Beating Maximilian in Littlewood's Tarott Monsters Dual
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- Опубліковано 28 вер 2019
- Dual and strategy to take down Max, the 30 HP opponent. As this is not my normal content I am disabling ratings and enabling comments. Feel free to ask questions or whether you'd like more videos in the future.
store.steampowered.com/app/89...
/ seanyoungsg
#Littlewood #TarottMonsters #Dual - Ігри
Oh my God, I must have played 100 games against Max prior to watching this video 🙈 After copying your deck suggestion I got him in one go, thank you so much 👏👏👏
Wow, thanks for this video! :D
Thank you sooo much it would have taken me years without your help 😂
He has 60HP now... I got him down to 13 but I can't get any further...
Yeah that’s because you built the Gilded Tarott Card statue it’s description is a prestigious statue. Opponents now have HP, and victory rewards are increased. Deleting it will fix your problem
@@steph8030593 I since beat it all but I don't remember what strat I used. It's been close to 2 years.
@@steph8030593 I don't know if you follow the game Dev, but I "think" hes working a Pokemon like game now.
OMG YESSSSSS!!!!! I BEAT MAXIMILIEN
Yay :) :) :)
Ahaha same deck as me bar one card XD how I beat max first try lol
Though I also mix up and use the if you have this arcana on top +3 ones with 2 element bases and make the rest up of the element card that trigger them, usually the if you have lower health ones
Nice! I was thinking you could make an even more defensive deck with Pyro, Snail, Orchid, Medusa, Jelly, Raven, Djinn, Merfolk, Cyclops, and last card can be another light/dark 3+3 for one random element. I still like the 2 light/dark 3+3s because most players don't have a block for it.
@@IlliterateGames yeah I basically started off with the same deck bar one as mentioned and now use I think what you just mentioned but slightly different more focused on duel elements with support light/dark cards i.e. water/fire boost for the 2 light 2 dark +3 cards with an even split of 3 each water/fire I made up with if you have lower hp etc x2 card per element there is, or the higher 3+2 one each along with the elemental same booster where it is if u have fire/water on top plus 3 but the ones that are in the same element as the boost. That was my longest deck but I decided fire was too predictable and swapped those out for the same effect cards in earth currently, I love how you can mirror your decks depending on elements wanted or challenge ur facing
@@IlliterateGames I've only lost about 3 out of 40ish duels and that's almost entirely down to really bad draw sequence and the one time I used fenrir though I love him its usually not worth the 3+cost cards when the hp effect ones are so easy to stack with the elemental boost ones
@@nyxyn3109 It depends on the style of deck you are playing and if you are customizing your deck to deal with specific opponents. The only time the 3 cost cards really work is if you are playing tons of 0 cost defensive cards. The deck in this video would not do well with 3 drops. Out of the 3 drops I think the light and dark options are the only ones really worth playing and they are best used in a defensive roll to reflect damage.