My brother Bob loved Elite. We played Elite, Elite 2, and Frontier and we played them constantly.. Sadly, he died of MS before Elite Dangerous came out, so I Kickstarted it and paid to have a station named after him. It's called Bob Paffett, and it's in the Runo system. It's just his name, but a piece of him lives-on in the game he loved so much. If you are ever there, please raise a glass to him, he was a good man and passed to soon. I don't know if you can drink in a bar in the game, as I've never had the heart to play it, but at least you know why it's called what it is. Thanks for reading.
I have an elite dangerous notepad where i would write down some info that i would randomly find. Addint this in case some miracle fixes the current mess it is in. Commander o7
I'd say No Man's Sky counts and has the biggest map. Despite it being procedurally gereated, the key difference between it and Elite Dangerous or Starfield, is the amount of interactivity it has. The fact that you can seemlessly fly anywhere, build your bases anywhere, interact with thousands, nay, millions of living worlds that aren't just barren wasteland, is astounding.
Yeah, when they were talking about starfield I was thinking. No man sky does this and more and came out way before starfield. You can actually walk the whole planet. Not just load a 8 km patch of land you can explore
@@Ryan-tn4gkWhen Starfield was announced, I thought it was gonna be a No Mans Sky with an actual story and better graphics but nope. It's just a lame ass loading screen simulator.
added to the fact you can be on some random ass planet in some random ass system in some random ass universe and stumble on a player build. Doesn't happen often unless you follow the gates, but when you do it's like 'what are the chances of that?!' :)
This is why I absolutely love the Yakuza games (and the Judgement games). Their maps are small by today’s standards, but they’re absolutely packed full of content that put even GTA to shame. Yakuza 5 came before GTA V, but had 5 medium sized maps with tons of sub stories (side quests) and mini-games, and then just things to do for fun. Not to mention, that because of their compact size, by the time you’re done with the game, you learn almost every nook and cranny of each map. The game map that’s repeated throughout the series, Kamurocho, is like travelling to a place you know by heart.
That's because the devs of Yakuza understand fun and that games are all about that.If we had more devs like them the game industry wouldn't be so messed up.
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@@WiegrafFolles believe me there are tons and tons of things to do in every map. And recent maps aren’t even small. Plus every Yakuza game, barring Yakuza 1 aka Yakuza Kiwami and Yakuza 4, have multiple cities to explore with their own activities and substories. Try Yakuza 0 for one. It’s cheap as hell now.
World of Warcraft was the first map where I was impressed by the size. When that thing first came out, it seemed mind-boggling that you could run from one end to the other and it would take hours to do. I'm replaying it now, and it's still pretty impressive
That's true, Lich King was my first WoW experience and even with a bad ass dragon you have to take your time if you truly wanna explore the whole world map, also there is the fact that flying mounts are banned in the old map so crossing it is a task on itself and can be a long way even for fast mounts, still I love to explore it and finding dungeons and raiding them alone since you're like a 1 man army when your level surpasses the requirements for a party raid. I also enjoy teaching new players how to play and I take them to dungeons until they hit level 70 and gives them a fat sack of gold at the end, in fact I used to stay out of Stormwind offering my services to players and some believed I was trolling them because it wasn't common for some top level godlike player with a lot of awesome stuff to do to help a filthy low level peasant and giving them money. I felt like a teacher that finds out one of his students is now a scientist or something like that when I occasionally see some cool ass motherf_cker with all BiS parts and a fancy mount telling me that if I remember back when I helped him to level up the first time, some even manage to kick my ass in duels, that game is a crap in many ways but when you get involved with the players community it turns out that is an awesome game, but Lich King is my first and last since from there, Cataclysm wasn't that bad but later on Blizzard shitted on the milk can with the newer expansions, they messed up the abilities balance system and now a party of hunters, rouges and warriors can clean any dungeon without a healer or a tank, they made it easy so the kids don't complain and I will never give a coin to that.
@@ninthundertow Also they reused a lot of places, for example a town where all the buildings are the exact same model over and over, except on more important places and some dungeons but I guess back then it was the compromise to take since they wanted a massive world that even the normal and boring Dell Optiplex PC at your grandma's home could run it, nowadays is just a lazy excuse since even your grandma's current Dell Inspiron laptop is way much better than the best gaming PC's back then, and hardcore gamers already have expensive and high performance RGB bloated rigs that can chew WoW like gum, so Blizzard just sat on their throne and farted on it for years and made money so the other competitors saw that if they could get away with it, why them not?
I think the top 10 biggest handcrafted maps could be a good video. I don't know if that makes sense since sometimes its a mix between procedural generation and level design but maybe like the biggest maps where the developers kinda had an eye over everything.
@fridaycaliforniaa236 I definitely agree with you on that. Like I tried loving starfield, but the planets are just too empty, I wanted to get past the cutscenes and loading screens, but it's just not worth it when you land and all you see is a barren land with some points of interest sprinkled around. So yeah, my point is procedural gen is not ready yet imo.
I can't speak for pc but on console it was only headed up and starting to appear on people's radar until they ultimately gave up on all console updates. I dropped so many hours in that game but once I found out they weren't taking care of the console version anymore I jumped ship. They let a lot of people down.
@@keeganoconnell2686I totally agree with you. I have played elite since the BBC and every game since. I was looking forward to Odyssey but now I don't even spend time on it since frontier kicked us in the ass. The ps5 and X box could handle odyssey but they couldn't even try.
Elite: Grinderous. Love the universe, but stopped playing a long time ago, because the gameplay is so tedious and progress is slower than a snail stuck in molasses. I neither have the time or the patience for that.
How dare you criticize our great leader and purveyor of wisdom, gamerangst. They spit on the likes of you, filthy peasant (unless you have some content they can steal)
It shouldn't count though. You can't actually traverse to a star you see. You can't even reach the star in a solar system you're in. It's only big on paper. It's just teleporting to a new box with some planets spread out on 1 side of a fake star.
Agree. Other procedurally generated maps were included, so No Man's Sky has to be included. There is absolutely a single map which is identical for all players.
Honorable mention. True Crime: Streets of L.A. That game came out in the early 2000's for the PS2 and the devs put every street in L.A. in that game. It's all to scale, no place was empty. It wasn't a false sense of scale like you mentioned in some of these games.
If you haven't yet, you should do one for MMOs. I remember the whole deal between FFXI and Ultima Online having a slight competition between who had the biggest MMORPG Map, and I vaguely remember FFXI taking the number one spot for a short time before Ultima Online doubled the map size. I know Elite will likely be on the top again if you include it, but considering Elite can also be played in offline mode, I'm not sure it should be counted.
I remember being curious as to how big FFXV's map was, so I decided to walk it while running away from battles. It took about 45 minutes to an hour to get from one end to the other. IIRC, I started from the Insomnia entrance (or somewhere close to there)
Yeah FF15 was mind blowing at the time! Truly impressive vistas! Loved the day/night cycle! Some of those evening photos you can take are treasured! 🙏🏻
@@mikespike2099 man.. the worst thing about that is when Sunset Waltz hits in the background… You can’t just stop and listen to enjoy the music, because in a few seconds, you’ll have soldiers falling out of the sky to attack you, and it changes the music, lol! And it’s not like you can pause it to listen to the music, because IIRC, it stops the music if you straight up pause it, and going to the menu plays the remix of the prelude. Sunset Waltz is one of the most beautiful world map/overworld themes in all of gaming.
@@hopefullyhigh dang… I remember at the time where you take the train to a whole ‘nother map. At one of the stops (which has since been fixed) allowed you to use exploit your way over the barrier and walk the entire map. It’s a huge area that’s explorable. I haven’t played the royal edition, but apparently Insomnia’s are of exploring was extended too. It’s a damn shame the game wasn’t finished when released.
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Kind of surprised you don't have Eve Online in there at #2 below Elite. Has far more systems than Starfield, although it, like Elite is pretty much a space-ship game without any planetary stuff other than resource extraction.
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I'd say No Man Sky should count because every where a person puts a base is like permanently fixed areas. And as every player could see other people's bases that land alone would be the biggest game as far as land mass goes.
He just has that soothing and somehow entertaining tone of voice idk what it is I just know I watch all his videos and any other gameranx vids tht he isn’t commenting I end up skipping…. Sorry jake🌝
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If possible, it’d be interesting to see a list of the largest maps except it’s only games that are seemingly almost as detailed and diverse as real life with environments that realistically don’t feel repetitive or blended in whatsoever.
Disappointed that EVE Online isn't mentioned. I mean yeah, you don't really explore the planets, but the size of each star system is still quite impressive. Playing cat and mouse in star systems wouldn't be such a thing otherwise.
In the mid 2000’s a lot of racing games started doing massive open worlds. I think Mx vs Atv: untamed is the game that started the craze. I remember playing it in 2007 and being amazed by how big the map was. Not only the size but the fact that there were npcs going around. And of course the amazing music
I never had that one, Rainbow put out a lot of games, but the one Rainbow game I do have is ATV 2 and I remember being surprised how big the linear levels were.
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Id like to see a video showing big video game maps that are also equally detailed as they are big.. most of the time these videos show barren, huge maps. I think good example of big yet has a equal ratio of detail is skyrim.
no man's sky should definitely count, a game where u can explore an actual whole planet on foot or vehicle etc. with whole ecosystems working for all of them is just way too impressive
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In my Opinion, No Man's Sky takes Starfield easy. Sure, you can't freely roam space. But nor can you in Starfield. But in No Man's Sky you can fly from space onto a planet anf back out to space and to other planets and fully explore all of them WITHOUT loading screens. You can't do that in Starfield. So No Man's Sky knocks out Starfield easy.
It took me a little over a week to fly from one end of the galaxy to the other in Elite Dangerous. I've been to over 50,000 star systems. you will spend 99.8% of your time flying in-between planets and and looking at a cleverly hidden loading screen while flying between star systems.
well.. If you're a into exploring into the unknown and sometimes taking hours to scan a whole system flying between every planet/moon sometimes upwards 500,000,000 light seconds (which was about 60min or so just flying to a planet to scan, then I had to fly back) like me.. then yeah. I've put about 2,000 hours in on PS5 and PC combined and I'd say it was worth it. The ship combat is pretty fun, the flying is better than all the other space sims(in my opinion) the FPS isnt that great, but it has its moments. I don't play it much if at all anymore because the game got stagnate they stopped coming out with new ships and their last DLC Odyssey was truly disappointing.. I played upwards 400 hours of it this year when I finally got a PC and I wanted to like it.. but it was lacking so much. Still I would say Elite Dangerous is a solid 8/10 space simulator @@CourageousRetreat
From my days of playing just cause 2 as a kid, i can say that game’s map was very big. I remember just taxiing along on some of the military jets that fly off time to time and it’d take forever to travel by plane from one end of the map to the other
Yep it is a big game world, I used to get a plane and set it on course to where I wanted to go & then go make a coffee while it flew across the map. Still play it from time to time on PC and do the same trick.
Preety sure that Euro/American Truck Simulator games should be on this list. Getting from 1 point of map to other dont take half hour like in FFXV, but around 2 hours+
Agreed, those maps are quite massive and continuous. SCS has really put the time into those games (actually exploring the real-life economy of those regions and implementing that into the gameplay) and they really deserve the credit! Also the original scaling of the games I do believe was 1;35 and in the last few years they increased the scaling to 1;20 (Every 1 mile in game is now 20 miles in real life) but that was a few years ago, they may have even improved on that by now, it's been some years since I really played. (lmao so the scales got listed as timestamps changing the colons to semi-colons)
@@minxnoraen6943the scale of those games are good as they were I hope they won't increase it, it's a game after all, if I want to spend 2 days from Paris to Bucharest driving a truck then I can be one in real life and make some money out of it 😂 devs should stop making world's bigger and bigger(not SCS, all Devs) Witcher 3 had a big enough map with enough to do in it and not get bored, these days...I can play 2h/day I'm not gonna spend that time traveling from point A to B start a side quest, next day travel back and so on(except trucking games but again in those 2h it has to be the whole Europe or several states in USA otherwise it gets boring)
Elite Dangerous...vs No Man's Sky. I think No Man's Sky. Procedural or not, it's probably the largest. If the largest hand crafted was a requirement then...yeah, Starfield wouldn't fully count either, and I'd just give it to the Flight Simulator....
Yeah FF15 was mind blowing at the time! Truly impressive vistas! Loved the day/night cycle! Some of those evening photos you can take are treasured! 🙏🏻
Its crazy to think Insomnia was supposed to be explorable and be able to get quests there just for it to be cut. They used some of the map in Episode Ardyn. Sadly we never got epsiodes Aranea, Noctis and Lunafreya to close up the story due to Akio Ofuji leaving. . That game is the reason I love cup of noodles so much lol
@@WiegrafFolles but done so well … like having the sun track across the sky and set in the west - those evening colours etc … I have never seen it done so well!
Falcon, no shade whatsoever but your narration has always been generally monotone, and I thought it was just a stylistic choice. This delivery is awesome, love hearing you get animated. More of this for sure, great stuff.
No man's sky definitely counts, but it being almost complete RNG I think it being a bonus is perfect because theoretically speaking everyone's galaxy size could be different and we'd never really know
That's... not true. Everyone has the same world. It's procedurally generated but not for each individual person. Pretty sure everyone shares the same universe, from my understanding. It's possible that I'm mistaken but I don't think I am.
It is procedurally generated if you are the first one there. Once it's generated, it's generated and the same for everyone who might encounter it at those coordinates too. And it will say who discovered it first.
Basically the data points (which determine planet terrain and all the other variables involved in the game) in NMS are predetermined they have been 'generated' up front by a seeded algorithm before the game's release, the outcome of which everyone is playing. So it's not that they are 'generated' when the first person discovers them, the planet would have been the same whoever discovered it.
I did the "Landmark Tour" race in The Crew back in the day, which essentially takes you on a round trip around the entire USA. Only took 3 and a half hours to finish ;) Also I'm pretty sure Elite Dangerous contains a lot more than 13.8 cubic lightyears worth of space. That would not be a lot 😂
I love videos broken into sections. Instead of 15 minutes of my life wasted it only takes about 15 seconds to see the entire list and know I'm not watching the rest of the video. Thank you for using this format. :D
If we consider maps where you can actually go everywhere you can see and do it all without seeing a single loading screen, surely Genshin Impact must be up there. Each of their map updates are absolutely massive. And the overworld is just t the beginning since all the updates since last year contain vast underground and underwater areas.
I think Star Citizen has one of the largest maps/ area as you can walk around all planets and moons. I know some one will say it is not released but you had a early access on your list and that is all the SC is.
I know Minecraft is also completely procedurally generated, but I wonder how it measures up. I mean, there was this guy who was on one seed and was traveling to the Far Lands and I think, all these years later, he is still going. I think it's called Far Lands or Bust and he started when the game first launch, or something like that.
minecraft is apperantly around 1.5 Billion square miles due to the 60 million x 60 million block length (with 1 block being a exact 1x1x1 meter cube) of the actual generated map until you reach the world border
Remember when they said there was more than one star system? I do and it's not there. Onto the fact 0 missions other than 3 repeatable quests like bunkers with broken enemies, more barren than starfield, and 👀 trams and elevators sim. It doesn't even deserve a look just flak. 2023 over 10 years and not even a single ounce of story heck about 85-90% of the items we see we can't grab.
I do think that NMS should have beaten out Starfield for sure. At least in that game you CAN land on those planets. They're not just jpeg images that you fly through. Hell, I'd even say it would rival Elite Dangerous. Again, simply because you have space to explore, and are actually able to land on planets, which are another thing in themselves.
@@TKOfromJohn Each is different. I have both of them. NMS vs Elite Dangerous is almost day and night. I like the combat better in Elite vs NMS where I can just hold down the S button and auto pivot n what not to my chosen target. But I like the planets in NMS. Both have vast amounts of freedom that Starfield doesn't. Not by a long shot.
@@Geneticspore Both have vast amounts of freedom that Starfield doesn't? That's kinda bullshit. Can you build your own ships and become a space pirate in NMS? Can you do RPG stuff in Elite Dangerous? Are there tons of NPCs, questlines, factions, and handcrafted cities in either NMS or Elite Dangerous? Last I checked, the answer is no to all of these questions. You may not be able to seamlessly land on planets in Starfield (e.g. them being "JPEGs," something that was made clear months before release), but the procedural generation itself in Starfield is leagues better than in, say, NMS. In NMS, every single planet is just one biome. There is no real diversity in the land of each planet itself. Meanwhile, in Starfield, you can actually find multiple different biomes within the same zone of any given planet depending on where you land. Starfield trades off seamless landing for biome diversity, whereas NMS trades off biome diversity on individual planets for seamless landing. Besides, comparing the three games is stupid to begin with. Starfield is not a space sim, it's a space RPG. It's like saying Mass Effect is garbage compared to NMS and Elite Dangerous because the planetary exploration isn't as good or some shit.
@@jimmythegamer2231you can’t build your own ship but you can build your own base in NMS, you can actually become a pirate; there’s whole pirate systems in the game you can build your base on and take quests from. You can’t board ships to plunder but at least you can circumnavigate a planet and the three cities in Starfield are trash, you had fun in the Neon nightclub? The Anomaly in NMS felt more lived-in than those cities.
never realized how many huge worlds there are. i thought just cause 2 map was way too big, but seeing that theres even much much bigger game worlds out there is quite insane.
@@IskenderCaglarM41B441If they could combine just cause 2 map and just cause 3 story line, that might be in my top 10 games of all time. Repetitive yes, but blowing stuff up was fun, and trying to 100% the 4 big cities was like searching for gold (yes i know about the 99% glitch) 3 and 4 were acceptable in their own right, but if you hated 2 you probably didnt bother. I loved derailing the train in 3 and waiting for the next train to come along. Just stupid mindless carnage, but fun never the less.
@@anthonyfaccaro7118 just cause's story was always crap tbh. Nobody played just cause for story. Honestly this mindless chaos is just not for me. It could be for me if it had motivation behind it. Far cry can almost give me the same experience and storytelling is a lot better. Was it fun? Yeah. Was it fun enough to play it for hours upon hours and even finish the game? naaaaaaaaaaa...
@@anthonyfaccaro7118 More like top 10 worst games of all time. Unless you like to fool around for more than 1 hour, Just Cause is just crap, and there are even better games within that genre.
Personally I used to groan when I heard procedural generation was being used for expansive maps but after seeing the technology evolve from early Elite Dangerous to the implementation in Starfield I'm really coming around on it. Developers are figuring out how to use procedural generation to fill in massive worlds while giving it enough of a guiding hand that the spaces feel authentic enough to be engaging. Picking random landing spots in Starfield and just wandering around has shown me some really beautiful sunsets and vistas. Honestly I can't wait to see where this tech goes in the hands of different developers in the future.
I disagree ... the procedural generation in Starfield is extremely limited and repetitive. You see the same buildings and creatures everywhere, over and over and over again and everything you can fined is blanketed over a planet in equal distances. Combined with the segmentation by tiles and loading screens all over the place, the Starfield galaxy ironically feels a lot smaller than the world of Skyrim. Whereas I couldn't stop exploring in Skyrim I can't even be bothered to traverse the 1,000 meters a pop to the next identical stucture.
@@Jigsaw407 how do you not get bored of exploring skyirm? it does the same thing with precedurally generated quests and locations. they have done this since elder scrolls arena. I recently went back to skyrim and i explored bleak falls barrow in 3 different locations. same layout. same enemy placements. same traps. and i only ever did the companion quests but some of the random jobs are randomly generated too. i dont get people saying the explored skyrim like what? it just feels like starfield with less to do.
@@Jigsaw407 the actual biomes are super diverse though. Maybe the content on it isn't the best but the procedural generation for that aspect is really good and can be implemented in to other games
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@@Jigsaw407 the actual procedural generation in Starfield is better than most games, though. In NMS, for instance, the procedurally generated planets only have one biome on them that covers the entire planet, whereas in Starfield there can be multiple biomes within the same zone of any given planet. Also, the planets being mostly empty is a given considering it would be impossible to make a fully-explorable planet feel handcrafted. So if you were expecting Starfield's exploration to feel exactly like Skyrim's even though the scope of both games is nothing alike, that's on you.
Elite Dangerous and Starfield use procedural generation too, I'd argue that No Man's Sky counts more because there's more to do on the planets. Also Star Citizen is pretty big too
Great video guys! And yeah, I’d say No Man’s Sky would count as the biggest since every planet is explorable. Starfield is big but you can’t explore every planet, and Elite Dangerous is bigger but you can explore even less. I think the exploration factor definitely puts it on the list and then it just becomes a toss up between NMS and Elite for which game technically has more space to explore. I know Elite aims for the Milky Way, but I think NMS technically aims to just be all of space (or basically all of space), so I’d give it to them.
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It's funny you made this video right after we discovered Starfield only had 8x8km maps... They used to make the biggest worlds in Arena and Daggerfall but not anymore.
I say No Man's Sky absolutely qualifies!) And what does Falcon mean by saying that the planets aren't really there? They sure are! You can visit any player's base in any of the galaxies, and all players are gonna see the exact same thing, the same terrain, flora and fauna, every trading post and every other building will also be located at the same geographical coordinates for everyone! It's the same universe for everyone, they even merged all difficulty levels, so that players playing on easy or harder difficulty levels could play together.
I’ve thoroughly enjoyed witnessing Falcon lose his mind over the last while. I don’t get to play as much these days as I did as a teenager watching Gameranx for new games to play and things to try. Now I just watch for the entertainment value of the videos (which is always high, or course), and I have noticed as falcon as slowly gone insane over the years. The Garfield joke sent me over the edge. Thanks for the years of laughs and being a constant source of entertainment all these years guys
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He says procedural generation disqualifies it from being the real biggest map when Stafield is Proc gen except the main cities, daggerfall is proc gen, fuel is proc gen. They didnt hand craft all the worlds in starfield, they didnt hand craft the fuel map or dagger fall, sooo if those are on the list NMS def counts
If proc gen doesn't count, I think it would be fair to cut off the majority of Starfield, and maybe Daggerfall too. Iirc most of the open world isn't handcrafted either. Personally, I feel like FFXV deserves some praise for being more honest and cutting off what in others would be kilometers of uninteresting terrain.
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I'd say No Man's Sky counts. If Starfield counts even though it renders just a small portion of a massive planet, then so should NMS since a system in that game is fully open, where you can explore all planets, moons and the empty parts in space without loading screens
Please. There are hundreds of games that take the cake over these. Even Minecraft, a game made of literal pixels, has a fully explorable map seven times the earth's surface. I'm seeing tons of comments that say No Man's Sky has a larger map, and after looking it up, I agree. Do actual research.
And as we've seen bigger maps do not make for a better experience. I think the Yakuza series proved that. Small map and lots to do beats big barren maps with the same things to do in every corner. Also one thing to note with Starfield. If you took out all the fluff and laid every planets small traversable area on a map it probably wouldn't even make this list.
Have you tried traversing from one side of a planet to the other because it can't be done as the game is only rendering a set area each time. You may be landing on a planet but you'll be exploring a back yard and the same engine they used for F4 and F76 is really stating to show its age with the endless loading screens totally breaking the immersion. @@harrisonneill2029
Elite dangerous does map the milky way galaxy and many solar systems. But No Mans Sky is much, much larger. Upon completion of the atlas story line, and reaching a blackhole centre of the galaxy the player may think there done. Until they get hit with the option to travel to 5 other galaxies. Yup 5 and we still don't know if theres more cause upon doing so the campaign is complete and there is no clear indication to the centre of the new galaxy. This has lead to the community setting webs to help each other and bases for anyone to teleport to so they can travel faster. Also it's said to take around 45 hours to walk round a small planet. Then can take hours to fly to another planet unless you engage pulse drive and cut that down to around 2 mins. This just shows how massive the game is, not to mention you can if lucky wind up in someone elses game, or solar system by travelling there as all games are intertwined. Its just madness, and as someone who has spent 200+ hours in the game, played since release, i still have no clue if it has a limit. But guess what, they keep adding new content making maps more intresring and adding new types of solar systems and planets. Not to mention previously explored planets/systems, save all interation there and will be the same when returned to. IDK games have jus got mental i can just imagine a Starfield No mans Sky merge with even say star citizen and how close it would be to practically real life and may rival all known space. Games are so big, maybe to big that we may never uncover everything.
was hoping to spot minecraft in this as another honorable mention, its another humongous map that manages to not seem like it at first. when you get a map mod and you start zooming out and out and out it gets insane really quick, especially on servers.
Highly recommend Elite Dangerous. A very well built game compared to a lot of the others on this list. If you’re looking for a mostly single player game even in the multiplayer open map, you will rarely come across another player. Also to add onto it the game progression and working your way up in the game has decent longevity. Also if you’re a fan of seeing different types of weird planets and stars and stuff of that nature this games visual background is far superior.
I'd say NMS counts and is the largest. It's still a video game even if the galaxy is procedurally generated. The planets are huge in some cases, would take days in real time to walk across them, and you can land on all of them. Starfield not so much.
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I just wish they would make an extremely detailed city map. Just one city. That every building every apartment every closet can be accessed. Now that would be epic.
Yeah that would be cool, Still find it incredible that one of the closest things to that so far is sort of the first shenmue game where you could open pretty much open every cupboard and drawer in your house and other buildings really made it feel like you were fully exploring that world - and that was a game from 1998. I’m sure that could be done in a modern game on a grander scale with what is possible in games now
Look up a detective game called Shadows of Doubt. Voxels, and the "cities" are fairly small (anywhere from 3x3 to 5x5 blocks), but every bit of the buildings can be explored.
Statfield has 1,000 planets and each one is a 1 kilometer block. So it's only 1,000km in area because you can't really fly around space. So, that's it. I can't believe you guys put Starfield on any list, but "Games you shouldnt play" list.
I've noticed I prefer games I call tiny open worlds. Where you have free travel, but you'll be returning to the same places a lot, but those places hold little secrets and change with time. You gain a connection with these places and the purpose they serve rather than them basically just contributing to play time by forcing you to traverse them...(and then defeat the purpose by just doing meaningless fast travel later...) Where is my survival sim that makes travel scary? That was a thing back in he Oregon Trail days....please bring back meaningful travel!!!!!!!
Hmm, play Kingdom Come on hardcore. You cannot fast travel and there is no manual save. I would not say it's scary, but you cannot be reckless, and you have to know the area well. Otherwise you will be lost in a second and die.
And just a few days ago Ubisoft announced that "The Crew" (the original game) is being switched off at the end of March 2024. Apparently that will mean the game won't be playable at all anymore; not even the single-player bits. Kinda bummed about that because I loved cruising around the first game's awesome map, and thought it was much better than the sequel's map. Even just pulling into a random trailer park, it wasn't all just identikit trailers pasted in a row; there was a surprising amount of detail to find. And sitting in your car on the beach, just watching the ships coming and going out by the oil rigs in the ocean, was relaxing stuff. Sigh. I'll miss that huge North America map, and it's kinda annoying to have a game that I bought twice - physical and digital - just "switched off" and rendered completely unplayable and useless. You'd think Ubi could manage to release a final patch that disables all the online stuff but leaves the single-player bits and the free-roaming on the map playable offline. They should take some pride in their work by preserving that awesome map.
For the bonus NMS you said planets are not spaced apart enough when looking from the star map, they're not star's btw they are systems and in real space the same happens like our planetary system being in the milky way, so having them randomly near or far is exactly how they would appear in real space, so on that note NMS is bigger; unlike starfield and elite dangerous, 'every' 18 quintillion planets are 'fully' explorable within the 255 galaxies the game has (so that's 255 milky ways) 🙂
Large maps are garbage when they lack environmental detail and quality side-missions i.e., majority of openworld games. I'd rather a medium sized map with incredible attention to detail, high quality side-missions and 30 hours gameplay with zero repitition, padding or backtracking.
FF 15 open world felt pretty small and limited. It also didn't help that the game all of a sudden shifts to being very linear after a certain point in the story.
@@danhobart4009pretty accurate. A good chunk of the open world area was not accessible due to barriers even the other map. The playable area gets dramatically linear when you leave lucis.
You're half right, the map was very limited. I loved FF 15, but it's open world really built that road trip feel by having so much of the map being things you just drive by on the way to your destination so definitely not small. If my prayers ever get answered and we get a remake in 15 years time, I'd like to see a more meaningful map to explore.
@@mattappl3119Yea, I liked the roadtrip feeling of the game but the different chapters felt extremely disjointed. Like different teams worked on them and had different ideas. Really weird. Also I really didn't like how the characters can essentially teleport and fly but aren't able to jump over a guardrail.
Comparing Starfield to Elite is not as simple as you make it sound. No, you can't land on every planet in Elite, but there are still 10s of thousands more landable planets than in Starfield (probably millions, honestly). And, Starfield does not have space exploration... it's a bunch of "space rooms" (cells, or whatever Creation Engine calls them these days) connected by loading screens. It's miniscule in comparison to a game like Elite or No Man's Sky.
TDU2 is one of my favourite games ever. One of my favourite gaming memories was bumping into a guy who had the same Bugatti that I had, we started racing each other then drove around Hawaii for the next hour or so
Now do the 10 most content rich maps ever. You know the games where you constantly get distracted by cool little details in the map
That's literally the description of RDR2😂
@@JarringSteak yeah but rockstar killed that game 5 months after release
Good idea. I hope Night City makes that list
@@AllProblemoI've played RDR2 last year. Didn't feel like a dead game to me.
Great idea. Would love to see assassin's creed making the list.
My brother Bob loved Elite. We played Elite, Elite 2, and Frontier and we played them constantly.. Sadly, he died of MS before Elite Dangerous came out, so I Kickstarted it and paid to have a station named after him. It's called Bob Paffett, and it's in the Runo system. It's just his name, but a piece of him lives-on in the game he loved so much. If you are ever there, please raise a glass to him, he was a good man and passed to soon. I don't know if you can drink in a bar in the game, as I've never had the heart to play it, but at least you know why it's called what it is. Thanks for reading.
thats amazing dude. recently got the game, will travel there and pour one out irl for Bobby💪🙏
I'll chart a course next time I'm in!
I have an elite dangerous notepad where i would write down some info that i would randomly find. Addint this in case some miracle fixes the current mess it is in.
Commander o7
See you there commander o7
This goes on my bucket list. I'll tilt the cup with Bob EDIT*-it even has newbhammers 😁
I'd say No Man's Sky counts and has the biggest map. Despite it being procedurally gereated, the key difference between it and Elite Dangerous or Starfield, is the amount of interactivity it has. The fact that you can seemlessly fly anywhere, build your bases anywhere, interact with thousands, nay, millions of living worlds that aren't just barren wasteland, is astounding.
Yeah, when they were talking about starfield I was thinking. No man sky does this and more and came out way before starfield. You can actually walk the whole planet. Not just load a 8 km patch of land you can explore
No Mans Sky should be #1 on this list.
@@robgable2426 i watched the entire video to find it not in there lol.
@@Ryan-tn4gkWhen Starfield was announced, I thought it was gonna be a No Mans Sky with an actual story and better graphics but nope. It's just a lame ass loading screen simulator.
added to the fact you can be on some random ass planet in some random ass system in some random ass universe and stumble on a player build. Doesn't happen often unless you follow the gates, but when you do it's like 'what are the chances of that?!' :)
This is why I absolutely love the Yakuza games (and the Judgement games). Their maps are small by today’s standards, but they’re absolutely packed full of content that put even GTA to shame. Yakuza 5 came before GTA V, but had 5 medium sized maps with tons of sub stories (side quests) and mini-games, and then just things to do for fun. Not to mention, that because of their compact size, by the time you’re done with the game, you learn almost every nook and cranny of each map. The game map that’s repeated throughout the series, Kamurocho, is like travelling to a place you know by heart.
That's because the devs of Yakuza understand fun and that games are all about that.If we had more devs like them the game industry wouldn't be so messed up.
@@WiegrafFolles Why does that even matter? unless you're expecting a walking simulator
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@@WiegrafFolles believe me there are tons and tons of things to do in every map. And recent maps aren’t even small. Plus every Yakuza game, barring Yakuza 1 aka Yakuza Kiwami and Yakuza 4, have multiple cities to explore with their own activities and substories. Try Yakuza 0 for one. It’s cheap as hell now.
@@WiegrafFolles no need to be an ass about it.
World of Warcraft was the first map where I was impressed by the size. When that thing first came out, it seemed mind-boggling that you could run from one end to the other and it would take hours to do. I'm replaying it now, and it's still pretty impressive
Are you playing Classic ? If so, how is it?
@@Deadrum I am playing classic, and I really enjoy it. It's more of an adventure instead of just streamlined content
That's true, Lich King was my first WoW experience and even with a bad ass dragon you have to take your time if you truly wanna explore the whole world map, also there is the fact that flying mounts are banned in the old map so crossing it is a task on itself and can be a long way even for fast mounts, still I love to explore it and finding dungeons and raiding them alone since you're like a 1 man army when your level surpasses the requirements for a party raid.
I also enjoy teaching new players how to play and I take them to dungeons until they hit level 70 and gives them a fat sack of gold at the end, in fact I used to stay out of Stormwind offering my services to players and some believed I was trolling them because it wasn't common for some top level godlike player with a lot of awesome stuff to do to help a filthy low level peasant and giving them money. I felt like a teacher that finds out one of his students is now a scientist or something like that when I occasionally see some cool ass motherf_cker with all BiS parts and a fancy mount telling me that if I remember back when I helped him to level up the first time, some even manage to kick my ass in duels, that game is a crap in many ways but when you get involved with the players community it turns out that is an awesome game, but Lich King is my first and last since from there, Cataclysm wasn't that bad but later on Blizzard shitted on the milk can with the newer expansions, they messed up the abilities balance system and now a party of hunters, rouges and warriors can clean any dungeon without a healer or a tank, they made it easy so the kids don't complain and I will never give a coin to that.
Problem with WoW was that they used instances a lot. At least compared to other MMOs at the time. It became the norm later tho.
@@ninthundertow Also they reused a lot of places, for example a town where all the buildings are the exact same model over and over, except on more important places and some dungeons but I guess back then it was the compromise to take since they wanted a massive world that even the normal and boring Dell Optiplex PC at your grandma's home could run it, nowadays is just a lazy excuse since even your grandma's current Dell Inspiron laptop is way much better than the best gaming PC's back then, and hardcore gamers already have expensive and high performance RGB bloated rigs that can chew WoW like gum, so Blizzard just sat on their throne and farted on it for years and made money so the other competitors saw that if they could get away with it, why them not?
I think the top 10 biggest handcrafted maps could be a good video. I don't know if that makes sense since sometimes its a mix between procedural generation and level design but maybe like the biggest maps where the developers kinda had an eye over everything.
Sure. Big maps but only procedurally generated is kinda cheating for me...
yeah exactly
@fridaycaliforniaa236 I definitely agree with you on that. Like I tried loving starfield, but the planets are just too empty, I wanted to get past the cutscenes and loading screens, but it's just not worth it when you land and all you see is a barren land with some points of interest sprinkled around. So yeah, my point is procedural gen is not ready yet imo.
most of the "hand crafted maps" aren't as hand crafted as you think. there is a lot of generation and then tweaking by hand, and TONS of copy pasting
@@baneblackguard584true
Glad to see Elite showing up in one of these lists. It's a great game that unfortunately flies under most people's radars for being too niche.
I can't speak for pc but on console it was only headed up and starting to appear on people's radar until they ultimately gave up on all console updates. I dropped so many hours in that game but once I found out they weren't taking care of the console version anymore I jumped ship. They let a lot of people down.
It requires no life to be able to play. I got a Viper along time ago and just didn't have the time.
@@keeganoconnell2686I totally agree with you. I have played elite since the BBC and every game since. I was looking forward to Odyssey but now I don't even spend time on it since frontier kicked us in the ass. The ps5 and X box could handle odyssey but they couldn't even try.
Elite: Grinderous. Love the universe, but stopped playing a long time ago, because the gameplay is so tedious and progress is slower than a snail stuck in molasses. I neither have the time or the patience for that.
@@Jigsaw407 Yes you do but you are just lazy, unfortunately
No Man's Sky totally counts, it is massive, and while things are generated procedurally the are identical for every player not random
👍🏼
How dare you criticize our great leader and purveyor of wisdom, gamerangst. They spit on the likes of you, filthy peasant (unless you have some content they can steal)
It shouldn't count though. You can't actually traverse to a star you see. You can't even reach the star in a solar system you're in. It's only big on paper. It's just teleporting to a new box with some planets spread out on 1 side of a fake star.
Agree. Other procedurally generated maps were included, so No Man's Sky has to be included.
There is absolutely a single map which is identical for all players.
Elite deserves the credit, because they invented the genre in 1985.
In 1993 Elite 2 had 100 billion planets, 31 years ago.
Elite 4 = Elite Dangerous.
Main reason I’d say No man’s Sky, the planets are without boundaries and you can even dig into them, technically adding more surface area to traverse.
Honorable mention. True Crime: Streets of L.A. That game came out in the early 2000's for the PS2 and the devs put every street in L.A. in that game. It's all to scale, no place was empty. It wasn't a false sense of scale like you mentioned in some of these games.
Thank you so much for mentioning my channel in your video. You're the best, Falcon!!!
If you haven't yet, you should do one for MMOs. I remember the whole deal between FFXI and Ultima Online having a slight competition between who had the biggest MMORPG Map, and I vaguely remember FFXI taking the number one spot for a short time before Ultima Online doubled the map size.
I know Elite will likely be on the top again if you include it, but considering Elite can also be played in offline mode, I'm not sure it should be counted.
I remember being curious as to how big FFXV's map was, so I decided to walk it while running away from battles. It took about 45 minutes to an hour to get from one end to the other. IIRC, I started from the Insomnia entrance (or somewhere close to there)
Yeah FF15 was mind blowing at the time! Truly impressive vistas! Loved the day/night cycle! Some of those evening photos you can take are treasured! 🙏🏻
Too bad there was sweet fa to do in it besides murderize a giant turtle
@@mikespike2099 man.. the worst thing about that is when Sunset Waltz hits in the background… You can’t just stop and listen to enjoy the music, because in a few seconds, you’ll have soldiers falling out of the sky to attack you, and it changes the music, lol! And it’s not like you can pause it to listen to the music, because IIRC, it stops the music if you straight up pause it, and going to the menu plays the remix of the prelude. Sunset Waltz is one of the most beautiful world map/overworld themes in all of gaming.
@@hopefullyhigh dang… I remember at the time where you take the train to a whole ‘nother map. At one of the stops (which has since been fixed) allowed you to use exploit your way over the barrier and walk the entire map. It’s a huge area that’s explorable. I haven’t played the royal edition, but apparently Insomnia’s are of exploring was extended too. It’s a damn shame the game wasn’t finished when released.
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Kind of surprised you don't have Eve Online in there at #2 below Elite. Has far more systems than Starfield, although it, like Elite is pretty much a space-ship game without any planetary stuff other than resource extraction.
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I'd say No Man Sky should count because every where a person puts a base is like permanently fixed areas. And as every player could see other people's bases that land alone would be the biggest game as far as land mass goes.
@repentandbelieveinJesusChrist4go to hell
Love when i wake up & Falcon uploads within 5 minutes 😂
I play very few games these days but I'll watch any video Falcon narrates. He's a comedic philosopher of our moment in time and I'm here for it.
He just has that soothing and somehow entertaining tone of voice idk what it is I just know I watch all his videos and any other gameranx vids tht he isn’t commenting I end up skipping…. Sorry jake🌝
I'm actually disappointed if it isn't Falcon narrating.
@@grayboats7741 I used to feel that way but I have grown to like Jake just as much.
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Nah. He makes too many mistakes for my liking.
My favorite was always Just Cause 2's Panau. As a trophy hunter, I was also happy you only needed to explore 75% of it. 😅
The greatest open world sandbox of all time by far
is it on game pass?
fun fact: 100% completion is impossible in just cause 2, some objects spawn underground or don't spawn at all
I was hoping this would be on this list it’s such a massive game. Trying to fly a jet from one end of the map to the other takes forever
@@jeramieshoe5386 No way in hell. That map is empty, dull and boring.
If possible, it’d be interesting to see a list of the largest maps except it’s only games that are seemingly almost as detailed and diverse as real life with environments that realistically don’t feel repetitive or blended in whatsoever.
I feel like horizon and Tsushima fit well on a list like that. Maybe towards the bottom in size but they are well crafted maps
@@amidamaru4414Definitely. Assassin's creed, Tw3, Rdr2.. etc could be in there
Destiny 1 and 2
Disappointed that EVE Online isn't mentioned. I mean yeah, you don't really explore the planets, but the size of each star system is still quite impressive. Playing cat and mouse in star systems wouldn't be such a thing otherwise.
Search up megaton rainfall. That game is literally infinite space. Probably randomly generated but still infinite nonetheless.
I was think the same thing. eve is huge
Eve player here. I was also expecting New Eden should be on the list.
In the mid 2000’s a lot of racing games started doing massive open worlds. I think Mx vs Atv: untamed is the game that started the craze. I remember playing it in 2007 and being amazed by how big the map was. Not only the size but the fact that there were npcs going around. And of course the amazing music
I never had that one, Rainbow put out a lot of games, but the one Rainbow game I do have is ATV 2 and I remember being surprised how big the linear levels were.
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Id like to see a video showing big video game maps that are also equally detailed as they are big.. most of the time these videos show barren, huge maps. I think good example of big yet has a equal ratio of detail is skyrim.
no man's sky should definitely count, a game where u can explore an actual whole planet on foot or vehicle etc. with whole ecosystems working for all of them is just way too impressive
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No Man's Sky has 18 quintillion planets and would take billions of years to find every one of them.
I was a little worried towards the end with no, No Man's Sky, but yet again, Falcon delivers :D
Yeah, I was getting ready to comment WTF, myself lol
In my Opinion, No Man's Sky takes Starfield easy. Sure, you can't freely roam space. But nor can you in Starfield. But in No Man's Sky you can fly from space onto a planet anf back out to space and to other planets and fully explore all of them WITHOUT loading screens. You can't do that in Starfield. So No Man's Sky knocks out Starfield easy.
It took me a little over a week to fly from one end of the galaxy to the other in Elite Dangerous. I've been to over 50,000 star systems. you will spend 99.8% of your time flying in-between planets and and looking at a cleverly hidden loading screen while flying between star systems.
and a lot of poop scooping... I mean fuel scooping o7
Is it worth it?
well.. If you're a into exploring into the unknown and sometimes taking hours to scan a whole system flying between every planet/moon sometimes upwards 500,000,000 light seconds (which was about 60min or so just flying to a planet to scan, then I had to fly back) like me.. then yeah. I've put about 2,000 hours in on PS5 and PC combined and I'd say it was worth it. The ship combat is pretty fun, the flying is better than all the other space sims(in my opinion) the FPS isnt that great, but it has its moments. I don't play it much if at all anymore because the game got stagnate they stopped coming out with new ships and their last DLC Odyssey was truly disappointing.. I played upwards 400 hours of it this year when I finally got a PC and I wanted to like it.. but it was lacking so much. Still I would say Elite Dangerous is a solid 8/10 space simulator @@CourageousRetreat
Most definitely o7 @@bigbarrettbob
From my days of playing just cause 2 as a kid, i can say that game’s map was very big. I remember just taxiing along on some of the military jets that fly off time to time and it’d take forever to travel by plane from one end of the map to the other
Yep it is a big game world, I used to get a plane and set it on course to where I wanted to go & then go make a coffee while it flew across the map. Still play it from time to time on PC and do the same trick.
@@geehammer1511 lol yea. What i liked doing the most was just taxiing on top of mil jets and just chilling up there and take the jet when i get bored
You guys must freakin love putting pictures of noctus running away, where you cant even see his face on your thumbnail
Baldur’s Gate 3 is proof you don’t need massive maps to make a densely packed game
Preety sure that Euro/American Truck Simulator games should be on this list. Getting from 1 point of map to other dont take half hour like in FFXV, but around 2 hours+
Agreed, those maps are quite massive and continuous. SCS has really put the time into those games (actually exploring the real-life economy of those regions and implementing that into the gameplay) and they really deserve the credit! Also the original scaling of the games I do believe was 1;35 and in the last few years they increased the scaling to 1;20 (Every 1 mile in game is now 20 miles in real life) but that was a few years ago, they may have even improved on that by now, it's been some years since I really played. (lmao so the scales got listed as timestamps changing the colons to semi-colons)
@@minxnoraen6943the scale of those games are good as they were I hope they won't increase it, it's a game after all, if I want to spend 2 days from Paris to Bucharest driving a truck then I can be one in real life and make some money out of it 😂 devs should stop making world's bigger and bigger(not SCS, all Devs) Witcher 3 had a big enough map with enough to do in it and not get bored, these days...I can play 2h/day I'm not gonna spend that time traveling from point A to B start a side quest, next day travel back and so on(except trucking games but again in those 2h it has to be the whole Europe or several states in USA otherwise it gets boring)
Elite Dangerous...vs No Man's Sky.
I think No Man's Sky.
Procedural or not, it's probably the largest.
If the largest hand crafted was a requirement then...yeah, Starfield wouldn't fully count either, and I'd just give it to the Flight Simulator....
Yeah FF15 was mind blowing at the time! Truly impressive vistas! Loved the day/night cycle! Some of those evening photos you can take are treasured! 🙏🏻
Its crazy to think Insomnia was supposed to be explorable and be able to get quests there just for it to be cut. They used some of the map in Episode Ardyn. Sadly we never got epsiodes Aranea, Noctis and Lunafreya to close up the story due to Akio Ofuji leaving. . That game is the reason I love cup of noodles so much lol
👍🏼
@@WiegrafFolles but done so well … like having the sun track across the sky and set in the west - those evening colours etc … I have never seen it done so well!
@@WiegrafFolles yeah but those graphics were not smooth … you could see the pixels … but FF15 … smooth! 😎
@@lazyfrogeyes5949The Royal Edition expanded Insomnia. New quests, bosses and much more space to explore.
If Procedural Generation knocks out No Man's Sky then Daggerfalls out too.
Falcon, no shade whatsoever but your narration has always been generally monotone, and I thought it was just a stylistic choice. This delivery is awesome, love hearing you get animated. More of this for sure, great stuff.
No man's sky definitely counts, but it being almost complete RNG I think it being a bonus is perfect because theoretically speaking everyone's galaxy size could be different and we'd never really know
That's... not true. Everyone has the same world. It's procedurally generated but not for each individual person. Pretty sure everyone shares the same universe, from my understanding. It's possible that I'm mistaken but I don't think I am.
@@planneincorrect
It is procedurally generated if you are the first one there. Once it's generated, it's generated and the same for everyone who might encounter it at those coordinates too. And it will say who discovered it first.
nope, no mans sky has the same map for everyone, if you play online you could literally stumble into someones home
Basically the data points (which determine planet terrain and all the other variables involved in the game) in NMS are predetermined they have been 'generated' up front by a seeded algorithm before the game's release, the outcome of which everyone is playing. So it's not that they are 'generated' when the first person discovers them, the planet would have been the same whoever discovered it.
Elite dangerous is insane. It's unbelievably eerie flying in space
No one can hear you scream 😂
@@stevehornsby7727 Or yawn ;p
I did the "Landmark Tour" race in The Crew back in the day, which essentially takes you on a round trip around the entire USA. Only took 3 and a half hours to finish ;)
Also I'm pretty sure Elite Dangerous contains a lot more than 13.8 cubic lightyears worth of space. That would not be a lot 😂
great video. Thanks and i love how you make the video with humor ect
I love videos broken into sections. Instead of 15 minutes of my life wasted it only takes about 15 seconds to see the entire list and know I'm not watching the rest of the video. Thank you for using this format. :D
If we consider maps where you can actually go everywhere you can see and do it all without seeing a single loading screen, surely Genshin Impact must be up there. Each of their map updates are absolutely massive. And the overworld is just t the beginning since all the updates since last year contain vast underground and underwater areas.
I think Star Citizen has one of the largest maps/ area as you can walk around all planets and moons. I know some one will say it is not released but you had a early access on your list and that is all the SC is.
It's a bit funny to call Star Citizen early access. Like you are able to play the game as early as 20 years before it releases.
@@danielkatona8778 funny cause most people still don't care, besides most of their players have only recently joined these past 2 years
@@danielkatona8778 With each patch, like other early access game it get better and you can play every day.
@@MuchCow9000 not sure about numbers but it is one of the games with the most players at one time.
@@ianwilson4286 I genuinely find it sad and hilarious when people can't fathom others having fun with a game lol 😂
I know Minecraft is also completely procedurally generated, but I wonder how it measures up. I mean, there was this guy who was on one seed and was traveling to the Far Lands and I think, all these years later, he is still going. I think it's called Far Lands or Bust and he started when the game first launch, or something like that.
minecraft is apperantly around 1.5 Billion square miles due to the 60 million x 60 million block length (with 1 block being a exact 1x1x1 meter cube) of the actual generated map until you reach the world border
Your math is wrong it is actually 1.39 billion mi^2
Minecraft is 7.064 times bigger than the Earth
I am so glad you brought up Fuel, Falcon. Such a criminally overlooked game.
You should include Star Citizen more, it’s a great game with a massive map
Remember when they said there was more than one star system? I do and it's not there. Onto the fact 0 missions other than 3 repeatable quests like bunkers with broken enemies, more barren than starfield, and 👀 trams and elevators sim. It doesn't even deserve a look just flak. 2023 over 10 years and not even a single ounce of story heck about 85-90% of the items we see we can't grab.
The game still hasn’t fully came out so there’s more to come out and most of what they have is agreeably amazing
I do think that NMS should have beaten out Starfield for sure. At least in that game you CAN land on those planets. They're not just jpeg images that you fly through. Hell, I'd even say it would rival Elite Dangerous. Again, simply because you have space to explore, and are actually able to land on planets, which are another thing in themselves.
NMS might have more systems, but elite dangerous has realistic sized star systems.
@@TKOfromJohn Each is different. I have both of them. NMS vs Elite Dangerous is almost day and night. I like the combat better in Elite vs NMS where I can just hold down the S button and auto pivot n what not to my chosen target. But I like the planets in NMS. Both have vast amounts of freedom that Starfield doesn't. Not by a long shot.
@@Geneticspore Both have vast amounts of freedom that Starfield doesn't? That's kinda bullshit. Can you build your own ships and become a space pirate in NMS? Can you do RPG stuff in Elite Dangerous? Are there tons of NPCs, questlines, factions, and handcrafted cities in either NMS or Elite Dangerous? Last I checked, the answer is no to all of these questions.
You may not be able to seamlessly land on planets in Starfield (e.g. them being "JPEGs," something that was made clear months before release), but the procedural generation itself in Starfield is leagues better than in, say, NMS. In NMS, every single planet is just one biome. There is no real diversity in the land of each planet itself. Meanwhile, in Starfield, you can actually find multiple different biomes within the same zone of any given planet depending on where you land. Starfield trades off seamless landing for biome diversity, whereas NMS trades off biome diversity on individual planets for seamless landing.
Besides, comparing the three games is stupid to begin with. Starfield is not a space sim, it's a space RPG. It's like saying Mass Effect is garbage compared to NMS and Elite Dangerous because the planetary exploration isn't as good or some shit.
@@jimmythegamer2231you can’t build your own ship but you can build your own base in NMS, you can actually become a pirate; there’s whole pirate systems in the game you can build your base on and take quests from. You can’t board ships to plunder but at least you can circumnavigate a planet and the three cities in Starfield are trash, you had fun in the Neon nightclub? The Anomaly in NMS felt more lived-in than those cities.
never realized how many huge worlds there are.
i thought just cause 2 map was way too big, but seeing that theres even much much bigger game worlds out there is quite insane.
Bigger doesn't always mean better, always keep that in mind. Just cause's map sucked ass.
@@IskenderCaglarM41B441If they could combine just cause 2 map and just cause 3 story line, that might be in my top 10 games of all time. Repetitive yes, but blowing stuff up was fun, and trying to 100% the 4 big cities was like searching for gold (yes i know about the 99% glitch) 3 and 4 were acceptable in their own right, but if you hated 2 you probably didnt bother. I loved derailing the train in 3 and waiting for the next train to come along. Just stupid mindless carnage, but fun never the less.
@@anthonyfaccaro7118 just cause's story was always crap tbh. Nobody played just cause for story.
Honestly this mindless chaos is just not for me. It could be for me if it had motivation behind it. Far cry can almost give me the same experience and storytelling is a lot better.
Was it fun? Yeah. Was it fun enough to play it for hours upon hours and even finish the game? naaaaaaaaaaa...
@@anthonyfaccaro7118 More like top 10 worst games of all time. Unless you like to fool around for more than 1 hour, Just Cause is just crap, and there are even better games within that genre.
Just cause 4 bigger than wildlands and breakpoint combined
This is literally the coolest video ive watched in a while
I thought Eve Online would take a spot on the list, that's a pretty fun/intense game!
It’s amazing how far games have come.
Like GPU prices 😂
Personally I used to groan when I heard procedural generation was being used for expansive maps but after seeing the technology evolve from early Elite Dangerous to the implementation in Starfield I'm really coming around on it. Developers are figuring out how to use procedural generation to fill in massive worlds while giving it enough of a guiding hand that the spaces feel authentic enough to be engaging. Picking random landing spots in Starfield and just wandering around has shown me some really beautiful sunsets and vistas.
Honestly I can't wait to see where this tech goes in the hands of different developers in the future.
I disagree ... the procedural generation in Starfield is extremely limited and repetitive. You see the same buildings and creatures everywhere, over and over and over again and everything you can fined is blanketed over a planet in equal distances. Combined with the segmentation by tiles and loading screens all over the place, the Starfield galaxy ironically feels a lot smaller than the world of Skyrim. Whereas I couldn't stop exploring in Skyrim I can't even be bothered to traverse the 1,000 meters a pop to the next identical stucture.
@@Jigsaw407 how do you not get bored of exploring skyirm? it does the same thing with precedurally generated quests and locations. they have done this since elder scrolls arena. I recently went back to skyrim and i explored bleak falls barrow in 3 different locations. same layout. same enemy placements. same traps. and i only ever did the companion quests but some of the random jobs are randomly generated too. i dont get people saying the explored skyrim like what? it just feels like starfield with less to do.
@@Jigsaw407 the actual biomes are super diverse though. Maybe the content on it isn't the best but the procedural generation for that aspect is really good and can be implemented in to other games
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@@Jigsaw407 the actual procedural generation in Starfield is better than most games, though. In NMS, for instance, the procedurally generated planets only have one biome on them that covers the entire planet, whereas in Starfield there can be multiple biomes within the same zone of any given planet.
Also, the planets being mostly empty is a given considering it would be impossible to make a fully-explorable planet feel handcrafted. So if you were expecting Starfield's exploration to feel exactly like Skyrim's even though the scope of both games is nothing alike, that's on you.
Elite Dangerous and Starfield use procedural generation too, I'd argue that No Man's Sky counts more because there's more to do on the planets. Also Star Citizen is pretty big too
Great video guys! And yeah, I’d say No Man’s Sky would count as the biggest since every planet is explorable. Starfield is big but you can’t explore every planet, and Elite Dangerous is bigger but you can explore even less. I think the exploration factor definitely puts it on the list and then it just becomes a toss up between NMS and Elite for which game technically has more space to explore. I know Elite aims for the Milky Way, but I think NMS technically aims to just be all of space (or basically all of space), so I’d give it to them.
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It's funny you made this video right after we discovered Starfield only had 8x8km maps... They used to make the biggest worlds in Arena and Daggerfall but not anymore.
I say No Man's Sky absolutely qualifies!) And what does Falcon mean by saying that the planets aren't really there? They sure are! You can visit any player's base in any of the galaxies, and all players are gonna see the exact same thing, the same terrain, flora and fauna, every trading post and every other building will also be located at the same geographical coordinates for everyone! It's the same universe for everyone, they even merged all difficulty levels, so that players playing on easy or harder difficulty levels could play together.
I’ve thoroughly enjoyed witnessing Falcon lose his mind over the last while. I don’t get to play as much these days as I did as a teenager watching Gameranx for new games to play and things to try. Now I just watch for the entertainment value of the videos (which is always high, or course), and I have noticed as falcon as slowly gone insane over the years. The Garfield joke sent me over the edge. Thanks for the years of laughs and being a constant source of entertainment all these years guys
Thanks for all your support.
@@gameranxTVYou left out No Man's Sky.
@@elusivelectronmy brother in Christ it’s literally there in the bonus section of the video towards the end
@@elusivelectronbig L
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Ah yes, the good ol’ continent of USA
CONTINENTAL. So all of the US minus all island. It’s not that hard.
Id never heard of some of these. Really cool to see them
Thank you for this video!
This was amazing!!!! I didn't even know about majority of these games. They all look dope.
He says procedural generation disqualifies it from being the real biggest map when Stafield is Proc gen except the main cities, daggerfall is proc gen, fuel is proc gen. They didnt hand craft all the worlds in starfield, they didnt hand craft the fuel map or dagger fall, sooo if those are on the list NMS def counts
No man sky is definitely the largest you can actually travel to specific galaxies and already generated planets
When a falcon uploads, it always makes my day!
Nice to see elite in a top map size video for once, its left out in most of them.
Some guy just uploaded a low poly gmod map that’s 2048 times the size of the known universe to the steam workshop
FFXV was such a beautiful world I found myself stopping all the time to appreciate it
Imo XV still is the better looking FF barring maybe the PS5 version of Remake
shame they never finished it
👍🏼
If proc gen doesn't count, I think it would be fair to cut off the majority of Starfield, and maybe Daggerfall too. Iirc most of the open world isn't handcrafted either.
Personally, I feel like FFXV deserves some praise for being more honest and cutting off what in others would be kilometers of uninteresting terrain.
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I'd say No Man's Sky counts. If Starfield counts even though it renders just a small portion of a massive planet, then so should NMS since a system in that game is fully open, where you can explore all planets, moons and the empty parts in space without loading screens
You guys zoomed directly on to my town😂❤10:10 Wauseon grew up 2 towns over in swanton
Please. There are hundreds of games that take the cake over these. Even Minecraft, a game made of literal pixels, has a fully explorable map seven times the earth's surface. I'm seeing tons of comments that say No Man's Sky has a larger map, and after looking it up, I agree. Do actual research.
And as we've seen bigger maps do not make for a better experience. I think the Yakuza series proved that. Small map and lots to do beats big barren maps with the same things to do in every corner.
Also one thing to note with Starfield. If you took out all the fluff and laid every planets small traversable area on a map it probably wouldn't even make this list.
you can explore every planet entirely . it's not a small traversable area, it's just seperated by loading screans
Have you tried traversing from one side of a planet to the other because it can't be done as the game is only rendering a set area each time. You may be landing on a planet but you'll be exploring a back yard and the same engine they used for F4 and F76 is really stating to show its age with the endless loading screens totally breaking the immersion. @@harrisonneill2029
Elite dangerous does map the milky way galaxy and many solar systems. But No Mans Sky is much, much larger. Upon completion of the atlas story line, and reaching a blackhole centre of the galaxy the player may think there done. Until they get hit with the option to travel to 5 other galaxies. Yup 5 and we still don't know if theres more cause upon doing so the campaign is complete and there is no clear indication to the centre of the new galaxy. This has lead to the community setting webs to help each other and bases for anyone to teleport to so they can travel faster. Also it's said to take around 45 hours to walk round a small planet. Then can take hours to fly to another planet unless you engage pulse drive and cut that down to around 2 mins. This just shows how massive the game is, not to mention you can if lucky wind up in someone elses game, or solar system by travelling there as all games are intertwined. Its just madness, and as someone who has spent 200+ hours in the game, played since release, i still have no clue if it has a limit. But guess what, they keep adding new content making maps more intresring and adding new types of solar systems and planets. Not to mention previously explored planets/systems, save all interation there and will be the same when returned to.
IDK games have jus got mental i can just imagine a Starfield No mans Sky merge with even say star citizen and how close it would be to practically real life and may rival all known space.
Games are so big, maybe to big that we may never uncover everything.
was hoping to spot minecraft in this as another honorable mention, its another humongous map that manages to not seem like it at first. when you get a map mod and you start zooming out and out and out it gets insane really quick, especially on servers.
was surprised not to see AC Odyssey on here…. I know it’s not the Milky Way but it was a simplified rendition of all of Greece and the Aegean
Highly recommend Elite Dangerous. A very well built game compared to a lot of the others on this list. If you’re looking for a mostly single player game even in the multiplayer open map, you will rarely come across another player. Also to add onto it the game progression and working your way up in the game has decent longevity. Also if you’re a fan of seeing different types of weird planets and stars and stuff of that nature this games visual background is far superior.
Not sure if starfield is a open world. When you land it generate a map and you can't get far
I'd say NMS counts and is the largest. It's still a video game even if the galaxy is procedurally generated. The planets are huge in some cases, would take days in real time to walk across them, and you can land on all of them. Starfield not so much.
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I just wish they would make an extremely detailed city map. Just one city. That every building every apartment every closet can be accessed. Now that would be epic.
Yeah that would be cool, Still find it incredible that one of the closest things to that so far is sort of the first shenmue game where you could open pretty much open every cupboard and drawer in your house and other buildings really made it feel like you were fully exploring that world - and that was a game from 1998. I’m sure that could be done in a modern game on a grander scale with what is possible in games now
Yeah that's what I want instead of big map
Look up a detective game called Shadows of Doubt. Voxels, and the "cities" are fairly small (anywhere from 3x3 to 5x5 blocks), but every bit of the buildings can be explored.
Falcon stepping up his ENTHUSIASM. Good shit.
the part that i like most about ur videos is the subtitles
There is a debate if No Mans Sky or ED is bigger. Ether way, both the beat Starfield.
Starfield ..exploration through load screens does not make the game map large at all, it is in little tiny pieces...
Statfield has 1,000 planets and each one is a 1 kilometer block. So it's only 1,000km in area because you can't really fly around space. So, that's it. I can't believe you guys put Starfield on any list, but "Games you shouldnt play" list.
Should be renamed to 10 emptiest videogame maps of all time
The Crew had one of the craziest race that took 2 hours to do and you had to get first place. I did it Christmas Eve and wow that was the best.
Starfield doesn't count in my opinion. It has a lot of maps and collectively they are big, but individually they are tiny.
I've noticed I prefer games I call tiny open worlds. Where you have free travel, but you'll be returning to the same places a lot, but those places hold little secrets and change with time.
You gain a connection with these places and the purpose they serve rather than them basically just contributing to play time by forcing you to traverse them...(and then defeat the purpose by just doing meaningless fast travel later...)
Where is my survival sim that makes travel scary? That was a thing back in he Oregon Trail days....please bring back meaningful travel!!!!!!!
Hmm, play Kingdom Come on hardcore. You cannot fast travel and there is no manual save. I would not say it's scary, but you cannot be reckless, and you have to know the area well. Otherwise you will be lost in a second and die.
Now do a video with the most detailed maps
Rdr2 will be on the list.
@@The_Harsh_Truth So will be Skyrim
And just a few days ago Ubisoft announced that "The Crew" (the original game) is being switched off at the end of March 2024. Apparently that will mean the game won't be playable at all anymore; not even the single-player bits.
Kinda bummed about that because I loved cruising around the first game's awesome map, and thought it was much better than the sequel's map. Even just pulling into a random trailer park, it wasn't all just identikit trailers pasted in a row; there was a surprising amount of detail to find. And sitting in your car on the beach, just watching the ships coming and going out by the oil rigs in the ocean, was relaxing stuff.
Sigh. I'll miss that huge North America map, and it's kinda annoying to have a game that I bought twice - physical and digital - just "switched off" and rendered completely unplayable and useless.
You'd think Ubi could manage to release a final patch that disables all the online stuff but leaves the single-player bits and the free-roaming on the map playable offline. They should take some pride in their work by preserving that awesome map.
Surprised to see TDU2 here, havent played it in years but i have fond memories of it and dont remember the map being 'that' big
Minecraft has left the chat
Starfield... seriously? You had Elite Dangerous and No man's Sky to be at top 1 and 2. Let's not forget Star Citizen
Really was hoping youd mention Elite. Glad to see it at 1.
For the bonus NMS you said planets are not spaced apart enough when looking from the star map, they're not star's btw they are systems and in real space the same happens like our planetary system being in the milky way, so having them randomly near or far is exactly how they would appear in real space, so on that note NMS is bigger; unlike starfield and elite dangerous, 'every' 18 quintillion planets are 'fully' explorable within the 255 galaxies the game has (so that's 255 milky ways) 🙂
Large maps are garbage when they lack environmental detail and quality side-missions i.e., majority of openworld games. I'd rather a medium sized map with incredible attention to detail, high quality side-missions and 30 hours gameplay with zero repitition, padding or backtracking.
No Man’s Sky 100% takes it. It’s also a really amazing game for anyone who likes exploration
Its just Minecraft in space. Procedurally generated filler.
NMS is a round generated universe (you'll keep going in circles), might be "big", but in reality it's not.
FF 15 open world felt pretty small and limited. It also didn't help that the game all of a sudden shifts to being very linear after a certain point in the story.
Thats not true.
@@danhobart4009pretty accurate. A good chunk of the open world area was not accessible due to barriers even the other map. The playable area gets dramatically linear when you leave lucis.
You're half right, the map was very limited. I loved FF 15, but it's open world really built that road trip feel by having so much of the map being things you just drive by on the way to your destination so definitely not small. If my prayers ever get answered and we get a remake in 15 years time, I'd like to see a more meaningful map to explore.
@@mattappl3119Yea, I liked the roadtrip feeling of the game but the different chapters felt extremely disjointed. Like different teams worked on them and had different ideas. Really weird.
Also I really didn't like how the characters can essentially teleport and fly but aren't able to jump over a guardrail.
I was referring to the "game becoming linear". You could time travel back.
Comparing Starfield to Elite is not as simple as you make it sound. No, you can't land on every planet in Elite, but there are still 10s of thousands more landable planets than in Starfield (probably millions, honestly). And, Starfield does not have space exploration... it's a bunch of "space rooms" (cells, or whatever Creation Engine calls them these days) connected by loading screens. It's miniscule in comparison to a game like Elite or No Man's Sky.
I love Elite Dangerous. It's beautiful. Once you start exploring, you can't stop.
TDU2 is one of my favourite games ever. One of my favourite gaming memories was bumping into a guy who had the same Bugatti that I had, we started racing each other then drove around Hawaii for the next hour or so
Where's no man sky ?
Exactly what I’m saying. Should be number 1 🫡
It is generated through the game, It doesn't have a map.
In the trash