Helldivers 2 - This Loadout Makes Super Helldives Too Easy (No Comms) (All Clear) (No Deaths)
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- Опубліковано 15 вер 2024
- In this video, I went into a solo super helldive mission against the Automatons using the anti-material rifle and commando (super helldive) (no comms) (all clear) (no deaths)
Helldivers 2
My Loadout:
Primary: Tenderizer
Secondary: Grenade Pistol
Grenade: Stuns
Armor: FS-38 Eradicator
Stratagem 1: Airstrike
Stratagem 2: Supply Pack
Stratagem 3: Anti-Material Rifle
Stratagem 4: Commando
Booster: Localization Confusion
#helldivers2 #helldivers2gameplay
Not the three jammers immediately when you spawn in 💀
@@lobefish5006 I don’t think I’ve ever seen that many jammers next to each other before.
@@Mute_R6bro I’ve never seen that either that’s insane!
I've had like 2 next to eachother, but this is just ridiculous.
I ve had that in a game. Insane
Bulid?
I am always shocked how these guys don't get 10 bot drops over their heads instantly after the first shot which seems to be my case in every super helldive
@@dmblack22 You need to learn how to bait them out.
I had to laugh out loud around the 17:00 mark when you looked at the terminal to see where to orient the radar dish... ran up to the dish... started to turn it, and only then seemed to realize it was already aligned and you didn't need to go turn it at all. The little mouse shake you did was the perfect facepalm moment as you realized it LOL.
@@JonnyBravo0311 Lol, I forgot about that.
30:20 How in freedom did they not see me?
31:50 Sweet Liberty, they saw me!
The supply pack almost becomes a must-have for level 10.
Notice how he doesn't stay in one place fighting endless waves of bots dying over and over again...then quitting like about 60% of the randos I join 😂, probably the first people in the UA-cam comments sections gassing up the drama lol. Nice moves, keep moving and attacking objectives, keep your whereabouts unknown and don't get pinned down 👍🏻
A lot of people on level 10 see patrols and they have to engage and turn the extraction point into a complete war zone with multiple tanks and a couple of factory striders instead of just letting the basic patrols simply stroll by.
True, it's one of the biggest mistakes that you can make while extracting. I've done it way too many times.
Unfortunately not everyone has the same mindset of avoiding engagements with the bots to save time and ammo, some helldiver's just want to get kills and "have fun" even if it's often to their own detriment and lands them a death count of 10+
@@memlordnord567 the reinforcement loop is real and the first 5 minutes just sucks the reinforcements down to single digits.
@@Mute_R6 on emergency extract I tell guys to just wait and run for it with 30 seconds left but nobody ever bothered to time the extract and gets killed.
It's a solid loadout for high difficulties. Skills matter. Planning matters. Tactics matter.
4:06 the pain of invisible walls 😭 , Great work man you make some awesome solo vids !
@@RexiumProductions Thank you!
So this IS a thing! Thought I was going crazy. Trying to kill a random bot with a Plasma Punisher, and it keeps exploding against absolutely NOTHING directly in front of me. The Bots got invisible force-field tech. Where would they get a thing like that? 😜
sick af. just started using Commandos recently and it's so fun to just blast everything that the Grenade Launcher cant.
The three jammers as you spawn had me rolling 😂. The game was like we know this dude gotta be prepared. Great run. I had a load out like this with a friend when we was trying long range tactics. He carried a spear while i had the comando and railgun. Supply backpack people underestimate its usage. (Now imagine with the stem gun omfg) 😊
It's insane how far you were clearing the fortress without even being anywhere near it, even though the mini laser turret tried to snipe at you.
@@Kittonwy That’s why the commando is amazing.
Is it hard to do no death playthroughs in your opinion?
@@Mute_R6 I didn't even realize you can mark your target and then come in with the commando...lol
This was sick bro! Respect. Was good to watch every minute
@@Eliteninja007 Thank you!
"Come on! Little dive for 20 minutes, it couldnt be so bad. Yeah-yeah-yeah, last time was awful, but I promise, we wouldnt deploy under 3 jammers never again!" (C)
Fallen Hero on Malevelon
HellWhiners need to see vids like these.
That was beautiful. The evac at the end! Once you were spotted they had a tank queued up in seconds.😅
Thank you!
Probably the sweatiest movement I've seen in Helldivers. But to be honest, it's borderline necessary on diff 10 solo bots. Kudos man, I'll probably never see you on the field, since I stick to casuul babby gaming (I rarely go above diff 4 vs bots, and only do diff 6 with close friends), but you keep cleaning house like that, and there'll be no need for me to go that high.
3 jammers that other helldivers get on spawn: fabricator version
3 jammers that *I* get on spawn: *manual shutdown version*
I think you're able to spot those fabricators and take them down with the commando thanks the max settings. I hardly spot enemies with the AMR from far away lol
Nice gameplay!
Thank you!
Three jammers?! That's just plain naughty!
Always love watching your H2 gameplay. What is the reason for stimming when you have no injuries?
@@jacobroxwell Stimming at full health will still give you stamina.
@@Mute_R6 I knew there would be a sensible reason! Thanks for this info!
I salute you sir 🫡... well done helldiver 👍
Have you tried using the Punisher(not plasma, the standard shotgun) against the bots with a loadout like this, with the AMR and ammo backpack?
Most seem to think I am trolling when I say its a super good weapon against them, bringing a light armor pen "CQC" shotgun against the bots, but it absolutely shreds the little bot infantry at surprisingly long ranges and Devastators/Berserkers cant do crap if you are shooting at them since all it takes is a single pellet to hit and do damage for it to heavily stagger them, making them unable to shoot at you or send them flying as scrap metal up close.
@@TheHuffur Might be something that I could try.
Yea I gotta practice my stealth, but nothing like baiting a patrol, then using all orbital weapons to crater the place
The use of a StreamDeck in Helldivers is so underestimated !!! You literally need 2 seconds to deploy 2 stratagems !!
A very nice mission
AMR is so underrated I swear it's S+ on Bots
TIL: The compass turns red once the shuttle is inbound.
Nice run, Mute!
@@Spec-FiveCarr Thank you!
Dude ur a pro, solid run!
Thank you!
gg man
Nicely done. Do you always play solo? Your level is quite low for how clearly experienced you are. I bet you’d benefit from full ship upgrades a lot (if you don’t already have them). The reduced call in times are a godsend when you just want to keep moving. You’d be an incredible asset on any team for sure!
@@InvaderTroy I usually play solo. My level is lower mostly because I don’t have a ton of time to grind the game a lot, so most of the super helldives that I play get uploaded to UA-cam.
Were my target acquisition as fast as yours xD
What’s the primary you’re using and what’s the armor you’re using?
@@noneofyourbusiness4133 Check the description for my full loadout.
18:55 are you doing this because bot drops/bug breaches cant spawn near map edge?
You can try to prevent patrols from spawning by running along the edge of the map. I also wanted to get as far away from that heavy base as possible to avoid the bot drop.
"too easy" - only if you're a Giraffe who cannot talk, or John Helldiver!
... Wait, has anyone seen Mute and JH in the same room at the same time????
Just read some of the comments on here, wow a) don't ever read YT comments ever ☠ and b) LOL wow you have some funny haters - way too salty if they are saying you have it "EZ" by spawning on THREE jammers or that you have aim "hax" 🤣😂😂
there's a hardly anything more annoying than shooting an invisible mesh and wasting precious shots.
@@raffikkiz Yeah I know.
This is literally my main bot loadout
Is their a way to play solo and no one is able to join your game? (like can you toggle that or no?)
@@jackbernard484 Yes there is a setting for that.
@Mute_R6 nice thanks for letting me know
What keybind do you use for scoping in on the amr?
@@bragejohnsen1586 I use mouse wheel, which should be the default I think
@@Mute_R6 what keybind do you have for stims?
@@bragejohnsen1586 I never changed it from v.
@@Mute_R6 Ok, have you actually changed any keybinds?😅
@@bragejohnsen1586 The only keybinds I changed were putting grenade and melee onto my mouse buttons.
Wait, we can destroy the jammer just by destroying the automaton facility?
@@cptalbator9547 Some jammers have fabricators attached to them, and if they do, then you can destroy them by blowing up the fabricator.
@@Mute_R6 ok nice to know thank you
wait, a direct shoot of the commando in any angle of the fabricators destroy them?
Yes
0:06
Do i see triple jammer?
F1ckin bots...
Learning a lot from your vids 👍
@@CopperLox Glad they’re helping you!
Wait, can the AMR not shoot down the broadcast tower? The AC can one tap it so I just figured the AMR could too.
@@gotindrachenhart To be completely honest, I actually don’t know. I’ve just always used the commando or grenade pistol to blow it up.
@@Mute_R6 give it a try. I know AMR and AC are pretty close in terms of damage IIRC
No, the AMR can't do it.
@@astarjack cool thanks man!
Yea, seeing runs like this are why I say that there's really nothing different in this game after difficulty 6.
Is it 'harder'? Technically, sure, in that there's more of the high-tier enemies. However, I feel that's somewhat balanced by the fact that most higher tier enemies can't call in reinforcements. So, it's easier to clear them out before they can call in non-stop waves of backup.
But, since basically every enemy in the game save for the absolute largest is designed to die to eagle strikes, clearing a high-tier patrol isn't actually any harder than clearing a mid-tier patrol.
In the end, it all amounts to running around the map, engaging as few enemies as possible and never actually standing and fighting the hordes.
gj
Wow! 😎👌
Have you given scythe / laser cannon with a shield pack a shot? It does most of the same stuff as amr / tenderizer, but with unlimited ammo.
@@IntrusiveThot420 My only issue with the laser cannon is that it’s ttk is a little too slow for me when I’m playing solo. I need weapons that consistently kill bots quickly.
@@Mute_R6 the shield pack actually does a lot for allowing you to aggressively "trade" without staggering or taking hp damage. It's also quite good with the AMR, though it's less good with the railgun and hmg due to ammo constraints. The ability to trade without getting aimpunched is quite fantastic for increasing uptime against targets and being aggressive more generally.
Yo what are your computer specs and in game graphic settings? It look so crispy and smooth
I have an R7 7800x3d and a 4070 ti. All of my graphics settings are maxed out, and I think I have the quality set to supersampling.
The goat!!!
Jesus Loves you give your life to him tonight! ❤❤❤
wait, were all 3 the easy jammers that have fabricators attached? or can the camado take them from range?
Yeah, I got lucky and they all had fabricators attached.
@@Mute_R6 :)
it makes it easy if you have that kind of aim, my aim is like the aim of a headless chicken
gg
How hard are the Bots going to be when they Nerf the commando.
if they actually do that I think I’m finally uninstalling
@@InvaderTroy I know it might be hard for you to understand why a company would nerf "fun," but there is actually a lot of research that shows that if a specific way to do something makes it too easy, the human mind becomes bored by it. This is why basically every game out there tries to ensure no one weapon or skill is the most optimal. A nerf for the commando would likely just been an increase to resupply time, and from what I have seen it would be reasonable.
@@ClumsyDrow A commando nerf would make the bots much harder.
@@heysteev As long as they don’t nerf the commando to the point where it is completely useless, I might not be as upset about a nerf to it.
@heysteev that would be true if there weren't alternatives. Want an extra challenge, bring something else. Leave the fun alone.
What’s your exact loadout? Primary?
@@patseyjack2794 Check the description for my full loadout.
@@Mute_R6why localization confusion?
@@RogerNbr It delays the time between bot drops
@@Mute_R6 is that really useful when you're avoiding them already?
@@RogerNbr Depends on the mission honestly, but I'm also probably going to start using experimental infusion more.
I call bullshit. 1: landed in a quiet zone with no patrols, 2: all 3 jammers had attached fabs gg ezmode, 3: somehow avoided bots calling in drops the entire time, 4: not a strider or tank in sight, not even marginally difficult patrols.
Charmed mission, nothing more
@@movealongNSA Lmao go play your own mission then. I’m sorry that you have to project onto this video.
@@Mute_R6aww you’re so insecure you’re adorable!
No one said you were a bad player boo boo, just had a cherry picked ezmode map.
@@movealongNSA Let's say it was, why does this matter to you? OP is clearly not running a clickbait farm with a 30+ minute video. So what do you think is gained from this that it in some way hurts you enough to spend your social capital in the chat?
@@heysteevhe’s not going to fuck you bro
@@heysteevhes not going to fuck you bro
How are you so fast?
@@wojciechkalinowski1514 Are you talking about entering stratagems fast?
I m talking about your movement speed
@@wojciechkalinowski1514 My fov is turned up, and that makes it look like I am moving faster.
Oooooo ok
🫡🫡🫡
Nice auto-aim. Can see it pulling to the keyed-in red glow when you try to aim at Devastator pods, or causing you to miss when aiming at an MG emplacement (which is stupidly easy to shoot by hand, a case of the aim software making it harder).
Nothing at all about your loadout is special.
LMAO, I've been accused of a lot of things, but this is the funniest. I'm sorry if I am so skilled that you feel the need to attack me for my aim.
@@ShadowKain666 Dude misses the mark often enough that if it is autoaim, it is really subpar. He's good, but he's not auto aim good.
Are no death playthroughs hard when you go and try them? In your opinion.
@@FlamesGay I would say that no death playthroughs aren’t too hard for me, however, there are so many ways to accidentally die or for the game to glitch that sometimes it can be difficult.