Some things I've noticed (outside of the obvious mirroring of weapons) Pistols: Can't really see the slide going back in "hipfire". You can see it go back in ADS. Also, the M9 and 1911 should have their hammers cocked back since they're single action (M9 is both single and double action). Shotguns: I'm assuming for balance purpose but they aren't correctly holding enough shells in their mag tubes. SMGs and Carbines: Ingame Uzi's ROF is much faster than the RL. As is the PP2000. Again, probably for balancing sake. Bolt actions: You don't see brass ejecting when the bolt is cycled but you hear the casings clatter. I actually noticed a casing ejecting during the firing animation. LMGs: Depending on the model, it's best if you rack the bolt back first before you insert a new belt then close the topcover (The M60 was notorious for this issue as you can critically damage the weapon if you try closing the topcover if the bolt isn't locked back. But I believe a lot of belt feds have had this issue corrected)
Easily the most competently put-together Battlefield game since Battlefield 2. While the PC version multiplayer has some issues, particularly with squad-breading auto-team balance, the game itself manages to strike a perfect blend of scale, weapon variety, distinct weapon sounds, team and class designs (good luck distinguishing classes in Battlefield 3 and beyond), spontaneous banter and callouts making the game feel oddly believable, despite relatively small but concentrated player counts. Whereas Battlefield 3, 4, 1 and all the rest appear flashy, but aimless and with confusing and conflicting design decisions. Not sure how this happened. Maybe Bad Company 2 was just a fluke from Dice. Or maybe the restraints being loosened some, by building upon a fairly easy-going new series the actual developers and design people had more say over the production, over the more safe and by-the-numbers expensive games following it.
I swear this can be most humourous battlefield ever beside BC1
HEY YOUR FIRST
@@lesleyguevarra5374 yes
But this video is about guns.
@@fadhilahzaidan4946 hmm...
@steve superstar what do you mean by that?
The game where slapping the mag can magically chamber a round.
Yep
Some things I've noticed (outside of the obvious mirroring of weapons)
Pistols: Can't really see the slide going back in "hipfire". You can see it go back in ADS. Also, the M9 and 1911 should have their hammers cocked back since they're single action (M9 is both single and double action).
Shotguns: I'm assuming for balance purpose but they aren't correctly holding enough shells in their mag tubes.
SMGs and Carbines: Ingame Uzi's ROF is much faster than the RL. As is the PP2000. Again, probably for balancing sake.
Bolt actions: You don't see brass ejecting when the bolt is cycled but you hear the casings clatter. I actually noticed a casing ejecting during the firing animation.
LMGs: Depending on the model, it's best if you rack the bolt back first before you insert a new belt then close the topcover (The M60 was notorious for this issue as you can critically damage the weapon if you try closing the topcover if the bolt isn't locked back. But I believe a lot of belt feds have had this issue corrected)
I want to see all those weapons on battlefield portal
At this point I'd be surprised if they added anything to Portal, or added anything at all to 2042
Slapping simulator: the game
I miss this game already
mag tap simulator
Easily the most competently put-together Battlefield game since Battlefield 2. While the PC version multiplayer has some issues, particularly with squad-breading auto-team balance, the game itself manages to strike a perfect blend of scale, weapon variety, distinct weapon sounds, team and class designs (good luck distinguishing classes in Battlefield 3 and beyond), spontaneous banter and callouts making the game feel oddly believable, despite relatively small but concentrated player counts.
Whereas Battlefield 3, 4, 1 and all the rest appear flashy, but aimless and with confusing and conflicting design decisions. Not sure how this happened. Maybe Bad Company 2 was just a fluke from Dice. Or maybe the restraints being loosened some, by building upon a fairly easy-going new series the actual developers and design people had more say over the production, over the more safe and by-the-numbers expensive games following it.
all vehicles when?
EA decided to end this game's life service a month back . Rest easy bc2 , now only modding saves it
I do not care if they release it with the same nonsensical gun logic as the first two, bad company 3