Probably a Kara. Like his forward kick Kara into grab. Now he probably has an armored move he can Kara grab into. (EDIT : to clarify. Potemking Kara cancel isn't some magical bullshit. It's tied to a move. His 6k moves him forward frame one. Even better he can keep the momentum. So canceling a normal move frame one into a special let him keep all that and do a Kara buster that slide forward. What I'm saying is that they gave frame one armor on another normal move of potemkin. Meaning he could Kara cancel into buster from this different move than 6k. And get frame one armor for a few frames. Making pot Chara cancels into a choice and not just a skill check. As Kara canceling is always better. Now obviously he already has many armored specials. But armored mega fist seems cool.)
i love how all the character showcases are cool new combos or moves they can do, meanwhile pot's is literally just "potemkin buster has armor now" and that alone feels like a world of difference to us pot players lmao.
zato i think just gets eddie back to life after a command grab.... i think all looked the same otherwise lol i'll take it but i wanted eddie command grab back lol, mabie i missed something
i agree. but at least now gold lewis has some intresting options, and security meter serves more than just "a cooldown for super beam, machine guy and flying bomb". even if the buff looks degen, at least teh character has more depth, something i thought was VERY lacking with goldlewis pre season 4
they either made it broken or made mist finer a (high-priority) projectile, which means the pot-johnny matchup will be a loooooot better for pot It didn't show any interactions with multi-hit projectiles like ky CSE, goldlewis drone or nago clone
@@LoraLoibu Oooh all good points. Honestly if that's the case as long as it trades with mutli-hit projectiles I think that would be a good change. Pot players really can't even play the game against Johnny at this point 💀
@@57tigey I havent played strive in a while so i cant say how the situation is now, but im guessing its not that different from multiple months ago. He wasnt bad, pretty viable even. But not top tier like slayer or nago for example. I would say hes a good character for the average player, but obviously not a pro player pick for evo or something. i was able to reach the celestial challenge with him multiple times (not celestial directly).
@@marcusjones6098 Once your cards are restocked, you can quickly and automatically discard and redraw a card in any slot. Basically it mauls your deck until you get the cards you want. Now it seems you can change test cases during the super to maul in any of his three decks you want.
@@Rayce_Istanuscombo off of wallstick bloodpop is nuts. If your opponent has no burst you can literally go ape with 0 drawback unless they are also toning down damage
@@mattb6616 respect for all anji mains. They may not be the biggest brains, but they are here to chew bublegums and fujin.... And they are all out of bubblegums.
-elphelt's bomb super now carries across wallbreak, including hard knockdown -asuka can now swap cases during yugioh super -nago can now follow up after blood gauge burst -bridget and millia has new mixup options, furthering their vortex playstyles -zato can now command grab after combo into WA -pot has super armor on buster -ino can fake out with chemical love -faust can now punt items with standing dust -baiken has more options after successful parry -anji can fujin twice to throw off opponents those are what stuck out to me immediately.
Zato could always combo into command grab bc BWA puts you into stagger which is always grabbable The real buff is that his command grab gives you Eddie gauge back
@@marcusjones6098looked like she could "hop" after j.H to delay j.L, leading to more guessing games whether she's going to go high, low, or overhead. it doesn't seem like much considering her neutral is where she's weakest.
Tbh it's not all that scarier depending on the cancel window cuz he can already either do guard break pressure or BT combos already, this just might unlock some new combo routes or chip kills at best
@@OccuredJakub12 He did 60% off of the fast overhead BT meterlessly. That used to just be a soft knockdown and nothing else unless he RCed. That's disgusting, especially on a character who was already so insanely strong.
What I find funny about this is they essentially recreated goldlewis' behemoth cancels that he can currently do by doing super jump delay airdash jh 248bt~xxxBT and went what if he could do it from the ground
list of changes (from trailer) feel free to comment if you notice something i'll edit [will go in order of appearance] Ky: can reliably combo from H Vapor Thrust while opponent is in shock state Sol: Heavy Mob Cemetery can be comboed into, Fafnir can be normal cancelled into (Vortex too) + has wallbounce property May: Dolphin jump is faster (?) Chipp: New special - Tightrope Axl: 6K is special cancellable, Faster ressengeki follow-up + tornado moves further (?) Faust: no need to 5D to launch items (probably a separate command) Leo: backturn special is safe on block + further pushback Elphelt: bomb super can be comboed into (will HKD on wall) Asuka: Can change test case in super + mana will drain faster the longer you linger in super Zato: full eddie refill on cmd grab HC: j.2k has ground bounce property Testament: Stain will pop after throw Baiken: Hiiragi is dash cancellable after parrying (might be a seperate input) Ram: downward sword throw (has guard crush) Gio: hard knockdown off cmd dash 214K Goldlewis: spend security meter to cancel into other Behemoth Typhoons Pot: armored pot buster (he needs it), can flick asuka cubes now Johnny: Mist finer will kill projectiles (ex. 1st hit of baiken tatami mat destroying ky and testament projectiles) Jack-O: servant kick is dash cancellable (also its green) Slayer: 6K (hold) is special cancellable into bite (is also faster), P dandy step is faster (?) Bedman: Bomb error goes further, Install super will recover quicker (?) ABA: grounded counter hit danzai can be comboed from Nago: Blood pop from wall is comboable into blood super, using super will also instantly drain nago's hp depending on his blood during blood rage Anji: Fuujin is cancellable into Fuujin I-No: Can now send another note while one is already present (will kill the present note), Chemical love will carry over momentum from airdash (?) Millia: (seems to be her air normals will instantly come out after air dash not sure) Bridget: can change direction of starting momentum in roll, j.D comes out faster (?) Sin: Raw gazelle step
The install doesnt seem to have changed. the combo in the video is possible in the current patch altough it needs the corner to connect the last hits. (the slayer hits the corner JUST in time for the combo to work)
I must confess, I have no idea what they MIGHT have changed with Millia in this display. Baiken able to guard crush/ parry from blockstring is a nice throwback. Jack-O dash cancelling is scary. IDK what I'm suppose to see with: Giovanna, Millia (as stated before), or Delilah. I think some are faster start-up, but I'm clueless with Millia
I think Mirazh into grab was faster, so either you can cancel it or they reduced the recovery by a lot. Maybe, I'm not gonna pretend to be confident in this
For bedman? the exploding head flies further than before. Also he wasn't able to 2S after using his install super. So I guess the recovery of the super was reduced.
Glad I'm not the only one. Maybe that backdash before j.K was shorter and maybe her tension meter was building faster. I'm guessing it must be a frame data thing or something to do with tension or damage if it isn't obvious. While I don't pay much attention to him 'cause I think it's a bit at this point, Millia guy mentioned some changes that I thought were cool, one of which I had already thought of which was making Artemis air-ok. They also said giving fastfall another directional option. Addendum: After reading comments @horizunu caught the same thing I thought I did which was Millia's airdash before jK was incredibly short. If that's the case, it means gapless air blockstrings and combos. No more get 5p'd out of jH > dash > jH. If that's true, Millia's pressure is about to get disgusting.
Update changes 0:04 KY: Can combo off a Shock State DP midscreen 0:09 SOL: Can combo into 214214H, Can special cancel into 41236H and 214S, 41236H wall bounces 0:25 MAY: 46S/H~K jumps higher 0:34 CHIPP: New move - 214H Tightrope 0:40 AXL: 46S has less charge time (or is changed to a normal input?) (able to do 6K 46S) 0:47 FAUST: Can shot items forward with a golfclub, Afro now explodes instantly 0:54 LEO: 214S has more pushback on block 1:00 ELPHELT: Can combo into 236236K 1:11 ASUKA: Can now change test case during 632146S 1:20 ZATO: 2S can go into 5H and 22H, 623S now fully restores the Eddie gauge, Can do 623S after 236D 1:35 CHOAS: j.2K now ground bounces, (236K takes less health?) 1:41 TESTAMENT: Stain now triggers from throw 1:49 BAIKEN: Parry works differently (more like Jack-o's servant guard) (can dash cancel a successful parry) 1:55 RAMLETHAL: Can now angle 236S/H (guard crushes on block), can now special cancel into 214H 2:00 GIOVANNA: (Forward dash distance increases with more tension?), 214H~6K goes farther 2:07 GOLDLEWIS: Can cancel Behemoth Typhoon's into each other by consuming 1 security level 2:13 POTEMKIN: 632146P is now armored, Can now flick Asuka's cubes 2:19 JOHNNY: 214X(Mist Finer) now destroys projectiles 2:25 JACK-O: Can now dash cancel 236K 2:32 SLAYER: 6[K] now recovers faster 2:45 BEDMAN: 632146S recovers faster, Error 6E H (Bomb) goes farther 2:57 ABA: JR 623H now always ground bounces (regardless of air hit or not) 3:05 NAGORIYUKI: Popping can now hit wallsticked opponents and can even combo after 3:14 ANJI: Can cancel 236H into itself 3:20 I-NO: Can do multiple 214P's in a row (gets rid of the previous one) 3:28 MILLIA: ?? 3:36 Bridget: 214K now goes higher 3:46 SIN: can do Gazelle Step in neutral If you found another change, please leave a comment.
Ky can continue to combo with the DP if hit over Shocked State even at mid screen it seems, before that was possible only in some situations on the corner.
I think for baiken the parry will now be doable while blocking but it will guard break if done during blocking and the normal groundslam will remain as is but thats just my theory
Gio: 214hk sends her father (New dash AGAIN) Slayer: 6k bait is now faster Ino: can cancel note into another Milla: J.k hitbox buffed and back air dash is shorter I think
Bruh finally!! We eating I wanted gazelle step to either be more + or just more usability for it n we fukin got it. I’m still worried they didn’t show anything for sins eat but ig we’ll see when the full patch notes drop
The theme is named "Get over nightmares", and is indicated to be Ky Vs. Sin theme ... Would this mean the comeback of Vs. Theme ? Oh my god the OST is gonna incredible
I like this thing fighting games has been doing where they start out really simple and then add more sick mechanics as time goes on. It's usually after some dlcs and constant sells too so you get a much cooler version of a game for cheaper instead of playing the simpler one.
Also tbh it's easier to balance a simple game around adding new mechanics that you know will fit with the existing gameplay rather than just adding crazy bs from the start and realizing that you made an unbalanced mess that you then have to somehow fix
I know this message is not gonna be read by Arcsys, but still: PLEASE, for future update: 1. ARCADE MODE ENDINGS ARTS and its tba in Gallery so we can see which characters we finished this mode as. Maybe even 1 art for regular boss and 1 for secret. 2. PLEASE, M.O.M. mode or equivalent. Single player content is sparse! 3. Actual COMBO CHALLENGE mode (per character) with achievements and game money prices for completion. 4. LOCAL SCORE RANKINGS (better if with initials) for single player modes! 5. Separate AVATAR ITEMS to its own button in the fishing mode. It's terrible to earn money for certain things and get avatar stuff instead (that we don't even use...) 6. Rebalance money earning for single player modes. Make it at least 20,000 for first time Arcade, 10,000 subsequent, 200 per enemy defeated in survival and double every 10 enemies beaten, and so... (Some of us want to unlock stuff without going online all the time).
It seems they might have added a second parry? The one in the video here has a new visual effect Normally a parry at that range would trigger the throw But in this, it triggers the guard crush that normally happens with distant parries And what's much more useful is that this parry seem to be able to dash cancel, allowing her to close the distance between them and begin her close range 50/50 mixup
Dude Slayer with a safe pilebunker ender is pretty grimey. Even if he has damaged reduced, loses +oB mappas, reduced risc build up, reduced meter gain, and gets neutral button nerfs (Mainly 5K, 2H and cS). It lets him slug it out for free. A lot of people are going to realize it wasn’t Slayer that was the problem lol.
higher and faster dash + faster overall fallspeed is gonna fuck with my muscle memory alot they better make 236H plus again so i can cheese wins while relearning her safejump timings
As a floor 6 axl (main) and floor 4 chip (secondary) player, can someone who knows more about the game tell me what changed? Besides new chipp move obviously..... also im curious what they gave to my zato bros...
From what I've seen, Zato can combo command grab after wild assault which is nice, and command grab gives back full eddie gauge. For chipp and axl I have no idea what has changed
@@pkspadoosh5275looks like 6k got more hitstun, because it never combo’d into rensen from that range, and maybe a slight dmg increase on rensen S? Not too sure but I’ll be happy either way
Sol 5K nerf potentially here. NRV and Fafnir may see a hit considering they’re now cancelable. NRV less low profile and increased low profile start up, Fafnir keeps guard crush but loses advantage oB. Stay Tuned.
There's no way potemkin grab has armor now. I blame the beasts.
God that is so good
tager gave him a parting gift wtf
Punish this, POTEMUKIN BUSTAAAAAA
It's so over.
YESSS THIS IS WHAT IVE BEEN WAITING FORRRR ALL MY LIFEEEE THIS IS MY PURPOSEEEE
Daisuke: And then, when everyone’s slayer… No one will be.
This was essentially just 4 minutes of me going "Imma block this wack-ass mix-up... AAAAAAHHHH!!!"
I love that meme so much
LOLL
It was either that or "there's no way this combos... WHAT??"
1:34 AAAAAAAH
"in response of slayer being too strong, we went ahead and buffed everyone"
"Oh we also buffed slayer too just in case"
"y'all really thought you were done getting pilebunkered? Lmao"
"get in that corner, slayer is still powerful"
“When everyone is super, no one will be”
DNF Duel logic
Balance team: "Ishiwatari-san, community said Slayer is busted"
Daisuke: "Man, I don't wanna nerf him, just buff everyone else AND slayer"
One day they'll buff the airdash startup and then the game will go INSANE
"In this Behemoth Typh - In this Behem - In this Behemoth Typhoon, Goldlewis deletes enemy health bar with his coffin"
"In these Behemoth Typhoons"
best comment LMAO
It's not as scary as I first thought, it takes security gauge 💀
Behemoth's Behemoth.
This new patch is so bullshit, but thank god is it blazing.
"This is Bullshit, but by God is it Blazing"
-John Guilty Gear
@@cheezy4902He is just leaning about hid ups and downs of the symphony
Very kind of Arcsys to put in a battle update with their new music trailer.
0:04 Ky
0:10 Sol
0:25 May
0:33 Chipp
0:41 Axl
0:48 Faust
0:55 Leo
1:00 Elphelt
1:11 Asuka
1:20 Zato
1:36 Happy Chaos
1:41 Testament
1:49 Baiken
1:54 Ramlethal
2:00 Giovanna
2:07 Goldlewis
2:12 Potemkin
2:19 Johnny
2:25 Jack-O
2:32 Slayer
2:46 Bedman
2:58 ABA
3:06 Nagoriyuki
3:14 Anji
3:20 I-No
3:28 Millia
3:36 Bridget
3:46 Sin
Screw the patches. Is that a new BANGER?
new Ky vs Sin theme!
Might be the season 4 theme like they did with season 2
@@gidofter_lukgeNaw, that has to be Queen Dizzy’s theme, dawg. Sounds similar to her’s on Xrd.
@@treyasu8779Nah her trailer already out
@@treyasu8779 I don't think so, her theme in the trailer only has Aisha lyrics so this is something different
2:13 are we not going to talk about ARMORED POTEMKIN BUSTER??? HELLO???
Pots stay winning
And we can flick Asuka cubes now, we eating good
ALL HAIL THE NEW KING OF THE WORLD
Probably a Kara. Like his forward kick Kara into grab. Now he probably has an armored move he can Kara grab into.
(EDIT : to clarify. Potemking Kara cancel isn't some magical bullshit. It's tied to a move. His 6k moves him forward frame one. Even better he can keep the momentum. So canceling a normal move frame one into a special let him keep all that and do a Kara buster that slide forward.
What I'm saying is that they gave frame one armor on another normal move of potemkin. Meaning he could Kara cancel into buster from this different move than 6k. And get frame one armor for a few frames.
Making pot Chara cancels into a choice and not just a skill check. As Kara canceling is always better.
Now obviously he already has many armored specials. But armored mega fist seems cool.)
As a Potemkin main.
Consider my pants successfully shitted I am SCARED.
i love how all the character showcases are cool new combos or moves they can do, meanwhile pot's is literally just "potemkin buster has armor now" and that alone feels like a world of difference to us pot players lmao.
And we can flick asuka's cubes
That and the fact that he can flick Asuka's cubes. That's huge! If he can flick H. Chao's bullets its a wrap.
zato i think just gets eddie back to life after a command grab.... i think all looked the same otherwise lol i'll take it but i wanted eddie command grab back lol, mabie i missed something
As if you needed more help landing pot buster (stares at kara buster and PRC Hammerfall Buster)
they got the guy who cooked the last dbfz patch in charge of this one
I thought that same thing
You love to see it
I don't know much about figther Z, Is that a good, or bad thing?
Not enough fullscreen normals, he couldn't cook as much as he wanted to
@@Arian_471 Good, the last FighterZ patch was good
Using security meter to chain Behemoth Typhoons looks degen af.
Good fucking catch! I totally didn't notice the gauge drain.
Oh thank god. I thought they just buffed it to the moon and back
i agree. but at least now gold lewis has some intresting options, and security meter serves more than just "a cooldown for super beam, machine guy and flying bomb". even if the buff looks degen, at least teh character has more depth, something i thought was VERY lacking with goldlewis pre season 4
@@totallynotdio1311except now it’s free unreactable unfuzzyable mixup or free neutral and both have 0 downsides
@@malvora yeah. We just have to nerf him somehow so that he keeps his identity, stays balanced, but he isnt just a copy of sin
They added anti-projectile properties to my boy Johnny's Mist Finers. If they kept the dash the same speed Johnny will be untouchable.
We can actually zone now without fear that they shoot back
they either made it broken or made mist finer a (high-priority) projectile, which means the pot-johnny matchup will be a loooooot better for pot
It didn't show any interactions with multi-hit projectiles like ky CSE, goldlewis drone or nago clone
@@LoraLoibu If it's anything like when they changed Millia's Kapel to a projectile, it'll be interesting to get used to.
@@LoraLoibu Oooh all good points. Honestly if that's the case as long as it trades with mutli-hit projectiles I think that would be a good change. Pot players really can't even play the game against Johnny at this point 💀
Xrd Johnny is coming. You cannot escape him.
CAN WE TALK ABOUT THIS TRACK THOUGH?
YEAAA THEY CANT STOP COOKING
Is this someone's theme??
@@SilentStrikr Dizzy's would be my guess
I need to know what this is as well
@@alecberry1823 It's probably the new season theme, the Dizzy one is singed by Aisha
Sol using his install command Grab Super in combo is scary now
Flashback to the beta
But is so darn cool
it looks like it scales super hard
@@2cookedbred for being that late in the combo, it definitely still seems stronger than tyrant rave, but i guess you don't get to break the wall.
@@ilegitcookieplus you corner yourself, sol might want use it as a midscreen ender
3:15 YOU CAN CANCEL FUUJIN INTO FUUJIN OR FUUJIN!!!
HIGH SPEED GORILLA
Anji a real man now ❤
as a fuujin enjoyer, i approve this battle update 👍
LIKE ANJI MAIN I AGREE
THATS BUSTED, DAISUKE PLEASE DONT NERF IT
Love that they looked at elphelts rekka and thought “we could give Anji some of that”
“How many characters are getting buffs?”
YES
Every Millia player 🔍
they nerfed Asuka super by adding meter drain
@@eyedknow1589 Pretty sure the mana drain's from swapping test cases mid-super
Faust went from silly to mischievous
Is he viable now? He used to be the worst character at launch.
Solid top 8 placer for tournaments @@57tigey
yea he's been like that since strive released
@@57tigey yeah he's been decent for a while
@@57tigey I havent played strive in a while so i cant say how the situation is now, but im guessing its not that different from multiple months ago. He wasnt bad, pretty viable even. But not top tier like slayer or nago for example. I would say hes a good character for the average player, but obviously not a pro player pick for evo or something. i was able to reach the celestial challenge with him multiple times (not celestial directly).
YOU CAN CHANGE TEST CASE WHILE DOING SUPER LETS GOOOOOO
It costs alot of mana now though, looks like a nerf to me
I missed that. I thought the overdrive was automatically restocking the spells
@@marcusjones6098 Once your cards are restocked, you can quickly and automatically discard and redraw a card in any slot. Basically it mauls your deck until you get the cards you want. Now it seems you can change test cases during the super to maul in any of his three decks you want.
I hope you can’t without it )
MORE WACKY COMBINATIONS HERE I GO
3:06 NAGO COUNTER HIT DP COMBOS, EXECPT NOW HE JUST FUCKING KILLS YOU
The Overdrive doesn't stop the HP drain tho. He's going to be even more unstable powder keg. I love it.
@@Rayce_Istanuscombo off of wallstick bloodpop is nuts. If your opponent has no burst you can literally go ape with 0 drawback unless they are also toning down damage
@@FilthyWeeb27 Just noticed when Nago did his super, he immediately lost all his remaining health
@@omega8826 dont need it if they dead
We need to contain Hotashi before it's too late.
fujin into fujin might be the funniest thing ive ever seen.
I’m not gonna sugarcoat it
let's be honest, this is probably the only level of added complexity Anji players would be able to comprehend.
@@gwen9939 facts but you arent blocking this shit
@@mattb6616 respect for all anji mains. They may not be the biggest brains, but they are here to chew bublegums and fujin.... And they are all out of bubblegums.
Blood Rage activation launching in the corner looked godlike, ngl
As if Nago wasn't top 1 already
My reaction was rage
It's everywhere.
What's up toko
@@Miniom56785 Howdy
real
all over the screen, the ceiling, out under the doors, everywhere. a mop and bucket will not be enough
my character: were so in there
every other character: its so over
I love how this can apply to _anybody_ lmao
-elphelt's bomb super now carries across wallbreak, including hard knockdown
-asuka can now swap cases during yugioh super
-nago can now follow up after blood gauge burst
-bridget and millia has new mixup options, furthering their vortex playstyles
-zato can now command grab after combo into WA
-pot has super armor on buster
-ino can fake out with chemical love
-faust can now punt items with standing dust
-baiken has more options after successful parry
-anji can fujin twice to throw off opponents
those are what stuck out to me immediately.
What are the mixup options for Millia? I couldn't tell what the changes were
Zato could always combo into command grab bc BWA puts you into stagger which is always grabbable
The real buff is that his command grab gives you Eddie gauge back
faust punting items with stand dust was always a thing iirc?
@@art1637he could 5D his hammer, but it looks like the buff is that he can do it while they’re on the ground now
@@marcusjones6098looked like she could "hop" after j.H to delay j.L, leading to more guessing games whether she's going to go high, low, or overhead. it doesn't seem like much considering her neutral is where she's weakest.
Overhead BT into a 70-80% combo without meter is crazy lmao
Well technically he does use a meter for that combo, just not the tension gauge. Observe his security bar
Nothing out of the ordinary, really
its not a big deal
@@raey2960We can handle it
@@raey2960 Surely we can handle it
That was BT into BT how do you look at Goldlewis and think “Yeah make him more terrifying”
It cost security meter
They really said "we feel like Goldlewises don't use Behemoth Typhoon enough"
Tbh it's not all that scarier depending on the cancel window cuz he can already either do guard break pressure or BT combos already, this just might unlock some new combo routes or chip kills at best
@@OccuredJakub12 He did 60% off of the fast overhead BT meterlessly. That used to just be a soft knockdown and nothing else unless he RCed. That's disgusting, especially on a character who was already so insanely strong.
What I find funny about this is they essentially recreated goldlewis' behemoth cancels that he can currently do by doing super jump delay airdash jh 248bt~xxxBT and went what if he could do it from the ground
3:14
They really just used fujin 5 times in a row and called it a day, mad respect
We are NOT going to sugar coat it
Imagine losing 70% because you didn't block an overhead
list of changes (from trailer)
feel free to comment if you notice something i'll edit [will go in order of appearance]
Ky: can reliably combo from H Vapor Thrust while opponent is in shock state
Sol: Heavy Mob Cemetery can be comboed into, Fafnir can be normal cancelled into (Vortex too) + has wallbounce property
May: Dolphin jump is faster (?)
Chipp: New special - Tightrope
Axl: 6K is special cancellable, Faster ressengeki follow-up + tornado moves further (?)
Faust: no need to 5D to launch items (probably a separate command)
Leo: backturn special is safe on block + further pushback
Elphelt: bomb super can be comboed into (will HKD on wall)
Asuka: Can change test case in super + mana will drain faster the longer you linger in super
Zato: full eddie refill on cmd grab
HC: j.2k has ground bounce property
Testament: Stain will pop after throw
Baiken: Hiiragi is dash cancellable after parrying (might be a seperate input)
Ram: downward sword throw (has guard crush)
Gio: hard knockdown off cmd dash 214K
Goldlewis: spend security meter to cancel into other Behemoth Typhoons
Pot: armored pot buster (he needs it), can flick asuka cubes now
Johnny: Mist finer will kill projectiles (ex. 1st hit of baiken tatami mat destroying ky and testament projectiles)
Jack-O: servant kick is dash cancellable (also its green)
Slayer: 6K (hold) is special cancellable into bite (is also faster), P dandy step is faster (?)
Bedman: Bomb error goes further, Install super will recover quicker (?)
ABA: grounded counter hit danzai can be comboed from
Nago: Blood pop from wall is comboable into blood super, using super will also instantly drain nago's hp depending on his blood during blood rage
Anji: Fuujin is cancellable into Fuujin
I-No: Can now send another note while one is already present (will kill the present note), Chemical love will carry over momentum from airdash (?)
Millia: (seems to be her air normals will instantly come out after air dash not sure)
Bridget: can change direction of starting momentum in roll, j.D comes out faster (?)
Sin: Raw gazelle step
Ky gets combo after H vapor with SS. Before it was really situational
Leo get into back turn safely on block now. Before that move was punishable
Also non counter hit 6s into vortex for sol was not a thing before
Pretty sure slayer didn’t get touched that move just has really low recovery
@@ZayZayZayZayI remember the feint version of 6k having a pose. I didn't see the pose In the video
They gave Johnny the fucking projectile erasing sword slash that Vergil has in mvc3, my god
I have a Yamato mod installed so it's only fitting
Now imagine him deflecting happy chaos-
@@smitchyboi Don't do that. Don't give me hope
ZATO BRO WE ARE SO BACK IM LITERALLY CRYING
Yes!
YEAAAH
THE DAY WE’VE BEEN DREAMING OF IS FINALLY HERE
Your wait is finally zatover
He's finally a playable character 🙏
Bedman? having an actual useable install makes me happy
The install doesnt seem to have changed. the combo in the video is possible in the current patch altough it needs the corner to connect the last hits. (the slayer hits the corner JUST in time for the combo to work)
There was like one very hard and perfect window you needed to do to combo it and im happy it can be combo'd into normally now
his install was already really really good idk what you mean
2:14 holy shit we are so back
Wtf do you mean you're back Pot is and has been good
@@GoogleAccount-jn5qb just let him enjoy some premium grade glue for today
@@GoogleAccount-jn5qb He just means we can finally flick da coobs🎉
Pot mains gonna be eating good (glue)
I must confess, I have no idea what they MIGHT have changed with Millia in this display.
Baiken able to guard crush/ parry from blockstring is a nice throwback. Jack-O dash cancelling is scary.
IDK what I'm suppose to see with: Giovanna, Millia (as stated before), or Delilah. I think some are faster start-up, but I'm clueless with Millia
I think Mirazh into grab was faster, so either you can cancel it or they reduced the recovery by a lot. Maybe, I'm not gonna pretend to be confident in this
bedman’s install recovers faster now, so you can activate it in the middle of combos more often
For bedman? the exploding head flies further than before. Also he wasn't able to 2S after using his install super. So I guess the recovery of the super was reduced.
gio gets a meaty set up after her 5k.6p.623S string
Glad I'm not the only one. Maybe that backdash before j.K was shorter and maybe her tension meter was building faster. I'm guessing it must be a frame data thing or something to do with tension or damage if it isn't obvious.
While I don't pay much attention to him 'cause I think it's a bit at this point, Millia guy mentioned some changes that I thought were cool, one of which I had already thought of which was making Artemis air-ok. They also said giving fastfall another directional option.
Addendum: After reading comments @horizunu caught the same thing I thought I did which was Millia's airdash before jK was incredibly short. If that's the case, it means gapless air blockstrings and combos. No more get 5p'd out of jH > dash > jH. If that's true, Millia's pressure is about to get disgusting.
ARMORED POTEMKIN BUSTER
Update changes
0:04 KY: Can combo off a Shock State DP midscreen
0:09 SOL: Can combo into 214214H, Can special cancel into 41236H and 214S, 41236H wall bounces
0:25 MAY: 46S/H~K jumps higher
0:34 CHIPP: New move - 214H Tightrope
0:40 AXL: 46S has less charge time (or is changed to a normal input?) (able to do 6K 46S)
0:47 FAUST: Can shot items forward with a golfclub, Afro now explodes instantly
0:54 LEO: 214S has more pushback on block
1:00 ELPHELT: Can combo into 236236K
1:11 ASUKA: Can now change test case during 632146S
1:20 ZATO: 2S can go into 5H and 22H, 623S now fully restores the Eddie gauge, Can do 623S after 236D
1:35 CHOAS: j.2K now ground bounces, (236K takes less health?)
1:41 TESTAMENT: Stain now triggers from throw
1:49 BAIKEN: Parry works differently (more like Jack-o's servant guard) (can dash cancel a successful parry)
1:55 RAMLETHAL: Can now angle 236S/H (guard crushes on block), can now special cancel into 214H
2:00 GIOVANNA: (Forward dash distance increases with more tension?), 214H~6K goes farther
2:07 GOLDLEWIS: Can cancel Behemoth Typhoon's into each other by consuming 1 security level
2:13 POTEMKIN: 632146P is now armored, Can now flick Asuka's cubes
2:19 JOHNNY: 214X(Mist Finer) now destroys projectiles
2:25 JACK-O: Can now dash cancel 236K
2:32 SLAYER: 6[K] now recovers faster
2:45 BEDMAN: 632146S recovers faster, Error 6E H (Bomb) goes farther
2:57 ABA: JR 623H now always ground bounces (regardless of air hit or not)
3:05 NAGORIYUKI: Popping can now hit wallsticked opponents and can even combo after
3:14 ANJI: Can cancel 236H into itself
3:20 I-NO: Can do multiple 214P's in a row (gets rid of the previous one)
3:28 MILLIA: ??
3:36 Bridget: 214K now goes higher
3:46 SIN: can do Gazelle Step in neutral
If you found another change, please leave a comment.
bro sol cancelled into vortex and fafnir from 6s, and fafnir also wall bounced
Ky can continue to combo with the DP if hit over Shocked State even at mid screen it seems, before that was possible only in some situations on the corner.
I think for baiken the parry will now be doable while blocking but it will guard break if done during blocking and the normal groundslam will remain as is but thats just my theory
Gio: 214hk sends her father
(New dash AGAIN)
Slayer: 6k bait is now faster
Ino: can cancel note into another
Milla: J.k hitbox buffed and back air dash is shorter I think
Leo's 214S has more pushback
I was Blocking no mixups before. But now? I’M COOKED. BUT AT LEAST ANJI GOT CRAZY FUUJINS AND RAM GOT NEW STUFF? ABA BUFFED? IM EATING GOOD
STAIN POP FROM THROW!!!!!
RAW GAZELLE STEP??? WE ARE SO BACK!
LETS GOOOOOO
And you don’t need CH or meter to combo off of beak driver follow up. We’re so back this almost makes up for the dp nerf
ITS SO EVIIIIIL
Bruh finally!! We eating I wanted gazelle step to either be more + or just more usability for it n we fukin got it. I’m still worried they didn’t show anything for sins eat but ig we’ll see when the full patch notes drop
If baiken has xrd command dash too then shes saved
I doubt it ... would be great of course.
2:07 uh oh…
😨
yes… YEEEEESSSS
*sees goldlewis*
*cries*
Rekka Behemoth is crazy
my millia is going to become simply an element of the pavement if I get hit by that
GET OVER NIGHTMARES, RADIANT DAWN TWO MASSIVE BANGERS THAT GOT ME CRYING THIS MORNING
Sol needs Sidewinder and Dustloops back and he'll be perfect
he needs absolutely nothing, in fact he should lose half of his moveset
nonono he is fine maybe dustloops BUT NOT SIDEWINDER LOOPS
sol does have dustloops, they're not as good but they exist and they're funny
sidewinder is a HELL NAW
@@Hostefar He needs absolutely EVERYTHING and in fact they should also add Order Sol because having one Sol isn't enough
My man needs an instant overhead because I said so
Strive: Rainbow Edition
huh?
@@amphal4467 Probably referring to all the crazy shit in Street Fighter 2 Rainbow Edition
@@GoodTatorainbow edition felt like something Arcsys would make tbf
@@amphal4467 It's even gayer now.
Strive magic plus 2 ☠️🙏
johnny anti zoning? Bro is going to be the god of next patch if he doesnt get nerfed and im so ready
Season 4 theme?!?! Lfg
It’s not. Even better. It’s Ky vs Sin theme. Matchup themes are back.
2:13 Okay guys say it all together now "He needs it"
@@sentryb3320 he needs it
He needs it
Oh fuck yeah he does!
Nah
He needs it!
The theme is named "Get over nightmares", and is indicated to be Ky Vs. Sin theme ...
Would this mean the comeback of Vs. Theme ? Oh my god the OST is gonna incredible
holy shit, they actually gave the game more sauce?
YESSIR you can combo into heavy mob cemetery now LETS GO
They just said f**K it this patch huh?.... And you know what I love it!!
Anji can Fujiin into Fujinn?!?!?!?! HUUUH?!?!?!
Ah yes the fuujin loop patch we’ve all been waiting for
ARMORED POTEMKIN BUSTA!! I REPEAT!! ARMORED!! POTEMKIN!! BUSTAAAAAAAA!!!
bout to study every inch of every frame of this
Anji looks terrifying
Zabros we may in fact be back
623S fully restores Eddie gauge now, we are so back
Strive Rev2, ladies and gentlemen.
Yooo they made Strive 2!!!
I was wondering what they were cooking all this time. And it was worth the wait, awesome stuff!!
0:35 Nuff said
Me: I wonder what Anji's changes are
Anji: Fujin Fujin Fujin
I like this thing fighting games has been doing where they start out really simple and then add more sick mechanics as time goes on. It's usually after some dlcs and constant sells too so you get a much cooler version of a game for cheaper instead of playing the simpler one.
Also tbh it's easier to balance a simple game around adding new mechanics that you know will fit with the existing gameplay rather than just adding crazy bs from the start and realizing that you made an unbalanced mess that you then have to somehow fix
I know this message is not gonna be read by Arcsys, but still:
PLEASE, for future update:
1. ARCADE MODE ENDINGS ARTS and its tba in Gallery so we can see which characters we finished this mode as. Maybe even 1 art for regular boss and 1 for secret.
2. PLEASE, M.O.M. mode or equivalent. Single player content is sparse!
3. Actual COMBO CHALLENGE mode (per character) with achievements and game money prices for completion.
4. LOCAL SCORE RANKINGS (better if with initials) for single player modes!
5. Separate AVATAR ITEMS to its own button in the fishing mode. It's terrible to earn money for certain things and get avatar stuff instead (that we don't even use...)
6. Rebalance money earning for single player modes. Make it at least 20,000 for first time Arcade, 10,000 subsequent, 200 per enemy defeated in survival and double every 10 enemies beaten, and so... (Some of us want to unlock stuff without going online all the time).
Holy hell they put Baiken back in the game again
I thought they forgot about her
did they change her parry?
It seems they might have added a second parry? The one in the video here has a new visual effect
Normally a parry at that range would trigger the throw
But in this, it triggers the guard crush that normally happens with distant parries
And what's much more useful is that this parry seem to be able to dash cancel, allowing her to close the distance between them and begin her close range 50/50 mixup
She was never removed
3:05 that's some Hotashi shit if I ever seen it.
Arc Sys is such a wild card when it comes to this stuff, I swear
Damage nerf?? LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOO
Only ArcSys would make a new song to celebrate a freaking balance patch
Just realised that this isn't dizzys theme
@@AmarJP-b6z Same. 🔥🔥🔥
I think they did that at the end of season one as well
Thats a kickass song!
Elphelt can combo into bomb super now thats fucking awesome
Armor Buster? Nice.
WE POPPING THE BLOOD GAUGE WITH THIS ONE 🎉🎉🎉
Dude Slayer with a safe pilebunker ender is pretty grimey. Even if he has damaged reduced, loses +oB mappas, reduced risc build up, reduced meter gain, and gets neutral button nerfs (Mainly 5K, 2H and cS). It lets him slug it out for free. A lot of people are going to realize it wasn’t Slayer that was the problem lol.
I NEES THAT SONG, WHAT SONG IS IT??
1:21 ZATO BROS, WE’RE SO BACK🗣️‼️‼️‼️
Zato's second resurrection, now it's Zato-2
They put the wacky back into Guilty Gear
gazelle step after blocking is crazy
Anji can chain multiple Fuujins back-to-back?!
I just started playing now i gotta adapt to a bunch of new changes 😭
No way we got ARMOURED POT BUSTER and nago blood rage combos before gta 6
I-No falling faster from HCL and note canceling?? 👀
Did they add momentum to Chemical Love or do I just never see I-No? I've never seen it retreat like it did in the video
@@marcusjones6098they did
Yep they added a momentum when she does chemical love
higher and faster dash + faster overall fallspeed is gonna fuck with my muscle memory alot
they better make 236H plus again so i can cheese wins while relearning her safejump timings
@@art1637 wait is it actually faster?
Is that a new song in the background??? Did daisuke and naoki cook again?????
When don't they cook
That's the thing, they never stop cooking.
As a floor 6 axl (main) and floor 4 chip (secondary) player, can someone who knows more about the game tell me what changed? Besides new chipp move obviously..... also im curious what they gave to my zato bros...
From what I've seen, Zato can combo command grab after wild assault which is nice, and command grab gives back full eddie gauge. For chipp and axl I have no idea what has changed
@@pkspadoosh5275looks like 6k got more hitstun, because it never combo’d into rensen from that range, and maybe a slight dmg increase on rensen S? Not too sure but I’ll be happy either way
sneezing on eddie no longer completely kills him
For Chipp, it's his new move.
For Axl, i think 6k into Sickle Flash.
@@dragonic22 lets goo. My rainwater 5k 6k rensen combos woll be devious
New music video, thanks Daisuke. 10/10 song
That Goldlewis damage still looking crazy. That boi CHONKING
I like how everyone is super buffed and then axl just being axl lol rip
Guys, a bit late for an April’s fool video, but I did chuckle a little- oh you’re serious
The entire time I was watching this, I was just screaming, "WHAAAA???!??!??? THEY CAN DO *THAT* NOW????!!"
SOL CAN DRAGON INSTAL IN COMBO LESSSS GOOOOOOO🔥🔥🔥🔥🔥🔥🔥🔥
Sol 5K nerf potentially here. NRV and Fafnir may see a hit considering they’re now cancelable. NRV less low profile and increased low profile start up, Fafnir keeps guard crush but loses advantage oB.
Stay Tuned.
Wtf was that Chipp line move???? I havnt played this game in so long but I might need to come back
It's not here yet, but it will be
His new Tightrope move.
New move called tight rope
1. IN THIS BEHEMOTH TYPHOON
2. ARMORED POTEMKIN BUSTER
3. FUJI- FUJI- FUJIN
2:13 PB now has armor but at the cost of damage
I dont even think they change the damage, it looks fairly notmal since asuka has shield
@@bushsbakedbeans2348 Oh yeah, I forgot about Asuka’s armor
PB now has armor at the cost of my sanity
Servant shoot dash cancel, yes please, I think I'll have some of that.
THEY MADE RAM COOL????
DIAGONAL SWORD?
Every place is a corner now
She has always been (except by the feet fetish)
@@haikei888 we dunno yet if it's just diagonal but also possibly tracking, cause they might've changed the S. Sword Toss completely
Finally we’re playing Guilty Gear again