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Blah Blob: NEW 1-Bit Vintage Mac Platformer!
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- Опубліковано 29 чер 2023
- Today I'm checking out a bit of the new HyperCard game for vintage Macs called Blah Blob!
You can find this one here:
bribrikendall....
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#macintosh #retrocomputing #retrogaming #mac #apple #classicgaming #indiegame
Brian here - I'm delighted and flattered you enjoyed my game so much, and decided to make a video! To answer your question, Blah Blob took me something like 2-3 months to finish. I started working on it in January, but at first was only putting in a few hours every week. Sometime starting around early April I got really excited with it though and started working on it constantly in my free time.
3 months, wow! Love your game Brian, you are very talented! :)
I liked it. Problem is, my Macbook Pro only let me play it 1 time. "Blah Blob's settings file is invalid! Reason: the block for settings appears to be missing". Otherwise, I loved the 7 or so levels I played. Keep up the good work.
Has a platformer been done in Hypercard before? Heck of an achievement. Loving some of the oldschool sound effect recycling like the Lil' Wayne "Yeah-uh!" and the Sonic the Hedgehog spring.
I’ve seen a fighting game, puzzle games, and a ton of adventure games but never a platformer like this! 👍
My old AOL Keyword: HyperCard friend, Steve, once made an RPG maker stack. You could make top-down Zelda style games with it. Was a lot of fun. I often wonder what he’s up to these days.
There's something that feels "not quite right" about a Hypercard game that requires a G3 or better!
But I'm amazed at how this can be done in Hypercard with so few XCMDs; I guess it's really mostly done in Hypertalk, a scripting language entirely unsuited to action games, which I guess explains why a G3 is needed. Everything from the physics to collision detection to drawing basic graphics would be implemented from scratch in Hypertalk and interpreted during play. I assume the objects on the screen are being calculated and redrawn using Hypercard's painting tools for every frame of animation? If you tried running it on an '040 would you actually see the screen drawing? That's just insane - and to put all this together and make a genuinely fun game that controls well is a masterpiece of esoteric coding.
Nice Video!!!!!!!!!!!!!!
I subscribed to main and second channel
I love how this has modern gameplay but also nails the aesthetic of classic Mac games. Of course, the animation quality, the smooth motion, and the polyphonic sound is technically awesome compared to Classic Mac from back in the day.
For a sec I thought you remade Dangerous Caves into a different game, oh well, that's cool too
Thanks for the demo!
Its pretty cool people still make games like this
Way cool. I need to check out the code after I finish the HyperCard mostly text adventure game I’m building now.
Keep up the good work Eric!
50 shade of awesome. I loved the comments at the start of each level.
this is dedication :D It also appears to be playable on windows and linux as well!
Looks like some heavy duty Xcmds written in seriously optimized 68K assembly.
Even it it was written in Assembly, I doubt it would work even on an SE/30 with a DayStar 40MHz Turbo040 unless the sound effects were removed. Even so, I would love to see it working on the SE/30, which is the ultimate B&W compact Mac.
That sure does look like a fun game
Looks amazing!
impressive feat. I don't have a machine that can run it, so I'll live vicariously through others' experiences.
Brian uploaded a great preinstalled Mini vMac version that boots right up to the title screen and closes the emulator when you quit 👍
Groovy
It warms my heart so much seeing people still using HyperCard for games… I made so many terrible games with HyperCard in the late 90s when I was in middle school and high school, it was a big part of my life. It really did have magic.
cheers Gruz, this looks cool :)
Fun game. Problem is, it only works 1 time with my Mac. After that, it gives me some error. I wonder if games like Shadowgate were hypercard games.....
YyEEAaUH!
I can't believe I heard you say new games are more fun than old ones. What a crock. Most new games are written by literally hundreds of people. Nobody is in charge. Every team wants to get their pet idea into the game.
Bad games existed in all eras including today. So do good games. But modern games are so expensive to make that you rarely see anything new.
Whatever you are being paid to shill this game, I hope you think it is worth it.