most people will click on the video to see the actual game. however, you spend most of your time not showing it. i think showing the game atleast earlier on + more footage would help you reach more people
Heres my critque Negatives: - Between round dialogue with the bot should have some form of sound effect like how you recieve a ding when the bot talks to you during the round ( really just the first 2 lvls ) - Message controls get buggy when beside each other - Id like the option to drag a path or something rather than having to click tile by tile to form the entire path. - Seems very repetitive once you learn the few mechanics. Probably introduce more mechanics untill you have enough to randomize to some extent so that each level can pull a few dif mechanics from the pool rather than having to utilize all of them each level. Just code a bunch and keep the ones that are fun. - Completing the round isn't incredibly clear untill the nice falling animation plays and the level transitions. Make it feel more rewarding for the player when they complete a round before you play the transition animation. Maybe that means having an animation where the packets get sent from starting tower to the final tower or some flashy light up animation. - Theres no scoring system. Most puzzle games balance themselves so that casuals can complete the puzzle but get a lower score and other plays can push themselves to complete a level to perfection allowing for a wider audience and more gameplay. - Background story is kind of boring. It could be great if the game had an interwoven story line with interesting interactions instead of just side of the map basic dialogue. Matching the player up against some ai drama could carry the entire game's success. Positives: - I do like the art style - Very well suited for a mobile app so long as you can make the controls work. - Could easily experiment with some gamemodes. Try putting a countdown timer limit forcing the player into a time crunch, maybe extend that and when they complete it generate an extension of the map and they keep going for a highscore so long as they can outpace the continuos timer.
A very cozy devlog! Loved it and your game even though it's a small, out of the league style game... It's hard to find the audience but People are there to play and keep making.💎🙂❤️
Good job with the puzzle levels and difficulty curve so far (im on level 11 as I write this), I really enjoy playing around with it and figuring it out. I love the colors, pastel and neon glow on a black background with gray tile markers, it just works. Nice music, sets a really nice ambience. Somehow dreamy yet gets you focused. Good effin job so far, very impressed with the demo! Get it gurl! Wishlisted! (one last note, the reflections are a really nice touch visually). *Edit* Whats going on with this AI? My buddy was reset?! EDIT: WAIT...free will settings??? GET OUT?? Ahhh!
Lol. I'm starting work on an indie game and was just goofing around while taking a break. YT recommended you and the first thing I see is the typewriter. I have an Olympia SM9 that I just adore. Every now and then, when feeling uninspired, I clear a desk or counter and go to work on it. Anyway, thought it was cool.
Oh cool! I have a Smith-Corona Silent and an Olympia Splendid 66. Since I'm surrounded by computers all the time, using a typewriter feels like magic :)
Hey! I played the demo and absolutely loved it 😄 I saw in one of your other devlogs you said you sometimes struggle with music, I'd love to help out with that if you're open to the idea! I sent you an email, let me know if you want to discuss further 😊
most people will click on the video to see the actual game. however, you spend most of your time not showing it. i think showing the game atleast earlier on + more footage would help you reach more people
Thank you for the feedback! I'll be sure to incorporate it into my future videos :)
Heres my critque
Negatives:
- Between round dialogue with the bot should have some form of sound effect like how you recieve a ding when the bot talks to you during the round ( really just the first 2 lvls )
- Message controls get buggy when beside each other
- Id like the option to drag a path or something rather than having to click tile by tile to form the entire path.
- Seems very repetitive once you learn the few mechanics. Probably introduce more mechanics untill you have enough to randomize to some extent so that each level can pull a few dif mechanics from the pool rather than having to utilize all of them each level. Just code a bunch and keep the ones that are fun.
- Completing the round isn't incredibly clear untill the nice falling animation plays and the level transitions. Make it feel more rewarding for the player when they complete a round before you play the transition animation. Maybe that means having an animation where the packets get sent from starting tower to the final tower or some flashy light up animation.
- Theres no scoring system. Most puzzle games balance themselves so that casuals can complete the puzzle but get a lower score and other plays can push themselves to complete a level to perfection allowing for a wider audience and more gameplay.
- Background story is kind of boring. It could be great if the game had an interwoven story line with interesting interactions instead of just side of the map basic dialogue. Matching the player up against some ai drama could carry the entire game's success.
Positives:
- I do like the art style
- Very well suited for a mobile app so long as you can make the controls work.
- Could easily experiment with some gamemodes. Try putting a countdown timer limit forcing the player into a time crunch, maybe extend that and when they complete it generate an extension of the map and they keep going for a highscore so long as they can outpace the continuos timer.
Thanks for the feedback! The full game will have several more mechanics and more story content :)
"No AI has ever failed training under my guidance"
Playing the demo now, good stuff
👍
Ok level 15 wtf
@@WorldWideWub fr theres something fishy af going on with this ai training LOL
Thanks! Glad you're enjoying it!
@@PastelPixelsDev Finally beat level 15. Solid game, have wishlisted the full release 😁
A very cozy devlog! Loved it and your game even though it's a small, out of the league style game... It's hard to find the audience but People are there to play and keep making.💎🙂❤️
Glad you enjoyed the video! Thanks for the encouragement :)
Good job with the puzzle levels and difficulty curve so far (im on level 11 as I write this), I really enjoy playing around with it and figuring it out. I love the colors, pastel and neon glow on a black background with gray tile markers, it just works. Nice music, sets a really nice ambience. Somehow dreamy yet gets you focused. Good effin job so far, very impressed with the demo! Get it gurl! Wishlisted! (one last note, the reflections are a really nice touch visually). *Edit* Whats going on with this AI? My buddy was reset?! EDIT: WAIT...free will settings??? GET OUT?? Ahhh!
Thanks so much, this comment means a lot! :)
This was a nice cozy video! I'd be waiting for the video on how the demo release impacted your game in the future! :)
Thanks for watching! I'll be sure to incorporate that into a future video :)
Very Cute! I Love The Cats ;3 The Game Is Awesome As Well! 🎉
Thanks! 😄
creativity points awarded - a dev log showing typing on an ancient manual typewriter and cooking enchiladas
Good luck with your demo! Hope you get valuable feedback to push this project further :)
Thanks, I hope so too!
I've never seen someone use index cards on a typewriter, that's so unique.
Nice devlog, nice cats, nice food and nice trailer. I'd like to see your next steps and future games.
Thanks! I have many more videos and games to come :)
Lol. I'm starting work on an indie game and was just goofing around while taking a break. YT recommended you and the first thing I see is the typewriter. I have an Olympia SM9 that I just adore. Every now and then, when feeling uninspired, I clear a desk or counter and go to work on it. Anyway, thought it was cool.
Oh cool! I have a Smith-Corona Silent and an Olympia Splendid 66. Since I'm surrounded by computers all the time, using a typewriter feels like magic :)
This card by typewriter thing is an interesting way in staying organized. Game looks cool. I wish best of luck for the release.
Thank you! :)
Boy it tough around Level 8!
Good call on doing a Dev Log!
Thanks!
Good job on all your hard work !
Thank you!
Keep it up!
Will do!
Hey! I played the demo and absolutely loved it 😄 I saw in one of your other devlogs you said you sometimes struggle with music, I'd love to help out with that if you're open to the idea! I sent you an email, let me know if you want to discuss further 😊
Thanks so much, I just emailed you back!