This is a re-upload of a video I created right before I moved my Mac content to this new channel. It's from back in 2020 but everything still stands! It's a great game and is still only available in the Mac App Store. Even better, the developer has still been updating it too! I highly recommend this one! apps.apple.com/us/app/sketchfighter-4000-alpha/id1510323563
I used to post on the Ambrosia Software forums back in the late nineties, early aughts. What a great community of geeks playing these amazing games and crafting plug-ins (what we used to call 'mods'). I was basically a child of 11 when I first got on there, and it was my first real online community. Here's to Ambrosia, for making some of the best games I've ever played. I still play the Escape Velocity series, Ferazel's Wand, and Cythera from time to time.
@@insanelygruz I have a big folder of many Escape Velocity Nova plug-ins (including ones I fixed up for grammar and poor English)...not quite sure what to do with it yet. If you want a copy I can send you the folder, in case you ever want to do a video on the Escape Velocity series?
@@atmaweapon2803 Thanks for the offer! I would suggest uploading it to the Mac Garden. They would love it and I could grab it from there if I need it!
@@insanelygruz awesome! I have uploaded there before (I uncovered an old Mac RPG from 1993 on an old MacAddict shareware disc and put it up - Mechanical Anarchy is the name, if you ever want to play it, although it is kind of tough, and slightly amateur, it's kinda adorable too). I'll submit it this evening!
I remember seeing SketchFighter 4000 Alpha on Ambrosia's website. I don't remember if I was interested then but I am curious about it now. It's good to see another of Ambrosia's catalog become available to newcomers. Escape Velocity: Override is getting remade as Cosmic Frontier and I cannot wait to play it.
this channel along with a few more 3 or 4 (which at the moment I don't remember😅) make up the golden area of UA-cam, it's very very good, and I'm happy to follow it since its 3-4k±
I remember this, and have great memories of so many of the programs u have been reviewing. Thoroughly enjoying your stuff, especially the early early games, the II era (color) games and HyperCard! Keep up the great work.
Lovely news! Man I miss Ambrosia. I know they've been essentially in torpor for years, but something about the plug finally getting pulled on their website, while understandable, really felt like patting the last of the dirt down. My love goes out to the devs and hobbyists who help to preserve computing history.
Developing for Apple (iOS + macCatalyst) is super easy. Making the same game for Android will take twice the time and if you port it to windows it will take 10x the effort than on an Apple. Multiplatform dev here.
@@piecaruso97 Are you like me stuck on a UWP project that became Win32 WinUI3? We can't release because most of the MS SDK are broken to the core. WebView2 has not been working for 8 months, if you type in a web input box (like on google search page), the mouse will forever stop working. MS design of thread re-entrance makes everything slow and unstable to a point that even MS employees can't get their own stuff to work.
The problem is Apple users rarely pay for software and expect everything to be free. The AppStore is filled with so much garbage and Apple takes 30% of every sale. Android users are so tight it’s almost pointless developing for that platform. Windows is still the primary target for commercial software so while the development tools are garbage, it remains the best option. (Multi platform dev here; we’ve come very close to cancelling our Mac and iOS ports because of the fractional sales compared to Windows. If Mac/iOS development was evenly slightly more difficult, the platform would have been ditched already)
This is a re-upload of a video I created right before I moved my Mac content to this new channel. It's from back in 2020 but everything still stands! It's a great game and is still only available in the Mac App Store. Even better, the developer has still been updating it too! I highly recommend this one!
apps.apple.com/us/app/sketchfighter-4000-alpha/id1510323563
I used to post on the Ambrosia Software forums back in the late nineties, early aughts. What a great community of geeks playing these amazing games and crafting plug-ins (what we used to call 'mods'). I was basically a child of 11 when I first got on there, and it was my first real online community.
Here's to Ambrosia, for making some of the best games I've ever played. I still play the Escape Velocity series, Ferazel's Wand, and Cythera from time to time.
Couldn't agree more! Hope someone has archived all the awesome mods for the Ambrosia games...
@@insanelygruz I have a big folder of many Escape Velocity Nova plug-ins (including ones I fixed up for grammar and poor English)...not quite sure what to do with it yet. If you want a copy I can send you the folder, in case you ever want to do a video on the Escape Velocity series?
@@atmaweapon2803 Thanks for the offer! I would suggest uploading it to the Mac Garden. They would love it and I could grab it from there if I need it!
@@insanelygruz awesome! I have uploaded there before (I uncovered an old Mac RPG from 1993 on an old MacAddict shareware disc and put it up - Mechanical Anarchy is the name, if you ever want to play it, although it is kind of tough, and slightly amateur, it's kinda adorable too). I'll submit it this evening!
I remember seeing SketchFighter 4000 Alpha on Ambrosia's website. I don't remember if I was interested then but I am curious about it now. It's good to see another of Ambrosia's catalog become available to newcomers. Escape Velocity: Override is getting remade as Cosmic Frontier and I cannot wait to play it.
this channel along with a few more 3 or 4 (which at the moment I don't remember😅) make up the golden area of UA-cam, it's very very good, and I'm happy to follow it since its 3-4k±
I remember this, and have great memories of so many of the programs u have been reviewing. Thoroughly enjoying your stuff, especially the early early games, the II era (color) games and HyperCard! Keep up the great work.
I played this game when i was a kid and loved it. Thanks dad
Lovely news! Man I miss Ambrosia. I know they've been essentially in torpor for years, but something about the plug finally getting pulled on their website, while understandable, really felt like patting the last of the dirt down. My love goes out to the devs and hobbyists who help to preserve computing history.
Thanks! Picked it up.
Hope you enjoy it!
Holy shit thank you for this video, was looking for this game, I used to love this when I was a kid. Gotta try it out again!
This looks terrific!
Absolutely worth checking out!
I would love to see them bring back Maelstrom.
Can you share the settings for Joystick Mapper app?
Unfortunately the iMac I had the game installed onto has since died... Not too many keys to bind tho!
Looks very cool. I think I would find it challenging. If I buy a Mac (hoping to soon) I reckon I'll nab this game.
Developing for Apple (iOS + macCatalyst) is super easy. Making the same game for Android will take twice the time and if you port it to windows it will take 10x the effort than on an Apple. Multiplatform dev here.
Agreed, also multi platform dev here
@@piecaruso97 Are you like me stuck on a UWP project that became Win32 WinUI3? We can't release because most of the MS SDK are broken to the core. WebView2 has not been working for 8 months, if you type in a web input box (like on google search page), the mouse will forever stop working. MS design of thread re-entrance makes everything slow and unstable to a point that even MS employees can't get their own stuff to work.
How the times have changed...
@@john_ace MS is not programmer friendly anymore and Nintendo is the home of indie developers.
The problem is Apple users rarely pay for software and expect everything to be free. The AppStore is filled with so much garbage and Apple takes 30% of every sale.
Android users are so tight it’s almost pointless developing for that platform.
Windows is still the primary target for commercial software so while the development tools are garbage, it remains the best option.
(Multi platform dev here; we’ve come very close to cancelling our Mac and iOS ports because of the fractional sales compared to Windows. If Mac/iOS development was evenly slightly more difficult, the platform would have been ditched already)
Looks Sketchy lol
👊 *PromoSM*