 24.19 hectares on Fox Fields 😅
dam so sad when you said it is the last vid :(. enjoyed watching listening learning. hope to find you again for the next mods :) GG
Thanks, I've done some more videos on Courseplay
I didn't see no one say it in the comments and it's something that I accidentally made a mistake and didn't realize is if your unloader is completely off from the pipe make sure if its a left-handed pipe harvester you have the offset for the tractor to being in the negative. It's something I forgot about doing when I played fs19 and couldn't figure out why he wouldnt line up correctly
Is there any command or setting to tell the ad worker that you are about to make a turn? I was doing some silage and, when the ai worker is driving the forager, it sends a command to ad that it's making a turn (tractor shows waiting for combine to turn). I would like to tell him the same if I am driving the forager myself, ad stays by my side and i have to then waut for him to change sides
i just noticed that AD also uses turn signals, makes it so much better to see some tractors driving around the map in the harvest season while you are doing field work. Altough you own all the tractors, it makes the maps so much more alive if other fields are done by CP + AD :D
I have enjoyed this series I'll put my findings with autodrive here and probably on the first vid. So in setting up your route to silo, you'll probably want to join to the road network. That will have been generated by autodrive when you first played with the mod. First of all. Whenever you add small routes on, remember to open edit and save your routes when you make it. on a couple of occasions I've had the mod crash and delete my network. On the second and third time I was able to load from the save. Second thing, every junction on the auto generated routes I've found needs a small edit in each direction. Say you have a T junction with each direction on the straight, then the two turns off on a right turn. Check the nodes where the routes join by right clicking and moving them slightly. On the side where there is a straight on, check that same nexus of nodes on the opposite side of the road, even if you think it looks straight. It doesn't always join those. You'll find that the auto generate doesn't connect nodes where the routes come together and you probably have to manually do it. The other way you can test this is a mysterious "driver can't navigate to waypoint" error. On those probably 3 nodes that all get placed over one another, make sure you dont have the middle one go backward against the direction of route either, that can mess it up.
If you're harvesting a very large field where you're full before you finish your first headland does the path find work?
I hope you might know the answer to my questien.
When the Field is finshed and the combine has completed the Couseplay course.
The Autodrive Trailer wont move and will just stand still and "wait for call"
so i have to press continue for it move on. Should't it see that the field is done and move to next point?
Great tutorial 👍
Thank you 👍
Thank you for clear instructions on this, Cheers
So like in 19 you don’t need to creat a course around the field ?
HI, i've just started using autodrive and am having some troubles, how do i delete a full course?
like your tutorials on both cp and auto-drive. Cheers
CP is way easier to understand and use, waiting unload option at CP.
Does this work with the ai worker? Both early courseplay and base game ai
hi again combine on a ai worker and have set up waypoints as in video but i get message saying cannot get to wait point, can you help.
How do you turn of straw swath, the setting has been removed.
Could you show how to 2 carters unload 1 harvester, pls. Where we should park 2nd carter at? Same wait point or we need 2nd wait point ? And for example we have 2 fields side by side, we have 1 carter for each combine how we tell carters to go which combine?
i noticed in your autodrive settings menu you have a thing that looks like glasses, How did you get that and what does it do.
Question!!
For all you autodrive guys
Is it possible to run trailers on autodrive while a hire worker is on the forager,
So I can level and compact my self.
I have tryed but autodrive workers get tied up on the turns.
Many tnx
Any tips in downloading it and getting it show up in game? Downloaded from Github to my mods folder like I've done with some others but this mod won't show up for some reason. Might have to wait for a new version
👍
Please for the love god, I need help. I want to make them both my combine and unloader to stop while unloading. My combiner stops but my unloader just keeps driving forwards, unloading it by a few liters for my combiner to then start harvesting again because he's 0.1% below the threshold of unloading. Then he harvest a few liters and the process starts again. I can't figure out why my unloader won't stop. In every other video I watch it works.
Hello everyone, I enjoyed the tuto about CP & AD. But I have one small trouble, in fact, my unload trailer never stop alongside the combine, it just drive through ans make Infinite loop. Do toi have any advice ?
Great informative video's Scroft. Enjoying your content. Stupid question: will this work if you hire a worker to drive the combine?
I will have to test but I know it will work with courseplay in the harvester. Thanks 👍
@@Scroft Yes an in game hired worker will work with autodrive, I have tested that myself already
Great video. If you have time can you do one with the same sort of course but using a graincart to unload to a semi.
Yeah. I'm waiting for the AD update that will have Courseplay support and I'll be doing more videos
Can you go through all of the settings and not just what settings you use?
can you have the autodrive work the tractor and then the in game bots drive the combine?
You can and could in fs19. Courseplay is in early development though and I'd say it might be a while until we get the versions that work like fs19 did
Thanks
Amazing! Never used auto drive before & only limited use on courseplay. You made it easy! Had a very successful harvest n Calmsden where I just sat back & watched the fun. I have a question! Is it possible to follow & unload a forage harvester, ie the Krone big X with auto drive?
Thanks for your tuition & great video’s! 👍🏻👍🏻
Great video thanks
I’ve had issues where the unloader tractor won’t drive beside me and also drives off before the combine is empty 😂 and I checked the trailer hadn’t reached its unload level
Hello !
Did u sort any solution ?
your game graphisc amazing, i have r9 380 :P
Any chance you have a AD video for grape harvesting, or could make one?
Would you abletodo a video cs&autodrive for silage ?
Sure will. Just waiting on the update that bring the 2 mods together 👍
@@Scroft I thing it works ish I thought I seen something n a forum or a video I have a bit of digging :-)
Nice! You shold add that for a bigger map you better make that as secondary routes ore your tractors will go in there all the time even if the could go straight.Or is it just me game? Because i have to do it again all because I did not know...
Thanks... maybe you can tell me why the path finding by AD, is a freaking train wreck. Large field, harvester on courseplay, set all the settings you said, but the trailer has the worst time ever finding the harvester. It's standing still on the other side of the field, while the harvester is full, waiting. Frustrating......
You only have a tip point at Silo 3 for a large trailer. So what if you were also using the short, single wheeled Strautman or a longer trailer hauled by a truck? Can you add more tip points such as short, medium and long, and name them as such?
I have found on huge modded maps the auto driver will goto the combine fine but can't find their way back to the course. Do you have any suggestions or tips that could help with that?
Try record a course around the field edge and see of that helps
I can tell this is gunna be one of them that will take me a bit to get figured out. But it'll be worn it. I'm hoping that it'll still do all that even if I have a worker running the harvester?
Once the job is done you can send the unloader to unload, all you need to do is click the double arrow heads, what this does is advance to next destination.
Thanks for this video. I was wondering why the harvester wasn't calling the unloader. It's all cause I didn't have the wait point set up. Soon as I set that the unloader came along side!
What does ...no driver with same target available....mean
Hi I made a course but messed it up a bit is there any quick way to delete course in the games file so I can start again ?
There should be a waypoint delete option in the autodrive hud. It's a white point with a red X on it
@@lukesepter3250will have a look thanks
One thing I have never seen anyone explain. How do the autodrive drivers do at avoiding getting hit by trains?
where do u get the auto drive from and is it pc only
Hey, the link is in the video description. It's only for PC 👍
Hi Scroft.
I really like your videos about how to guides.
When I do this harvest - empty - deliver to silo a simply course I belive, then I have this issue when the tractor get to the silo its gonna stop and turn of the engine just before the silo, when I then start the engine my self and drive the tractor up and empty to the silo, AD takes over and drive back to wait point.
Try turning off collision detection
@@Scroft tjat did not help, it is on No Mans land (my testmap) but I deleted the course og sold the silo, then I placed a new silo and maked a new course and its working like a charme 😊🤙
Courseplay for fs 17 was way easier to use,please what is the name of the map ?
It's Elmcreek, The base game map 👍
Show peta shupeta vc é o cara
Hey scroft. I have downloaded an autodrive file for elmcreek, but on some roads the autodrive path is brown instead of the usual green or purple/blue. I also can't create a brown route myself as displayed. What is the difference between those 2 colours, and why does the brown route exist?
Thanks
How to send tractor to unload even If the trailer is not full ?
Change the fill limit to a lower percentage
is this a feature in the game or a mod?
It's a mod called AutoDrive
At this rate you will soon be able to start the game and go out for the day!
No disrespect intended towards anyone. I just with people would make a straight-foward tutorial without all of the needless chatter.
touch wood you say?
I still dont understand a single thing its too complicated !