Very minor but the AR you popped after the loadscreen, wait until the veil drops, you keep the combo points, and you wont need to refresh SnD since you used the 1st AR on it. Gets you a stronger opener.
Can you explain me the blue combo points , im not sure if i get it right , so if for examble the third cp is a blue one , and i use a finisher with 3cps it counts as 7cps?
KiR build, we never use ambush. use sinister strike 24/7. It'll help with count the odds talent (and in a sense, it'll help with energy-wise). Using echo reprimand ASAP can help with energy-starvation Hope it helps !
Besides what Lonely wrote, a major difference is HO doesn't use FtH Pistol Shot procs (with one case exception) in stealth windows. KiR does. If you play stealth windows like HO you will indeed energy starve.
@@OfficialFrostyNightz but everytime i get audacity my sinister automatically switches to ambush in my hotbar and if i shadow dance it switches to ambush, i dont even have a macro on it
the "fun factor" is equal on both builds, the only major factor is the higher chance to get 5 buffs from RtB in KiR than HO build Once you press KiR ability, the current set of RtB buffs doesn't get "removed" when you press RtB again. some or all RtB buffs may get refreshed and that'd be unlucky. But the chances of getting 5 or 6 RtB buffs is higher However, the risk is greater than HO due of how much it depends on restless blade talent. Wiping / dying means longer extended downtime to do any significant damage Again, both builds are equally fun.
Very minor but the AR you popped after the loadscreen, wait until the veil drops, you keep the combo points, and you wont need to refresh SnD since you used the 1st AR on it. Gets you a stronger opener.
Can you explain me the blue combo points , im not sure if i get it right , so if for examble the third cp is a blue one , and i use a finisher with 3cps it counts as 7cps?
Any blue combo points you "finish", are counted as 7 combo points
aight got it thanks for the quick answer@@OfficialFrostyNightz
i tried to play this build but i couldnt build up damage at all.. skll issue 100% but man it didnt feel any fun
Same
is there anything u play different cause everytime when i play it im starving energy
KiR build, we never use ambush. use sinister strike 24/7. It'll help with count the odds talent (and in a sense, it'll help with energy-wise).
Using echo reprimand ASAP can help with energy-starvation
Hope it helps !
Besides what Lonely wrote, a major difference is HO doesn't use FtH Pistol Shot procs (with one case exception) in stealth windows. KiR does. If you play stealth windows like HO you will indeed energy starve.
@@OfficialFrostyNightz but everytime i get audacity my sinister automatically switches to ambush in my hotbar and if i shadow dance it switches to ambush, i dont even have a macro on it
@@Sly_404 whats HO, FtH :D
@@kingbabajuju3257 HO =Hidden opportunity talent
FtH = Fan the Hammer talent
Are the blue combo points that appear on your WA bar the points charged from echoing reprimand?
yes
@@OfficialFrostyNightz appreciate it.
What plater profile are you using?
vspeed from method RWF guild, sub to him and you'll be able to access to his plater profile.
Sorry it's not mine!
Not really sure whats fun about KIR. Care to elaborate on your thoughts?
the "fun factor" is equal on both builds, the only major factor is the higher chance to get 5 buffs from RtB in KiR than HO build
Once you press KiR ability, the current set of RtB buffs doesn't get "removed" when you press RtB again. some or all RtB buffs may get refreshed and that'd be unlucky.
But the chances of getting 5 or 6 RtB buffs is higher
However, the risk is greater than HO due of how much it depends on restless blade talent. Wiping / dying means longer extended downtime to do any significant damage
Again, both builds are equally fun.