10 Must Know Asuka Combos for Guilty Gear Strive - Patch 1.27

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 38

  • @DezRexy
    @DezRexy Рік тому +25

    I like to imagine comboing with spells with this character is more like building blocks than thinking about combos as a whole. Thinking of where each spell can be used and how for a combo and putting them together. Truly a fascinating character

    • @juliustaylor9920
      @juliustaylor9920 Рік тому +1

      Yea, any spell besides a support spell is pretty much a combo extender.

    • @KairosFGC
      @KairosFGC  Рік тому

      Agreed.

    • @Baditow
      @Baditow Рік тому +4

      as a dedicated asuka main, this is so true. you make your decision which is usually a block of different inputs canceled into eachother. then you react to the result and choose another block of inputs. It's funny too because he mostly throws blocks.

    • @chJohnJobs
      @chJohnJobs Рік тому

      @@Baditow fellow asuka main (new) yeah this guy is super fun, a very VERY different fighter and one I have so much fun playing as. the way he has endless combos is going to leave me labing for hours

    • @Baditow
      @Baditow Рік тому

      @@chJohnJobs honestly I think the people who are labing asuka are wasting their time. the primary true skill with asuka is predicting future gamestates and that can only be improved by playing out actual scenarios.

  • @Ryamix
    @Ryamix 9 місяців тому +3

    How are you moving forward while doing the first 2H in the bnb midscreen @0:17?
    I can't get the second close slash to come out

    • @Jirudoggu
      @Jirudoggu 2 місяці тому

      You don't have to move forward. You do have to time the c.S after the 2H as if it's a link, but it's relatively lenient

  • @PixeIologist
    @PixeIologist Рік тому +4

    Any tips for connecting the second jk to jd in combo 1? Thanks for the ideas

    • @KairosFGC
      @KairosFGC  Рік тому

      Besides making sure you SuperJump. when the first JK make sure JK is slightly above them. 👍🏾

  • @aquamarine7436
    @aquamarine7436 Рік тому +3

    how are you getting that much air time in the first combo? i cant jump a second time to get the hit in, like the knock back

    • @evnoob
      @evnoob Рік тому +5

      the trick is to super jump, 5k and then dash, if it's difficult to super jump, you can do a half circle-like motion after landing the close slash (2369) to make it easier on yourself

  • @therealmrjshow
    @therealmrjshow Рік тому +2

    and just think these are just in Test Case 1

    • @KairosFGC
      @KairosFGC  Рік тому +3

      Exactly! You'll use these spell the most but I've seen what you can do with magnet pulls. They don't call him that man for nothing.

    • @therealmrjshow
      @therealmrjshow Рік тому +1

      @@KairosFGC i almost have all test cases memorized so videos like this help me in the lab lol

    • @KairosFGC
      @KairosFGC  Рік тому

      @@therealmrjshow Glad to be of service.

  • @YoTerrako
    @YoTerrako Рік тому +1

    I feel like that was more then 10

  • @kingk0a
    @kingk0a Рік тому +3

    how do i do the jump for the first combo consistently

    • @KairosFGC
      @KairosFGC  Рік тому +1

      First make sure your superjumping. Second make sure when the first jk connects Asuka is slightly above the enemy.👍

    • @kingk0a
      @kingk0a Рік тому +1

      @@KairosFGC is your super jump directly upwards or slightly forward

    • @KairosFGC
      @KairosFGC  Рік тому

      @@kingk0a forward but both work, timing is just slightly different.

    • @kingk0a
      @kingk0a Рік тому

      @@KairosFGC how do you time it? i can never time it correctly it just happens so fast

  • @TheDj123peace
    @TheDj123peace Рік тому +1

    Dam Asuka would had been an amazing prophet he need to step in our office fr fr #prophetgangriseup

    • @KairosFGC
      @KairosFGC  Рік тому

      lmao this aint a street fighter vid. but that kim combo video is though. 👀👀

  • @Hokag3Chrisku
    @Hokag3Chrisku Рік тому +1

    I’m liking what I see

  • @shomarifrazier1825
    @shomarifrazier1825 Рік тому +9

    Lacking command grabs but still decently saucy so Ill give it a 7/10

    • @juliustaylor9920
      @juliustaylor9920 Рік тому +2

      This character doesnt have a command grab...just a regular grab

  • @Timinator193
    @Timinator193 Рік тому

    Insane

  • @pancakes7483
    @pancakes7483 Рік тому

    First combo doesn't work for some reason

  • @Judgementkiryu
    @Judgementkiryu Рік тому +1

    Clutch, as always

    • @KairosFGC
      @KairosFGC  Рік тому

      Appreciate it! 👍🏾👍🏾

  • @ItsKic
    @ItsKic Рік тому +1

    yessir

  • @forchinski
    @forchinski Рік тому +3

    Chipp TOD, perfect for the scenario in which you have 3 metron screamers and a tardus metron (test case 2 or 3) at round start
    Jokes aside a lot of these combos are good to know

    • @KairosFGC
      @KairosFGC  Рік тому +1

      Lmao it was the most fun and challenging. For some reason they REALLY don't want you nuking people with basic spells.

  • @GiovanniBiancofiore-p6r
    @GiovanniBiancofiore-p6r Рік тому +1

    The first combo is impossible, air dust never cam🥲..

    • @alex-_-789
      @alex-_-789 Рік тому +1

      Pretty sure he's super jumping on the first JK