Terrifying! 😄 how did you go about creating different variations? It looks (just judging by the waveforms) like you're using the same samples. Slight tweaks on processing and layering the samples slightly different each time?
So when you sample things you usually get multiple takes of the same action. Pig Squeal for example I would try and get 8 of them with similar tamber so I can use them as layers. That way when I'm designing I can just use the variations on the effects as variations in my finished designs.
I'm using a program called Nuendo, but that is a big cookie to bite into if you are just starting. I'd recommend checking out Reaper as it is free and is still very powerful.
I used a few plugins to sculpt this creature, including Trash 2 to apply some compression and saturation, Tremolator to add that stuttering effect, Pro Q3 to help shape the individual files, and Pro L2 to master the creature, and Altiverb to add some reverb to the creature. That is about it though. Some elements were pitched up, and some were pitched down.
It's not a tutorial, you don't show us the processing part, it's like showing a picture of a cake and saying it's cooking recipe... Most tutorials are all limited to pitch shifting, and when you finally find a more advanced one, well, all the important parts are hidden ...
That analogy does not quite work. This tutorial is like showing you the cake, and the ingredients that made up the cake, just not the specific quantities of those ingredients. I did in the description say which processing I used but really 90% of the design came from the source material I chose. My phelocify on sound design tutorials is to let you know the intention behind the processing rather than the exact steps needed to re-create that processing chain, because the same settings won't work on different sources. I could have said, I compressed the signal with an 8/1 ratio with a 300ms attack, and 200ms release, but that means nothing if you are using a different source meterial with different dynamics. I'd rather let you know what I was using the compressor for, rather than give you exact settings. To take your analogy a little more litteral Sound Design is much more like Cooking than Baking, where baking if I deviate from the recipie a little bit (add too much baking powder, or flower), the cake does not come out, where cooking, I can change a few ingredients depending on the flavor I want to highlight, change the quantities of those ingredients, and vary the cooking time, or just use those the ingredients as insparation. Anyways, I hope this helps explain how I approach teaching.
A tutorial explains step by step how to achieve the same end result. It's THE principle of tutorials, and this is the case for most tutorials. Here, you're showing a concept, perhaps about layering but I'm not even sure since you don't explain criteria for a good layering. Another important point you are missing, the software, the plugins and the BOOM library you are using are very expensive. So your tutorials are not financially accessible either. You shoud try to put yourself in a beginner's shoes.
Seeing everyone is in their stranger things spirit
Hahah, we are getting there, so excited for this season =^.^=
Excited for your work with ILL
You and me both =^.^=
Nice work!
Thank you Ju =^.^=
Awesome content as always, keep it up :)
Thank you =^.^= Working on a bigger video all about creatures =^.^=
Sounding sick!
Thank you Menedh =^.^=
Really practical!
Tried to make the creature with minimal processing so using a wide range of animals was the goal here
@@AftertouchAudio That's the point, I usually get overwhelmed by tons of plugin and parameter adjustments...
where i can find this creature tutorial
Terrifying! 😄 how did you go about creating different variations? It looks (just judging by the waveforms) like you're using the same samples. Slight tweaks on processing and layering the samples slightly different each time?
So when you sample things you usually get multiple takes of the same action. Pig Squeal for example I would try and get 8 of them with similar tamber so I can use them as layers. That way when I'm designing I can just use the variations on the effects as variations in my finished designs.
underrated
Thank you animal =^.^=
what software is that ? I want to get into real sound designing so bad, any recommendations on where i can start ?
I'm using a program called Nuendo, but that is a big cookie to bite into if you are just starting. I'd recommend checking out Reaper as it is free and is still very powerful.
These sounds are beefy as f*ck :D good job!
Thank you Aboli =^.^=
How to Sound Design a Manticore and a Chimera?
this is so cool! where did you get the base samples from?
I think it was a kickdrum from 8Dio
Can u show the processing?
I used a few plugins to sculpt this creature, including Trash 2 to apply some compression and saturation, Tremolator to add that stuttering effect, Pro Q3 to help shape the individual files, and Pro L2 to master the creature, and Altiverb to add some reverb to the creature.
That is about it though. Some elements were pitched up, and some were pitched down.
@@AftertouchAudio thanks for the insights!
Chimera Roaring Sound Design by mixing Lion, Goat and Snake Sounds
It's not a tutorial, you don't show us the processing part, it's like showing a picture of a cake and saying it's cooking recipe... Most tutorials are all limited to pitch shifting, and when you finally find a more advanced one, well, all the important parts are hidden ...
That analogy does not quite work. This tutorial is like showing you the cake, and the ingredients that made up the cake, just not the specific quantities of those ingredients. I did in the description say which processing I used but really 90% of the design came from the source material I chose.
My phelocify on sound design tutorials is to let you know the intention behind the processing rather than the exact steps needed to re-create that processing chain, because the same settings won't work on different sources. I could have said, I compressed the signal with an 8/1 ratio with a 300ms attack, and 200ms release, but that means nothing if you are using a different source meterial with different dynamics. I'd rather let you know what I was using the compressor for, rather than give you exact settings.
To take your analogy a little more litteral Sound Design is much more like Cooking than Baking, where baking if I deviate from the recipie a little bit (add too much baking powder, or flower), the cake does not come out, where cooking, I can change a few ingredients depending on the flavor I want to highlight, change the quantities of those ingredients, and vary the cooking time, or just use those the ingredients as insparation.
Anyways, I hope this helps explain how I approach teaching.
A tutorial explains step by step how to achieve the same end result. It's THE principle of tutorials, and this is the case for most tutorials. Here, you're showing a concept, perhaps about layering but I'm not even sure since you don't explain criteria for a good layering. Another important point you are missing, the software, the plugins and the BOOM library you are using are very expensive. So your tutorials are not financially accessible either. You shoud try to put yourself in a beginner's shoes.