How to make your own Weapon Skins for CS:GO - Part 6 [Patterns cont.]

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  • Опубліковано 7 вер 2024

КОМЕНТАРІ • 99

  • @elerosvecchio
    @elerosvecchio 3 роки тому +9

    Just found these tutorials. Great job and keep it up! I'm really interested in both the normal maps and the 3d painting tutorial that you mentioned. I'm curious about how you would go about making the '3D' weapon skins, and I think that would be a really cool video if you know how to make them. Keep up the good work!

  • @smoothie-ws
    @smoothie-ws 4 роки тому +3

    maaaaaaaaan i love you

  • @Maxxzyy
    @Maxxzyy 4 роки тому +2

    Thank you for the series!
    I would love if you could make a video about how to create 'normal maps' (3D-look textures) and how to include them when you upload the skin to the workshop! I think that would be very interesting for many of us!
    Cheers!

  • @ReforixGaming
    @ReforixGaming 3 роки тому +1

    Please continue with this tutorials you are helping me a lot

  • @nsfy7569
    @nsfy7569 3 роки тому

    BRO
    you are so underrated
    trust me, i always wanted to make my own csgo skin

  • @lightningblizerd
    @lightningblizerd 4 роки тому +2

    But the most important question is how do you stop the Dutch government from stealing half your earnings? Did you start a company in the Cayman Islands?

    • @Hollandje
      @Hollandje  4 роки тому

      There are 2 things certain in life. Death and taxes.

    • @lightningblizerd
      @lightningblizerd 4 роки тому

      @@Hollandje - Ghandi

  • @tromiverto
    @tromiverto 4 роки тому +2

    About normals video please

  • @gigabobus228
    @gigabobus228 3 роки тому

    thank you so much for these tutorials

  • @FlipMoHD
    @FlipMoHD Рік тому

    nice tutorial playlist ! ty and of nice workshop
    sadly ur last videos :(

  • @bekzhantolegenov4752
    @bekzhantolegenov4752 3 роки тому +1

    Hey Hollandje! Can you make the last tutorial to Substance Painter and 3D coat, please?:( For us, small amount of poor ppls. Or could you advice tutorials where we can look it for? Please, please, Hollandje(

  • @MyJellopy
    @MyJellopy 4 роки тому +3

    Hi, have a quick question for you. How do you in inspect your "Patina" type skins as a 3d model to take some screenshots for workshop. I used blender to do it with custom paint job there you can upload a texture on a 3d model but that will not work with patina. Maybe you have some other tips on how to take a good screenshots for workshop without any quality lose, because thats is actualy the biggest problem that I have. Hope you will answer me. Have a good day sir.

    • @Hollandje
      @Hollandje  4 роки тому +3

      With patina you can find the mask in the game files or mask out the parts by hand. There is sadly no way to export your texture from the game with the both textures applied :(

  • @snowballeffect7812
    @snowballeffect7812 3 роки тому +1

    Hi, quick question. For starting out, would you recommend doing a pattern? It seems much less effort for a potentially good-looking skin.
    Also to clarify, once you submit, you need approval from Valve before it gets published, I'm assuming. Is it possible to immediately monetize thereafter?

    • @drScorp1on
      @drScorp1on 3 роки тому +1

      Depends on what you mean exactly by "immediately monetize". You can "potentially monetize" it. As far as I know, skins are either direct drops in-game (then being basically worthless) or you can get them from case drops (or buying cases on the Steam market) and buying a key to open them. So you will get paid if you're lucky enough to have Valve include one of your skins in a case. TL;DR Only if Lord Gaben approves.

  • @TheDragonFruit
    @TheDragonFruit 3 роки тому

    Could you make a tutorial on how to uploade the random skins? When i tryed to save i think it only saved one of the random patterns that i wanted and not every random skin combination possible to get

  • @kamilycarvalho656
    @kamilycarvalho656 3 роки тому +1

    Thanks for the tutorial, it's helping me a lot! I use photoshop and 3d Coat in my process but I'm having a problem with the pattern quality when I import it to workbench. Do you have any tips about it ?

    • @Hollandje
      @Hollandje  3 роки тому +1

      What is the problem with the pattern quality?

    • @tanmay_6363
      @tanmay_6363 3 роки тому

      @@Hollandje how to document the process? I haven't watched the 7th video yet but still that's the only problem I am having
      On the site it says if required valve can ask to document the process, "Posting concept art, mood boards, or images from which you have pulled inspiration are encouraged"
      So how to do this?

    • @Hollandje
      @Hollandje  3 роки тому

      @@tanmay_6363 Literally what they say, what inspired you, show sketches, halfway pictures, talk about your process, this all helps in proving you made the artwork yourself

  • @young_broke
    @young_broke 3 роки тому

    Im making a 3d skin with normal maps in substance painter, the problem is it doesnt look like the render in substance could u help me?

  • @frozenburrito9313
    @frozenburrito9313 3 роки тому

    7:58 Finis Shtyle

  • @xNolan
    @xNolan 4 роки тому

    These videos have been so useful learning how to make a skin, thanks for making them! I was wondering, are there any advantages to making a paint by color skin? Seems to me like it would be easier to make it the colors I want it to be and make it a CPJ instead of guessing how red/blue/green to make it and hope painting by color works. Thanks!!!

    • @Hollandje
      @Hollandje  4 роки тому

      The paint by colour system has the advantage of being quite versatile in colour combinations. It allows you to super quickly adjust colours in-game. Also, there are 4 out of 5 pattern styles with this system so if you want some variety on how the pattern is applied it is a must

    • @xNolan
      @xNolan 4 роки тому

      @@Hollandje I just don't get how it works lol. seems too complicated for me as a beginner! I'll probably stick to CPJ for now. But the main advantage is being able to switch colors quickly in the csgo workshop instead of having to go manually change a color in photoshop if needed? Thanks for the help!

  • @brady0340
    @brady0340 3 роки тому

    Sir I have a doubt pls tell me how to paint on awp scope pls help me...

  • @acoldite2035
    @acoldite2035 4 роки тому +2

    hi, sorry to keep bugging you, but good news! ive completed the skin! thanks for your help! a small problem is, in 3d coat, i have applied a metallic texture to it, but when i transfer it over into photoshop and as a targa file, and then over to vtf, when i view it in game the metallic properties seem to be gone. u got any way to fix that, please?

    • @Hollandje
      @Hollandje  4 роки тому +2

      Metal materials are generally heavily relying on specular/glossiness or roughness/metallic maps. You gotta figure out how to use those properties to make your metal look good. I don't exactly know how

  • @Saderz_
    @Saderz_ 3 роки тому

    hey, could you do a tutorial on making metallic skins?

  • @smoothie-ws
    @smoothie-ws 4 роки тому +3

    and your voice

  • @rachitagrawal9719
    @rachitagrawal9719 4 роки тому

    I am having some troubles using the alpha channel in gimp software. i can't change the grayscale value at all. Please help me if you can

  • @APieceOfToast
    @APieceOfToast 3 роки тому

    Hey man, my skin got added into the new operation (Control collection) and I was wondering if you could help me with what happens next?
    The skin that got accepted was the Awp Fade and I had made it 5 years ago. Came on the other day and it had said it was accepted and that I had to sort out all the tax information etc.
    I’ve done all of this and now I guess it’s a waiting game for them to check it all or?
    I can’t see the revenue from it yet which is why i am so curious as to what needs to be done next :/

    • @Hollandje
      @Hollandje  3 роки тому

      Did you get an email that said that your workshop contribution got accepted? If not than valve has just used their own texture from the original Glock. I'm personally afraid for the latter. If something got accepted of yours than you can see the revenue on the following page: steamcommunity.com/profiles/YOURSTEAMID/revenueactivity/

    • @CONNNE
      @CONNNE 3 роки тому

      Sorry to break down this to you but valve made fade two years before you

    • @tehjamerz
      @tehjamerz Рік тому

      ​@@CONNNE lmao

  • @brady0340
    @brady0340 3 роки тому

    I am currently working on a M4A4 skin....I have a wear problem at the reload magazine i adjusted the alpha channel as u said in the video but i dont see any changes in the game please help me bro ...

    • @snowballeffect7812
      @snowballeffect7812 3 роки тому

      For certain parts the alpha seems to require tremendously high values like in a previous episode he showed with the scope. Certain parts wear nearly instantly.

    • @brady0340
      @brady0340 3 роки тому

      @@snowballeffect7812 yeah I just set the alfa value to 100 for the reload magazine but still it shows the same error

  • @cruzin444
    @cruzin444 4 роки тому

    BRO PLS MAKE TO TUTORIAL ON HOW TO UPLOAD OUR SKIN

    • @Hollandje
      @Hollandje  4 роки тому

      I cover that in part 4 of the tutorial series

  • @hypnos6355
    @hypnos6355 4 роки тому +2

  • @damagedchunk9017
    @damagedchunk9017 4 роки тому +1

    hes still going just in time for me to make my first one but I have a question
    if I dont have a skin for the M4A4 then can I change it?

    • @Hollandje
      @Hollandje  4 роки тому +1

      You technically can, but it's a bit more annoying. I don't 100% know how so I can't help you, I'm sorry

    • @damagedchunk9017
      @damagedchunk9017 4 роки тому +1

      @@Hollandje its fine just didnt know and also can u use paint 3d with the obj and paint on it and kinda rip the texture off into a tga

    • @Hollandje
      @Hollandje  4 роки тому +1

      @@damagedchunk9017 I've never used paint 3d so I wouldn't know. I highly recommend using Photoshop as it is quite the industry standard :)

  • @hassankhan1218
    @hassankhan1218 4 роки тому

    Would you mind telling me :
    1. Can we use these skins for ourselves if they are submitted but not approved for market?
    2. Can we post the skins without adding billing info?
    Reply would be appreciated, TIA

    • @Hollandje
      @Hollandje  4 роки тому +1

      1. Only in offline matches and servers that have sv_pure set to 0 (only visible to you)
      2. No, you can only finalize your skins on the workshop once the billing information is approved

    • @hassankhan1218
      @hassankhan1218 4 роки тому

      @@Hollandje thank you so much

  • @jjmanepic9850
    @jjmanepic9850 4 роки тому +1

    i find it funny how each video gets less and less views as more and more people quit and only the people that really want to make skins stay through the end.

  • @xzyte_kun7560
    @xzyte_kun7560 3 роки тому

    how can i use this in game??

  • @acoldite2035
    @acoldite2035 4 роки тому +1

    Hey, i have just started attempting to make a skin, and have a few questions near the end of making it. I would really really appreciate the help, as I have hit a complete road block. I work with photoshop, but as I am quite new to designing , I am having some trouble. Your help would be sooo much appreciated. Thank you!

    • @Hollandje
      @Hollandje  4 роки тому +1

      Sure, fire away

    • @acoldite2035
      @acoldite2035 4 роки тому +1

      Hollandje thanks a lot! I wanted to create a custom pattern for the weapon, and Well, after listening to advice from someone else, i learnt that it is possible to create a png image and use the merge down feature, it’s possible to apply the image directly onto the surface of the skin. But when I do that, a few chunks of the image simply disappear, and since the weapon I’m working with is the deagle, the tga file is a complete mess! I am also quite uncertain as to how you get the textured finish on a weapon, like what you have with the rusted look on the oxide blaze. An awesome skin by the way, which I recently started using as my default deagle.

    • @Hollandje
      @Hollandje  4 роки тому +1

      @@acoldite2035 I don't really know what the merge down feature does but I think it just merges all the layers underneath said layer in 1 layer, but I could be wrong. Are we talking about a random pattern or a custom paint job/gunsmith finish?

    • @acoldite2035
      @acoldite2035 4 роки тому +1

      Hollandje custom paintjob, I’ve made an artwork which is to be placed on a specific part of the gun

    • @acoldite2035
      @acoldite2035 4 роки тому +1

      Hollandje another big question i have is about the textures, I’m trying to get something of a metallic-ish texture, kind of like what u would find on a Doppler knife? Having a really big headache with that. Can’t afford any software like 3D coat, and I think valve will know if u pirated it 😂 (joking, of course). But yeah.

  • @FlickBait
    @FlickBait 4 роки тому +1

    Whats The Use Of Making These If You Cant Use Them Or We Can Use Them Pls Tell

    • @Hollandje
      @Hollandje  4 роки тому +1

      You can upload them to the workshop and if Valve accepts them everyone can use them and they pay you royalties

    • @FlickBait
      @FlickBait 4 роки тому +1

      @@Hollandje ok

    • @FlickBait
      @FlickBait 4 роки тому +1

      @@Hollandje but if valve not accepts them them what

    • @FlickBait
      @FlickBait 4 роки тому +1

      @@Hollandje can i do something in the game_text files ?

    • @Hollandje
      @Hollandje  4 роки тому +1

      @@FlickBait If Valve does not accept the skin to the game than it cannot be used by other players nor you. You can only use it in offline matches or community servers where the sv_pure command is set to 0 (any server with custom content has this set to 0). The change will only be visible to you and not to others.

  • @kali8897
    @kali8897 3 роки тому

    hi why i dont have weapons folder pls if somebody can answer

    • @Hollandje
      @Hollandje  3 роки тому

      Did you unpack pak01_dir.vpk?

    • @kali8897
      @kali8897 3 роки тому

      its ok i fix it

    • @kali8897
      @kali8897 3 роки тому

      @@Hollandje another problem is when i want to put vtf file in photoshop i get error and then i dont know what to do

    • @kali8897
      @kali8897 3 роки тому

      @@Hollandje and can i use vmt or i need to use vtf

    • @Hollandje
      @Hollandje  3 роки тому

      @@kali8897 VMT's are just text files, VTF's are texture files (valve texture format) which are not supported in photoshop. Convert (export) to TGA and then load it in PS

  • @yoyosingh1088
    @yoyosingh1088 3 роки тому +1

    70 likes 70 comments +1

  • @lightningblizerd
    @lightningblizerd 4 роки тому +2

    normalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmapnormalmap

  • @brady0340
    @brady0340 4 роки тому

    Hi bro
    I just made a karambit skin using 3D paint. I want to view it in my work bench and publish it. how should I do it bro ??

    • @Hollandje
      @Hollandje  4 роки тому

      You can not publish knife skin finishes to the workshop as of now. Only weapons (excl. Zeus) are supported thus far

    • @brady0340
      @brady0340 4 роки тому

      @@Hollandje Then how do knife skins are actually published bro??

    • @Hollandje
      @Hollandje  4 роки тому

      @@brady0340 They are made by Valve.

    • @Hollandje
      @Hollandje  4 роки тому

      @@brady0340 the ones you see on the workshop are posted as a weapon finish for a weapon that is supported by the workbench (let's say ak). They just upload pictures of the knife.

    • @brady0340
      @brady0340 4 роки тому

      @@Hollandje Thank you bro I am referring your videos to make my skins... hope it comes good...

  • @damagedchunk9017
    @damagedchunk9017 4 роки тому

    I know its wrong video but I wont be noticed if its not in this one