Super Mario Bros Level Maker (Still process) | C++ and SFML

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  • Опубліковано 23 бер 2020
  • In this project, I've used different features. Once the new entity is painted, we store them all on a vector of the parent type. We use polymorphism and inheritance on this project. For our program to remember the position and the type of the different objects spawned of the map, we store the type and their possitions on .txt files. We store this files once we paint or close the window. And when we delete them we erase then and remove them form the files.
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КОМЕНТАРІ • 1

  • @omaom2758
    @omaom2758 3 роки тому

    wow, really good job