Coridium's CS:GO Tutorial's - Fixing Projection Issues (3D Coat)
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- Опубліковано 26 кві 2015
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This Video shows how to find and fix Overlapping UV's that often create large projection errors within 3D Coat.
If you have not seen the Templates system video, please watch that to better understand this video...
• Coridium's CS:GO Tutor...
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Software Used in this video...
Photoshop
www.adobe.com/uk/products/pho...
3D Coat
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Link to OBJ's (models) and other CS:GO resources...
blog.counter-strike.net/worksh... - Ігри
Thanks for the tutorials, they've been really helpful : )
***** your welcome, np.
Coridium you make some of the best skins for csgo, I love your asiimov series skins and I hope to own some of them one day.
+Diomonder Gaming Thank you!
Thank you! That was very helpful))
Роман Танасиенко pleased it was helpful.
Thanks for the great tutorials!
I am currently busy with an AK and hiding those two parts helped a lot.
There is still one or two spots on the side view which don't seem to sit properly (saw it in your tutorial too). I poked around on the texture editor with wireframe turned on (like you taught with the m4a1) but cannot seem to find anything similar to the problem which occured on the m4a1.
Also, with regards to the top and bottom of the weapon which aren't looking to great?
Once again, thanks for all the great work!
+nicccification Its been a while since I created a AK but I think there was issues with the front of the magazine if I remember correctly maybe have a look at that area and see what it overlaps.
With regards to the top and bottom, there is any ways to deal with this, 1. fix it with the painting tools in 3d coat 2. use another projection from the top/bottom (always save file before doing this as it often causes other issues) I normally create new layers for each projection direction this allows me to blend between various layers to get better results. 3. texture these areas inside PS on the flat texture.
You just saved my day lol :) Let's keep editing the skin now :D
+Bepske Kaatje - Pleased it helped!
Thank you!
your welcome
Thanks man!!!
***** np
finally!!!!
Thank you 4 help with the AK
Rene Falgren np, pleased it helped.
I was opening model in 3ds Max, deleting all overlapped, mirrored and outside 0;1 parts. Your method is better.
izvarzone yeah, using 3ds is a good option but I imagined most people would not have 3ds so I decided to figure out a way purely inside 3d coat, seems to work quite well (still could be better more streamlined) but at least it can all be done in one program now.
I'm having trouble with an MP7 design whereby one small section of the weapon seems to make a double of the design (its not a nut or bolt like other parts that are consistently doubled, its a flat, open-facing section on the side of the weapon. Every other part of the design projects absolutely fine, but one section looks doubled and slightly offset, as if the paint were smudged. I can't hide it because it's not a hidden internal part, I actually need paint on it, and can't erase it without also erasing bits of the design I want to keep. Any idea what might be causing it or how to fix it?
If you have an image of the issue, I will help if I can.
Any way you can upload a 'Fixing projection issues' for Zbrush? I have followed all your videos and have a design I really worked hard on and cant project it properly :( I'm so close!!
So my question is(I dont know how else to reach you): how can you create a render for a skin that is not custom paint job and relies on random patterns (such as the ak case hardened), rather than your non custom paint job skins that you have created? I noticed that even the ones you have created that are not this finish style still take into account the guns anatomy, whereas my skin is a texture being applied in anodized multicolor style that I do not know how to create a 3d render of because it does not take into account the gun's anatomy. Do I just need to bite the bullet and totally revamp my skin using the csgo workbench uv-map as a guide? I understand this is complicated, but I appreciate the response (:
If you are talking about finishes that use a tiling texture, The process could be done many ways but what you are really looking to do is creating a tiling texture, this does not take into account the position of the UV island specifically. What you do is create your tiling pattern (inside PS/AI or another image editing program) then inside the workbench you use the sliders and various features to set parameters for the design, then the workbench randomises these parameters each time you generate a new weapon. If you want more info about how the patterns work, its best looking at Valves guide blog.counter-strike.net/workshop/finishes/patterns_a.html if you want to learn about how to create tiling textures I would recommend googling something like "tiling patterns tutorials" or "tiling textures tutorials"
Thank you for the reply. To be clear, I have already created the tiling texture and adjusted all the settings in the workbench thoroughly to my satisfaction. I even created a picture that outlines what the number 1 and number 2 patterns are(most desirable). My original question is: how do I then create a render of that? Since it doesnt take into account the gun's anatomy, I basically need to recreate the whole skin using the settings I had on the workbench and fill in the details of the stock, barrel, magazine, etc... correct? My problem is not creating the skin, my problem is getting a nice render so use in the workshop pictures so people will actually like what I've created.
There is no way that I know of too export the settings from the workbench and load them into another program (someone else might know but sadly I don't) Obviously you can take screenshots straight out of the workbench and tbh these are the best images as it is consistent for everyone and gives player/viewer a better more accurate idea of what it will look like in game. Of-course doing renders is nice for icons, etc, so I guess you could split the gun into two or more parts, assign the default gun texture to the parts that don't use the tiling design and then assign the tiling texture to the other part that do, then tweak the tiling amount and position in your rendering software, etc.
I hid the parts of the AK like you said, but how do i get my projection to be the same on either side?
+jkAz - CSGO Videos! you need to make sure you have "perspective" off and "projection through" on. (both these features are discussed in the video)
Okay thank you!
Thank you :) ! I did know how to make projections work correctly on awp, but never understood why that ak is having those massive errors.
Would you by the way happen to know why exactly 3d coat always crashes when you try to load p2000 into it? I would love to see a resolve into that issue also.
J0xxe yeah there seems to be an issue with the p2000 the only way I have figured out how to get it working for 3d coat is to import in to another 3d editing and delete various parts then reexport it.
Thanks!
Hello there mate, thanks for making this tutorials, I'm really apreciated but my problem I can't seem to find solution to. The problem I have is that the sides of the weapon don't get mirrored, waiting on your advice and thanks again ;D
Dinis Canastro did you turn on the project through option, its shown in the templates video?
Yes I did, I've found the problem tough, it was some kind of deeper projection error but I fixed it, thanks anyways for the feedback :D
PS: Do you use only photoshop for your weapons or you use another kind of software to draw? And do you use a pen or mouse?
Sorry to ask those questions but I'm trying to get into the gun making business and you must be the one with more guns accepted (btw Congrats)
Dinis Canastro Thanks, I use lots of different software depending on what I am trying to create and what will be the "best" way to do it. Normally however its PS with elements of illustrator. (I have used PS for years but relatively new to illustrator so still learning what its capable of.) As for tablet/mouse, I do some things with tablet and other things with mouse, I find precision based tasks easier with mouse but drawing or "more creative" tasks is much better with tablet. hope that helps.
Hey there! So Uhm I have finally figured out how to hide parts in Z-Brush. however I just wanted to know how I might find the problem area for the Ak in z brush
It's hard to locate
+Le Mew In the fixing projection issues video it show the main problem area of the AK, you need to hide those parts.
Is there any source out there that lists the problems with different guns, and possibly has a picture of where to look so we don't all have to look for them individually? Everyone help everyone else and make this annoying part easier.
I've been working at it for a while now and while I've found how to get most of them to work the hardest one is the scout, if anyone has any advice on how to get it to work right please feel free to share.
hi! um bro..on 3dc..when i test projections with gradient & brushes etc,It works...but it doesn't project anything when i project skins through ps.need help here...thanks
Strange, does it open PS when you click edit projections is external editor? if it does not check that your software is pointing to the correct PS path and exe.
i made an awp, everything is fine till i upload it to the workshop.. the scoe has the normal texture on it which is dark grey or something but doesnt put on the original design i made for it!!! i dont know y and the tga and vtf show the scope coloured too.. thx
You need to watch my controlling finish wear video this explains the issue you are experiencing.
Hey, thanks for making these great videos ;). But I have a problem: I use Zbrush and i have the projection issue with the ak47, but i cant find the UV-texturemap that you used in 3Dcoat... :/
iAMjason11 hmm, zbrush is not really the best for figuring this stuff out, you can do it but its not really what the program is designed to do. My recommendation would be, load the ak, goto tool, then polygroups, click the auto groups button. once done, beside the viewport there is a button called PolyF (stands for polyframe) this colours each polygroup with a colour. Each different colour can be hidden, by holding control + shift and double clicking. For the AK it shows in the video the parts that you need to hide. Hide parts using ctrl+shift double click, to invert your hidden parts ctrl+shift click and drag in viewport. You can use these two features to hide and unhide parts until you have what you need hidden.
Coridium Studios great it worked for me that way :) was a bit difficult to hide these parts inside the gun but somehow i made it.
i have finished my first skin! (finally) and in 3d coat everything looks great but when i turn it into a psd, and then a png, and then a vtf, and then look at it in the workshop workbench, the the bottom half of the fron of the mag is black, along with a couple black lines stretching forward. know a fix?
The Blood Reaper Army did you find the fix by watching my "controlling finish wear" video?
Coridium Studios i checked out other guns in the workshop to see its normal, considering u dont see the end of the ak mag anyways
Hello, I am working on my first AK-47 skin and I have an issue with the AK; the front of the magazine overlaps many parts in the UV; hiding does nothing and only workaround is making the entire area a solid colour which ruins my design. I see AK skins on the workshop without this issue and none of the AK skins in game have it when I inspect it. It is very activating and hopefully you can help.
The section on the front of the magazine is an issue, there is sadly nothing you can really do about it, if you hide that section (or delete it if hiding is not working) it will stop the issues on the rest of the gun but the front of the magazine will always share UV with the main weapon, meaning that you either have an "error" on the front of the mag or on the main body, most people choose the front of the mag as the area to have an error as you cant see it from first person view
Coridium Studios Okay, well thank you for your input. I decided to leave the front mag with the error on it. steamcommunity.com/sharedfiles/filedetails/?id=740875600
congrats on finishing, GL
Dear Coridium, i want to make a skin that only edits some parts of the weapon, for example i don't want to edit the mag for the M4, but instead of having the vanilla look it has the grey colour instead. Is there a way to project the vanilla texture on top of the object before importing it to Photoshop?
//Kingfogo
KingFogo please see my video on controlling weapon finish wear, there is some features in there that might allow you to do what you want.
Coridium Studios Alright ^^ Thanks for the fast respons :)
Is there any models that do not have any issues? Projection is a big problem for me. How do you edit one side and then the other without it messing stuff up?
Ckay 71 The M4A4 works pretty well (has little issues most of the time) as for editing sides, there is lots of ways, you can edit it on the flat UV texture, you can use the 3d coat painting tools and paint directly in 3d coat or you can do another projection from the otherside with project through turned off. (save before doing this as it can sometimes cause issues.)
Coridium Studios Yeah i actually managed to get something working with unique sides but one issue i ran into was when i was on the other side and had projection off, i changed the layer names in photoshop and when i saved and went back into 3D-Coat, the other side was blank. Almost like it could not find the layers of the other side because they had been renamed.
I am about to do my own tutorial on it also, but covering how to do alternate sides and how to clean up in 3D Coat as well as a good order i have found to make the skins.
But i will also link to your video's for the extra things like projection errors and such. :)
Ckay 71 yeah, I will cover finishing and alternate projections at a later date. Pleased you managed to fix your issues.
Coridium Studios I keep having this problem where my awp has a perfect side but the other side doesnt have all the textures i put on it in PS, I have Project through selected but still for some reason it has a problem here are some photos imgur.com/gallery/3qsbF plz help
***** NVM I fixed it, my problem was I forgot to delete the old layers after saving.
Can someone help me with the virtual memory error in 3d coat?
try running in OpenGL rather than directx
wich programm you use to record your Photoshop and 3Dcoat videos ?
+EliteOwnage I use this... www.litecam.net/en/ it work most of the time but I have had some issues with the videos/codecs it uses.
+Coridium Studios ok... thanks dude :) I like your Skins and videos !
+EliteOwnage Thanks very much
for me the uv preview is missing. how can i get it back?
+Adonis Johnston In 3d Coat? if so... try going to the windows menu (in 3dc) and selecting "reset this page to default" or "Reset all pages to default". BE AWARE this will reset all your window layouts to default layout so please only do this if you know that's what you want.
Coridium Studios ah thank you that seemed to work out for me!
Hey,
Could you maybe tell me what program you use to record your screen cuz fraps ain't capable for this sh*t. Thanks in advance :)
***** I use a program called litecam but it has its own issues. :-)
Coridium Studios Thanks and btw I love the p250 Contour my favorite pistol too bad also the only 1 I can afford of yours. I will get the M4 ASIMOV though that's the rifle I always use in competitive. Thanks again for your amswer! :)
***** Thanks, pleased that you like the Contour was a fun weapon to design and create!
Hey dude nice tut. I followed your steps on the M4A1, and when I'm "testing" the gun for errors with gradient tool, it isn't showing any errors.
Then when I'm done with the whole gun and saves, its fucking up in 3D coat.. Having any clue what is causing the error?
Thx a lot mate :)
Robin Villadsen I'm confused, it looks right in 3d coat until you save the 3d coat file and load it up again? I have never heard or seen that issue before.
Coridium Studios
Some examples:
Gradiant test: imgur.com/MaRKubx
Skin in PS: imgur.com/r3yaAVg
Skin after save in 3D-Coat: imgur.com/edffXLk
Ok, if I remember correctly the front grips on the M4A4 are shared (I.e. all the grips use the same UV's) please see the explaination in the video (I talk about it when discussing the AWP's screws/bolts and scope legs) as for the stock/butt of the gun, that seems a bit odd. I would have a look at the UV's and see if you can see something overlapping and hide it before projection. Also make sure perspective is off before projecting.
Coridium Studios Hmm i tryed to look at the gun. And yea the front grip is sharing same UV's. But i was wondering about you got a "fixed version" of the M4A1??
Robin Villadsen Its exactly the same as the one that is supplied by valve, only difference (if I remember correctly) I rotated it a little as it was not perfectly aligned and "improved" the smoothing groups (smoothing groups dont actually effect the texture just the way the model is displayed in 3d coat, so its not a required fix just something I did to make it display better for video/working on)
please do this tutorial for Zbrush as well, i cant find any hide feature at all :(
beshj I will do when I find the time, but if I remember correctly it hold shift and control to activate hide in zbrush
Coridium Studios thanks :)
Please make a Teddy Bear skin!!!
Whats up with the "interesting" shape in the middle of the texture at 8:23 ?
o,o
BobaLord lol
Yo Coridium , why does my skin look bad in-game , like when im in photoshop or 3dcoat it looks great , but when i import it into workbench loses quality and it looks bad. How could i fix this issue?
By0nyK Sorry you need to be more specific...
Coridium Studios Well , im doing my skins with 3dcoat and photoshop , when i draw in photoshop it looks great , when i look at it in 3d coat it looks great , shadows , and things. When i import it in-game , it loses quality.
By0nyK Sorry but loses quality in what way? If you are referring to the rendering quality of the workshop (lighting, etc) then there is not a lot you can do as this is the shading system CS uses. If you are referring to the texture sharpness, then play around with your texture export settings. If you have been creating you texture at 4096 then reduce it to 2048 or 1024 then there is alway going to be a difference in quality as you have half'ed or quarter'ed the resolution, but this is the same for everyone.
Coridium Studios Let's say i put an wolf pattern , in photoshop and 3dcoat looks great , in workshop goes like bad quality. I will play with the export settings. Thank you for taking your time and talk with me.
the lense layer totally blocks the rest of the uv chart :/
Try hiding or deleting the lenses form the file and reloading.
obviously you need to save a file after deleting the lenses then reload. :-)
How did you make the background like static.fragbite.se/globalimages/1bcbd2abfe69b435f762a2900ebe8e6cadf33ad1-4.jpg this? I've looked around on photoshop but can't find a tool that does this
InSignia What you mean by make? are you taking about removing the green screen? if so use colour range (in select) or you can try easer background tool.
Coridium Studios In the picture I sent the background is blurred and the rest is a bit.. dotty if that makes sense.
InSignia if i remember correctly it was simply using the blur features in PS on different layers.
Could you possibly help me with some projection issues I'm having on the M4A1-S? If you look at my image i.imgur.com/vC8ZiSB.png?1 you'll see that on the object on the side of the sight there's missing actual 3D model. I included the Texture Editor view so that you can clearly see what I'm talking about. And also if you look at the silencer you see a bit of orange in the blue and I'm wondering what exactly is causing that as I tried hiding pieces of the silencer but it hid the orange object on it as well. Any help you can provide would be greatly appreciated.
Edit: I just checked a few other weapons and they have quite a few invisible parts as well, its only 3D Coat that seems to do this though, as they had no missing parts when opened in Photoshop, do you have any idea why or maybe a way to help?
SnowHawkKiller The m4a1-s has a few issues with polys not drawing correctly, (if I remember correctly) the way to fix this is to load it into a program like blender (free) and re-export it as another obj (often a simple re-export can fix issues). With regards to the issue on the silencer, I honestly cant remember what part this is but since it is so small, I would just paint it out in 3d coat or PS (on the flat texture). You mentioned that other guns have missing polys, I have not ran into this issue on many guns. I know there is issues with the p2000 and I think one of the other pistols has front faces missing (not sure if this is intentional to save polys as the player never really sees the front of the weapon)
Coridium Studios Thanks so much, I'll definitely go download Blender and give it a shot. One gun that gave me the most missing faces was the AK47, it had a ton of front faces missing, the bottom of the magazine, and just random smaller parts on the side of the body. Hopefully Blender fixes all of that as well. Thanks again for your help and the speedy reply!
SnowHawkKiller I assume that valve left off the faces on the bottom of the magazine on purpose since you will probably never see it in game. As for the missing side parts, dont remember having an issue with that, but I might have fixed it and forgotten. :-)
Coridium Studios Hey, I tried importing some of the objs, like the M4A1-S, into Blender then exporting it but to no avail. They had missing faces in Blender and the Blender exported version in 3D Coat as well :/ . I don't suppose you know any other tricks I could try that might fix this issue?
SnowHawkKiller Strange I just tried loading it into 3ds max and its got all the faces in there, I dont use blender but thought it would work the same way. :-( I imagine the faces are actually there just not rendering, they might be flipped, i.e. facing inwards rather than out wards. do you use 3d software at all?
wow much first
Coridium help please, how I can fix it i57.tinypic.com/s4nimx.jpg ??? almost every my work, which is made by 3d-сoat, there are problems such that I paint only to the model, on middle i can't paint, what I should do? Thank u very much my friend
Dima Brocks This is not an error this is just how the project through feature works, there are a number of options to work around this issue. option 1. create another projection view from above (top down), turn off the "project through" option and do a new projection (remember to not delete the layers that hold your side view, its best to add new layers and save before doing a new projection) option 2. paint it inside 3d coat using the painting tools. option 3. export the texture from 3d coat and try to do it on the flat texture inside PS (sometimes this can be easier depending on the position/shape of the UV's)
Hey Coridium
Love the work you do.
I'm hoping you could guide me in the right direction here; I can't seem to apply my VTF to the ENTIRE weapon in the workbench. Everything is perfect except for when I load it into workshop_workbench, the VTF only applies to certain parts of the gun. (I.E. for the AWP, the scope, barrel, and hilt cannot be modified.) Is there a way to get past this? I see everyone else doing so. Link to the model I tested here: steamcommunity.com/sharedfiles/filedetails/?id=479237028 (what It's supposed to look like) and an image of what it does look like: www.dropbox.com/s/cb7qmm8iz3ohgks/CaptureAWP_test.PNG?dl=0
Thanks!
Toby
Coridium Studios
Toby Hodges Thanks, please see my controlling weapon finish wear video.
Coridium Studios Ah XP now I feel dumb. Haha thank you much! It's awesome that you reply to your video comments, just by the way. Not a lot of people do that and It's awesome.
Toby Hodges thanks, pleased to help when I can.
I wish i could do this but i don't have 3dcoat or photoshop and they're so expensive. :S
+Blue Eyes White Teddy - Blender and a program called G.I.M.P. are free 3d and image editing software, I dont use these packages but I have heard they are good/similar. GIMP is very like PS I have heard (possibly not as feature rich as PS) Search for "texture projection in blender" I am sure that it will support projection but as I said I dont use it so I cant really help, they are both popular programs for creating 3d content so I am sure there is lots of tutorials online about how they work.
Coridium Studios It's probably too late already for this case...
+Blue Eyes White Teddy I dont use Blender but to help people that want to try weapon skinning and dont have software like 3D Coat, I learnt roughly how to do it and have posted a new video, you can see it here... ua-cam.com/video/vmOmp0rvFVY/v-deo.html Hope that its useful!
I made a m4a1 skin in zbrush and it had a barrel error and would not project correctly... this also happened on a deagle i made... is there a similar tool? Can u make a tutorial? imgur.com/Q9f1VZB
***** these are due to the project through option, when you project through the object it will stretch on the upper faces, there are many options to fix this but if its a complex design it will take time and effort to get it all to line up. option 1. create another projection view from above (top down), turn off the "project through" option and do a new projection (remember to not delete the layers that hold your side view, its best to add new layers) option 2. paint it inside 3d coat using the painting tools. option 3. export the texture from 3d coat and try to do it on the flat texture inside PS (sometimes this can be easier depending on the position/shape of the UV's)
Coridium Studios thanks for the tips.. will try them
Coridium Studios Do u know how to hide objects in brush cause this happened.... What its supposed to look like - imgur.com/nwKu0hK This giant error - imgur.com/fL4X0aV
***** If I remember correctly its control+shift+left click on a vertex of the part you want to hide. Hiding might not be enough you might need to delete it. you can do this by hiding then finding the delete hidden command.